diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 08de8e750c0..75b8be58952 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1526,7 +1526,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id) SendMessageToSet(&data, true); } -uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/) { uint32 newdamage = 0; float armor = pVictim->GetArmor(); @@ -2172,7 +2172,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff } } -void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra) +void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*extra*/) { if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) return; @@ -5059,7 +5059,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) SendMessageToSet(&data, true); } -void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) { CalcDamageInfo dmgInfo; dmgInfo.HitInfo = HitInfo; @@ -5074,7 +5074,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SendAttackStateUpdate(&dmgInfo); } -bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); @@ -7449,11 +7449,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return true; } -bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); - uint32 effIndex = triggeredByAura->GetEffIndex(); - int32 triggerAmount = triggeredByAura->GetAmount(); + //uint32 effIndex = triggeredByAura->GetEffIndex(); + //int32 triggerAmount = triggeredByAura->GetAmount(); Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; @@ -7506,11 +7506,11 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; } -bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); - uint32 effIndex = triggeredByAura->GetEffIndex(); - int32 triggerAmount = triggeredByAura->GetAmount(); + //uint32 effIndex = triggeredByAura->GetEffIndex(); + //int32 triggerAmount = triggeredByAura->GetAmount(); Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; @@ -7568,7 +7568,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff // Used in case when access to whole aura is needed // All procs should be handled like this... -bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled) +bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); @@ -8411,7 +8411,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig return true; } -bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) { int32 scriptId = triggeredByAura->GetMiscValue(); @@ -11586,7 +11586,7 @@ bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); } -bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const +bool Unit::canSeeOrDetect(Unit const* /*u*/, bool /*detect*/, bool /*inVisibleList*/, bool /*is3dDistance*/) const { return true; } @@ -12241,7 +12241,7 @@ int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_inde return value; } -int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints) +int32 Unit::CalculateSpellDamage(Unit const* /*target*/, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints) { int32 level = int32(getLevel()); if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) |