diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 246 |
1 files changed, 213 insertions, 33 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f50187efc64..d4c7b1de61f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -905,7 +905,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(spell->getState() == SPELL_STATE_PREPARING) { uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; - if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE) + if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG) pVictim->InterruptNonMeleeSpells(false); else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) spell->Delayed(); @@ -5004,7 +5004,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 22858; break; } - else if (dummySpell->SpellIconID == 1697) // Second Wind + // Second Wind + if (dummySpell->SpellIconID == 1697) { // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example) if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) @@ -5017,6 +5018,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { case 29838: triggered_spell_id=29842; break; case 29834: triggered_spell_id=29841; break; + case 42770: triggered_spell_id=42771; break; default: sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); return false; @@ -5025,6 +5027,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } + // Damage Shield + if (dummySpell->SpellIconID == 3214) + { + triggered_spell_id = 59653; + basepoints0 = GetShieldBlockValue() * triggeredByAura->GetModifier()->m_amount / 100; + break; + } break; } case SPELLFAMILY_WARLOCK: @@ -5074,6 +5083,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu mod->m_amount-=damage; return true; } + // Fel Synergy + if (dummySpell->SpellIconID == 3222) + { + target = GetPet(); + if (!target) + return false; + triggered_spell_id = 54181; + basepoints0 = damage * triggeredByAura->GetModifier()->m_amount / 100; + break; + } switch(dummySpell->Id) { // Nightfall @@ -5194,7 +5213,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // heal amount - basepoints0 = int32(damage * 2 / 100); + basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100; target = this; triggered_spell_id = 39373; break; @@ -5326,6 +5345,31 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } } + // Cut to the Chase + if( dummySpell->SpellIconID == 2909 ) + { + // "refresh your Slice and Dice duration to its 5 combo point maximum" + // lookup Slice and Dice + AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE); + for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr) + { + SpellEntry const *spellProto = (*itr)->GetSpellProto(); + if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && + spellProto->SpellFamilyFlags & 0x0000000000040000LL) + { + (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto)); + (*itr)->RefreshAura(); + return true; + } + } + return false; + } + // Deadly Brew + if( dummySpell->SpellIconID == 2963 ) + { + triggered_spell_id = 25809; + break; + } // Quick Recovery if( dummySpell->SpellIconID == 2116 ) { @@ -5360,6 +5404,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 34720; break; } + // Hunting Party + if ( dummySpell->SpellIconID == 3406 ) + { + triggered_spell_id = 57669; + target = this; + return true; + } + // Lock and Load + if ( dummySpell->SpellIconID == 3579 ) + { + // Proc only from periodic (from trap activation proc another aura of this spell) + if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC)) + return false; + if (!roll_chance_i(triggeredByAura->GetModifier()->m_amount)) + return false; + triggered_spell_id = 56453; + target = this; + break; + } + // Rapid Recuperation + if ( dummySpell->SpellIconID == 3560 ) + { + // mane regen from Rapid Killing + triggered_spell_id = 56654; + target = this; + break; + } break; } case SPELLFAMILY_PALADIN: @@ -5702,8 +5773,27 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 55533; break; } + // Spirit Hunt + case 58877: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + triggered_spell_id = 58879; + break; + } + } + // Ancestral Awakening + if (dummySpell->SpellIconID == 2018) + { + // TODO: frite dummy fot triggered spell + triggered_spell_id = 52759; + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + target = this; + break; } - // Earth Shield if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) { @@ -5712,6 +5802,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 379; break; } + // Improved Water Shield + if (dummySpell->SpellIconID == 2287) + { + // lookup water shield + AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL); + for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr) + { + if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && + (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL) + { + uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()]; + CastSpell(this, spell, true, castItem, triggeredByAura); + if ((*itr)->DropAuraCharge()) + RemoveAurasDueToSpell((*itr)->GetId()); + return true; + } + } + return false; + break; + } // Lightning Overload if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura { @@ -5755,6 +5865,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; } // No thread generated mod + // TODO: exist special flag in spell attributes for this, need found and use! SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_THREAT; mod->value = -100; @@ -5777,10 +5888,78 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return true; } + // Static Shock + if(dummySpell->SpellIconID == 3059) + { + // lookup Lightning Shield + AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL); + for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr) + { + if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && + (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) + { + uint32 spell = 0; + switch ((*itr)->GetId()) + { + case 324: spell = 26364; break; + case 325: spell = 26365; break; + case 905: spell = 26366; break; + case 945: spell = 26367; break; + case 8134: spell = 26369; break; + case 10431: spell = 26370; break; + case 10432: spell = 26363; break; + case 25469: spell = 26371; break; + case 25472: spell = 26372; break; + default: + return false; + } + CastSpell(this, spell, true, castItem, triggeredByAura); + if ((*itr)->DropAuraCharge()) + RemoveAurasDueToSpell((*itr)->GetId()); + return true; + } + } + return false; + break; + } break; } case SPELLFAMILY_DEATHKNIGHT: { + // Blood Aura + if (dummySpell->SpellIconID == 2636) + { + if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim)) + return false; + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + triggered_spell_id = 53168; + break; + } + // Butchery + if (dummySpell->SpellIconID == 2664) + { + basepoints0 = triggeredByAura->GetModifier()->m_amount; + triggered_spell_id = 50163; + target = this; + break; + } + // Dancing Rune Weapon + if (dummySpell->Id == 49028) + { + // 1 dummy aura for dismiss rune blade + if (triggeredByAura->GetEffIndex()!=2) + return false; + // TODO: wite script for this "fights on its own, doing the same attacks" + // NOTE: Trigger here on every attack and spell cast + return false; + } + // Mark of Blood + if (dummySpell->Id == 49005) + { + // TODO: need more info (cooldowns/PPM) + triggered_spell_id = 50424; + break; + } // Vendetta if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL) { @@ -5790,20 +5969,34 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } // Necrosis - else if (dummySpell->SpellIconID == 2709) + if (dummySpell->SpellIconID == 2709) { basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; triggered_spell_id = 51460; break; } - // Butchery - else if (dummySpell->SpellIconID == 2664) + // Runic Power Back on Snare/Root + if (dummySpell->Id == 61257) { - basepoints0 = triggeredByAura->GetModifier()->m_amount; - triggered_spell_id = 50163; + // only for spells and hit/crit (trigger start always) and not start from self casted spells + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need snare or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE)))) + return false; + triggered_spell_id = 61258; target = this; break; } + // Wandering Plague + if (dummySpell->SpellIconID == 1614) + { + if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim))) + return false; + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + triggered_spell_id = 50526; + break; + } break; } default: @@ -6272,10 +6465,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB trigger_spell_id = 26371; break; case 25472: // Rank 9 trigger_spell_id = 26372; break; - case 49280: // Rank 10 - trigger_spell_id = 49278; break; - case 49281: // Rank 11 - trigger_spell_id = 49279; break; default: sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id); return false; @@ -6494,8 +6683,9 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB // Astral Shift case 52179: { - if(!procSpell) + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) return false; + // Need stun, fear or silence mechanic if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) return false; @@ -7587,21 +7777,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 DotFactor = 0.95f; CastingTime = 3500; } - // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed - else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25) + // Judgement of Righteousness - 32% + else if (spellProto->SpellFamilyFlags & 0x0000000000000400LL) { - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f; - - if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) - CastingTime = uint32(wspeed*3500*0.102f); - else - CastingTime = uint32(wspeed*3500*0.098f); - } - // Judgement of Righteousness - 73% - else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25) - { - CastingTime = 2555; + CastingTime = 1120; } // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292) @@ -7619,11 +7798,6 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 { CastingTime = 0; } - // Seal of Righteousness trigger - already computed for parent spell - else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL ) - { - return pdamage; - } break; case SPELLFAMILY_SHAMAN: // totem attack @@ -7749,6 +7923,9 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) if (GetTypeId() == TYPEID_PLAYER) { + // Base value + DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus(); + // Damage bonus from stats AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) @@ -8126,6 +8303,9 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) // Healing bonus of spirit, intellect and strength if (GetTypeId() == TYPEID_PLAYER) { + // Base value + AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus(); + // Healing bonus from stats AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) |