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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 16510 |
1 files changed, 0 insertions, 16510 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp deleted file mode 100644 index 720e177075f..00000000000 --- a/src/game/Unit.cpp +++ /dev/null @@ -1,16510 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "CreatureAIImpl.h" -#include "Log.h" -#include "Opcodes.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Unit.h" -#include "QuestDef.h" -#include "Player.h" -#include "Creature.h" -#include "Spell.h" -#include "Group.h" -#include "SpellAuras.h" -#include "SpellAuraEffects.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "CreatureAI.h" -#include "Formulas.h" -#include "Pet.h" -#include "Util.h" -#include "Totem.h" -#include "BattleGround.h" -#include "OutdoorPvP.h" -#include "InstanceSaveMgr.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" -#include "Path.h" -#include "CreatureGroups.h" -#include "PetAI.h" -#include "PassiveAI.h" -#include "Traveller.h" -#include "TemporarySummon.h" -#include "Vehicle.h" -#include "Transports.h" - -#include <math.h> - -float baseMoveSpeed[MAX_MOVE_TYPE] = -{ - 2.5f, // MOVE_WALK - 7.0f, // MOVE_RUN - 2.5f, // MOVE_RUN_BACK - 4.722222f, // MOVE_SWIM - 4.5f, // MOVE_SWIM_BACK - 3.141594f, // MOVE_TURN_RATE - 7.0f, // MOVE_FLIGHT - 4.5f, // MOVE_FLIGHT_BACK - 3.14f // MOVE_PITCH_RATE -}; -float playerBaseMoveSpeed[MAX_MOVE_TYPE] = { - 2.5f, // MOVE_WALK - 7.0f, // MOVE_RUN - 2.5f, // MOVE_RUN_BACK - 4.722222f, // MOVE_SWIM - 4.5f, // MOVE_SWIM_BACK - 3.141594f, // MOVE_TURN_RATE - 7.0f, // MOVE_FLIGHT - 4.5f, // MOVE_FLIGHT_BACK - 3.14f // MOVE_PITCH_RATE -}; - -// Used for prepare can/can`t triggr aura -static bool InitTriggerAuraData(); -// Define can trigger auras -static bool isTriggerAura[TOTAL_AURAS]; -// Define can`t trigger auras (need for disable second trigger) -static bool isNonTriggerAura[TOTAL_AURAS]; -// Prepare lists -static bool procPrepared = InitTriggerAuraData(); - -Unit::Unit() -: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this) -, IsAIEnabled(false), NeedChangeAI(false) -, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL) -, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL) -, m_movedPlayer(NULL) -{ - m_objectType |= TYPEMASK_UNIT; - m_objectTypeId = TYPEID_UNIT; - - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); - - m_attackTimer[BASE_ATTACK] = 0; - m_attackTimer[OFF_ATTACK] = 0; - m_attackTimer[RANGED_ATTACK] = 0; - m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; - m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; - m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; - - m_extraAttacks = 0; - m_canDualWield = false; - - m_state = 0; - m_form = FORM_NONE; - m_deathState = ALIVE; - - for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) - m_currentSpells[i] = NULL; - - m_addDmgOnce = 0; - - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) - m_SummonSlot[i] = 0; - - m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; - - m_auraUpdateIterator = m_ownedAuras.end(); - m_Visibility = VISIBILITY_ON; - - m_interruptMask = 0; - m_detectInvisibilityMask = 0; - m_invisibilityMask = 0; - m_transform = 0; - m_ShapeShiftFormSpellId = 0; - m_canModifyStats = false; - - for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i) - m_spellImmune[i].clear(); - for (uint8 i = 0; i < UNIT_MOD_END; ++i) - { - m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; - m_auraModifiersGroup[i][BASE_PCT] = 1.0f; - m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; - m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; - } - // implement 50% base damage from offhand - m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; - - for (uint8 i = 0; i < MAX_ATTACK; ++i) - { - m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; - m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; - } - for (uint8 i = 0; i < MAX_STATS; ++i) - m_createStats[i] = 0.0f; - - m_attacking = NULL; - m_modMeleeHitChance = 0.0f; - m_modRangedHitChance = 0.0f; - m_modSpellHitChance = 0.0f; - m_baseSpellCritChance = 5; - - m_CombatTimer = 0; - m_lastManaUse = 0; - - //m_victimThreat = 0.0f; - for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) - m_threatModifier[i] = 1.0f; - m_isSorted = true; - for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) - m_speed_rate[i] = 1.0f; - - m_charmInfo = NULL; - //m_unit_movement_flags = 0; - m_reducedThreatPercent = 0; - m_misdirectionTargetGUID = 0; - - // remove aurastates allowing special moves - for (uint8 i = 0; i < MAX_REACTIVE; ++i) - m_reactiveTimer[i] = 0; - - m_cleanupDone = false; -} - -Unit::~Unit() -{ - // set current spells as deletable - for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) - { - if (m_currentSpells[i]) - { - m_currentSpells[i]->SetReferencedFromCurrent(false); - m_currentSpells[i] = NULL; - } - } - - RemoveAllGameObjects(); - RemoveAllDynObjects(); - _DeleteRemovedAuras(); - - if (m_charmInfo) - delete m_charmInfo; - if (m_vehicleKit) - delete m_vehicleKit; - - assert(!m_attacking); - assert(m_attackers.empty()); - assert(m_sharedVision.empty()); - assert(m_Controlled.empty()); - assert(m_appliedAuras.empty()); - assert(m_ownedAuras.empty()); - assert(m_removedAuras.empty()); -} - -void Unit::Update(uint32 p_time) -{ - /*if (p_time > m_AurasCheck) - { - m_AurasCheck = 2000; - _UpdateAura(); - } else - m_AurasCheck -= p_time;*/ - - // WARNING! Order of execution here is important, do not change. - // Spells must be processed with event system BEFORE they go to _UpdateSpells. - // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. - m_Events.Update(p_time); - - if (!IsInWorld()) - return; - - _UpdateSpells(p_time); - - // If this is set during update SetCantProc(false) call is missing somewhere in the code - // Having this would prevent spells from being proced, so let's crash - assert(!m_procDeep); - - if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time)) - SendThreatListUpdate(); - - // update combat timer only for players and pets (only pets with PetAI) - if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->isPet() && IsControlledByPlayer()))) - { - // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away - // targets without stopping half way there and running off. - // These flags are reset after target dies or another command is given. - if (m_HostileRefManager.isEmpty()) - { - // m_CombatTimer set at aura start and it will be freeze until aura removing - if (m_CombatTimer <= p_time) - ClearInCombat(); - else - m_CombatTimer -= p_time; - } - } - - //not implemented before 3.0.2 - //if (!hasUnitState(UNIT_STAT_CASTING)) - { - if (uint32 base_att = getAttackTimer(BASE_ATTACK)) - setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); - if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) - setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); - if (uint32 off_att = getAttackTimer(OFF_ATTACK)) - setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); - } - - // update abilities available only for fraction of time - UpdateReactives(p_time); - - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); - ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); - - i_motionMaster.UpdateMotion(p_time); -} - -bool Unit::haveOffhandWeapon() const -{ - if (GetTypeId() == TYPEID_PLAYER) - return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK,true); - else - return m_canDualWield; -} - -void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) -{ - float x, y, z; - if (GetMotionMaster()->GetDestination(x, y, z)) - SendMonsterMoveWithSpeed(x, y, z, 0, player); -} - - -void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) -{ - if (!transitTime) - { - if (GetTypeId() == TYPEID_PLAYER) - { - Traveller<Player> traveller(*(Player*)this); - transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); - } - else - { - Traveller<Creature> traveller(*this->ToCreature()); - transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); - } - } - //float orientation = (float)atan2((double)dy, (double)dx); - SendMonsterMove(x, y, z, transitTime, player); -} - -void Unit::SendMonsterStop(bool on_death) -{ - WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size())); - data.append(GetPackGUID()); - data << uint8(0); // new in 3.1 - data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << getMSTime(); - - if (on_death == true) - { - data << uint8(0); - data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); - data << uint32(0); // Time in between points - data << uint32(1); // 1 single waypoint - data << GetPositionX() << GetPositionY() << GetPositionZ(); - } - else - data << uint8(1); - - SendMessageToSet(&data, true); - - clearUnitState(UNIT_STAT_MOVE); -} - -void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) -{ - WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size()); - data.append(GetPackGUID()); - - data << uint8(0); // new in 3.1 - data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << getMSTime(); - - data << uint8(0); - data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); - data << Time; // Time in between points - data << uint32(1); // 1 single waypoint - data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B - - if (player) - player->GetSession()->SendPacket(&data); - else - SendMessageToSet(&data, true); - - addUnitState(UNIT_STAT_MOVE); -} - -void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) -{ - WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); - data.append(GetPackGUID()); - - data << uint8(0); // new in 3.1 - data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << getMSTime(); - - data << uint8(0); - data << MoveFlags; - - if (MoveFlags & MOVEFLAG_JUMP) - { - data << time; - data << speedZ; - data << (uint32)0; // walk time after jump - } - else - data << time; - - data << uint32(1); // 1 single waypoint - data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B - - if (player) - player->GetSession()->SendPacket(&data); - else - SendMessageToSet(&data, true); -} - -/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) -{ - float moveTime = Time; - - WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size())); - data.append(GetPackGUID()); - data << uint8(0); // new in 3.1 - data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << uint32(getMSTime()); - - data << uint8(type); // unknown - switch(type) - { - case 0: // normal packet - break; - case 1: // stop packet (raw pos?) - SendMessageToSet(&data, true); - return; - case 2: // facing spot, not used currently - data << float(0); - data << float(0); - data << float(0); - break; - case 3: // not used currently - data << uint64(0); // probably target guid (facing target?) - break; - case 4: // not used currently - data << float(0); // facing angle - break; - } - - data << uint32(MovementFlags); - - //enable me if things goes wrong or looks ugly, it is however an old hack - //if (MovementFlags & MONSTER_MOVE_WALK) - //moveTime *= 1.05f; - - data << uint32(moveTime); // Time in between points - data << uint32(1); // 1 single waypoint - data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B - - if (player) - player->GetSession()->SendPacket(&data); - else - SendMessageToSet(&data, true); -}*/ - -void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) -{ - uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); - - uint32 pathSize = end - start; - - WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3)); - data.append(GetPackGUID()); - data << uint8(0); - data << GetPositionX(); - data << GetPositionY(); - data << GetPositionZ(); - data << uint32(getMSTime()); - data << uint8(0); - data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK); - data << uint32(traveltime); - data << uint32(pathSize); - data.append((char*)path.GetNodes(start), pathSize * 4 * 3); - SendMessageToSet(&data, true); -//MONSTER_MOVE_SPLINE_FLY - addUnitState(UNIT_STAT_MOVE); -} - -void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) -{ - WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size()); - data.append(GetPackGUID()); - data.append(vehicleOwner->GetPackGUID()); - data << int8(GetTransSeat()); - data << uint8(0); - data << GetPositionX() - vehicleOwner->GetPositionX(); - data << GetPositionY() - vehicleOwner->GetPositionY(); - data << GetPositionZ() - vehicleOwner->GetPositionZ(); - data << uint32(getMSTime()); - data << uint8(4); - data << GetTransOffsetO(); - data << uint32(MOVEFLAG_ENTER_TRANSPORT); - data << uint32(0);// move time - data << uint32(0);//GetTransOffsetX(); - data << uint32(0);//GetTransOffsetY(); - data << uint32(0);//GetTransOffsetZ(); - SendMessageToSet(&data, true); -} - -void Unit::resetAttackTimer(WeaponAttackType type) -{ - m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); -} - -bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const -{ - if (!obj || !IsInMap(obj)) return false; - - float dx = GetPositionX() - obj->GetPositionX(); - float dy = GetPositionY() - obj->GetPositionY(); - float dz = GetPositionZ() - obj->GetPositionZ(); - float distsq = dx*dx + dy*dy + dz*dz; - - float sizefactor = GetCombatReach() + obj->GetCombatReach(); - float maxdist = dist2compare + sizefactor; - - return distsq < maxdist * maxdist; -} - -bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const -{ - if (!obj || !IsInMap(obj)) return false; - - float dx = GetPositionX() - obj->GetPositionX(); - float dy = GetPositionY() - obj->GetPositionY(); - float dz = GetPositionZ() - obj->GetPositionZ(); - float distsq = dx*dx + dy*dy + dz*dz; - - float sizefactor = GetMeleeReach() + obj->GetMeleeReach(); - float maxdist = dist + sizefactor; - - return distsq < maxdist * maxdist; -} - -void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const -{ - float combat_reach = GetCombatReach(); - if (combat_reach < 0.1) // sometimes bugged for players - { - //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); - //if (GetTypeId() == TYPEID_UNIT) - // sLog.outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry()); - combat_reach = DEFAULT_COMBAT_REACH; - } - uint32 attacker_number = getAttackers().size(); - if (attacker_number > 0) - --attacker_number; - GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() - , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0)); -} - -void Unit::UpdateInterruptMask() -{ - m_interruptMask = 0; - for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) - m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags; - - if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) - if (spell->getState() == SPELL_STATE_CASTING) - m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; -} - -bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const -{ - if (!HasAuraType(auraType)) - return false; - AuraEffectList const &auras = GetAuraEffectsByType(auraType); - for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto()) - if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags) - return true; - return false; -} - -void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) -{ - if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) - { - if (absorb) - *absorb += damage; - damage = 0; - return; - } - - //You don't lose health from damage taken from another player while in a sanctuary - //You still see it in the combat log though - if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) - { - const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if (area && area->IsSanctuary()) //sanctuary - { - if (absorb) - *absorb += damage; - damage = 0; - } - } - - uint32 originalDamage = damage; - - if (absorb && originalDamage > damage) - *absorb += (originalDamage - damage); -} - -uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) -{ - // if attacker is a player and spell is not empty/fail - if (GetTypeId() == TYPEID_PLAYER && spellProto) - { - // on divine storm dealed damage - heal - if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000) - { - Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f); - - int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40% - - if (!pRaidGrpMember) - pRaidGrpMember = this; - - CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true); - } - } - - if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled) - pVictim->ToCreature()->AI()->DamageTaken(this, damage); - - if (damagetype != NODAMAGE) - { - // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) - pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0); - } - - - // Rage from Damage made (only from direct weapon damage) - if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE) - { - uint32 weaponSpeedHitFactor; - uint32 rage_damage = damage + cleanDamage->absorbed_damage; - - switch(cleanDamage->attackType) - { - case BASE_ATTACK: - { - if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); - else - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); - - RewardRage(rage_damage, weaponSpeedHitFactor, true); - - break; - } - case OFF_ATTACK: - { - if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); - else - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); - - RewardRage(rage_damage, weaponSpeedHitFactor, true); - - break; - } - case RANGED_ATTACK: - break; - } - } - - if (!damage) - { - // Rage from absorbed damage - if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE) - pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false); - - return 0; - } - - // no xp,health if type 8 /critters/ - if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) - { - // allow loot only if has loot_id in creature_template - if (damage >= pVictim->GetHealth()) - { - pVictim->setDeathState(JUST_DIED); - - CreatureInfo const* cInfo = pVictim->ToCreature()->GetCreatureInfo(); - if (cInfo && cInfo->lootid) - pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - - // some critters required for quests (need normal entry instead possible heroic in any cases) - if (GetTypeId() == TYPEID_PLAYER) - if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry())) - this->ToPlayer()->KilledMonster(normalInfo,pVictim->GetGUID()); - } - else - pVictim->ModifyHealth(- (int32)damage); - - return damage; - } - - DEBUG_LOG("DealDamageStart"); - - uint32 health = pVictim->GetHealth(); - sLog.outDetail("deal dmg:%d to health:%d ",damage,health); - - // duel ends when player has 1 or less hp - bool duel_hasEnded = false; - if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1)) - { - // prevent kill only if killed in duel and killed by opponent or opponent controlled creature - if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID()) - damage = health-1; - - duel_hasEnded = true; - } - - if (GetTypeId() == TYPEID_PLAYER && this != pVictim) - { - Player *killer = this->ToPlayer(); - - // in bg, count dmg if victim is also a player - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - if (BattleGround *bg = killer->GetBattleGround()) - { - // FIXME: kept by compatibility. don't know in BG if the restriction apply. - bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); - } - } - - killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim); - killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); - } - - if (pVictim->GetTypeId() == TYPEID_PLAYER) - pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); - else if (!pVictim->IsControlledByPlayer()) - { - //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) - if (!pVictim->ToCreature()->hasLootRecipient()) - pVictim->ToCreature()->SetLootRecipient(this); - - if (IsControlledByPlayer()) - pVictim->ToCreature()->LowerPlayerDamageReq(health < damage ? health : damage); - } - - if (health <= damage) - { - DEBUG_LOG("DealDamage: victim just died"); - - if (pVictim->GetTypeId() == TYPEID_PLAYER) - pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); - - Kill(pVictim, durabilityLoss); - - //Hook for OnPVPKill Event - if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER) - { - Player *killer = this->ToPlayer(); - Player *killed = pVictim->ToPlayer(); - killer->GetSession()->HandleOnPVPKill(killed); - } - if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER) - { - Player *killer = this->ToPlayer(); - Creature *pCreature = (pVictim->ToCreature()); - killer->GetSession()->HandleOnCreatureKill(pCreature); - } - } - else // if (health <= damage) - { - DEBUG_LOG("DealDamageAlive"); - - if (pVictim->GetTypeId() == TYPEID_PLAYER) - pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); - - pVictim->ModifyHealth(- (int32)damage); - - if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE) - { - //TODO: This is from procflag, I do not know which spell needs this - //Maim? - //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE)) - pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0); - } - if (pVictim->GetTypeId() != TYPEID_PLAYER) - { - if (spellProto && IsDamageToThreatSpell(spellProto)) - pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); - else - pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); - } - else // victim is a player - { - // random durability for items (HIT TAKEN) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) - { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); - pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot); - } - } - - // Rage from damage received - if (this != pVictim && pVictim->getPowerType() == POWER_RAGE) - { - uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); - pVictim->RewardRage(rage_damage, 0, false); - } - - if (GetTypeId() == TYPEID_PLAYER) - { - // random durability for items (HIT DONE) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) - { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); - this->ToPlayer()->DurabilityPointLossForEquipSlot(slot); - } - } - - if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) - { - if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back - { - if (damagetype != DOT) - { - if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL]) - { - if (spell->getState() == SPELL_STATE_PREPARING) - { - uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; - if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG) - pVictim->InterruptNonMeleeSpells(false); - else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) - spell->Delayed(); - } - } - } - - if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) - { - if (spell->getState() == SPELL_STATE_CASTING) - { - uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; - if (channelInterruptFlags & CHANNEL_FLAG_DELAY) - spell->DelayedChannel(); - } - } - } - } - - // last damage from duel opponent - if (duel_hasEnded) - { - assert(pVictim->GetTypeId() == TYPEID_PLAYER); - Player *he = (Player*)pVictim; - - assert(he->duel); - - he->SetHealth(1); - - he->duel->opponent->CombatStopWithPets(true); - he->CombatStopWithPets(true); - - he->CastSpell(he, 7267, true); // beg - he->DuelComplete(DUEL_WON); - } - } - - DEBUG_LOG("DealDamageEnd returned %d damage", damage); - - return damage; -} - -void Unit::CastStop(uint32 except_spellid) -{ - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid) - InterruptSpell(CurrentSpellTypes(i),false); -} - -void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if (!spellInfo) - { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); -} - -void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) -{ - if (!spellInfo) - { - sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (!originalCaster && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem() && IsControlledByPlayer()) - if (Unit * owner = GetOwner()) - originalCaster=owner->GetGUID(); - - SpellCastTargets targets; - targets.setUnitTarget(Victim); - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); - - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) -{ - CustomSpellValues values; - if (bp0) - values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0); - if (bp1) - values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1); - if (bp2) - values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); -} - -void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) -{ - CustomSpellValues values; - values.AddSpellMod(mod, value); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); -} - -void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - SpellCastTargets targets; - targets.setUnitTarget(Victim); - - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); - - if (castItem) - { - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - spell->m_CastItem = castItem; - } - - for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) - spell->SetSpellValue(itr->first, itr->second); - - spell->prepare(&targets, triggeredByAura); -} - -// used for scripting -void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if (!spellInfo) - { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); - - SpellCastTargets targets; - targets.setDst(x, y, z, GetOrientation()); - if (OriginalVictim) - targets.setUnitTarget(OriginalVictim); - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -// used for scripting -void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) -{ - if (!go) - return; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if (!spellInfo) - { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))) - { - sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); - - SpellCastTargets targets; - targets.setGOTarget(go); - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -// Obsolete func need remove, here only for comotability vs another patches -uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); - SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); - damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); - CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); - DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); - SendSpellNonMeleeDamageLog(&damageInfo); - DealSpellDamage(&damageInfo, true); - return damageInfo.damage; -} - -void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit) -{ - if (damage < 0) - return; - - if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE) - { - damageInfo->damage = damage; - return; - } - - Unit *pVictim = damageInfo->target; - if (!pVictim || !pVictim->isAlive()) - return; - - SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); - uint32 crTypeMask = pVictim->GetCreatureTypeMask(); - - if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) - damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); - - bool blocked = false; - // Per-school calc - switch (spellInfo->DmgClass) - { - // Melee and Ranged Spells - case SPELL_DAMAGE_CLASS_RANGED: - case SPELL_DAMAGE_CLASS_MELEE: - { - // Physical Damage - if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) - { - // Get blocked status - blocked = isSpellBlocked(pVictim, spellInfo, attackType); - } - - if (crit) - { - damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT; - - // Calculate crit bonus - uint32 crit_bonus = damage; - // Apply crit_damage bonus for melee spells - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); - damage += crit_bonus; - - // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE - int32 critPctDamageMod = 0; - if (attackType == RANGED_ATTACK) - critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); - else - { - critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); - critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); - } - // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS - critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); - - if (critPctDamageMod != 0) - damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); - } - - // Spell weapon based damage CAN BE crit & blocked at same time - if (blocked) - { - damageInfo->blocked = uint32(pVictim->GetShieldBlockValue()); - //double blocked amount if block is critical - if (pVictim->isBlockCritical()) - damageInfo->blocked+=damageInfo->blocked; - if (damage < damageInfo->blocked) - damageInfo->blocked = damage; - damage -= damageInfo->blocked; - } - - // Reduce damage from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - { - if (crit) - { - if (attackType != RANGED_ATTACK) - damage -= modOwner->GetMeleeCritDamageReduction(damage); - else - damage -= modOwner->GetRangedCritDamageReduction(damage); - } - if (attackType != RANGED_ATTACK) - damage -= modOwner->GetMeleeDamageReduction(damage); - else - damage -= modOwner->GetRangedDamageReduction(damage); - } - } - break; - // Magical Attacks - case SPELL_DAMAGE_CLASS_NONE: - case SPELL_DAMAGE_CLASS_MAGIC: - { - // If crit add critical bonus - if (crit) - { - damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT; - damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); - } - - // Reduce damage from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - { - if (crit) - damage -= modOwner->GetSpellCritDamageReduction(damage); - damage -= modOwner->GetSpellDamageReduction(damage); - } - } - break; - } - - // Calculate absorb resist - if (damage > 0) - { - switch (spellInfo->SpellIconID) - { - // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects." - case 3178: - break; - default: - CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo); - damage -= damageInfo->absorb + damageInfo->resist; - break; - } - } - else - damage = 0; - damageInfo->damage = damage; -} - -void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) -{ - if (damageInfo == 0) - return; - - Unit *pVictim = damageInfo->target; - - if (!pVictim) - return; - - if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) - return; - - SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); - if (spellProto == NULL) - { - sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); - return; - } - - //You don't lose health from damage taken from another player while in a sanctuary - //You still see it in the combat log though - if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) - { - const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if (area && area->IsSanctuary()) // sanctuary - return; - } - - // Call default DealDamage - CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss); -} - -//TODO for melee need create structure as in -void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType) -{ - damageInfo->attacker = this; - damageInfo->target = pVictim; - damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask(); - damageInfo->attackType = attackType; - damageInfo->damage = 0; - damageInfo->cleanDamage = 0; - damageInfo->absorb = 0; - damageInfo->resist = 0; - damageInfo->blocked_amount = 0; - - damageInfo->TargetState = 0; - damageInfo->HitInfo = 0; - damageInfo->procAttacker = PROC_FLAG_NONE; - damageInfo->procVictim = PROC_FLAG_NONE; - damageInfo->procEx = PROC_EX_NONE; - damageInfo->hitOutCome = MELEE_HIT_EVADE; - - if (!pVictim) - return; - if (!isAlive() || !pVictim->isAlive()) - return; - - // Select HitInfo/procAttacker/procVictim flag based on attack type - switch (attackType) - { - case BASE_ATTACK: - damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT; - damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT; - damageInfo->HitInfo = HITINFO_NORMALSWING2; - break; - case OFF_ATTACK: - damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; - damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used - damageInfo->HitInfo = HITINFO_LEFTSWING; - break; - default: - return; - } - - // Physical Immune check - if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask))) - { - damageInfo->HitInfo |= HITINFO_NORMALSWING; - damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; - - damageInfo->procEx |= PROC_EX_IMMUNE; - damageInfo->damage = 0; - damageInfo->cleanDamage = 0; - return; - } - damage += CalculateDamage(damageInfo->attackType, false, true); - // Add melee damage bonus - MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); - - // Calculate armor reduction - if (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) - { - damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); - damageInfo->cleanDamage += damage - damageInfo->damage; - } - else - damageInfo->damage = damage; - - damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); - - switch (damageInfo->hitOutCome) - { - case MELEE_HIT_EVADE: - { - damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND; - damageInfo->TargetState = VICTIMSTATE_EVADES; - - damageInfo->procEx|=PROC_EX_EVADE; - damageInfo->damage = 0; - damageInfo->cleanDamage = 0; - return; - } - case MELEE_HIT_MISS: - { - damageInfo->HitInfo |= HITINFO_MISS; - damageInfo->TargetState = VICTIMSTATE_NORMAL; - - damageInfo->procEx |= PROC_EX_MISS; - damageInfo->damage = 0; - damageInfo->cleanDamage = 0; - break; - } - case MELEE_HIT_NORMAL: - damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx|=PROC_EX_NORMAL_HIT; - break; - case MELEE_HIT_CRIT: - { - damageInfo->HitInfo |= HITINFO_CRITICALHIT; - damageInfo->TargetState = VICTIMSTATE_NORMAL; - - damageInfo->procEx |= PROC_EX_CRITICAL_HIT; - // Crit bonus calc - damageInfo->damage += damageInfo->damage; - int32 mod = 0; - // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE - if (damageInfo->attackType == RANGED_ATTACK) - mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); - else - { - mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); - mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); - } - - uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask(); - - // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS - mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); - if (mod != 0) - damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); - - // Reduce damage from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - { - uint32 resilienceReduction; - if (attackType != RANGED_ATTACK) - resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage); - else - resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage); - - damageInfo->damage -= resilienceReduction; - damageInfo->cleanDamage += resilienceReduction; - } - break; - } - case MELEE_HIT_PARRY: - damageInfo->TargetState = VICTIMSTATE_PARRY; - damageInfo->procEx |= PROC_EX_PARRY; - damageInfo->cleanDamage += damageInfo->damage; - damageInfo->damage = 0; - break; - - case MELEE_HIT_DODGE: - damageInfo->TargetState = VICTIMSTATE_DODGE; - damageInfo->procEx |= PROC_EX_DODGE; - damageInfo->cleanDamage += damageInfo->damage; - damageInfo->damage = 0; - break; - case MELEE_HIT_BLOCK: - { - damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->HitInfo |= HITINFO_BLOCK; - damageInfo->procEx |= PROC_EX_BLOCK; - damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); - //double blocked amount if block is critical - if (damageInfo->target->isBlockCritical()) - damageInfo->blocked_amount+=damageInfo->blocked_amount; - if (damageInfo->blocked_amount >= damageInfo->damage) - { - damageInfo->TargetState = VICTIMSTATE_BLOCKS; - damageInfo->blocked_amount = damageInfo->damage; - damageInfo->procEx |= PROC_EX_FULL_BLOCK; - } - else - damageInfo->procEx |= PROC_EX_NORMAL_HIT; - damageInfo->damage -= damageInfo->blocked_amount; - damageInfo->cleanDamage += damageInfo->blocked_amount; - break; - } - case MELEE_HIT_GLANCING: - { - damageInfo->HitInfo |= HITINFO_GLANCING; - damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx |= PROC_EX_NORMAL_HIT; - int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); - if (leveldif > 3) leveldif = 3; - float reducePercent = 1 - leveldif * 0.1f; - damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage); - damageInfo->damage = uint32(reducePercent * damageInfo->damage); - break; - } - case MELEE_HIT_CRUSHING: - { - damageInfo->HitInfo |= HITINFO_CRUSHING; - damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx |= PROC_EX_NORMAL_HIT; - // 150% normal damage - damageInfo->damage += (damageInfo->damage / 2); - break; - } - default: - break; - } - - // Reduce damage from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - { - uint32 resilienceReduction; - if (attackType != RANGED_ATTACK) - resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage); - else - resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage); - - damageInfo->damage -= resilienceReduction; - damageInfo->cleanDamage += resilienceReduction; - } - - // Calculate absorb resist - if (int32(damageInfo->damage) > 0) - { - damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; - // Calculate absorb & resists - CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist); - damageInfo->damage -= damageInfo->absorb + damageInfo->resist; - if (damageInfo->absorb) - { - damageInfo->HitInfo |= HITINFO_ABSORB; - damageInfo->procEx |= PROC_EX_ABSORB; - } - if (damageInfo->resist) - damageInfo->HitInfo |= HITINFO_RESIST; - } - else // Impossible get negative result but.... - damageInfo->damage = 0; -} - -void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) -{ - if (!damageInfo) - return; - Unit *pVictim = damageInfo->target; - - if (!pVictim) - return; - - if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) - return; - - //You don't lose health from damage taken from another player while in a sanctuary - //You still see it in the combat log though - if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) - { - const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if (area && area->IsSanctuary()) // sanctuary - return; - } - - // Hmmmm dont like this emotes client must by self do all animations - if (damageInfo->HitInfo&HITINFO_CRITICALHIT) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); - if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); - - if (damageInfo->TargetState == VICTIMSTATE_PARRY) - { - // Get attack timers - float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); - float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); - // Reduce attack time - if (pVictim->haveOffhandWeapon() && offtime < basetime) - { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f; - float percent60 = 3.0f * percent20; - if (offtime > percent20 && offtime <= percent60) - pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); - else if (offtime > percent60) - { - offtime -= 2.0f * percent20; - pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); - } - } - else - { - float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; - float percent60 = 3.0f * percent20; - if (basetime > percent20 && basetime <= percent60) - pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); - else if (basetime > percent60) - { - basetime -= 2.0f * percent20; - pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); - } - } - } - - // Call default DealDamage - CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome); - DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss); - - // If this is a creature and it attacks from behind it has a probability to daze it's victim - if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) && - GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this) - && (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss())) - { - // -probability is between 0% and 40% - // 20% base chance - float Probability = 20.0f; - - //there is a newbie protection, at level 10 just 7% base chance; assuming linear function - if (pVictim->getLevel() < 30) - Probability = 0.65f*pVictim->getLevel()+0.5f; - - uint32 VictimDefense=pVictim->GetDefenseSkillValue(); - uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); - - Probability *= AttackerMeleeSkill/(float)VictimDefense; - - if (Probability > 40.0f) - Probability = 40.0f; - - if (roll_chance_f(Probability)) - CastSpell(pVictim, 1604, true); - } - - if (GetTypeId() == TYPEID_PLAYER) - ToPlayer()->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx); - - // Do effect if any damage done to target - if (damageInfo->damage) - { - // victim's damage shield - std::set<AuraEffect*> alreadyDone; - uint32 removedAuras = pVictim->m_removedAurasCount; - AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD); - for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) - { - ++next; - if (alreadyDone.find(*i) == alreadyDone.end()) - { - alreadyDone.insert(*i); - uint32 damage=(*i)->GetAmount(); - SpellEntry const *i_spellProto = (*i)->GetSpellProto(); - //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist? - //uint32 absorb; - //uint32 resist; - //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); - //damage-=absorb + resist; - - pVictim->DealDamageMods(this,damage,NULL); - - WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); - data << uint64(pVictim->GetGUID()); - data << uint64(GetGUID()); - data << uint32(i_spellProto->Id); - data << uint32(damage); // Damage - data << uint32(0); // Overkill - data << uint32(i_spellProto->SchoolMask); - pVictim->SendMessageToSet(&data, true); - - pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true); - - if (pVictim->m_removedAurasCount > removedAuras) - { - removedAuras = pVictim->m_removedAurasCount; - next = vDamageShields.begin(); - } - } - } - } -} - -void Unit::HandleEmoteCommand(uint32 anim_id) -{ - WorldPacket data(SMSG_EMOTE, 4 + 8); - data << uint32(anim_id); - data << uint64(GetGUID()); - SendMessageToSet(&data, true); -} - -uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/) -{ - uint32 newdamage = 0; - float armor = pVictim->GetArmor(); - - // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura - armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); - - if (spellInfo) - if (Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); - - AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) - { - if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL - && (*j)->IsAffectedOnSpell(spellInfo)) - armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); - } - - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) - { - if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) - armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); - } - - if (GetTypeId() == TYPEID_PLAYER) - { - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); - for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) - { - // item neutral spell - if ((*itr)->GetSpellProto()->EquippedItemClass == -1) - { - armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); - continue; - } - - // item dependent spell - check curent weapons - for (int i = 0; i < MAX_ATTACK; ++i) - { - Item *weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i)); - - if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) - { - armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); - break; - } - } - } - } - - // Apply Player CR_ARMOR_PENETRATION rating - if (GetTypeId() == TYPEID_PLAYER) - { - float maxArmorPen=0; - if (getLevel()<60) - maxArmorPen=400+85*pVictim->getLevel(); - else - maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); - // Cap armor penetration to this number - maxArmorPen = std::min(((armor+maxArmorPen)/3),armor); - // Figure out how much armor do we ignore - float armorPen = maxArmorPen*this->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; - // Got the value, apply it - armor -= armorPen; - } - // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT - //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; - - if (armor < 0.0f) - armor = 0.0f; - - float levelModifier = getLevel(); - if (levelModifier > 59) - levelModifier = levelModifier + (4.5f * (levelModifier-59)); - - float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40); - tmpvalue = tmpvalue/(1.0f + tmpvalue); - - if (tmpvalue < 0.0f) - tmpvalue = 0.0f; - if (tmpvalue > 0.75f) - tmpvalue = 0.75f; - - newdamage = uint32(damage - (damage * tmpvalue)); - - return (newdamage > 1) ? newdamage : 1; -} - -void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) -{ - if (!pVictim || !pVictim->isAlive() || !damage) - return; - - // Magic damage, check for resists - if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) - { - float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); - float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); - float victimResistance = baseVictimResistance + ignoredResistance; - - uint32 BOSS_LEVEL = 83; - float BOSS_RESISTANCE_CONSTANT = 510.0; - uint32 level = getLevel(); - float resistanceConstant = 0.0f; - - if (level == BOSS_LEVEL) - { - resistanceConstant = BOSS_RESISTANCE_CONSTANT; - } - else - { - resistanceConstant = level * 5.0f; - } - - float averageResist = victimResistance / (victimResistance + resistanceConstant); - float discreteResistProbability[11]; - for (int i = 0; i < 11; i++) - { - discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist); - if (discreteResistProbability[i] < 0.0f) - { - discreteResistProbability[i] = 0.0f; - } - } - - if (averageResist <= 0.1f) - { - discreteResistProbability[0] = 1.0f - 7.5f * averageResist; - discreteResistProbability[1] = 5.0f * averageResist; - discreteResistProbability[2] = 2.5f * averageResist; - } - - float r = rand_norm(); - int i = 0; - float probabilitySum = discreteResistProbability[0]; - while (r >= probabilitySum && i < 10) - { - i++; - probabilitySum += discreteResistProbability[i]; - } - uint32 damageResisted = damage * i / 10; - - *resist += damageResisted; - - AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) - { - if ((*j)->GetMiscValue() & schoolMask - && (*j)->IsAffectedOnSpell(spellInfo)) - *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); - } - - AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) - { - if ((*j)->GetMiscValue() & schoolMask) - *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); - } - } - else - *resist = 0; - - int32 RemainingDamage = damage - *resist; - int32 TotalAbsorb = RemainingDamage; - // Get unit state (need for some absorb check) - uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS); - // Death Prevention Aura - SpellEntry const* preventDeathSpell = NULL; - int32 preventDeathAmount = 0; - // Need remove expired auras after - bool existExpired = false; - TriggeredSpellInfoVct triggeredSpells; - - // Incanter's Absorption, for converting to spell power - int32 incanterAbsorption = 0; - - // absorb without mana cost - AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB); - for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) - { - if (!((*i)->GetMiscValue() & schoolMask)) - continue; - - SpellEntry const* spellProto = (*i)->GetSpellProto(); - - // Max Amount can be absorbed by this aura - int32 currentAbsorb = (*i)->GetAmount(); - - // Found empty aura (impossible but..) - if (currentAbsorb <= 0) - { - existExpired = true; - continue; - } - // Handle custom absorb auras - // TODO: try find better way - switch (spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - // Astral Shift - if (spellProto->SpellIconID == 3066) - { - //reduces all damage taken while stun, fear or silence - if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - // Nerves of Steel - if (spellProto->SpellIconID == 2115) - { - // while affected by Stun and Fear - if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING)) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - // Spell Deflection - if (spellProto->SpellIconID == 3006) - { - // You have a chance equal to your Parry chance - if (damagetype == DIRECT_DAMAGE && // Only for direct damage - roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - // Reflective Shield (Lady Malande boss) - if (spellProto->Id == 41475) - { - triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, - std::min(RemainingDamage, currentAbsorb) / 2, *i)); - break; - } - if (spellProto->Id == 39228 || // Argussian Compass - spellProto->Id == 60218) // Essence of Gossamer - { - // Max absorb stored in 1 dummy effect - if (spellProto->EffectBasePoints[1] < currentAbsorb) - currentAbsorb = spellProto->EffectBasePoints[1]; - break; - } - break; - } - case SPELLFAMILY_DRUID: - { - // Primal Tenacity - if (spellProto->SpellIconID == 2253) - { - //reduces all damage taken while Stunned - if (unitflag & UNIT_FLAG_STUNNED) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - // Savage Defense (amount store original percent of attack power applied) - if (spellProto->SpellIconID == 50) // only spell with this aura fit - { - RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100); - continue; - } - // Moonkin Form passive - if (spellProto->Id == 69366) - { - //reduces all damage taken while Stunned - if (unitflag & UNIT_FLAG_STUNNED) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - break; - } - case SPELLFAMILY_ROGUE: - { - // Cheat Death (make less prio with Guardian Spirit case) - if (spellProto->SpellIconID == 2109) - { - if (!preventDeathSpell && - pVictim->GetTypeId() == TYPEID_PLAYER && // Only players - !pVictim->ToPlayer()->HasSpellCooldown(31231) && // Only if no cooldown - roll_chance_i((*i)->GetAmount())) // Only if roll - { - preventDeathSpell = (*i)->GetSpellProto(); - } - continue; - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Guardian Spirit - if (spellProto->SpellIconID == 2873) - { - preventDeathSpell = (*i)->GetSpellProto(); - preventDeathAmount = (*i)->GetAmount(); - continue; - } - - // Power Word: Shield - if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) - { - if (pVictim == this) - break; - Unit* caster = (*i)->GetCaster(); - if (!caster) - break; - // Reflective Shield - if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0)) - { - switch(aurEff->GetMiscValue()) - { - case 5065: // Rank 1 - case 5064: // Rank 2 - triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, - std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i)); - break; - default: - sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId()); - break; - } - } - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Ardent Defender - if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER) - { - int32 remainingHealth = pVictim->GetHealth() - RemainingDamage; - uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f; - // If damage kills us - if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235)) - { - // Cast healing spell, completely avoid damage - RemainingDamage = 0; - - uint32 defenseSkillValue = pVictim->GetDefenseSkillValue(); - // Max heal when defense skill denies critical hits from raid bosses - // Formula: max defense at level + 140 (raiting from gear) - uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140; - float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) - ? 