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-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2e576b00472..cc143c0add3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -456,7 +456,7 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
- , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
+ , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0));
}
void Unit::RemoveMovementImpairingAuras()
@@ -12416,7 +12416,7 @@ void Unit::StopMoving()
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
- Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
+ //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterStop();