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-rw-r--r--src/game/Unit.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 848fff13113..2b9f17b1402 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3305,12 +3305,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
void Unit::_DeleteAuras()
{
- for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin())
+ while(!m_removedAuras.empty())
{
- Aura * Aur = *i;
- sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
+ delete m_removedAuras.front();
m_removedAuras.pop_front();
- delete (Aur);
+// sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
}
}
@@ -3320,7 +3319,7 @@ void Unit::_UpdateSpells( uint32 time )
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
@@ -3371,20 +3370,18 @@ void Unit::_UpdateSpells( uint32 time )
if(!m_gameObj.empty())
{
- GameObjectList::iterator ite1, dnext1;
- for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
+ GameObjectList::iterator itr;
+ for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
- dnext1 = ite1;
- //(*i)->Update( difftime );
- if( !(*ite1)->isSpawned() )
+ if( !(*itr)->isSpawned() )
{
- (*ite1)->SetOwnerGUID(0);
- (*ite1)->SetRespawnTime(0);
- (*ite1)->Delete();
- dnext1 = m_gameObj.erase(ite1);
+ (*itr)->SetOwnerGUID(0);
+ (*itr)->SetRespawnTime(0);
+ (*itr)->Delete();
+ m_gameObj.erase(itr++);
}
else
- ++dnext1;
+ ++itr;
}
}
}