diff options
Diffstat (limited to 'src/game/TradeHandler.cpp')
-rw-r--r-- | src/game/TradeHandler.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index b4cc62ba39a..e09e1abb812 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -134,7 +134,7 @@ void WorldSession::SendUpdateTrade() data << (uint32) _player->pTrader->tradeGold; // trader gold data << (uint32) 0; // spell casted on lowest slot item - for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) { item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL); @@ -151,7 +151,7 @@ void WorldSession::SendUpdateTrade() // gift creator data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR); data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT); - for(uint8 j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) data << (uint32) 0; // enchantment id (permanent/gems?) // creator data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR); @@ -167,7 +167,7 @@ void WorldSession::SendUpdateTrade() } else { - for(uint8 j = 0; j < 18; j++) + for (uint8 j = 0; j < 18; j++) data << uint32(0); } } @@ -179,7 +179,7 @@ void WorldSession::SendUpdateTrade() void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) { - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { ItemPosCountVec traderDst; ItemPosCountVec playerDst; @@ -278,7 +278,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // not accept if some items now can't be trade (cheating) - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(_player->tradeItems[i] != NULL_SLOT ) { @@ -311,7 +311,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); // store items in local list and set 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(_player->tradeItems[i] != NULL_SLOT ) { @@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK); // clear 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(myItems[i]) myItems[i]->SetInTrade(false); if(hisItems[i]) hisItems[i]->SetInTrade(false); @@ -361,7 +361,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // execute trade: 1. remove - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(myItems[i]) { @@ -603,7 +603,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) uint16 pos = (bag << 8) | slot; // prevent place single item into many trade slots using cheating and client bugs - for(int i = 0; i < TRADE_SLOT_COUNT; ++i) + for (int i = 0; i < TRADE_SLOT_COUNT; ++i) { if(_player->tradeItems[i]==pos) { |