diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 88155b4be51..4932887d2d9 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9537,21 +9537,7 @@ void Unit::Mount(uint32 mount) // unsummon pet if(GetTypeId() == TYPEID_PLAYER) - { - Pet* pet = ((Player*)this)->GetPet(); - if(pet) - { - if(pet->isControlled()) - { - ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); - ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - } - - ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); - } - else - ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); - } + ((Player*)this)->UnsummonPetTemporaryIfAny(); } void Unit::Unmount() @@ -9567,6 +9553,7 @@ void Unit::Unmount() // only resummon old pet if the player is already added to a map // this prevents adding a pet to a not created map which would otherwise cause a crash // (it could probably happen when logging in after a previous crash) +<<<<<<< HEAD:src/game/Unit.cpp if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive()) { Pet* NewPet = new Pet((Player*)this); @@ -9575,6 +9562,10 @@ void Unit::Unmount() ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); } +======= + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny(); +>>>>>>> 661760f287d94dbbe8f5224b19ba4181c7d62910:src/game/Unit.cpp } void Unit::SetInCombatWith(Unit* enemy) |