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-rw-r--r--src/game/Unit.cpp6424
1 files changed, 2974 insertions, 3450 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index ee52ad1367d..0c1910d43ea 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -60,92 +60,17 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
};
-void InitTriggerAuraData();
-
-// auraTypes contains attacker auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- auraTypes.insert(SPELL_AURA_MOD_HASTE);
- auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- return auraTypes;
-}
-
-// auraTypes contains victim auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
-static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
- auraTypes.insert(SPELL_AURA_MOD_RATING);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
-static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- return auraTypes;
-}
-
-static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
-static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
-
-static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
-static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
-
-// auraTypes contains auras capable of proc'ing for attacker and victim
-static Unit::AuraTypeSet GenerateProcAuraTypes()
-{
- InitTriggerAuraData();
-
- Unit::AuraTypeSet auraTypes;
- auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
- auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
- auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
- auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
- return auraTypes;
-}
-
-static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
-
-bool IsPassiveStackableSpell( uint32 spellId )
-{
- if(!IsPassiveSpell(spellId))
- return false;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
- if(!spellProto)
- return false;
-
- for(int j = 0; j < 3; ++j)
- {
- if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
- return false;
- }
-
- return true;
-}
+// Used for prepare can/can`t triggr aura
+static bool InitTriggerAuraData();
+// Define can trigger auras
+static bool isTriggerAura[TOTAL_AURAS];
+// Define can`t trigger auras (need for disable second trigger)
+static bool isNonTriggerAura[TOTAL_AURAS];
+// Prepare lists
+static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
@@ -154,7 +79,7 @@ Unit::Unit()
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
// 2.3.2 - 0x70
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
@@ -169,6 +94,7 @@ Unit::Unit()
m_state = 0;
m_form = FORM_NONE;
m_deathState = ALIVE;
+ m_auraUpdateMask = 0;
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
m_currentSpells[i] = NULL;
@@ -176,14 +102,13 @@ Unit::Unit()
m_addDmgOnce = 0;
for(int i = 0; i < MAX_TOTEM; ++i)
- m_TotemSlot[i] = 0;
+ m_TotemSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
//m_AurasCheck = 2000;
//m_removeAuraTimer = 4;
//tmpAura = NULL;
- waterbreath = false;
m_Visibility = VISIBILITY_ON;
@@ -194,9 +119,9 @@ Unit::Unit()
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
- for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
+ for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
- for (int i = 0; i < UNIT_MOD_END; i++)
+ for (int i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
@@ -206,12 +131,12 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
- for (int i = 0; i < MAX_STATS; i++)
+ for (int i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;
@@ -283,6 +208,18 @@ void Unit::Update( uint32 p_time )
_UpdateAura();
}else
m_AurasCheck -= p_time;*/
+ const uint64& auramask = GetAuraUpdateMask();
+ if (auramask)
+ {
+ for(uint32 i = 0; i < MAX_AURAS; ++i)
+ {
+ if(auramask & (uint64(1) << i))
+ {
+ SendAuraUpdate(i);
+ }
+ }
+ ResetAuraUpdateMask();
+ }
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
@@ -322,6 +259,7 @@ void Unit::Update( uint32 p_time )
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+ ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}
@@ -385,6 +323,11 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
case 1: // stop packet
SendMessageToSet( &data, true );
return;
+ case 2: // not used currently
+ data << float(0); // orientation
+ data << float(0);
+ data << float(0);
+ break;
case 3: // not used currently
data << uint64(0); // probably target guid
break;
@@ -738,6 +681,167 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
DEBUG_LOG("DealDamage: victim just died");
Kill(pVictim, durabilityLoss);
+
+ /*// find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
+ player = ((Creature*)pVictim)->GetLootRecipient();
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if(player && player!=pVictim)
+ {
+ player->RewardPlayerAndGroupAtKill(pVictim);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ }
+
+ DEBUG_LOG("DealDamageAttackStop");
+
+ // stop combat
+ pVictim->CombatStop();
+ pVictim->getHostilRefManager().deleteReferences();
+
+ bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
+
+ // if talent known but not triggered (check priest class for speedup check)
+ Aura* spiritOfRedemtionTalentReady = NULL;
+ if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
+ pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ {
+ AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellIconID==1654)
+ {
+ spiritOfRedemtionTalentReady = *itr;
+ break;
+ }
+ }
+ }
+
+ DEBUG_LOG("SET JUST_DIED");
+ if(!spiritOfRedemtionTalentReady)
+ pVictim->setDeathState(JUST_DIED);
+
+ DEBUG_LOG("DealDamageHealth1");
+
+ if(spiritOfRedemtionTalentReady)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if(!ressSpellId)
+ ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
+
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
+
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
+ }
+ else
+ pVictim->SetHealth(0);
+
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
+ ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+
+ // achievement stuff
+ if ( pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
+ }
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // only if not player and not controlled by player pet. And not at BG
+ if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ {
+ DEBUG_LOG("We are dead, loosing 10 percents durability");
+ ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ ((Player*)pVictim)->GetSession()->SendPacket(&data);
+ }
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+ Creature *cVictim = (Creature*)pVictim;
+
+ if(!cVictim->isPet())
+ {
+ cVictim->DeleteThreatList();
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+ // Call creature just died function
+ if (cVictim->AI())
+ cVictim->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if(cVictim->GetInstanceId())
+ {
+ Map *m = cVictim->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if(m->IsDungeon() && creditedPlayer)
+ {
+ if(m->IsRaid() || m->IsHeroic())
+ {
+ if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
+ if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
+ if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
+ }
+ }
+
+ // last damage from non duel opponent or opponent controlled creature
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->DuelComplete(DUEL_INTERUPTED);
+ }
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
+ {
+ Player *killed = ((Player*)pVictim);
+ if(BattleGround *bg = killed->GetBattleGround())
+ if(player)
+ bg->HandleKillPlayer(killed, player);
+ //later we can add support for creature->player kills here i'm
+ //not sure, but i guess those kills also get counted in av
+ //else if(GetTypeId() == TYPEID_UNIT)
+ // bg->HandleKillPlayer(killed,(Creature*)this);
+ }*/
}
else // if (health <= damage)
{
@@ -768,7 +872,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
-
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
@@ -835,7 +938,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
- if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)
+ if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
pVictim->InterruptNonMeleeSpells(false);
else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
spell->Delayed();
@@ -1074,419 +1177,6 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
spell->prepare(&targets, triggeredByAura);
}
-/*
-void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
-{
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
-
- // Per-damage class calculation
- switch (spellInfo->DmgClass)
- {
- // Melee and Ranged Spells
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
- {
- // Calculate physical outcome
- MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
-
- //Used to store the Hit Outcome
- cleanDamage->hitOutCome = outcome;
-
- // Return miss/evade first (sends miss message)
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
- *damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
- *damage = 0;
-
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
-
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
- return;
- }
- }
-
- // Hitinfo, Victimstate
- uint32 hitInfo = HITINFO_NORMALSWING;
- VictimState victimState = VICTIMSTATE_NORMAL;
-
- // Physical Damage
- if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
- {
- // apply spellmod to Done damage
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
-
- //Calculate armor mitigation
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
- // Magical Damage
- else
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
- }
-
- // Classify outcome
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- uint32 bonusDmg = *damage;
-
- // Apply crit_damage bonus
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- bonusDmg = uint32(bonusDmg * ((*i)->GetModifierValue()+100.0f)/100.0f);
-
- *damage += bonusDmg;
-
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- cleanDamage->damage += resilienceReduction;
- *damage -= resilienceReduction;
- }
-
- *crit = true;
- hitInfo |= HITINFO_CRITICALHIT;
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- }
- break;
- }
- case MELEE_HIT_PARRY:
- {
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- victimState = VICTIMSTATE_PARRY;
-
- // Counter-attack ( explained in Unit::DoAttackDamage() )
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
- {
- // Get attack timers
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // Reduce attack time
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
- }
- else if(offtime > percent60)
- {
- offtime -= 2 * percent20;
- pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
- }
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
- }
- else if(basetime > percent60)
- {
- basetime -= 2 * percent20;
- pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
- }
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- // Set parry flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Mongoose bite - set only Counterattack here
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_DODGE:
- {
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_DODGE;
-
- // Set dodge flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- // Riposte
- if (pVictim->getClass() != CLASS_ROGUE)
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_BLOCK:
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- break;
- }
- case MELEE_HIT_EVADE: // already processed early
- case MELEE_HIT_MISS: // already processed early
- case MELEE_HIT_GLANCING:
- case MELEE_HIT_CRUSHING:
- case MELEE_HIT_NORMAL:
- break;
- }
-
- // do all damage=0 cases here
- if(*damage == 0)
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
-
- break;
- }
- // Magical Attacks
- case SPELL_DAMAGE_CLASS_NONE:
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
-
- *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
- if (*crit)
- {
- *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
-
- // Resilience - reduce crit damage
- if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
- if(*damage > damage_reduction)
- *damage -= damage_reduction;
- else
- *damage = 0;
- }
-
- cleanDamage->hitOutCome = MELEE_HIT_CRIT;
- }
- // spell proc all magic damage==0 case in this function
- if(*damage == 0)
- {
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
- }
-
- break;
- }
- }
-
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
-}
-
-uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
-{
- if(!this || !pVictim)
- return 0;
- if(!isAlive() || !pVictim->isAlive())
- return 0;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
- if(!spellInfo)
- return 0;
-
- CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
- bool crit = false;
-
- if (useSpellDamage)
- DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
-
- // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
- if(damage > 0)
- {
- // Calculate absorb & resists
- uint32 absorb = 0;
- uint32 resist = 0;
-
- CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
- //No more damage left, target absorbed and/or resisted all damage
- if (damage > absorb + resist)
- damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
- else
- {
- uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
-
- if (absorb)
- HitInfo |= HITINFO_ABSORB;
- if (resist)
- {
- HitInfo |= HITINFO_RESIST;
- ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
- }
-
- //Send resist
- SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
- return 0;
- }
-
- // Deal damage done
- damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
-
- // Send damage log
- sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
- GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
-
- // Actual log sent to client
- SendSpellNonMeleeDamageLog(pVictim, spellID, damage + resist, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
-
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- if (crit)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- }
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
-
- return damage;
- }
- else
- {
- // all spell proc for 0 normal and magic damage called in DealFlatDamage
-
- //Check for rage
- if(cleanDamage.damage)
- // Rage from damage received.
- if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
- ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
-
- return 0;
- }
-}
-*/
-
// Obsolete func need remove, here only for comotability vs another patches
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
{
@@ -1561,6 +1251,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
@@ -1575,7 +1268,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
- damage = SpellCriticalBonus(spellInfo, damage, pVictim);
+ damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
@@ -1585,12 +1278,12 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
- damage = CalcArmorReducedDamage(pVictim, damage);
+ damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
{
- CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
+ CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
damage-= damageInfo->absorb + damageInfo->resist;
}
else
@@ -1598,6 +1291,37 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->damage = damage;
}
+int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return 0;
+ //check if spell uses weapon
+ if (!spellInfo || spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
+ return 0;
+ Item *item = NULL;
+ if(attackType == BASE_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ else if (attackType == OFF_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ else if (attackType == RANGED_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ if (!item)
+ return 0;
+
+ AuraList const& armAuras = GetAurasByType(SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE);
+ int32 armorIgnored = 0;
+ for(AuraList::const_iterator i = armAuras.begin();i != armAuras.end(); ++i)
+ {
+ if (!((*i)->GetSpellProto()->EquippedItemClass==item->GetProto()->Class
+ && (*i)->GetSpellProto()->EquippedItemSubClassMask & (1<<item->GetProto()->SubClass)))
+ continue;
+
+ if((*i)->GetModifier()->m_amount)
+ armorIgnored += (*i)->GetModifier()->m_amount;
+ }
+ return (-armorIgnored);
+}
+
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
@@ -1627,20 +1351,6 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
return;
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage && spellProto->Id == 35395)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
@@ -1694,7 +1404,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
}
// Physical Immune check
- if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
+ if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
@@ -1708,7 +1418,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
- damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
@@ -1796,8 +1506,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
@@ -1943,28 +1657,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
CastSpell(pVictim, 1604, true);
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
// If not miss
if (!(damageInfo->HitInfo & HITINFO_MISS))
{
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
{
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
+ ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
}
// victim's damage shield
@@ -1987,11 +1686,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
+ data << uint32(spellProto->Id);
+ data << uint32(damage); // Damage
+ data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
- data << uint32(damage);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
@@ -2010,28 +1711,50 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
- data << anim_id << GetGUID();
- WPAssert(data.size() == 12);
-
+ data << uint32(anim_id);
+ data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
- if (armor<0.0f) armor=0.0f;
+ armor *= float((GetIgnoredArmorMultiplier(spellInfo, attackType)+100.0f)/100.0f);
+ if(spellInfo)
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
+
+ AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
+ && (*j)->isAffectedOnSpell(spellInfo))
+ armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
+ }
+
+ AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
+ armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
+ }
+
+ // Apply Player CR_ARMOR_PENETRATION rating
+ if (GetTypeId()==TYPEID_PLAYER)
+ armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
- float tmpvalue = 0.0f;
- if(getLevel() <= 59) //Level 1-59
- tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
- else if(getLevel() < 70) //Level 60-69
- tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
- else //Level 70+
- tmpvalue = armor / (armor + 10557.5f);
+ if (armor < 0.0f) armor=0.0f;
+
+ float levelModifier = getLevel();
+ if ( levelModifier > 59 )
+ levelModifier = levelModifier + (4.5f * (levelModifier-59));
+
+ float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
+ tmpvalue = tmpvalue/(1.0f + tmpvalue);
if(tmpvalue < 0.0f)
tmpvalue = 0.0f;
@@ -2042,7 +1765,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
return (newdamage > 1) ? newdamage : 1;
}
-void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
+void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
@@ -2078,95 +1801,272 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
+
+ AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & schoolMask
+ && (*j)->isAffectedOnSpell(spellInfo))
+ *resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
+ }
+
+ AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & schoolMask)
+ *resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
+ }
}
else
*resist = 0;
int32 RemainingDamage = damage - *resist;
+ // Get unit state (need for some absorb check)
+ uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Reflect damage spells (not cast any damage spell in aura lookup)
+ uint32 reflectSpell = 0;
+ int32 reflectDamage = 0;
+ // Need remove expired auras after
+ bool existExpired = false;
// absorb without mana cost
- int32 reflectDamage = 0;
- Aura* reflectAura = NULL;
AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
+ for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
- next = i; ++next;
-
- if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ Modifier* mod = (*i)->GetModifier();
+ if (!(mod->m_miscvalue & schoolMask))
continue;
- // Cheat Death
- if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
+ SpellEntry const* spellProto = (*i)->GetSpellProto();
+
+ // Max Amount can be absorbed by this aura
+ int32 currentAbsorb = mod->m_amount;
+
+ // Found empty aura (umpossible but..)
