diff options
Diffstat (limited to 'src/game/Traveller.h')
| -rw-r--r-- | src/game/Traveller.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Traveller.h b/src/game/Traveller.h index f654b0c297e..702cc6413b0 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -24,7 +24,6 @@ #include "Creature.h" #include "Player.h" #include <cassert> -#include "CreatureGroups.h" /** Traveller is a wrapper for units (creatures or players) that * travel from point A to point B using the destination holder. @@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { - //Call for creature group update - if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() && - CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end()) - CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade(); - //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); i_traveller.SendMonsterMove(x, y, z, t); } |
