diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c35dacf72db..442ef4a6cca 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2982,7 +2982,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) - ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); return SPELL_MISS_REFLECT; } } @@ -7897,7 +7897,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // try detect target manually if not set if ( target == NULL ) - target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_HEALING_SPELL)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; + target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; // default case if(!target || target!=this && !target->isAlive()) |