+ if (currentAbsorb <=0)
{
- if (((Player*)pVictim)->HasSpellCooldown(31231))
- continue;
- if (pVictim->GetHealth() <= RemainingDamage)
+ existExpired = true;
+ continue;
+ }
+ // Handle custom absorb auras
+ // TODO: try find better way
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
{
- int32 chance = (*i)->GetModifier()->m_amount;
- if (roll_chance_i(chance))
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
{
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
-
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Nerves of Steel
+ if (spellProto->SpellIconID == 2115)
+ {
+ // while affected by Stun and Fear
+ if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
}
+ // Spell Deflection
+ if (spellProto->SpellIconID == 3006)
+ {
+ // You have a chance equal to your Parry chance
+ if (damagetype == DIRECT_DAMAGE && // Only for direct damage
+ roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Reflective Shield (Lady Malande boss)
+ if (spellProto->Id == 41475)
+ {
+ if(RemainingDamage < currentAbsorb)
+ reflectDamage = RemainingDamage / 2;
+ else
+ reflectDamage = currentAbsorb / 2;
+ reflectSpell = 33619;
+ break;
+ }
+ if (spellProto->Id == 39228 || // Argussian Compass
+ spellProto->Id == 60218) // Essence of Gossamer
+ {
+ // Max absorb stored in 1 dummy effect
+ if (spellProto->EffectBasePoints[1] < currentAbsorb)
+ currentAbsorb = spellProto->EffectBasePoints[1];
+ break;
+ }
+ break;
}
- continue;
- }
-
- int32 currentAbsorb;
-
- //Reflective Shield
- if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
- {
- if(Unit* caster = (*i)->GetCaster())
+ case SPELLFAMILY_DRUID:
{
- AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ // Primal Tenacity
+ if (spellProto->SpellIconID == 2253)
{
- switch((*k)->GetModifier()->m_miscvalue)
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Cheat Death
+ if(spellProto->SpellIconID == 2109)
+ {
+ if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
+ pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
+ !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
+ roll_chance_i(currentAbsorb)) // Only if roll
{
- case 5065: // Rank 1
- case 5064: // Rank 2
- case 5063: // Rank 3
- case 5062: // Rank 4
- case 5061: // Rank 5
- {
- if(RemainingDamage >= (*i)->GetModifier()->m_amount)
- reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
- else
- reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
- reflectAura = *i;
-
- } break;
- default: break;
+ pVictim->CastSpell(pVictim,31231,true);
+ ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
+ // with health > 10% lost health until health==10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
-
- if(reflectDamage)
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Reflective Shield
+ if (spellProto->SpellFamilyFlags == 0x1)
+ {
+ if (pVictim == this)
break;
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ break;
+ int32 reflectDamage = 0;
+ AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ {
+ switch((*k)->GetModifier()->m_miscvalue)
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ case 5063: // Rank 3
+ {
+ if(RemainingDamage >= currentAbsorb)
+ reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
+ else
+ reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
+ reflectSpell = 33619;
+ } break;
+ default: break;
+ }
+ }
+ break;
}
+ break;
}
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Shadow of Death
+ if (spellProto->SpellIconID == 1958)
+ {
+ // TODO: absorb only while transform
+ continue;
+ }
+ // Anti-Magic Shell (on self)
+ if (spellProto->Id == 48707)
+ {
+ // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
+ // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 regen = absorbed * 2 / 10;
+ pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ // Anti-Magic Shell (on single party/raid member)
+ if (spellProto->Id == 50462)
+ {
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Anti-Magic Zone
+ if (spellProto->Id == 50461)
+ {
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ continue;
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 canabsorb = caster->GetHealth();
+ if (canabsorb < absorbed)
+ absorbed = canabsorb;
+ DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ break;
+ }
+ default:
+ break;
}
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
+ // currentAbsorb - damage can be absorbed by shield
+ // If need absorb less damage
+ if (RemainingDamage < currentAbsorb)
+ currentAbsorb = RemainingDamage;
+
+ AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
+ for(AuraList::const_iterator j = AbsIgnoreAurasAb.begin();j != AbsIgnoreAurasAb.end(); ++j)
{
- currentAbsorb = (*i)->GetModifier()->m_amount;
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vSchoolAbsorb.begin();
+ if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
+ && (*j)->isAffectedOnSpell(spellInfo))
+ currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
- else
+
+ AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
+ for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
{
- currentAbsorb = RemainingDamage;
- (*i)->GetModifier()->m_amount -= RemainingDamage;
+ if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
+ currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
RemainingDamage -= currentAbsorb;
+
+ // Reduce shield amount
+ mod->m_amount-=currentAbsorb;
+ // Need remove it later
+ if (mod->m_amount<=0)
+ existExpired = true;
}
- // do not cast spells while looping auras; auras can get invalid otherwise
- if (reflectDamage)
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
+
+ // Remove all expired absorb auras
+ if (existExpired)
+ {
+ for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
+ {
+ if ((*i)->GetModifier()->m_amount<=0)
+ {
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ i = vSchoolAbsorb.begin();
+ }
+ else
+ ++i;
+ }
+ }
+ // Cast back reflect damage spell
+ if (reflectSpell)
+ pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
// absorb by mana cost
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
@@ -2185,7 +2085,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
currentAbsorb = RemainingDamage;
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
- if(Player *modOwner = GetSpellModOwner())
+ if(Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
@@ -2264,407 +2164,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*absorb = damage - RemainingDamage - *resist;
}
-/*
-void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- MeleeHitOutcome outcome;
-
- // If is casted Melee spell, calculate like physical
- if(!spellCasted)
- outcome = RollMeleeOutcomeAgainst (pVictim, attType);
- else
- outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
-
- if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
- pVictim->AddThreat(this, 0.0f);
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(attType);
- return;
- }
- }
-
- /// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
- && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if(Probability > 40.0f)
- Probability = 40.0f;
-
- if(roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- {
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
-
- if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
-
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- //*hitInfo = 0xEA;
- // 0xEA
- *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
-
- // Crit bonus calc
- uint32 crit_bonus;
- crit_bonus = *damage;
-
- // Apply crit_damage bonus for melee spells
- if (spellCasted)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- crit_bonus = uint32(crit_bonus * ((*i)->GetModifierValue()+100.0f)/100.0f);
- }
-
- *damage += crit_bonus;
-
- uint32 resilienceReduction = 0;
-
- if(attType == RANGED_ATTACK)
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
- }
- else
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- }
-
- *damage -= resilienceReduction;
- cleanDamage->damage += resilienceReduction;
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateWeaponSkill(attType);
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- break;
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- break;
- }
- case MELEE_HIT_PARRY:
- {
- if(attType == RANGED_ATTACK) //range attack - no parry
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_PARRY;
-
- // instant (maybe with small delay) counter attack
- {
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // after parry nearest next attack time will reduced at %40 from full attack time.
- // The delay cannot be reduced to less than 20% of your weapon base swing delay.
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(offtime > percent60)
- {
- offtime -= 2*percent20;
- pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
- }
- // ELSE not changed
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(basetime > percent60)
- {
- basetime -= 2*percent20;
- pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
- }
- // ELSE not changed
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_DODGE:
- {
- if(attType == RANGED_ATTACK) //range attack - no dodge
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_DODGE;
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() != CLASS_ROGUE) // Riposte
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_BLOCK:
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- break;
- }
- case MELEE_HIT_GLANCING:
- {
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- *damage *= (1 - leveldif * 0.1f);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_GLANCING;
- break;
- }
- case MELEE_HIT_CRUSHING:
- {
- // 150% normal damage
- *damage += (*damage / 2);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_CRUSHING;
- // TODO: victimState, victim animation?
- break;
- }
- default:
- break;
- }
-
- // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
- if(*victimState != VICTIMSTATE_BLOCKS)
- {
- MeleeDamageBonus(pVictim, damage,attType,spellCasted);
- CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
- }
-
- if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
- if (*resistDamage) *hitInfo |= HITINFO_RESIST;
-
- cleanDamage->damage += *blocked_amount;
-
- if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
- {
- //*hitInfo = 0x00010020;
- //*hitInfo |= HITINFO_SWINGNOHITSOUND;
- //*damageType = 0;
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
-
- // update at damage Judgement aura duration that applied by attacker at victim
- if(*damage)
- {
- AuraMap const& vAuras = pVictim->GetAuras();
- for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
- CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);eld
- // yet another hack to fix crashes related to the aura getting removed during iteration
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
- {
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
- {
- alreadyDone.insert(*i);
- pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifierValue(), false, false);
- if (pVictim->m_removedAuras > removedAuras)
- {
- removedAuras = pVictim->m_removedAuras;
- next = vDamageShields.begin();
- }
- }
- }
-}*/
-
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
@@ -2731,67 +2230,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
}
}
-/*
-MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
-{
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
- // this is to avoid compiler issue when declaring variables inside if
- float block_chance, parry_chance, dodge_chance;
-
- // cannot be dodged/parried/blocked
- if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- {
- block_chance = 0.0f;
- parry_chance = 0.0f;
- dodge_chance = 0.0f;
- }
- else
- {
- // parry can be avoided only by some abilities
- parry_chance = pVictim->GetUnitParryChance();
- // block might be bypassed by it as well
- block_chance = pVictim->GetUnitBlockChance();
- // stunned target cannot dodge and this is check in GetUnitDodgeChance()
- dodge_chance = pVictim->GetUnitDodgeChance();
- }
-
- // Only players can have Talent&Spell bonuses
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
-
- if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
- {
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
- {
- // can't be dodged rogue finishing move
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
- {
- if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodge_chance = 0.0f;
- break;
- }
- }
- }
- }
- }
-
- // Spellmods
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
-}*/
-
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
// This is only wrapper
@@ -2811,10 +2249,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
// Useful if want to specify crit & miss chances for melee, else it could be removed
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return MELEE_HIT_EVADE;
@@ -2827,7 +2265,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// bonus from skills is 0.04%
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
- int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
@@ -2865,6 +2302,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
+ dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
@@ -2908,16 +2346,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
- // Critical chance
- tmp = crit_chance + skillBonus2;
- if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
- {
- if ( roll_chance_i(tmp/100))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
- return MELEE_HIT_BLOCK_CRIT;
- }
- }
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
@@ -2925,7 +2353,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Critical chance
- tmp = crit_chance + skillBonus2;
+ tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
@@ -2934,7 +2362,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
- if( attType != RANGED_ATTACK && !SpellCasted &&
+ if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
@@ -2953,10 +2381,14 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
- if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() && !SpellCasted /*Only autoattack can be crushing blow*/ )
+ // mobs can score crushing blows if they're 4 or more levels above victim
+ if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
+ // can be from by creature (if can) or from controlled player that considered as creature
+ (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
+ !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
+ GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
{
- // mobs can score crushing blows if they're 3 or more levels above victim
- // or when their weapon skill is 15 or more above victim's defense skill
+ // when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
@@ -3066,6 +2498,23 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
{
if (pVictim->HasInArc(M_PI,this))
{
+ /* Currently not exist spells with ignore block
+ // Ignore combat result aura (parry/dodge check on prepare)
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ if ((*i)->GetModifier()->m_miscvalue == )
+ return false;
+ }
+ */
+
+ // Check creatures flags_extra for disable block
+ if(pVictim->GetTypeId()==TYPEID_UNIT &&
+ ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
+ return false;
+
float blockChance = GetUnitBlockChance();
blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
if (roll_chance_f(blockChance))
@@ -3074,24 +2523,27 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
return false;
}
+bool Unit::isBlockCritical()
+{
+ if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
+ return true;
+ return false;
+}
+
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
- /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
- HitChance = 93 - (leveldif - 2) * lchance;*/
- if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
- HitChance = 95.0f;
- else
- HitChance = 76.0f;
+ HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
@@ -3100,11 +2552,8 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(spellId)
- {
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
- }
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
@@ -3116,12 +2565,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if(pVictim->GetTypeId()==TYPEID_PLAYER)
- miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
- else
- miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+ miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
@@ -3129,7 +2573,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
-}
+}*/
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
@@ -3145,68 +2589,117 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
uint32 roll = urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_mech = 0;
+ // Get effects mechanic and chance
+ for(int eff = 0; eff < 3; ++eff)
+ {
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp*100)
+ resist_mech = temp*100;
+ }
+ }
+ // Roll chance
+ tmp += resist_mech;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
+ bool canDodge = true;
+ bool canParry = true;
+
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
- // Ranged attack can`t miss too
+ // Ranged attack cannot be parry/dodge only deflect
if (attType == RANGED_ATTACK)
+ {
+ // only if in front
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (roll < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
return SPELL_MISS_NONE;
+ }
- bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
-
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
-
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
- dodgeChance = 0;
-
- // Rogue talent`s cant be dodged
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ // Check for attack from behind
+ if (!pVictim->HasInArc(M_PI,this))
+ {
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry
+ canParry = false;
+ }
+ // Check creatures flags_extra for disable parry
+ if(pVictim->GetTypeId()==TYPEID_UNIT)
+ {
+ uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
+ if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
+ canParry = false;
+ }
+ // Ignore combat result aura
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
+ if (!(*i)->isAffectedOnSpell(spell))
+ continue;
+ switch((*i)->GetModifier()->m_miscvalue)
{
- if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodgeChance = 0;
+ case MELEE_HIT_DODGE: canDodge = false; break;
+ case MELEE_HIT_BLOCK: break; // Block check in hit step
+ case MELEE_HIT_PARRY: canParry = false; break;
+ default:
+ DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
break;
- }
}
}
- tmp += dodgeChance;
- if (roll < tmp)
- return SPELL_MISS_DODGE;
+ if (canDodge)
+ {
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (dodgeChance < 0)
+ dodgeChance = 0;
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- // Can`t parry from behind
- if (parryChance < 0 || attackFromBehind)
- parryChance = 0;
+ tmp += dodgeChance;
+ if (roll < tmp)
+ return SPELL_MISS_DODGE;
+ }
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
+ if (canParry)
+ {
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (parryChance < 0)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+ }
return SPELL_MISS_NONE;
}
@@ -3273,9 +2766,22 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (HitChance < 100) HitChance = 100;
if (HitChance > 9900) HitChance = 9900;
+ int32 tmp = 10000 - HitChance;
+
uint32 rand = urand(0,10000);
- if (rand > HitChance)
+
+ if (rand < tmp)
return SPELL_MISS_RESIST;
+
+ // cast by caster in front of victim
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (rand < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
+
return SPELL_MISS_NONE;
}
@@ -3297,8 +2803,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
return SPELL_MISS_NONE;
- // Check for immune (use charges)
- if (pVictim->IsImmunedToSpell(spell,true))
+ // Check for immune
+ if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
@@ -3307,8 +2813,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
- // Check for immune (use charges)
- if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
+ // Check for immune
+ if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
@@ -3321,7 +2827,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- reflectchance = (*i)->GetModifierValue();
+ reflectchance += (*i)->GetModifier()->m_amount;
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
@@ -3496,7 +3002,7 @@ float Unit::GetUnitBlockChance() const
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
- Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
@@ -3562,6 +3068,9 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
}
+ // Apply crit chance from defence skill
+ crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
+
if (crit < 0.0f)
crit = 0.0f;
return crit;
@@ -3578,7 +3087,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
- return GetMaxSkillValueForLevel();
+ return GetMaxSkillValueForLevel();
return 0;
}
@@ -3693,7 +3202,7 @@ void Unit::_UpdateAutoRepeatSpell()
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
{
// cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
@@ -3746,7 +3255,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
{
// break autorepeat if not Auto Shot
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
@@ -3761,7 +3270,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// it also does break autorepeat if not Auto Shot
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
@@ -3769,7 +3278,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
- if (pSpell->m_spellInfo->Category == 351)
+ if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
@@ -3932,13 +3441,23 @@ void Unit::DeMorph()
SetDisplayId(GetNativeDisplayId());
}
+bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
+{
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if (miscvalue == (*i)->GetModifier()->m_miscvalue)
+ return true;
+
+ return false;
+}
+
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetModifierValue();
+ modifier += (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3949,7 +3468,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
return multiplier;
}
@@ -3960,11 +3479,8 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifierValue();
- if (amount > modifier)
- modifier = amount;
- }
+ if ((*i)->GetModifier()->m_amount > modifier)
+ modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3975,11 +3491,8 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifierValue();
- if (amount < modifier)
- modifier = amount;
- }
+ if ((*i)->GetModifier()->m_amount < modifier)
+ modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3993,7 +3506,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- modifier += (*i)->GetModifierValue();
+ modifier += mod->m_amount;
}
return modifier;
}
@@ -4007,7 +3520,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
@@ -4020,9 +3533,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount > modifier)
- modifier = amount;
+ if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -4036,9 +3548,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount < modifier)
- modifier = amount;
+ if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -4053,7 +3564,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- modifier += (*i)->GetModifierValue();
+ modifier += mod->m_amount;
}
return modifier;
}
@@ -4067,7 +3578,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
@@ -4080,9 +3591,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount > modifier)
- modifier = amount;
+ if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -4096,9 +3606,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount < modifier)
- modifier = amount;
+ if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -4134,57 +3643,51 @@ bool Unit::AddAura(Aura *Aur)
// passive and persistent auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent())
{
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
- {
- Aur->SetStackAmount(i->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
- RemoveAura(i,AURA_REMOVE_BY_STACK);
- }
- // if StackAmount==0 not allow auras from same caster
- else
+ for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
{
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
+ if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
{
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
+ // Aura can stack on self -> Stack it;
+ if(aurSpellInfo->StackAmount)
{
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- break;
- }
-
- bool stop = false;
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
- {
- // DoT/HoT/etc
- case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_POWER_BURN_MANA:
- break;
- default: // not allow
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- stop = true;
- break;
+ i2->second->modStackAmount(1);
+ delete Aur;
+ return false;
}
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ break;
+ }
- if(stop)
+ bool stop = false;
+ switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ {
+ // DoT/HoT/etc
+ case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_OBS_MOD_MANA:
+ case SPELL_AURA_POWER_BURN_MANA:
+ break;
+ default: // not allow
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ stop = true;
break;
}
+
+ if(stop)
+ break;
}
}
}
- // passive auras stack with all (except passive spell proc auras)
- if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
- !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
+ // passive auras not stacable with other ranks
+ if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
{
if (!RemoveNoStackAurasDueToAura(Aur))
{
@@ -4302,6 +3805,13 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 spellId = Aur->GetId();
uint32 effIndex = Aur->GetEffIndex();
+ // passive spell special case (only non stackable with ranks)
+ if(IsPassiveSpell(spellId))
+ {
+ if(IsPassiveSpellStackableWithRanks(spellProto))
+ return true;
+ }
+
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
AuraMap::iterator i,next;
@@ -4318,9 +3828,11 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
