diff options
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 524 |
1 files changed, 247 insertions, 277 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 7b5b9f09511..f47eb78bbf7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -580,9 +580,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // no xp,health if type 8 /critters/ if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) { - // critters run away when hit - pVictim->GetMotionMaster()->MoveFleeing(this); - // allow loot only if has loot_id in creature_template if(damage >= pVictim->GetHealth()) { @@ -841,13 +838,13 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(damagetype != DOT) { - if(getVictim()) - { + if(!getVictim()) + /*{ // if have target and damage pVictim just call AI reaction if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) ((Creature*)pVictim)->AI()->AttackedBy(this); } - else + else*/ { // if not have main target then attack state with target (including AI call) //start melee attacks only after melee hit @@ -1755,6 +1752,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // Get unit state (need for some absorb check) uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS); + // Reflect damage spells (not cast any damage spell in aura lookup) + uint32 reflectSpell = 0; + int32 reflectDamage = 0; // Need remove expired auras after bool existExpired = false; // absorb without mana cost @@ -1810,12 +1810,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // Reflective Shield (Lady Malande boss) if (spellProto->Id == 41475) { - int32 reflectDamage = 0; if(RemainingDamage < currentAbsorb) reflectDamage = RemainingDamage / 2; else reflectDamage = currentAbsorb / 2; - pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i); + reflectSpell = 33619; break; } if (spellProto->Id == 39228 || // Argussian Compass @@ -1884,14 +1883,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100; else reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; + reflectSpell = 33619; } break; default: break; } - if (reflectDamage) - { - pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i); - break; - } } break; } @@ -1982,6 +1977,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe ++i; } } + // Cast back reflect damage spell + if (reflectSpell) + pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true); // absorb by mana cost AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); @@ -4675,7 +4673,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if(!target) return false; - basepoints0 = int32(damage * 2.5f); // manaregen triggered_spell_id = 34650; break; } @@ -5980,6 +5977,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 10432: spell = 26363; break; case 25469: spell = 26371; break; case 25472: spell = 26372; break; + case 49280: spell = 49278; break; + case 49281: spell = 49279; break; default: return false; } @@ -6535,6 +6534,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB trigger_spell_id = 26371; break; case 25472: // Rank 9 trigger_spell_id = 26372; break; + case 49280: // Rank 10 + trigger_spell_id = 49278; break; + case 49281: // Rank 11 + trigger_spell_id = 49279; break; default: sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id); return false; @@ -7282,8 +7285,8 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) m_attacking = victim; m_attacking->_addAttacker(this); - if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) - ((Creature*)m_attacking)->AI()->AttackedBy(this); + //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) + // ((Creature*)m_attacking)->AI()->AttackedBy(this); if(GetTypeId()==TYPEID_UNIT) { @@ -7402,51 +7405,7 @@ void Unit::RemoveAllAttackers() void Unit::ModifyAuraState(AuraState flag, bool apply) { - if (apply) - { - if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) - { - SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - if(GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == flag) - CastSpell(this, itr->first, true, NULL); - } - } - } - } - else - { - if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) - { - RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - Unit::AuraMap& tAuras = GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - SpellEntry const* spellProto = (*itr).second->GetSpellProto(); - if (spellProto->CasterAuraState == flag) - { - // exceptions (applied at state but not removed at state change) - // Rampage - if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) - { - ++itr; - continue; - } - - RemoveAura(itr); - } - else - ++itr; - } - } - } + ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply); } Unit *Unit::GetOwner() const @@ -7596,7 +7555,7 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po SendMessageToSet(&data, true); } -uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype) +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) { if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) return pdamage; @@ -7611,8 +7570,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; - uint32 DoneTotal = 0; - uint32 TakenTotal = 0; + int32 DoneTotal = 0; + int32 TakenTotal = 0; // ..done // Pet damage @@ -7799,107 +7758,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } } - // ..taken - AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // .. taken pct: dummy auras - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - //Cheat Death - case 2109: - if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) ) - { - if(pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; - if (mod < (*i)->GetModifier()->m_amount) - mod = (*i)->GetModifier()->m_amount; - TakenTotalMod *= (mod+100.0f)/100.0f; - } - break; - } - } - - // From caster spells - AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); - for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) - if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto)) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // Mod damage from spell mechanic - uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); - if (mechanicMask) - { - AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); - for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) - if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue))) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - } - - // Damage Done from spell damage bonus - uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); - - // Taken/Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); - int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - - // Pets just add their bonus damage to their spell damage - // note that their spell damage is just gain of their own auras - if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) - DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage(); - - // Damage over Time spells bonus calculation - float DotFactor = 1.0f; - if(damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - // 200% limit - if(DotDuration > 0) - { - if(DotDuration > 30000) DotDuration = 30000; - if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - int x = 0; - for(int j = 0; j < 3; j++) - { - if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) - { - x = j; - break; - } - } - int DotTicks = 6; - if(spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if(DotTicks) - { - DoneAdvertisedBenefit /= DotTicks; - TakenAdvertisedBenefit /= DotTicks; - } - } - } - // Distribute Damage over multiple effects, reduce by AoE - CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for(int j = 0; j < 3; ++j) - { - if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) - { - CastingTime /= 2; - break; - } - } - - switch(spellProto->SpellFamilyName) + /*switch(spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: // Siphon Essence - 0% @@ -8090,51 +7949,143 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 { CastingTime = 500; } - break; - case SPELLFAMILY_DRUID: - // Hurricane triggered spell - if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_WARRIOR: - case SPELLFAMILY_HUNTER: - case SPELLFAMILY_ROGUE: - CastingTime = 0; - break; - default: - break; + break;*/ + + // Custom scripted damage + // Ice Lance + if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186) + { + if (pVictim->isFrozen()) + DoneTotalMod *= 3.0f; } - float LvlPenalty = CalculateLevelPenalty(spellProto); + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - // Spellmod SpellDamage - //float SpellModSpellDamage = 100.0f; - float CoefficientPtc = DotFactor * 100.0f; - if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) - CoefficientPtc *= ((float)CastingTime/3500.0f); + // .. taken pct: dummy auras + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + //Cheat Death + if (Aura *dummy = pVictim->GetDummyAura(45182)) + { + float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; + if (mod < dummy->GetModifier()->m_amount) + mod = dummy->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + } - if(Player* modOwner = GetSpellModOwner()) - //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc); + // From caster spells + AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); + for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) + if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto)) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - //SpellModSpellDamage /= 100.0f; - CoefficientPtc /= 100.0f; + // Mod damage from spell mechanic + uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); + if (mechanicMask) + { + AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) + if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue))) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } - //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; - - float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty; - float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty; - if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) - TakenActualBenefit *= ((float)CastingTime / 3500.0f); + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage(); - float tmpDamage = (float(pdamage)+DoneActualBenefit + DoneTotal)*DoneTotalMod; + // Check for table values + float coeff; + SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id); + if (bonus) + { + if (damagetype == DOT) + coeff = bonus->dot_damage; + else + coeff = bonus->direct_damage; + if (bonus->ap_bonus) + DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack; + } + // Default calculation + else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + // Damage Done from spell damage bonus + uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if(DotDuration > 0) + { + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) + coeff = (CastingTime / 3500.0f) * DotFactor; + else + coeff = DotFactor; + } + + float coeff2 = CalculateLevelPenalty(spellProto) * stack; + if(spellProto->SpellFamilyName) //TODO: fix this + TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; + if(Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; + + float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod; // apply spellmod to Done damage (flat and pct) if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); - tmpDamage = (tmpDamage + TakenActualBenefit + TakenTotal)*TakenTotalMod; + tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; return tmpDamage > 0 ? uint32(tmpDamage) : 0; } @@ -8361,15 +8312,18 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama return damage; } -uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim) +uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) { + // No