1.0f - : float(defenseSkillValue) / float(reqDefForMaxHeal); - - int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense; - pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true); - pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120); - } - else if (remainingHealth < allowedHealth) - { - // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% - uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth) - ? RemainingDamage - : allowedHealth - remainingHealth; - RemainingDamage -= damageToReduce * currentAbsorb / 100; - } - continue; - - } - break; - } - case SPELLFAMILY_SHAMAN: - { - // Astral Shift - if (spellProto->SpellIconID == 3066) - { - //reduces all damage taken while stun, fear or silence - if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - switch (spellProto->Id) - { - case 51271: // Unbreakable Armor - if (Unit *caster = (*i)->GetCaster()) - { - uint32 absorbed = uint32(currentAbsorb * caster->GetArmor() * 0.01f); - - // Glyph of Unbreakable Armor - if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0)) - absorbed += uint32(absorbed * aurEff->GetAmount() / 100); - - RemainingDamage -= absorbed; - } - continue; - case 48707: // Anti-Magic Shell (on self) - { - // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. - // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power. - int32 absorbed = RemainingDamage * currentAbsorb / 100; - RemainingDamage -= absorbed; - triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i)); - continue; - } - case 50462: // Anti-Magic Shell (on single party/raid member) - RemainingDamage -= RemainingDamage * currentAbsorb / 100; - continue; - case 50461: // Anti-Magic Zone - if (Unit *caster = (*i)->GetCaster()) - { - int32 absorbed = RemainingDamage * currentAbsorb / 100; - int32 canabsorb = caster->GetHealth(); - if (canabsorb < absorbed) - absorbed = canabsorb; - - RemainingDamage -= absorbed; - } - continue; - default: - break; - } - break; - } - default: - break; - } - - // currentAbsorb - damage can be absorbed by shield - // If need absorb less damage - if (RemainingDamage < currentAbsorb) - currentAbsorb = RemainingDamage; - - RemainingDamage -= currentAbsorb; - - // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield) - // for Incanter's Absorption converting to spell power - if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008) - incanterAbsorption += currentAbsorb; - - // Reduce shield amount - (*i)->SetAmount((*i)->GetAmount() -currentAbsorb); - // Need remove it later - if ((*i)->GetAmount() <= 0) - existExpired = true; - } - - for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) - { - if (itr->spell) - itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff); - else if (itr->amount > 0) - { - uint32 damage = uint32(itr->amount); - itr->source->DealDamageMods(itr->target, damage, NULL); - itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false); - } - } - - // Remove all expired absorb auras - if (existExpired) - { - for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();) - { - AuraEffect * auraEff =(*i); - ++i; - if (auraEff->GetAmount() <= 0) - { - uint32 removedAuras = pVictim->m_removedAurasCount; - auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); - if (removedAuras+1<pVictim->m_removedAurasCount) - i=vSchoolAbsorb.begin(); - } - } - } - - // absorb by mana cost - AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD); - for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) - { - next = i; ++next; - - // check damage school mask - if (((*i)->GetMiscValue() & schoolMask) == 0) - continue; - - int32 currentAbsorb; - if (RemainingDamage >= (*i)->GetAmount()) - currentAbsorb = (*i)->GetAmount(); - else - currentAbsorb = RemainingDamage; - - if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]) - { - if (Player *modOwner = pVictim->GetSpellModOwner()) - modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); - - int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); - if (currentAbsorb > maxAbsorb) - currentAbsorb = maxAbsorb; - - int32 manaReduction = int32(currentAbsorb * manaMultiplier); - pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); - } - - // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier) - // for Incanter's Absorption converting to spell power - if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008) - incanterAbsorption += currentAbsorb; - - (*i)->SetAmount((*i)->GetAmount()-currentAbsorb); - if ((*i)->GetAmount() <= 0) - { - (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); - next = vManaShield.begin(); - } - - RemainingDamage -= currentAbsorb; - } - - // only split damage if not damaging yourself - if (pVictim != this) - { - AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); - for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) - { - next = i; ++next; - - // check damage school mask - if (((*i)->GetMiscValue() & schoolMask) == 0) - continue; - - // Damage can be splitted only if aura has an alive caster - Unit *caster = (*i)->GetCaster(); - if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) - continue; - - int32 currentAbsorb; - if (RemainingDamage >= (*i)->GetAmount()) - currentAbsorb = (*i)->GetAmount(); - else - currentAbsorb = RemainingDamage; - - RemainingDamage -= currentAbsorb; - - uint32 splitted = currentAbsorb; - uint32 splitted_absorb = 0; - DealDamageMods(caster,splitted,&splitted_absorb); - - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); - } - - AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT); - for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) - { - next = i; ++next; - - // check damage school mask - if (((*i)->GetMiscValue() & schoolMask) == 0) - continue; - - // Damage can be splitted only if aura has an alive caster - Unit *caster = (*i)->GetCaster(); - if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) - continue; - - uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); - - RemainingDamage -= int32(splitted); - - uint32 split_absorb = 0; - DealDamageMods(caster,splitted,&split_absorb); - - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); - } - } - - TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0; - // TODO: School should be checked for absorbing auras or for attacks? - int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); - AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); - for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i) - { - if ((*i)->GetAmount() > auraAbsorbMod - && (*i)->IsAffectedOnSpell(spellInfo)) - auraAbsorbMod = (*i)->GetAmount(); - } - - // Ignore absorb - add reduced amount again to damage - RemainingDamage += auraAbsorbMod * TotalAbsorb / 100; - - // Apply death prevention spells effects - if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth()) - { - switch(preventDeathSpell->SpellFamilyName) - { - case SPELLFAMILY_ROGUE: - { - // Cheat Death - if (preventDeathSpell->SpellIconID == 2109) - { - pVictim->CastSpell(pVictim,31231,true); - pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60); - // with health > 10% lost health until health == 10%, in other case no losses - uint32 health10 = pVictim->GetMaxHealth()/10; - RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Guardian Spirit - if (preventDeathSpell->SpellIconID == 2873) - { - int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100; - pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true); - pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id); - RemainingDamage = 0; - } - break; - } - } - } - - *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); - - // Incanter's Absorption, if have affective absorbing - if (incanterAbsorption) - { - // Incanter's Absorption - // TODO: move this code to procflag - if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0)) - { - // Get total damage bonus from auras - int32 current_dmg = 0; - std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413); - for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter) - if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0)) - current_dmg += bonusEff->GetAmount(); - - int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100; - if (new_dmg > 0) - pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true); - } - } -} - -void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*extra*/) -{ - if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) - return; - - if (!pVictim->isAlive()) - return; - - CombatStart(pVictim); - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); - - uint32 hitInfo; - if (attType == BASE_ATTACK) - hitInfo = HITINFO_NORMALSWING2; - else if (attType == OFF_ATTACK) - hitInfo = HITINFO_LEFTSWING; - else - return; // ignore ranged case - - // melee attack spell casted at main hand attack only - if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) - { - m_currentSpells[CURRENT_MELEE_SPELL]->cast(); - return; - } - - // attack can be redirected to another target - pVictim = SelectMagnetTarget(pVictim); - - CalcDamageInfo damageInfo; - CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); - // Send log damage message to client - DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb); - SendAttackStateUpdate(&damageInfo); - - ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); - DealMeleeDamage(&damageInfo,true); - - if (GetTypeId() == TYPEID_PLAYER) - DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", - GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); - else - DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", - GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); - - // if damage pVictim call AI reaction - //if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->AI()) - // pVictim->ToCreature()->AI()->AttackedBy(this); - -} - -MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const -{ - // This is only wrapper - - // Miss chance based on melee - //float miss_chance = MeleeMissChanceCalc(pVictim, attType); - float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0); - - // Critical hit chance - float crit_chance = GetUnitCriticalChance(attType, pVictim); - - // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) - float dodge_chance = pVictim->GetUnitDodgeChance(); - float block_chance = pVictim->GetUnitBlockChance(); - float parry_chance = pVictim->GetUnitParryChance(); - - // Useful if want to specify crit & miss chances for melee, else it could be removed - DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); - - return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); -} - -MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const -{ - if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) - return MELEE_HIT_EVADE; - - int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); - int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); - - int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); - int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); - - // bonus from skills is 0.04% - int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel); - int32 sum = 0, tmp = 0; - int32 roll = urand (0, 10000); - - DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); - DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", - roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); - - tmp = miss_chance; - - if (tmp > 0 && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); - return MELEE_HIT_MISS; - } - - // always crit against a sitting target (except 0 crit chance) - if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState()) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); - return MELEE_HIT_CRIT; - } - - // Dodge chance - - // only players can't dodge if attacker is behind - if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); - } - else - { - // Reduce dodge chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - dodge_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100); - else - dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; - - // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; - dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); - - tmp = dodge_chance; - if ((tmp > 0) // check if unit _can_ dodge - && ((tmp -= skillBonus) > 0) - && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); - return MELEE_HIT_DODGE; - } - } - - // parry & block chances - - // check if attack comes from behind, nobody can parry or block if attacker is behind - if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); - } - else - { - // Reduce parry chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - parry_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100); - else - parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; - - if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY)) - { - int32 tmp2 = int32(parry_chance); - if (tmp2 > 0 // check if unit _can_ parry - && (tmp2 -= skillBonus) > 0 - && roll < (sum += tmp2)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); - return MELEE_HIT_PARRY; - } - } - - if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)) - { - tmp = block_chance; - if (tmp > 0 // check if unit _can_ block - && (tmp -= skillBonus) > 0 - && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); - return MELEE_HIT_BLOCK; - } - } - } - - // Critical chance - tmp = crit_chance; - - if (tmp > 0 && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); - if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); - else - return MELEE_HIT_CRIT; - } - - // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) - if (attType != RANGED_ATTACK && - (GetTypeId() == TYPEID_PLAYER || this->ToCreature()->isPet()) && - pVictim->GetTypeId() != TYPEID_PLAYER && !pVictim->ToCreature()->isPet() && - getLevel() < pVictim->getLevelForTarget(this)) - { - // cap possible value (with bonuses > max skill) - int32 skill = attackerWeaponSkill; - int32 maxskill = attackerMaxSkillValueForLevel; - skill = (skill > maxskill) ? maxskill : skill; - - tmp = (10 + (victimDefenseSkill - skill)) * 100; - tmp = tmp > 4000 ? 4000 : tmp; - if (roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); - return MELEE_HIT_GLANCING; - } - } - - // mobs can score crushing blows if they're 4 or more levels above victim - if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 && - // can be from by creature (if can) or from controlled player that considered as creature - !IsControlledByPlayer() && - !(GetTypeId() == TYPEID_UNIT && this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) - { - // when their weapon skill is 15 or more above victim's defense skill - tmp = victimDefenseSkill; - int32 tmpmax = victimMaxSkillValueForLevel; - // having defense above your maximum (from items, talents etc.) has no effect - tmp = tmp > tmpmax ? tmpmax : tmp; - // tmp = mob's level * 5 - player's current defense skill - tmp = attackerMaxSkillValueForLevel - tmp; - if (tmp >= 15) - { - // add 2% chance per lacking skill point, min. is 15% - tmp = tmp * 200 - 1500; - if (roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); - return MELEE_HIT_CRUSHING; - } - } - } - - DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); - return MELEE_HIT_NORMAL; -} - -uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) -{ - float min_damage, max_damage; - - if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct)) - this->ToPlayer()->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage); - else - { - switch (attType) - { - case RANGED_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); - break; - case BASE_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); - break; - case OFF_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); - break; - // Just for good manner - default: - min_damage = 0.0f; - max_damage = 0.0f; - break; - } - } - - if (min_damage > max_damage) - { - std::swap(min_damage,max_damage); - } - - if (max_damage == 0.0f) - max_damage = 5.0f; - - return urand((uint32)min_damage, (uint32)max_damage); -} - -float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const -{ - if (spellProto->spellLevel <= 0 || spellProto->spellLevel >= spellProto->maxLevel) - return 1.0f; - - float LvlPenalty = 0.0f; - - if (spellProto->spellLevel < 20) - LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; - float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); - if (LvlFactor > 1.0f) - LvlFactor = 1.0f; - - return (100.0f - LvlPenalty) * LvlFactor / 100.0f; -} - -void Unit::SendMeleeAttackStart(Unit* pVictim) -{ - WorldPacket data(SMSG_ATTACKSTART, 8 + 8); - data << uint64(GetGUID()); - data << uint64(pVictim->GetGUID()); - - SendMessageToSet(&data, true); - DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART"); -} - -void Unit::SendMeleeAttackStop(Unit* victim) -{ - if (!victim) - return; - - WorldPacket data(SMSG_ATTACKSTOP, (4+16)); // we guess size - data.append(GetPackGUID()); - data.append(victim->GetPackGUID()); // can be 0x00... - data << uint32(0); // can be 0x1 - SendMessageToSet(&data, true); - sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); - - /*if (victim->GetTypeId() == TYPEID_UNIT) - victim->ToCreature()->AI().EnterEvadeMode(this);*/ -} - -bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) -{ - if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - /* Currently not exist spells with ignore block - // Ignore combat result aura (parry/dodge check on prepare) - AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spellProto)) - continue; - if ((*i)->GetMiscValue() == ) - return false; - } - */ - - // Check creatures flags_extra for disable block - if (pVictim->GetTypeId() == TYPEID_UNIT && - pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) - return false; - - float blockChance = pVictim->GetUnitBlockChance(); - blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f; - if (roll_chance_f(blockChance)) - return true; - } - return false; -} - -bool Unit::isBlockCritical() -{ - if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE))) - return true; - return false; -} - -// Melee based spells can be miss, parry or dodge on this step -// Crit or block - determined on damage calculation phase! (and can be both in some time) -/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) -{ - // Calculate hit chance (more correct for chance mod) - int32 HitChance; - - // PvP - PvE melee chances - int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; - int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); - if (leveldif < 3) - HitChance = 95 - leveldif; - else - HitChance = 93 - (leveldif - 2) * lchance; - - // Hit chance depends from victim auras - if (attType == RANGED_ATTACK) - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); - else - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); - - // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if (Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); - - // Miss = 100 - hit - float miss_chance= 100.0f - HitChance; - - // Bonuses from attacker aura and ratings - if (attType == RANGED_ATTACK) - miss_chance -= m_modRangedHitChance; - else - miss_chance -= m_modMeleeHitChance; - - // bonus from skills is 0.04% - miss_chance -= skillDiff * 0.04f; - - // Limit miss chance from 0 to 60% - if (miss_chance < 0.0f) - return 0.0f; - if (miss_chance > 60.0f) - return 60.0f; - return miss_chance; -}*/ - -int32 Unit::GetMechanicResistChance(const SpellEntry *spell) -{ - if (!spell) - return 0; - int32 resist_mech = 0; - for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) - { - if (spell->Effect[eff] == 0) - break; - int32 effect_mech = GetEffectMechanic(spell, eff); - if (effect_mech) - { - int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); - if (resist_mech < temp) - resist_mech = temp; - } - } - return resist_mech; -} - -// Melee based spells hit result calculations -SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) -{ - WeaponAttackType attType = BASE_ATTACK; - - // Check damage class instead of attack type to correctly handle judgements - // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) - attType = RANGED_ATTACK; - - int32 attackerWeaponSkill; - // skill value for these spells (for example judgements) is 5* level - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell)) - attackerWeaponSkill = getLevel() * 5; - // bonus from skills is 0.04% per skill Diff - else - attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); - - int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); - int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); - - uint32 roll = urand (0, 10000); - - uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); - // Roll miss - uint32 tmp = missChance; - if (roll < tmp) - return SPELL_MISS_MISS; - - // Chance resist mechanic (select max value from every mechanic spell effect) - int32 resist_mech = 0; - // Get effects mechanic and chance - for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) - { - int32 effect_mech = GetEffectMechanic(spell, eff); - if (effect_mech) - { - int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); - if (resist_mech < temp*100) - resist_mech = temp*100; - } - } - // Roll chance - tmp += resist_mech; - if (roll < tmp) - return SPELL_MISS_RESIST; - - bool canDodge = true; - bool canParry = true; - bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL; - - // Same spells cannot be parry/dodge - if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) - return SPELL_MISS_NONE; - - // Chance resist mechanic - int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100; - tmp += resist_chance; - if (roll < tmp) - return SPELL_MISS_RESIST; - - // Ranged attacks can only miss, resist and deflect - if (attType == RANGED_ATTACK) - { - // only if in front - if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; - tmp+=deflect_chance; - if (roll < tmp) - return SPELL_MISS_DEFLECT; - } - return SPELL_MISS_NONE; - } - - // Check for attack from behind - if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - // Can`t dodge from behind in PvP (but its possible in PvE) - if (pVictim->GetTypeId() == TYPEID_PLAYER) - canDodge = false; - // Can`t parry or block - canParry = false; - canBlock = false; - } - // Check creatures flags_extra for disable parry - if (pVictim->GetTypeId() == TYPEID_UNIT) - { - uint32 flagEx = pVictim->ToCreature()->GetCreatureInfo()->flags_extra; - if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY) - canParry = false; - // Check creatures flags_extra for disable block - if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK) - canBlock = false; - } - // Ignore combat result aura - AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spell)) - continue; - switch ((*i)->GetMiscValue()) - { - case MELEE_HIT_DODGE: canDodge = false; break; - case MELEE_HIT_BLOCK: canBlock = false; break; - case MELEE_HIT_PARRY: canParry = false; break; - default: - DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); - break; - } - } - - if (canDodge) - { - // Roll dodge - int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; - // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; - dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); - // Reduce dodge chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - dodgeChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - else - dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; - if (dodgeChance < 0) - dodgeChance = 0; - - if (roll < (tmp += dodgeChance)) - return SPELL_MISS_DODGE; - } - - if (canParry) - { - // Roll parry - int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; - // Reduce parry chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - parryChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - else - parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; - if (parryChance < 0) - parryChance = 0; - - tmp += parryChance; - if (roll < tmp) - return SPELL_MISS_PARRY; - } - - if (canBlock) - { - int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4; - if (blockChance < 0) - blockChance = 0; - tmp += blockChance; - - if (roll < tmp) - return SPELL_MISS_BLOCK; - } - - return SPELL_MISS_NONE; -} - -// TODO need use unit spell resistances in calculations -SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) -{ - // Can`t miss on dead target (on skinning for example) - if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER) - return SPELL_MISS_NONE; - - SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); - // PvP - PvE spell misschances per leveldif > 2 - int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; - int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); - - // Base hit chance from attacker and victim levels - int32 modHitChance; - if (leveldif < 3) - modHitChance = 96 - leveldif; - else - modHitChance = 94 - (leveldif - 2) * lchance; - - // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if (Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); - // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras - modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); - // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras - modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); - // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura - if (IsAreaOfEffectSpell(spell)) - modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); - - int32 HitChance = modHitChance * 100; - // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings - HitChance += int32(m_modSpellHitChance*100.0f); - - // Decrease hit chance from victim rating bonus - if (pVictim->GetTypeId() == TYPEID_PLAYER) - HitChance -= int32(pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); - - if (HitChance < 100) - HitChance = 100; - else if (HitChance > 10000) - HitChance = 10000; - - int32 tmp = 10000 - HitChance; - - uint32 rand = urand(0,10000); - - if (rand < tmp) - return SPELL_MISS_MISS; - - // Chance resist mechanic (select max value from every mechanic spell effect) - int32 resist_chance = pVictim->GetMechanicResistChance(spell); - tmp += resist_chance; - - // Chance resist debuff - tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); - - // Roll chance - if (rand < tmp) - return SPELL_MISS_RESIST; - - // cast by caster in front of victim - if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - { - int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; - tmp+=deflect_chance; - if (rand < tmp) - return SPELL_MISS_DEFLECT; - } - - return SPELL_MISS_NONE; -} - -// Calculate spell hit result can be: -// Every spell can: Evade/Immune/Reflect/Sucesful hit -// For melee based spells: -// Miss -// Dodge -// Parry -// For spells -// Resist -SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) -{ - // Return evade for units in evade mode - if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode() && this != pVictim) - return SPELL_MISS_EVADE; - - // Check for immune - if (pVictim->IsImmunedToSpell(spell)) - return SPELL_MISS_IMMUNE; - - // All positive spells can`t miss - // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! - if (IsPositiveSpell(spell->Id) - &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell - return SPELL_MISS_NONE; - // Check for immune - if (pVictim->IsImmunedToDamage(spell)) - return SPELL_MISS_IMMUNE; - - if (this == pVictim) - return SPELL_MISS_NONE; - - // Try victim reflect spell - if (CanReflect) - { - int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS); - Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); - for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) - if ((*i)->GetMiscValue() & GetSpellSchoolMask(spell)) - reflectchance += (*i)->GetAmount(); - if (reflectchance > 0 && roll_chance_i(reflectchance)) - { - // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) - ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); - return SPELL_MISS_REFLECT; - } - } - - switch (spell->DmgClass) - { - case SPELL_DAMAGE_CLASS_RANGED: - case SPELL_DAMAGE_CLASS_MELEE: - return MeleeSpellHitResult(pVictim, spell); - case SPELL_DAMAGE_CLASS_NONE: - return SPELL_MISS_NONE; - case SPELL_DAMAGE_CLASS_MAGIC: - return MagicSpellHitResult(pVictim, spell); - } - return SPELL_MISS_NONE; -} - -/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const -{ - if (!pVictim) - return 0.0f; - - // Base misschance 5% - float misschance = 5.0f; - - // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% - if (haveOffhandWeapon() && attType != RANGED_ATTACK) - { - bool isNormal = false; - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - { - if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL)) - { - isNormal = true; - break; - } - } - if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) - misschance = 5.0f; - else - misschance = 24.0f; - } - - // PvP : PvE melee misschances per leveldif > 2 - int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; - - int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); - if (leveldif < 0) - leveldif = 0; - - // Hit chance from attacker based on ratings and auras - float m_modHitChance; - if (attType == RANGED_ATTACK) - m_modHitChance = m_modRangedHitChance; - else - m_modHitChance = m_modMeleeHitChance; - - if (leveldif < 3) - misschance += (leveldif - m_modHitChance); - else - misschance += ((leveldif - 2) * chance - m_modHitChance); - - // Hit chance for victim based on ratings - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - if (attType == RANGED_ATTACK) - misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); - else - misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); - } - - // Modify miss chance by victim auras - if (attType == RANGED_ATTACK) - misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); - else - misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); - - // Modify miss chance from skill difference (bonus from skills is 0.04%) - int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); - misschance -= skillBonus * 0.04f; - - // Limit miss chance from 0 to 60% - if (misschance < 0.0f) - return 0.0f; - if (misschance > 60.0f) - return 60.0f; - - return misschance; -}*/ - -uint32 Unit::GetDefenseSkillValue(Unit const* target) const -{ - if (GetTypeId() == TYPEID_PLAYER) - { - // in PvP use full skill instead current skill value - uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) - ? this->ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE) - : this->ToPlayer()->GetSkillValue(SKILL_DEFENSE); - value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); - return value; - } - else - return GetUnitMeleeSkill(target); -} - -float Unit::GetUnitDodgeChance() const -{ - if (hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - if (GetTypeId() == TYPEID_PLAYER) - return GetFloatValue(PLAYER_DODGE_PERCENTAGE); - else - { - if (((Creature const*)this)->isTotem()) - return 0.0f; - else - { - float dodge = 5.0f; - dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); - return dodge > 0.0f ? dodge : 0.0f; - } - } -} - -float Unit::GetUnitParryChance() const -{ - if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - - float chance = 0.0f; - - if (GetTypeId() == TYPEID_PLAYER) - { - Player const* player = (Player const*)this; - if (player->CanParry()) - { - Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); - if (!tmpitem) - tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); - - if (tmpitem) - chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); - } - } - else if (GetTypeId() == TYPEID_UNIT) - { - if (GetCreatureType() == CREATURE_TYPE_HUMANOID) - { - chance = 5.0f; - chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); - } - } - - return chance > 0.0f ? chance : 0.0f; -} - -float Unit::GetUnitBlockChance() const -{ - if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - - if (GetTypeId() == TYPEID_PLAYER) - { - Player const* player = (Player const*)this; - if (player->CanBlock()) - { - Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) - return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); - } - // is player but has no block ability or no not broken shield equipped - return 0.0f; - } - else - { - if (((Creature const*)this)->isTotem()) - return 0.0f; - else - { - float block = 5.0f; - block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); - return block > 0.0f ? block : 0.0f; - } - } -} - -float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const -{ - float crit; - - if (GetTypeId() == TYPEID_PLAYER) - { - switch(attackType) - { - case BASE_ATTACK: - crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE); - break; - case OFF_ATTACK: - crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE); - break; - case RANGED_ATTACK: - crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE); - break; - // Just for good manner - default: - crit = 0.0f; - break; - } - } - else - { - crit = 5.0f; - crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); - crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); - } - - // flat aura mods - if (attackType == RANGED_ATTACK) - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); - else - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); - - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - - // reduce crit chance from Rating for players - if (attackType != RANGED_ATTACK) - { - // Reduce crit chance from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - crit -= modOwner->GetMeleeCritChanceReduction(); - // Glyph of barkskin - if (pVictim->HasAura(63057) && pVictim->HasAura(22812)) - crit -= 25.0f; - } - else if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - crit -= modOwner->GetRangedCritChanceReduction(); - - // Apply crit chance from defence skill - crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; - - if (crit < 0.0f) - crit = 0.0f; - return crit; -} - -uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const -{ - uint32 value = 0; - if (GetTypeId() == TYPEID_PLAYER) - { - Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true); - - // feral or unarmed skill only for base attack - if (attType != BASE_ATTACK && !item) - return 0; - - if (IsInFeralForm()) - return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact - - // weapon skill or (unarmed for base attack and fist weapons) - uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED; - - // in PvP use full skill instead current skill value - value = (target && target->IsControlledByPlayer()) - ? this->ToPlayer()->GetMaxSkillValue(skill) - : this->ToPlayer()->GetSkillValue(skill); - // Modify value from ratings - value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL)); - switch (attType) - { - case BASE_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break; - case OFF_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break; - case RANGED_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break; - } - } - else - value = GetUnitMeleeSkill(target); - return value; -} - -void Unit::_DeleteRemovedAuras() -{ - while (!m_removedAuras.empty()) - { - delete m_removedAuras.front(); - m_removedAuras.pop_front(); - } -} - -void Unit::_UpdateSpells(uint32 time) -{ - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) - _UpdateAutoRepeatSpell(); - - // remove finished spells from current pointers - for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) - { - if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) - { - m_currentSpells[i]->SetReferencedFromCurrent(false); - m_currentSpells[i] = NULL; // remove pointer - } - } - - // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras - for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();) - { - Aura * i_aura = m_auraUpdateIterator->second; - ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update - i_aura->UpdateOwner(time, this); - } - - // remove expired auras - do that after updates(used in scripts?) - for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();) - { - if (i->second->IsExpired()) - RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE); - else - ++i; - } - - for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr) - if (itr->second->IsNeedClientUpdate()) - itr->second->ClientUpdate(); - - _DeleteRemovedAuras(); - - if (!m_gameObj.empty()) - { - GameObjectList::iterator itr; - for (itr = m_gameObj.begin(); itr != m_gameObj.end();) - { - if (!(*itr)->isSpawned()) - { - (*itr)->SetOwnerGUID(0); - (*itr)->SetRespawnTime(0); - (*itr)->Delete(); - m_gameObj.erase(itr++); - } - else - ++itr; - } - } -} - -void Unit::_UpdateAutoRepeatSpell() -{ - //check "realtime" interrupts - if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75)) - { - // cancel wand shoot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; - return; - } - - //apply delay - if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500) - setAttackTimer(RANGED_ATTACK,500); - m_AutoRepeatFirstCast = false; - - //castroutine - if (isAttackReady(RANGED_ATTACK)) - { - // Check if able to cast - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK) - { - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - return; - } - - // we want to shoot - Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); - spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); - - // all went good, reset attack - resetAttackTimer(RANGED_ATTACK); - } -} - -void Unit::SetCurrentCastedSpell(Spell * pSpell) -{ - assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells - - CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer(); - - if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self - - // break same type spell if it is not delayed - InterruptSpell(CSpellType,false); - - // special breakage effects: - switch (CSpellType) - { - case CURRENT_GENERIC_SPELL: - { - // generic spells always break channeled not delayed spells - InterruptSpell(CURRENT_CHANNELED_SPELL,false); - - // autorepeat breaking - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) - { - // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; - } - addUnitState(UNIT_STAT_CASTING); - } break; - - case CURRENT_CHANNELED_SPELL: - { - // channel spells always break generic non-delayed and any channeled spells - InterruptSpell(CURRENT_GENERIC_SPELL,false); - InterruptSpell(CURRENT_CHANNELED_SPELL); - - // it also does break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - addUnitState(UNIT_STAT_CASTING); - } break; - - case CURRENT_AUTOREPEAT_SPELL: - { - // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Id != 75) - { - // generic autorepeats break generic non-delayed and channeled non-delayed spells - InterruptSpell(CURRENT_GENERIC_SPELL,false); - InterruptSpell(CURRENT_CHANNELED_SPELL,false); - } - // special action: set first cast flag - m_AutoRepeatFirstCast = true; - } break; - - default: - { - // other spell types don't break anything now - } break; - } - - // current spell (if it is still here) may be safely deleted now - if (m_currentSpells[CSpellType]) - m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); - - // set new current spell - m_currentSpells[CSpellType] = pSpell; - pSpell->SetReferencedFromCurrent(true); - - pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]); -} - -void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant) -{ - assert(spellType < CURRENT_MAX_SPELL); - - //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); - Spell *spell = m_currentSpells[spellType]; - if (spell - && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) - && (withInstant || spell->GetCastTime() > 0)) - { - // for example, do not let self-stun aura interrupt itself - if (!spell->IsInterruptable()) - return; - - m_currentSpells[spellType] = NULL; - - // send autorepeat cancel message for autorepeat spells - if (spellType == CURRENT_AUTOREPEAT_SPELL) - { - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->SendAutoRepeatCancel(this); - } - - if (spell->getState() != SPELL_STATE_FINISHED) - spell->cancel(); - spell->SetReferencedFromCurrent(false); - } -} - -void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/) -{ - Spell* spell = m_currentSpells[spellType]; - if (!spell) - return; - - if (spellType == CURRENT_CHANNELED_SPELL) - spell->SendChannelUpdate(0); - - spell->finish(ok); -} - -bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const -{ - // We don't do loop here to explicitly show that melee spell is excluded. - // Maybe later some special spells will be excluded too. - - // generic spells are casted when they are not finished and not delayed - if (m_currentSpells[CURRENT_GENERIC_SPELL] && - (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && - (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED)) - { - if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) - return(true); - } - // channeled spells may be delayed, but they are still considered casted - else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && - (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)) - { - if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) - return(true); - } - // autorepeat spells may be finished or delayed, but they are still considered casted - else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) - return(true); - - return(false); -} - -void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant) -{ - // generic spells are interrupted if they are not finished or delayed - if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id)) - InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant); - - // autorepeat spells are interrupted if they are not finished or delayed - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id)) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant); - - // channeled spells are interrupted if they are not finished, even if they are delayed - if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id)) - InterruptSpell(CURRENT_CHANNELED_SPELL,true,true); -} - -Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const -{ - for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) - if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id) - return m_currentSpells[i]; - return NULL; -} - -int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const -{ - if (Spell const * spell = FindCurrentSpellBySpellId(spell_id)) - return spell->GetCastTime(); - return 0; -} - -bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const -{ - return IsWithinDistInMap(target, distance) && HasInArc(arc, target); -} - -bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const -{ - return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target); -} - -void Unit::SetFacingToObject(WorldObject* pObject) -{ - // update orientation at server - SetOrientation(GetAngle(pObject)); - - // and client - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data, false); -} - -bool Unit::isInAccessiblePlaceFor(Creature const* c) const -{ - if (IsInWater()) - return c->canSwim(); - else - return c->canWalk() || c->canFly(); -} - -bool Unit::IsInWater() const -{ - return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); -} - -bool Unit::IsUnderWater() const -{ - return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); -} - -void Unit::DeMorph() -{ - SetDisplayId(GetNativeDisplayId()); -} - -void Unit::_AddAura(UnitAura * aura, Unit * caster) -{ - assert(!m_cleanupDone); - m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura)); - - // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times - if (!aura->IsPassive() && aura->GetId() != 44413) - { - // find current aura from spell and change it's stackamount - if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura)) - { - if (aura->GetSpellProto()->StackAmount) - aura->ModStackAmount(foundAura->GetStackAmount()); - - // Use the new one to replace the old one - // This is the only place where AURA_REMOVE_BY_STACK should be used - RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK); - } - } - _RemoveNoStackAurasDueToAura(aura); - - if (aura->IsRemoved()) - return; - - aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto())); - if (aura->IsSingleTarget()) - { - // register single target aura - caster->GetSingleCastAuras().push_back(aura); - // remove other single target auras - for (;;) - { - bool restart = false; - Unit::AuraList& scAuras = caster->GetSingleCastAuras(); - for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) - { - if ((*itr) != aura && - IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto())) - { - (*itr)->Remove(); - restart = true; - break; - } - } - - if (!restart) - break; - } - } -} - -// creates aura application instance and registers it in lists -// aura application effects are handled separately to prevent aura list corruption -AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask) -{ - // can't apply aura on unit which is going to be deleted - to not create a memory leak - assert(!m_cleanupDone); - // aura musn't be removed - assert(!aura->IsRemoved()); - - SpellEntry const* aurSpellInfo = aura->GetSpellProto(); - uint32 aurId = aurSpellInfo->Id; - - // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) - if (!isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && - (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading())) - return NULL; - - Unit * caster = aura->GetCaster(); - - AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask); - m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp)); - - if (aurSpellInfo->AuraInterruptFlags) - { - m_interruptableAuras.push_back(aurApp); - AddInterruptMask(aurSpellInfo->AuraInterruptFlags); - } - - if (AuraState aState = GetSpellAuraState(aura->GetSpellProto())) - m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp)); - - aura->_ApplyForTarget(this, caster, aurApp); - return aurApp; -} - -void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex) -{ - assert(aura); - assert(aura->HasEffect(effIndex)); - AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()); - assert(aurApp); - if (!aurApp->GetEffectMask()) - _ApplyAura(aurApp, 1<<effIndex); - else - aurApp->_HandleEffect(effIndex, true); -} - -// handles effects of aura application -// should be done after registering aura in lists -void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask) -{ - Aura * aura = aurApp->GetBase(); - - _RemoveNoStackAurasDueToAura(aura); - - if (aurApp->GetRemoveMode()) - return; - - // Update target aura state flag - if (AuraState aState = GetSpellAuraState(aura->GetSpellProto())) - ModifyAuraState(aState, true); - - if (aurApp->GetRemoveMode()) - return; - - // Sitdown on apply aura req seated - if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState()) - SetStandState(UNIT_STAND_STATE_SIT); - - Unit * caster = aura->GetCaster(); - - if (aurApp->GetRemoveMode()) - return; - - aura->HandleAuraSpecificMods(aurApp, caster, true); - - // apply effects of the aura - for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) - { - if (effMask & 1<<i && (!aurApp->GetRemoveMode())) - aurApp->_HandleEffect(i, true); - } -} - -// removes aura application from lists and unapplies effects -void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) -{ - AuraApplication * aurApp = i->second; - assert(aurApp); - assert(!aurApp->GetRemoveMode()); - assert(aurApp->GetTarget() == this); - aurApp->SetRemoveMode(removeMode); - Aura * aura = aurApp->GetBase(); - sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode); - - // dead loop is killing the server probably - assert(m_removedAurasCount < 0xFFFFFFFF); - - ++m_removedAurasCount; - - Unit * caster = aura->GetCaster(); - - // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove - m_appliedAuras.erase(i); - - if (aura->GetSpellProto()->AuraInterruptFlags) - { - m_interruptableAuras.remove(aurApp); - UpdateInterruptMask(); - } - - bool auraStateFound = false; - AuraState auraState = GetSpellAuraState(aura->GetSpellProto()); - if (auraState) - { - bool canBreak = false; - // Get mask of all aurastates from remaining auras - for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);) - { - if (itr->second == aurApp) - { - m_auraStateAuras.erase(itr); - itr = m_auraStateAuras.lower_bound(auraState); - canBreak = true; - continue; - } - auraStateFound = true; - ++itr; - } - } - - aurApp->_Remove(); - aura->_UnapplyForTarget(this, caster, aurApp); - - // remove effects of the spell - needs to be done after removing aura from lists - for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr) - { - if (aurApp->HasEffect(itr)) - aurApp->_HandleEffect(itr, false); - } - - // all effect mustn't be applied - assert(!aurApp->GetEffectMask()); - - // Remove totem at next update if totem looses its aura - if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()&& this->ToTotem()->GetSummonerGUID() == aura->GetCasterGUID()) - { - if (this->ToTotem()->GetSpell() == aura->GetId() && this->ToTotem()->GetTotemType() == TOTEM_PASSIVE) - this->ToTotem()->setDeathState(JUST_DIED); - } - - // Remove aurastates only if were not found - if (!auraStateFound) - ModifyAuraState(auraState, false); - - aura->HandleAuraSpecificMods(aurApp, caster, false); - - // only way correctly remove all auras from list - //if (removedAuras != m_removedAurasCount) new aura may be added - i = m_appliedAuras.begin(); -} - -void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode) -{ - // aura can be removed from unit only if it's applied on it, shouldn't happen - assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); - uint32 spellId = aurApp->GetBase()->GetId(); - for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) - { - if (iter->second == aurApp) - { - _UnapplyAura(iter, removeMode); - return; - } - else - ++iter; - } - assert(false); -} - -void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura) -{ - // dynobj auras can stack infinite number of times - if (aura->GetType() == DYNOBJ_AURA_TYPE) - return; - - SpellEntry const* spellProto = aura->GetSpellProto(); - - uint32 spellId = spellProto->Id; - - // passive spell special case (only non stackable with ranks) - if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) - return; - - bool remove = false; - for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) - { - if (remove) - { - remove = false; - i = m_appliedAuras.begin(); - } - - if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase())) - continue; - - RemoveAura(i, AURA_REMOVE_BY_DEFAULT); - if (i == m_appliedAuras.end()) - break; - remove = true; - } -} - -void Unit::_RemoveNoStackAurasDueToAura(Aura * aura) -{ - SpellEntry const* spellProto = aura->GetSpellProto(); - - uint32 spellId = spellProto->Id; - - // passive spell special case (only non stackable with ranks) - if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) - return; - - bool remove = false; - for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i) - { - if (remove) - { - remove = false; - i = m_ownedAuras.begin(); - } - - if (!