+ // early checks that spellId is passive non stackable spell
if(IsPassiveSpell(i_spellId))
{
- if(IsPassiveStackableSpell(i_spellId))
+ // passive non-stackable spells not stackable only for same caster
+ if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
continue;
// passive non-stackable spells not stackable only with another rank of same spell
@@ -4337,65 +3849,36 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
for(int j = 0; j < 3; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
- if (is_triggered_by_spell) continue;
- for(int j = 0; j < 3; ++j)
- {
- // prevent remove dummy triggered spells at next effect aura add
- switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
- {
- case SPELL_EFFECT_DUMMY:
- switch(spellId)
- {
- case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
- }
- break;
- }
+ if (is_triggered_by_spell)
+ continue;
- if(is_triggered_by_spell)
- break;
+ // check if they can stack
+ bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
+ if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
+ continue;
- // prevent remove form main spell by triggered passive spells
- switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
- {
- case SPELL_AURA_MOD_SHAPESHIFT:
- switch(i_spellId)
- {
- case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
- case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
- case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
- }
- break;
- }
- }
+ //some spells should be not removed by lower rank of them (totem, paladin aura)
+ if (!sameCaster
+ &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ &&(spellProto->DurationIndex==21)
+ &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
+ return false;
- if(!is_triggered_by_spell)
+ // Its a parent aura (create this aura in ApplyModifier)
+ if ((*i).second->IsInUse())
{
- bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
- if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) )
- {
- //some spells should be not removed by lower rank of them (totem, paladin aura)
- if (!sameCaster
- &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
- &&(spellProto->DurationIndex==21)
- &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
- return false;
+ sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
+ continue;
+ }
- // Its a parent aura (create this aura in ApplyModifier)
- if ((*i).second->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
- RemoveAurasDueToSpell(i_spellId);
+ RemoveAurasDueToSpell(i_spellId);
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
+ if( m_Auras.empty() )
+ break;
+ else
+ next = m_Auras.begin();
}
return true;
}
@@ -4415,6 +3898,18 @@ void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
}
}
+void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ {
+ Aura *aur = iter->second;
+ if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+}
+
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
@@ -4424,20 +3919,21 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
{
// Custom dispel case
// Unstable Affliction
- if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
+ if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
{
int32 damage = aur->GetModifier()->m_amount*9;
uint64 caster_guid = aur->GetCasterGUID();
// Remove aura
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
// backfire damage and silence
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
}
- else
+ else if (iter->second->modStackAmount(-1))
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
@@ -4469,7 +3965,8 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
stealer->AddAura(new_aur);
// Remove aura as dispel
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
++iter;
@@ -4507,73 +4004,26 @@ void Unit::RemoveAurasWithDispelType( DispelType type )
}
}
-void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- Aura *aur = iter->second;
- if (aur->GetId() == spellId)
- {
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- else
- RemoveAura(iter,AURA_REMOVE_BY_DISPEL);
- }
- else
- ++iter;
- }
-}
-
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if(iter != m_Auras.end())
{
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- RemoveAura(iter);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter);
}
}
-void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
+void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
{
- for (int i = 0; i < 3; ++i)
- RemoveAura(spellId,i,except);
+ for (int i=0; i<3; ++i)
+ RemoveSingleAuraFromStack(spellId, i);
}
-void Unit::RemoveAurasDueToCasterSpell(uint32 spellId, uint64 guid)
+void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
{
- for (int k=0; k < 3; ++k)
- {
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if (iter->second->GetCasterGUID() == guid)
- {
- RemoveAura(iter);
- break;
- //iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
- }
- }
+ for (int i = 0; i < 3; ++i)
+ RemoveAura(spellId,i,except);
}
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
@@ -4702,9 +4152,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode);
assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true);
-
- Aur->SetStackAmount(0);
-
Aur->_RemoveAura();
if(mode != AURA_REMOVE_BY_STACK)
@@ -4789,7 +4236,8 @@ void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
iter->second->SetAuraDuration(0);
else
iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
- iter->second->UpdateAuraDuration();
+ // update for out of range group members (on 1 slot use)
+ UpdateAuraForGroup(iter->second->GetAuraSlot());
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
}
}
@@ -4818,6 +4266,33 @@ Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
return NULL;
}
+Aura* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ AuraList const& auras = GetAurasByType(type);
+ for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ {
+ SpellEntry const *spell = (*i)->GetSpellProto();
+ if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
+ continue;
+ return (*i);
+ }
+ }
+ return NULL;
+}
+
+bool Unit::HasAura(uint32 spellId) const
+{
+ for (int i = 0; i < 3 ; ++i)
+ {
+ AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
+ if (iter != m_Auras.end())
+ return true;
+ }
+ return false;
+}
+
void Unit::AddDynObject(DynamicObject* dynObj)
{
m_dynObjGUIDs.push_back(dynObj->GetGUID());
@@ -4962,6 +4437,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); //damage amount
+ data << uint32(0);
data << uint8 (log->schoolMask); //damage school
data << uint32(log->absorb); //AbsorbedDamage
data << uint32(log->resist); //resist
@@ -4981,6 +4457,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage,
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
+ data << uint32(0); // wotlk
data << uint8(damageSchoolMask); // spell school
data << uint32(AbsorbedDamage); // AbsorbedDamage
data << uint32(Resist); // resist
@@ -5019,25 +4496,65 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size
+ uint32 count = 1;
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
+ data << uint32(0); // overkill value
+
+ data << (uint8)count; // Sub damage count
+
+ for(int i = 0; i < count; ++i)
+ {
+ data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
+ data << (float)damageInfo->damage; // sub damage
+ data << (uint32)damageInfo->damage; // Sub Damage
+ }
+
+ if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->absorb; // Absorb
+ }
- data << (uint8)1; // Sub damage count
- //=== Sub damage description
- data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
- data << (float)damageInfo->damage; // sub damage
- data << (uint32)damageInfo->damage; // Sub Damage
- data << (uint32)damageInfo->absorb; // Absorb
- data << (uint32)damageInfo->resist; // Resist
- //=================================================
- data << (uint32)damageInfo->TargetState;
+ if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->resist; // Resist
+ }
+
+ data << (uint8)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
- data << (uint32)damageInfo->blocked_amount;
- SendMessageToSet( &data, true );/**/
+
+ if(damageInfo->HitInfo & HITINFO_BLOCK)
+ data << (uint32)damageInfo->blocked_amount;
+
+ if(damageInfo->HitInfo & HITINFO_UNK3)
+ data << uint32(0);
+
+ if(damageInfo->HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
+ }
+
+ SendMessageToSet( &data, true );
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -5045,169 +4562,69 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType,
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << (uint32)HitInfo;
+ data << uint32(HitInfo); // flags
data.append(GetPackGUID());
data.append(target->GetPackGUID());
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
+ data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
+ data << uint32(0); // overkill value
data << (uint8)SwingType; // count?
// for(i = 0; i < SwingType; ++i)
data << (uint32)damageSchoolMask;
data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
- // still need to double check damage
data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
- data << (uint32)AbsorbDamage;
- data << (uint32)Resist;
// end loop
- data << (uint32)TargetState;
-
- if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
- data << (uint32)0;
- else
- data << (uint32)-1;
-
- data << (uint32)0;
- data << (uint32)BlockedAmount;
-
- SendMessageToSet( &data, true );
-}
-/*
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
-{
- sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
- if(procSpell)
- sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
-
- // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
- // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
- // That is the question though if it's fully correct
- if(procSpell && !isTriggeredSpell)
+ if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
- if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
- attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
- }
- else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
- attType = RANGED_ATTACK;
- }
+ // for(i = 0; i < SwingType; ++i)
+ data << uint32(AbsorbDamage);
+ // end loop
}
- if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
- procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
- // Not much to do if no flags are set.
- if (procAttacker)
+ if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
+ // for(i = 0; i < SwingType; ++i)
+ data << uint32(Resist);
+ // end loop
}
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
+ data << (uint8)TargetState;
+ data << (uint32)0;
+ data << (uint32)0;
+
+ if(HitInfo & HITINFO_BLOCK)
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
+ data << uint32(BlockedAmount);
}
-}
-
-void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- if(!pVictim)
- return;
- uint32 procAttacker = PROC_FLAG_NONE;
- uint32 procVictim = PROC_FLAG_NONE;
-
- switch(outcome)
+ if(HitInfo & HITINFO_UNK3)
{
- case MELEE_HIT_EVADE:
- return;
- case MELEE_HIT_MISS:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_MISS;
- }
- break;
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- if(spellCasted && attType == BASE_ATTACK)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- procVictim |= PROC_FLAG_BLOCK;
- procAttacker |= PROC_FLAG_TARGET_BLOCK;
- }
- }
- else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- case MELEE_HIT_PARRY:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_PARRY;
- break;
- case MELEE_HIT_BLOCK:
- procAttacker = PROC_FLAG_TARGET_BLOCK;
- procVictim = PROC_FLAG_BLOCK;
- break;
- case MELEE_HIT_DODGE:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_DODGE;
- break;
- case MELEE_HIT_CRUSHING:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- default:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED;
- }
- break;
+ data << uint32(0);
}
- if(damage > 0)
- procVictim |= PROC_FLAG_TAKE_DAMAGE;
+ if(HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
+ }
- if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
-}*/
+ SendMessageToSet( &data, true );
+}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
@@ -5275,7 +4692,8 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@@ -5290,7 +4708,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
switch (dummySpell->Id)
{
- // Eye of Eye
+ // Eye for an Eye
case 9799:
case 25988:
{
@@ -5299,7 +4717,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// return damage % to attacker but < 50% own total health
- basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
+ basepoints0 = triggerAmount*int32(damage)/100;
if(basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
@@ -5328,15 +4746,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
- RemoveSingleAuraFromStack(24659, 0);
- RemoveSingleAuraFromStack(24659, 1);
+ RemoveSingleSpellAurasFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
- RemoveSingleAuraFromStack(24662, 0);
+ RemoveSingleSpellAurasFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
@@ -5352,7 +4769,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
{
- if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
+ if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000))
{
found=true;
break;
@@ -5410,7 +4827,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if(!target)
return false;
- basepoints0 = int32(damage * 2.5f); // manaregen
triggered_spell_id = 34650;
break;
}
@@ -5418,7 +4834,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 33493:
{
// Cast finish spell at last charge
- if (triggeredByAura->m_procCharges > 1)
+ if (triggeredByAura->GetAuraCharges() > 1)
return false;
target = this;
@@ -5618,6 +5034,47 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
return false;
}
+ // Living Seed
+ case 48504:
+ {
+ triggered_spell_id = 48503;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Vampiric Touch (generic, used by some boss)
+ case 52723:
+ case 60501:
+ {
+ triggered_spell_id = 52724;
+ basepoints0 = damage / 2;
+ target = this;
+ break;
+ }
+ // Divine purpose
+ case 31871:
+ case 31872:
+ {
+ // Roll chane
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ // Remove any stun effect on target
+ AuraMap& Auras = pVictim->GetAuras();
+ for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if( spell->Mechanic == MECHANIC_STUN ||
+ spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
+ {
+ pVictim->RemoveAurasDueToSpell(spell->Id);
+ iter = Auras.begin();
+ }
+ else
+ ++iter;
+ }
+ return true;
+ }
}
break;
}
@@ -5630,7 +5087,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana reward
- basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
+ basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
target = this;
triggered_spell_id = 29442;
break;
@@ -5642,7 +5099,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
@@ -5650,8 +5108,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 29077;
break;
}
+ // Hot Streak
+ if (dummySpell->SpellIconID == 2999)
+ {
+ if (effIndex!=0)
+ return true;
+ Aura *counter = GetAura(triggeredByAura->GetId(), 1);
+ if (!counter)
+ return true;
+
+ // Count spell criticals in a row in second aura
+ Modifier *mod = counter->GetModifier();
+ if (procEx & PROC_EX_CRITICAL_HIT)
+ {
+ mod->m_amount *=2;
+ if (mod->m_amount < 100) // not enough
+ return true;
+ // Crititcal counted -> roll chance
+ if (roll_chance_i(triggerAmount))
+ CastSpell(this, 48108, true, castItem, triggeredByAura);
+ }
+ mod->m_amount = 25;
+ return true;
+ }
+ // Burnout
+ if (dummySpell->SpellIconID == 2998)
+ {
+ if(!procSpell)
+ return false;
+
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
+ if( basepoints0 <=0 )
+ return false;
+ triggered_spell_id = 44450;
+ target = this;
+ break;
+ }
// Incanter's Regalia set (add trigger chance to Mana Shield)
- if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
+ if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
@@ -5688,7 +5183,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 11129:
{
//last charge and crit
- if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
+ if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
@@ -5703,7 +5198,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case SPELLFAMILY_WARRIOR:
{
// Retaliation
- if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
+ if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0))
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
@@ -5712,26 +5207,21 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 22858;
break;
}
- else if (dummySpell->SpellIconID == 1697) // Second Wind
+ // Second Wind
+ if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
- if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
- {
- int32 i;
- for (i=0; i<3; i++)
- if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
- break;
- if (i == 3)
- return false;
- }
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
+ return false;
switch (dummySpell->Id)
{
case 29838: triggered_spell_id=29842; break;
case 29834: triggered_spell_id=29841; break;
+ case 42770: triggered_spell_id=42771; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
return false;
@@ -5740,12 +5230,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Damage Shield
+ if (dummySpell->SpellIconID == 3214)
+ {
+ triggered_spell_id = 59653;
+ basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
+ break;
+ }
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
- if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
@@ -5789,6 +5286,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
mod->m_amount-=damage;
return true;
}
+ // Fel Synergy
+ if (dummySpell->SpellIconID == 3222)
+ {
+ target = GetPet();
+ if (!target)
+ return false;
+ triggered_spell_id = 54181;
+ basepoints0 = damage * triggerAmount / 100;
+ break;
+ }
switch(dummySpell->Id)
{
// Nightfall
@@ -5805,7 +5312,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 30296:
{
// health
- basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
+ basepoints0 = int32(damage*triggerAmount/100);
target = this;
triggered_spell_id = 30294;
break;
@@ -5824,7 +5331,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 37382;
break;
}
@@ -5840,7 +5347,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
- if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
+ if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
if(!pVictim || !pVictim->isAlive())
return false;
@@ -5850,10 +5357,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// energize amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ basepoints0 = triggerAmount*damage/100;
pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
+ // Divine Aegis
+ if (dummySpell->SpellIconID == 2820)
+ {
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 47753;
+ break;
+ }
switch(dummySpell->Id)
{
// Vampiric Embrace
@@ -5867,18 +5381,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ int32 team = triggerAmount*damage/500;
+ int32 self = triggerAmount*damage/100 - team;
+ pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
- if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
triggered_spell_id = 40440;
else
return false;
@@ -5902,12 +5417,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = int32(damage * 2 / 100);
+ basepoints0 = damage * triggerAmount/100;
target = this;
triggered_spell_id = 39373;
break;
}
- // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
+ // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
@@ -5950,19 +5465,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Starfire
- if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
chance = 25.f;
}
// Rejuvenation
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
chance = 25.f;
}
// Mangle (cat/bear)
- else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
+ else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.f;
@@ -5984,6 +5499,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Eclipse
+ if (dummySpell->SpellIconID == 2856)
+ {
+ if (!procSpell)
+ return false;
+ // Only 0 aura can proc
+ if (effIndex!=0)
+ return true;
+ // Wrath crit
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
+ {
+ if (!roll_chance_i(60))
+ return false;
+ triggered_spell_id = 48518;
+ target = this;
+ break;
+ }
+ // Starfire crit
+ if (procSpell->SpellFamilyFlags[0] & 0x4)
+ {
+ triggered_spell_id = 48517;
+ target = this;
+ break;
+ }
+ return false;
+ }
+ // Living Seed
+ else if (dummySpell->SpellIconID == 2860)
+ {
+ triggered_spell_id = 48504;
+ basepoints0 = triggerAmount * damage / 100;
+ break;
+ }
break;
}
case SPELLFAMILY_ROGUE:
@@ -6001,19 +5549,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Cut to the Chase
+ if( dummySpell->SpellIconID == 2909 )
+ {
+ // "refresh your Slice and Dice duration to its 5 combo point maximum"
+ // lookup Slice and Dice
+ AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
+ for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
+ {
+ SpellEntry const *spellProto = (*itr)->GetSpellProto();
+ if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
+ spellProto->SpellFamilyFlags[0] & 0x40000)
+ {
+ (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
+ (*itr)->RefreshAura();
+ return true;
+ }
+ }
+ return false;
+ }
+ // Deadly Brew
+ if( dummySpell->SpellIconID == 2963 )
+ {
+ triggered_spell_id = 25809;
+ break;
+ }
// Quick Recovery
if( dummySpell->SpellIconID == 2116 )
{
if(!procSpell)
return false;
- // only rogue's finishing moves (maybe need additional checks)
- if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
- (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
- return false;
-
// energy cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = procSpell->manaCost * triggerAmount/100;
if(basepoints0 <= 0)
return false;
@@ -6032,7 +5600,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * 40/100;
+ int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = mana * 40/100;
if(basepoints0 <= 0)
return false;
@@ -6040,75 +5609,93 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 34720;
break;
}
+ // Hunting Party
+ if ( dummySpell->SpellIconID == 3406 )
+ {
+ triggered_spell_id = 57669;
+ target = this;
+ break;
+ }
+ // Lock and Load
+ if ( dummySpell->SpellIconID == 3579 )
+ {
+ // Proc only from periodic (from trap activation proc another aura of this spell)
+ if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
+ return false;
+ triggered_spell_id = 56453;
+ target = this;
+ break;
+ }
+ // Rapid Recuperation
+ if ( dummySpell->SpellIconID == 3560 )
+ {
+ // This effect only from Rapid Killing (mana regen)
+ if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
+ return false;
+ triggered_spell_id = 56654;
+ target = this;
+ break;
+ }
break;
}
case SPELLFAMILY_PALADIN:
{
- // Seal of Righteousness - melee proc dummy
- if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
+ // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
+ if (dummySpell->SpellFamilyFlags[0]&0x8000000 && effIndex==0)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- uint32 spellId;
- switch (triggeredByAura->GetId())
- {
- case 21084: spellId = 25742; break; // Rank 1
- case 20287: spellId = 25740; break; // Rank 2
- case 20288: spellId = 25739; break; // Rank 3
- case 20289: spellId = 25738; break; // Rank 4
- case 20290: spellId = 25737; break; // Rank 5
- case 20291: spellId = 25736; break; // Rank 6
- case 20292: spellId = 25735; break; // Rank 7
- case 20293: spellId = 25713; break; // Rank 8
- case 27155: spellId = 27156; break; // Rank 9
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
- return false;
- }
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
-
- float damageBasePoints;
- if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- // two hand weapon
- damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
- else
- // one hand weapon/no weapon
- damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
-
- int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
-
- // apply damage bonuses manually
- if(damagePoint >= 0)
- damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
-
- CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
- return true; // no hidden cooldown
+ triggered_spell_id = 25742;
+ float ap = GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
+ basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
+ break;
}
- // Seal of Blood do damage trigger
- if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
+ // Sacred Shield
+ if (dummySpell->SpellFamilyFlags[1]&0x00080000)
{
- switch(triggeredByAura->GetEffIndex())
- {
- case 0:
- triggered_spell_id = 31893;
- break;
- case 1:
- {
- // damage
- damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
- basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
-
- target = this;
- triggered_spell_id = 32221;
- break;
- }
- }
+ triggered_spell_id = 58597;
+ target = this;
+ break;
+ }
+ // Righteous Vengeance
+ if (dummySpell->SpellIconID == 3025)
+ {
+ // 4 damage tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 61840;
+ break;
+ }
+ // Sheath of Light
+ if (dummySpell->SpellIconID == 3030)
+ {
+ // 4 healing tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 54203;
+ break;
}
-
switch(dummySpell->Id)
{
+ // Judgement of Light
+ case 20185:
+ {
+ // Get judgement caster
+ Unit *caster = triggeredByAura->GetCaster();
+ if (!caster)
+ return false;
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
+ basepoints0 = int32(ap*0.10f + 0.10f*holy);
+ pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
+ // Judgement of Wisdom
+ case 20186:
+ {
+ if (pVictim->getPowerType() == POWER_MANA)
+ pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
+ return true;
+ }
// Holy Power (Redemption Armor set)
case 28789:
{
@@ -6140,7 +5727,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
break;
}
- //Seal of Vengeance
+ // Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
@@ -6149,7 +5736,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 31803;
break;
}
- // Spiritual Att.
