aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp58
1 files changed, 12 insertions, 46 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0254d255f2c..4db0b95774d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -577,29 +577,6 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
return false;
}
-/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
-void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
-{
- // The chance to dispel an aura depends on the damage taken with respect to the casters level.
- uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
- float chance = float(damage) / max_dmg * 100.0f;
-
- std::queue < std::pair < uint32, uint64 > > remove_list;
-
- for (AuraList::iterator iter = m_ccAuras.begin(); iter != m_ccAuras.end();++iter)
- {
- if((!spell || (*iter)->GetId() != spell) && roll_chance_f(chance))
- {
- remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) );
- }
- }
-
- for(;remove_list.size();remove_list.pop())
- {
- RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
- }
-}
-
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
@@ -646,7 +623,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
- pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
}
if(!damage)
@@ -3879,11 +3855,6 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
m_interruptableAuras.push_back(Aur);
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
- if((aurSpellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
- && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable
- {
- m_ccAuras.push_back(Aur);
- }
if (handleEffects)
Aur->HandleEffects(true);
@@ -4198,12 +4169,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
UpdateInterruptMask();
}
- if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
- && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable
- {
- m_ccAuras.remove(Aur);
- }
-
Aur->SetRemoveMode(mode);
sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
@@ -12809,25 +12774,26 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procSpell)
takeCharges=true;
break;
- // These auras may not have charges - that means they have chance to remove based on dmg
+ // CC Auras which use their amount amount to drop
+ // Are there any more auras which need this?
+ case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
- if (!useCharges && isVictim && damage && !i->spellProcEvent)
+ if (isVictim && damage)
{
- // The chance to dispel an aura depends on the damage taken with respect to the casters level.
- uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
- float chance = float(damage) / max_dmg * 100.0f;
- if (roll_chance_f(chance))
+ int32 damageLeft = triggeredByAura->GetAmount();
+ // No damage left
+ if (damageLeft < damage )
RemoveAura(i->aura);
+ else
+ triggeredByAura->SetAmount(damageLeft-damage);
}
- else
- takeCharges=true;
break;
- /*case SPELL_AURA_ADD_FLAT_MODIFIER:
- case SPELL_AURA_ADD_PCT_MODIFIER:
+ //case SPELL_AURA_ADD_FLAT_MODIFIER:
+ //case SPELL_AURA_ADD_PCT_MODIFIER:
// HandleSpellModAuraProc
- break;*/
+ //break;
default:
// nothing do, just charges counter
takeCharges=true;