diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c828aa30129..900c7526fad 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -457,9 +457,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float combat_reach = GetCombatReach(); if(combat_reach < 0.1) // sometimes bugged for players { - sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); - if(GetTypeId() == TYPEID_UNIT) - sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); + //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + // if(GetTypeId() == TYPEID_UNIT) + // sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); combat_reach = DEFAULT_COMBAT_REACH; } uint32 attacker_number = getAttackers().size(); |