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-rw-r--r--src/game/Unit.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cd378c94586..69f42896dbd 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5843,10 +5843,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
basepoints0 = triggerAmount * GetMaxHealth() / 100;
target = this;
triggered_spell_id = 34299;
- if (triggeredByAura->GetCaster() != this)
+ if (triggeredByAura->GetCasterGUID() != GetGUID())
break;
int32 basepoints1 = triggerAmount * 2;
- CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
+ // Improved Leader of the Pack
+ // Check cooldown of heal spell cooldown
+ if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
+ CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
@@ -10451,8 +10454,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
- uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
- return result;
+ return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
void Unit::Mount(uint32 mount)