diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 364fa8a741f..2fb789fca16 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -663,9 +663,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(cInfo && cInfo->lootid) pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - // some critters required for quests + // some critters required for quests (need normal entry instead possible heroic in any cases) if(GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID()); + if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry())) + ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID()); } else pVictim->ModifyHealth(- (int32)damage); |