diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 58 |
1 files changed, 12 insertions, 46 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0254d255f2c..4db0b95774d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -577,29 +577,6 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint return false; } -/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ -void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) -{ - // The chance to dispel an aura depends on the damage taken with respect to the casters level. - uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; - float chance = float(damage) / max_dmg * 100.0f; - - std::queue < std::pair < uint32, uint64 > > remove_list; - - for (AuraList::iterator iter = m_ccAuras.begin(); iter != m_ccAuras.end();++iter) - { - if((!spell || (*iter)->GetId() != spell) && roll_chance_f(chance)) - { - remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) ); - } - } - - for(;remove_list.size();remove_list.pop()) - { - RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL); - } -} - void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) { if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) @@ -646,7 +623,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0); - pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0); } if(!damage) @@ -3879,11 +3855,6 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) m_interruptableAuras.push_back(Aur); AddInterruptMask(aurSpellInfo->AuraInterruptFlags); } - if((aurSpellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE - && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable - { - m_ccAuras.push_back(Aur); - } if (handleEffects) Aur->HandleEffects(true); @@ -4198,12 +4169,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) UpdateInterruptMask(); } - if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE - && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable - { - m_ccAuras.remove(Aur); - } - Aur->SetRemoveMode(mode); sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode); @@ -12809,25 +12774,26 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (procSpell) takeCharges=true; break; - // These auras may not have charges - that means they have chance to remove based on dmg + // CC Auras which use their amount amount to drop + // Are there any more auras which need this? + case SPELL_AURA_MOD_CONFUSE: case SPELL_AURA_MOD_FEAR: case SPELL_AURA_MOD_STUN: case SPELL_AURA_MOD_ROOT: - if (!useCharges && isVictim && damage && !i->spellProcEvent) + if (isVictim && damage) { - // The chance to dispel an aura depends on the damage taken with respect to the casters level. - uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; - float chance = float(damage) / max_dmg * 100.0f; - if (roll_chance_f(chance)) + int32 damageLeft = triggeredByAura->GetAmount(); + // No damage left + if (damageLeft < damage ) RemoveAura(i->aura); + else + triggeredByAura->SetAmount(damageLeft-damage); } - else - takeCharges=true; break; - /*case SPELL_AURA_ADD_FLAT_MODIFIER: - case SPELL_AURA_ADD_PCT_MODIFIER: + //case SPELL_AURA_ADD_FLAT_MODIFIER: + //case SPELL_AURA_ADD_PCT_MODIFIER: // HandleSpellModAuraProc - break;*/ + //break; default: // nothing do, just charges counter takeCharges=true; |