_IsNoStackAuraDueToAura(aura, i->second)) - continue; - - RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT); - if (i == m_ownedAuras.end()) - break; - remove = true; - } -} - -bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const -{ - SpellEntry const* spellProto = appliedAura->GetSpellProto(); - // Do not check already applied aura - if (existingAura == appliedAura) - return false; - - // Do not check dynobj auras for stacking - if (existingAura->GetType() != UNIT_AURA_TYPE) - return false; - - SpellEntry const* i_spellProto = existingAura->GetSpellProto(); - uint32 i_spellId = i_spellProto->Id; - bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID(); - - if (IsPassiveSpell(i_spellId)) - { - // passive non-stackable spells not stackable only for same caster - if (!sameCaster) - return false; - - // passive non-stackable spells not stackable only with another rank of same spell - if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) - return false; - } - - bool is_triggered_by_spell = false; - // prevent triggering aura of removing aura that triggered it - // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell - for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) - { - if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id - || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for - { - is_triggered_by_spell = true; - break; - } - } - - if (is_triggered_by_spell) - return false; - - if (spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster)) - return false; - return true; -} - -void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply) -{ - if (apply) - m_modAuras[aurEff->GetAuraType()].push_back(aurEff); - else - m_modAuras[aurEff->GetAuraType()].remove(aurEff); -} - -// All aura base removes should go threw this function! -void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode) -{ - Aura * aura = i->second; - assert(!aura->IsRemoved()); - - // if unit currently update aura list then make safe update iterator shift to next - if (m_auraUpdateIterator == i) - ++m_auraUpdateIterator; - - m_ownedAuras.erase(i); - m_removedAuras.push_back(aura); - - // Unregister single target aura - if (aura->IsSingleTarget()) - aura->UnregisterSingleTarget(); - - aura->_Remove(removeMode); - - i = m_ownedAuras.begin(); -} - -void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) -{ - for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);) - if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster)) - { - RemoveOwnedAura(itr, removeMode); - itr = m_ownedAuras.lower_bound(spellId); - } - else - ++itr; -} - -void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode) -{ - if (aura->IsRemoved()) - return; - - assert(aura->GetOwner() == this); - - uint32 spellId = aura->GetId(); - for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) - if (itr->second == aura) - { - RemoveOwnedAura(itr, removeMode); - return; - } - assert(false); -} - -Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const -{ - for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) - if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second)) - return itr->second; - return NULL; -} - -void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode) -{ - AuraApplication * aurApp = i->second; - // Do not remove aura which is already being removed - if (aurApp->GetRemoveMode()) - return; - Aura * aura = aurApp->GetBase(); - _UnapplyAura(i, mode); - // Remove aura - for Area and Target auras - if (aura->GetOwner() == this) - aura->Remove(mode); -} - -void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) - { - Aura const * aura = iter->second->GetBase(); - if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) - && (!caster || aura->GetCasterGUID() == caster)) - { - RemoveAura(iter, removeMode); - return; - } - else - ++iter; - } -} - -void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode) -{ - assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); - // no need to remove - if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved()) - return; - uint32 spellId = aurApp->GetBase()->GetId(); - for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) - { - if (aurApp == iter->second) - { - RemoveAura(iter, mode); - return; - } - else - ++iter; - } -} - -void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode) -{ - if (aura->IsRemoved()) - return; - if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID())) - RemoveAura(aurApp, mode); - else - assert(false); -} - -void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) - { - Aura const * aura = iter->second->GetBase(); - if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) - && (!caster || aura->GetCasterGUID() == caster)) - { - RemoveAura(iter, removeMode); - iter = m_appliedAuras.lower_bound(spellId); - } - else - ++iter; - } -} - -void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode) -{ - for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) - { - Aura const * aura = iter->second; - if ((aura->GetType() == UNIT_AURA_TYPE) - && (!caster || aura->GetCasterGUID() == caster)) - { - RemoveAuraFromStack(iter, removeMode); - return; - } - else - ++iter; - } -} - -inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode) -{ - if (iter->second->ModStackAmount(-1)) - RemoveOwnedAura(iter, removeMode); -} - -void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller) -{ - for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) - { - Aura * aura = iter->second; - if (aura->GetCasterGUID() == casterGUID) - { - if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES) - aura->DropCharge(); - else - RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); - - // Unstable Affliction (crash if before removeaura?) - if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100)) - { - if (AuraEffect const * aurEff = aura->GetEffect(0)) - { - int32 damage = aurEff->GetAmount()*9; - // backfire damage and silence - dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID()); - } - } - // Flame Shock - if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000)) - { - Unit * caster = aura->GetCaster(); - if (caster) - { - uint32 triggeredSpellId = 0; - // Lava Flows - if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0)) - { - switch(aurEff->GetId()) - { - case 51482: // Rank 3 - triggeredSpellId = 65264; - break; - case 51481: // Rank 2 - triggeredSpellId = 65263; - break; - case 51480: // Rank 1 - triggeredSpellId = 64694; - break; - default: - sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); - } - } - if (triggeredSpellId) - caster->CastSpell(caster, triggeredSpellId, true); - } - } - return; - } - else - ++iter; - } -} - -void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) -{ - for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) - { - Aura * aura = iter->second; - if (aura->GetCasterGUID() == casterGUID) - { - int32 damage[MAX_SPELL_EFFECTS]; - int32 baseDamage[MAX_SPELL_EFFECTS]; - uint8 effMask = 0; - uint8 recalculateMask = 0; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (aura->GetEffect(i)) - { - baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); - damage[i] = aura->GetEffect(i)->GetAmount(); - effMask |= (1<<i); - if (aura->GetEffect(i)->CanBeRecalculated()) - recalculateMask |= (1<<i); - } - else - { - baseDamage[i] = NULL; - damage[i] = NULL; - } - } - - bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; - - if (stealCharge) - aura->DropCharge(); - else - RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); - - - if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL) - { - uint8 newCharges = newAura->GetCharges() + 1; - uint8 maxCharges = newAura->GetSpellProto()->procCharges; - // We must be able to steal as much charges as original caster can have - if (Unit * caster = newAura->GetCaster()) - if (Player* modOwner = caster->GetSpellModOwner()) - modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges); - newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges); - } - else - { - int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration(); - - newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()); - if (!newAura) - return; - newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]); - // strange but intended behaviour: Stolen single target auras won't be treated as single targeted - if (newAura->IsSingleTarget()) - newAura->UnregisterSingleTarget(); - newAura->ApplyForTargets(); - } - return; - } - else - ++iter; - } -} - -void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) - { - if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID()) - { - RemoveAura(iter); - iter = m_appliedAuras.upper_bound(spellId); // overwrite by more appropriate - } - else - ++iter; - } -} - -void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive) -{ - for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) - { - Aura * aura = (*iter)->GetBase(); - AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID()); - - ++iter; - if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID) - && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive()))) - { - uint32 removedAuras = m_removedAurasCount; - RemoveAura(aurApp); - if (m_removedAurasCount > removedAuras + 1) - iter = m_modAuras[auraType].begin(); - } - } -} - -void Unit::RemoveAurasWithAttribute(uint32 flags) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - SpellEntry const *spell = iter->second->GetBase()->GetSpellProto(); - if (spell->Attributes & flags) - RemoveAura(iter); - else - ++iter; - } -} - -void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) -{ - // single target auras from other casters - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - AuraApplication const * aurApp = iter->second; - Aura const * aura = aurApp->GetBase(); - - if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto())) - { - if (!newPhase) - RemoveAura(iter); - else - { - Unit* caster = aura->GetCaster(); - if (!caster || !caster->InSamePhase(newPhase)) - RemoveAura(iter); - else - ++iter; - } - } - else - ++iter; - } - - // single target auras at other targets - AuraList& scAuras = GetSingleCastAuras(); - for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();) - { - Aura * aura = *iter; - ++iter; - if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase)) - { - uint32 removedAuras = m_removedAurasCount; - aura->Remove(); - if (m_removedAurasCount > removedAuras + 1) - iter = scAuras.begin(); - } - } -} - - -void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) -{ - if (!(m_interruptMask & flag)) - return; - - // interrupt auras - for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();) - { - Aura * aura = (*iter)->GetBase(); - ++iter; - if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except)) - { - uint32 removedAuras = m_removedAurasCount; - RemoveAura(aura); - if (m_removedAurasCount > removedAuras + 1) - iter = m_interruptableAuras.begin(); - } - } - - // interrupt channeled spell - if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) - if (spell->getState() == SPELL_STATE_CASTING - && (spell->m_spellInfo->ChannelInterruptFlags & flag) - && spell->m_spellInfo->Id != except) - InterruptNonMeleeSpells(false); - - UpdateInterruptMask(); -} - -void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - Aura const * aura = iter->second->GetBase(); - if (!casterGUID || aura->GetCasterGUID() == casterGUID) - { - SpellEntry const *spell = aura->GetSpellProto(); - if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) - { - RemoveAura(iter); - continue; - } - } - ++iter; - } -} - -void Unit::RemoveMovementImpairingAuras() -{ - RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); -} - -void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) -{ - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - Aura const * aura = iter->second->GetBase(); - if (!except || aura->GetId() != except) - { - if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask) - { - RemoveAura(iter, removemode); - continue; - } - } - ++iter; - } -} - -void Unit::RemoveAreaAurasDueToLeaveWorld() -{ - bool cleanRun; - do - { - cleanRun = true; - // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later - for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) - { - Aura * aura = iter->second; - ++iter; - Aura::ApplicationMap const & appMap = aura->GetApplicationMap(); - for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();) - { - AuraApplication * aurApp = itr->second; - ++itr; - Unit * target = aurApp->GetTarget(); - if (target == this) - continue; - target->RemoveAura(aurApp); - cleanRun = false; - // things linked on aura remove may apply new area aura - so start from the beginning - iter = m_ownedAuras.begin(); - } - } - - // remove area auras owned by others - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - if (iter->second->GetBase()->GetOwner() != this) - { - RemoveAura(iter); - cleanRun = false; - } - else - ++iter; - } - } - while (!cleanRun); -} - -void Unit::RemoveAllAuras() -{ - while (!m_appliedAuras.empty() || !m_ownedAuras.empty()) - { - AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin(); - while (!m_appliedAuras.empty()) - _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT); - - AuraMap::iterator aurIter = m_ownedAuras.begin(); - while (!m_ownedAuras.empty()) - RemoveOwnedAura(aurIter); - } -} - -void Unit::RemoveArenaAuras(bool onleave) -{ - // in join, remove positive buffs, on end, remove negative - // used to remove positive visible auras in arenas - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - AuraApplication const * aurApp = iter->second; - Aura const * aura = aurApp->GetBase(); - if (!(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras - && !aura->IsPassive() // don't remove passive auras - && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) - && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave - RemoveAura(iter); - else - ++iter; - } -} - -void Unit::RemoveAllAurasOnDeath() -{ - // used just after dieing to remove all visible auras - // and disable the mods for the passive ones - for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) - { - Aura const * aura = iter->second->GetBase(); - if (!aura->IsPassive() && !aura->IsDeathPersistent()) - _UnapplyAura(iter, AURA_REMOVE_BY_DEATH); - else - ++iter; - } - - for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) - { - Aura * aura = iter->second; - if (!aura->IsPassive() && !aura->IsDeathPersistent()) - RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH); - else - ++iter; - } -} - -void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) -{ - for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter) - { - Aura * aura = iter->second; - if (!caster || aura->GetCasterGUID() == caster) - { - if (aura->GetDuration() < delaytime) - aura->SetDuration(0); - else - aura->SetDuration(aura->GetDuration() - delaytime); - - // update for out of range group members (on 1 slot use) - aura->SetNeedClientUpdateForTargets(); - sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration()); - } - } -} - -void Unit::_RemoveAllAuraStatMods() -{ - for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) - (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false); -} - -void Unit::_ApplyAllAuraStatMods() -{ - for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) - (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true); -} - -AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const -{ - for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) - if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) - return itr->second->GetBase()->GetEffect(effIndex); - return NULL; -} - -AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const -{ - uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); - while (true) - { - if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster)) - return aurEff; - SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); - if (!chainNode) - break; - else - rankSpell = chainNode->next; - } - return NULL; -} - -AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const -{ - AuraEffectList const& auras = GetAuraEffectsByType(type); - for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - if (effIndex != (*itr)->GetEffIndex()) - continue; - SpellEntry const * spell = (*itr)->GetSpellProto(); - if (spell->SpellIconID == iconId && spell->SpellFamilyName == uint32(name) && !spell->SpellFamilyFlags) - return *itr; - } - return NULL; -} - -AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) -{ - AuraEffectList const& auras = GetAuraEffectsByType(type); - for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) - { - SpellEntry const *spell = (*i)->GetSpellProto(); - if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) - { - if (casterGUID && (*i)->GetCasterGUID() != casterGUID) - continue; - return (*i); - } - } - return NULL; -} - -AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const -{ - for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) - { - Aura const * aura = itr->second->GetBase(); - if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except != itr->second)) - return itr->second; - } - return NULL; -} - -Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const -{ - AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask); - return aurApp ? aurApp->GetBase():NULL; -} - -AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const -{ - uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); - while (true) - { - if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except)) - return aurApp; - SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); - if (!chainNode) - break; - else - rankSpell = chainNode->next; - } - return NULL; -} - -Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const -{ - AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask); - return aurApp ? aurApp->GetBase() : NULL; -} - -bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const -{ - for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) - if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) - return true; - return false; -} - -bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const -{ - if (GetAuraApplication(spellId, caster, reqEffMask)) - return true; - return false; -} - -bool Unit::HasAuraType(AuraType auraType) const -{ - return (!m_modAuras[auraType].empty()); -} - -bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const -{ - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - if (miscvalue == (*i)->GetMiscValue()) - return true; - return false; -} - -bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const -{ - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - if (value == (*i)->GetAmount()) - return true; - return false; -} - -bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag) -{ - if (!(m_interruptMask & flag)) - return false; - for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter) - { - if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag) - return true; - } - return false; -} - -AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const -{ - AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) - { - if ((*i)->GetMiscValue() == script) - if ((*i)->IsAffectedOnSpell(spell)) - return (*i); - } - return NULL; -} - -uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) -{ - static const AuraType diseaseAuraTypes[] = - { - SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague - SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague - SPELL_AURA_NONE - }; - - uint32 diseases=0; - for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) - { - for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();) - { - // Get auras with disease dispel type by caster - if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE - && (*i)->GetCasterGUID() == casterGUID) - { - ++diseases; - - if (remove) - { - RemoveAura((*i)->GetId(), (*i)->GetCasterGUID()); - i = m_modAuras[*itr].begin(); - continue; - } - } - ++i; - } - } - return diseases; -} - -uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const -{ - static const AuraType diseaseAuraTypes[] = - { - SPELL_AURA_PERIODIC_DAMAGE, - SPELL_AURA_PERIODIC_DAMAGE_PERCENT, - SPELL_AURA_NONE - }; - - uint32 dots=0; - for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) - { - Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr); - for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) - { - // Get auras by caster - if ((*i)->GetCasterGUID() == casterGUID) - ++dots; - } - } - return dots; -} - -int32 Unit::GetTotalAuraModifier(AuraType auratype) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - modifier += (*i)->GetAmount(); - - return modifier; -} - -float Unit::GetTotalAuraMultiplier(AuraType auratype) const -{ - float multiplier = 1.0f; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - multiplier *= (100.0f + (*i)->GetAmount())/100.0f; - - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetAmount() > modifier) - modifier = (*i)->GetAmount(); - } - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - if ((*i)->GetAmount() < modifier) - modifier = (*i)->GetAmount(); - - return modifier; -} - -int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue()& misc_mask) - modifier += (*i)->GetAmount(); - } - return modifier; -} - -float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - float multiplier = 1.0f; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue()& misc_mask) - multiplier *= (100.0f + (*i)->GetAmount())/100.0f; - } - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier) - modifier = (*i)->GetAmount(); - } - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier) - modifier = (*i)->GetAmount(); - } - - return modifier; -} - -int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue() == misc_value) - modifier += (*i)->GetAmount(); - } - return modifier; -} - -float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const -{ - float multiplier = 1.0f; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue() == misc_value) - multiplier *= (100.0f + (*i)->GetAmount())/100.0f; - } - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier) - modifier = (*i)->GetAmount(); - } - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); - for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - { - if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier) - modifier = (*i)->GetAmount(); - } - - return modifier; -} - -void Unit::AddDynObject(DynamicObject* dynObj) -{ - m_dynObjGUIDs.push_back(dynObj->GetGUID()); -} - -void Unit::RemoveDynObject(uint32 spellid) -{ - if (m_dynObjGUIDs.empty()) - return; - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); - if (!dynObj) // may happen if a dynobj is removed when grid unload - { - i = m_dynObjGUIDs.erase(i); - } - else if (spellid == 0 || dynObj->GetSpellId() == spellid) - { - dynObj->Delete(); - i = m_dynObjGUIDs.erase(i); - } - else - ++i; - } -} - -void Unit::RemoveAllDynObjects() -{ - while (!m_dynObjGUIDs.empty()) - { - DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin()); - if (dynObj) - dynObj->Delete(); - m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); - } -} - -DynamicObject * Unit::GetDynObject(uint32 spellId) -{ - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); - if (!dynObj) - { - i = m_dynObjGUIDs.erase(i); - continue; - } - - if (dynObj->GetSpellId() == spellId) - return dynObj; - ++i; - } - return NULL; -} - -GameObject* Unit::GetGameObject(uint32 spellId) const -{ - for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i) - if ((*i)->GetSpellId() == spellId) - return *i; - - return NULL; -} - -void Unit::AddGameObject(GameObject* gameObj) -{ - if (!gameObj || !gameObj->GetOwnerGUID() == 0) return; - m_gameObj.push_back(gameObj); - gameObj->SetOwnerGUID(GetGUID()); - - if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId()) - { - SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); - // Need disable spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) - this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); - } -} - -void Unit::RemoveGameObject(GameObject* gameObj, bool del) -{ - if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return; - - gameObj->SetOwnerGUID(0); - - for (uint32 i = 0; i < 4; ++i) - { - if (m_ObjectSlot[i] == gameObj->GetGUID()) - { - m_ObjectSlot[i] = 0; - break; - } - } - - // GO created by some spell - if (uint32 spellid = gameObj->GetSpellId()) - { - RemoveAurasDueToSpell(spellid); - - if (GetTypeId() == TYPEID_PLAYER) - { - SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid); - // Need activate spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) - this->ToPlayer()->SendCooldownEvent(createBySpell); - } - } - - m_gameObj.remove(gameObj); - - if (del) - { - gameObj->SetRespawnTime(0); - gameObj->Delete(); - } -} - -void Unit::RemoveGameObject(uint32 spellid, bool del) -{ - if (m_gameObj.empty()) - return; - GameObjectList::iterator i, next; - for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) - { - next = i; - if (spellid == 0 || (*i)->GetSpellId() == spellid) - { - (*i)->SetOwnerGUID(0); - if (del) - { - (*i)->SetRespawnTime(0); - (*i)->Delete(); - } - - next = m_gameObj.erase(i); - } - else - ++next; - } -} - -void Unit::RemoveAllGameObjects() -{ - // remove references to unit - for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) - { - (*i)->SetOwnerGUID(0); - (*i)->SetRespawnTime(0); - (*i)->Delete(); - i = m_gameObj.erase(i); - } -} - -void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) -{ - WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size - data.append(log->target->GetPackGUID()); - data.append(log->attacker->GetPackGUID()); - data << uint32(log->SpellID); - data << uint32(log->damage); // damage amount - int32 overkill = log->damage - log->target->GetHealth(); - data << uint32(overkill > 0 ? overkill : 0); - //data << uint32(log->overkill); // overkill - data << uint8 (log->schoolMask); // damage school - data << uint32(log->absorb); // AbsorbedDamage - data << uint32(log->resist); // resist - data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name - data << uint8 (log->unused); // unused - data << uint32(log->blocked); // blocked - data << uint32(log->HitInfo); - data << uint8 (0); // flag to use extend data - SendMessageToSet(&data, true); -} - -void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) -{ - SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask); - log.damage = Damage - AbsorbedDamage - Resist - Blocked; - log.absorb = AbsorbedDamage; - log.resist = Resist; - log.physicalLog = PhysicalDamage; - log.blocked = Blocked; - log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; - if (CriticalHit) - log.HitInfo |= SPELL_HIT_TYPE_CRIT; - SendSpellNonMeleeDamageLog(&log); -} - -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura) -{ - // Not much to do if no flags are set. - if (procAttacker) - ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); - // Now go on with a victim's events'n'auras - // Not much to do if no flags are set or there is no victim - if (pVictim && pVictim->isAlive() && procVictim) - pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura); -} - -void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) -{ - AuraEffect const * aura = pInfo->auraEff; - - WorldPacket data(SMSG_PERIODICAURALOG, 30); - data.append(GetPackGUID()); - data.appendPackGUID(aura->GetCasterGUID()); - data << uint32(aura->GetId()); // spellId - data << uint32(1); // count - data << uint32(aura->GetAuraType()); // auraId - switch(aura->GetAuraType()) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - data << uint32(pInfo->damage); // damage - data << uint32(pInfo->overDamage); // overkill? - data << uint32(GetSpellSchoolMask(aura->GetSpellProto())); - data << uint32(pInfo->absorb); // absorb - data << uint32(pInfo->resist); // resist - data << uint8(pInfo->critical); // new 3.1.2 critical tick - break; - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - data << uint32(pInfo->damage); // damage - data << uint32(pInfo->overDamage); // overheal - data << uint32(0); // absorb - data << uint8(pInfo->critical); // new 3.1.2 critical tick - break; - case SPELL_AURA_OBS_MOD_POWER: - case SPELL_AURA_PERIODIC_ENERGIZE: - data << uint32(aura->GetMiscValue()); // power type - data << uint32(pInfo->damage); // damage - break; - case SPELL_AURA_PERIODIC_MANA_LEECH: - data << uint32(aura->GetMiscValue()); // power type - data << uint32(pInfo->damage); // amount - data << float(pInfo->multiplier); // gain multiplier - break; - default: - sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); - return; - } - - SendMessageToSet(&data, true); -} - -void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) -{ - WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); - data << uint32(spellID); - data << uint64(GetGUID()); - data << uint8(0); // can be 0 or 1 - data << uint32(1); // target count - // for (i = 0; i < target count; ++i) - data << uint64(target->GetGUID()); // target GUID - data << uint8(missInfo); - // end loop - SendMessageToSet(&data, true); -} - -void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) -{ - sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); - - uint32 count = 1; - size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12; - WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size - data << uint32(damageInfo->HitInfo); - data.append(damageInfo->attacker->GetPackGUID()); - data.append(damageInfo->target->GetPackGUID()); - data << uint32(damageInfo->damage); // Full damage - int32 overkill = damageInfo->damage - damageInfo->target->GetHealth(); - data << uint32(overkill < 0 ? 0 : overkill); // Overkill - data << uint8(count); // Sub damage count - - for (uint32 i = 0; i < count; ++i) - { - data << uint32(damageInfo->damageSchoolMask); // School of sub damage - data << float(damageInfo->damage); // sub damage - data << uint32(damageInfo->damage); // Sub Damage - } - - if (damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) - { - for (uint32 i = 0; i < count; ++i) - data << uint32(damageInfo->absorb); // Absorb - } - - if (damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) - { - for (uint32 i = 0; i < count; ++i) - data << uint32(damageInfo->resist); // Resist - } - - data << uint8(damageInfo->TargetState); - data << uint32(0); - data << uint32(0); - - if (damageInfo->HitInfo & HITINFO_BLOCK) - data << uint32(damageInfo->blocked_amount); - - if (damageInfo->HitInfo & HITINFO_UNK3) - data << uint32(0); - - if (damageInfo->HitInfo & HITINFO_UNK1) - { - data << uint32(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - data << float(0); // Found in a loop with 1 iteration - data << float(0); // ditto ^ - data << uint32(0); - } - - SendMessageToSet(&data, true); -} - -void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) -{ - CalcDamageInfo dmgInfo; - dmgInfo.HitInfo = HitInfo; - dmgInfo.attacker = this; - dmgInfo.target = target; - dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount; - dmgInfo.damageSchoolMask = damageSchoolMask; - dmgInfo.absorb = AbsorbDamage; - dmgInfo.resist = Resist; - dmgInfo.TargetState = TargetState; - dmgInfo.blocked_amount = BlockedAmount; - SendAttackStateUpdate(&dmgInfo); -} - -bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) -{ - SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(hasteSpell->SpellFamilyName) - { - case SPELLFAMILY_ROGUE: - { - switch(hasteSpell->Id) - { - // Blade Flurry - case 13877: - case 33735: - { - target = SelectNearbyTarget(); - if (!target || target == pVictim) - return false; - basepoints0 = damage; - triggered_spell_id = 22482; - break; - } - } - break; - } - } - - // processed charge only counting case - if (!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if (!triggerEntry) - { - sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); - return false; - } - - // default case - if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) - return false; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) - return false; - - if (basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) -{ - SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto(); - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(triggeredByAuraSpell->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - switch(triggeredByAuraSpell->Id) - { - // Focus Magic - case 54646: - { - Unit* caster = triggeredByAura->GetCaster(); - if (!caster) - return false; - - triggered_spell_id = 54648; - target = caster; - break; - } - } - } - } - - // processed charge only counting case - if (!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if (!triggerEntry) - { - sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); - return false; - } - - // default case - if (!target || target != this && !target->isAlive()) - return false; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) - return false; - - if (basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) -{ - SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); - uint32 effIndex = triggeredByAura->GetEffIndex(); - int32 triggerAmount = triggeredByAura->GetAmount(); - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers - // otherwise, it's the triggered_spell_id by default - Unit* target = pVictim; - int32 basepoints0 = 0; - uint64 originalCaster = 0; - - switch(dummySpell->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch (dummySpell->Id) - { - // Bloodworms Health Leech - case 50453: - { - if (Unit *owner = this->GetOwner()) - { - basepoints0 = int32(damage*1.50); - target = owner; - triggered_spell_id = 50454; - break; - } - return false; - } - // Eye for an Eye - case 9799: - case 25988: - { - // return damage % to attacker but < 50% own total health - basepoints0 = int32((triggerAmount* damage) /100); - - if (basepoints0 > GetMaxHealth()/2) - basepoints0 = GetMaxHealth()/2; - - sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0); - - triggered_spell_id = 25997; - - break; - } - // Sweeping Strikes - case 18765: - case 35429: - { - target = SelectNearbyTarget(); - if (!target) - return false; - - triggered_spell_id = 26654; - break; - } - // Unstable Power - case 24658: - { - if (!procSpell || procSpell->Id == 24659) - return false; - // Need remove one 24659 aura - RemoveAuraFromStack(24659); - return true; - } - // Restless Strength - case 24661: - { - // Need remove one 24662 aura - RemoveAuraFromStack(24662); - return true; - } - // Adaptive Warding (Frostfire Regalia set) - case 28764: - { - if (!procSpell) - return false; - - // find Mage Armor - if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0)) - return false; - - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - case SPELL_SCHOOL_HOLY: - return false; // ignored - case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; - case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; - case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; - case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; - case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; - default: - return false; - } - - target = this; - break; - } - // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) - case 27539: - { - if (!procSpell) - return false; - - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; - case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; - case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; - case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; - case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; - case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; - default: - return false; - } - - target = this; - break; - } - // Mana Leech (Passive) (Priest Pet Aura) - case 28305: - { - // Cast on owner - target = GetOwner(); - if (!target) - return false; - - triggered_spell_id = 34650; - break; - } - // Spirit Walk - case 58875: - { - // Cast on owner - target = GetOwner(); - if (!target) - return false; - - triggered_spell_id = 58876; - break; - } - // Mark of Malice - case 33493: - { - // Cast finish spell at last charge - if (triggeredByAura->GetBase()->GetCharges() > 1) - return false; - - target = this; - triggered_spell_id = 33494; - break; - } - // Twisted Reflection (boss spell) - case 21063: - triggered_spell_id = 21064; - break; - // Vampiric Aura (boss spell) - case 38196: - { - basepoints0 = 3 * damage; // 300% - if (basepoints0 < 0) - return false; - - triggered_spell_id = 31285; - target = this; - break; - } - // Aura of Madness (Darkmoon Card: Madness trinket) - //===================================================== - // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) - // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) - // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) - // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) - // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) - // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) - // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) - // 41011 Martyr Complex: +35 stamina (All classes) - // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) - // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) - case 39446: - { - if (GetTypeId() != TYPEID_PLAYER || !this->isAlive()) - return false; - - // Select class defined buff - switch (getClass()) - { - case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 - case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 - triggered_spell_id = RAND(39511,40997,40998,40999,41002,41005,41009,41011,41409); - cooldown_spell_id = 39511; - break; - case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 - case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 - triggered_spell_id = RAND(39511,40997,40998,41002,41005,41011); - cooldown_spell_id = 39511; - break; - case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 - triggered_spell_id = RAND(40999,41002,41005,41009,41011,41406,41409); - cooldown_spell_id = 40999; - break; - case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 - triggered_spell_id = RAND(40997,40999,41002,41005,41009,41011,41406,41409); - cooldown_spell_id = 40997; - break; - default: - return false; - } - - target = this; - if (roll_chance_i(10)) - this->ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL); - break; - } - /* - // Sunwell Exalted Caster Neck (??? neck) - // cast ??? Light's Wrath if Exalted by Aldor - // cast ??? Arcane Bolt if Exalted by Scryers*/ - case 46569: - return false; // old unused version - // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) - // cast 45479 Light's Wrath if Exalted by Aldor - // cast 45429 Arcane Bolt if Exalted by Scryers - case 45481: - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45479; - break; - } - // Get Scryers reputation rank - if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) - { - // triggered at positive/self casts also, current attack target used then - if (IsFriendlyTo(target)) - { - target = getVictim(); - if (!target) - { - uint64 selected_guid = ToPlayer()->GetSelection(); - target = ObjectAccessor::GetUnit(*this,selected_guid); - if (!target) - return false; - } - if (IsFriendlyTo(target)) - return false; - } - - triggered_spell_id = 45429; - break; - } - return false; - } - // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) - // cast 45480 Light's Strength if Exalted by Aldor - // cast 45428 Arcane Strike if Exalted by Scryers - case 45482: - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45480; - break; - } - // Get Scryers reputation rank - if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = 45428; - break; - } - return false; - } - // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) - // cast 45431 Arcane Insight if Exalted by Aldor - // cast 45432 Light's Ward if Exalted by Scryers - case 45483: - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45432; - break; - } - // Get Scryers reputation rank - if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45431; - break; - } - return false; - } - // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) - // cast 45478 Light's Salvation if Exalted by Aldor - // cast 45430 Arcane Surge if Exalted by Scryers - case 45484: - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45478; - break; - } - // Get Scryers reputation rank - if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = 45430; - break; - } - return false; - } - // Living Seed - case 48504: - { - triggered_spell_id = 48503; - basepoints0 = triggerAmount; - target = this; - break; - } - // Kill command - case 58914: - { - // Remove aura stack from pet - RemoveAuraFromStack(58914); - Unit* owner = GetOwner(); - if (!owner) - return true; - // reduce the owner's aura stack - owner->RemoveAuraFromStack(34027); - return true; - } - // Vampiric Touch (generic, used by some boss) - case 52723: - case 60501: - { - triggered_spell_id = 52724; - basepoints0 = damage / 2; - target = this; - break; - } - // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend) - case 57989: - { - Unit *owner = GetOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return false; - // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown) - owner->CastSpell(owner,58227,true,castItem,triggeredByAura); - return true; - } - // Divine purpose - case 31871: - case 31872: - { - // Roll chane - if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount)) - return false; - - // Remove any stun effect on target - pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL); - return true; - } - // Glyph of Life Tap - case 63320: - { - triggered_spell_id = 63321; // Life Tap - break; - } - case 71519: // Deathbringer's Will Normal - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - std::vector<uint32> RandomSpells; - switch (getClass()) - { - case CLASS_WARRIOR: - case CLASS_PALADIN: - case CLASS_DEATH_KNIGHT: - RandomSpells.push_back(71484); - RandomSpells.push_back(71491); - RandomSpells.push_back(71492); - break; - case CLASS_SHAMAN: - case CLASS_ROGUE: - RandomSpells.push_back(71486); - RandomSpells.push_back(71485); - RandomSpells.push_back(71492); - break; - case CLASS_DRUID: - RandomSpells.push_back(71484); - RandomSpells.push_back(71485); - RandomSpells.push_back(71486); - break; - case CLASS_HUNTER: - RandomSpells.push_back(71486); - RandomSpells.push_back(71491); - RandomSpells.push_back(71485); - break; - default: - return false; - } - if (RandomSpells.empty()) //shouldn't happen - return false; - - uint8 rand_spell = irand(0,(RandomSpells.size() - 1)); - CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster); - for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) - { - if (!ToPlayer()->HasSpellCooldown(*itr)) - ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown); - } - break; - } - case 71562: // Deathbringer's Will Heroic - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - std::vector<uint32> RandomSpells; - switch (getClass()) - { - case CLASS_WARRIOR: - case CLASS_PALADIN: - case CLASS_DEATH_KNIGHT: - RandomSpells.push_back(71561); - RandomSpells.push_back(71559); - RandomSpells.push_back(71560); - break; - case CLASS_SHAMAN: - case CLASS_ROGUE: - RandomSpells.push_back(71558); - RandomSpells.push_back(71556); - RandomSpells.push_back(71560); - break; - case CLASS_DRUID: - RandomSpells.push_back(71561); - RandomSpells.push_back(71556); - RandomSpells.push_back(71558); - break; - case CLASS_HUNTER: - RandomSpells.push_back(71558); - RandomSpells.push_back(71559); - RandomSpells.push_back(71556); - break; - default: - return false; - } - if (RandomSpells.empty()) //shouldn't happen - return false; - - uint8 rand_spell = irand(0,(RandomSpells.size() - 1)); - CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster); - for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) - { - if (!ToPlayer()->HasSpellCooldown(*itr)) - ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown); - } - break; - } - } - break; - } - case SPELLFAMILY_MAGE: - { - // Magic Absorption - if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura - { - if (getPowerType() != POWER_MANA) - return false; - - // mana reward - basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100); - target = this; - triggered_spell_id = 29442; - break; - } - // Master of Elements - if (dummySpell->SpellIconID == 1920) - { - if (!procSpell) - return false; - - // mana cost save - int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; - basepoints0 = cost * triggerAmount/100; - if (basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 29077; - break; - } - // Arcane Potency - if (dummySpell->SpellIconID == 2120) - { - if (!procSpell) - return false; - - target = this; - switch (dummySpell->Id) - { - case 31571: triggered_spell_id = 57529; break; - case 31572: triggered_spell_id = 57531; break; - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id); - return false; - } - break; - } - - // Hot Streak - if (dummySpell->SpellIconID == 2999) - { - if (effIndex != 0) - return false; - AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1); - if (!counter) - return true; - - // Count spell criticals in a row in second aura - if (procEx & PROC_EX_CRITICAL_HIT) - { - counter->SetAmount(counter->GetAmount()*2); - if (counter->GetAmount() < 100) // not enough - return true; - // Crititcal counted -> roll chance - if (roll_chance_i(triggerAmount)) - CastSpell(this, 48108, true, castItem, triggeredByAura); - } - counter->SetAmount(25); - return true; - } - // Burnout - if (dummySpell->SpellIconID == 2998) - { - if (!procSpell) - return false; - - int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; - basepoints0 = cost * triggerAmount/100; - if (basepoints0 <= 0) - return false; - triggered_spell_id = 44450; - target = this; - break; - } - // Incanter's Regalia set (add trigger chance to Mana Shield) - if (dummySpell->SpellFamilyFlags[0] & 0x8000) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - target = this; - triggered_spell_id = 37436; - break; - } - switch(dummySpell->Id) - { - // Glyph of Polymorph - case 56375: - target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed. - target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); - return true; - // Glyph of Icy Veins - case 56374: - { - RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false); - RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); - return true; - } - // Ignite - case 11119: - case 11120: - case 12846: - case 12847: - case 12848: - { - switch (dummySpell->Id) - { - case 11119: basepoints0 = int32(0.04f*damage); break; - case 11120: basepoints0 = int32(0.08f*damage); break; - case 12846: basepoints0 = int32(0.12f*damage); break; - case 12847: basepoints0 = int32(0.16f*damage); break; - case 12848: basepoints0 = int32(0.20f*damage); break; - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); - return false; - } - - AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) - { - if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0) - continue; - basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2; - break; - } - - triggered_spell_id = 12654; - break; - } - // Glyph of Ice Block - case 56372: - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - SpellCooldowns const SpellCDs = this->ToPlayer()->GetSpellCooldowns(); - // remove cooldowns on all ranks of Frost Nova - for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) - { - SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first); - // Frost Nova - if (SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE - && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040) - this->ToPlayer()->RemoveSpellCooldown(SpellCDs_entry->Id, true); - } - break; - } - } - break; - } - case SPELLFAMILY_WARRIOR: - { - switch(dummySpell->Id) - { - // Sweeping Strikes - case 12328: - { - target = SelectNearbyTarget(); - if (!target) - return false; - - triggered_spell_id = 26654; - break; - } - // Improved Spell Reflection - case 59088: - case 59089: - { - triggered_spell_id = 59725; - target = this; - break; - } - } - - // Retaliation - if (dummySpell->SpellFamilyFlags[1] & 0x8) - { - // check attack comes not from behind - if (!HasInArc(M_PI, pVictim)) - return false; - - triggered_spell_id = 22858; - break; - } - // Second Wind - if (dummySpell->SpellIconID == 1697) - { - // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example) - if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) - return false; - // Need stun or root mechanic - if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN)))) - return false; - - switch (dummySpell->Id) - { - case 29838: triggered_spell_id=29842; break; - case 29834: triggered_spell_id=29841; break; - case 42770: triggered_spell_id=42771; break; - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); - return false; - } - - target = this; - break; - } - // Damage Shield - if (dummySpell->SpellIconID == 3214) - { - triggered_spell_id = 59653; - // % of amount blocked - basepoints0 = GetShieldBlockValue() * triggerAmount / 100; - break; - } - // Glyph of Blocking - if (dummySpell->Id == 58375) - { - triggered_spell_id = 58374; - break; - } - // Glyph of Sunder Armor - if (dummySpell->Id == 58387) - { - if (!pVictim || !pVictim->isAlive() || !procSpell) - return false; - - target = SelectNearbyTarget(); - if (!target || target == pVictim) - return false; - - CastSpell(target, 58567, true); - return true; - } - break; - } - case SPELLFAMILY_WARLOCK: - { - // Seed of Corruption - if (dummySpell->SpellFamilyFlags[1] & 0x00000010) - { - if (procSpell && procSpell->Id == 27285) - return false; - // if damage is more than need or target die from damage deal finish spell - if (triggeredByAura->GetAmount() <= damage || GetHealth() <= damage) - { - // remember guid before aura delete - uint64 casterGuid = triggeredByAura->GetCasterGUID(); - - // Remove aura (before cast for prevent infinite loop handlers) - RemoveAurasDueToSpell(triggeredByAura->GetId()); - - // Cast finish spell (triggeredByAura already not exist!) - if (Unit* caster = GetUnit(*this, casterGuid)) - caster->CastSpell(this, 27285, true, castItem); - return true; // no hidden cooldown - } - - // Damage counting - triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); - return true; - } - // Seed of Corruption (Mobs cast) - no die req - if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932) - { - // if damage is more than need deal finish spell - if (triggeredByAura->GetAmount() <= damage) - { - // remember guid before aura delete - uint64 casterGuid = triggeredByAura->GetCasterGUID(); - - // Remove aura (before cast for prevent infinite loop handlers) - RemoveAurasDueToSpell(triggeredByAura->GetId()); - - // Cast finish spell (triggeredByAura already not exist!) - if (Unit* caster = GetUnit(*this, casterGuid)) - caster->CastSpell(this, 32865, true, castItem); - return true; // no hidden cooldown - } - // Damage counting - triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); - return true; - } - // Fel Synergy - if (dummySpell->SpellIconID == 3222) - { - target = GetGuardianPet(); - if (!target) - return false; - basepoints0 = damage * triggerAmount / 100; - triggered_spell_id = 54181; - break; - } - switch (dummySpell->Id) - { - // Siphon Life - case 63108: - { - // Glyph of Siphon Life - if (HasAura(56216)) - triggerAmount += triggerAmount / 4; - triggered_spell_id = 63106; - target = this; - basepoints0 = int32(damage*triggerAmount/100); - break; - } - // Glyph of Shadowflame - case 63310: - { - triggered_spell_id = 63311; - break; - } - // Nightfall - case 18094: - case 18095: - // Glyph of corruption - case 56218: - { - target = this; - triggered_spell_id = 17941; - break; - } - //Soul Leech - case 30293: - case 30295: - case 30296: - { - // Improved Soul Leech - AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i) - { - if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118) - { - if ((*i)->GetEffIndex() != 0) - continue; - basepoints0 = int32((*i)->GetAmount()); - target = GetGuardianPet(); - if (target) - { - // regen mana for pet - CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - } - // regen mana for caster - CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - // Get second aura of spell for replenishment effect on party - if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1)) - { - // Replenishment - roll chance - if (roll_chance_i(aurEff->GetAmount())) - { - CastSpell(this,57669,true, castItem, triggeredByAura); - } - } - break; - } - } - // health - basepoints0 = int32(damage*triggerAmount/100); - target = this; - triggered_spell_id = 30294; - break; - } - // Shadowflame (Voidheart Raiment set bonus) - case 37377: - { - triggered_spell_id = 37379; - break; - } - // Pet Healing (Corruptor Raiment or Rift Stalker Armor) - case 37381: - { - target = GetGuardianPet(); - if (!target) - return false; - - // heal amount - basepoints0 = damage * triggerAmount/100; - triggered_spell_id = 37382; - break; - } - // Shadowflame Hellfire (Voidheart Raiment set bonus) - case 39437: - { - triggered_spell_id = 37378; - break; - } - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Vampiric Touch - if (dummySpell->SpellFamilyFlags[1] & 0x00000400) - { - if (!pVictim || !pVictim->isAlive()) - return false; - - if (effIndex != 0) - return false; - - // pVictim is caster of aura - if (triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) - return false; - - // Energize 0.25% of max. mana - pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura); - return true; // no hidden cooldown - } - // Divine Aegis - if (dummySpell->SpellIconID == 2820) - { - // Multiple effects stack, so let's try to find this aura. - int32 bonus = 0; - if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0)) - bonus = aurEff->GetAmount(); - - basepoints0 = damage * triggerAmount/100 + bonus; - if (basepoints0 > target->getLevel() * 125) - basepoints0 = target->getLevel() * 125; - - triggered_spell_id = 47753; - break; - } - // Body and Soul - if (dummySpell->SpellIconID == 2218) - { - // Proc only from Abolish desease on self cast - if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount)) - return false; - triggered_spell_id = 64136; - target = this; - break; - } - switch(dummySpell->Id) - { - // Vampiric Embrace - case 15286: - { - if (!pVictim || !pVictim->isAlive()) - return false; - - // heal amount - int32 team = triggerAmount*damage/500; - int32 self = triggerAmount*damage/100 - team; - CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura); - return true; // no hidden cooldown - } - // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) - case 40438: - { - // Shadow Word: Pain - if (procSpell->SpellFamilyFlags[0] & 0x8000) - triggered_spell_id = 40441; - // Renew - else if (procSpell->SpellFamilyFlags[0] & 0x40) - triggered_spell_id = 40440; - else - return false; - - target = this; - break; - } - // Glyph of Prayer of Healing - case 55680: - { - triggered_spell_id = 56161; - - SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id); - if (!GoPoH) - return false; - - int EffIndex = 0; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) - { - if (GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA) - { - EffIndex = i; - break; - } - } - int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex]; - if (!tickcount) - return false; - - basepoints0 = damage * triggerAmount / tickcount / 100; - break; - } - // Improved Shadowform - case 47570: - case 47569: - { - if (!roll_chance_i(triggerAmount)) - return false; - - RemoveMovementImpairingAuras(); - break; - } - // Glyph of Dispel Magic - case 55677: - { - // Dispel Magic shares spellfamilyflag with abolish disease - if (procSpell->SpellIconID != 74) - return false; - if (!target || !target->IsFriendlyTo(this)) - return false; - - basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100); - triggered_spell_id = 56131; - break; - } - // Oracle Healing Bonus ("Garments of the Oracle" set) - case 26169: - { - // heal amount - basepoints0 = int32(damage * 10/100); - target = this; - triggered_spell_id = 26170; - break; - } - // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set - case 39372: - { - if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0) - return false; - - // heal amount - basepoints0 = damage * triggerAmount/100; - target = this; - triggered_spell_id = 39373; - break; - } - // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus) - case 28809: - { - triggered_spell_id = 28810; - break; - } - } - break; - } - case SPELLFAMILY_DRUID: - { - switch(dummySpell->Id) - { - // Glyph of Innervate - case 54832: - { - if (procSpell->SpellIconID != 62) - return false; - - int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1; - basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10); - triggered_spell_id = 54833; - target = this; - break; - } - // Glyph of Starfire - case 54845: - { - triggered_spell_id = 54846; - break; - } - // Glyph of Shred - case 54815: - { - // try to find spell Rip on the target - if (AuraEffect const *AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID())) - { - // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip - uint32 CountMin = AurEff->GetBase()->GetMaxDuration(); - - // just Rip's max duration without other spells - uint32 CountMax = GetSpellMaxDuration(AurEff->GetSpellProto()); - - // add possible auras' and Glyph of Shred's max duration - CountMax += 3 * triggerAmount * 1000; // Glyph of Shred -> +6 seconds - CountMax += HasAura(54818) ? 