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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7f197c16ac9..01cdcdcbf38 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9679,7 +9679,7 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if(eOwner->IsPvP())
{
- SetInCombatState(true);
+ SetInCombatState(true,enemy);
return;
}
@@ -9689,11 +9689,11 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if(((Player const*)eOwner)->duel->opponent == myOwner)
{
- SetInCombatState(true);
+ SetInCombatState(true,enemy);
return;
}
}
- SetInCombatState(false);
+ SetInCombatState(false,enemy);
}
void Unit::CombatStart(Unit* target)
@@ -9705,6 +9705,7 @@ void Unit::CombatStart(Unit* target)
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
+ ((Creature*)target)->AI()->EnterCombat(this);
if(((Creature*)target)->GetFormation())
{
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
@@ -9729,7 +9730,7 @@ void Unit::CombatStart(Unit* target)
}
}
-void Unit::SetInCombatState(bool PvP)
+void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
// only alive units can be in combat
if(!isAlive())