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-rw-r--r--src/game/Unit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7bdb3b28d27..6c75903072f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4706,13 +4706,10 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
if(!caster) // can be already located for IsSingleTargetSpell case
caster = Aur->GetCaster();
- if(caster)
+ if(caster && caster->isAlive())
{
- if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
- statue = ((Totem*)caster);
-
// stop caster chanelling state
- else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
+ if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
//prevent recurential call
&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
{
@@ -4727,6 +4724,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
}
}
+
+ if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
+ statue = ((Totem*)caster);
}
// Unsummon summon as possessed creatures on spell cancel