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-rw-r--r--src/game/Unit.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d85c67720ce..29bb1c5bcad 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3479,14 +3479,6 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
-bool Unit::isInLine(Unit const* target, float distance, float width) const
-{
- if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
- width += target->GetObjectSize();
- float angle = GetRelativeAngle(target);
- return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
-}
-
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())
@@ -14682,7 +14674,7 @@ void Unit::JumpTo(WorldObject *obj, float speedZ)
{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
- float speedXY = GetExactDistance2d(x, y) * 10.0f / speedZ;
+ float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}