4 * 1000 : 0; // Glyph of Rip -> +4 seconds - CountMax += HasAura(60141) ? 4 * 1000 : 0; // Rip Duration/Lacerate Damage -> +4 seconds - - // if min < max -> that means caster didn't cast 3 shred yet - // so set Rip's duration and max duration - if (CountMin < CountMax) - { - AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * 1000); - AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * 1000); - return true; - } - } - // if not found Rip - return false; - } - // Glyph of Rake - case 54821: - { - if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3) - { - if (target->GetTypeId() == TYPEID_UNIT) - { - triggered_spell_id = 54820; - break; - } - } - return false; - } - // Leader of the Pack - case 24932: - { - if (triggerAmount <= 0) - return false; - basepoints0 = triggerAmount * GetMaxHealth() / 100; - target = this; - triggered_spell_id = 34299; - if (triggeredByAura->GetCasterGUID() != GetGUID()) - break; - int32 basepoints1 = triggerAmount * 2; - // Improved Leader of the Pack - // Check cooldown of heal spell cooldown - if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299)) - CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); - break; - } - // Healing Touch (Dreamwalker Raiment set) - case 28719: - { - // mana back - basepoints0 = int32(procSpell->manaCost * 30 / 100); - target = this; - triggered_spell_id = 28742; - break; - } - // Glyph of Rejuvenation - case 54754: - { - if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100) - return false; - basepoints0 = int32(triggerAmount * damage / 100); - triggered_spell_id = 54755; - break; - } - // Healing Touch Refund (Idol of Longevity trinket) - case 28847: - { - target = this; - triggered_spell_id = 28848; - break; - } - // Mana Restore (Malorne Raiment set / Malorne Regalia set) - case 37288: - case 37295: - { - target = this; - triggered_spell_id = 37238; - break; - } - // Druid Tier 6 Trinket - case 40442: - { - float chance; - - // Starfire - if (procSpell->SpellFamilyFlags[0] & 0x4) - { - triggered_spell_id = 40445; - chance = 25.0f; - } - // Rejuvenation - else if (procSpell->SpellFamilyFlags[0] & 0x10) - { - triggered_spell_id = 40446; - chance = 25.0f; - } - // Mangle (Bear) and Mangle (Cat) - else if (procSpell->SpellFamilyFlags[1] & 0x00000440) - { - triggered_spell_id = 40452; - chance = 40.0f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - target = this; - break; - } - // Maim Interrupt - case 44835: - { - // Deadly Interrupt Effect - triggered_spell_id = 32747; - break; - } - } - // Eclipse - if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER) - { - if (!procSpell || effIndex != 0) - return false; - - bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1); - - if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f))) - return false; - - target = this; - if (target->HasAura(isWrathSpell ? 48517 : 48518)) - return false; - - triggered_spell_id = isWrathSpell ? 48518 : 48517; - break; - } - // Living Seed - else if (dummySpell->SpellIconID == 2860) - { - triggered_spell_id = 48504; - basepoints0 = triggerAmount * damage / 100; - break; - } - // King of the Jungle - else if (dummySpell->SpellIconID == 2850) - { - // Effect 0 - mod damage while having Enrage - if (effIndex == 0) - { - if (!(procSpell->SpellFamilyFlags[0] & 0x00080000)) - return false; - triggered_spell_id = 51185; - basepoints0 = triggerAmount; - target = this; - break; - } - // Effect 1 - Tiger's Fury restore energy - else if (effIndex == 1) - { - if (!(procSpell->SpellFamilyFlags[2] & 0x00000800)) - return false; - triggered_spell_id = 51178; - basepoints0 = triggerAmount; - target = this; - break; - } - } - break; - } - case SPELLFAMILY_ROGUE: - { - switch(dummySpell->Id) - { - // Glyph of Backstab - case 56800: - { - triggered_spell_id = 63975; - break; - } - // Deadly Throw Interrupt - case 32748: - { - // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw - if (this == pVictim) - return false; - - triggered_spell_id = 32747; - break; - } - } - // Cut to the Chase - if (dummySpell->SpellIconID == 2909) - { - // "refresh your Slice and Dice duration to its 5 combo point maximum" - // lookup Slice and Dice - if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0)) - { - aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true); - return true; - } - return false; - } - // Deadly Brew - else if (dummySpell->SpellIconID == 2963) - { - triggered_spell_id = 3409; - break; - } - // Quick Recovery - else if (dummySpell->SpellIconID == 2116) - { - if (!procSpell) - return false; - - // energy cost save - basepoints0 = procSpell->manaCost * triggerAmount/100; - if (basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 31663; - break; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Thrill of the Hunt - if (dummySpell->SpellIconID == 2236) - { - if (!procSpell) - return false; - - // mana cost save - int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; - basepoints0 = mana * 40/100; - if (basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 34720; - break; - } - // Hunting Party - if (dummySpell->SpellIconID == 3406) - { - triggered_spell_id = 57669; - target = this; - break; - } - // Improved Mend Pet - if (dummySpell->SpellIconID == 267) - { - int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; - if (!roll_chance_i(chance)) - return false; - - triggered_spell_id = 24406; - break; - } - // Lock and Load - if (dummySpell->SpellIconID == 3579) - { - // Proc only from periodic (from trap activation proc another aura of this spell) - if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount)) - return false; - triggered_spell_id = 56453; - target = this; - break; - } - // Rapid Recuperation - if (dummySpell->SpellIconID == 3560) - { - // This effect only from Rapid Killing (mana regen) - if (!(procSpell->SpellFamilyFlags[1] & 0x01000000)) - return false; - triggered_spell_id = 56654; - - target = this; - - switch(dummySpell->Id) - { - case 53228: // Rank 1 - triggered_spell_id = 56654; - break; - case 53232: // Rank 2 - triggered_spell_id = 58882; - break; - } - break; - } - // Glyph of Mend Pet - if(dummySpell->Id == 57870) - { - pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID()); - return true; - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) - if (dummySpell->SpellFamilyFlags[0]&0x8000000) - { - if (effIndex != 0) - return false; - triggered_spell_id = 25742; - float ap = GetTotalAttackPowerValue(BASE_ATTACK); - int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) + - SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim); - basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000; - break; - } - // Light's Beacon - Beacon of Light - if (dummySpell->Id == 53651) - { - // Get target of beacon of light - if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster()) - { - // do not proc when target of beacon of light is healed - if (beaconTarget == this) - return false; - // check if it was heal by paladin which casted this beacon of light - if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID())) - { - if (beaconTarget->IsWithinLOSInMap(pVictim)) - { - basepoints0 = damage; - triggered_spell_id = 53654; - target = beaconTarget; - break; - } - } - } - return false; - } - // Judgements of the Wise - if (dummySpell->SpellIconID == 3017) - { - target = this; - triggered_spell_id = 31930; - // replenishment - CastSpell(this,57669,true, castItem, triggeredByAura); - break; - } - // Sanctified Wrath - if (dummySpell->SpellIconID == 3029) - { - triggered_spell_id = 57318; - target = this; - basepoints0 = triggerAmount; - CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); - return true; - } - // Sacred Shield - if (dummySpell->SpellFamilyFlags[1]&0x00080000) - { - if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL) - { - if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN - && (procSpell->SpellFamilyFlags[0] & 0x40000000)) - { - basepoints0 = int32(float(damage)/12.0f); - CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID()); - return true; - } - else - return false; - } - else - triggered_spell_id = 58597; - target = this; - break; - } - // Righteous Vengeance - if (dummySpell->SpellIconID == 3025) - { - // 4 damage tick - basepoints0 = triggerAmount*damage/400; - triggered_spell_id = 61840; - break; - } - // Sheath of Light - if (dummySpell->SpellIconID == 3030) - { - // 4 healing tick - basepoints0 = triggerAmount*damage/400; - triggered_spell_id = 54203; - break; - } - switch (dummySpell->Id) - { - // Heart of the Crusader - case 20335: // rank 1 - triggered_spell_id = 21183; - break; - case 20336: // rank 2 - triggered_spell_id = 54498; - break; - case 20337: // rank 3 - triggered_spell_id = 54499; - break; - // Judgement of Light - case 20185: - { - if (pVictim->getPowerType() == POWER_MANA) - { - // 2% of base mana - basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100); - pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); - } - return true; - } - // Judgement of Wisdom - case 20186: - { - if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA) - { - // 2% of base mana - basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100); - pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); - } - return true; - } - // Holy Power (Redemption Armor set) - case 28789: - { - if (!pVictim) - return false; - - // Set class defined buff - switch (pVictim->getClass()) - { - case CLASS_PALADIN: - case CLASS_PRIEST: - case CLASS_SHAMAN: - case CLASS_DRUID: - triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. - break; - case CLASS_MAGE: - case CLASS_WARLOCK: - triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. - break; - case CLASS_HUNTER: - case CLASS_ROGUE: - triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. - break; - case CLASS_WARRIOR: - triggered_spell_id = 28790; // Increases the friendly target's armor - break; - default: - return false; - } - break; - } - case 25899: // Greater Blessing of Sanctuary - case 20911: // Blessing of Sanctuary - { - target = this; - switch (target->getPowerType()) - { - case POWER_MANA: - triggered_spell_id = 57319; - break; - default: - return false; - } - break; - } - // Seal of Vengeance (damage calc on apply aura) - case 31801: - { - if (effIndex != 0) // effect 1,2 used by seal unleashing code - return false; - - // At melee attack or Hammer of the Righteous spell damage considered as melee attack - if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) - triggered_spell_id = 31803; - // On target with 5 stacks of Holy Vengeance direct damage is done - if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) - { - if (aur->GetStackAmount() == 5) - { - aur->RefreshDuration(); - CastSpell(pVictim, 42463, true); - return true; - } - } - - // Only Autoattack can stack debuff - if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) - return false; - break; - } - // Seal of Corruption - case 53736: - { - if (effIndex != 0) // effect 1,2 used by seal unleashing code - return false; - - // At melee attack or Hammer of the Righteous spell damage considered as melee attack - if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) - triggered_spell_id = 53742; - // On target with 5 stacks of Blood Corruption direct damage is done - if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) - { - if (aur->GetStackAmount() == 5) - { - aur->RefreshDuration(); - CastSpell(pVictim, 53739, true); - return true; - } - } - - // Only Autoattack can stack debuff - if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) - return false; - break; - } - // Spiritual Attunement - case 31785: - case 33776: - { - // if healed by another unit (pVictim) - if (this == pVictim) - return false; - - // heal amount - basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100; - target = this; - - if (basepoints0) - triggered_spell_id = 31786; - break; - } - // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) - case 40470: - { - if (!procSpell) - return false; - - float chance; - - // Flash of light/Holy light - if (procSpell->SpellFamilyFlags[0] & 0xC0000000) - { - triggered_spell_id = 40471; - chance = 15.0f; - } - // Judgement (any) - else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT) - { - triggered_spell_id = 40472; - chance = 50.0f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - break; - } - // Glyph of Divinity - case 54939: - { - // Lookup base amount mana restore - for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) - if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) - { - int32 mana = procSpell->EffectBasePoints[i]; - CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura); - break; - } - return true; - } - // Glyph of Flash of Light - case 54936: - { - triggered_spell_id = 54957; - basepoints0 = triggerAmount*damage/100; - break; - } - // Glyph of Holy Light - case 54937: - { - triggered_spell_id = 54968; - basepoints0 = triggerAmount*damage/100; - break; - } - } - break; - } - case SPELLFAMILY_SHAMAN: - { - switch(dummySpell->Id) - { - // Earthen Power (Rank 1, 2) - case 51523: - case 51524: - { - // Totem itself must be a caster of this spell - Unit* caster = NULL; - for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { - if ((*itr)->GetEntry() != 2630) - continue; - - caster = (*itr); - break; - } - - if (!caster) - return false; - - caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster); - return true; - } - // Tidal Force - case 55198: - { - // Remove aura stack from caster - RemoveAuraFromStack(55166); - // drop charges - return false; - } - // Totemic Power (The Earthshatterer set) - case 28823: - { - if (!pVictim) - return false; - - // Set class defined buff - switch (pVictim->getClass()) - { - case CLASS_PALADIN: - case CLASS_PRIEST: - case CLASS_SHAMAN: - case CLASS_DRUID: - triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. - break; - case CLASS_MAGE: - case CLASS_WARLOCK: - triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. - break; - case CLASS_HUNTER: - case CLASS_ROGUE: - triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. - break; - case CLASS_WARRIOR: - triggered_spell_id = 28827; // Increases the friendly target's armor - break; - default: - return false; - } - break; - } - // Lesser Healing Wave (Totem of Flowing Water Relic) - case 28849: - { - target = this; - triggered_spell_id = 28850; - break; - } - // Windfury Weapon (Passive) 1-5 Ranks - case 33757: - { - if (GetTypeId() != TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive()) - return false; - - // custom cooldown processing case - if (cooldown && ToPlayer()->HasSpellCooldown(dummySpell->Id)) - return false; - - if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID()) - return false; - - WeaponAttackType attType = WeaponAttackType(this->ToPlayer()->GetAttackBySlot(castItem->GetSlot())); - if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType)) - return false; - - // Now compute real proc chance... - uint32 chance = 20; - this->ToPlayer()->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); - - Item* addWeapon = this->ToPlayer()->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true); - uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0; - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add); - if (pEnchant && pEnchant->spellid[0] == dummySpell->Id) - chance += 14; - - if (!roll_chance_i(chance)) - return false; - - // Now amount of extra power stored in 1 effect of Enchant spell - // Get it by item enchant id - uint32 spellId; - switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) - { - case 283: spellId = 8232; break; // 1 Rank - case 284: spellId = 8235; break; // 2 Rank - case 525: spellId = 10486; break; // 3 Rank - case 1669:spellId = 16362; break; // 4 Rank - case 2636:spellId = 25505; break; // 5 Rank - case 3785:spellId = 58801; break; // 6 Rank - case 3786:spellId = 58803; break; // 7 Rank - case 3787:spellId = 58804; break; // 8 Rank - default: - { - sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", - castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); - return false; - } - } - - SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); - if (!windfurySpellEntry) - { - sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); - return false; - } - - int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1); - - // Value gained from additional AP - basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); - triggered_spell_id = 25504; - - // apply cooldown before cast to prevent processing itself - if (cooldown) - ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); - - // Attack Twice - for (uint32 i = 0; i<2; ++i) - CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - - return true; - } - // Shaman Tier 6 Trinket - case 40463: - { - if (!procSpell) - return false; - - float chance; - if (procSpell->SpellFamilyFlags[0] & 0x1) - { - triggered_spell_id = 40465; // Lightning Bolt - chance = 15.0f; - } - else if (procSpell->SpellFamilyFlags[0] & 0x80) - { - triggered_spell_id = 40465; // Lesser Healing Wave - chance = 10.0f; - } - else if (procSpell->SpellFamilyFlags[1] & 0x00000010) - { - triggered_spell_id = 40466; // Stormstrike - chance = 50.0f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - target = this; - break; - } - // Glyph of Healing Wave - case 55440: - { - // Not proc from self heals - if (this == pVictim) - return false; - basepoints0 = triggerAmount * damage / 100; - target = this; - triggered_spell_id = 55533; - break; - } - // Spirit Hunt - case 58877: - { - // Cast on owner - target = GetOwner(); - if (!target) - return false; - basepoints0 = triggerAmount * damage / 100; - triggered_spell_id = 58879; - break; - } - // Shaman T8 Elemental 4P Bonus - case 64928: - { - basepoints0 = int32(triggerAmount * damage / 100); - triggered_spell_id = 64930; // Electrified - break; - } - } - // Frozen Power - if (dummySpell->SpellIconID == 3780) - { - if (this->GetDistance(target) < 15.0f) - return false; - float chance = triggerAmount; - if (!roll_chance_f(chance)) - return false; - - triggered_spell_id = 63685; - break; - } - // Storm, Earth and Fire - if (dummySpell->SpellIconID == 3063) - { - // Earthbind Totem summon only - if (procSpell->Id != 2484) - return false; - - float chance = triggerAmount; - if (!roll_chance_f(chance)) - return false; - - triggered_spell_id = 64695; - break; - } - // Ancestral Awakening - if (dummySpell->SpellIconID == 3065) - { - triggered_spell_id = 52759; - basepoints0 = triggerAmount * damage / 100; - target = this; - break; - } - // Earth Shield - if (dummySpell->SpellFamilyFlags[1] & 0x00000400) - { - // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal. - originalCaster = triggeredByAura->GetCasterGUID(); - target = this; - basepoints0 = triggerAmount; - - // Glyph of Earth Shield - if (AuraEffect* aur = GetAuraEffect(63279,0)) - { - int32 aur_mod = aur->GetAmount(); - basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f); - } - triggered_spell_id = 379; - break; - } - // Flametongue Weapon (Passive) - if (dummySpell->SpellFamilyFlags[0] & 0x200000) - { - if (GetTypeId() != TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped()) - return false; - - // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3); - float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0; - - float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) - + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim); - - // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84% - add_spellpower= add_spellpower / 100.0 * 3.84; - - // Enchant on Off-Hand and ready? - if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK)) - { - float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0; - - // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed - basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed)); - triggered_spell_id = 10444; - } - - // Enchant on Main-Hand and ready? - else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK)) - { - float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0; - - // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed - basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed)); - triggered_spell_id = 10444; - } - - // If not ready, we should return, shouldn't we?! - else - return false; - - CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - return true; - } - // Improved Water Shield - if (dummySpell->SpellIconID == 2287) - { - // Default chance for Healing Wave and Riptide - float chance = triggeredByAura->GetAmount(); - - if (procSpell->SpellFamilyFlags[0] & 0x80) - // Lesser Healing Wave - 0.6 of default - chance *= 0.6f; - else if (procSpell->SpellFamilyFlags[0] & 0x100) - // Chain heal - 0.3 of default - chance *= 0.3f; - - if (!roll_chance_f(chance)) - return false; - - // Water Shield - if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0)) - { - uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()]; - CastSpell(this, spell, true, castItem, triggeredByAura); - return true; - } - return false; - } - // Lightning Overload - if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura - { - if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim) - return false; - - // custom cooldown processing case - if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(dummySpell->Id)) - return false; - - uint32 spellId = 0; - // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost - switch (procSpell->Id) - { - // Lightning Bolt - case 403: spellId = 45284; break; // Rank 1 - case 529: spellId = 45286; break; // Rank 2 - case 548: spellId = 45287; break; // Rank 3 - case 915: spellId = 45288; break; // Rank 4 - case 943: spellId = 45289; break; // Rank 5 - case 6041: spellId = 45290; break; // Rank 6 - case 10391: spellId = 45291; break; // Rank 7 - case 10392: spellId = 45292; break; // Rank 8 - case 15207: spellId = 45293; break; // Rank 9 - case 15208: spellId = 45294; break; // Rank 10 - case 25448: spellId = 45295; break; // Rank 11 - case 25449: spellId = 45296; break; // Rank 12 - case 49237: spellId = 49239; break; // Rank 13 - case 49238: spellId = 49240; break; // Rank 14 - // Chain Lightning - case 421: spellId = 45297; break; // Rank 1 - case 930: spellId = 45298; break; // Rank 2 - case 2860: spellId = 45299; break; // Rank 3 - case 10605: spellId = 45300; break; // Rank 4 - case 25439: spellId = 45301; break; // Rank 5 - case 25442: spellId = 45302; break; // Rank 6 - case 49270: spellId = 49268; break; // Rank 7 - case 49271: spellId = 49269; break; // Rank 8 - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); - return false; - } - // No thread generated mod - // TODO: exist special flag in spell attributes for this, need found and use! - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_THREAT; - mod->value = -100; - mod->type = SPELLMOD_PCT; - mod->spellId = dummySpell->Id; - mod->mask[0] = 0x02; - mod->mask[2] = 0x00; - this->ToPlayer()->AddSpellMod(mod, true); - - // Remove cooldown (Chain Lightning - have Category Recovery time) - if (procSpell->SpellFamilyFlags[0] & 0x2) - ToPlayer()->RemoveSpellCooldown(spellId); - - CastSpell(pVictim, spellId, true, castItem, triggeredByAura); - - this->ToPlayer()->AddSpellMod(mod, false); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); - - return true; - } - // Static Shock - if (dummySpell->SpellIconID == 3059) - { - // Lightning Shield - if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0)) - { - uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId())); - - // custom cooldown processing case - if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell)) - ToPlayer()->RemoveSpellCooldown(spell); - - CastSpell(target, spell, true, castItem, triggeredByAura); - aurEff->GetBase()->DropCharge(); - return true; - } - return false; - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Blood-Caked Strike - Blood-Caked Blade - if (dummySpell->SpellIconID == 138) - { - if (!target || !target->isAlive()) - return false; - - triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex]; - break; - } - // Improved Blood Presence - if (dummySpell->SpellIconID == 2636) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - basepoints0 = triggerAmount * damage / 100; - break; - } - // Butchery - if (dummySpell->SpellIconID == 2664) - { - basepoints0 = triggerAmount; - triggered_spell_id = 50163; - target = this; - break; - } - // Dancing Rune Weapon - if (dummySpell->Id == 49028) - { - // 1 dummy aura for dismiss rune blade - if (effIndex != 1) - return false; - - Unit* pPet = NULL; - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon - if ((*itr)->GetEntry() == 27893) - { - pPet = (*itr); - break; - } - - if (pPet && pPet->getVictim() && damage && procSpell) - { - uint32 procDmg = damage / 2; - pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(),procSpell->Id,procDmg,GetSpellSchoolMask(procSpell),0,0,false,0,false); - pPet->DealDamage(pPet->getVictim(),procDmg,NULL,SPELL_DIRECT_DAMAGE,GetSpellSchoolMask(procSpell),procSpell,true); - break; - } - else - return false; - } - // Mark of Blood - if (dummySpell->Id == 49005) - { - // TODO: need more info (cooldowns/PPM) - triggered_spell_id = 61607; - break; - } - // Unholy Blight - if (dummySpell->Id == 49194) - { - basepoints0 = triggerAmount * damage / 100; - // Glyph of Unholy Blight - if (AuraEffect *glyph=GetAuraEffect(63332,0)) - basepoints0 += basepoints0 * glyph->GetAmount() / 100; - // Find replaced aura to use it's remaining amount - AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) - { - if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536) - continue; - basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks(); - break; - } - - triggered_spell_id = 50536; - break; - } - // Vendetta - if (dummySpell->SpellFamilyFlags[0] & 0x10000) - { - basepoints0 = triggerAmount * GetMaxHealth() / 100; - triggered_spell_id = 50181; - target = this; - break; - } - // Necrosis - if (dummySpell->SpellIconID == 2709) - { - basepoints0 = triggerAmount * damage / 100; - triggered_spell_id = 51460; - break; - } - // Threat of Thassarian - if (dummySpell->SpellIconID == 2023) - { - // Must Dual Wield - if (!procSpell || !haveOffhandWeapon()) - return false; - // Chance as basepoints for dummy aura - if (!roll_chance_i(triggerAmount)) - return false; - - switch (procSpell->Id) - { - // Obliterate - case 49020: triggered_spell_id = 66198; break; // Rank 1 - case 51423: triggered_spell_id = 66972; break; // Rank 2 - case 51424: triggered_spell_id = 66973; break; // Rank 3 - case 51425: triggered_spell_id = 66974; break; // Rank 4 - - // Frost Strike - case 49143: triggered_spell_id = 66196; break; // Rank 1 - case 51416: triggered_spell_id = 66958; break; // Rank 2 - case 51417: triggered_spell_id = 66959; break; // Rank 3 - case 51418: triggered_spell_id = 66960; break; // Rank 4 - case 51419: triggered_spell_id = 66961; break; // Rank 5 - case 55268: triggered_spell_id = 66962; break; // Rank 6 - - // Plague Strike - case 45462: triggered_spell_id = 66216; break; // Rank 1 - case 49917: triggered_spell_id = 66988; break; // Rank 2 - case 49918: triggered_spell_id = 66989; break; // Rank 3 - case 49919: triggered_spell_id = 66990; break; // Rank 4 - case 49920: triggered_spell_id = 66991; break; // Rank 5 - case 49921: triggered_spell_id = 66992; break; // Rank 6 - - // Death Strike - case 49998: triggered_spell_id = 66188; break; // Rank 1 - case 49999: triggered_spell_id = 66950; break; // Rank 2 - case 45463: triggered_spell_id = 66951; break; // Rank 3 - case 49923: triggered_spell_id = 66952; break; // Rank 4 - case 49924: triggered_spell_id = 66953; break; // Rank 5 - - // Rune Strike - case 56815: triggered_spell_id = 66217; break; // Rank 1 - - // Blood Strike - case 45902: triggered_spell_id = 66215; break; // Rank 1 - case 49926: triggered_spell_id = 66975; break; // Rank 2 - case 49927: triggered_spell_id = 66976; break; // Rank 3 - case 49928: triggered_spell_id = 66977; break; // Rank 4 - case 49929: triggered_spell_id = 66978; break; // Rank 5 - case 49930: triggered_spell_id = 66979; break; // Rank 6 - default: - return false; - } - break; - } - // Runic Power Back on Snare/Root - if (dummySpell->Id == 61257) - { - // only for spells and hit/crit (trigger start always) and not start from self casted spells - if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) - return false; - // Need snare or root mechanic - if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE)))) - return false; - triggered_spell_id = 61258; - target = this; - break; - } - // Wandering Plague - if (dummySpell->SpellIconID == 1614) - { - if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim))) - return false; - basepoints0 = triggerAmount * damage / 100; - triggered_spell_id = 50526; - break; - } - // Sudden Doom - if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER) - { - SpellChainNode const* chain = NULL; - // get highest rank of the Death Coil spell - const PlayerSpellMap& sp_list = this->ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - // check if shown in spell book - if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) - continue; - - SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); - if (!spellProto) - continue; - - if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT - && spellProto->SpellFamilyFlags[0] & 0x2000) - { - SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first); - - // No chain entry or entry lower than found entry - if (!chain || !newChain || (chain->rank < newChain->rank)) - { - triggered_spell_id = itr->first; - chain = newChain; - } - else - continue; - // Found spell is last in chain - do not need to look more - // Optimisation for most common case - if (chain && chain->last == itr->first) - break; - } - } - } - break; - } - case SPELLFAMILY_POTION: - { - // alchemist's stone - if (dummySpell->Id == 17619) - { - if (procSpell->SpellFamilyName == SPELLFAMILY_POTION) - { - for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) - { - if (procSpell->Effect[i] == SPELL_EFFECT_HEAL) - { - triggered_spell_id = 21399; - } - else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) - { - triggered_spell_id = 21400; - } - else - continue; - - basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f; - CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura); - } - return true; - } - } - break; - } - case SPELLFAMILY_PET: - { - // improved cower - if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958) - { - triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201; - target = this; - break; - } - // guard dog - if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201) - { - triggered_spell_id = 54445; - target = this; - pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f); - break; - } - break; - } - default: - break; - } - - // if not handled by custom case, get triggered spell from dummySpell proto - if (!triggered_spell_id) - triggered_spell_id = dummySpell->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; - - // processed charge only counting case - if (!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - if (!triggerEntry) - { - sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); - return false; - } - - // default case - if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) - return false; - - if (cooldown_spell_id == 0) - cooldown_spell_id = triggered_spell_id; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(cooldown_spell_id)) - return false; - - if (basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - ToPlayer()->AddSpellCooldown(cooldown_spell_id,0,time(NULL) + cooldown); - - return true; -} -bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) -{ - SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); - //uint32 effIndex = triggeredByAura->GetEffIndex(); - //int32 triggerAmount = triggeredByAura->GetAmount(); - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(dummySpell->SpellFamilyName) - { - case SPELLFAMILY_HUNTER: - { - // Aspect of the Viper - if (dummySpell->SpellFamilyFlags[1] & 0x40000) - { - uint32 maxmana = GetMaxPower(POWER_MANA); - basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; - target = this; - triggered_spell_id = 34075; - break; - } - break; - } - } - // processed charge only counting case - if (!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - // Try handle unknown trigger spells - if (!triggerEntry) - { - sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); - return false; - } - - // default case - if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) - return false; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) - return false; - if (basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - return true; -} -bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) -{ - SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); - //uint32 effIndex = triggeredByAura->GetEffIndex(); - //int32 triggerAmount = triggeredByAura->GetAmount(); - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(dummySpell->SpellFamilyName) - { - case SPELLFAMILY_PALADIN: - { - // Blessing of Sanctuary - if (dummySpell->SpellFamilyFlags[0] & 0x10000000) - { - switch (getPowerType()) - { - case POWER_MANA: triggered_spell_id = 57319; break; - default: - return false; - } - } - break; - } - } - // processed charge only counting case - if (!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if (!triggerEntry) - { - sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); - return false; - } - - // default case - if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) - return false; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) - return false; - - if (basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -// Used in case when access to whole aura is needed -// All procs should be handled like this... -bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled) -{ - SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); - - switch(dummySpell->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - // Combustion - switch (dummySpell->Id) - { - case 11129: - { - *handled = true; - Unit *caster = triggeredByAura->GetCaster(); - if (!caster || !damage) - return false; - - //last charge and crit - if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT)) - { - RemoveAurasDueToSpell(28682); //-> remove Combustion auras - return true; // charge counting (will removed) - } - - this->CastSpell(this, 28682, true); - return false; // ordinary chrages will be removed during crit chance computations. - } - // Empowered Fire - case 31656: - case 31657: - case 31658: - { - *handled = true; - - SpellEntry const *spInfo = sSpellStore.LookupEntry(67545); - if (!spInfo) - return false; - - int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100; - this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID()); - return true; - } - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Blood of the North - // Reaping - // Death Rune Mastery - if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622) - { - *handled = true; - // Convert recently used Blood Rune to Death Rune - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT) - return false; - RuneType rune = this->ToPlayer()->GetLastUsedRune(); - // can't proc from death rune use - if (rune == RUNE_DEATH) - return false; - AuraEffect * aurEff = triggeredByAura->GetEffect(0); - if (!aurEff) - return false; - // Reset amplitude - set death rune remove timer to 30s - aurEff->ResetPeriodic(true); - uint32 runesLeft; - - if (dummySpell->SpellIconID == 2622) - runesLeft = 2; - else - runesLeft = 1; - - for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i) - { - if (dummySpell->SpellIconID == 2622) - { - if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || - ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD) - continue; - } - else - { - if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || - ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD) - continue; - } - if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i)) - continue; - - --runesLeft; - // Mark aura as used - ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff); - } - return true; - } - return false; - } - - switch(dummySpell->Id) - { - // Hungering Cold aura drop - case 51209: - *handled = true; - // Drop only in not disease case - if (procSpell && procSpell->Dispel == DISPEL_DISEASE) - return false; - return true; - } - break; - } - } - return false; -} - -bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) -{ - // Get triggered aura spell info - SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); - - // Basepoints of trigger aura - int32 triggerAmount = triggeredByAura->GetAmount(); - - // Set trigger spell id, target, custom basepoints - uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; - - Unit* target = NULL; - int32 basepoints0 = 0; - - if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) - basepoints0 = triggerAmount; - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - // Try handle unknown trigger spells - if (sSpellStore.LookupEntry(trigger_spell_id) == NULL) - { - switch (auraSpellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - switch (auraSpellInfo->Id) - { - case 23780: // Aegis of Preservation (Aegis of Preservation trinket) - trigger_spell_id = 23781; - break; - case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher) - trigger_spell_id = 33898; - break; - case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket) - // Pct value stored in dummy - basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100; - target = pVictim; - break; - case 57345: // Darkmoon Card: Greatness - { - float stat = 0.0f; - // strength - if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); } - // agility - if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); } - // intellect - if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);} - // spirit - if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; } - break; - } - case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket - { - float stat = 0.0f; - // strength - if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); } - // agility - if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; } - break; - } - case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket - { - float stat = 0.0f; - // strength - if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); } - // agility - if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; } - break; - } - // Mana Drain Trigger - case 27522: - case 40336: - { - // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target. - if (this && this->isAlive()) - CastSpell(this, 29471, true, castItem, triggeredByAura); - if (pVictim && pVictim->isAlive()) - CastSpell(pVictim, 27526, true, castItem, triggeredByAura); - return true; - } - } - break; - case SPELLFAMILY_MAGE: - if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed - { - switch (auraSpellInfo->Id) - { - case 31641: // Rank 1 - case 31642: // Rank 2 - trigger_spell_id = 31643; - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); - return false; - } - } - break; - case SPELLFAMILY_WARRIOR: - if (auraSpellInfo->Id == 50421) // Scent of Blood - trigger_spell_id = 50422; - break; - case SPELLFAMILY_WARLOCK: - { - // Drain Soul - if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) - { - // Improved Drain Soul - Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) - { - if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) - { - int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2); - basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; - // Drain Soul - CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); - break; - } - } - // Not remove charge (aura removed on death in any cases) - // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura - return false; - } - // Nether Protection - else if (auraSpellInfo->SpellIconID == 1985) - { - if (!procSpell) - return false; - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break; - case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break; - case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break; - case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break; - case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break; - case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; - default: - return false; - } - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Greater Heal Refund - if (auraSpellInfo->Id == 37594) - trigger_spell_id = 37595; - // Blessed Recovery - else if (auraSpellInfo->SpellIconID == 1875) - { - switch (auraSpellInfo->Id) - { - case 27811: trigger_spell_id = 27813; break; - case 27815: trigger_spell_id = 27817; break; - case 27816: trigger_spell_id = 27818; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); - return false; - } - basepoints0 = damage * triggerAmount / 100 / 3; - target = this; - } - break; - } - case SPELLFAMILY_DRUID: - { - // Druid Forms Trinket - if (auraSpellInfo->Id == 37336) - { - switch(m_form) - { - case FORM_NONE: trigger_spell_id = 37344;break; - case FORM_CAT: trigger_spell_id = 37341;break; - case FORM_BEAR: - case FORM_DIREBEAR: trigger_spell_id = 37340;break; - case FORM_TREE: trigger_spell_id = 37342;break; - case FORM_MOONKIN: trigger_spell_id = 37343;break; - default: - return false; - } - } - // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) - else if (auraSpellInfo->Id == 67353) - { - switch(m_form) - { - case FORM_CAT: trigger_spell_id = 67355; break; - case FORM_BEAR: - case FORM_DIREBEAR: trigger_spell_id = 67354; break; - default: - return false; - } - } - break; - } - case SPELLFAMILY_HUNTER: - { - if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots - { - switch (auraSpellInfo->Id) - { - case 53234: // Rank 1 - case 53237: // Rank 2 - case 53238: // Rank 3 - trigger_spell_id = 63468; - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id); - return false; - } - SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id); - if (!TriggerPS) - return false; - basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0])); - target = pVictim; - } - break; - } - case SPELLFAMILY_PALADIN: - { - switch (auraSpellInfo->Id) - { - // Healing Discount - case 37705: - { - trigger_spell_id = 37706; - target = this; - break; - } - // Soul Preserver - case 60510: - { - trigger_spell_id = 60515; - target = this; - break; - } - // Lightning Capacitor - case 37657: - { - if (!pVictim || !pVictim->isAlive()) - return false; - // stacking - CastSpell(this, 37658, true, NULL, triggeredByAura); - - Aura * dummy = GetAura(37658); - // release at 3 aura in stack (cont contain in basepoint of trigger aura) - if (!dummy || dummy->GetStackAmount() < triggerAmount) - return false; - - RemoveAurasDueToSpell(37658); - trigger_spell_id = 37661; - target = pVictim; - break; - } - // Thunder Capacitor - case 54841: - { - if (!pVictim || !pVictim->isAlive()) - return false; - // stacking - CastSpell(this, 54842, true, NULL, triggeredByAura); - - // counting - Aura * dummy = GetAura(54842); - // release at 3 aura in stack (cont contain in basepoint of trigger aura) - if (!dummy || dummy->GetStackAmount() < triggerAmount) - return false; - - RemoveAurasDueToSpell(54842); - trigger_spell_id = 54843; - target = pVictim; - break; - } - default: - // Illumination - if (auraSpellInfo->SpellIconID == 241) - { - if (!procSpell) - return false; - // procspell is triggered spell but we need mana cost of original casted spell - uint32 originalSpellId = procSpell->Id; - // Holy Shock heal - if (procSpell->SpellFamilyFlags[1] & 0x00010000) - { - switch(procSpell->Id) - { - case 25914: originalSpellId = 20473; break; - case 25913: originalSpellId = 20929; break; - case 25903: originalSpellId = 20930; break; - case 27175: originalSpellId = 27174; break; - case 33074: originalSpellId = 33072; break; - case 48820: originalSpellId = 48824; break; - case 48821: originalSpellId = 48825; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); - return false; - } - } - SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); - if (!originalSpell) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); - return false; - } - // percent stored in effect 1 (class scripts) base points - int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100; - basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100; - trigger_spell_id = 20272; - target = this; - } - break; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - switch (auraSpellInfo->Id) - { - // Lightning Shield (The Ten Storms set) - case 23551: - { - trigger_spell_id = 23552; - target = pVictim; - break; - } - // Damage from Lightning Shield (The Ten Storms set) - case 23552: - { - trigger_spell_id = 27635; - break; - } - // Mana Surge (The Earthfury set) - case 23572: - { - if (!procSpell) - return false; - basepoints0 = procSpell->manaCost * 35 / 100; - trigger_spell_id = 23571; - target = this; - break; - } - default: - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc - if (auraSpellInfo->SpellFamilyFlags[0] & 0x400) - { - trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id)); - } - // Nature's Guardian - else if (auraSpellInfo->SpellIconID == 2013) - { - // Check health condition - should drop to less 30% (damage deal after this!) - if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) - return false; - - if (pVictim && pVictim->isAlive()) - pVictim->getThreatManager().modifyThreatPercent(this,-10); - - basepoints0 = triggerAmount * GetMaxHealth() / 100; - trigger_spell_id = 31616; - target = this; - } - } - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Acclimation - if (auraSpellInfo->SpellIconID == 1930) - { - if (!procSpell) - return false; - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break; - case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break; - case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break; - case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break; - case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break; - case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break; - default: - return false; - } - } - // Blood Presence (Improved) - else if (auraSpellInfo->Id == 63611) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - trigger_spell_id = 50475; - basepoints0 = damage * triggerAmount / 100; - } - break; - } - default: - break; - } - } - - // All ok. Check current trigger spell - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id); - if (triggerEntry == NULL) - { - // Not cast unknown spell - // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); - return false; - } - - // not allow proc extra attack spell at extra attack - if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) - return false; - - // Custom requirements (not listed in procEx) Warning! damage dealing after this - // Custom triggered spells - switch (auraSpellInfo->Id) - { - // Persistent Shield (Scarab Brooch trinket) - // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect) - case 26467: - { - basepoints0 = damage * 15 / 100; - target = pVictim; - trigger_spell_id = 26470; - break; - } - // Unyielding Knights (item exploit 29108\29109) - case 38164: - { - if (!pVictim || pVictim->GetEntry() != 19457) // Proc only if your target is Grillok - return false; - break; - } - // Deflection - case 52420: - { - if (GetHealth()*100 / GetMaxHealth() >= 35) - return false; - break; - } - - // Cheat Death - case 28845: - { - // When your health drops below 20% - if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5) - return false; - break; - } - // Deadly Swiftness (Rank 1) - case 31255: - { - // whenever you deal damage to a target who is below 20% health. - if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)) - return false; - - target = this; - trigger_spell_id = 22588; - } - // Greater Heal Refund (Avatar Raiment set) - case 37594: - { - if (!pVictim || !pVictim->isAlive()) - return false; - - // Not give if target already have full health - if (pVictim->GetHealth() == pVictim->GetMaxHealth()) - return false; - // If your Greater Heal brings the target to full health, you gain $37595s1 mana. - if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth()) - return false; - break; - } - // Bonus Healing (Crystal Spire of Karabor mace) - case 40971: - { - // If your target is below $s1% health - if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)) - return false; - break; - } - // Evasive Maneuvers (Commendation of Kael`thas trinket) - case 45057: - { - // reduce you below $s1% health - if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100) - return false; - break; - } - // Rapid Recuperation - case 53228: - case 53232: - { - // This effect only from Rapid Fire (ability cast) - if (!