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-rw-r--r--src/game/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c828aa30129..900c7526fad 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -457,9 +457,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
float combat_reach = GetCombatReach();
if(combat_reach < 0.1) // sometimes bugged for players
{
- sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
- if(GetTypeId() == TYPEID_UNIT)
- sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
+ //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
+ // if(GetTypeId() == TYPEID_UNIT)
+ // sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
uint32 attacker_number = getAttackers().size();