diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 44 |
1 files changed, 19 insertions, 25 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 5782ec9d5a4..c9461d4b218 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4483,38 +4483,32 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) data.append(log->target->GetPackGUID()); data.append(log->attacker->GetPackGUID()); data << uint32(log->SpellID); - data << uint32(log->damage); //damage amount + data << uint32(log->damage); // damage amount data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth()); - data << uint8 (log->schoolMask); //damage school - data << uint32(log->absorb); //AbsorbedDamage - data << uint32(log->resist); //resist - data << uint8 (log->phusicalLog); // damsge type? flag - data << uint8 (log->unused); //unused - data << uint32(log->blocked); //blocked + //data << uint32(log->overkill); // overkill + data << uint8 (log->schoolMask); // damage school + data << uint32(log->absorb); // AbsorbedDamage + data << uint32(log->resist); // resist + data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8 (log->unused); // unused + data << uint32(log->blocked); // blocked data << uint32(log->HitInfo); - data << uint8 (0); // flag to use extend data + data << uint8 (0); // flag to use extend data SendMessageToSet( &data, true ); } void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit) { - sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG"); - WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size - data.append(target->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - int32 damageDone = Damage-AbsorbedDamage-Resist-Blocked; - data << uint32(damageDone); - data << uint32(int32 (target->GetHealth()-damageDone ) >0 ? 0 : damageDone - target->GetHealth());// wotlk - data << uint8(damageSchoolMask); // spell school - data << uint32(AbsorbedDamage); // AbsorbedDamage - data << uint32(Resist); // resist - data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name - data << uint8(0); // unk isFromAura - data << uint32(Blocked); // blocked - data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster? - data << uint8(0); // isDebug? - SendMessageToSet( &data, true ); + SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask); + log.damage = Damage-AbsorbedDamage-Resist-Blocked; + log.absorb = AbsorbedDamage; + log.resist = Resist; + log.physicalLog = PhysicalDamage; + log.blocked = Blocked; + log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; + if(CriticalHit) + log.HitInfo |= SPELL_HIT_TYPE_CRIT; + SendSpellNonMeleeDamageLog(&log); } void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell) |