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-rw-r--r--src/game/Traveller.h60
1 files changed, 51 insertions, 9 deletions
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index b8865282672..c1bb6faa597 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,7 +21,6 @@
#ifndef TRINITY_TRAVELLER_H
#define TRINITY_TRAVELLER_H
-#include "MapManager.h"
#include "Creature.h"
#include "Player.h"
#include <cassert>
@@ -47,17 +46,33 @@ struct TRINITY_DLL_DECL Traveller
operator T&(void) { return i_traveller; }
operator const T&(void) { return i_traveller; }
- inline float GetPositionX() const { return i_traveller.GetPositionX(); }
- inline float GetPositionY() const { return i_traveller.GetPositionY(); }
- inline float GetPositionZ() const { return i_traveller.GetPositionZ(); }
- inline T& GetTraveller(void) { return i_traveller; }
+ float GetPositionX() const { return i_traveller.GetPositionX(); }
+ float GetPositionY() const { return i_traveller.GetPositionY(); }
+ float GetPositionZ() const { return i_traveller.GetPositionZ(); }
+ T& GetTraveller(void) { return i_traveller; }
float Speed(void) { assert(false); return 0.0f; }
+ float GetMoveDestinationTo(float x, float y, float z);
+ uint32 GetTotalTrevelTimeTo(float x, float y, float z);
+
void Relocation(float x, float y, float z, float orientation) {}
void Relocation(float x, float y, float z) { Relocation(x, y, z, i_traveller.GetOrientation()); }
void MoveTo(float x, float y, float z, uint32 t) {}
};
+template<class T>
+inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
+{
+ float dist = GetMoveDestinationTo(x,y,z);
+ float speed = 0.001f;
+ if(GetTraveller().hasUnitState(UNIT_STAT_CHARGING))
+ speed *= SPEED_CHARGE;
+ else
+ speed *= Speed(); // speed is in seconds so convert from second to millisecond
+
+ return static_cast<uint32>(dist/speed);
+}
+
// specialization for creatures
template<>
inline float Traveller<Creature>::Speed()
@@ -73,10 +88,24 @@ inline float Traveller<Creature>::Speed()
template<>
inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation)
{
- MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->CreatureRelocation(&i_traveller, x, y, z, orientation);
+ i_traveller.GetMap()->CreatureRelocation(&i_traveller, x, y, z, orientation);
}
template<>
+inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z)
+{
+ float dx = x - GetPositionX();
+ float dy = y - GetPositionY();
+ float dz = z - GetPositionZ();
+
+ if(i_traveller.hasUnitState(UNIT_STAT_IN_FLIGHT))
+ return sqrt((dx*dx) + (dy*dy) + (dz*dz));
+ else //Walking on the ground
+ return sqrt((dx*dx) + (dy*dy));
+}
+
+
+template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
@@ -98,9 +127,22 @@ inline float Traveller<Player>::Speed()
}
template<>
+inline float Traveller<Player>::GetMoveDestinationTo(float x, float y, float z)
+{
+ float dx = x - GetPositionX();
+ float dy = y - GetPositionY();
+ float dz = z - GetPositionZ();
+
+ if (i_traveller.isInFlight())
+ return sqrt((dx*dx) + (dy*dy) + (dz*dz));
+ else //Walking on the ground
+ return sqrt((dx*dx) + (dy*dy));
+}
+
+template<>
inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation)
{
- MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->PlayerRelocation(&i_traveller, x, y, z, orientation);
+ i_traveller.GetMap()->PlayerRelocation(&i_traveller, x, y, z, orientation);
}
template<>