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-rw-r--r--src/game/Unit.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 73d726d300a..4694dd08bf0 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -605,10 +605,10 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
- if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
+ if(area && area->IsSanctuary()) //sanctuary
{
if(absorb)
absorb += damage;
@@ -1380,7 +1380,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
Unit *pVictim = damageInfo->target;
- if(!this || !pVictim)
+ if(!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
@@ -1395,10 +1395,10 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
- if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
+ if(area && area->IsSanctuary()) // sanctuary
return;
}
@@ -1623,7 +1623,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if (damageInfo==0) return;
Unit *pVictim = damageInfo->target;
- if(!this || !pVictim)
+ if(!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
@@ -1631,10 +1631,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
- if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
+ if(area && area->IsSanctuary()) // sanctuary
return;
}