+ // Spiritual Attunement
case 31785:
case 33776:
{
@@ -6158,11 +5745,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ basepoints0 = triggerAmount*damage/100;
target = this;
triggered_spell_id = 31786;
break;
}
+ // Seal of Blood do damage trigger
+ case 31892:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 31893;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 32221;
+ }
+ else
+ return true;
+ break;
+ }
+ // Seal of the Martyr do damage trigger
+ case 53720:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 53719;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 53718;
+ }
+ else
+ return true;
+ break;
+ }
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
@@ -6172,13 +5793,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Flash of light/Holy light
- if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
+ if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.f;
}
// Judgement
- else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x800000 )
{
triggered_spell_id = 40472;
chance = 50.f;
@@ -6191,6 +5812,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
+ // Glyph of Divinity
+ case 54939:
+ {
+ // Lookup base amount mana restore
+ for (int i=0; i<3;i++)
+ if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ int32 mana = procSpell->EffectBasePoints[i];
+ CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
+ break;
+ }
+ return true;
+ }
+ // Glyph of Flash of Light
+ case 54936:
+ {
+ triggered_spell_id = 54957;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
+ // Glyph of Holy Light
+ case 54937:
+ {
+ triggered_spell_id = 54968;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
}
break;
}
@@ -6249,14 +5897,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
+ // Now amount of extra power stored in 1 effect of Enchant spell
+ // Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
- case 283: spellId = 33757; break; //1 Rank
- case 284: spellId = 33756; break; //2 Rank
- case 525: spellId = 33755; break; //3 Rank
- case 1669:spellId = 33754; break; //4 Rank
- case 2636:spellId = 33727; break; //5 Rank
+ case 283: spellId = 8232; break; // 1 Rank
+ case 284: spellId = 8235; break; // 2 Rank
+ case 525: spellId = 10486; break; // 3 Rank
+ case 1669:spellId = 16362; break; // 4 Rank
+ case 2636:spellId = 25505; break; // 5 Rank
+ case 3785:spellId = 58801; break; // 6 Rank
+ case 3786:spellId = 58803; break; // 7 Rank
+ case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
@@ -6272,7 +5925,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
}
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
+ int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
// Off-Hand case
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
@@ -6306,17 +5959,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
float chance;
- if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
chance = 15.f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
+ else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
chance = 10.f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
chance = 50.f;
@@ -6330,20 +5983,69 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Healing Wave
+ case 55440:
+ {
+ // Not proc from self heals
+ if (this==pVictim)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 55533;
+ break;
+ }
+ // Spirit Hunt
+ case 58877:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if(!target)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 58879;
+ break;
+ }
+ }
+ // Ancestral Awakening
+ if (dummySpell->SpellIconID == 2018)
+ {
+ // TODO: frite dummy fot triggered spell
+ triggered_spell_id = 52759;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ break;
}
-
// Earth Shield
- if(dummySpell->SpellFamilyFlags==0x40000000000LL)
+ if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // heal
- basepoints0 = triggeredByAura->GetModifier()->m_amount;
+ basepoints0 = triggerAmount;
target = this;
triggered_spell_id = 379;
break;
}
+ // Improved Water Shield
+ if (dummySpell->SpellIconID == 2287)
+ {
+ // Lesser Healing Wave need aditional 60% roll
+ if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
+ return false;
+ // lookup water shield
+ AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020)
+ {
+ uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ if ((*itr)->DropAuraCharge())
+ RemoveAurasDueToSpell((*itr)->GetId());
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
@@ -6371,6 +6073,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 15208: spellId = 45294; break; // Rank 10
case 25448: spellId = 45295; break; // Rank 11
case 25449: spellId = 45296; break; // Rank 12
+ case 49237: spellId = 49239; break; // Rank 13
+ case 49238: spellId = 49240; break; // Rank 14
// Chain Lightning
case 421: spellId = 45297; break; // Rank 1
case 930: spellId = 45298; break; // Rank 2
@@ -6378,31 +6082,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 10605: spellId = 45300; break; // Rank 4
case 25439: spellId = 45301; break; // Rank 5
case 25442: spellId = 45302; break; // Rank 6
+ case 49268: spellId = 49270; break; // Rank 7
+ case 49269: spellId = 49271; break; // Rank 8
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
// No thread generated mod
+ // TODO: exist special flag in spell attributes for this, need found and use!
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_THREAT;
mod->value = -100;
mod->type = SPELLMOD_PCT;
mod->spellId = dummySpell->Id;
- mod->effectId = 0;
- mod->lastAffected = NULL;
- mod->mask = 0x0000000000000003LL;
- mod->charges = 0;
+ mod->mask[0] = 0x3;
((Player*)this)->AddSpellMod(mod, true);
// Remove cooldown (Chain Lightning - have Category Recovery time)
- if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
+ if (procSpell->SpellFamilyFlags[0] & 0x2)
((Player*)this)->RemoveSpellCooldown(spellId);
- // Hmmm.. in most case spells already set half basepoints but...
- // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
- // As on wiki:
- // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
- // So - no add changes :)
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
((Player*)this)->AddSpellMod(mod, false);
@@ -6412,6 +6111,117 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
+ // Static Shock
+ if(dummySpell->SpellIconID == 3059)
+ {
+ // lookup Lightning Shield
+ AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400)
+ {
+ uint32 spell = 0;
+ switch ((*itr)->GetId())
+ {
+ case 324: spell = 26364; break;
+ case 325: spell = 26365; break;
+ case 905: spell = 26366; break;
+ case 945: spell = 26367; break;
+ case 8134: spell = 26369; break;
+ case 10431: spell = 26370; break;
+ case 10432: spell = 26363; break;
+ case 25469: spell = 26371; break;
+ case 25472: spell = 26372; break;
+ case 49280: spell = 49278; break;
+ case 49281: spell = 49279; break;
+ default:
+ return false;
+ }
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ if ((*itr)->DropAuraCharge())
+ RemoveAurasDueToSpell((*itr)->GetId());
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Blood Aura
+ if (dummySpell->SpellIconID == 2636)
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 53168;
+ break;
+ }
+ // Butchery
+ if (dummySpell->SpellIconID == 2664)
+ {
+ basepoints0 = triggerAmount;
+ triggered_spell_id = 50163;
+ target = this;
+ break;
+ }
+ // Dancing Rune Weapon
+ if (dummySpell->Id == 49028)
+ {
+ // 1 dummy aura for dismiss rune blade
+ if (effIndex!=2)
+ return false;
+ // TODO: wite script for this "fights on its own, doing the same attacks"
+ // NOTE: Trigger here on every attack and spell cast
+ return false;
+ }
+ // Mark of Blood
+ if (dummySpell->Id == 49005)
+ {
+ // TODO: need more info (cooldowns/PPM)
+ triggered_spell_id = 50424;
+ break;
+ }
+ // Vendetta
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000)
+ {
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ triggered_spell_id = 50181;
+ target = this;
+ break;
+ }
+ // Necrosis
+ if (dummySpell->SpellIconID == 2709)
+ {
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 51460;
+ break;
+ }
+ // Runic Power Back on Snare/Root
+ if (dummySpell->Id == 61257)
+ {
+ // only for spells and hit/crit (trigger start always) and not start from self casted spells
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+ // Need snare or root mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
+ return false;
+ triggered_spell_id = 61258;
+ target = this;
+ break;
+ }
+ // Wandering Plague
+ if (dummySpell->SpellIconID == 1614)
+ {
+ if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 50526;
+ break;
+ }
break;
}
default:
@@ -6447,1172 +6257,518 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
-/*
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
+
+bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
+ // Get triggered aura spell info
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
+ // Basepoints of trigger aura
+ int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
+
+ // Set trigger spell id, target, custom basepoints
+ uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+ Unit* target = NULL;
+ int32 basepoints0 = 0;
+
+ if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
+ basepoints0 = triggerAmount;
+
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
- uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
- int32 basepoints0 = 0;
-
- switch(auraSpellInfo->SpellFamilyName)
+ // Try handle uncnown trigger spells
+ if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
{
- case SPELLFAMILY_GENERIC:
- {
- switch(auraSpellInfo->Id)
- {
- // Aegis of Preservation
- case 23780:
- //Aegis Heal (instead non-existed triggered spell)
- triggered_spell_id = 23781;
- target = this;
- break;
- // Elune's Touch (moonkin mana restore)
- case 24905:
- {
- // Elune's Touch (instead non-existed triggered spell)
- triggered_spell_id = 33926;
- basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
- target = this;
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
+ //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
+ //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
+ if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
+ trigger_spell_id = 23781;
+ //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
+ //else if (auraSpellInfo->Id == 48876) // Beast's Mark
+ //{
+ // trigger_spell_id = 48877;
+ //}
+ //else if (auraSpellInfo->Id == 59237) // Beast's Mark
+ //{
+ // trigger_spell_id = 59233;
+ //}
+ //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
+ //{
+ // trigger_spell_id = 29471; // gain mana
+ // 27526; // drain mana if possible
+ //}
+ //else if (auraSpellInfo->Id==50844) // Blood Mirror
+ //else if (auraSpellInfo->Id==54476) // Blood Presence
+ //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
+ //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
+ //else if (auraSpellInfo->Id==52856) // Charge
+ else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
+ {
+ // Pct value stored in dummy
+ basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
+ target = pVictim;
break;
}
- // Enlightenment
- case 29601:
- {
- // only for cast with mana price
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
- return false;
- break; // fall through to normal cast
- }
- // Health Restore
- case 33510:
+ //else if (auraSpellInfo->Id==41248) // Consuming Strikes
+ // trigger_spell_id = 41249;
+ //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
+ //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
+ //else if (auraSpellInfo->Id==41054) // Copy Weapon
+ // trigger_spell_id = 41055;
+ //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
+ //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
+ else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
+ {
+ uint32 stat = 0;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
+ // intellect
+ if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
+ // spirit
+ if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
+ }
+ //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
+ //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
+ //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
+ else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
+ trigger_spell_id = 33898;
+ //else if (auraSpellInfo->Id==18943) // Double Attack
+ //else if (auraSpellInfo->Id==19194) // Double Attack
+ //else if (auraSpellInfo->Id==19817) // Double Attack
+ //else if (auraSpellInfo->Id==19818) // Double Attack
+ //else if (auraSpellInfo->Id==22835) // Drunken Rage
+ // trigger_spell_id = 14822;
+ /*
+ else if (auraSpellInfo->SpellIconID==191) // Elemental Response
{
- // at melee hit call std triggered spell
- if(procFlags & PROC_FLAG_HIT_MELEE)
- break; // fall through to normal cast
-
- // Mark of Conquest - else (at range hit) called custom case
- triggered_spell_id = 39557;
- target = this;
- break;
+ switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
+ {
+ case 34191:
+ case 34329:
+ case 34524:
+ case 34582:
+ case 36733:
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
+ return false;
+ }
+ //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
+ switch (procSpell->School)
+ {
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
+ case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
+ case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
+ case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
+ case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
+ return false;
+ }
}
- // Shaleskin
- case 36576:
- return true; // nothing to do
- // Forgotten Knowledge (Blade of Wizardry)
- case 38319:
- // only for harmful enemy targeted spell
- if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
- return false;
- break; // fall through to normal cast
- // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
- case 39442:
- {
- // proc only at non-crit hits
- if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
- return false;
- break; // fall through to normal cast
+ */
+ //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
+ //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
+ //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
+ //else if (auraSpellInfo->Id==35321) // Gushing Wound
+ //else if (auraSpellInfo->Id==38363) // Gushing Wound
+ //else if (auraSpellInfo->Id==39215) // Gushing Wound
+ //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
+ //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
+ //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
+ //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==40250) // Improved Duration
+ //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
+ //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
+ else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
+ // Mana Drain Trigger
+ {
+ // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
+ if (this && this->isAlive())
+ CastSpell(this, 29471, true, castItem, triggeredByAura);
+ if (pVictim && pVictim->isAlive())
+ CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
+ return true;
}
- // Augment Pain (Timbal's Focusing Crystal trinket bonus)
- case 45054:
+ //else if (auraSpellInfo->Id==55580) // Mana Link
+ //else if (auraSpellInfo->Id==45903) // Offensive State
+ //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
+ //else if (auraSpellInfo->Id==43453) // Rune Ward
+ //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
+ //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
+ //else if (auraSpellInfo->Id==34783) // Spell Reflection
+ //else if (auraSpellInfo->Id==36096) // Spell Reflection
+ //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
+ //else if (auraSpellInfo->Id==36207) // Steal Weapon
+ //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
+ //else if (auraSpellInfo->Id==35205) // Vanish
+ //else if (auraSpellInfo->Id==42730) // Woe Strike
+ //else if (auraSpellInfo->Id==59735) // Woe Strike
+ //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
+ break;
+ case SPELLFAMILY_MAGE:
+ if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
{
- if(!procSpell)
- return false;
-
- //only periodic damage can trigger spell
- bool found = false;
- for(int j = 0; j < 3; ++j)
+ switch (auraSpellInfo->Id)
{
- if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
- {
- found = true;
+ case 31641: // Rank 1
+ case 31642: // Rank 2
+ trigger_spell_id = 31643;
break;
- }
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
+ return false;
}
- if(!found)
- return false;
-
- break; // fall through to normal cast
}
- // Evasive Maneuvers (Commendation of Kael'thas)
- case 45057:
+ break;
+ case SPELLFAMILY_WARRIOR:
+ if (auraSpellInfo->Id == 50421) // Scent of Blood
+ trigger_spell_id = 50422;
+ break;
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Pyroclasm
+ if (auraSpellInfo->SpellIconID == 1137)
{
- // damage taken that reduces below 35% health
- // does NOT mean you must have been >= 35% before
- if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
+ if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
+ return false;
+ // Calculate spell tick count for spells
+ uint32 tick = 1; // Default tick = 1
+
+ // Hellfire have 15 tick
+ if (procSpell->SpellFamilyFlags[0]&0x40)
+ tick = 15;
+ // Rain of Fire have 4 tick
+ else if (procSpell->SpellFamilyFlags[0]&0x20)
