diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 259140a74de..66576396dfa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2767,7 +2767,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) { WeaponAttackType attType = BASE_ATTACK; - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell)) + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) attType = RANGED_ATTACK; // bonus from skills is 0.04% per skill Diff @@ -2809,9 +2811,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) return SPELL_MISS_NONE; // Ranged attack cannot be parry/dodge only deflect - // Check damage class instead of attack type to correctly handle judgements - // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + if (attType == RANGED_ATTACK) { // only if in front if (pVictim->HasInArc(M_PI,this)) |