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-rw-r--r--src/game/Unit.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e00b2446010..123dbbcf2eb 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12943,8 +12943,25 @@ bool Unit::IsInRaidWith(Unit const *unit) const
return false;
}
-void Unit::GetRaidMember(std::list<Unit*> &TagUnitMap, float radius)
+void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
+ Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
+ if(!owner)
+ return;
+
+ Group *pGroup = owner->GetGroup();
+ if(!pGroup)
+ return;
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && Target != this && Target->isAlive()
+ && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
+ nearMembers.push_back(Target);
+ }
}
void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)