+ tick = 4;
+ else
return false;
- break; // fall through to normal cast
- }
- }
- switch(triggered_spell_id)
- {
- // Setup
- case 15250:
- {
- // applied only for main target
- if(!pVictim || pVictim != getVictim())
+ // Calculate chance = baseChance / tick
+ float chance = 0;
+ switch (auraSpellInfo->Id)
+ {
+ case 18096: chance = 13.0f / tick; break;
+ case 18073: chance = 26.0f / tick; break;
+ }
+ // Roll chance
+ if (!roll_chance_f(chance))
return false;
- // continue normal case
- break;
+ trigger_spell_id = 18093;
}
- // Shamanistic Rage triggered spell
- case 30824:
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
- break;
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Blazing Speed
- case 2127:
- //Blazing Speed (instead non-existed triggered spell)
- triggered_spell_id = 31643;
- target = this;
- break;
- }
- switch(auraSpellInfo->Id)
- {
- // Persistent Shield (Scarab Brooch)
- case 26467:
- basepoints0 = int32(damage * 0.15f);
- break;
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- //Rampage
- if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
- {
- //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
- //and effect[1]==TriggerSpell
- if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
+ // Drain Soul
+ else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
{
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
+ Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+ for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ {
+ if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ {
+ int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
+ // Drain Soul
+ CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ break;
+ }
+ }
+ // Not remove charge (aura removed on death in any cases)
+ // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
}
- triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
- break; // fall through to normal cast
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
- {
- // last case for Hellfire that damage caster also but don't must stun caster
- if( pVictim == this )
- return false;
-
- // custom chance
- float chance = 0;
- switch (triggeredByAura->GetId())
+ // Nether Protection
+ else if (auraSpellInfo->SpellIconID == 1985)
{
- case 18096: chance = 13.0f; break;
- case 18073: chance = 26.0f; break;
- }
- if (!roll_chance_f(chance))
- return false;
-
- // Pyroclasm (instead non-existed triggered spell)
- triggered_spell_id = 18093;
- target = pVictim;
- break;
- }
- // Drain Soul
- if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
- {
- bool found = false;
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- //Improved Drain Soul
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- // Drain Soul
- CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- break;
+ case SPELL_SCHOOL_NORMAL:
+ case SPELL_SCHOOL_HOLY:
+ return false; // ignore
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
}
}
- // Not remove charge (aura removed on death in any cases)
- // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
- return false;
+ break;
}
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- //Blessed Recovery
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
+ case SPELLFAMILY_PRIEST:
{
- switch (triggeredByAura->GetSpellProto()->Id)
+ // Greater Heal Refund
+ if (auraSpellInfo->Id==37594)
+ trigger_spell_id = 37595;
+ // Blessed Recovery
+ else if (auraSpellInfo->SpellIconID == 1875)
{
- case 27811: triggered_spell_id = 27813; break;
- case 27815: triggered_spell_id = 27817; break;
- case 27816: triggered_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
- basepoints0 = heal_amount/3;
- target = this;
- break;
- }
- // Shadowguard
- if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
- {
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 18137:
- triggered_spell_id = 28377; break; // Rank 1
- case 19308:
- triggered_spell_id = 28378; break; // Rank 2
- case 19309:
- triggered_spell_id = 28379; break; // Rank 3
- case 19310:
- triggered_spell_id = 28380; break; // Rank 4
- case 19311:
- triggered_spell_id = 28381; break; // Rank 5
- case 19312:
- triggered_spell_id = 28382; break; // Rank 6
- case 25477:
- triggered_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
+ switch (auraSpellInfo->Id)
+ {
+ case 27811: trigger_spell_id = 27813; break;
+ case 27815: trigger_spell_id = 27817; break;
+ case 27816: trigger_spell_id = 27818; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
+ }
+ basepoints0 = damage * triggerAmount / 100 / 3;
+ target = this;
}
- target = pVictim;
break;
}
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(auraSpellInfo->Id)
+ case SPELLFAMILY_DRUID:
{
- // Leader of the Pack (triggering Improved Leader of the Pack heal)
- case 24932:
- {
- if (triggeredByAura->GetModifier()->m_amount == 0)
- return false;
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- triggered_spell_id = 34299;
- break;
- };
- // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
- case 37336:
+ // Druid Forms Trinket
+ if (auraSpellInfo->Id==37336)
{
switch(m_form)
{
+ case FORM_NONE: trigger_spell_id = 37344;break;
+ case FORM_CAT: trigger_spell_id = 37341;break;
case FORM_BEAR:
- case FORM_DIREBEAR:
- triggered_spell_id=37340; break;// Ursine Blessing
- case FORM_CAT:
- triggered_spell_id=37341; break;// Feline Blessing
- case FORM_TREE:
- triggered_spell_id=37342; break;// Slyvan Blessing
- case FORM_MOONKIN:
- triggered_spell_id=37343; break;// Lunar Blessing
- case FORM_NONE:
- triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
+ case FORM_DIREBEAR: trigger_spell_id = 37340;break;
+ case FORM_TREE: trigger_spell_id = 37342;break;
+ case FORM_MOONKIN: trigger_spell_id = 37343;break;
default:
return false;
}
-
- target = this;
- break;
}
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
- {
- switch(auraSpellInfo->SpellIconID)
+ //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
+ // trigger_spell_id = ????;
+ // Leader of the Pack
+ else if (auraSpellInfo->Id == 24932)
{
- // Combat Potency
- case 2260:
- {
- // skip non offhand attacks
- if(attackType!=OFF_ATTACK)
- return false;
- break; // fall through to normal cast
- }
+ if (triggerAmount == 0)
+ return false;
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ trigger_spell_id = 34299;
}
+ break;
}
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
+ case SPELLFAMILY_HUNTER:
+ break;
+ case SPELLFAMILY_PALADIN:
{
- switch(auraSpellInfo->Id)
+ /*
+ // Blessed Life
+ if (auraSpellInfo->SpellIconID == 2137)
{
- // Lightning Capacitor
- case 37657:
+ switch (auraSpellInfo->Id)
{
- // trinket ProcTriggerSpell but for safe checks for player
- if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- if(((Player*)this)->HasSpellCooldown(37657))
- return false;
-
- // stacking
- CastSpell(this, 37658, true, castItem, triggeredByAura);
- // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
- ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
-
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
+ case 31828: // Rank 1
+ case 31829: // Rank 2
+ case 31830: // Rank 3
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
return false;
-
- // release at 3 aura in stack
- if(dummy->GetStackAmount() <= 2)
- return true; // main triggered spell casted anyway
-
- RemoveAurasDueToSpell(37658);
- CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
- return true;
- }
- // Healing Discount
- case 37705:
- // Healing Trance (instead non-existed triggered spell)
- triggered_spell_id = 37706;
- target = this;
- break;
- // HoTs on Heals (Fel Reaver's Piston trinket)
- case 38299:
- {
- // at direct heal effect
- if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
- return false;
-
- // single proc at time
- AuraList const& scAuras = GetSingleCastAuras();
- for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- if((*itr)->GetId()==triggered_spell_id)
- return false;
-
- // positive cast at victim instead self
- target = pVictim;
- break;
}
}
- switch(auraSpellInfo->SpellIconID)
+ */
+ // Healing Discount
+ if (auraSpellInfo->Id==37705)
{
- case 241:
- {
- switch(auraSpellInfo->EffectTriggerSpell[0])
- {
- //Illumination
- case 18350:
- {
- if(!procSpell)
- return false;
-
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
-
- // Holy Shock
- if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
- {
- if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- }
-
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
-
- // percent stored in effect 1 (class scripts) base points
- int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
-
- basepoints0 = originalSpell->manaCost*percent/100;
- triggered_spell_id = 20272;
- target = this;
- break;
- }
- }
- break;
- }
+ trigger_spell_id = 37706;
+ target = this;
}
- }
- if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
- {
- switch(auraSpellInfo->SpellIconID)
+ // Soul Preserver
+ if (auraSpellInfo->Id==60510)
+ {
+ trigger_spell_id = 60515;
+ target = this;
+ }
+ // Illumination
+ else if (auraSpellInfo->SpellIconID==241)
{
- //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
- case 206:
+ if(!procSpell)
+ return false;
+ // procspell is triggered spell but we need mana cost of original casted spell
+ uint32 originalSpellId = procSpell->Id;
+ // Holy Shock heal
+ if(procSpell->SpellFamilyFlags[1] & 0x00010000)
{
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- switch(triggeredByAura->GetSpellProto()->Id)
+ switch(procSpell->Id)
{
- case 20186:
- triggered_spell_id = 20268; // Rank 1
- break;
- case 20354:
- triggered_spell_id = 20352; // Rank 2
- break;
- case 20355:
- triggered_spell_id = 20353; // Rank 3
- break;
- case 27164:
- triggered_spell_id = 27165; // Rank 4
- break;
+ case 25914: originalSpellId = 20473; break;
+ case 25913: originalSpellId = 20929; break;
+ case 25903: originalSpellId = 20930; break;
+ case 27175: originalSpellId = 27174; break;
+ case 33074: originalSpellId = 33072; break;
+ case 48820: originalSpellId = 48824; break;
+ case 48821: originalSpellId = 48825; break;
default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
- return false;
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ return false;
}
-
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
}
- //Judgement of Light
- case 299:
+ SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
+ if(!originalSpell)
{
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20185:
- triggered_spell_id = 20267; // Rank 1
- break;
- case 20344:
- triggered_spell_id = 20341; // Rank 2
- break;
- case 20345:
- triggered_spell_id = 20342; // Rank 3
- break;
- case 20346:
- triggered_spell_id = 20343; // Rank 4
- break;
- case 27162:
- triggered_spell_id = 27163; // Rank 5
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ return false;
}
+ // percent stored in effect 1 (class scripts) base points
+ int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
+ trigger_spell_id = 20272;
+ target = this;
}
- }
- // custom check for proc spell
- switch(auraSpellInfo->Id)
- {
- // Bonus Healing (item spell)
- case 40971:
+ // Lightning Capacitor
+ else if (auraSpellInfo->Id==37657)
{
if(!pVictim || !pVictim->isAlive())
return false;
+ // stacking
+ CastSpell(this, 37658, true, NULL, triggeredByAura);
- // bonus if health < 50%
- if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
+ Aura * dummy = GetDummyAura(37658);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
- // cast at target positive spell
+ RemoveAurasDueToSpell(37658);
+ trigger_spell_id = 37661;
target = pVictim;
- break;
}
- }
- switch(triggered_spell_id)
- {
- // Seal of Command
- case 20424:
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==20424)
+ // Thunder Capacitor
+ else if (auraSpellInfo->Id == 54841)
+ {
+ if(!pVictim || !pVictim->isAlive())
return false;
- break;
+ // stacking
+ CastSpell(this, 54842, true, NULL, triggeredByAura);
+
+ // counting
+ Aura * dummy = GetDummyAura(54842);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(54842);
+ trigger_spell_id = 54843;
+ target = pVictim;
+ }
+ break;
}
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
+ case SPELLFAMILY_SHAMAN:
{
- switch(auraSpellInfo->SpellIconID)
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
+ if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
- case 19:
- {
- switch(auraSpellInfo->Id)
- {
- case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 23552;
- target = pVictim;
- break;
- }
- case 23552: // Lightning Shield - trigger shield damage
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 27635;
- target = pVictim;
- break;
- }
- }
- break;
- }
- // Mana Surge (Shaman T1 bonus)
- case 87:
+ switch(auraSpellInfo->Id)
{
- if(!procSpell)
- return false;
-
- basepoints0 = procSpell->manaCost * 35/100;
- triggered_spell_id = 23571;
- target = this;
- break;
+ case 324: // Rank 1
+ trigger_spell_id = 26364; break;
+ case 325: // Rank 2
+ trigger_spell_id = 26365; break;
+ case 905: // Rank 3
+ trigger_spell_id = 26366; break;
+ case 945: // Rank 4
+ trigger_spell_id = 26367; break;
+ case 8134: // Rank 5
+ trigger_spell_id = 26369; break;
+ case 10431: // Rank 6
+ trigger_spell_id = 26370; break;
+ case 10432: // Rank 7
+ trigger_spell_id = 26363; break;
+ case 25469: // Rank 8
+ trigger_spell_id = 26371; break;
+ case 25472: // Rank 9
+ trigger_spell_id = 26372; break;
+ case 49280: // Rank 10
+ trigger_spell_id = 49278; break;
+ case 49281: // Rank 11
+ trigger_spell_id = 49279; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
+ return false;
}
- //Nature's Guardian
- case 2013:
- {
- if(GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- // damage taken that reduces below 30% health
- // does NOT mean you must have been >= 30% before
- if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
- return false;
-
- triggered_spell_id = 31616;
+ }
+ // Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23551)
+ {
+ trigger_spell_id = 23552;
+ target = pVictim;
+ }
+ // Damage from Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23552)
+ trigger_spell_id = 27635;
+ // Mana Surge (The Earthfury set)
+ else if (auraSpellInfo->Id == 23572)
+ {
+ if(!procSpell)
+ return false;
+ basepoints0 = procSpell->manaCost * 35 / 100;
+ trigger_spell_id = 23571;
+ target = this;
+ }
+ // Nature's Guardian
+ else if (auraSpellInfo->SpellIconID == 2013)
+ {
+ // Check health condition - should drop to less 30% (damage deal after this!)
+ if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
+ return false;
- // need check cooldown now
- if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
+ if(pVictim && pVictim->isAlive())
+ pVictim->getThreatManager().modifyThreatPercent(this,-10);
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- target = this;
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
- break;
- }
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ trigger_spell_id = 31616;
+ target = this;
}
- }
-
- // Water Shield (we can't set cooldown for main spell - it's player casted spell
- if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
- {
- target = this;
break;
}
-
- // Lightning Shield
- if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
- {
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 324:
- triggered_spell_id = 26364; break; // Rank 1
- case 325:
- triggered_spell_id = 26365; break; // Rank 2
- case 905:
- triggered_spell_id = 26366; break; // Rank 3
- case 945:
- triggered_spell_id = 26367; break; // Rank 4
- case 8134:
- triggered_spell_id = 26369; break; // Rank 5
- case 10431:
- triggered_spell_id = 26370; break; // Rank 6
- case 10432:
- triggered_spell_id = 26363; break; // Rank 7
- case 25469:
- triggered_spell_id = 26371; break; // Rank 8
- case 25472:
- triggered_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Acclimation
+ if (auraSpellInfo->SpellIconID == 1930)
+ {
+ if (!procSpell)
return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
+ }
+ // Blood Presence
+ else if (auraSpellInfo->Id == 48266)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+ if (!((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ trigger_spell_id = 50475;
+ basepoints0 = damage * triggerAmount / 100;
}
-
- target = pVictim;
break;
}
- break;
- }
- }
-
- // standard non-dummy case
- if(!triggered_spell_id)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
- return false;
- }
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
- return false;
- }
-
- // not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-*/
-
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
-{
- // Get triggered aura spell info
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
-
- // Basepoints of trigger aura
- int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
-
- // Set trigger spell id, target, custom basepoints
- uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = NULL;
- int32 basepoints0 = 0;
-
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- // Try handle uncnown trigger spells
- if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
- switch (auraSpellInfo->SpellFamilyName)
- {
- //=====================================================================
- // Generic class
- // ====================================================================
- // .....