(procSpell->SpellFamilyFlags[0] & 0x20)) - return false; - break; - } - // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) - case 64411: - { - basepoints0 = damage * 15 / 100; - target = pVictim; - trigger_spell_id = 64413; - break; - } - // Decimation - case 63156: - case 63158: - // Can proc only if target has hp below 35% - if (!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this)) - return false; - break; - } - - // Blade Barrier - if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) - { - Player * plr = this->ToPlayer(); - if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT) - return false; - - if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) - return false; - } - - // Rime - else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Howling Blast - this->ToPlayer()->RemoveSpellCategoryCooldown(1248, true); - } - - // Custom basepoints/target for exist spell - // dummy basepoints or other customs - switch(trigger_spell_id) - { - // Auras which should proc on area aura source (caster in this case): - // Turn the Tables - case 52914: - case 52915: - case 52910: - // Honor Among Thieves - case 52916: - { - target = triggeredByAura->GetBase()->GetCaster(); - if (!target) - return false; - - if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id)) - return false; - - target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); - return true; - } - // Cast positive spell on enemy target - case 7099: // Curse of Mending - case 39647: // Curse of Mending - case 29494: // Temptation - case 20233: // Improved Lay on Hands (cast on target) - { - target = pVictim; - break; - } - // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset) - case 15250: // Rogue Setup - { - if (!pVictim || pVictim != getVictim()) // applied only for main target - return false; - break; // continue normal case - } - // Finish movies that add combo - case 14189: // Seal Fate (Netherblade set) - case 14157: // Ruthlessness - { - if (!pVictim || pVictim == this) - return false; - // Need add combopoint AFTER finish movie (or they dropped in finish phase) - break; - } - // Bloodthirst (($m/100)% of max health) - case 23880: - { - basepoints0 = int32(GetMaxHealth() * triggerAmount / 100); - break; - } - // Shamanistic Rage triggered spell - case 30824: - { - basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100); - break; - } - // Enlightenment (trigger only from mana cost spells) - case 35095: - { - if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0) - return false; - break; - } - // Demonic Pact - case 48090: - { - // Get talent aura from owner - if (isPet()) - if (Unit * owner = GetOwner()) - { - if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0)) - { - basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); - CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); - return true; - } - } - break; - } - // Sword and Board - case 50227: - { - // Remove cooldown on Shield Slam - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->RemoveSpellCategoryCooldown(1209, true); - break; - } - // Maelstrom Weapon - case 53817: - { - // have rank dependent proc chance, ignore too often cases - // PPM = 2.5 * (rank of talent), - uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id); - // 5 rank -> 100% 4 rank -> 80% and etc from full rate - if (!roll_chance_i(20*rank)) - return false; - break; - } - // Astral Shift - case 52179: - { - if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) - return false; - - // Need stun, fear or silence mechanic - if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) - return false; - break; - } - // Burning Determination - case 54748: - { - if (!procSpell) - return false; - // Need Interrupt or Silenced mechanic - if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE)))) - return false; - break; - } - // Lock and Load - case 56453: - { - // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere) - if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) - return false; - break; - } - // Glyph of Death's Embrace - case 58679: - { - // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags - if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000)) - return false; - break; - } - // Glyph of Death Grip - case 58628: - { - // remove cooldown of Death Grip - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->RemoveCategoryCooldown(82); - return true; - } - // Savage Defense - case 62606: - { - basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f); - break; - } - // Body and Soul - case 64128: - case 65081: - { - // Proc only from PW:S cast - if (!(procSpell->SpellFamilyFlags[0] & 0x00000001)) - return false; - break; - } - } - - if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id)) - return false; - - // try detect target manually if not set - if (target == NULL) - target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; - - // default case - if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) - return false; - - if (basepoints0) - CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) -{ - int32 scriptId = triggeredByAura->GetMiscValue(); - - if (!pVictim || !pVictim->isAlive()) - return false; - - Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER - ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - - switch(scriptId) - { - case 836: // Improved Blizzard (Rank 1) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12484; - break; - } - case 988: // Improved Blizzard (Rank 2) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12485; - break; - } - case 989: // Improved Blizzard (Rank 3) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12486; - break; - } - case 4533: // Dreamwalker Raiment 2 pieces bonus - { - // Chance 50% - if (!roll_chance_i(50)) - return false; - - switch (pVictim->getPowerType()) - { - case POWER_MANA: triggered_spell_id = 28722; break; - case POWER_RAGE: triggered_spell_id = 28723; break; - case POWER_ENERGY: triggered_spell_id = 28724; break; - default: - return false; - } - break; - } - case 4537: // Dreamwalker Raiment 6 pieces bonus - triggered_spell_id = 28750; // Blessing of the Claw - break; - case 5497: // Improved Mana Gems - triggered_spell_id = 37445; // Mana Surge - break; - case 7010: // Revitalize - can proc on full hp target - case 7011: - case 7012: - { - if (!roll_chance_i(triggeredByAura->GetAmount())) - return false; - switch(pVictim->getPowerType()) - { - case POWER_MANA: triggered_spell_id = 48542; break; - case POWER_RAGE: triggered_spell_id = 48541; break; - case POWER_ENERGY: triggered_spell_id = 48540; break; - case POWER_RUNIC_POWER: triggered_spell_id = 48543; break; - } - break; - } - } - - // not processed - if (!triggered_spell_id) - return false; - - // standard non-dummy case - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if (!triggerEntry) - { - sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); - return false; - } - - if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) - return false; - - CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -void Unit::setPowerType(Powers new_powertype) -{ - SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); - - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); - } - } - - switch(new_powertype) - { - default: - case POWER_MANA: - break; - case POWER_RAGE: - SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE)); - SetPower(POWER_RAGE, 0); - break; - case POWER_FOCUS: - SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); - SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); - break; - case POWER_ENERGY: - SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); - break; - case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - break; - } -} - -FactionTemplateEntry const* Unit::getFactionTemplateEntry() const -{ - FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); - if (!entry) - { - static uint64 guid = 0; // prevent repeating spam same faction problem - - if (GetGUID() != guid) - { - if (const Player *player = ToPlayer()) - sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); - else if (const Creature *creature = ToCreature()) - sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); - else - sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); - - guid = GetGUID(); - } - } - return entry; -} - -bool Unit::IsHostileTo(Unit const* unit) const -{ - if (!unit) - return false; - // always non-hostile to self - if (unit == this) - return false; - - // always non-hostile to GM in GM mode - if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) - return false; - - // always hostile to enemy - if (getVictim() == unit || unit->getVictim() == this) - return true; - - // test pet/charm masters instead pers/charmeds - Unit const* testerOwner = GetCharmerOrOwner(); - Unit const* targetOwner = unit->GetCharmerOrOwner(); - - // always hostile to owner's enemy - if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner)) - return true; - - // always hostile to enemy owner - if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this)) - return true; - - // always hostile to owner of owner's enemy - if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner)) - return true; - - Unit const* tester = testerOwner ? testerOwner : this; - Unit const* target = targetOwner ? targetOwner : unit; - - // always non-hostile to target with common owner, or to owner/pet - if (tester == target) - return false; - - // special cases (Duel, etc) - if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) - { - Player const* pTester = (Player const*)tester; - Player const* pTarget = (Player const*)target; - - // Duel - if (pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) - return true; - - // Group - if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup()) - return false; - - // Sanctuary - if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) - return false; - - // PvP FFA state - if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - return true; - - //= PvP states - // Green/Blue (can't attack) - if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - if (pTester->GetTeam() == pTarget->GetTeam()) - return false; - - // Red (can attack) if true, Blue/Yellow (can't attack) in another case - return pTester->IsPvP() && pTarget->IsPvP(); - } - } - - // faction base cases - FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); - FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); - if (!tester_faction || !target_faction) - return false; - - if (target->isAttackingPlayer() && tester->IsContestedGuard()) - return true; - - // PvC forced reaction and reputation case - if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - // forced reaction - if (target_faction->faction) - { - if (ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction)) - return *force <= REP_HOSTILE; - - // if faction have reputation then hostile state for tester at 100% dependent from at_war state - if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if (FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction)) - return (factionState->Flags & FACTION_FLAG_AT_WAR); - } - } - // CvP forced reaction and reputation case - else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - // forced reaction - if (tester_faction->faction) - { - if (ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction)) - return *force <= REP_HOSTILE; - - // apply reputation state - FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); - if (raw_tester_faction && raw_tester_faction->reputationListID >=0) - return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE; - } - } - - // common faction based case (CvC,PvC,CvP) - return tester_faction->IsHostileTo(*target_faction); -} - -bool Unit::IsFriendlyTo(Unit const* unit) const -{ - // always friendly to self - if (unit == this) - return true; - - // always friendly to GM in GM mode - if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) - return true; - - // always non-friendly to enemy - if (getVictim() == unit || unit->getVictim() == this) - return false; - - // test pet/charm masters instead pers/charmeds - Unit const* testerOwner = GetCharmerOrOwner(); - Unit const* targetOwner = unit->GetCharmerOrOwner(); - - // always non-friendly to owner's enemy - if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner)) - return false; - - // always non-friendly to enemy owner - if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this)) - return false; - - // always non-friendly to owner of owner's enemy - if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner)) - return false; - - Unit const* tester = testerOwner ? testerOwner : this; - Unit const* target = targetOwner ? targetOwner : unit; - - // always friendly to target with common owner, or to owner/pet - if (tester == target) - return true; - - // special cases (Duel) - if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) - { - Player const* pTester = (Player const*)tester; - Player const* pTarget = (Player const*)target; - - // Duel - if (pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) - return false; - - // Group - if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup()) - return true; - - // Sanctuary - if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) - return true; - - // PvP FFA state - if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - return false; - - //= PvP states - // Green/Blue (non-attackable) - if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - if (pTester->GetTeam() == pTarget->GetTeam()) - return true; - - // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) - return !pTarget->IsPvP(); - } - } - - // faction base cases - FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry(); - FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry(); - if (!tester_faction || !target_faction) - return false; - - if (target->isAttackingPlayer() && tester->IsContestedGuard()) - return false; - - // PvC forced reaction and reputation case - if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - // forced reaction - if (target_faction->faction) - { - if (ReputationRank const *force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction)) - return *force >= REP_FRIENDLY; - - // if faction have reputation then friendly state for tester at 100% dependent from at_war state - if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if (FactionState const *factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction)) - return !(factionState->Flags & FACTION_FLAG_AT_WAR); - } - } - // CvP forced reaction and reputation case - else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) - { - // forced reaction - if (tester_faction->faction) - { - if (ReputationRank const *force =target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction)) - return *force >= REP_FRIENDLY; - - // apply reputation state - if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) - if (raw_tester_faction->reputationListID >= 0) - return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY; - } - } - - // common faction based case (CvC,PvC,CvP) - return tester_faction->IsFriendlyTo(*target_faction); -} - -bool Unit::IsHostileToPlayers() const -{ - FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); - if (!my_faction || !my_faction->faction) - return false; - - FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); - if (raw_faction && raw_faction->reputationListID >= 0) - return false; - - return my_faction->IsHostileToPlayers(); -} - -bool Unit::IsNeutralToAll() const -{ - FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); - if (!my_faction || !my_faction->faction) - return true; - - FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); - if (raw_faction && raw_faction->reputationListID >= 0) - return false; - - return my_faction->IsNeutralToAll(); -} - -bool Unit::Attack(Unit *victim, bool meleeAttack) -{ - if (!victim || victim == this) - return false; - - // dead units can neither attack nor be attacked - if (!isAlive() || !victim->IsInWorld() || !victim->isAlive()) - return false; - - // player cannot attack in mount state - if (GetTypeId() == TYPEID_PLAYER && IsMounted()) - return false; - - // nobody can attack GM in GM-mode - if (victim->GetTypeId() == TYPEID_PLAYER) - { - if (victim->ToPlayer()->isGameMaster()) - return false; - } - else - { - if (victim->ToCreature()->IsInEvadeMode()) - return false; - } - - // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) - if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) - RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); - - if (m_attacking) - { - if (m_attacking == victim) - { - // switch to melee attack from ranged/magic - if (meleeAttack) - { - if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING)) - { - addUnitState(UNIT_STAT_MELEE_ATTACKING); - SendMeleeAttackStart(victim); - return true; - } - } - else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING)) - { - clearUnitState(UNIT_STAT_MELEE_ATTACKING); - SendMeleeAttackStop(victim); - return true; - } - return false; - } - - //switch target - InterruptSpell(CURRENT_MELEE_SPELL); - if (!meleeAttack) - clearUnitState(UNIT_STAT_MELEE_ATTACKING); - } - - if (m_attacking) - m_attacking->_removeAttacker(this); - - m_attacking = victim; - m_attacking->_addAttacker(this); - - // Set our target - SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); - - if (meleeAttack) - addUnitState(UNIT_STAT_MELEE_ATTACKING); - - // set position before any AI calls/assistance - //if (GetTypeId() == TYPEID_UNIT) - // this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - - if (GetTypeId() == TYPEID_UNIT) - { - // should not let player enter combat by right clicking target - SetInCombatWith(victim); - if (victim->GetTypeId() == TYPEID_PLAYER) - victim->SetInCombatWith(this); - AddThreat(victim, 0.0f); - - this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE); - this->ToCreature()->CallAssistance(); - } - - // delay offhand weapon attack to next attack time - if (haveOffhandWeapon()) - resetAttackTimer(OFF_ATTACK); - - if (meleeAttack) - SendMeleeAttackStart(victim); - - return true; -} - -bool Unit::AttackStop() -{ - if (!m_attacking) - return false; - - Unit* victim = m_attacking; - - m_attacking->_removeAttacker(this); - m_attacking = NULL; - - // Clear our target - SetUInt64Value(UNIT_FIELD_TARGET, 0); - - clearUnitState(UNIT_STAT_MELEE_ATTACKING); - - InterruptSpell(CURRENT_MELEE_SPELL); - - // reset only at real combat stop - if (GetTypeId() == TYPEID_UNIT) - { - this->ToCreature()->SetNoCallAssistance(false); - - if (this->ToCreature()->HasSearchedAssistance()) - { - this->ToCreature()->SetNoSearchAssistance(false); - UpdateSpeed(MOVE_RUN, false); - } - } - - SendMeleeAttackStop(victim); - - return true; -} - -void Unit::CombatStop(bool includingCast) -{ - if (includingCast && IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - - AttackStop(); - RemoveAllAttackers(); - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel - ClearInCombat(); -} - -void Unit::CombatStopWithPets(bool includingCast) -{ - CombatStop(includingCast); - - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->CombatStop(includingCast); -} - -bool Unit::isAttackingPlayer() const -{ - if (hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - return true; - - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - if ((*itr)->isAttackingPlayer()) - return true; - - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) - if (m_SummonSlot[i]) - if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) - if (summon->isAttackingPlayer()) - return true; - - return false; -} - -void Unit::RemoveAllAttackers() -{ - while (!m_attackers.empty()) - { - AttackerSet::iterator iter = m_attackers.begin(); - if (!(*iter)->AttackStop()) - { - sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); - m_attackers.erase(iter); - } - } -} - -void Unit::ModifyAuraState(AuraState flag, bool apply) -{ - if (apply) - { - if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) - { - SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - if (GetTypeId() == TYPEID_PLAYER) - { - PlayerSpellMap const& sp_list = this->ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == uint32(flag)) - CastSpell(this, itr->first, true, NULL); - } - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) - { - if (itr->second.state == PETSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == uint32(flag)) - CastSpell(this, itr->first, true, NULL); - } - } - } - } - else - { - if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) - { - RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - - if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras - { - Unit::AuraApplicationMap& tAuras = GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto(); - if (spellProto->CasterAuraState == uint32(flag)) - RemoveAura(itr); - else - ++itr; - } - } - } - } -} - -uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const -{ - uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK); - for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr) - if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK) - if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID()) - auraStates |= (1<<(itr->first-1)); - - return auraStates; -} - -bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const -{ - if (Caster) - { - if (spellProto) - { - AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) - if ((*j)->IsAffectedOnSpell(spellProto)) - return true; - } - // Check per caster aura state - // If aura with aurastate by caster not found return false - if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK) - { - for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr) - if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID()) - return true; - return false; - } - } - - return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); -} - -Unit *Unit::GetOwner(bool inWorld) const -{ - if (uint64 ownerid = GetOwnerGUID()) - { - if (inWorld) - return ObjectAccessor::GetUnit(*this, ownerid); - return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid); - } - return NULL; -} - -Unit *Unit::GetCharmer() const -{ - if (uint64 charmerid = GetCharmerGUID()) - return ObjectAccessor::GetUnit(*this, charmerid); - return NULL; -} - -Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const -{ - uint64 guid = GetCharmerOrOwnerGUID(); - if (IS_PLAYER_GUID(guid)) - return ObjectAccessor::GetPlayer(*this, guid); - - return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL; -} - -Minion *Unit::GetFirstMinion() const -{ - if (uint64 pet_guid = GetMinionGUID()) - { - if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) - if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) - return (Minion*)pet; - - sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); - const_cast<Unit*>(this)->SetMinionGUID(0); - } - - return NULL; -} - -Guardian* Unit::GetGuardianPet() const -{ - if (uint64 pet_guid = GetPetGUID()) - { - if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) - if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) - return (Guardian*)pet; - - sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid); - const_cast<Unit*>(this)->SetPetGUID(0); - } - - return NULL; -} - -Unit* Unit::GetCharm() const -{ - if (uint64 charm_guid = GetCharmGUID()) - { - if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) - return pet; - - sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); - const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); - } - - return NULL; -} - -void Unit::SetMinion(Minion *minion, bool apply) -{ - sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); - - if (apply) - { - if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) - { - sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); - return; - } - - m_Controlled.insert(minion); - - if (GetTypeId() == TYPEID_PLAYER) - { - minion->m_ControlledByPlayer = true; - minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - } - - // Can only have one pet. If a new one is summoned, dismiss the old one. - if (minion->IsGuardianPet()) - { - if (Guardian* oldPet = GetGuardianPet()) - { - if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry())) - { - // remove existing minion pet - if (oldPet->isPet()) - ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT); - else - oldPet->UnSummon(); - SetPetGUID(minion->GetGUID()); - SetMinionGUID(0); - } - } - else - { - SetPetGUID(minion->GetGUID()); - SetMinionGUID(0); - } - } - - if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) - { - if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) - { - } - } - - if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) - { - SetCritterGUID(minion->GetGUID()); - } - - // PvP, FFAPvP - minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); - - // FIXME: hack, speed must be set only at follow - if (GetTypeId() == TYPEID_PLAYER && minion->isPet()) - for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) - minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); - - // Ghoul pets have energy instead of mana (is anywhere better place for this code?) - if (minion->IsPetGhoul()) - minion->setPowerType(POWER_ENERGY); - - if (GetTypeId() == TYPEID_PLAYER) - { - // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again - SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) - this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true); - } - } - else - { - if (minion->GetOwnerGUID() != GetGUID()) - { - sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); - return; - } - - m_Controlled.erase(minion); - - if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) - { - if (GetCritterGUID() == minion->GetGUID()) - SetCritterGUID(0); - } - - if (minion->IsGuardianPet()) - { - if (GetPetGUID() == minion->GetGUID()) - SetPetGUID(0); - } - else if (minion->isTotem()) - { - // All summoned by totem minions must disappear when it is removed. - if (const SpellEntry* spInfo = sSpellStore.LookupEntry(minion->ToTotem()->GetSpell())) - for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON) - continue; - - this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - // Remove infinity cooldown - if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) - this->ToPlayer()->SendCooldownEvent(spellInfo); - } - - //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) - { - if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) - { - //Check if there is another minion - for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - { - // do not use this check, creature do not have charm guid - //if (GetCharmGUID() == (*itr)->GetGUID()) - if (GetGUID() == (*itr)->GetCharmerGUID()) - continue; - - //assert((*itr)->GetOwnerGUID() == GetGUID()); - if ((*itr)->GetOwnerGUID() != GetGUID()) - { - OutDebugInfo(); - (*itr)->OutDebugInfo(); - assert(false); - } - assert((*itr)->GetTypeId() == TYPEID_UNIT); - - if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) - continue; - - if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID())) - { - //show another pet bar if there is no charm bar - if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID()) - { - if ((*itr)->isPet()) - this->ToPlayer()->PetSpellInitialize(); - else - this->ToPlayer()->CharmSpellInitialize(); - } - } - break; - } - } - } - } -} - -void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) -{ - for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) - { - Unit *unit = *itr; - ++itr; - if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT - && unit->ToCreature()->isSummon()) // minion, actually - Minions.push_back(unit->ToCreature()); - } -} - -void Unit::RemoveAllMinionsByEntry(uint32 entry) -{ - for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) - { - Unit *unit = *itr; - ++itr; - if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT - && unit->ToCreature()->isSummon()) // minion, actually - unit->ToTempSummon()->UnSummon(); - // i think this is safe because i have never heard that a despawned minion will trigger a same minion - } -} - -void Unit::SetCharm(Unit* charm, bool apply) -{ - if (apply) - { - if (GetTypeId() == TYPEID_PLAYER) - { - if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); - - charm->m_ControlledByPlayer = true; - // TODO: maybe we can use this flag to check if controlled by player - charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - } - else - charm->m_ControlledByPlayer = false; - - // PvP, FFAPvP - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); - - if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); - - if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - { - charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - charm->SendMovementFlagUpdate(); - } - - m_Controlled.insert(charm); - } - else - { - if (GetTypeId() == TYPEID_PLAYER) - { - if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); - } - - if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); - - if (charm->GetTypeId() == TYPEID_PLAYER) - { - charm->m_ControlledByPlayer = true; - charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - charm->ToPlayer()->UpdatePvPState(); - } - else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - charm->m_ControlledByPlayer = true; - charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1)); - } - else - { - charm->m_ControlledByPlayer = false; - charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); - } - - if (charm->GetTypeId() == TYPEID_PLAYER - || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION) - || charm->GetOwnerGUID() != GetGUID()) - m_Controlled.erase(charm); - } -} - -int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical) -{ - int32 gain = pVictim->ModifyHealth(int32(addhealth)); - - Unit* unit = this; - - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) - unit = GetOwner(); - - if (unit->GetTypeId() == TYPEID_PLAYER) - { - // overheal = addhealth - gain - unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical); - - if (BattleGround *bg = unit->ToPlayer()->GetBattleGround()) - bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain); - - // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) - if (gain) - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim); - - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); - } - - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); - pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); - } - - return gain; -} - -Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) -{ - if (!victim) - return NULL; - - // Magic case - if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)) - { - //I am not sure if this should be redirected. - if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) - return victim; - - Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); - for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) - if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) - if (magnet->isAlive()) - { - (*itr)->GetBase()->DropCharge(); - return magnet; - } - } - // Melee && ranged case - else - { - AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); - for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) - if (Unit* magnet = (*i)->GetBase()->GetCaster()) - if (magnet->isAlive() && magnet->IsWithinLOSInMap(this)) - if (roll_chance_i((*i)->GetAmount())) - { - (*i)->GetBase()->DropCharge(); - return magnet; - } - } - - return victim; -} - -Unit* Unit::GetFirstControlled() const -{ - //Sequence: charmed, pet, other guardians - Unit *unit = GetCharm(); - if (!unit) - if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON)) - unit = ObjectAccessor::GetUnit(*this, guid); - - return unit; -} - -void Unit::RemoveAllControlled() -{ - //possessed pet and vehicle - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->StopCastingCharm(); - - while (!m_Controlled.empty()) - { - Unit *target = *m_Controlled.begin(); - m_Controlled.erase(m_Controlled.begin()); - if (target->GetCharmerGUID() == GetGUID()) - target->RemoveCharmAuras(); - else if (target->GetOwnerGUID() == GetGUID() && target->isSummon()) - target->ToTempSummon()->UnSummon(); - else - sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); - } - if (GetPetGUID()) - sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID()); - if (GetMinionGUID()) - sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID()); - if (GetCharmGUID()) - sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID()); -} - -Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) -{ - Player* player = NULL; - if (GetTypeId() == TYPEID_PLAYER) - player = (Player*)this; - // Should we enable this also for charmed units? - else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) - player = (Player*)GetOwner(); - - if (!player) - return NULL; - Group *pGroup = player->GetGroup(); - //When there is no group check pet presence - if (!pGroup) - { - // We are pet now, return owner - if (player != this) - return IsWithinDistInMap(player, radius) ? player : NULL; - Unit * pet = GetGuardianPet(); - //No pet, no group, nothing to return - if (!pet) - return NULL; - // We are owner now, return pet - return IsWithinDistInMap(pet, radius) ? pet : NULL; - } - - std::vector<Unit*> nearMembers; - //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) - nearMembers.reserve(pGroup->GetMembersCount()*2); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - if (Player *Target = itr->getSource()) - { - // IsHostileTo check duel and controlled by enemy - if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target)) - nearMembers.push_back(Target); - - // Push player's pet to vector - if (Unit *pet = Target->GetGuardianPet()) - if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet)) - nearMembers.push_back(pet); - } - - if (nearMembers.empty()) - return NULL; - - uint32 randTarget = urand(0,nearMembers.size()-1); - return nearMembers[randTarget]; -} - -/* -Player * Unit::GetMoverSource() const -{ - if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->m_mover == this) - return (Player*)this; - if (Unit *charmer = GetCharmer()) - if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->ToPlayer()->m_mover == this) - return (Player*)charmer; - return NULL; -} -*/ - -//only called in Player::SetSeer -void Unit::AddPlayerToVision(Player* plr) -{ - if (m_sharedVision.empty()) - { - setActive(true); - SetWorldObject(true); - } - m_sharedVision.push_back(plr); -} - -//only called in Player::SetSeer -void Unit::RemovePlayerFromVision(Player* plr) -{ - m_sharedVision.remove(plr); - if (m_sharedVision.empty()) - { - setActive(false); - SetWorldObject(false); - } -} - -void Unit::RemoveBindSightAuras() -{ - RemoveAurasByType(SPELL_AURA_BIND_SIGHT); -} - -void Unit::RemoveCharmAuras() -{ - RemoveAurasByType(SPELL_AURA_MOD_CHARM); - RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET); - RemoveAurasByType(SPELL_AURA_MOD_POSSESS); - RemoveAurasByType(SPELL_AURA_AOE_CHARM); -} - -void Unit::UnsummonAllTotems() -{ - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) - { - if (!m_SummonSlot[i]) - continue; - - if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i])) - if (OldTotem->isSummon()) - OldTotem->ToTempSummon()->UnSummon(); - } -} - -void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical) -{ - // we guess size - WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1)); - data.append(pVictim->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - data << uint32(Damage); - data << uint32(OverHeal); - data << uint32(0); // Absorb amount - data << uint8(critical ? 1 : 0); - SendMessageToSet(&data, true); -} - -void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) -{ - WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); - data.append(pVictim->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - data << uint32(powertype); - data << uint32(Damage); - SendMessageToSet(&data, true); -} - -void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) -{ - SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype); - // needs to be called after sending spell log - pVictim->ModifyPower(powertype, Damage); -} - -uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) -{ - if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE) - return pdamage; - - // For totems get damage bonus from owner - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) - if (Unit *owner = GetOwner()) - return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); - - // Taken/Done total percent damage auras - float DoneTotalMod = 1.0f; - float ApCoeffMod = 1.0f; - int32 DoneTotal = 0; - int32 TakenTotal = 0; - - // ..done - // Pet damage - if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet()) - DoneTotalMod *= this->ToCreature()->GetSpellDamageMod(this->ToCreature()->GetCreatureInfo()->rank); - - AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) - if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && - (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand) - (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - // Add flat bonus from spell damage versus - DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); - AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - - // done scripted mod (take it from owner) - Unit *owner = GetOwner() ? GetOwner() : this; - AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spellProto)) - continue; - switch ((*i)->GetMiscValue()) - { - case 4920: // Molten Fury - case 4919: - case 6917: // Death's Embrace - case 6926: - case 6928: - { - if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; - break; - } - // Soul Siphon - case 4992: - case 4993: - { - // effect 1 m_amount - int32 maxPercent = (*i)->GetAmount(); - // effect 0 m_amount - int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0); - // count affliction effects and calc additional damage in percentage - int32 modPercent = 0; - AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras(); - for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) - { - Aura const * aura = itr->second->GetBase(); - SpellEntry const *m_spell = aura->GetSpellProto(); - if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402)) - continue; - modPercent += stepPercent * aura->GetStackAmount(); - if (modPercent >= maxPercent) - { - modPercent = maxPercent; - break; - } - } - DoneTotalMod *= (modPercent+100.0f)/100.0f; - break; - } - case 6916: // Death's Embrace - case 6925: - case 6927: - if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) - DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; - break; - case 5481: // Starfire Bonus - { - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - case 4418: // Increased Shock Damage - case 4554: // Increased Lightning Damage - case 4555: // Improved Moonfire - case 5142: // Increased Lightning Damage - case 5147: // Improved Consecration / Libram of Resurgence - case 5148: // Idol of the Shooting Star - case 6008: // Increased Lightning Damage / Totem of Hex - { - DoneTotal += (*i)->GetAmount(); - break; - } - // Tundra Stalker - // Merciless Combat - case 7277: - { - // Merciless Combat - if ((*i)->GetSpellProto()->SpellIconID == 2656) - { - if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth()) - DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; - } - // Tundra Stalker - else - { - // Frost Fever (target debuff) - if (pVictim->HasAura(55095)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - break; - } - // Rage of Rivendare - case 7293: - { - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) - { - if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) - DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; - } - break; - } - // Twisted Faith - case 7377: - { - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - // Marked for Death - case 7598: - case 7599: - case 7600: - case 7601: - case 7602: - { - if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - } - } - - // Custom scripted damage - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - // Ice Lance - if (spellProto->SpellIconID == 186) - { - if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) - { - // Glyph of Ice Lance - if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel()) - DoneTotalMod *= 4.0f; - else - DoneTotalMod *= 3.0f; - } - } - - // Torment the weak - if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000) - if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) - { - AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) - if ((*i)->GetSpellProto()->SpellIconID == 3263) - { - DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; - break; - } - } - break; - case SPELLFAMILY_PRIEST: - if (spellProto->SpellFamilyFlags[0] & 0x800000) - { - // Glyph of Shadow Word: Pain - if (AuraEffect * aurEff = GetAuraEffect(55687, 0)) - // Increase Mind Flay damage if Shadow Word: Pain present on target - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) - DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; - - // Twisted Faith - Mind Flay part - if (AuraEffect * aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1)) - // Increase Mind Flay damage if Shadow Word: Pain present on target - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) - DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; - } - break; - case SPELLFAMILY_PALADIN: - // Judgement of Vengeance/Judgement of Corruption - if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292) - { - // Get stack of Holy Vengeance/Blood Corruption on the target added by caster - uint32 stacks = 0; - Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID()) - { - stacks = (*itr)->GetBase()->GetStackAmount(); - break; - } - // + 10% for each application of Holy Vengeance/Blood Corruption on the target - if (stacks) - DoneTotalMod *= (10.0f + float(stacks)) / 10.0f; - } - break; - case SPELLFAMILY_WARLOCK: - //Fire and Brimstone - if (spellProto->SpellFamilyFlags[1] & 0x00020040) - if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE)) - { - AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) - if ((*i)->GetSpellProto()->SpellIconID == 3173) - { - DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; - break; - } - } - // Drain Soul - increased damage for targets under 25 % HP - if (spellProto->SpellFamilyFlags[0] & 0x00004000) - if (HasAura(200000)) - DoneTotalMod *= 4; - break; - case SPELLFAMILY_DEATHKNIGHT: - // Improved Icy Touch - if (spellProto->SpellFamilyFlags[0] & 0x2) - if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) - DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; - - // Glacier Rot - if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) - if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) - if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) - DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; - - // Impurity (dummy effect) - if (GetTypeId() == TYPEID_PLAYER) - { - PlayerSpellMap playerSpells = this->ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) - continue; - switch (itr->first) - { - case 49220: - case 49633: - case 49635: - case 49636: - case 49638: - { - if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first)) - ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f; - } - break; - } - } - } - break; - } - - // ..taken - int32 maxPositiveMod = 0; // max of the positive amount aura (that increase the damage taken) - int32 sumNegativeMod = 0; // sum the negative amount aura (that reduce the damage taken) - AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) - { - if ((*i)->GetAmount() > 0) - { - if ((*i)->GetAmount() > maxPositiveMod) - maxPositiveMod = (*i)->GetAmount(); - } - else - sumNegativeMod += (*i)->GetAmount(); - } - - // .. taken pct: dummy auras - AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - // Cheat Death - case 2109: - if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) - { - if (pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); - if (mod < (*i)->GetAmount()) - mod = (*i)->GetAmount(); - sumNegativeMod += mod; - } - break; - // Ebon Plague - case 1933: - if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) - { - if ((*i)->GetAmount() > maxPositiveMod) - maxPositiveMod = (*i)->GetAmount(); - } - break; - } - } - - // From caster spells - AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); - for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) - if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) - sumNegativeMod += (*i)->GetAmount(); - - // Mod damage from spell mechanic - if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) - { - AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); - for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) - if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) - sumNegativeMod += (*i)->GetAmount(); - } - - float TakenTotalMod = (sumNegativeMod+maxPositiveMod+100.0f)/100.0f; - - // Taken/Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); - int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - // Pets just add their bonus damage to their spell damage - // note that their spell damage is just gain of their own auras - if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) - DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); - - // Check for table values - float coeff = 0; - SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id); - if (bonus) - { - if (damagetype == DOT) - { - coeff = bonus->dot_damage; - if (bonus->ap_dot_bonus > 0) - DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( - (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK); - } - else - { - coeff = bonus->direct_damage; - if (bonus->ap_bonus > 0) - DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( - (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); - } - } - // Default calculation - if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) - { - if (!bonus || coeff < 0) - { - // Damage Done from spell damage bonus - int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto); - // Damage over Time spells bonus calculation - float DotFactor = 1.0f; - if (damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - // 200% limit - if (DotDuration > 0) - { - if (DotDuration > 30000) - DotDuration = 30000; - if (!IsChanneledSpell(spellProto)) - DotFactor = DotDuration / 15000.0f; - uint8 x = 0; - for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) - { - if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) - { - x = j; - break; - } - } - int32 DotTicks = 6; - if (spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if (DotTicks) - { - DoneAdvertisedBenefit /= DotTicks; - TakenAdvertisedBenefit /= DotTicks; - } - } - } - // Distribute Damage over multiple effects, reduce by AoE - CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime); - - // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) - { - if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) - { - CastingTime /= 2; - break; - } - } - if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) - coeff = (CastingTime / 3500.0f) * DotFactor; - else - coeff = DotFactor; - } - - float coeff2 = CalculateLevelPenalty(spellProto) * stack; - if (spellProto->SpellFamilyName) //TODO: fix this - TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; - if (Player* modOwner = GetSpellModOwner()) - { - coeff *= 100.0f; - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); - coeff /= 100.0f; - } - DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; - } - - // Some spells don't benefit from done mods - if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS) - { - DoneTotal = 0; - DoneTotalMod = 1.0f; - } - - float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod; - // apply spellmod to Done damage (flat and pct) - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); - - tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; - - return uint32(std::max(tmpDamage, 0.0f)); -} - -int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) -{ - int32 DoneAdvertisedBenefit = 0; - - // ..done - AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); - for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i) - if (((*i)->GetMiscValue() & schoolMask) != 0 && - (*i)->GetSpellProto()->EquippedItemClass == -1 && - // -1 == any item class (not wand then) - (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) - // 0 == any inventory type (not wand then) - DoneAdvertisedBenefit += (*i)->GetAmount(); - - if (GetTypeId() == TYPEID_PLAYER) - { - // Base value - DoneAdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus(); - - // Damage bonus from stats - AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); - for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i) - { - if ((*i)->GetMiscValue() & schoolMask) - { - // stat used stored in miscValueB for this aura - Stats usedStat = Stats((*i)->GetMiscValueB()); - DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); - } - } - // ... and attack power - AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); - for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i) - if ((*i)->GetMiscValue() & schoolMask) - DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); - - } - return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0; -} - -int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) -{ - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - - int32 TakenAdvertisedBenefit = 0; - // ..done (for creature type by mask) in taken - AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - TakenAdvertisedBenefit += (*i)->GetAmount(); - - // ..taken - AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) - if (((*i)->GetMiscValue() & schoolMask) != 0) - TakenAdvertisedBenefit += (*i)->GetAmount(); - - return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0; -} - -bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const -{ - // not critting spell - if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) - return false; - - float crit_chance = 0.0f; - switch(spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom - if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any) - return false; - case SPELL_DAMAGE_CLASS_MAGIC: - { - if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) - crit_chance = 0.0f; - // For other schools - else if (GetTypeId() == TYPEID_PLAYER) - crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); - else - { - crit_chance = m_baseSpellCritChance; - crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); - } - // taken - if (pVictim) - { - if (!IsPositiveSpell(spellProto->Id)) - { - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - // Reduce crit chance from resilience for players and pets only. - // As of patch 3.3 pets inherit 100% of master resilience. - if (GetSpellModOwner()) - if (Player* modOwner = pVictim->GetSpellModOwner()) - crit_chance -= modOwner->GetSpellCritChanceReduction(); - } - // scripted (increase crit chance ... against ... target by x% - AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - if (!