heal amount for this class spells + if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE) + return healamount; + // For totems get healing bonus from owner (statue isn't totem in fact) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) if(Unit* owner = GetOwner()) - return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim); - - // Healing Done + return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); + // TODO: to be deleted // These Spells are doing fixed amount of healing (TODO found less hack-like check) if (spellProto->Id == 15290 || spellProto->Id == 39373 || spellProto->Id == 33778 || spellProto->Id == 379 || @@ -8378,11 +8332,12 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, spellProto->Id == 34299) return healamount; + // Healing Done // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; - uint32 DoneTotal = 0; - uint32 TakenTotal = 0; + int32 DoneTotal = 0; + int32 TakenTotal = 0; // Healing done percent AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); @@ -8470,58 +8425,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, } } - int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); - int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - if (DoneAdvertisedBenefit != 0 && TakenAdvertisedBenefit!=0) - { - // Healing over Time spells - float DotFactor = 1.0f; - if(damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - if(DotDuration > 0) - { - // 200% limit - if(DotDuration > 30000) DotDuration = 30000; - if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - int x = 0; - for(int j = 0; j < 3; j++) - { - if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) - { - x = j; - break; - } - } - int DotTicks = 6; - if(spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if(DotTicks) - { - DoneAdvertisedBenefit /= DotTicks; - TakenAdvertisedBenefit /= DotTicks; - } - } - } - uint32 CastingTime = GetSpellCastTime(spellProto); - - // distribute healing to all effects, reduce AoE damage - CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 0% bonus for damage and healing spells for leech spells from healing bonus - for(int j = 0; j < 3; ++j) - { - if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) - { - CastingTime = 0; - break; - } - } - - // Exception + /*// Exception switch (spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: @@ -8576,24 +8480,84 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, case SPELLFAMILY_HUNTER: CastingTime = 0; break; - } - - float LvlPenalty = CalculateLevelPenalty(spellProto); - - // Spellmod SpellDamage - //float SpellModSpellDamage = 100.0f; - float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f; + }*/ - if(Player* modOwner = GetSpellModOwner()) - //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc); + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - //SpellModSpellDamage /= 100.0f; - CoefficientPtc /= 100.0f; + // Check for table values + SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id); + float coeff; + if (bonus) + { + if (damagetype == DOT) + coeff = bonus->dot_damage; + else + coeff = bonus->direct_damage; + if (bonus->ap_bonus) + DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack; + } + // Default calculation + else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + // Damage Done from spell damage bonus + uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if(DotDuration > 0) + { + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + coeff = (CastingTime / 3500.0f) * DotFactor; + } - DoneTotal += (float)DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty; - TakenTotal += (float)TakenAdvertisedBenefit * CoefficientPtc * LvlPenalty; + float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack; + TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; + if(Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; // use float as more appropriate for negative values and percent applying float heal = (healamount + DoneTotal)*DoneTotalMod; @@ -8609,7 +8573,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr) if((*itr)->GetId() == 29203) - TakenTotalMod *= (*itr)->GetModifier()->m_amount; + TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f; } // Healing taken percent @@ -8859,8 +8823,8 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); // Done/Taken total percent damage auras - float DoneTotalMod = 1; - float TakenTotalMod = 1; + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; // ..done // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage @@ -9777,6 +9741,10 @@ Unit* Creature::SelectHostilTarget() //next-victim-selection algorithm and evade mode are called //threat list sorting etc. + //This should not be called by unit who does not have a threatlist + //or who does not have threat (totem/pet/critter) + //otherwise enterevademode every update + if (!this->isAlive()) return false; @@ -9841,7 +9809,7 @@ Unit* Creature::SelectHostilTarget() for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) ) - return false; + return NULL; } }*/ @@ -10754,7 +10722,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; - isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true; + isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; @@ -10998,7 +10966,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag continue; break; } - case SPELL_AURA_MOD_CASTING_SPEED: + case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: // Skip melee hits or instant cast spells if (procSpell == NULL || GetSpellCastTime(procSpell) == 0) continue; @@ -12133,6 +12101,8 @@ void Unit::SetFeared(bool apply) Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID()); + if(!caster) + caster = getAttackerForHelper(); GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing } else |
