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Diffstat (limited to 'src/game/Traveller.h')
-rw-r--r-- | src/game/Traveller.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/game/Traveller.h b/src/game/Traveller.h new file mode 100644 index 00000000000..07a02bb3056 --- /dev/null +++ b/src/game/Traveller.h @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_TRAVELLER_H +#define MANGOS_TRAVELLER_H + +#include "MapManager.h" +#include "Creature.h" +#include "Player.h" +#include <cassert> + +/** Traveller is a wrapper for units (creatures or players) that + * travel from point A to point B using the destination holder. + */ +#define PLAYER_FLIGHT_SPEED 32.0f + +template<class T> +struct MANGOS_DLL_DECL Traveller +{ + T &i_traveller; + Traveller(T &t) : i_traveller(t) {} + Traveller(const Traveller &obj) : i_traveller(obj) {} + Traveller& operator=(const Traveller &obj) + { + this->~Traveller(); + new (this) Traveller(obj); + return *this; + } + + operator T&(void) { return i_traveller; } + operator const T&(void) { return i_traveller; } + inline float GetPositionX() const { return i_traveller.GetPositionX(); } + inline float GetPositionY() const { return i_traveller.GetPositionY(); } + inline float GetPositionZ() const { return i_traveller.GetPositionZ(); } + inline T& GetTraveller(void) { return i_traveller; } + + float Speed(void) { assert(false); return 0.0f; } + void Relocation(float x, float y, float z, float orientation) {} + void Relocation(float x, float y, float z) { Relocation(x, y, z, i_traveller.GetOrientation()); } + void MoveTo(float x, float y, float z, uint32 t) {} +}; + +// specialization for creatures +template<> +inline float Traveller<Creature>::Speed() +{ + return i_traveller.GetSpeed( i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); +} + +template<> +inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation) +{ + MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->CreatureRelocation(&i_traveller, x, y, z, orientation); +} + +template<> +inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) +{ + i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); +} + +// specialization for players +template<> +inline float Traveller<Player>::Speed() +{ + if (i_traveller.isInFlight()) + return PLAYER_FLIGHT_SPEED; + else + return i_traveller.GetSpeed(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); +} + +template<> +inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation) +{ + MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->PlayerRelocation(&i_traveller, x, y, z, orientation); +} + +template<> +inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) +{ + //Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags + i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t); +} + +typedef Traveller<Creature> CreatureTraveller; +typedef Traveller<Player> PlayerTraveller; +#endif |