((*i)->IsAffectedOnSpell(spellProto))) - continue; - int32 modChance=0; - switch((*i)->GetMiscValue()) - { - // Shatter - case 911: modChance+= 16.0f; - case 910: modChance+= 17.0f; - case 849: modChance+= 17.0f; - if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) - break; - crit_chance+=modChance; - break; - case 7917: // Glyph of Shadowburn - if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - crit_chance+=(*i)->GetAmount(); - break; - case 7997: // Renewed Hope - case 7998: - if (pVictim->HasAura(6788)) - crit_chance+=(*i)->GetAmount(); - break; - case 21: // Test of Faith - case 6935: - case 6918: - if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) - crit_chance+=(*i)->GetAmount(); - break; - default: - break; - } - } - // Custom crit by class - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_DRUID: - // Starfire - if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485) - { - // Improved Insect Swarm - if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0)) - crit_chance+=aurEff->GetAmount(); - break; - } - break; - case SPELLFAMILY_PALADIN: - // Flash of light - if (spellProto->SpellFamilyFlags[0] & 0x40000000) - { - // Sacred Shield - AuraEffect const* aura = pVictim->GetAuraEffect(58597,1); - if (aura && aura->GetCasterGUID() == GetGUID()) - crit_chance+=aura->GetAmount(); - break; - } - // Exorcism - else if (spellProto->Category == 19) - { - if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD) - return true; - break; - } - break; - case SPELLFAMILY_SHAMAN: - // Lava Burst - if (spellProto->SpellFamilyFlags[1] & 0x00001000) - { - if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID())) - return true; - break; - } - break; - } - } - break; - } - case SPELL_DAMAGE_CLASS_MELEE: - if (pVictim) - { - // Custom crit by class - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_DRUID: - // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets - if (spellProto->SpellFamilyFlags[0] & 0x00800000 - && spellProto->SpellIconID == 1680 - && pVictim->HasAuraState(AURA_STATE_BLEEDING)) - { - if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1)) - crit_chance += rendAndTear->GetAmount(); - break; - } - break; - case SPELLFAMILY_PALADIN: - // Judgement of Command proc always crits on stunned target - if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN) - if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561) - if (pVictim->hasUnitState(UNIT_STAT_STUNNED)) - return true; - } - } - case SPELL_DAMAGE_CLASS_RANGED: - { - if (pVictim) - { - crit_chance += GetUnitCriticalChance(attackType, pVictim); - crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); - } - break; - } - default: - return false; - } - // percent done - // only players use intelligence for critical chance computations - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); - - crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; - if (roll_chance_f(crit_chance)) - return true; - return false; -} - -uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) -{ - // Calculate critical bonus - int32 crit_bonus; - switch(spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% - case SPELL_DAMAGE_CLASS_RANGED: - // TODO: write here full calculation for melee/ranged spells - crit_bonus = damage; - break; - default: - crit_bonus = damage / 2; // for spells is 50% - break; - } - - // adds additional damage to crit_bonus (from talents) - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); - - if (pVictim) - { - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); - } - - if (crit_bonus > 0) - damage += crit_bonus; - - return damage; -} - -uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) -{ - // Calculate critical bonus - int32 crit_bonus; - switch(spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% - case SPELL_DAMAGE_CLASS_RANGED: - // TODO: write here full calculation for melee/ranged spells - crit_bonus = damage; - break; - default: - crit_bonus = damage / 2; // for spells is 50% - break; - } - - if (pVictim) - { - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); - } - - if (crit_bonus > 0) - damage += crit_bonus; - - damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); - - return damage; -} - -uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) -{ - // For totems get healing bonus from owner (statue isn't totem in fact) - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) - if (Unit* owner = GetOwner()) - return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); - - // Healing Done - // Taken/Done total percent damage auras - float DoneTotalMod = 1.0f; - float TakenTotalMod = 1.0f; - int32 DoneTotal = 0; - int32 TakenTotal = 0; - - // Healing done percent - AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); - for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) - DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f; - - // done scripted mod (take it from owner) - Unit *owner = GetOwner() ? GetOwner() : this; - AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spellProto)) - continue; - switch((*i)->GetMiscValue()) - { - case 4415: // Increased Rejuvenation Healing - case 4953: - case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind - DoneTotal+=(*i)->GetAmount(); - break; - case 7997: // Renewed Hope - case 7998: - if (pVictim->HasAura(6788)) - DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; - break; - case 21: // Test of Faith - case 6935: - case 6918: - if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) - DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; - break; - case 7798: // Glyph of Regrowth - { - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - case 8477: // Nourish Heal Boost - { - int32 stepPercent = (*i)->GetAmount(); - int32 modPercent = 0; - AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras(); - for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) - { - Aura const * aura = itr->second->GetBase(); - if (aura->GetCasterGUID() != GetGUID()) - continue; - SpellEntry const* m_spell = aura->GetSpellProto(); - if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID || - !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) - continue; - modPercent += stepPercent * aura->GetStackAmount(); - } - DoneTotalMod *= (modPercent+100.0f)/100.0f; - break; - } - case 7871: // Glyph of Lesser Healing Wave - { - if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID())) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - default: - break; - } - } - - // Taken/Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); - int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - - bool scripted = false; - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - switch (spellProto->EffectApplyAuraName[i]) - { - // These auras do not use healing coeff - case SPELL_AURA_PERIODIC_LEECH: - case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: - scripted = true; - break; - } - } - - // Check for table values - SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; - float coeff = 0; - float factorMod = 1.0f; - if (bonus) - { - if (damagetype == DOT) - { - coeff = bonus->dot_damage; - if (bonus->ap_dot_bonus > 0) - DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue( - (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); - } - else - { - coeff = bonus->direct_damage; - if (bonus->ap_bonus > 0) - DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue( - (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); - } - } - else // scripted bonus - { - // Gift of the Naaru - if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329) - { - scripted = true; - int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK)); - if (apBonus > DoneAdvertisedBenefit) - { - DoneTotal += apBonus * 0.2f; - coeff = 0.0f; - } - else - coeff = 1.0f; - } - // Earthliving - 0.45% of normal hot coeff - else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000) - factorMod *= 0.45f; - // Already set to scripted? so not uses healing bonus coefficient - // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default - else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE) - { - scripted = true; - coeff = 0.0f; - } - } - - // Default calculation - if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) - { - if ((!bonus && !scripted) || coeff < 0) - { - // Damage Done from spell damage bonus - int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); - // Damage over Time spells bonus calculation - float DotFactor = 1.0f; - if (damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - // 200% limit - if (DotDuration > 0) - { - if (DotDuration > 30000) DotDuration = 30000; - if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - uint32 x = 0; - for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) - { - if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) - { - x = j; - break; - } - } - int32 DotTicks = 6; - if (spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if (DotTicks) - { - DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks; - TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks; - } - } - } - // Distribute Damage over multiple effects, reduce by AoE - CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime); - // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) - { - if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) - { - CastingTime /= 2; - break; - } - } - // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells) - coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f; - } - - factorMod *= CalculateLevelPenalty(spellProto)* stack; - TakenTotal += TakenAdvertisedBenefit * coeff * factorMod; - if (Player* modOwner = GetSpellModOwner()) - { - coeff *= 100.0f; - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); - coeff /= 100.0f; - } - DoneTotal += DoneAdvertisedBenefit * coeff * factorMod; - } - - // use float as more appropriate for negative values and percent applying - float heal = (int32(healamount) + DoneTotal) * DoneTotalMod; - // apply spellmod to Done amount - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); - - // Nourish cast - if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000) - { - // Rejuvenation, Regrowth, Lifebloom, or Wild Growth - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0)) - //increase healing by 20% - TakenTotalMod *= 1.2f; - } - - // Taken mods - - // Healing Wave - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) - { - // Search for Healing Way on Victim - if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0)) - TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f; - } - - // Tenacity increase healing % taken - if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) - TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f; - - - // Healing taken percent - float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); - if (minval) - TakenTotalMod *= (100.0f + minval) / 100.0f; - - float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); - if (maxval) - TakenTotalMod *= (100.0f + maxval) / 100.0f; - - if (damagetype == DOT) - { - // Healing over time taken percent - float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); - if (minval_hot) - TakenTotalMod *= (100.0f + minval_hot) / 100.0f; - - float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); - if (maxval_hot) - TakenTotalMod *= (100.0f + maxval_hot) / 100.0f; - } - - AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED); - for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) - if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto)) - TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; - - heal = (int32(heal) + TakenTotal) * TakenTotalMod; - - return uint32(std::max(heal, 0.0f)); -} - -int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) -{ - int32 AdvertisedBenefit = 0; - - AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE); - for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i) - if (((*i)->GetMiscValue() & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetAmount(); - - // Healing bonus of spirit, intellect and strength - if (GetTypeId() == TYPEID_PLAYER) - { - // Base value - AdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus(); - - // Healing bonus from stats - AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); - for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i) - { - // stat used dependent from misc value (stat index) - Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); - AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); - } - - // ... and attack power - AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); - for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i) - if ((*i)->GetMiscValue() & schoolMask) - AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); - } - return AdvertisedBenefit; -} - -int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) -{ - int32 AdvertisedBenefit = 0; - AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING); - for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) - if (((*i)->GetMiscValue() & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetAmount(); - return AdvertisedBenefit; -} - -bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) -{ - //If m_immuneToSchool type contain this school type, IMMUNE damage. - SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) - if (itr->type & shoolMask) - return true; - - //If m_immuneToDamage type contain magic, IMMUNE damage. - SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; - for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) - if (itr->type & shoolMask) - return true; - - return false; -} - -bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) -{ - if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) - return false; - - uint32 shoolMask = GetSpellSchoolMask(spellInfo); - if (spellInfo->Id != 42292 && spellInfo->Id !=59752) - { - //If m_immuneToSchool type contain this school type, IMMUNE damage. - SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) - if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId)) - return true; - } - - //If m_immuneToDamage type contain magic, IMMUNE damage. - SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; - for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) - if (itr->type & shoolMask) - return true; - - return false; -} - -bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) -{ - if (!spellInfo) - return false; - - // Single spell immunity. - SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; - for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) - if (itr->type == spellInfo->Id) - return true; - - if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) - return false; - - if (spellInfo->Dispel) - { - SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; - for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) - if (itr->type == spellInfo->Dispel) - return true; - } - - if (spellInfo->Mechanic) - { - SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) - if (itr->type == spellInfo->Mechanic) - return true; - } - - for (int i=0;i<3;++i) - { - // State/effect immunities applied by aura expect full spell immunity - // Ignore effects with mechanic, they are supposed to be checked separately - if (!spellInfo->EffectMechanic[i]) - if (IsImmunedToSpellEffect(spellInfo, i)) - return true; - } - - if (spellInfo->Id != 42292 && spellInfo->Id !=59752) - { - SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) - if ((itr->type & GetSpellSchoolMask(spellInfo)) - && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) - && !IsDispelableBySpell(spellInfo, itr->spellId)) - return true; - } - - return false; -} - -bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const -{ - if (!spellInfo) - return false; - //If m_immuneToEffect type contain this effect type, IMMUNE effect. - uint32 effect = spellInfo->Effect[index]; - SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; - for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) - if (itr->type == effect) - return true; - - if (uint32 mechanic = spellInfo->EffectMechanic[index]) - { - SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) - if (itr->type == spellInfo->EffectMechanic[index]) - return true; - } - - if (uint32 aura = spellInfo->EffectApplyAuraName[index]) - { - SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; - for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) - if (itr->type == aura) - return true; - // Check for immune to application of harmful magical effects - AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); - for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) - if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff - ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school - !IsPositiveEffect(spellInfo->Id, index)) // Harmful - return true; - } - - return false; -} - -bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const -{ - if (!spellInfo) - return false; - - switch(spellInfo->SpellFamilyName) - { - case SPELLFAMILY_WARLOCK: - if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain - return true; - break; - case SPELLFAMILY_SHAMAN: - if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK) - return true; - break; - case SPELLFAMILY_DEATHKNIGHT: - if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike - return true; - break; - } - - return false; -} - -void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto) -{ - if (!pVictim) - return; - - if (*pdamage == 0) - return; - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - - // Taken/Done fixed damage bonus auras - int32 DoneFlatBenefit = 0; - int32 TakenFlatBenefit = 0; - - // ..done (for creature type by mask) in taken - AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - DoneFlatBenefit += (*i)->GetAmount(); - - // ..done - // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage - - // ..done (base at attack power for marked target and base at attack power for creature type) - int32 APbonus = 0; - - if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT) - { - APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS); - - // ..done (base at attack power and creature type) - AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); - for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - APbonus += (*i)->GetAmount(); - } - else if (attType == RANGED_ATTACK) - { - APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); - - // ..done (base at attack power and creature type) - AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); - for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - APbonus += (*i)->GetAmount(); - } - else - { - APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); - - // ..done (base at attack power and creature type) - AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); - for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - APbonus += (*i)->GetAmount(); - } - - if (APbonus != 0) // Can be negative - { - bool normalized = false; - if (spellProto) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) - { - normalized = true; - break; - } - DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); - } - - // ..taken - AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) - if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) - TakenFlatBenefit += (*i)->GetAmount(); - - if (attType != RANGED_ATTACK) - TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); - else - TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); - - // Done/Taken total percent damage auras - float DoneTotalMod = 1.0f; - float TakenTotalMod = 1.0f; - - // ..done - // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage - // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage - - // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage - if (spellProto) - if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL) - { - AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) - if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - - AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) - if (creatureTypeMask & uint32((*i)->GetMiscValue())) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - - // done scripted mod (take it from owner) - Unit *owner = GetOwner() ? GetOwner() : this; - AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spellProto)) - continue; - switch ((*i)->GetMiscValue()) - { - // Tundra Stalker - // Merciless Combat - case 7277: - { - // Merciless Combat - if ((*i)->GetSpellProto()->SpellIconID == 2656) - { - if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth()) - DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; - } - // Tundra Stalker - else - { - // Frost Fever (target debuff) - if (pVictim->HasAura(55095)) - DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - break; - } - // Rage of Rivendare - case 7293: - { - if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) - if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) - DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; - break; - } - } - } - - // Custom scripted damage - if (spellProto) - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_DEATHKNIGHT: - // Glacier Rot - if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) - if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) - if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) - DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; - break; - } - - // ..taken - AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) - TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - - // .. taken pct (special attacks) - if (spellProto) - { - // Mod damage from spell mechanic - uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); - - // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage" - if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800) - mechanicMask |= (1<<MECHANIC_BLEED); - - if (mechanicMask) - { - AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); - for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) - if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) - TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - } - - // .. taken pct: dummy auras - AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - //Cheat Death - case 2109: - if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) - { - if (pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); - if (mod < (*i)->GetAmount()) - mod = (*i)->GetAmount(); - TakenTotalMod *= (mod+100.0f)/100.0f; - } - break; - // Blessing of Sanctuary - // Greater Blessing of Sanctuary - case 19: - case 1804: - { - if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN) - continue; - - if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) - TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; - break; - } - // Ebon Plague - case 1933: - if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) - TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - break; - } - } - - // .. taken pct: class scripts - AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) - { - switch((*i)->GetMiscValue()) - { - case 6427: case 6428: // Dirty Deeds - if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - { - AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0); - if (!eff0 || (*i)->GetEffIndex() != 1) - { - sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); - continue; - } - - // effect 0 have expected value but in negative state - TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f; - } - break; - } - } - - if (attType != RANGED_ATTACK) - { - AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); - for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - else - { - AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); - for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - - float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; - - // apply spellmod to Done damage - if (spellProto) - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); - - tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; - - // bonus result can be negative - *pdamage = uint32(std::max(tmpDamage, 0.0f)); -} - -void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) -{ - if (apply) - { - for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) - { - next = itr; ++next; - if (itr->type == type) - { - m_spellImmune[op].erase(itr); - next = m_spellImmune[op].begin(); - } - } - SpellImmune Immune; - Immune.spellId = spellId; - Immune.type = type; - m_spellImmune[op].push_back(Immune); - } - else - { - for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) - { - if (itr->spellId == spellId) - { - m_spellImmune[op].erase(itr); - break; - } - } - } - -} - -void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) -{ - ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); - - if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - // Create dispel mask by dispel type - uint32 dispelMask = GetDispellMask(type); - // Dispel all existing auras vs current dispel type - AuraApplicationMap& auras = GetAppliedAuras(); - for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();) - { - SpellEntry const* spell = itr->second->GetBase()->GetSpellProto(); - if ((1<<spell->Dispel) & dispelMask) - { - // Dispel aura - RemoveAura(itr); - } - else - ++itr; - } - } -} - -float Unit::GetWeaponProcChance() const -{ - // normalized proc chance for weapon attack speed - // (odd formula...) - if (isAttackReady(BASE_ATTACK)) - return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); - else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) - return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); - return 0; -} - -float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const -{ - // proc per minute chance calculation - if (PPM <= 0) return 0.0f; - // Apply chance modifer aura - if (spellProto) - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); - - return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) -} - -void Unit::Mount(uint32 mount, uint32 VehicleId) -{ - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); - - if (mount) - SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); - - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); - - // unsummon pet - if (GetTypeId() == TYPEID_PLAYER) - { - Pet* pet = this->ToPlayer()->GetPet(); - if (pet) - { - BattleGround *bg = ToPlayer()->GetBattleGround(); - // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface - if (bg && bg->isArena()) - pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - else - this->ToPlayer()->UnsummonPetTemporaryIfAny(); - } - - if (VehicleId !=0) - { - if (VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId)) - { - - if (CreateVehicleKit(VehicleId)) - { - GetVehicleKit()->Reset(); - - // Send others that we now have a vehicle - WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4); - data.appendPackGUID(GetGUID()); - data << uint32(VehicleId); - SendMessageToSet(&data,true); - - data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); - this->ToPlayer()->GetSession()->SendPacket(&data); - } - } - } - } - -} - -void Unit::Unmount() -{ - if (!IsMounted()) - return; - - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); - - SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); - - // only resummon old pet if the player is already added to a map - // this prevents adding a pet to a not created map which would otherwise cause a crash - // (it could probably happen when logging in after a previous crash) - if (GetTypeId() == TYPEID_PLAYER) - { - if (Pet *pPet = this->ToPlayer()->GetPet()) - { - if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED)) - pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - } - else - this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny(); - } - if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit()) - { - // Send other players that we are no longer a vehicle - WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4); - data.appendPackGUID(GetGUID()); - data << uint32(0); - this->ToPlayer()->SendMessageToSet(&data, true); - // Remove vehicle class from player - RemoveVehicleKit(); - } -} - -void Unit::SetInCombatWith(Unit* enemy) -{ - Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); - if (eOwner->IsPvP()) - { - SetInCombatState(true,enemy); - return; - } - - //check for duel - if (eOwner->GetTypeId() == TYPEID_PLAYER && eOwner->ToPlayer()->duel) - { - Unit const* myOwner = GetCharmerOrOwnerOrSelf(); - if (((Player const*)eOwner)->duel->opponent == myOwner) - { - SetInCombatState(true,enemy); - return; - } - } - SetInCombatState(false,enemy); -} - -void Unit::CombatStart(Unit* target, bool initialAggro) -{ - if (initialAggro) - { - if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) - target->SetStandState(UNIT_STAND_STATE_STAND); - - if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER - && !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled) - { - target->ToCreature()->AI()->AttackStart(this); - } - - SetInCombatWith(target); - target->SetInCombatWith(this); - } - Unit *who = target->GetCharmerOrOwnerOrSelf(); - if (who->GetTypeId() == TYPEID_PLAYER) - SetContestedPvP(who->ToPlayer()); - - Player *me = GetCharmerOrOwnerPlayerOrPlayerItself(); - if (me && who->IsPvP() - && (who->GetTypeId() != TYPEID_PLAYER - || !me->duel || me->duel->opponent != who)) - { - me->UpdatePvP(true); - me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - } -} - -void Unit::SetInCombatState(bool PvP, Unit* enemy) -{ - // only alive units can be in combat - if (!isAlive()) - return; - - if (PvP) - m_CombatTimer = 5000; - - if (isInCombat() || hasUnitState(UNIT_STAT_EVADE)) - return; - - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - - if (GetTypeId() != TYPEID_PLAYER) - { - // Set home position at place of engaging combat for escorted creatures - if ((IsAIEnabled && this->ToCreature()->AI()->IsEscorted()) || - GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || - GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) - this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); - - if (enemy) - { - if (IsAIEnabled) - { - this->ToCreature()->AI()->EnterCombat(enemy); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//always remove Out of Combat Non Attackable flag if we enter combat and AI is enabled - } - if (this->ToCreature()->GetFormation()) - this->ToCreature()->GetFormation()->MemberAttackStart(this->ToCreature(), enemy); - } - - if (isPet()) - { - UpdateSpeed(MOVE_RUN, true); - UpdateSpeed(MOVE_SWIM, true); - UpdateSpeed(MOVE_FLIGHT, true); - } - } - - for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - { - (*itr)->SetInCombatState(PvP, enemy); - (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); - } -} - -void Unit::ClearInCombat() -{ - m_CombatTimer = 0; - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - - // Player's state will be cleared in Player::UpdateContestedPvP - if (GetTypeId() != TYPEID_PLAYER) - { - Creature* creature = this->ToCreature(); - if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE) - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode() - - clearUnitState(UNIT_STAT_ATTACK_PLAYER); - if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) - SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags); - } - else - this->ToPlayer()->UpdatePotionCooldown(); - - if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) - { - if (Unit *owner = GetOwner()) - for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) - if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) - SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); - } - else if (!isCharmed()) - return; - - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); -} - -//TODO: remove this function -bool Unit::isTargetableForAttack() const -{ - return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); -} - -bool Unit::canAttack(Unit const* target, bool force) const -{ - assert(target); - - if (force) - { - if (IsFriendlyTo(target)) - return false; - if (GetTypeId()!=TYPEID_PLAYER) - if (!IsHostileTo(target)) - return false; - } - else if (!IsHostileTo(target)) - return false; - - //if (m_Vehicle && m_Vehicle == target->m_Vehicle) - // return true; - - if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) - return false; - - // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman - if (m_invisibilityMask || target->m_invisibilityMask) - if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this)) - return false; - - if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) - return false; - - if (m_vehicle) - if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) - return false; - - return true; -} - -bool Unit::isAttackableByAOE() const -{ - if (!isAlive()) - return false; - - if (HasFlag(UNIT_FIELD_FLAGS, - UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) - return false; - - if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster()) - return false; - - return !hasUnitState(UNIT_STAT_UNATTACKABLE); -} - -int32 Unit::ModifyHealth(int32 dVal) -{ - int32 gain = 0; - - if (dVal == 0) - return 0; - - int32 curHealth = (int32)GetHealth(); - - int32 val = dVal + curHealth; - if (val <= 0) - { - SetHealth(0); - return -curHealth; - } - - int32 maxHealth = (int32)GetMaxHealth(); - - if (val < maxHealth) - { - SetHealth(val); - gain = val - curHealth; - } - else if (curHealth != maxHealth) - { - SetHealth(maxHealth); - gain = maxHealth - curHealth; - } - - return gain; -} - -int32 Unit::GetHealthGain(int32 dVal) -{ - int32 gain = 0; - - if (dVal == 0) - return 0; - - int32 curHealth = (int32)GetHealth(); - - int32 val = dVal + curHealth; - if (val <= 0) - { - return -curHealth; - } - - int32 maxHealth = (int32)GetMaxHealth(); - - if (val < maxHealth) - gain = dVal; - else if (curHealth != maxHealth) - gain = maxHealth - curHealth; - - return gain; -} - -int32 Unit::ModifyPower(Powers power, int32 dVal) -{ - int32 gain = 0; - - if (dVal == 0) - return 0; - - int32 curPower = (int32)GetPower(power); - - int32 val = dVal + curPower; - if (val <= 0) - { - SetPower(power,0); - return -curPower; - } - - int32 maxPower = (int32)GetMaxPower(power); - - if (val < maxPower) - { - SetPower(power,val); - gain = val - curPower; - } - else if (curPower != maxPower) - { - SetPower(power,maxPower); - gain = maxPower - curPower; - } - - return gain; -} - -bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const -{ - if (!u || !IsInMap(u)) - return false; - - return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); -} - -bool Unit::canSeeOrDetect(Unit const* /*u*/, bool /*detect*/, bool /*inVisibleList*/, bool /*is3dDistance*/) const -{ - return true; -} - -bool Unit::canDetectInvisibilityOf(Unit const* u) const -{ - if (m_invisibilityMask & u->m_invisibilityMask) // same group - return true; - AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark - for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) - if ((*iter)->GetCasterGUID() == GetGUID()) - return true; - - if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) - { - for (uint8 i = 0; i < 10; ++i) - { - if (((1 << i) & mask) == 0) - continue; - - // find invisibility level - uint32 invLevel = 0; - Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); - for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) - if (uint8((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount()) - invLevel = (*itr)->GetAmount(); - - // find invisibility detect level - uint32 detectLevel = 0; - if (i == 6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case - { - detectLevel = this->ToPlayer()->GetDrunkValue(); - } - else - { - Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) - if (uint8((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount()) - detectLevel = (*itr)->GetAmount(); - } - - if (invLevel <= detectLevel) - return true; - } - } - - return false; -} - -bool Unit::canDetectStealthOf(Unit const* target, float distance) const -{ - if (hasUnitState(UNIT_STAT_STUNNED)) - return false; - if (distance < 0.24f) //collision - return true; - if (!HasInArc(M_PI, target)) //behind - return false; - if (HasAuraType(SPELL_AURA_DETECT_STEALTH)) - return true; - - AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark - for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) - if ((*iter)->GetCasterGUID() == GetGUID()) - return true; - - //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) - float visibleDistance = 7.5f; - //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) - visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f; - //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) - //based on wowwiki every 5 mod we have 1 more level diff in calculation - visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; - visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance; - - return distance < visibleDistance; -} - -void Unit::SetVisibility(UnitVisibility x) -{ - m_Visibility = x; - - if (m_Visibility == VISIBILITY_GROUP_STEALTH) - DestroyForNearbyPlayers(); - - UpdateObjectVisibility(); -} - -void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) -{ - int32 main_speed_mod = 0; - float stack_bonus = 1.0f; - float non_stack_bonus = 1.0f; - - switch(mtype) - { - // Only apply debuffs - case MOVE_FLIGHT_BACK: - case MOVE_RUN_BACK: - case MOVE_SWIM_BACK: - break; - case MOVE_WALK: - return; - case MOVE_RUN: - { - if (IsMounted()) // Use on mount auras - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); - non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; - } - else - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); - non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; - } - break; - } - case MOVE_SWIM: - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); - break; - } - case MOVE_FLIGHT: - { - if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS); - - // for some spells this mod is applied on vehicle owner - uint32 owner_speed_mod = 0; - - if (Unit * owner = GetCharmer()) - owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); - - main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod; - } - else if (IsMounted()) - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS); - } - else // Use not mount (shapeshift for example) auras (should stack) - main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); - - non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; - - // Update speed for vehicle if available - if (GetTypeId() == TYPEID_PLAYER && GetVehicle()) - GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true); - break; - } - default: - sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); - return; - } - - float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; - - // now we ready for speed calculation - float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; - - switch(mtype) - { - case MOVE_RUN: - case MOVE_SWIM: - case MOVE_FLIGHT: - { - // Set creature speed rate from CreatureInfo - if (GetTypeId() == TYPEID_UNIT) - speed *= this->ToCreature()->GetCreatureInfo()->speed_walk; - - // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need - // TODO: possible affect only on MOVE_RUN - if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) - { - // Use speed from aura - float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); - if (speed > max_speed) - speed = max_speed; - } - break; - } - default: - break; - } - - // for creature case, we check explicit if mob searched for assistance - if (GetTypeId() == TYPEID_UNIT) - { - if (this->ToCreature()->HasSearchedAssistance()) - speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk". - } - - // Apply strongest slow aura mod to speed - int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); - if (slow) - { - speed *=(100.0f + slow)/100.0f; - float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f; - if (speed < min_speed) - speed = min_speed; - } - SetSpeed(mtype, speed, forced); -} - -float Unit::GetSpeed(UnitMoveType mtype) const -{ - return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); -} - -void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) -{ - if (rate < 0) - rate = 0.0f; - - // Update speed only on change - if (m_speed_rate[mtype] == rate) - return; - - m_speed_rate[mtype] = rate; - - propagateSpeedChange(); - - WorldPacket data; - if (!forced) - { - switch(mtype) - { - case MOVE_WALK: - data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_RUN: - data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_RUN_BACK: - data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_SWIM: - data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_SWIM_BACK: - data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_TURN_RATE: - data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_FLIGHT: - data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_FLIGHT_BACK: - data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); - break; - case MOVE_PITCH_RATE: - data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); - break; - default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); - return; - } - - data.append(GetPackGUID()); - data << uint32(0); // movement flags - data << uint16(0); // unk flags - data << uint32(getMSTime()); - data << float(GetPositionX()); - data << float(GetPositionY()); - data << float(GetPositionZ()); - data << float(GetOrientation()); - data << uint32(0); // fall time - data << float(GetSpeed(mtype)); - SendMessageToSet(&data, true); - } - else - { - if (GetTypeId() == TYPEID_PLAYER) - { - // register forced speed changes for WorldSession::HandleForceSpeedChangeAck - // and do it only for real sent packets and use run for run/mounted as client expected - ++this->ToPlayer()->m_forced_speed_changes[mtype]; - - if (!isInCombat()) - if (Pet* pet = this->ToPlayer()->GetPet()) - pet->SetSpeed(mtype, m_speed_rate[mtype], forced); - } - - switch(mtype) - { - case MOVE_WALK: - data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); - break; - case MOVE_RUN: - data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); - break; - case MOVE_RUN_BACK: - data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); - break; - case MOVE_SWIM: - data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); - break; - case MOVE_SWIM_BACK: - data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); - break; - case MOVE_TURN_RATE: - data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); - break; - case MOVE_FLIGHT: - data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); - break; - case MOVE_FLIGHT_BACK: - data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); - break; - case MOVE_PITCH_RATE: - data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); - break; - default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); - return; - } - data.append(GetPackGUID()); - data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39 - if (mtype == MOVE_RUN) - data << uint8(0); // new 2.1.0 - data << float(GetSpeed(mtype)); - SendMessageToSet(&data, true); - } -} - -void Unit::SetHover(bool on) -{ - if (on) - CastSpell(this, 11010, true); - else - RemoveAurasDueToSpell(11010); -} - -void Unit::setDeathState(DeathState s) -{ - // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that - // it can be used to check creation of death items (such as soul shards). - DeathState oldDeathState = m_deathState; - m_deathState = s; - - if (s != ALIVE && s != JUST_ALIVED) - { - CombatStop(); - DeleteThreatList(); - getHostileRefManager().deleteReferences(); - ClearComboPointHolders(); // any combo points pointed to unit lost at it death - - if (IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - - UnsummonAllTotems(); - RemoveAllControlled(); - RemoveAllAurasOnDeath(); - ExitVehicle(); - } - - if (s == JUST_DIED) - { - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); - // remove aurastates allowing special moves - ClearAllReactives(); - ClearDiminishings(); - GetMotionMaster()->Clear(false); - GetMotionMaster()->MoveIdle(); - if (m_vehicleKit) - m_vehicleKit->Die(); - SendMonsterStop(true); - //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp - //do not why since in IncreaseMaxHealth currenthealth is checked - SetHealth(0); - SetPower(getPowerType(),0); - } - else if (s == JUST_ALIVED) - RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) - - if (oldDeathState != ALIVE && s == ALIVE) - { - //_ApplyAllAuraMods(); - // Reset display id on resurection - needed by corpse explosion to cleanup after display change - SetDisplayId(GetNativeDisplayId()); - } -} - -/*######################################## -######## ######## -######## AGGRO SYSTEM ######## -######## ######## -########################################*/ -bool Unit::CanHaveThreatList() const -{ - // only creatures can have threat list - if (GetTypeId() != TYPEID_UNIT) - return false; - - // only alive units can have threat list - if (!isAlive()) - return false; - - // totems can not have threat list - if (this->ToCreature()->isTotem()) - return false; - - // vehicles can not have threat list - //if (this->ToCreature()->IsVehicle()) - // return false; - - // summons can not have a threat list, unless they are controlled by a creature - if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID())) - return false; - - return true; -} - -//====================================================================== - -float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) -{ - if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0) - return fThreat; - - SpellSchools school = GetFirstSchoolInMask(schoolMask); - - return fThreat * m_threatModifier[school]; -} - -//====================================================================== - -void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) -{ - // Only mobs can manage threat lists - if (CanHaveThreatList()) - m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell); -} - -//====================================================================== - -void Unit::DeleteThreatList() -{ - if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) - SendClearThreatListOpcode(); - m_ThreatManager.clearReferences(); -} - -//====================================================================== - -void Unit::TauntApply(Unit* taunter) -{ - assert(GetTypeId() == TYPEID_UNIT); - - if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster())) - return; - - if (!CanHaveThreatList()) - return; - - if (this->ToCreature()->HasReactState(REACT_PASSIVE)) - return; - - Unit *target = getVictim(); - if (target && target == taunter) - return; - - SetInFront(taunter); - if (this->ToCreature()->IsAIEnabled) - this->ToCreature()->AI()->AttackStart(taunter); - - //m_ThreatManager.tauntApply(taunter); -} - -//====================================================================== - -void Unit::TauntFadeOut(Unit *taunter) -{ - assert(GetTypeId() == TYPEID_UNIT); - - if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster())) - return; - - if (!CanHaveThreatList()) - return; - - if (this->ToCreature()->HasReactState(REACT_PASSIVE)) - return; - - Unit *target = getVictim(); - if (!target || target != taunter) - return; - - if (m_ThreatManager.isThreatListEmpty()) - { - if (this->ToCreature()->IsAIEnabled) - this->ToCreature()->AI()->EnterEvadeMode(); - return; - } - - //m_ThreatManager.tauntFadeOut(taunter); - target = m_ThreatManager.getHostilTarget(); - - if (target && target != taunter) - { - SetInFront(target); - if (this->ToCreature()->IsAIEnabled) - this->ToCreature()->AI()->AttackStart(target); - } -} - -//====================================================================== - -Unit* Creature::SelectVictim() -{ - //function provides main threat functionality - //next-victim-selection algorithm and evade mode are called - //threat list sorting etc. - - Unit* target = NULL; - // First checking if we have some taunt on us - const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT); - if (!tauntAuras.empty()) - { - Unit* caster = tauntAuras.back()->GetCaster(); - - // The last taunt aura caster is alive an we are happy to attack him - if (caster && caster->isAlive()) - return getVictim(); - else if (tauntAuras.size() > 1) - { - // We do not have last taunt aura caster but we have more taunt auras, - // so find first available target - - // Auras are pushed_back, last caster will be on the end - AuraEffectList::const_iterator aura = --tauntAuras.end(); - do - { - --aura; - caster = (*aura)->GetCaster(); - if (caster && caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature())) - { - target = caster; - break; - } - } while (aura != tauntAuras.begin()); - } - else - target = getVictim(); - } - - if (CanHaveThreatList()) - { - if (!target && !m_ThreatManager.isThreatListEmpty()) - // No taunt aura or taunt aura caster is dead standard target selection - target = m_ThreatManager.getHostilTarget(); - } - else if (!HasReactState(REACT_PASSIVE)) - { - // We have player pet probably - target = getAttackerForHelper(); - if (!target && isSummon()) - { - if (Unit * owner = this->ToTempSummon()->GetOwner()) - { - if (owner->isInCombat()) - target = owner->getAttackerForHelper(); - if (!target) - { - for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr) - { - if ((*itr)->isInCombat()) - { - target = (*itr)->getAttackerForHelper(); - if (target) break; - } - } - } - } - } - } - else - return NULL; - - if (target && _IsTargetAcceptable(target)) - { - SetInFront(target); - return target; - } - - // last case when creature don't must go to evade mode: - // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list - // for example at owner command to pet attack some far away creature - // Note: creature not have targeted movement generator but have attacker in this case - for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) - { - if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER - && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) - return NULL; - } - - // TODO: a vehicle may eat some mob, so mob should not evade - if (GetVehicle()) - return NULL; - - // search nearby enemy before enter evade mode - if (HasReactState(REACT_AGGRESSIVE)) - { - target = SelectNearestTargetInAttackDistance(); - if (target && _IsTargetAcceptable(target)) - return target; - } - - if (m_invisibilityMask) - { - Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); - for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) - if ((*itr)->GetBase()->IsPermanent()) - { - AI()->EnterEvadeMode(); - break; - } - return NULL; - } - - // enter in evade mode in other case - AI()->EnterEvadeMode(); - - return NULL; -} - -//====================================================================== -//====================================================================== -//====================================================================== - -int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_index, int32 value) -{ - if (Player* modOwner = GetSpellModOwner()) - { - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); - switch (effect_index) - { - case 0: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); - break; - case 1: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); - break; - case 2: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); - break; - } - } - return value; -} - -int32 Unit::CalculateSpellDamage(Unit const* /*target*/, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints) -{ - int32 level = int32(getLevel()); - if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) - level = int32(spellProto->maxLevel); - else if (level < int32(spellProto->baseLevel)) - level = int32(spellProto->baseLevel); - level -= int32(spellProto->spellLevel); - - float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; - int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index]; - basePoints += int32(level * basePointsPerLevel); - int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]); - - switch(randomPoints) - { - case 0: // not used - case 1: basePoints += 1; break; // range 1..1 - default: - // range can have positive (1..rand) and negative (rand..1) values, so order its for irand - int32 randvalue = (randomPoints >= 1) - ? irand(1, randomPoints) - : irand(randomPoints, 1); - - basePoints += randvalue; - break; - } - - int32 value = basePoints; - - // random damage - //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) - if (m_movedPlayer) - if (uint8 comboPoints = m_movedPlayer->GetComboPoints()) - if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) - value += int32(comboDamage * comboPoints); - - value = ApplyEffectModifiers(spellProto, effect_index, value); - - if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) && - spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && - spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK && - spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS && - spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK && - spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED && - spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED) - //there are many more: slow speed, -healing pct - value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); - //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); - - return value; -} - -int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) -{ - uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0; - - int32 minduration = GetSpellDuration(spellProto); - int32 maxduration = GetSpellMaxDuration(spellProto); - - int32 duration; - - if (comboPoints && minduration != -1 && minduration != maxduration) - duration = minduration + int32((maxduration - minduration) * comboPoints / 5); - else - duration = minduration; - - return duration; -} - -int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive) -{ - //don't mod permament auras duration - if (duration < 0) - return duration; - - //cut duration only of negative effects - if (!positive) - { - int32 mechanic = GetAllSpellMechanicMask(spellProto); - - int32 durationMod; - int32 durationMod_always = 0; - int32 durationMod_not_stack = 0; - - for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i) - { - if (!