- //=====================================================================
- case SPELLFAMILY_GENERIC:
-// if (auraSpellInfo->Id==34082) // Advantaged State (DND)
-// trigger_spell_id = ???;
- if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
- trigger_spell_id = 23781;
-// else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==37030) // Chaotic Temperament
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
- {
- // Pct value stored in dummy
- basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
- target = pVictim;
- break;
- }
-// else if (auraSpellInfo->Id==41248) // Consuming Strikes
-// trigger_spell_id = 41249;
-// else if (auraSpellInfo->Id==41054) // Copy Weapon
-// trigger_spell_id = 41055;
-// else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==5301) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==13358) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==16092) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
-// trigger_spell_id = ;
- // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
- else if (auraSpellInfo->Id == 33896)
- trigger_spell_id = 33898;
-// else if (auraSpellInfo->Id==18943) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19194) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19817) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19818) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==22835) // Drunken Rage
-// trigger_spell_id = 14822;
- /*
- else if (auraSpellInfo->SpellIconID==191) // Elemental Response
- {
- switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
- {
- case 34191:
- case 34329:
- case 34524:
- case 34582:
- case 36733:break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
- return false;
- }
- //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
- switch (procSpell->School)
- {
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192;break;//Fire: 34192
- case SPELL_SCHOOL_FROST: trigger_spell_id = 34193;break;//Frost: 34193
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 34194;break;//Arcane: 34194
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 34195;break;//Nature: 34195
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 34196;break;//Shadow: 34196
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197;break;//Holy: 34197
- case SPELL_SCHOOL_NORMAL: trigger_spell_id = 34198;break;//Physical: 34198
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
- return false;
- }
- }*/
-// else if (auraSpellInfo->Id==6542) // Enraged Defense
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35321) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==38363) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==39215) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40250) // Improved Duration
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==27522) // Mana Drain Trigger
- {
- // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
- if (this && this->isAlive())
- CastSpell(this, 29471, true, castItem, triggeredByAura);
- if (pVictim && pVictim->isAlive())
- CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
- return true;
- }
- else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive)
- {
- // Elune's Touch (instead non-existed triggered spell) 30% from AP
- trigger_spell_id = 33926;
- basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100;
- target = this;
- }
-// else if (auraSpellInfo->Id==43453) // Rune Ward
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1)
-// trigger_spell_id = ;
- // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
-// else if (auraSpellInfo->Id==36576)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==34783) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36096) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36207) // Steal Weapon
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35205) // Vanish
- break;
- //=====================================================================
- // Mage
- //=====================================================================
- // Blazing Speed (Rank 1,2) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_MAGE:
- // Blazing Speed
- if (auraSpellInfo->SpellIconID == 2127)
- {
- switch (auraSpellInfo->Id)
- {
- case 31641: // Rank 1
- case 31642: // Rank 2
- trigger_spell_id = 31643;
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warrior
- //=====================================================================
- // Rampage (Rank 1-3) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_WARRIOR:
- // Rampage
- if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000)
- {
- switch(auraSpellInfo->Id)
- {
- case 29801: trigger_spell_id = 30029; break; // Rank 1
- case 30030: trigger_spell_id = 30031; break; // Rank 2
- case 30033: trigger_spell_id = 30032; break; // Rank 3
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warlock
- //=====================================================================
- // Pyroclasm trigger = 18350
- // Drain Soul (Rank 1-5) trigger = 0
- //=====================================================================
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if (auraSpellInfo->SpellIconID == 1137)
- {
- if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
- return false;
- // Calculate spell tick count for spells
- uint32 tick = 1; // Default tick = 1
-
- // Hellfire have 15 tick
- if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
- tick = 15;
- // Rain of Fire have 4 tick
- else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
- tick = 4;
- else
- return false;
-
- // Calculate chance = baseChance / tick
- float chance = 0;
- switch (auraSpellInfo->Id)
- {
- case 18096: chance = 13.0f / tick; break;
- case 18073: chance = 26.0f / tick; break;
- }
- // Roll chance
- if (!roll_chance_f(chance))
- return false;
-
- trigger_spell_id = 18093;
- }
- // Drain Soul
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
- {
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- }
- }
- if ( basepoints0 == 0 )
- return false;
- trigger_spell_id = 18371;
- }
- break;
- }
- //=====================================================================
- // Priest
- //=====================================================================
- // Greater Heal Refund trigger = 18350
- // Blessed Recovery (Rank 1-3) trigger = 18350
- // Shadowguard (1-7) trigger = 28376
- //=====================================================================
- case SPELLFAMILY_PRIEST:
- {
- // Greater Heal Refund
- if (auraSpellInfo->Id==37594)
- trigger_spell_id = 37595;
- // Shadowguard
- else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958)
- {
- switch(auraSpellInfo->Id)
- {
- case 18137: trigger_spell_id = 28377; break; // Rank 1
- case 19308: trigger_spell_id = 28378; break; // Rank 2
- case 19309: trigger_spell_id = 28379; break; // Rank 3
- case 19310: trigger_spell_id = 28380; break; // Rank 4
- case 19311: trigger_spell_id = 28381; break; // Rank 5
- case 19312: trigger_spell_id = 28382; break; // Rank 6
- case 25477: trigger_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id);
- return false;
- }
- }
- // Blessed Recovery
- else if (auraSpellInfo->SpellIconID == 1875)
- {
- switch (auraSpellInfo->Id)
- {
- case 27811: trigger_spell_id = 27813; break;
- case 27815: trigger_spell_id = 27817; break;
- case 27816: trigger_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
- return false;
- }
- basepoints0 = damage * triggerAmount / 100 / 3;
- target = this;
- }
- break;
- }
- //=====================================================================
- // Druid
- // ====================================================================
- // Druid Forms Trinket trigger = 18350
- // Entangling Roots trigger = 30023
- // Leader of the Pack trigger = 18350
- //=====================================================================
- case SPELLFAMILY_DRUID:
- {
- // Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
- {
- switch(m_form)
- {
- case 0: trigger_spell_id = 37344;break;
- case FORM_CAT: trigger_spell_id = 37341;break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 37340;break;
- case FORM_TREE: trigger_spell_id = 37342;break;
- case FORM_MOONKIN: trigger_spell_id = 37343;break;
- default:
- return false;
- }
- }
-// else if (auraSpellInfo->Id==40363)// Entangling Roots ()
-// trigger_spell_id = ????;
- // Leader of the Pack
- else if (auraSpellInfo->Id == 24932)
- {
- if (triggerAmount == 0)
- return false;
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 34299;
- }
- break;
- }
- //=====================================================================
- // Hunter
- // ====================================================================
- // ......
- //=====================================================================
- case SPELLFAMILY_HUNTER:
- break;
- //=====================================================================
- // Paladin
- // ====================================================================
- // Blessed Life trigger = 31934
- // Healing Discount trigger = 18350
- // Illumination (Rank 1-5) trigger = 18350
- // Judgement of Light (Rank 1-5) trigger = 5373
- // Judgement of Wisdom (Rank 1-4) trigger = 1826
- // Lightning Capacitor trigger = 18350
- //=====================================================================
- case SPELLFAMILY_PALADIN:
- {
- /* // Blessed Life
- if (auraSpellInfo->SpellIconID == 2137)
- {
- switch (auraSpellInfo->Id)
- {
- case 31828: // Rank 1
- case 31829: // Rank 2
- case 31830: // Rank 3
+ default:
break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
- return false;
- }
- }*/
- // Healing Discount
- if (auraSpellInfo->Id==37705)
- {
- trigger_spell_id = 37706;
- target = this;
- }
- // Judgement of Light and Judgement of Wisdom
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL)
- {
- switch (auraSpellInfo->Id)
- {
- // Judgement of Light
- case 20185: trigger_spell_id = 20267;break; // Rank 1
- case 20344: trigger_spell_id = 20341;break; // Rank 2
- case 20345: trigger_spell_id = 20342;break; // Rank 3
- case 20346: trigger_spell_id = 20343;break; // Rank 4
- case 27162: trigger_spell_id = 27163;break; // Rank 5
- // Judgement of Wisdom
- case 20186: trigger_spell_id = 20268;break; // Rank 1
- case 20354: trigger_spell_id = 20352;break; // Rank 2
- case 20355: trigger_spell_id = 20353;break; // Rank 3
- case 27164: trigger_spell_id = 27165;break; // Rank 4
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id);
- return false;
- }
- pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura);
- return true; // no hidden cooldown
- }
- // Illumination
- else if (auraSpellInfo->SpellIconID==241)
- {
- if(!procSpell)
- return false;
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
- // Holy Shock
- if(procSpell->SpellFamilyFlags & 0x00200000)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
- // percent stored in effect 1 (class scripts) base points
- basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
- trigger_spell_id = 20272;
- target = this;
- }
- // Lightning Capacitor
- else if (auraSpellInfo->Id==37657)
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
- // stacking
- CastSpell(this, 37658, true, NULL, triggeredByAura);
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
- // release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(dummy->GetStackAmount() <= 2)
- return false;
-
- RemoveAurasDueToSpell(37658);
- trigger_spell_id = 37661;
- target = pVictim;
- }
- break;
- }
- //=====================================================================
- // Shaman
- //====================================================================
- // Lightning Shield trigger = 18350
- // Mana Surge trigger = 18350
- // Nature's Guardian (Rank 1-5) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_SHAMAN:
- {
- //Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37)
- {
- switch(auraSpellInfo->Id)
- {
- case 324: trigger_spell_id = 26364; break; // Rank 1
- case 325: trigger_spell_id = 26365; break; // Rank 2
- case 905: trigger_spell_id = 26366; break; // Rank 3
- case 945: trigger_spell_id = 26367; break; // Rank 4
- case 8134: trigger_spell_id = 26369; break; // Rank 5
- case 10431: trigger_spell_id = 26370; break; // Rank 6
- case 10432: trigger_spell_id = 26363; break; // Rank 7
- case 25469: trigger_spell_id = 26371; break; // Rank 8
- case 25472: trigger_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
- return false;
- }
- }
- // Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23551)
- {
- trigger_spell_id = 23552;
- target = pVictim;
- }
- // Damage from Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23552)
- trigger_spell_id = 27635;
- // Mana Surge (The Earthfury set)
- else if (auraSpellInfo->Id == 23572)
- {
- if(!procSpell)
- return false;
- basepoints0 = procSpell->manaCost * 35 / 100;
- trigger_spell_id = 23571;
- target = this;
- }
- else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian
- {
- // Check health condition - should drop to less 30% (damage deal after this!)
- if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
- return false;
-
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
-
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 31616;
- target = this;
- }
- break;
- }
- // default
- default:
- break;
+ }
}
// All ok. Check current trigger spell
@@ -7686,6 +6842,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Rapid Recuperation
+ case 53228:
+ case 53232:
+ {
+ // This effect only from Rapid Fire (ability cast)
+ if (!(procSpell->SpellFamilyFlags[0] & 0x20))
+ return false;
+ break;
+ }
}
// Costum basepoints/target for exist spell
@@ -7715,11 +6880,16 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
+ // Bloodthirst (($m/100)% of max health)
+ case 23880:
+ {
+ basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
+ break;
+ }
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
- trigger_spell_id = 30824;
break;
}
// Enlightenment (trigger only from mana cost spells)
@@ -7729,6 +6899,59 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Brain Freeze
+ case 57761:
+ {
+ if(!procSpell)
+ return false;
+ // For trigger from Blizzard need exist Improved Blizzard
+ if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80)
+ {
+ bool found = false;
+ AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ int32 script = (*i)->GetModifier()->m_miscvalue;
+ if(script==836 || script==988 || script==989)
+ {
+ found=true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+ }
+ break;
+ }
+ // Astral Shift
+ case 52179:
+ {
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+
+ // Need stun, fear or silence mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
+ return false;
+ break;
+ }
+ // Burning Determination
+ case 54748:
+ {
+ if(!procSpell)
+ return false;
+ // Need Interrupt or Silenced mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
+ return false;
+ break;
+ }
+ // Lock and Load
+ case 56453:
+ {
+ // Proc only from trap activation (from periodic proc another aura of this spell)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
+ return false;
+ break;
+ }
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
@@ -7755,7 +6978,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
@@ -7771,21 +6994,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
{
case 836: // Improved Blizzard (Rank 1)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12486;
break;
@@ -7822,6 +7045,16 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
+ case 8152: // Serendipity
+ {
+ // if heal your target over maximum health
+ if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
+ return false;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
+ CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
}
// not processed
@@ -7913,6 +7146,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
+ if(!unit)
+ return false;
// always non-hostile to self
if(unit==this)
return false;
@@ -7963,11 +7198,11 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
@@ -8072,11 +7307,11 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
@@ -8205,6 +7440,11 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
if(meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
+
+ // set position before any AI calls/assistance
+ //if(GetTypeId()==TYPEID_UNIT)
+ // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
+
m_attacking = victim;
m_attacking->_addAttacker(this);
@@ -8213,18 +7453,18 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
if(GetTypeId()==TYPEID_UNIT)
{
+ // should not let player enter combat by right clicking target
+ SetInCombatWith(victim);
+ if(victim->GetTypeId() == TYPEID_PLAYER)
+ victim->SetInCombatWith(this);
+ AddThreat(victim, 0.0f);
+
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
-
- // should not let player enter combat by right clicking target
- SetInCombatWith(victim);
- if(victim->GetTypeId() == TYPEID_PLAYER)
- victim->SetInCombatWith(this);
- AddThreat(victim, 0.0f);
}
// delay offhand weapon attack to next attack time
@@ -8334,51 +7574,7 @@ void Unit::RemoveAllAttackers()
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
- if (apply)
- {
- if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
- {
- SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- if(GetTypeId() == TYPEID_PLAYER)
- {
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- }
- }
- else
- {
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
- {
- RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- SpellEntry const* spellProto = (*itr).second->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
- {
- // exceptions (applied at state but not removed at state change)
- // Rampage
- if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
- {
- ++itr;
- continue;
- }
-
- RemoveAura(itr);
- }
- else
- ++itr;
- }
- }
- }
+ ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
}
Unit *Unit::GetOwner() const
@@ -8428,6 +7624,7 @@ Unit* Unit::GetCharm() const
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetCharm(0);
+ //const_cast<Unit*>(this)->SetMover(0);
}
return NULL;
@@ -8504,6 +7701,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
+ data << uint32(0); // over healing?
