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-rw-r--r--src/game/Unit.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index ec9d836bda5..f5437310046 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -68,6 +68,17 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
+float playerBaseMoveSpeed[MAX_MOVE_TYPE] = {
+ 2.5f, // MOVE_WALK
+ 7.0f, // MOVE_RUN
+ 3.0f, // MOVE_RUN_BACK
+ 4.722222f, // MOVE_SWIM
+ 4.5f, // MOVE_SWIM_BACK
+ 3.141594f, // MOVE_TURN_RATE
+ 7.0f, // MOVE_FLIGHT
+ 4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
+};
// Used for prepare can/can`t triggr aura
static bool InitTriggerAuraData();
@@ -10860,7 +10871,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
- // Update speed for vehicle if avalible
+ // Update speed for vehicle if available
if (GetTypeId()==TYPEID_PLAYER && GetVehicle())
GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
break;
@@ -10890,7 +10901,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
{
// Use speed from aura
- float max_speed = normalization / baseMoveSpeed[mtype];
+ float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
if (speed > max_speed)
speed = max_speed;
}
@@ -10900,9 +10911,6 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
break;
}
- // Only players and pets should get speed increase from Rate.MoveSpeed
- if(GetTypeId() != TYPEID_PLAYER && GetOwner()->GetTypeId() != TYPEID_PLAYER) speed /= sWorld.getRate(RATE_MOVESPEED);
-
// Apply strongest slow aura mod to speed
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)