(mechanic & 1<<i)) - continue; - // Find total mod value (negative bonus) - int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i); - // Find max mod (negative bonus) - int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i); - // Check if mods applied before were weaker - if (new_durationMod_always < durationMod_always) - durationMod_always = new_durationMod_always; - if (new_durationMod_not_stack < durationMod_not_stack) - durationMod_not_stack = new_durationMod_not_stack; - } - - // Select strongest negative mod - if (durationMod_always > durationMod_not_stack) - durationMod = durationMod_not_stack; - else - durationMod = durationMod_always; - - if (durationMod != 0) - duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); - - // there are only negative mods currently - durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); - durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); - - durationMod = 0; - if (durationMod_always > durationMod_not_stack) - durationMod += durationMod_not_stack; - else - durationMod += durationMod_always; - - if (durationMod != 0) - duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); - } - //else positive mods here, there are no currently - //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue - - // Glyphs which increase duration of selfcasted buffs - if (target == this) - { - switch (spellProto->SpellFamilyName) - { - case SPELLFAMILY_DRUID: - if (spellProto->SpellFamilyFlags[0] & 0x100) - { - // Glyph of Thorns - if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - break; - case SPELLFAMILY_PALADIN: - if (spellProto->SpellFamilyFlags[0] & 0x00000002) - { - // Glyph of Blessing of Might - if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - else if (spellProto->SpellFamilyFlags[0] & 0x00010000) - { - // Glyph of Blessing of Wisdom - if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - break; - } - } - return duration > 0 ? duration : 0; -} - -void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell) -{ - if (!spellProto || castTime < 0) - return; - //called from caster - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); - - if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName) - castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); - else - { - if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) - castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); - } -} - -DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) -{ - for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if (i->DRGroup != group) - continue; - - if (!i->hitCount) - return DIMINISHING_LEVEL_1; - - if (!i->hitTime) - return DIMINISHING_LEVEL_1; - - // If last spell was casted more than 15 seconds ago - reset the count. - if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) - { - i->hitCount = DIMINISHING_LEVEL_1; - return DIMINISHING_LEVEL_1; - } - // or else increase the count. - else - return DiminishingLevels(i->hitCount); - } - return DIMINISHING_LEVEL_1; -} - -void Unit::IncrDiminishing(DiminishingGroup group) -{ - // Checking for existing in the table - for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if (i->DRGroup != group) - continue; - if (i->hitCount < GetDiminishingReturnsMaxLevel(group)) - i->hitCount += 1; - return; - } - m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); -} - -void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration) -{ - if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this)) - return; - - // test pet/charm masters instead pets/charmeds - Unit const* targetOwner = GetCharmerOrOwner(); - Unit const* casterOwner = caster->GetCharmerOrOwner(); - - // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) - if (limitduration > 0 && duration > limitduration) - { - Unit const* target = targetOwner ? targetOwner : this; - Unit const* source = casterOwner ? casterOwner : caster; - - if ((target->GetTypeId() == TYPEID_PLAYER - || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH) - && source->GetTypeId() == TYPEID_PLAYER) - duration = limitduration; - } - - float mod = 1.0f; - - if (group == DIMINISHING_TAUNT) - { - if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) - { - DiminishingLevels diminish = Level; - switch(diminish) - { - case DIMINISHING_LEVEL_1: break; - case DIMINISHING_LEVEL_2: mod = 0.65f; break; - case DIMINISHING_LEVEL_3: mod = 0.4225f; break; - case DIMINISHING_LEVEL_4: mod = 0.274625f; break; - case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break; - default: break; - } - } - } - // Some diminishings applies to mobs too (for example, Stun) - else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER - && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER)) - || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) - || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) - { - DiminishingLevels diminish = Level; - switch(diminish) - { - case DIMINISHING_LEVEL_1: break; - case DIMINISHING_LEVEL_2: mod = 0.5f; break; - case DIMINISHING_LEVEL_3: mod = 0.25f; break; - case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break; - default: break; - } - } - - duration = int32(duration * mod); -} - -void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply) -{ - // Checking for existing in the table - for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if (i->DRGroup != group) - continue; - - if (apply) - i->stack += 1; - else if (i->stack) - { - i->stack -= 1; - // Remember time after last aura from group removed - if (i->stack == 0) - i->hitTime = getMSTime(); - } - break; - } -} - -uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) -{ - if (!rangeEntry) - return 0; - if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend) - return rangeEntry->maxRangeFriend; - if (IsHostileTo(target)) - return rangeEntry->maxRangeHostile; - return rangeEntry->maxRangeFriend; -}; -uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) -{ - if (!rangeEntry) - return 0; - if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend) - return rangeEntry->minRangeFriend; - if (IsHostileTo(target)) - return rangeEntry->minRangeHostile; - return rangeEntry->minRangeFriend; -}; -uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry) -{ - if (!radiusEntry) - return 0; - if (radiusEntry->radiusHostile == radiusEntry->radiusFriend) - return radiusEntry->radiusFriend; - if (IsHostileTo(target)) - return radiusEntry->radiusHostile; - return radiusEntry->radiusFriend; -}; - -Unit* Unit::GetUnit(WorldObject& object, uint64 guid) -{ - return ObjectAccessor::GetUnit(object,guid); -} - -Player* Unit::GetPlayer(uint64 guid) -{ - return ObjectAccessor::FindPlayer(guid); -} - -Creature* Unit::GetCreature(WorldObject& object, uint64 guid) -{ - return object.GetMap()->GetCreature(guid); -} - -bool Unit::isVisibleForInState(Player const* u, bool inVisibleList) const -{ - return u->canSeeOrDetect(this, false, inVisibleList, false); -} - -uint32 Unit::GetCreatureType() const -{ - if (GetTypeId() == TYPEID_PLAYER) - { - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); - if (ssEntry && ssEntry->creatureType > 0) - return ssEntry->creatureType; - else - return CREATURE_TYPE_HUMANOID; - } - else - return this->ToCreature()->GetCreatureInfo()->type; -} - -/*####################################### -######## ######## -######## STAT SYSTEM ######## -######## ######## -#######################################*/ - -bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) -{ - if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) - { - sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); - return false; - } - - switch (modifierType) - { - case BASE_VALUE: - case TOTAL_VALUE: - m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; - break; - case BASE_PCT: - case TOTAL_PCT: - m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f; - break; - } - - if (!CanModifyStats()) - return false; - - switch(unitMod) - { - case UNIT_MOD_STAT_STRENGTH: - case UNIT_MOD_STAT_AGILITY: - case UNIT_MOD_STAT_STAMINA: - case UNIT_MOD_STAT_INTELLECT: - case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; - - case UNIT_MOD_ARMOR: UpdateArmor(); break; - case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; - - case UNIT_MOD_MANA: - case UNIT_MOD_RAGE: - case UNIT_MOD_FOCUS: - case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: - case UNIT_MOD_RUNE: - case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; - - case UNIT_MOD_RESISTANCE_HOLY: - case UNIT_MOD_RESISTANCE_FIRE: - case UNIT_MOD_RESISTANCE_NATURE: - case UNIT_MOD_RESISTANCE_FROST: - case UNIT_MOD_RESISTANCE_SHADOW: - case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; - - case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; - case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; - - case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; - case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; - case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; - - default: - break; - } - - return true; -} - -float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const -{ - if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) - { - sLog.outError("trial to access non existed modifier value from UnitMods!"); - return 0.0f; - } - - if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) - return 0.0f; - - return m_auraModifiersGroup[unitMod][modifierType]; -} - -float Unit::GetTotalStatValue(Stats stat) const -{ - UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); - - if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) - return 0.0f; - - // value = ((base_value * base_pct) + total_value) * total_pct - float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); - value *= m_auraModifiersGroup[unitMod][BASE_PCT]; - value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; - value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; - - return value; -} - -float Unit::GetTotalAuraModValue(UnitMods unitMod) const -{ - if (unitMod >= UNIT_MOD_END) - { - sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); - return 0.0f; - } - - if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) - return 0.0f; - - float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; - value *= m_auraModifiersGroup[unitMod][BASE_PCT]; - value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; - value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; - - return value; -} - -SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const -{ - SpellSchools school = SPELL_SCHOOL_NORMAL; - - switch(unitMod) - { - case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; - case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; - case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; - case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; - case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; - case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; - - default: - break; - } - - return school; -} - -Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const -{ - Stats stat = STAT_STRENGTH; - - switch(unitMod) - { - case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; - case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; - case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; - case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; - case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; - - default: - break; - } - - return stat; -} - -Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const -{ - switch (unitMod) - { - case UNIT_MOD_RAGE: return POWER_RAGE; - case UNIT_MOD_FOCUS: return POWER_FOCUS; - case UNIT_MOD_ENERGY: return POWER_ENERGY; - case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; - case UNIT_MOD_RUNE: return POWER_RUNE; - case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; - default: - case UNIT_MOD_MANA: return POWER_MANA; - } -} - -float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const -{ - if (attType == RANGED_ATTACK) - { - int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS); - if (ap < 0) - return 0.0f; - return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER)); - } - else - { - int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS); - if (ap < 0) - return 0.0f; - return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); - } -} - -float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const -{ - if (attType == OFF_ATTACK && !haveOffhandWeapon()) - return 0.0f; - - return m_weaponDamage[attType][type]; -} - -void Unit::SetLevel(uint8 lvl) -{ - SetUInt32Value(UNIT_FIELD_LEVEL, lvl); - - // group update - if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); -} - -void Unit::SetHealth(uint32 val) -{ - if (getDeathState() == JUST_DIED) - val = 0; - else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) - val = 1; - else - { - uint32 maxHealth = GetMaxHealth(); - if (maxHealth < val) - val = maxHealth; - } - - SetUInt32Value(UNIT_FIELD_HEALTH, val); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); - } - } -} - -void Unit::SetMaxHealth(uint32 val) -{ - if (!val) - val = 1; - - uint32 health = GetHealth(); - SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); - } - } - - if (val < health) - SetHealth(val); -} - -void Unit::SetPower(Powers power, uint32 val) -{ - if (GetPower(power) == val) - return; - - uint32 maxPower = GetMaxPower(power); - if (maxPower < val) - val = maxPower; - - SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); - - WorldPacket data(SMSG_POWER_UPDATE); - data.append(GetPackGUID()); - data << uint8(power); - data << uint32(val); - SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); - } - - // Update the pet's character sheet with happiness damage bonus - if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) - pet->UpdateDamagePhysical(BASE_ATTACK); - } -} - -void Unit::SetMaxPower(Powers power, uint32 val) -{ - uint32 cur_power = GetPower(power); - SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); - } - } - - if (val < cur_power) - SetPower(power, val); -} - -void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) -{ - ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); - } - } -} - -void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) -{ - ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); - - // group update - if (GetTypeId() == TYPEID_PLAYER) - { - if (this->ToPlayer()->GetGroup()) - this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); - } - else if (this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); - } - } -} - -uint32 Unit::GetCreatePowers(Powers power) const -{ - // POWER_FOCUS and POWER_HAPPINESS only have hunter pet - switch (power) - { - case POWER_MANA: return GetCreateMana(); - case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); - case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000); - case POWER_RUNIC_POWER: return 1000; - case POWER_RUNE: return 0; - case POWER_HEALTH: return 0; - } - - return 0; -} - -void Unit::AddToWorld() -{ - if (!IsInWorld()) - { - WorldObject::AddToWorld(); - } -} - -void Unit::RemoveFromWorld() -{ - // cleanup - assert(GetGUID()); - - if (IsInWorld()) - { - if (IsVehicle()) - GetVehicleKit()->Uninstall(); - - RemoveCharmAuras(); - RemoveBindSightAuras(); - RemoveNotOwnSingleTargetAuras(); - - RemoveAllGameObjects(); - RemoveAllDynObjects(); - - ExitVehicle(); - UnsummonAllTotems(); - RemoveAllControlled(); - - RemoveAreaAurasDueToLeaveWorld(); - - if (GetCharmerGUID()) - { - sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); - assert(false); - } - - if (Unit *owner = GetOwner()) - { - if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) - { - sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); - assert(false); - } - } - - WorldObject::RemoveFromWorld(); - } -} - -void Unit::CleanupsBeforeDelete(bool finalCleanup) -{ - if (IsInWorld()) - RemoveFromWorld(); - - assert(GetGUID()); - - //A unit may be in removelist and not in world, but it is still in grid - //and may have some references during delete - RemoveAllAuras(); - - if (finalCleanup) - m_cleanupDone = true; - - InterruptNonMeleeSpells(true); - m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList - CombatStop(); - ClearComboPointHolders(); - DeleteThreatList(); - getHostileRefManager().setOnlineOfflineState(false); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. -} - -void Unit::UpdateCharmAI() -{ - if (GetTypeId() == TYPEID_PLAYER) - return; - - if (i_disabledAI) // disabled AI must be primary AI - { - if (!isCharmed()) - { - if (i_AI) - delete i_AI; - i_AI = i_disabledAI; - i_disabledAI = NULL; - } - } - else - { - if (isCharmed()) - { - i_disabledAI = i_AI; - if (isPossessed() || IsVehicle()) - i_AI = new PossessedAI(this->ToCreature()); - else - i_AI = new PetAI(this->ToCreature()); - } - } -} - -CharmInfo* Unit::InitCharmInfo() -{ - if (!m_charmInfo) - m_charmInfo = new CharmInfo(this); - - return m_charmInfo; -} - -void Unit::DeleteCharmInfo() -{ - if (!m_charmInfo) - return; - - delete m_charmInfo; - m_charmInfo = NULL; -} - -CharmInfo::CharmInfo(Unit* unit) -: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) -{ - for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) - m_charmspells[i].SetActionAndType(0,ACT_DISABLED); - - if (m_unit->GetTypeId() == TYPEID_UNIT) - { - m_oldReactState = m_unit->ToCreature()->GetReactState(); - m_unit->ToCreature()->SetReactState(REACT_PASSIVE); - } - -} - -CharmInfo::~CharmInfo() -{ - if (m_unit->GetTypeId() == TYPEID_UNIT) - { - m_unit->ToCreature()->SetReactState(m_oldReactState); - } -} - -void CharmInfo::InitPetActionBar() -{ - // the first 3 SpellOrActions are attack, follow and stay - for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) - SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND); - - // middle 4 SpellOrActions are spells/special attacks/abilities - for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) - SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE); - - // last 3 SpellOrActions are reactions - for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) - SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION); -} - -void CharmInfo::InitEmptyActionBar(bool withAttack) -{ - if (withAttack) - SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND); - else - SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE); - for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) - SetActionBar(x,0,ACT_PASSIVE); -} - -void CharmInfo::InitPossessCreateSpells() -{ - InitEmptyActionBar(); - if (m_unit->GetTypeId() == TYPEID_UNIT) - { - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) - { - uint32 spellId = m_unit->ToCreature()->m_spells[i]; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) - spellId = 0; - if (IsPassiveSpell(spellId)) - m_unit->CastSpell(m_unit, spellId, true); - else - AddSpellToActionBar(m_unit->ToCreature()->m_spells[i], ACT_PASSIVE); - } - } -} - -void CharmInfo::InitCharmCreateSpells() -{ - if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells - { - InitEmptyActionBar(); - return; - } - - InitPetActionBar(); - - for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) - { - uint32 spellId = m_unit->ToCreature()->m_spells[x]; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) - spellId = 0; - - if (!spellId) - { - m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); - continue; - } - - if (IsPassiveSpell(spellId)) - { - m_unit->CastSpell(m_unit, spellId, true); - m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE); - } - else - { - m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); - - ActiveStates newstate = ACT_PASSIVE; - if (spellInfo) - { - if (!IsAutocastableSpell(spellId)) - newstate = ACT_PASSIVE; - else - { - bool autocast = false; - for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) - if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) - autocast = true; - - if (autocast) - { - newstate = ACT_ENABLED; - ToggleCreatureAutocast(spellId, true); - } - else - newstate = ACT_DISABLED; - } - } - - AddSpellToActionBar(spellId, newstate); - } - } -} - -bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) -{ - uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); - - // new spell rank can be already listed - for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) - { - if (uint32 action = PetActionBar[i].GetAction()) - { - if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) - { - PetActionBar[i].SetAction(spell_id); - return true; - } - } - } - - // or use empty slot in other case - for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) - { - if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) - { - SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate); - return true; - } - } - return false; -} - -bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) -{ - uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); - - for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) - { - if (uint32 action = PetActionBar[i].GetAction()) - { - if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) - { - SetActionBar(i,0,ACT_PASSIVE); - return true; - } - } - } - - return false; -} - -void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) -{ - if (IsPassiveSpell(spellid)) - return; - - for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) - if (spellid == m_charmspells[x].GetAction()) - m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED); -} - -void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) -{ - m_petnumber = petnumber; - if (statwindow) - m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); - else - m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); -} - -void CharmInfo::LoadPetActionBar(const std::string& data) -{ - InitPetActionBar(); - - Tokens tokens = StrSplit(data, " "); - - if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2) - return; // non critical, will reset to default - - uint8 index; - Tokens::iterator iter; - for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index) - { - // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion - uint8 type = atol((*iter).c_str()); - ++iter; - uint32 action = atol((*iter).c_str()); - - PetActionBar[index].SetActionAndType(action,ActiveStates(type)); - - // check correctness - if (PetActionBar[index].IsActionBarForSpell()) - { - if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction())) - SetActionBar(index,0,ACT_PASSIVE); - else if (!IsAutocastableSpell(PetActionBar[index].GetAction())) - SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE); - } - } -} - -void CharmInfo::BuildActionBar(WorldPacket* data) -{ - for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) - *data << uint32(PetActionBar[i].packedData); -} - -void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state) -{ - for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) - { - if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) - { - PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED); - break; - } - } -} - -bool Unit::isFrozen() const -{ - return HasAuraState(AURA_STATE_FROZEN); -} - -struct ProcTriggeredData -{ - ProcTriggeredData(Aura* _aura) - : aura(_aura) - { - effMask = 0; - spellProcEvent = NULL; - } - SpellProcEventEntry const *spellProcEvent; - Aura * aura; - uint32 effMask; -}; - -typedef std::list< ProcTriggeredData > ProcTriggeredList; - -// List of auras that CAN be trigger but may not exist in spell_proc_event -// in most case need for drop charges -// in some types of aura need do additional check -// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic -bool InitTriggerAuraData() -{ - for (uint16 i = 0; i < TOTAL_AURAS; ++i) - { - isTriggerAura[i]=false; - isNonTriggerAura[i] = false; - } - isTriggerAura[SPELL_AURA_DUMMY] = true; - isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; - isTriggerAura[SPELL_AURA_MOD_THREAT] = true; - isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger - isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; - isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; - isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; - isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; - isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger - isTriggerAura[SPELL_AURA_MOD_ROOT] = true; - isTriggerAura[SPELL_AURA_TRANSFORM] = true; - isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; - isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; - isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; - isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; - isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; - isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested - isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; - isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; - isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; - isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true; - isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true; - isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true; - isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true; - isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true; - isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; - isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true; - isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true; - isTriggerAura[SPELL_AURA_MOD_HASTE] = true; - isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true; - isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; - isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; - isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; - isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; - isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; - - isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; - isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; - isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true; - - return true; -} - -uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) -{ - uint32 procEx = PROC_EX_NONE; - // Check victim state - if (missCondition != SPELL_MISS_NONE) - switch (missCondition) - { - case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break; - case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break; - case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break; - case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break; - case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break; - case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break; - case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break; - case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break; - case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break; - case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break; - case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break; - default: - break; - } - else - { - // On block - if (damageInfo->blocked) - procEx|=PROC_EX_BLOCK; - // On absorb - if (damageInfo->absorb) - procEx|=PROC_EX_ABSORB; - // On crit - if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT) - procEx|=PROC_EX_CRITICAL_HIT; - else - procEx|=PROC_EX_NORMAL_HIT; - } - return procEx; -} - -void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura) -{ - // Player is loaded now - do not allow passive spell casts to proc - if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetSession()->PlayerLoading()) - return; - // For melee/ranged based attack need update skills and set some Aura states if victim present - if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget) - { - // Update skills here for players - if (GetTypeId() == TYPEID_PLAYER) - { - // On melee based hit/miss/resist need update skill (for victim and attacker) - if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) - { - if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER) - this->ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim); - } - // Update defence if player is victim and parry/dodge/block - else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) - this->ToPlayer()->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE); - } - // If exist crit/parry/dodge/block need update aura state (for victim and attacker) - if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) - { - // for victim - if (isVictim) - { - // if victim and dodge attack - if (procExtra&PROC_EX_DODGE) - { - //Update AURA_STATE on dodge - if (getClass() != CLASS_ROGUE) // skip Rogue Riposte - { - ModifyAuraState(AURA_STATE_DEFENSE, true); - StartReactiveTimer(REACTIVE_DEFENSE); - } - } - // if victim and parry attack - if (procExtra & PROC_EX_PARRY) - { - // For Hunters only Counterattack (skip Mongoose bite) - if (getClass() == CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_PARRY, true); - StartReactiveTimer(REACTIVE_HUNTER_PARRY); - } - else - { - ModifyAuraState(AURA_STATE_DEFENSE, true); - StartReactiveTimer(REACTIVE_DEFENSE); - } - } - // if and victim block attack - if (procExtra & PROC_EX_BLOCK) - { - ModifyAuraState(AURA_STATE_DEFENSE,true); - StartReactiveTimer(REACTIVE_DEFENSE); - } - } - else //For attacker - { - // Overpower on victim dodge - if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) - { - this->ToPlayer()->AddComboPoints(pTarget, 1); - StartReactiveTimer(REACTIVE_OVERPOWER); - } - } - } - } - - ProcTriggeredList procTriggered; - // Fill procTriggered list - for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr) - { - // Do not allow auras to proc from effect triggered by itself - if (procAura && procAura->Id == itr->first) - continue; - ProcTriggeredData triggerData(itr->second->GetBase()); - // Defensive procs are active on absorbs (so absorption effects are not a hindrance) - bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim); - if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) - continue; - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (itr->second->HasEffect(i)) - { - AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i); - // Skip this auras - if (isNonTriggerAura[aurEff->GetAuraType()]) - continue; - // If not trigger by default and spellProcEvent == NULL - skip - if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL) - continue; - uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i]; - // check for positive auras that proc with charge drop - bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) || - // check for positive auras that triggers unknown spells (Blessing Recovery, etc...) - (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) || - // final check for positive triggered spell - IsPositiveSpell(triggered_spell_id); - if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive) - continue; - triggerData.effMask |= 1<<i; - } - } - if (triggerData.effMask) - procTriggered.push_front(triggerData); - } - - // Nothing found - if (procTriggered.empty()) - return; - - if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) - SetCantProc(true); - - // Handle effects proceed this time - for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) - { - // look for aura in auras list, it may be removed while proc event processing - if (i->aura->IsRemoved()) - continue; - - bool useCharges= i->aura->GetCharges()>0; - bool takeCharges = false; - SpellEntry const *spellInfo = i->aura->GetSpellProto(); - uint32 Id = i->aura->GetId(); - - // For players set spell cooldown if need - uint32 cooldown = 0; - if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) - cooldown = i->spellProcEvent->cooldown; - - if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) - SetCantProc(true); - - // This bool is needed till separate aura effect procs are still here - bool handled = false; - if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) - { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); - takeCharges = true; - } - - if (!handled) - for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex) - { - if (!(i->effMask & (1<<effIndex))) - continue; - - AuraEffect *triggeredByAura = i->aura->GetEffect(effIndex); - assert(triggeredByAura); - - switch(triggeredByAura->GetAuraType()) - { - case SPELL_AURA_PROC_TRIGGER_SPELL: - { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - // Don`t drop charge or add cooldown for not started trigger - if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - } - case SPELL_AURA_PROC_TRIGGER_DAMAGE: - { - sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); - uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); - CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); - DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); - SendSpellNonMeleeDamageLog(&damageInfo); - DealSpellDamage(&damageInfo, true); - takeCharges = true; - break; - } - case SPELL_AURA_MANA_SHIELD: - case SPELL_AURA_DUMMY: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - } - case SPELL_AURA_OBS_MOD_POWER: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - case SPELL_AURA_MOD_HASTE: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - } - case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) - takeCharges = true; - break; - } - case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: - { - sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - - HandleAuraRaidProcFromChargeWithValue(triggeredByAura); - takeCharges = true; - break; - } - case SPELL_AURA_RAID_PROC_FROM_CHARGE: - { - sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - - HandleAuraRaidProcFromCharge(triggeredByAura); - takeCharges = true; - break; - } - case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: - { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - - if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - } - case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: - // Skip melee hits or instant cast spells - if (procSpell && GetSpellCastTime(procSpell) != 0) - takeCharges = true; - break; - case SPELL_AURA_REFLECT_SPELLS_SCHOOL: - // Skip Melee hits and spells ws wrong school - if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check - takeCharges = true; - break; - case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT: - case SPELL_AURA_MOD_POWER_COST_SCHOOL: - // Skip melee hits and spells ws wrong school or zero cost - if (procSpell && - (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check - (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check - takeCharges = true; - break; - case SPELL_AURA_MECHANIC_IMMUNITY: - // Compare mechanic - if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue())) - takeCharges = true; - break; - case SPELL_AURA_MOD_MECHANIC_RESISTANCE: - // Compare mechanic - if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue())) - takeCharges = true; - break; - case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: - // Compare casters - if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID()) - takeCharges = true; - break; - case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges = true; - break; - // CC Auras which use their amount amount to drop - // Are there any more auras which need this? - case SPELL_AURA_MOD_CONFUSE: - case SPELL_AURA_MOD_FEAR: - case SPELL_AURA_MOD_STUN: - case SPELL_AURA_MOD_ROOT: - case SPELL_AURA_TRANSFORM: - { - // chargeable mods are breaking on hit - if (useCharges) - takeCharges = true; - else - { - int32 damageLeft = triggeredByAura->GetAmount(); - // No damage left - if (damageLeft < damage) - i->aura->Remove(); - else - triggeredByAura->SetAmount(damageLeft - damage); - } - } - break; - //case SPELL_AURA_ADD_FLAT_MODIFIER: - //case SPELL_AURA_ADD_PCT_MODIFIER: - // HandleSpellModAuraProc - //break; - default: - // nothing do, just charges counter - takeCharges = true; - break; - } - } - // Remove charge (aura can be removed by triggers) - if (useCharges && takeCharges) - i->aura->DropCharge(); - - if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) - SetCantProc(false); - } - - // Cleanup proc requirements - if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) - SetCantProc(false); -} - -SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const -{ - return SPELL_SCHOOL_MASK_NORMAL; -} - -Player* Unit::GetSpellModOwner() const -{ - if (GetTypeId() == TYPEID_PLAYER) - return (Player*)this; - if (this->ToCreature()->isPet() || this->ToCreature()->isTotem()) - { - Unit* owner = GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - return (Player*)owner; - } - return NULL; -} - -///----------Pet responses methods----------------- -void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) -{ - if (msg == SPELL_CAST_OK) - return; - - Unit *owner = GetCharmerOrOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); - data << uint8(0); // cast count? - data << uint32(spellid); - data << uint8(msg); - // uint32 for some reason - // uint32 for some reason - owner->ToPlayer()->GetSession()->SendPacket(&data); -} - -void Unit::SendPetActionFeedback (uint8 msg) -{ - Unit* owner = GetOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); - data << uint8(msg); - owner->ToPlayer()->GetSession()->SendPacket(&data); -} - -void Unit::SendPetTalk (uint32 pettalk) -{ - Unit* owner = GetOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4); - data << uint64(GetGUID()); - data << uint32(pettalk); - owner->ToPlayer()->GetSession()->SendPacket(&data); -} - -void Unit::SendPetAIReaction(uint64 guid) -{ - Unit* owner = GetOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_AI_REACTION, 8 + 4); - data << uint64(guid); - data << uint32(AI_REACTION_HOSTILE); - owner->ToPlayer()->GetSession()->SendPacket(&data); -} - -///----------End of Pet responses methods---------- - -void Unit::StopMoving() -{ - clearUnitState(UNIT_STAT_MOVING); - - // send explicit stop packet - // rely on vmaps here because for example stormwind is in air - //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); - //if (fabs(GetPositionZ() - z) < 2.0f) - // Relocate(GetPositionX(), GetPositionY(), z); - //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); - - SendMonsterStop(); - - // update position and orientation; - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data,false); -} - -void Unit::SendMovementFlagUpdate() -{ - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data, false); -} - -bool Unit::IsSitState() const -{ - uint8 s = getStandState(); - return - s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || - s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || - s == UNIT_STAND_STATE_SIT; -} - -bool Unit::IsStandState() const -{ - uint8 s = getStandState(); - return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; -} - -void Unit::SetStandState(uint8 state) -{ - SetByteValue(UNIT_FIELD_BYTES_1, 0, state); - - if (IsStandState()) - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); - - if (GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); - data << (uint8)state; - this->ToPlayer()->GetSession()->SendPacket(&data); - } -} - -bool Unit::IsPolymorphed() const -{ - uint32 transformId = getTransForm(); - if (!transformId) - return false; - - const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId); - if (!spellInfo) - return false; - - return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH; -} - -void Unit::SetDisplayId(uint32 modelId) -{ - SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); - - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (!pet->isControlled()) - return; - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); - } -} - -void Unit::ClearComboPointHolders() -{ - while (!m_ComboPointHolders.empty()) - { - uint32 lowguid = *m_ComboPointHolders.begin(); - - Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); - if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe - plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; - else - m_ComboPointHolders.erase(lowguid); // or remove manually - } -} - -void Unit::ClearAllReactives() -{ - for (uint8 i=0; i < MAX_REACTIVE; ++i) - m_reactiveTimer[i] = 0; - - if (HasAuraState(AURA_STATE_DEFENSE)) - ModifyAuraState(AURA_STATE_DEFENSE, false); - if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) - ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->ClearComboPoints(); -} - -void Unit::UpdateReactives(uint32 p_time) -{ - for (uint8 i = 0; i < MAX_REACTIVE; ++i) - { - ReactiveType reactive = ReactiveType(i); - - if (!m_reactiveTimer[reactive]) - continue; - - if (m_reactiveTimer[reactive] <= p_time) - { - m_reactiveTimer[reactive] = 0; - - switch (reactive) - { - case REACTIVE_DEFENSE: - if (HasAuraState(AURA_STATE_DEFENSE)) - ModifyAuraState(AURA_STATE_DEFENSE, false); - break; - case REACTIVE_HUNTER_PARRY: - if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) - ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - break; - case REACTIVE_OVERPOWER: - if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->ClearComboPoints(); - break; - default: - break; - } - } - else - { - m_reactiveTimer[reactive] -= p_time; - } - } -} - -Unit* Unit::SelectNearbyTarget(float dist) const -{ - std::list<Unit *> targets; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); - VisitNearbyObject(dist, searcher); - - // remove current target - if (getVictim()) - targets.remove(getVictim()); - - // remove not LoS targets - for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) - { - if (!IsWithinLOSInMap(*tIter)) - { - std::list<Unit *>::iterator tIter2 = tIter; - ++tIter; - targets.erase(tIter2); - } - else - ++tIter; - } - - // no appropriate targets - if (targets.empty()) - return NULL; - - // select random - uint32 rIdx = urand(0,targets.size()-1); - std::list<Unit *>::const_iterator tcIter = targets.begin(); - for (uint32 i = 0; i < rIdx; ++i) - ++tcIter; - - return *tcIter; -} - -void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply) -{ - float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); - if (val > 0) - { - ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); - ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); - } - else - { - ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); - ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); - } - m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); -} - -void Unit::ApplyCastTimePercentMod(float val, bool apply) -{ - if (val > 0) - ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); - else - ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); -} - -uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime) -{ - // Not apply this to creature casted spells with casttime == 0 - if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet()) - return 3500; - - if (CastingTime > 7000) CastingTime = 7000; - if (CastingTime < 1500) CastingTime = 1500; - - if (damagetype == DOT && !IsChanneledSpell(spellProto)) - CastingTime = 3500; - - int32 overTime = 0; - uint8 effects = 0; - bool DirectDamage = false; - bool AreaEffect = false; - - for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++) - { - switch (spellProto->Effect[i]) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - case SPELL_EFFECT_POWER_DRAIN: - case SPELL_EFFECT_HEALTH_LEECH: - case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: - case SPELL_EFFECT_POWER_BURN: - case SPELL_EFFECT_HEAL: - DirectDamage = true; - break; - case SPELL_EFFECT_APPLY_AURA: - switch (spellProto->EffectApplyAuraName[i]) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_PERIODIC_LEECH: - if (GetSpellDuration(spellProto)) - overTime = GetSpellDuration(spellProto); - break; - default: - // -5% per additional effect - ++effects; - break; - } - default: - break; - } - - if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]]) - AreaEffect = true; - } - - // Combined Spells with Both Over Time and Direct Damage - if (overTime > 0 && CastingTime > 0 && DirectDamage) - { - // mainly for DoTs which are 3500 here otherwise - uint32 OriginalCastTime = GetSpellCastTime(spellProto); - if (OriginalCastTime > 7000) OriginalCastTime = 7000; - if (OriginalCastTime < 1500) OriginalCastTime = 1500; - // Portion to Over Time - float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f)); - - if (damagetype == DOT) - CastingTime = uint32(CastingTime * PtOT); - else if (PtOT < 1.0f) - CastingTime = uint32(CastingTime * (1 - PtOT)); - else - CastingTime = 0; - } - - // Area Effect Spells receive only half of bonus - if (AreaEffect) - CastingTime /= 2; - - // -5% of total per any additional effect - for (uint8 i=0; i<effects; ++i) - { - if (CastingTime > 175) - { - CastingTime -= 175; - } - else - { - CastingTime = 0; - break; - } - } - - return CastingTime; -} - -void Unit::UpdateAuraForGroup(uint8 slot) -{ - if (slot >= MAX_AURAS) // slot not found, return - return; - if (GetTypeId() == TYPEID_PLAYER) - { - Player* player = (Player*)this; - if (player->GetGroup()) - { - player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); - player->SetAuraUpdateMaskForRaid(slot); - } - } - else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) - { - Pet *pet = ((Pet*)this); - if (pet->isControlled()) - { - Unit *owner = GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - { - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); - pet->SetAuraUpdateMaskForRaid(slot); - } - } - } -} - -float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) -{ - if (!normalized || GetTypeId() != TYPEID_PLAYER) - return float(GetAttackTime(attType))/1000.0f; - - Item *Weapon = this->ToPlayer()->GetWeaponForAttack(attType); - if (!Weapon) - return 2.4; // fist attack - - switch (Weapon->GetProto()->InventoryType) - { - case INVTYPE_2HWEAPON: - return 3.3; - case INVTYPE_RANGED: - case INVTYPE_RANGEDRIGHT: - case INVTYPE_THROWN: - return 2.8; - case INVTYPE_WEAPON: - case INVTYPE_WEAPONMAINHAND: - case INVTYPE_WEAPONOFFHAND: - default: - return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; - } -} - -bool Unit::IsUnderLastManaUseEffect() const -{ - return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; -} - -void Unit::SetContestedPvP(Player *attackedPlayer) -{ - Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); - - if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) - return; - - player->SetContestedPvPTimer(30000); - if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - player->addUnitState(UNIT_STAT_ATTACK_PLAYER); - player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); - // call MoveInLineOfSight for nearby contested guards - player->SetVisibility(player->GetVisibility()); - } - if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - addUnitState(UNIT_STAT_ATTACK_PLAYER); - // call MoveInLineOfSight for nearby contested guards - SetVisibility(GetVisibility()); - } -} - -void Unit::AddPetAura(PetAura const* petSpell) -{ - if (GetTypeId() != TYPEID_PLAYER) - return; - - m_petAuras.insert(petSpell); - if (Pet* pet = this->ToPlayer()->GetPet()) - pet->CastPetAura(petSpell); -} - -void Unit::RemovePetAura(PetAura const* petSpell) -{ - if (GetTypeId() != TYPEID_PLAYER) - return; - - m_petAuras.erase(petSpell); - if (Pet* pet = this->ToPlayer()->GetPet()) - pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); -} - -Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) -{ - if (GetTypeId() != TYPEID_PLAYER) - return NULL; - - Pet* pet = new Pet((Player*)this, HUNTER_PET); - - if (!pet->CreateBaseAtCreature(creatureTarget)) - { - delete pet; - return NULL; - } - - pet->SetCreatorGUID(GetGUID()); - pet->setFaction(getFaction()); - pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); - - if (GetTypeId() == TYPEID_PLAYER) - pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - - uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); - - if (!pet->InitStatsForLevel(level)) - { - sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); - delete pet; - return NULL; - } - - pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); - // this enables pet details window (Shift+P) - pet->InitPetCreateSpells(); - //pet->InitLevelupSpellsForLevel(); - pet->SetHealth(pet->GetMaxHealth()); - - return pet; -} - -bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent) -{ - SpellEntry const *spellProto = aura->GetSpellProto(); - - // Get proc Event Entry - spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); - - // Get EventProcFlag - uint32 EventProcFlag; - if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags - EventProcFlag = spellProcEvent->procFlags; - else - EventProcFlag = spellProto->procFlags; // else get from spell proto - // Continue if no trigger exist - if (!EventProcFlag) - return false; - - // Additional checks for triggered spells (ignore trap casts) - if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) - { - if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) - return false; - } - - // Check spellProcEvent data requirements - if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) - return false; - // In most cases req get honor or XP from kill - if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) - { - bool allow = false; - - if (pVictim) - allow = ToPlayer()->isHonorOrXPTarget(pVictim); - - // Shadow Word: Death - can trigger from every kill - if (aura->GetId() == 32409) - allow = true; - if (!allow) - return false; - } - // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) - // But except periodic and kill triggers (can triggered from self) - if (procSpell && procSpell->Id == spellProto->Id - && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) - return false; - - // Check if current equipment allows aura to proc - if (!isVictim && GetTypeId() == TYPEID_PLAYER) - { - if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) - { - Item *item = NULL; - if (attType == BASE_ATTACK) - item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - else if (attType == OFF_ATTACK) - item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - else - item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); - - if (this->ToPlayer()->IsInFeralForm()) - return false; - - if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - return false; - } - else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) - { - // Check if player is wearing shield - Item *item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - return false; - } - } - // Get chance from spell - float chance = float(spellProto->procChance); - // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance; - if (spellProcEvent && spellProcEvent->customChance) - chance = spellProcEvent->customChance; - // If PPM exist calculate chance from PPM - if (spellProcEvent && spellProcEvent->ppmRate != 0) - { - if (!isVictim) - { - uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); - } - else - { - uint32 WeaponSpeed = pVictim->GetAttackTime(attType); - chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); - } - } - // Apply chance modifer aura - if (Player* modOwner = GetSpellModOwner()) - { - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); - } - return roll_chance_f(chance); -} - -bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) -{ - // aura can be deleted at casts - SpellEntry const *spellProto = triggeredByAura->GetSpellProto(); - uint32 effIdx = triggeredByAura->GetEffIndex(); - int32 heal = triggeredByAura->GetAmount(); - uint64 caster_guid = triggeredByAura->GetCasterGUID(); - - //Currently only Prayer of Mending - if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) - { - sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); - return false; - } - - // jumps - int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; - - // current aura expire - triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease - - // next target selection - if (jumps > 0) - { - float radius; - if (spellProto->EffectRadiusIndex[effIdx]) - radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); - else - radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); - - if (Unit * caster = triggeredByAura->GetCaster()) - { - if (Player * modOwner = caster->GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); - - if (Unit *target = GetNextRandomRaidMemberOrPet(radius)) - { - CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid); - if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) - aura->SetCharges(jumps); - heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL); - } - } - } - - // heal - CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid); - return true; - -} -bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) -{ - // aura can be deleted at casts - SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); - - uint32 damageSpellId; - switch (spellProto->Id) - { - case 57949: //shiver - damageSpellId = 57952; - //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637) - break; - case 59978: //shiver - damageSpellId = 59979; - break; - case 43593: //Cold Stare - damageSpellId = 43594; - break; - default: - sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); - return false; - } - - uint64 caster_guid = triggeredByAura->GetCasterGUID(); - uint32 effIdx = triggeredByAura->GetEffIndex(); - - // jumps - int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; - - // current aura expire - triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease - - // next target selection - if (jumps > 0) - { - float radius; - if (spellProto->EffectRadiusIndex[effIdx]) - radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); - else - radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); - - if (Unit * caster = triggeredByAura->GetCaster()) - { - if (Player * modOwner = caster->GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); - - if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) - { - CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid); - if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) - aura->SetCharges(jumps); - } - } - } - - CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid); - - return true; -} -/*-----------------------TRINITY-----------------------------*/ - -void Unit::Kill(Unit *pVictim, bool durabilityLoss) -{ - // Prevent killing unit twice (and giving reward from kill twice) - if (!pVictim->GetHealth()) - return; - - // Inform pets (if any) when player kills target) - if (this->ToPlayer()) - { - Pet *pPet = this->ToPlayer()->GetPet(); - if (pPet && pPet->isAlive() && pPet->isControlled()) - pPet->AI()->KilledUnit(pVictim); - } - - // find player: owner of controlled `this` or `this` itself maybe - Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); - Creature *creature = pVictim->ToCreature(); - - bool bRewardIsAllowed = true; - if (creature) - { - bRewardIsAllowed = creature->IsDamageEnoughForLootingAndReward(); - if (!bRewardIsAllowed) - creature->SetLootRecipient(NULL); - } - - if (bRewardIsAllowed && creature && creature->GetLootRecipient()) - player = creature->GetLootRecipient(); - - // Reward player, his pets, and group/raid members - // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) - if (bRewardIsAllowed && player && player != pVictim) - { - WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL - data << uint64(player->GetGUID()); //player with killing blow - data << uint64(pVictim->GetGUID()); //victim - - Player* pLooter = player; - - if (Group *group = player->GetGroup()) - { - group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID())); - - if (creature) - { - group->UpdateLooterGuid(creature, true); - if (group->GetLooterGuid()) - { - pLooter = objmgr.GetPlayer(group->GetLooterGuid()); - if (pLooter) - { - creature->SetLootRecipient(pLooter); // update creature loot recipient to the allowed looter. - group->SendLooter(creature, pLooter); - } - else - group->SendLooter(creature, NULL); - } - else - group->SendLooter(creature, NULL); - - group->UpdateLooterGuid(creature); - } - } - else - { - player->SendDirectMessage(&data); - - if (creature) - { - WorldPacket data2(SMSG_LOOT_LIST, (8+1+1)); - data2 << uint64(creature->GetGUID()); - data2 << uint8(0); // unk1 - data2 << uint8(0); // no group looter - player->SendMessageToSet(&data2, true); - } - } - - if (creature) - { - Loot* loot = &creature->loot; - if (creature->lootForPickPocketed) - creature->lootForPickPocketed = false; - - loot->clear(); - if (uint32 lootid = creature->GetCreatureInfo()->lootid) - loot->FillLoot(lootid, LootTemplates_Creature, pLooter, false, false, creature->GetLootMode()); - - loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); - } - - player->RewardPlayerAndGroupAtKill(pVictim); - } - - // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim - if (isPet() || isTotem()) - { - if (Unit *owner = GetOwner()) - owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0); - } - ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); - - // Proc auras on death - must be before aura/combat remove - pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0); - - // if talent known but not triggered (check priest class for speedup check) - bool SpiritOfRedemption = false; - if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST) - { - AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) - { - if ((*itr)->GetSpellProto()->SpellIconID == 1654) - { - // save value before aura remove - uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); - if (!ressSpellId) - ressSpellId = pVictim->ToPlayer()->GetResurrectionSpellId(); - //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) - pVictim->RemoveAllAurasOnDeath(); - // restore for use at real death - pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); - - // FORM_SPIRITOFREDEMPTION and related auras - pVictim->CastSpell(pVictim,27827,true,NULL,*itr); - SpiritOfRedemption = true; - break; - } - } - } - - if (!SpiritOfRedemption) - { - DEBUG_LOG("SET JUST_DIED"); - pVictim->setDeathState(JUST_DIED); - } - - // 10% durability loss on death - // clean InHateListOf - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - // remember victim PvP death for corpse type and corpse reclaim delay - // at original death (not at SpiritOfRedemtionTalent timeout) - pVictim->ToPlayer()->SetPvPDeath(player != NULL); - - // only if not player and not controlled by player pet. And not at BG - if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) - { - DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH)); - pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false); - // durability lost message - WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); - pVictim->ToPlayer()->GetSession()->SendPacket(&data); - } - // Call KilledUnit for creatures - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled) - this->ToCreature()->AI()->KilledUnit(pVictim); - - // last damage from non duel opponent or opponent controlled creature - if (pVictim->ToPlayer()->duel) - { - pVictim->ToPlayer()->duel->opponent->CombatStopWithPets(true); - pVictim->ToPlayer()->CombatStopWithPets(true); - pVictim->ToPlayer()->DuelComplete(DUEL_INTERUPTED); - } - } - else // creature died - { - DEBUG_LOG("DealDamageNotPlayer"); - - if (!creature->isPet()) - { - creature->DeleteThreatList(); - CreatureInfo const* cInfo = creature->GetCreatureInfo(); - if (cInfo && (cInfo->lootid || cInfo->maxgold > 0)) - creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - } - - // Call KilledUnit for creatures, this needs to be called after the lootable flag is set - if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled) - this->ToCreature()->AI()->KilledUnit(pVictim); - - // Call creature just died function - if (creature->IsAIEnabled) - creature->AI()->JustDied(this); - - // Dungeon specific stuff, only applies to players killing creatures - if (creature->GetInstanceId()) - { - Map *m = creature->GetMap(); - Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); - // TODO: do instance binding anyway if the charmer/owner is offline - - if (m->IsDungeon() && creditedPlayer) - { - if (m->IsRaidOrHeroicDungeon()) - { - if (creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) - ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); - } - else - { - // the reset time is set but not added to the scheduler - // until the players leave the instance - time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR; - if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(creature->GetInstanceId())) - if (save->GetResetTime() < resettime) save->SetResetTime(resettime); - } - } - } - } - - // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... - // handle player kill only if not suicide (spirit of redemption for example) - if (player && this != pVictim) - if (OutdoorPvP * pvp = player->GetOutdoorPvP()) - pvp->HandleKill(player, pVictim); - - //if (pVictim->GetTypeId() == TYPEID_PLAYER) - // if (OutdoorPvP * pvp = pVictim->ToPlayer()->GetOutdoorPvP()) - // pvp->HandlePlayerActivityChangedpVictim->ToPlayer(); - - // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) - if (player && player->InBattleGround()) - { - if (BattleGround *bg = player->GetBattleGround()) - { - if (pVictim->GetTypeId() == TYPEID_PLAYER) - bg->HandleKillPlayer((Player*)pVictim, player); - else - bg->HandleKillUnit(pVictim->ToCreature(), player); - } - } - - // achievement stuff - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - if (GetTypeId() == TYPEID_UNIT) - pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); - else if (GetTypeId() == TYPEID_PLAYER && pVictim != this) - pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, this->ToPlayer()->GetTeam()); - } -} - -void Unit::SetControlled(bool apply, UnitState state) -{ - if (apply) - { - if (hasUnitState(state)) - return; - - addUnitState(state); - switch(state) - { - case UNIT_STAT_STUNNED: - SetStunned(true); - CastStop(); - break; - case UNIT_STAT_ROOT: - if (!hasUnitState(UNIT_STAT_STUNNED)) - SetRooted(true); - break; - case UNIT_STAT_CONFUSED: - if (!hasUnitState(UNIT_STAT_STUNNED)) - { - SetConfused(true); - CastStop(); - } - break; - case UNIT_STAT_FLEEING: - if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) - { - SetFeared(true); - CastStop(); - } - break; - default: - break; - } - } - else - { - switch(state) - { - case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; - else SetStunned(false); break; - case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; - else SetRooted(false); break; - case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; - else SetConfused(false); break; - case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return; - else SetFeared(false); break; - default: return; - } - - clearUnitState(state); - - if (hasUnitState(UNIT_STAT_STUNNED)) - SetStunned(true); - else - { - if (hasUnitState(UNIT_STAT_ROOT)) - SetRooted(true); - - if (hasUnitState(UNIT_STAT_CONFUSED)) - SetConfused(true); - else if (hasUnitState(UNIT_STAT_FLEEING)) - SetFeared(true); - } - } -} - -void Unit::SetStunned(bool apply) -{ - if (apply) - { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - CastStop(); -// AddUnitMovementFlag(MOVEMENTFLAG_ROOT); - - // Creature specific - if (GetTypeId() != TYPEID_PLAYER) - this->ToCreature()->StopMoving(); - else - SetStandState(UNIT_STAND_STATE_STAND); - - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); - data.append(GetPackGUID()); - data << uint32(0); - SendMessageToSet(&data,true); - } - else - { - if (isAlive() && getVictim()) - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - - // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface) - Unit *pOwner = GetOwner(); - if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted())) - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - - if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect - { - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); - data.append(GetPackGUID()); - data << uint32(0); - SendMessageToSet(&data,true); - -// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); - } - } -} - -void Unit::SetRooted(bool apply) -{ - if (apply) - { -// AddUnitMovementFlag(MOVEMENTFLAG_ROOT); - - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); - data.append(GetPackGUID()); - data << (uint32)2; - SendMessageToSet(&data,true); - - if (GetTypeId() != TYPEID_PLAYER) - ToCreature()->StopMoving(); - } - else - { - if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect - { - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10); - data.append(GetPackGUID()); - data << (uint32)2; - SendMessageToSet(&data,true); - -// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); - } - } -} - -void Unit::SetFeared(bool apply) -{ - if (apply) - { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - - Unit *caster = NULL; - Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR); - if (!fearAuras.empty()) - caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID()); - if (!caster) - caster = getAttackerForHelper(); - GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing - } - else - { - if (isAlive()) - { - if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); - if (getVictim()) - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->SetClientControl(this, !apply); -} - -void Unit::SetConfused(bool apply) -{ - if (apply) - { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - GetMotionMaster()->MoveConfused(); - } - else - { - if (isAlive()) - { - if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); - if (getVictim()) - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->SetClientControl(this, !apply); -} - -bool Unit::SetCharmedBy(Unit* charmer, CharmType type) -{ - if (!charmer) - return false; - - assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); - assert((type == CHARM_TYPE_VEHICLE) == IsVehicle()); - - sLog.outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); - - if (this == charmer) - { - sLog.outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); - return false; - } - - //if (hasUnitState(UNIT_STAT_UNATTACKABLE)) - // return false; - - if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport()) - { - sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); - return false; - } - - // Already charmed - if (GetCharmerGUID()) - { - sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); - return false; - } - - CastStop(); - CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) - DeleteThreatList(); - - // Charmer stop charming - if (charmer->GetTypeId() == TYPEID_PLAYER) - { - charmer->ToPlayer()->StopCastingCharm(); - charmer->ToPlayer()->StopCastingBindSight(); - } - - // Charmed stop charming - if (GetTypeId() == TYPEID_PLAYER) - { - this->ToPlayer()->StopCastingCharm(); - this->ToPlayer()->StopCastingBindSight(); - } - - // StopCastingCharm may remove a possessed pet? - if (!IsInWorld()) - { - sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); - return false; - } - - // Set charmed - Map* pMap = GetMap(); - if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround())) - setFaction(charmer->getFaction()); - - charmer->SetCharm(this, true); - - if (GetTypeId() == TYPEID_UNIT) - { - this->ToCreature()->AI()->OnCharmed(true); - GetMotionMaster()->MoveIdle(); - } - else - { - if (this->ToPlayer()->isAFK()) - this->ToPlayer()->ToggleAFK(); - this->ToPlayer()->SetClientControl(this, 0); - } - - // Pets already have a properly initialized CharmInfo, don't overwrite it. - if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo()) - { - CharmInfo *charmInfo = InitCharmInfo(); - if (type == CHARM_TYPE_POSSESS) - charmInfo->InitPossessCreateSpells(); - else - charmInfo->InitCharmCreateSpells(); - } - - if (charmer->GetTypeId() == TYPEID_PLAYER) - { - switch(type) - { - case CHARM_TYPE_VEHICLE: - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - charmer->ToPlayer()->SetClientControl(this, 1); - charmer->ToPlayer()->SetViewpoint(this, true); - charmer->ToPlayer()->VehicleSpellInitialize(); - break; - case CHARM_TYPE_POSSESS: - addUnitState(UNIT_STAT_POSSESSED); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - charmer->ToPlayer()->SetClientControl(this, 1); - charmer->ToPlayer()->SetViewpoint(this, true); - charmer->ToPlayer()->PossessSpellInitialize(); - break; - case CHARM_TYPE_CHARM: - if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) - { - CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo(); - if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) - { - //to prevent client crash - SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE); - - //just to enable stat window - if (GetCharmInfo()) - GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); - - //if charmed two demons the same session, the 2nd gets the 1st one's name - SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); - } - } - charmer->ToPlayer()->CharmSpellInitialize(); - break; - default: - case CHARM_TYPE_CONVERT: - break; - } - } - return true; -} - -void Unit::RemoveCharmedBy(Unit *charmer) -{ - if (!isCharmed()) - return; - - if (!charmer) - charmer = GetCharmer(); - if (charmer != GetCharmer()) // one aura overrides another? - { -// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, -// GetGUID(), GetCharmerGUID(), charmer->GetGUID()); -// assert(false); - return; - } - - CharmType type; - if (hasUnitState(UNIT_STAT_POSSESSED)) - type = CHARM_TYPE_POSSESS; - else if (charmer->IsOnVehicle(this)) - type = CHARM_TYPE_VEHICLE; - else - type = CHARM_TYPE_CHARM; - - CastStop(); - CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) - getHostileRefManager().deleteReferences(); - DeleteThreatList(); - Map* pMap = GetMap(); - if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround())) - RestoreFaction(); - GetMotionMaster()->InitDefault(); - - if (type == CHARM_TYPE_POSSESS) - { - clearUnitState(UNIT_STAT_POSSESSED); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - } - - if (GetTypeId() == TYPEID_UNIT) - { - this->ToCreature()->AI()->OnCharmed(false); - - if (type != CHARM_TYPE_VEHICLE)//Vehicles' AI is never modified - { - this->ToCreature()->AIM_Initialize(); - - if (this->ToCreature()->AI() && charmer && charmer->isAlive()) - this->ToCreature()->AI()->AttackStart(charmer); - /*if (isAlive() && this->ToCreature()->IsAIEnabled) - { - if (charmer && !IsFriendlyTo(charmer)) - this->ToCreature()->AI()->AttackStart(charmer); - else - this->ToCreature()->AI()->EnterEvadeMode(); - }*/ - } - } - else - this->ToPlayer()->SetClientControl(this, 1); - - // If charmer still exists - if (!charmer) - return; - - assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); - assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle()); - - charmer->SetCharm(this, false); - - if (charmer->GetTypeId() == TYPEID_PLAYER) - { - switch(type) - { - case CHARM_TYPE_VEHICLE: - charmer->ToPlayer()->SetClientControl(charmer, 1); - charmer->ToPlayer()->SetViewpoint(this, false); - break; - case CHARM_TYPE_POSSESS: - charmer->ToPlayer()->SetClientControl(charmer, 1); - charmer->ToPlayer()->SetViewpoint(this, false); - charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - break; - case CHARM_TYPE_CHARM: - if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) - { - CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo(); - if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) - { - SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class)); - if (GetCharmInfo()) - GetCharmInfo()->SetPetNumber(0, true); - else - sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); - } - } - break; - default: - case CHARM_TYPE_CONVERT: - break; - } - } - - //a guardian should always have charminfo - if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled()) - charmer->ToPlayer()->SendRemoveControlBar(); - else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian()) - DeleteCharmInfo(); -} - -void Unit::RestoreFaction() -{ - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->setFactionForRace(getRace()); - else - { - if (HasUnitTypeMask(UNIT_MASK_MINION)) - { - if (Unit* owner = GetOwner()) - { - setFaction(owner->getFaction()); - return; - } - } - - if (CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo()) // normal creature - { - FactionTemplateEntry const *faction = getFactionTemplateEntry(); - setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A); - } - } -} - -bool Unit::CreateVehicleKit(uint32 id) -{ - VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id); - if (!vehInfo) - return false; - - m_vehicleKit = new Vehicle(this, vehInfo); - m_updateFlag |= UPDATEFLAG_VEHICLE; - m_unitTypeMask |= UNIT_MASK_VEHICLE; - return true; -} - -void Unit::RemoveVehicleKit() -{ - if (!m_vehicleKit) - return; - - m_vehicleKit->Uninstall(); - delete m_vehicleKit; - - m_vehicleKit = NULL; - - m_updateFlag &= ~UPDATEFLAG_VEHICLE; - m_unitTypeMask &= ~UNIT_MASK_VEHICLE; - RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); -} - -Unit *Unit::GetVehicleBase() const -{ - return m_vehicle ? m_vehicle->GetBase() : NULL; -} - -Creature *Unit::GetVehicleCreatureBase() const -{ - if (Unit *veh = GetVehicleBase()) - if (Creature *c = veh->ToCreature()) - return c; - - return NULL; -} - -bool Unit::IsInPartyWith(Unit const *unit) const -{ - if (this == unit) - return true; - - const Unit *u1 = GetCharmerOrOwnerOrSelf(); - const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); - if (u1 == u2) - return true; - - if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) - return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer()); - else - return false; -} - -bool Unit::IsInRaidWith(Unit const *unit) const -{ - if (this == unit) - return true; - - const Unit *u1 = GetCharmerOrOwnerOrSelf(); - const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); - if (u1 == u2) - return true; - - if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) - return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer()); - else - return false; -} - -void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) -{ - Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself(); - if (!owner) - return; - - Group *pGroup = owner->GetGroup(); - if (pGroup) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - if (Target && !IsHostileTo(Target)) - { - if (Target->isAlive() && IsWithinDistInMap(Target, radius)) - nearMembers.push_back(Target); - - if (Guardian* pet = Target->GetGuardianPet()) - if (pet->isAlive() && IsWithinDistInMap(pet, radius)) - nearMembers.push_back(pet); - } - } - } - else - { - if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) - nearMembers.push_back(owner); - if (Guardian* pet = owner->GetGuardianPet()) - if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) - nearMembers.push_back(pet); - } -} - -void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) -{ - Unit *owner = GetCharmerOrOwnerOrSelf(); - Group *pGroup = NULL; - if (owner->GetTypeId() == TYPEID_PLAYER) - pGroup = owner->ToPlayer()->GetGroup(); - - if (pGroup) - { - uint8 subgroup = owner->ToPlayer()->GetSubGroup(); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target)) - { - if (Target->isAlive() && IsWithinDistInMap(Target, radius)) - TagUnitMap.push_back(Target); - - if (Guardian* pet = Target->GetGuardianPet()) - if (pet->isAlive() && IsWithinDistInMap(pet, radius)) - TagUnitMap.push_back(pet); - } - } - } - else - { - if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) - TagUnitMap.push_back(owner); - if (Guardian* pet = owner->GetGuardianPet()) - if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) - TagUnitMap.push_back(pet); - } -} - -void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) -{ - Unit *owner = GetCharmerOrOwnerOrSelf(); - Group *pGroup = NULL; - if (owner->GetTypeId() == TYPEID_PLAYER) - pGroup = owner->ToPlayer()->GetGroup(); - - if (pGroup) - { - uint8 subgroup = owner->ToPlayer()->GetSubGroup(); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target)) - { - if (Target->isAlive() && IsInMap(Target)) - TagUnitMap.push_back(Target); - - if (Guardian* pet = Target->GetGuardianPet()) - if (pet->isAlive() && IsInMap(Target)) - TagUnitMap.push_back(pet); - } - } - } - else - { - if (owner->isAlive() && (owner == this || IsInMap(owner))) - TagUnitMap.push_back(owner); - if (Guardian* pet = owner->GetGuardianPet()) - if (pet->isAlive() && (pet == this || IsInMap(pet))) - TagUnitMap.push_back(pet); - } -} - -Aura * Unit::AddAura(uint32 spellId, Unit *target) -{ - if (!target || !target->isAlive()) - return NULL; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - return NULL; - - return AddAura(spellInfo, MAX_EFFECT_MASK, target); -} - -Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target) -{ - if (!spellInfo) - return NULL; - - if (target->IsImmunedToSpell(spellInfo)) - return NULL; - - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (!(effMask & (1<<i))) - continue; - if (target->IsImmunedToSpellEffect(spellInfo, i)) - effMask &= ~(1<<i); - } - - if (Aura * aura = Aura::TryCreate(spellInfo, effMask, target, this)) - { - aura->ApplyForTargets(); - return aura; - } - return NULL; -} - -void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) -{ - Aura *aura = target->GetAura(spellId, GetGUID()); - if (!aura) - aura = AddAura(spellId, target); - if (aura && stack) - aura->SetStackAmount(stack); -} - -// Melee based spells can be miss, parry or dodge on this step -// Crit or block - determined on damage calculation phase! (and can be both in some time) -float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const -{ - // Calculate hit chance (more correct for chance mod) - int32 HitChance; - - // PvP - PvE melee chances - /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; - int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); - if (leveldif < 3) - HitChance = 95 - leveldif; - else - HitChance = 93 - (leveldif - 2) * lchance;*/ - if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon()) - HitChance = 95.0f; - else - HitChance = 76.0f; - - // Hit chance depends from victim auras - if (attType == RANGED_ATTACK) - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); - else - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); - - // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if (spellId) - { - if (Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); - } - - // Miss = 100 - hit - float miss_chance = 100.0f - HitChance; - - // Bonuses from attacker aura and ratings - if (attType == RANGED_ATTACK) - miss_chance -= m_modRangedHitChance; - else - miss_chance -= m_modMeleeHitChance; - - // bonus from skills is 0.04% - //miss_chance -= skillDiff * 0.04f; - int32 diff = -skillDiff; - if (pVictim->GetTypeId() == TYPEID_PLAYER) - miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; - else - miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; - - // Limit miss chance from 0 to 60% - if (miss_chance < 0.0f) - return 0.0f; - if (miss_chance > 60.0f) - return 60.0f; - return miss_chance; -} - -void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) -{ - if (newPhaseMask == GetPhaseMask()) - return; - - if (IsInWorld()) - RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target - - WorldObject::SetPhaseMask(newPhaseMask,update); - - if (!IsInWorld()) - return; - - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - if ((*itr)->GetTypeId() == TYPEID_UNIT) - (*itr)->SetPhaseMask(newPhaseMask,true); - - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) - if (m_SummonSlot[i]) - if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) - summon->SetPhaseMask(newPhaseMask,true); -} - -void Unit::UpdateObjectVisibility(bool forced) -{ - if (!forced) - AddToNotify(NOTIFY_VISIBILITY_CHANGED); - else - { - WorldObject::UpdateObjectVisibility(true); - // call MoveInLineOfSight for nearby creatures - Trinity::AIRelocationNotifier notifier(*this); - VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier); - } -} - -void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) -{ - Player *player = NULL; - if (GetTypeId() == TYPEID_PLAYER) - player = (Player*)this; - else - { - player = dynamic_cast<Player*>(GetCharmer()); - if (player && player->m_mover != this) - player = NULL; - } - - if (!player) - { - GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ); - } - else - { - float vcos, vsin; - GetSinCos(x, y, vsin, vcos); - - WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); - data.append(GetPackGUID()); - data << uint32(0); // Sequence - data << float(vcos); // x direction - data << float(vsin); // y direction - data << float(speedXY); // Horizontal speed - data << float(-speedZ); // Z Movement speed (vertical) - - player->GetSession()->SendPacket(&data); - } -} - -float Unit::GetCombatRatingReduction(CombatRating cr) const -{ - if (GetTypeId() == TYPEID_PLAYER) - return ((Player const*)this)->GetRatingBonusValue(cr); - else if (((Creature const*)this)->isPet()) - { - // Player's pet get resilience from owner - if (Unit* owner = GetOwner()) - if (owner->GetTypeId() == TYPEID_PLAYER) - return ((Player*)owner)->GetRatingBonusValue(cr); - } - - return 0.0f; -} - -uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const -{ - float percent = GetCombatRatingReduction(cr) * rate; - if (percent > cap) - percent = cap; - return uint32 (percent * damage / 100.0f); -} - -uint32 Unit::GetModelForForm(ShapeshiftForm form) -{ - switch(form) - { - case FORM_CAT: - // Based on Hair color - if (getRace() == RACE_NIGHTELF) - { - uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); - switch (hairColor) - { - case 7: // Violet - case 8: - return 29405; - case 3: // Light Blue - return 29406; - case 0: // Green - case 1: // Light Green - case 2: // Dark Green - return 29407; - case 4: // White - return 29408; - default: // original - Dark Blue - return 892; - } - } - // Based on Skin color - else if (getRace() == RACE_TAUREN) - { - uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); - // Male - if (getGender() == GENDER_MALE) - { - switch(skinColor) - { - case 12: // White - case 13: - case 14: - case 18: // Completly White - return 29409; - case 9: // Light Brown - case 10: - case 11: - return 29410; - case 6: // Brown - case 7: - case 8: - return 29411; - case 0: // Dark - case 1: - case 2: - case 3: // Dark Grey - case 4: - case 5: - return 29412; - default: // original - Grey - return 8571; - } - } - // Female - else switch (skinColor) - { - case 10: // White - return 29409; - case 6: // Light Brown - case 7: - return 29410; - case 4: // Brown - case 5: - return 29411; - case 0: // Dark - case 1: - case 2: - case 3: - return 29412; - default: // original - Grey - return 8571; - } - } - else if (Player::TeamForRace(getRace()) == ALLIANCE) - return 892; - else - return 8571; - case FORM_DIREBEAR: - case FORM_BEAR: - // Based on Hair color - if (getRace() == RACE_NIGHTELF) - { - uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); - switch (hairColor) - { - case 0: // Green - case 1: // Light Green - case 2: // Dark Green - return 29413; // 29415? - case 6: // Dark Blue - return 29414; - case 4: // White - return 29416; - case 3: // Light Blue - return 29417; - default: // original - Violet - return 2281; - } - } - // Based on Skin color - else if (getRace() == RACE_TAUREN) - { - uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); - // Male - if (getGender() == GENDER_MALE) - { - switch (skinColor) - { - case 0: // Dark (Black) - case 1: - case 2: - return 29418; - case 3: // White - case 4: - case 5: - case 12: - case 13: - case 14: - return 29419; - case 9: // Light Brown/Grey - case 10: - case 11: - case 15: - case 16: - case 17: - return 29420; - case 18: // Completly White - return 29421; - default: // original - Brown - return 2289; - } - } - // Female - else switch (skinColor) - { - case 0: // Dark (Black) - case 1: - return 29418; - case 2: // White - case 3: - return 29419; - case 6: // Light Brown/Grey - case 7: - case 8: - case 9: - return 29420; - case 10: // Completly White - return 29421; - default: // original - Brown - return 2289; - } - } - else if (Player::TeamForRace(getRace()) == ALLIANCE) - return 2281; - else - return 2289; - case FORM_TRAVEL: - return 632; - case FORM_AQUA: - if (Player::TeamForRace(getRace()) == ALLIANCE) - return 2428; - else - return 2428; - case FORM_GHOUL: - return 24994; - case FORM_CREATUREBEAR: - return 902; - case FORM_GHOSTWOLF: - return 4613; - case FORM_FLIGHT: - if (Player::TeamForRace(getRace()) == ALLIANCE) - return 20857; - else - return 20872; - case FORM_MOONKIN: - if (Player::TeamForRace(getRace()) == ALLIANCE) - return 15374; - else - return 15375; - case FORM_FLIGHT_EPIC: - if (Player::TeamForRace(getRace()) == ALLIANCE) - return 21243; - else - return 21244; - case FORM_METAMORPHOSIS: - return 25277; - case FORM_MASTER_ANGLER: - return 15234; - case FORM_TREE: - return 864; - case FORM_SPIRITOFREDEMPTION: - return 16031; - } - return 0; -} - -void Unit::JumpTo(float speedXY, float speedZ, bool forward) -{ - float angle = forward ? 0 : M_PI; - if (GetTypeId() == TYPEID_UNIT) - GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); - else - { - float vcos = cos(angle+GetOrientation()); - float vsin = sin(angle+GetOrientation()); - - WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); - data.append(GetPackGUID()); - data << uint32(0); // Sequence - data << float(vcos); // x direction - data << float(vsin); // y direction - data << float(speedXY); // Horizontal speed - data << float(-speedZ); // Z Movement speed (vertical) - - this->ToPlayer()->GetSession()->SendPacket(&data); - } -} - -void Unit::JumpTo(WorldObject *obj, float speedZ) -{ - float x, y, z; - obj->GetContactPoint(this, x, y, z); - float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ; - GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); -} - -bool Unit::CheckPlayerCondition(Player* pPlayer) -{ - switch(GetEntry()) - { - case 35644: //Argent Warhorse - case 36558: //Argent Battleworg - if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance - return false; - default: - return true; - } -} - -void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) -{ - if (!isAlive() || GetVehicleKit() == vehicle) - return; - - if (m_vehicle) - { - if (m_vehicle == vehicle) - { - if (seatId >= 0) - { - sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); - ChangeSeat(seatId); - } - return; - } - else - { - sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); - ExitVehicle(); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - { - this->ToPlayer()->InterruptNonMeleeSpells(false); - this->ToPlayer()->StopCastingCharm(); - this->ToPlayer()->StopCastingBindSight(); - this->ToPlayer()->Unmount(); - this->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // drop flag at invisible in bg - if (this->ToPlayer()->InBattleGround()) - if (BattleGround *bg = this->ToPlayer()->GetBattleGround()) - bg->EventPlayerDroppedFlag(this->ToPlayer()); - } - - assert(!m_vehicle); - m_vehicle = vehicle; - if (!m_vehicle->AddPassenger(this, seatId)) - { - m_vehicle = NULL; - return; - } - - SetControlled(true, UNIT_STAT_ROOT); - //movementInfo is set in AddPassenger - //packets are sent in AddPassenger - - if (GetTypeId() == TYPEID_PLAYER) - { - //this->ToPlayer()->SetClientControl(vehicle, 1); - WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); - this->ToPlayer()->GetSession()->SendPacket(&data); - } -} - -void Unit::ChangeSeat(int8 seatId, bool next) -{ - if (!m_vehicle) - return; - - if (seatId < 0) - { - seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next); - if (seatId < 0) - return; - } - else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId)) - return; - - m_vehicle->RemovePassenger(this); - if (!m_vehicle->AddPassenger(this, seatId)) - assert(false); -} - -void Unit::ExitVehicle() -{ - if (!m_vehicle) - return; - - Unit *vehicleBase = m_vehicle->GetBase(); - const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE); - for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) - { - if ((*itr)->GetBase()->GetOwner() == this) - { - vehicleBase->RemoveAura((*itr)->GetBase()); - break; // there should be no case that a vehicle has two auras for one owner - } - } - - if (!m_vehicle) - return; - - //sLog.outError("exit vehicle"); - - m_vehicle->RemovePassenger(this); - - // This should be done before dismiss, because there may be some aura removal - Vehicle *vehicle = m_vehicle; - m_vehicle = NULL; - - SetControlled(false, UNIT_STAT_ROOT); - - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - m_movementInfo.t_x = 0; - m_movementInfo.t_y = 0; - m_movementInfo.t_z = 0; - m_movementInfo.t_o = 0; - m_movementInfo.t_time = 0; - m_movementInfo.t_seat = 0; - - Relocate(vehicle->GetBase()); - - //Send leave vehicle, not correct - if (GetTypeId() == TYPEID_PLAYER) - { - //this->ToPlayer()->SetClientControl(this, 1); - this->ToPlayer()->SendTeleportAckPacket(); - this->ToPlayer()->SetFallInformation(0, GetPositionZ()); - } - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data, false); - - if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) - if (((Minion*)vehicle->GetBase())->GetOwner() == this) - vehicle->Dismiss(); -} - -void Unit::BuildMovementPacket(ByteBuffer *data) const -{ - switch (GetTypeId()) - { - case TYPEID_UNIT: - if (canFly()) - const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - break; - case TYPEID_PLAYER: - // remove unknown, unused etc flags for now - const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); - if (isInFlight()) - { - WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); - const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); - } - break; - } - - *data << uint32(GetUnitMovementFlags()); // movement flags - *data << uint16(m_movementInfo.unk1); // 2.3.0 - *data << uint32(getMSTime()); // time - *data << GetPositionX(); - *data << GetPositionY(); - *data << GetPositionZ(); - *data << GetOrientation(); - - // 0x00000200 - if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) - { - if (m_vehicle) - data->append(m_vehicle->GetBase()->GetPackGUID()); - else if (GetTransport()) - data->append(GetTransport()->GetPackGUID()); - else - { - sLog.outError("Unit %u does not have transport!", GetEntry()); - *data << (uint8)0; - } - *data << float (GetTransOffsetX()); - *data << float (GetTransOffsetY()); - *data << float (GetTransOffsetZ()); - *data << float (GetTransOffsetO()); - *data << uint32(GetTransTime()); - *data << uint8 (GetTransSeat()); - } - - // 0x02200000 - if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) - || (m_movementInfo.unk1 & 0x20)) - *data << (float)m_movementInfo.s_pitch; - - *data << (uint32)m_movementInfo.fallTime; - - // 0x00001000 - if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING) - { - *data << (float)m_movementInfo.j_zspeed; - *data << (float)m_movementInfo.j_sinAngle; - *data << (float)m_movementInfo.j_cosAngle; - *data << (float)m_movementInfo.j_xyspeed; - } - - // 0x04000000 - if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) - *data << (float)m_movementInfo.u_unk1; - - /*if (GetTypeId() == TYPEID_PLAYER) - { - sLog.outString("Send MovementInfo:"); - OutMovementInfo(); - }*/ -} - -void Unit::OutMovementInfo() const -{ - sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); - if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) - sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); - if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) - sLog.outString("Pitch: %f", m_movementInfo.s_pitch); - if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING) - sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); - if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE) - sLog.outString("Spline: %f", m_movementInfo.u_unk1); -} - -void Unit::SetFlying(bool apply) -{ - if (apply) - { - SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); - } - else - { - RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); - } -} - -void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/) -{ - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0)); - else - { - // FIXME: this interrupts spell visual - DestroyForNearbyPlayers(); - SetPosition(x, y, z, orientation, true); - } -} - -bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport) -{ - // prevent crash when a bad coord is sent by the client - if (!Trinity::IsValidMapCoord(x,y)) - { - sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); - return false; - } - - bool turn = (GetOrientation() != orientation); - bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z); - - if (turn) - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); - - if (relocated) - { - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); - - // move and update visible state if need - if (GetTypeId() == TYPEID_PLAYER) - GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation); - else - GetMap()->CreatureRelocation(this->ToCreature(), x, y, z, orientation); - } - else if (turn) - SetOrientation(orientation); - - if ((relocated || turn) && IsVehicle()) - GetVehicleKit()->RelocatePassengers(x,y,z,orientation); - - return (relocated || turn); -} - -void Unit::SendThreatListUpdate() -{ - if (uint32 count = getThreatManager().getThreatList().size()) - { - //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message"); - WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); - data.append(GetPackGUID()); - data << uint32(count); - std::list<HostileReference*>& tlist = getThreatManager().getThreatList(); - for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) - { - data.appendPackGUID((*itr)->getUnitGuid()); - data << uint32((*itr)->getThreat()); - } - SendMessageToSet(&data, false); - } -} - -void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) -{ - if (uint32 count = getThreatManager().getThreatList().size()) - { - sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); - WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); - data.append(GetPackGUID()); - data.appendPackGUID(pHostileReference->getUnitGuid()); - data << uint32(count); - std::list<HostileReference*>& tlist = getThreatManager().getThreatList(); - for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) - { - data.appendPackGUID((*itr)->getUnitGuid()); - data << uint32((*itr)->getThreat()); - } - SendMessageToSet(&data, false); - } -} - -void Unit::SendClearThreatListOpcode() -{ - sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message"); - WorldPacket data(SMSG_THREAT_CLEAR, 8); - data.append(GetPackGUID()); - SendMessageToSet(&data, false); -} - -void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) -{ - sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message"); - WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); - data.append(GetPackGUID()); - data.appendPackGUID(pHostileReference->getUnitGuid()); - SendMessageToSet(&data, false); -} - -void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) -{ - float addRage; - - float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911; - - // Unknown if correct, but lineary adjust rage conversion above level 70 - if (getLevel() > 70) - rageconversion += 13.27f*(getLevel()-70); - - if (attacker) - { - addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2); - - // talent who gave more rage on attack - addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f; - } - else - { - addRage = damage/rageconversion*2.5; - - // Berserker Rage effect - if (HasAura(18499)) - addRage *= 2.0; - } - - addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); - - ModifyPower(POWER_RAGE, uint32(addRage*10)); -} - -void Unit::StopAttackFaction(uint32 faction_id) -{ - if (Unit* victim = getVictim()) - { - if (victim->getFactionTemplateEntry()->faction == faction_id) - { - AttackStop(); - if (IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - - // melee and ranged forced attack cancel - if (GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->SendAttackSwingCancelAttack(); - } - } - - AttackerSet const& attackers = getAttackers(); - for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();) - { - if ((*itr)->getFactionTemplateEntry()->faction == faction_id) - { - (*itr)->AttackStop(); - itr = attackers.begin(); - } - else - ++itr; - } - - getHostileRefManager().deleteReferencesForFaction(faction_id); - - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->StopAttackFaction(faction_id); -} - -void Unit::OutDebugInfo() const -{ - sLog.outError("Unit::OutDebugInfo"); - sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); - sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); - sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); - - sLog.outStringInLine("Summon Slot: "); - for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) - sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); - sLog.outString(); - - sLog.outStringInLine("Controlled List: "); - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); - sLog.outString(); - - sLog.outStringInLine("Aura List: "); - for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr) - sLog.outStringInLine("%u, ", itr->first); - sLog.outString(); - - if (IsVehicle()) - { - sLog.outStringInLine("Passenger List: "); - for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) - if (Unit *passenger = itr->second.passenger) - sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); - sLog.outString(); - } - - if (GetVehicle()) - sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry()); -} - -void CharmInfo::SetIsCommandAttack(bool val) -{ - m_isCommandAttack = val; -} - -bool CharmInfo::IsCommandAttack() -{ - return m_isCommandAttack; -} - -void CharmInfo::SaveStayPosition() -{ - m_unit->GetPosition(m_stayX, m_stayY, m_stayZ); -} - -void CharmInfo::GetStayPosition(float &x, float &y, float &z) -{ - x = m_stayX; - y = m_stayY; - z = m_stayZ; -} - -void CharmInfo::SetIsAtStay(bool val) -{ - m_isAtStay = val; -} - -bool CharmInfo::IsAtStay() -{ - return m_isAtStay; -} - -void CharmInfo::SetIsFollowing(bool val) -{ - m_isFollowing = val; -} - -bool CharmInfo::IsFollowing() -{ - return m_isFollowing; -} - -void CharmInfo::SetIsReturning(bool val) -{ - m_isReturning = val; -} - -bool CharmInfo::IsReturning() -{ - return m_isReturning; -} |