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
@@ -8520,76 +7718,29 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po
SendMessageToSet(&data, true);
}
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
- //if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
- // return pdamage;
- //damage = CalcArmorReducedDamage(pVictim, damage);
-
- int32 BonusDamage = 0;
- if( GetTypeId()==TYPEID_UNIT )
- {
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (((Creature*)this)->isPet())
- {
- BonusDamage = ((Pet*)this)->GetBonusDamage();
- }
- // For totems get damage bonus from owner (statue isn't totem in fact)
- else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
- {
- if(Unit* owner = GetOwner())
- return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
- }
- }
-
- // Damage Done
- uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
+ // For totems get damage bonus from owner (statue isn't totem in fact)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
- {
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
+ if(Unit* owner = GetOwner())
+ return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
// ..done
+ // Pet damage
+ if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
+ DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
@@ -8599,84 +7750,133 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ // Add flat bonus from spell damage versus
+ DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
-
- // .. taken pct: scripted (increases damage of * against targets *)
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
switch((*i)->GetModifier()->m_miscvalue)
{
- //Molten Fury
- case 4920: case 4919:
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
- }
- }
-
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- //Cheat Death
- case 2109:
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
+ case 4920: // Molten Fury
+ case 4919:
+ case 6917: // Death's Embrace
+ case 6926:
+ case 6928:
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
- //This is changed in WLK, using aura 255
- //Mangle
- case 2312:
- case 44955:
- for(int j=0;j<3;j++)
- {
- if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
+ }
+ // Soul Siphon
+ case 4992:
+ case 4993:
+ {
+ // effect 1 m_amount
+ int32 maxPercent = (*i)->GetModifier()->m_amount;
+ // effect 0 m_amount
+ int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
+ // count affliction effects and calc additional damage in percentage
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
+ if (modPercent >= maxPercent)
{
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ modPercent = maxPercent;
break;
}
}
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
+ }
+ case 6916: // Death's Embrace
+ case 6925:
+ case 6927:
+ if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
+ DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ break;
+ case 5481: // Starfire Bonus
+ {
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
+ }
+ case 4418: // Increased Shock Damage
+ case 4554: // Increased Lightning Damage
+ case 4555: // Improved Moonfire
+ case 5142: // Increased Lightning Damage
+ case 5147: // Improved Consecration / Libram of Resurgence
+ case 5148: // Idol of the Shooting Star
+ case 6008: // Increased Lightning Damage / Totem of Hex
+ {
+ DoneTotal+=(*i)->GetModifier()->m_amount;
+ break;
+ }
+ // Tundra Stalker
+ // Merciless Combat
+ case 7277:
+ {
+ // Merciless Combat
+ if ((*i)->GetSpellProto()->SpellIconID == 2656)
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ }
+ else // Tundra Stalker
+ {
+ if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT,0, 0x04000000,0))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
+ }
+ break;
+ }
+ case 7293: // Rage of Rivendare
+ {
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
+ }
+ // Twisted Faith
+ case 7377:
+ {
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
+ }
+ // Marked for Death
+ case 7598:
+ case 7599:
+ case 7600:
+ case 7601:
+ case 7602:
+ {
+ if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
+ }
}
}
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
-
- switch(spellProto->SpellFamilyName)
+ /*switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Siphon Essence - 0%
@@ -8690,7 +7890,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
CastingTime = 0;
}
// Darkmoon Card: Vengeance - 0.1%
- else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230)
+ else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
{
CastingTime = 3.5;
}
@@ -8793,21 +7993,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
DotFactor = 0.95f;
CastingTime = 3500;
}
- // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
- else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
+ // Judgement of Righteousness - 32%
+ else if (spellProto->SpellFamilyFlags & 0x0000000000000400LL)
{
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
-
- if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- CastingTime = uint32(wspeed*3500*0.102f);
- else
- CastingTime = uint32(wspeed*3500*0.098f);
- }
- // Judgement of Righteousness - 73%
- else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
- {
- CastingTime = 2555;
+ CastingTime = 1120;
}
// Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
@@ -8825,11 +8014,6 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
CastingTime = 0;
}
- // Seal of Righteousness trigger - already computed for parent spell
- else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
- {
- return pdamage;
- }
break;
case SPELLFAMILY_SHAMAN:
// totem attack
@@ -8883,58 +8067,148 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
CastingTime = 500;
}
- break;
- case SPELLFAMILY_DRUID:
- // Hurricane triggered spell
- if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_HUNTER:
- case SPELLFAMILY_ROGUE:
- CastingTime = 0;
- break;
- default:
- break;
- }
+ break;*/
- float LvlPenalty = CalculateLevelPenalty(spellProto);
+ // Custom scripted damage
+ // Ice Lance
+ if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
+ {
+ if (pVictim->isFrozen())
+ DoneTotalMod *= 3.0f;
+ }
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = DotFactor * 100.0f;
- if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- CoefficientPtc *= ((float)CastingTime/3500.0f);
+ // ..taken
+ AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // .. taken pct: dummy auras
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ //Cheat Death
+ if (Aura *dummy = pVictim->GetDummyAura(45182))
+ {
+ float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
+ if (mod < dummy->GetModifier()->m_amount)
+ mod = dummy->GetModifier()->m_amount;
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ }
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // From caster spells
+ AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
+ for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+ if (mechanicMask)
+ {
+ AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ }
- float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
- float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty;
- if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- TakenActualBenefit *= ((float)CastingTime / 3500.0f);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
+
+ // Check for table values
+ float coeff;
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ if (IsChanneledSpell(spellProto))
+ ModSpellCastTime(spellProto, CastingTime);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ //apply casting time mods for channeled spells
+ if (IsChanneledSpell(spellProto))
+ ModSpellCastTime(spellProto, DotDuration);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
- float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ else
+ coeff = DotFactor;
+ }
- // Add flat bonus from spell damage versus
- tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ float coeff2 = CalculateLevelPenalty(spellProto) * stack;
+ if(spellProto->SpellFamilyName) //TODO: fix this
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
- // apply spellmod to Done damage
+ float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
+ // apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
- tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
-
- if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
- tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+ tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
@@ -8951,32 +8225,29 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetModifierValue();
+ DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
+
// Damage bonus from stats
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
{
if((*i)->GetModifier()->m_miscvalue & schoolMask)
{
- SpellEntry const* iSpellProto = (*i)->GetSpellProto();
- uint8 eff = (*i)->GetEffIndex();
-
- // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
- Stats usedStat = STAT_INTELLECT;
- if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
- usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
-
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ // stat used stored in miscValueB for this aura
+ Stats usedStat = Stats((*i)->GetMiscBValue());
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
// ... and attack power
AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return DoneAdvertisedBenefit;
@@ -8991,13 +8262,13 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
// ..taken
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
return TakenAdvertisedBenefit;
}
@@ -9026,30 +8297,77 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
// taken
- if (pVictim && !IsPositiveSpell(spellProto->Id))
- {
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
- // Modify by player victim resilience
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ if (pVictim)
+ {
+ if (!IsPositiveSpell(spellProto->Id))
+ {
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+ // Modify by player victim resilience
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ }
+
// scripted (increase crit chance ... against ... target by x%
- if(pVictim->isFrozen()) // Shatter
+ AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ if (!((*i)->isAffectedOnSpell(spellProto)))
+ continue;
+ switch((*i)->GetModifier()->m_miscvalue)
{
- switch((*i)->GetModifier()->m_miscvalue)
+ case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
+ case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
+ case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
+ case 7917: // Glyph of Shadowburn
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ crit_chance+=(*i)->GetModifier()->m_amount;
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ crit_chance+=(*i)->GetModifier()->m_amount;
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ crit_chance+=(*i)->GetModifier()->m_amount;
+ break;
+ default:
+ break;
+ }
+ }
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_PALADIN:
+ // Sacred Shield
+ if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
- case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
- case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
- case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
- case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
- case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
+ Aura *aura = pVictim->GetDummyAura(58597);
+ if (aura && aura->GetCasterGUID() == GetGUID())
+ crit_chance+=aura->GetModifier()->m_amount;
+ break;
}
- }
+ break;
+ case SPELLFAMILY_SHAMAN:
+ // Lava Burst
+ if (spellProto->SpellFamilyFlags[1] & 0x00001000)
+ {
+ if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 10000000, 0,0, GetGUID()))
+ {
+ // Consume shock aura if not have Glyph of Flame Shock
+ if (!GetAura(55447, 0))
+ pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
+ return true;
+ }
+ break;
+ }
+ break;
+
}
}
break;
@@ -9060,7 +8378,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
if (pVictim)
{
crit_chance = GetUnitCriticalChance(attackType, pVictim);
- crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
@@ -9079,7 +8396,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
return false;
}
-uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
@@ -9111,15 +8428,49 @@ uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Uni
return damage;
}
-uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
+uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+
+ if(pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if(crit_bonus > 0)
+ damage += crit_bonus;
+
+ damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
+
+ return damage;
+}
+
+uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
+{
+ // No heal amount for this class spells
+ if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ return healamount;
+
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
- return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
-
- // Healing Done
+ return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
+ // TODO: to be deleted
// These Spells are doing fixed amount of healing (TODO found less hack-like check)
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
@@ -9128,86 +8479,91 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
spellProto->Id == 34299)
return healamount;
- int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- uint32 CastingTime = GetSpellCastTime(spellProto);
+ // Healing Done
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
- // Healing Taken
- AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Healing done percent
+ AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
+ for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
+ DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
- // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetModifier()->m_miscvalue)
{
- if((*i)->GetSpellProto()->SpellVisual == 9180)
+ case 4415: // Increased Rejuvenation Healing
+ case 4953:
+ case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
+ DoneTotal+=(*i)->GetModifier()->m_amount;
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
+ break;
+ case 7798: // Glyph of Regrowth
{
- // Flash of Light
- if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- // Holy Light
- else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ break;
}
- }
- }
-
- float ActualBenefit = 0.0f;
-
- if (AdvertisedBenefit != 0)
- {
- // Healing over Time spells
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- if(DotDuration > 0)
+ case 8477: // Nourish Heal Boost
{
- // 200% limit
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
+ int32 stepPercent = (*i)->GetModifier()->m_amount;
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
+ if (itr->second->GetCasterGUID()!=GetGUID())
+ continue;
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
+ !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
}
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- AdvertisedBenefit /= DotTicks;
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
+ break;
}
- }
-
- // distribute healing to all effects, reduce AoE damage
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 0% bonus for damage and healing spells for leech spells from healing bonus
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ case 7871: // Glyph of Lesser Healing Wave
{
- CastingTime = 0;
+ if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
+ default:
+ break;
}
+ }
- // Exception
+ /*// Exception
switch (spellProto->SpellFamilyName)
{
- case SPELLFAMILY_SHAMAN:
+ case SPELLFAMILY_GENERIC:
// Healing stream from totem (add 6% per tick from hill bonus owner)
- if (spellProto->SpellFamilyFlags & 0x000000002000LL)
+ // Possibly need do it on apply dummy aura
+ if (spellProto->Id == 52042)
CastingTime = 210;
+ break;
+ case SPELLFAMILY_SHAMAN:
// Earth Shield 30% per charge
- else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
+ if (spellProto->SpellFamilyFlags & 0x40000000000LL)
CastingTime = 1050;
break;
case SPELLFAMILY_DRUID:
@@ -9251,64 +8607,136 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
case SPELLFAMILY_HUNTER:
CastingTime = 0;
break;
- }
-
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f;
+ }*/
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // Check for table values
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ float coeff;
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ if (IsChanneledSpell(spellProto))
+ ModSpellCastTime(spellProto, CastingTime);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ //apply casting time mods for channeled spells
+ if (IsChanneledSpell(spellProto))
+ ModSpellCastTime(spellProto, DotDuration);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks*int32(stack);
+ TakenAdvertisedBenefit /= DotTicks*int32(stack);
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ }
- //ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
- ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
+ float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
}
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
// use float as more appropriate for negative values and percent applying
- float heal = healamount + ActualBenefit;
-
- // TODO: check for ALL/SPELLS type
- // Healing done percent
- AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
- heal *= (100.0f + (*i)->GetModifierValue()) / 100.0f;
-
+ float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
+ // Taken mods
// Healing Wave cast
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
+ if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
{
- // Search for Healing Way on Victim (stack up to 3 time)
- int32 pctMod = 0;
+ // Search for Healing Way on Victim
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
- pctMod += (*itr)->GetModifier()->m_amount;
- // Apply bonus
- if (pctMod)
- heal = heal * (100 + pctMod) / 100;
+ TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
- heal *= (100.0f + minval) / 100.0f;
+ TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
- heal *= (100.0f + maxval) / 100.0f;
+ TakenTotalMod *= (100.0f + maxval) / 100.0f;
+
+ if(damagetype==DOT)
+ {
+ // Healing over time taken percent
+ float minval_hot = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(minval_hot)
+ TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
- if (heal < 0) heal = 0;
+ float maxval_hot = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(maxval_hot)
+ TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
+ }
+
+ AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
+ for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
+ if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
+
+ heal = (heal + TakenTotal) * TakenTotalMod;
- return uint32(heal);
+ return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
@@ -9318,25 +8746,28 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
+
// Healing bonus from stats
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
// ... and attack power
AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return AdvertisedBenefit;
}
@@ -9347,11 +8778,11 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
return AdvertisedBenefit;
}
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
@@ -9368,7 +8799,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@@ -9392,7 +8823,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
- if(itr->type == spellInfo->Mechanic)
+ if(itr->type & (1<<spellInfo->Mechanic))
{
return true;
}
@@ -9410,18 +8841,39 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
+ if (!spellInfo)
+ return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
+ uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
if(itr->type == effect)
return true;
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type == mechanic)
- return true;
+ if(uint32 mechanic = spellInfo->EffectMechanic[index])
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
+ return true;
+ }
+
+ if(uint32 aura = spellInfo->EffectApplyAuraName[index])
+ {
+ SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
+ for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
+ if(itr->type == aura)
+ return true;
+ // Check for immune to application of harmful magical effects
+ AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
+ for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
+ if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
+ ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
+ !IsPositiveEffect(spellInfo->Id, index)) // Harmful
+ return true;
+ }
return false;
}
@@ -9459,7 +8911,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneFlatBenefit += (*i)->GetModifierValue();
+ DoneFlatBenefit += (*i)->GetModifier()->m_amount;
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
@@ -9474,7 +8926,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ APbonus += (*i)->GetModifier()->m_amount;
}
else
{
@@ -9484,7 +8936,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ APbonus += (*i)->GetModifier()->m_amount;
}
if (APbonus!=0) // Can be negative
@@ -9509,7 +8961,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetModifierValue();
+ TakenFlatBenefit += (*i)->GetModifier()->m_amount;
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
@@ -9517,8 +8969,8 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
- float DoneTotalMod = 1;
- float TakenTotalMod = 1;
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
@@ -9527,13 +8979,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
@@ -9558,7 +9010,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if(spellProto==NULL)
break;
// Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
- if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
+ if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0))
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
}
@@ -9591,13 +9043,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
{
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
else
{
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -9720,7 +9172,7 @@ void Unit::Unmount()
if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
{
Pet* NewPet = new Pet;
- if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
+ if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
@@ -9752,7 +9204,7 @@ void Unit::SetInCombatWith(Unit* enemy)
void Unit::CombatStart(Unit* target)
{
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
- target->SetStandState(PLAYER_STATE_NONE);
+ target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
@@ -10036,7 +9488,7 @@ void Unit::DestroyForNearbyPlayers()
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
+ Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
@@ -10160,38 +9612,37 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
propagateSpeedChange();
- // Send speed change packet only for player
- if (GetTypeId()!=TYPEID_PLAYER)
- return;
-
WorldPacket data;
if(!forced)
{
switch(mtype)
{
case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
@@ -10199,22 +9650,26 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
}
data.append(GetPackGUID());
- data << uint32(0); //movement flags
- data << uint8(0); //unk
+ data << uint32(0); // movement flags
+ data << uint16(0); // unk flags
data << uint32(getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
- data << uint32(0); //flag unk
+ data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
{
- // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
- // and do it only for real sent packets and use run for run/mounted as client expected
- ++((Player*)this)->m_forced_speed_changes[mtype];
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
+ // and do it only for real sent packets and use run for run/mounted as client expected
+ ++((Player*)this)->m_forced_speed_changes[mtype];
+ }
+
switch(mtype)
{
case MOVE_WALK:
@@ -10241,6 +9696,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
+ break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
@@ -10326,6 +9784,10 @@ bool Unit::CanHaveThreatList() const
if( ((Creature*)this)->isTotem() )
return false;
+ // vehicles can not have threat list
+ if( ((Creature*)this)->isVehicle() )
+ return false;
+
// pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false;
@@ -10430,18 +9892,44 @@ Unit* Creature::SelectVictim()
//or who does not have threat (totem/pet/critter)
//otherwise enterevademode every update
- Unit* target = NULL;
- if(!m_ThreatManager.isThreatListEmpty())
+
+ Unit* target = NULL;
+ // First checking if we have some taunt on us
+ const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
+ if ( !tauntAuras.empty() )
{
- if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
+ Unit* caster;
+
+ // The last taunt aura caster is alive an we are happy to attack him
+ if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
+ return getVictim();
+ else if (tauntAuras.size() > 1)
{
- target = m_ThreatManager.getHostilTarget();
+ // We do not have last taunt aura caster but we have more taunt auras,
+ // so find first available target
+
+ // Auras are pushed_back, last caster will be on the end
+ AuraList::const_iterator aura = --tauntAuras.end();
+ do
+ {
+ --aura;
+ if ( (caster = (*aura)->GetCaster()) &&
+ caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
+ {
+ target = caster;
+ break;
+ }
+ }while (aura != tauntAuras.begin());
}
else
target = getVictim();
}
+ if ( !target && !m_ThreatManager.isThreatListEmpty() )
+ // No taunt aura or taunt aura caster is dead standart target selection
+ target = m_ThreatManager.getHostilTarget();
+
if(target)
{
if(!hasUnitState(UNIT_STAT_STUNNED))
@@ -10513,8 +10001,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
- // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
- int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
+ // range can have possitive and negative values, so order its for irand
+ int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
+ ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
+ : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
+
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
@@ -10547,7 +10038,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
return value;
}
-int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
+int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -10563,14 +10054,24 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
else
duration = minduration;
- if (duration > 0)
+ return duration;
+}
+
+int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration)
+{
+ //don't mod permament auras duration
+ if (duration<0)
+ return duration;
+
+ //cut duration only of negative effects
+ if (!IsPositiveEffect(spellProto->Id, effect_index) )
{
int32 mechanic = GetEffectMechanic(spellProto, effect_index);
+
// Find total mod value (negative bonus)
int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
// Find max mod (negative bonus)
int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
-
int32 durationMod = 0;
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
@@ -10579,12 +10080,41 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
durationMod = durationMod_always;
if (durationMod != 0)
- duration = int32(int64(duration) * (100+durationMod) /100);
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
- if (duration < 0) duration = 0;
+ // there are only negative mods currently
+ durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
+ durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
+
+ durationMod=0;
+ if (durationMod_always > durationMod_not_stack)
+ durationMod += durationMod_not_stack;
+ else
+ durationMod += durationMod_always;
+
+ if (durationMod != 0)
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
+ //else positive mods here, there are no currently
+ //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
+ return duration>0 ? duration : 0;
+}
- return duration;
+void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime)
+{
+ if (!spellProto || castTime<0)
+ return;
+ //called from caster
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime);
+
+ if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
+ castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
@@ -10618,21 +10148,15 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
- bool IsExist = false;
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
-
- IsExist = true;
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
-
- break;
+ return;
}
-
- if(!IsExist)
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+ m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
@@ -10681,17 +10205,50 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
if(i->DRGroup != group)
continue;
- i->hitTime = getMSTime();
-
if(apply)
i->stack += 1;
else if(i->stack)
+ {
i->stack -= 1;
-
+ // Remember time after last aura from group removed
+ if (i->stack == 0)
+ i->hitTime = getMSTime();
+ }
break;
}
}
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
+ return rangeEntry->maxRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->maxRangeHostile;
+ return rangeEntry->maxRangeFriend;
+};
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
+ return rangeEntry->minRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->minRangeHostile;
+ return rangeEntry->minRangeFriend;
+};
+uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+{
+ if (!radiusEntry)
+ return 0;
+ if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
+ return radiusEntry->radiusFriend;
+ if (IsHostileTo(target))
+ return radiusEntry->radiusHostile;
+ return radiusEntry->radiusFriend;
+};
+
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
@@ -10769,7 +10326,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
+ case UNIT_MOD_HAPPINESS:
+ case UNIT_MOD_RUNE:
+ case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
@@ -10882,32 +10441,36 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
- Powers power = POWER_MANA;
-
switch(unitMod)
{
- case UNIT_MOD_MANA: power = POWER_MANA; break;
- case UNIT_MOD_RAGE: power = POWER_RAGE; break;
- case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
- case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
- case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
-
- default:
- break;
+ case UNIT_MOD_MANA: return POWER_MANA;
+ case UNIT_MOD_RAGE: return POWER_RAGE;
+ case UNIT_MOD_FOCUS: return POWER_FOCUS;
+ case UNIT_MOD_ENERGY: return POWER_ENERGY;
+ case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
+ case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
}
- return power;
+ return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
- UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- float val = GetTotalAuraModValue(unitMod);
- if(val < 0.0f)
- val = 0.0f;
-
- return val;
+ if (attType == RANGED_ATTACK)
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
+ }
+ else
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
+ }
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
@@ -10995,6 +10558,12 @@ void Unit::SetPower(Powers power, uint32 val)
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+ WorldPacket data(SMSG_POWER_UPDATE);
+ data.append(GetPackGUID());
+ data << uint8(power);
+ data << uint32(val);
+ SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
@@ -11108,6 +10677,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ case POWER_RUNIC_POWER: return 1000;
}
return 0;
@@ -11195,7 +10765,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack)
for(uint32 x = 0; x < 10; ++x)
{
- PetActionBar[x].Type = ACT_CAST;
+ PetActionBar[x].Type = ACT_PASSIVE;
PetActionBar[x].SpellOrAction = 0;
}
if (withAttack)
@@ -11211,13 +10781,20 @@ void CharmInfo::InitPossessCreateSpells()
InitEmptyActionBar();
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ /*for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
uint32 spellid = ((Creature*)m_unit)->m_spells[i];
if(IsPassiveSpell(spellid))
m_unit->CastSpell(m_unit, spellid, true);
else
AddSpellToAB(0, spellid, ACT_CAST);
+ }*/
+ for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ {
+ if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
+ m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
+ else
+ AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
}
}
}
@@ -11261,7 +10838,7 @@ void CharmInfo::InitCharmCreateSpells()
if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
newstate = ACT_DISABLED;
else
- newstate = ACT_CAST;
+ newstate = ACT_PASSIVE;
AddSpellToAB(0, spellId, newstate);
}
@@ -11272,7 +10849,7 @@ bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
{
for(uint8 i = 0; i < 10; i++)
{
- if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
+ if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
{
PetActionBar[i].SpellOrAction = newid;
if(!oldid)
@@ -11314,188 +10891,9 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
bool Unit::isFrozen() const
{
- AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
- for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
- if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
- return true;
- return false;
+ return HasAuraState(AURA_STATE_FROZEN);
}
-/*
-struct ProcTriggeredData
-{
- ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
- : triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
- cooldown(_cooldown)
- {}
-
- Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
- Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
- uint32 cooldown; // possible hidden cooldown
-};
-
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
-
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
-{
- for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
- {
- // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
- ProcTriggeredList procTriggered;
-
- AuraList const& auras = GetAurasByType(*aur);
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
-
- Aura* i_aura = *i;
-
- uint32 cooldown; // returned at next line
- if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
- }
-
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auras in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- {
- sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
- sLog.outError("It can be deleted one from early processed auras:");
- for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
- sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
- sLog.outError(" <end of list>");
- continue;
- }
- }
-
- /// this is aura triggering code call
- Aura* triggeredByAura = i->triggeredByAura;
-
- /// save charges existence before processing to prevent crash at access to deleted triggered aura after
- /// used in speedup code check before check aura existance.
- bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
-
- /// success in event proccesing
- /// used in speedup code check before check aura existance.
- bool casted = false;
-
- /// process triggered code
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
- sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
- triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
- casted = true;
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- uint32 effect = triggeredByAura->GetEffIndex();
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- casted = HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- {
- // nothing do, just charges counter
- // but count only in case appropriate school damage
- casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
- break;
- }
- default:
- {
- // nothing do, just charges counter
- casted = true;
- break;
- }
- }
-
- /// Update charge (aura can be removed by triggers)
- if(casted && triggeredByAuraWithCharges)
- {
- /// need re-found aura (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == triggeredByAura) // pointer still valid
- {
- if(triggeredByAura->m_procCharges > 0)
- triggeredByAura->m_procCharges -= 1;
-
- triggeredByAura->UpdateAuraCharges();
- break;
- }
- }
- }
- }
-
- /// Safely remove auras with zero charges
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
- if((*i)->m_procCharges == 0)
- {
- RemoveAurasDueToSpell((*i)->GetId());
- next = auras.begin();
- }
- }
- }
-}
-*/
struct ProcTriggeredData
{
ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
@@ -11514,9 +10912,7 @@ typedef std::list< uint32> RemoveSpellList;
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
-static bool isTriggerAura[TOTAL_AURAS];
-static bool isNonTriggerAura[TOTAL_AURAS];
-void InitTriggerAuraData()
+bool InitTriggerAuraData()
{
for (int i=0;i<TOTAL_AURAS;i++)
{
@@ -11535,7 +10931,7 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
- isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
+ isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
@@ -11550,9 +10946,13 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
- isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
+ isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
+
+ return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
@@ -11593,18 +10993,8 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
-static int deep = 0;
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
{
- deep ++;
- if (deep > 5)
- {
- sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
- if (procSpell)
- sLog.outError(" Spell %u", procSpell->Id);
- deep--;
- return;
- }
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{
@@ -11615,7 +11005,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
+ ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
@@ -11667,17 +11057,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
- // Enable AURA_STATE_CRIT on crit
- if (procExtra & PROC_EX_CRITICAL_HIT)
- {
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
- }
}
}
}
@@ -11688,11 +11067,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
SpellProcEventEntry const* spellProcEvent = NULL;
- if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
+ if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
continue;
procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
}
+
+ // Nothing found
+ if (procTriggered.empty())
+ return;
+
// Handle effects proceed this time
for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
@@ -11727,7 +11111,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
Modifier *auraModifier = triggeredByAura->GetModifier();
SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
uint32 effIndex = triggeredByAura->GetEffIndex();
- bool useCharges = triggeredByAura->m_procCharges > 0;
+ bool useCharges = triggeredByAura->GetAuraCharges() > 0;
// For players set spell cooldown if need
uint32 cooldown = 0;
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
@@ -11771,7 +11155,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
+ if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
continue;
break;
}
@@ -11783,23 +11167,15 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
HandleMeandingAuraProc(triggeredByAura);
break;
}
- case SPELL_AURA_MOD_STUN:
- // Remove by default, but if charge exist drop it
- if (triggeredByAura->m_procCharges == 0)
- removedSpells.push_back(triggeredByAura->GetId());
- break;
- case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- // Hunter's Mark (1-4 Rangs)
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL))
- {
- uint32 basevalue = triggeredByAura->GetBasePoints();
- auraModifier->m_amount += basevalue/10;
- if (auraModifier->m_amount > basevalue*4)
- auraModifier->m_amount = basevalue*4;
- }
+ case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+
+ if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
break;
- case SPELL_AURA_MOD_CASTING_SPEED:
+ }
+ case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
continue;
@@ -11827,6 +11203,11 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
continue;
break;
+ case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
+ // Compare casters
+ if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
+ continue;
+ break;
default:
// nothing do, just charges counter
break;
@@ -11839,18 +11220,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
{
- if(itr->second == i->triggeredByAura)
+ // If last charge dropped add spell to remove list
+ if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
{
- triggeredByAura->m_procCharges -=1;
- triggeredByAura->UpdateAuraCharges();
- if (triggeredByAura->m_procCharges <= 0)
- removedSpells.push_back(triggeredByAura->GetId());
+ removedSpells.push_back(triggeredByAura->GetId());
break;
}
}
}
}
- if (removedSpells.size())
+ if (!removedSpells.empty())
{
// Sort spells and remove dublicates
removedSpells.sort();
@@ -11859,7 +11238,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
RemoveAurasDueToSpell(*i);
}
- deep--;
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
@@ -11888,8 +11266,11 @@ void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
+ data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
+ // uint32 for some reason
+ // uint32 for some reason
((Player*)owner)->GetSession()->SendPacket(&data);
}
@@ -12049,15 +11430,16 @@ void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
bool Unit::IsSitState() const
{
uint8 s = getStandState();
- return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
- s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
- s == PLAYER_STATE_SIT;
+ return
+ s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
+ s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
+ s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
- return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
+ return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
@@ -12111,7 +11493,6 @@ void Unit::ClearComboPointHolders()
void Unit::ClearAllReactives()
{
-
for(int i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
@@ -12119,11 +11500,6 @@ void Unit::ClearAllReactives()
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (HasAuraState( AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
-
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
@@ -12151,14 +11527,6 @@ void Unit::UpdateReactives( uint32 p_time )
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
- case REACTIVE_CRIT:
- if (HasAuraState(AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- break;
- case REACTIVE_HUNTER_CRIT:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
- break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
@@ -12178,7 +11546,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list<Unit *> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -12211,6 +11579,16 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return *tcIter;
}
+bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
+ {
+ if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
+ return true;
+ }
+ return false;
+}
+
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
@@ -12272,6 +11650,8 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
case SPELL_AURA_PERIODIC_LEECH:
if ( GetSpellDuration(spellProto) )
overTime = GetSpellDuration(spellProto);
+ if (IsChanneledSpell(spellProto))
+ ModSpellCastTime(spellProto, overTime);
break;
default:
// -5% per additional effect
@@ -12327,13 +11707,15 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
void Unit::UpdateAuraForGroup(uint8 slot)
{
+ if(slot >= MAX_AURAS) // slot not found, return
+ return;
if(GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)this;
if(player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
- player->SetAuraUpdateMask(slot);
+ player->SetAuraUpdateMaskForRaid(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
@@ -12345,10 +11727,11 @@ void Unit::UpdateAuraForGroup(uint8 slot)
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
{
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
- pet->SetAuraUpdateMask(slot);
+ pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
+ SetAuraUpdateMask(slot);
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
@@ -12443,7 +11826,12 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
- if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ if(GetTypeId()==TYPEID_PLAYER)
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
+
+ if(!pet->InitStatsForLevel(level))
{
sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
@@ -12454,12 +11842,13 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
+ pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}
-bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
+bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
@@ -12489,7 +11878,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
- // Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
+ // In most cases req get honor or XP from kill
+ if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
+ {
+ bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
+ // Shadow Word: Death - can trigger from every kill
+ if (aura->GetId() == 32409)
+ allow = true;
+ if (!allow)
+ return false;
+ }
+ // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
// But except periodic triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
return false;
@@ -12501,13 +11900,13 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
{
Item *item = NULL;
if(attType == BASE_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
- if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
+ if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
@@ -12516,7 +11915,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
@@ -12534,7 +11933,10 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
+ {
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_CHANCE,chance);
+ }
return roll_chance_f(chance);
}
@@ -12548,19 +11950,19 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
uint64 caster_guid = triggeredByAura->GetCasterGUID();
// jumps
- int32 jumps = triggeredByAura->m_procCharges-1;
+ int32 jumps = triggeredByAura->GetAuraCharges()-1;
// current aura expire
- triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
+ triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
@@ -12574,10 +11976,7 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
- mod->effectId = effIdx;
- mod->lastAffected = NULL;
- mod->mask = spellProto->SpellFamilyFlags;
- mod->charges = 0;
+ mod->mask = spellProto->SpellFamilyFlags;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
@@ -12635,7 +12034,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
}
@@ -12767,6 +12166,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
+
+ // achievement stuff
+ if ( pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
+ }
}
void Unit::SetControlled(bool apply, UnitState state)
@@ -12836,7 +12244,7 @@ void Unit::SetStunned(bool apply)
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastStop();
// Creature specific
@@ -12854,7 +12262,7 @@ void Unit::SetStunned(bool apply)
{
if(isAlive() && getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
@@ -12989,7 +12397,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
- ((Player*)this)->SetViewport(GetGUID(), false);
+ ((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
@@ -13007,9 +12415,10 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(possess)
{
addUnitState(UNIT_STAT_POSSESSED);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
AddPlayerToVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(GetGUID(), true);
+ ((Player*)charmer)->SetClientControl(this, 1);
+ ((Player*)charmer)->SetMover(this);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// Charm demon
@@ -13058,7 +12467,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(possess)
{
clearUnitState(UNIT_STAT_POSSESSED);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
@@ -13079,7 +12488,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
else
- ((Player*)this)->SetViewport(GetGUID(), true);
+ ((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
@@ -13091,7 +12500,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(possess)
{
RemovePlayerFromVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(charmer->GetGUID(), true);
+ ((Player*)charmer)->SetClientControl(charmer, 1);
+ ((Player*)charmer)->SetMover(charmer);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// restore UNIT_FIELD_BYTES_0
@@ -13232,6 +12642,55 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
}
}
+void Unit::SendAuraUpdate(uint8 slot)
+{
+ WorldPacket data(SMSG_AURA_UPDATE);
+
+ Aura * ptr=NULL;
+ VisibleAuraMap const *visibleAuras = GetVisibleAuras();
+ AuraSlotEntry * entry=GetVisibleAura(slot);
+ if (!entry)
+ return;
+
+ //Get pointer to first aura-it doesn't matter which one we use (at least it shouldn't)
+ for (uint8 i=0 ; i<3; i++)
+ {
+ if (entry->m_slotAuras[i])
+ {
+ ptr=entry->m_slotAuras[i];
+ break;
+ }
+ }
+
+ data.append(GetPackGUID());
+ data << uint8(slot);
+ data << uint32(ptr ? ptr->GetId() : 0);
+
+ if(!ptr)
+ {
+ RemoveVisibleAura(slot);
+ SendMessageToSet(&data, true);
+ return;
+ }
+
+ data << uint8(entry->m_Flags);
+ data << uint8(entry->m_Level);
+ data << uint8(ptr->GetAuraCharges()? ptr->GetAuraCharges() : ptr->GetStackAmount());
+
+ if(!(entry->m_Flags & AFLAG_NOT_CASTER))
+ {
+ data << uint8(0); // pguid
+ }
+
+ if(entry->m_Flags & AFLAG_DURATION)
+ {
+ data << uint32(ptr->GetAuraMaxDuration());
+ data << uint32(ptr->GetAuraDuration());
+ }
+
+ SendMessageToSet(&data, true);
+}
+
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target || !target->isAlive())
@@ -13248,7 +12707,7 @@ void Unit::AddAura(uint32 spellId, Unit* target)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
- if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
+ if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
/*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
@@ -13265,3 +12724,68 @@ void Unit::AddAura(uint32 spellId, Unit* target)
}
}
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if(leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;*/
+ if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
+ HitChance = 95.0f;
+ else
+ HitChance = 76.0f;
+
+ // Hit chance depends from victim auras
+ if(attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(spellId)
+ {
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+ }
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ //miss_chance -= skillDiff * 0.04f;
+ int32 diff = -skillDiff;
+ if(pVictim->GetTypeId()==TYPEID_PLAYER)
+ miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
+ else
+ miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}
+
+void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ WorldObject::SetPhaseMask(newPhaseMask,update);
+
+ if(IsInWorld())
+ if(Pet* pet = GetPet())
+ pet->SetPhaseMask(newPhaseMask,true);
+}