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-rw-r--r--src/game/Unit.cpp8447
1 files changed, 4354 insertions, 4093 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fb0aee82654..7f0e2636d7a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -49,6 +49,8 @@
#include "CreatureGroups.h"
#include "PetAI.h"
#include "NullCreatureAI.h"
+#include "Traveller.h"
+#include "TemporarySummon.h"
#include <math.h>
@@ -62,97 +64,17 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
};
-void InitTriggerAuraData();
-
-void Unit::AddToWorld()
-{
- WorldObject::AddToWorld();
-}
-
-// auraTypes contains attacker auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- auraTypes.insert(SPELL_AURA_MOD_HASTE);
- auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- return auraTypes;
-}
-
-// auraTypes contains victim auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
-static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
- auraTypes.insert(SPELL_AURA_MOD_RATING);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
-static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- return auraTypes;
-}
-
-static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
-static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
-
-static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
-static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
-
-// auraTypes contains auras capable of proc'ing for attacker and victim
-static Unit::AuraTypeSet GenerateProcAuraTypes()
-{
- InitTriggerAuraData();
-
- Unit::AuraTypeSet auraTypes;
- auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
- auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
- auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
- auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
- return auraTypes;
-}
-
-static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
-
-bool IsPassiveStackableSpell( uint32 spellId )
-{
- if(!IsPassiveSpell(spellId))
- return false;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
- if(!spellProto)
- return false;
-
- for(int j = 0; j < 3; ++j)
- {
- if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
- return false;
- }
-
- return true;
-}
+// Used for prepare can/can`t triggr aura
+static bool InitTriggerAuraData();
+// Define can trigger auras
+static bool isTriggerAura[TOTAL_AURAS];
+// Define can`t trigger auras (need for disable second trigger)
+static bool isNonTriggerAura[TOTAL_AURAS];
+// Prepare lists
+static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
@@ -162,7 +84,7 @@ Unit::Unit()
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
// 2.3.2 - 0x70
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
@@ -183,15 +105,14 @@ Unit::Unit()
m_addDmgOnce = 0;
- for(int i = 0; i < MAX_TOTEM; ++i)
- m_TotemSlot[i] = 0;
+ for(int i = 0; i < MAX_SUMMON_SLOT; ++i)
+ m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
//m_AurasCheck = 2000;
//m_removeAuraTimer = 4;
//tmpAura = NULL;
- waterbreath = false;
m_Visibility = VISIBILITY_ON;
@@ -214,7 +135,7 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
@@ -269,6 +190,7 @@ Unit::~Unit()
assert(!m_attacking);
assert(m_attackers.empty());
assert(m_sharedVision.empty());
+ assert(m_Controlled.empty());
}
void Unit::Update( uint32 p_time )
@@ -318,6 +240,7 @@ void Unit::Update( uint32 p_time )
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+ ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}
@@ -334,28 +257,23 @@ void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
{
float x, y, z;
if(GetMotionMaster()->GetDestination(x, y, z))
- SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
+ SendMonsterMoveWithSpeed(x, y, z, 0, player);
}
-void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
+void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
{
if (!transitTime)
{
- float dx = x - GetPositionX();
- float dy = y - GetPositionY();
- float dz = z - GetPositionZ();
-
- float dist = ((dx*dx) + (dy*dy) + (dz*dz));
- if(dist<0)
- dist = 0;
+ if(GetTypeId()==TYPEID_PLAYER)
+ {
+ Traveller<Player> traveller(*(Player*)this);
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
else
- dist = sqrt(dist);
-
- double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
- if(speed<=0)
- speed = 2.5f;
- speed *= 0.001f;
- transitTime = static_cast<uint32>(dist / speed + 0.5);
+ {
+ Traveller<Creature> traveller(*(Creature*)this);
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
}
//float orientation = (float)atan2((double)dy, (double)dx);
SendMonsterMove(x, y, z, transitTime, player);
@@ -373,7 +291,7 @@ void Unit::SendMonsterStop()
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
- WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
data << GetPositionX() << GetPositionY() << GetPositionZ();
@@ -392,6 +310,35 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
SendMessageToSet( &data, true );
}
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
+{
+ WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
+ data.append(GetPackGUID());
+
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+
+ data << uint8(0);
+ data << MoveFlags;
+
+ if(MoveFlags & MOVEFLAG_JUMP)
+ {
+ data << time;
+ data << speedZ;
+ data << (uint32)0; // walk time after jump
+ }
+ else
+ data << time;
+
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if(player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet( &data, true );
+}
+
/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
@@ -412,6 +359,11 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
case 1: // stop packet
SendMessageToSet( &data, true );
return;
+ case 2: // not used currently
+ data << float(0); // orientation
+ data << float(0);
+ data << float(0);
+ break;
case 3: // not used currently
data << uint64(0); // probably target guid
break;
@@ -508,46 +460,6 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
}
-void Unit::RemoveSpellsCausingAura(AuraType auraType)
-{
- if (auraType >= TOTAL_AURAS) return;
- AuraList::iterator iter, next;
- for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
- {
- next = iter;
- ++next;
-
- if (*iter)
- {
- RemoveAurasDueToSpell((*iter)->GetId());
- if (!m_modAuras[auraType].empty())
- next = m_modAuras[auraType].begin();
- else
- return;
- }
- }
-}
-
-void Unit::RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID)
-{
- if (auraType >= TOTAL_AURAS) return;
- AuraList::iterator iter, next;
- for(iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
- {
- next = iter;
- ++next;
-
- if (*iter)
- {
- RemoveAurasByCasterSpell((*iter)->GetId(), casterGUID);
- if (!m_modAuras[auraType].empty())
- next = m_modAuras[auraType].begin();
- else
- return;
- }
- }
-}
-
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
if(!(m_interruptMask & flag))
@@ -567,7 +479,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
sLog.outError("Aura %u is trying to remove itself! Flag %u. May cause crash!", (*iter)->GetId(), flag);
else if(!except || (*iter)->GetId() != except)
{
- RemoveAurasDueToSpell((*iter)->GetId());
+ RemoveAurasDueToSpell((*iter)->GetId(), NULL, AURA_REMOVE_BY_CANCEL);
if (!m_interruptableAuras.empty())
next = m_interruptableAuras.begin();
else
@@ -599,11 +511,6 @@ void Unit::UpdateInterruptMask()
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
-bool Unit::HasAuraType(AuraType auraType) const
-{
- return (!m_modAuras[auraType].empty());
-}
-
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
{
@@ -782,6 +689,167 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
DEBUG_LOG("DealDamage: victim just died");
Kill(pVictim, durabilityLoss);
+
+ /*// find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
+ player = ((Creature*)pVictim)->GetLootRecipient();
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if(player && player!=pVictim)
+ {
+ player->RewardPlayerAndGroupAtKill(pVictim);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ }
+
+ DEBUG_LOG("DealDamageAttackStop");
+
+ // stop combat
+ pVictim->CombatStop();
+ pVictim->getHostilRefManager().deleteReferences();
+
+ bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
+
+ // if talent known but not triggered (check priest class for speedup check)
+ Aura* spiritOfRedemtionTalentReady = NULL;
+ if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
+ pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ {
+ AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellIconID==1654)
+ {
+ spiritOfRedemtionTalentReady = *itr;
+ break;
+ }
+ }
+ }
+
+ DEBUG_LOG("SET JUST_DIED");
+ if(!spiritOfRedemtionTalentReady)
+ pVictim->setDeathState(JUST_DIED);
+
+ DEBUG_LOG("DealDamageHealth1");
+
+ if(spiritOfRedemtionTalentReady)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if(!ressSpellId)
+ ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
+
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
+
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
+ }
+ else
+ pVictim->SetHealth(0);
+
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
+ ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
+ }
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // only if not player and not controlled by player pet. And not at BG
+ if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ {
+ DEBUG_LOG("We are dead, loosing 10 percents durability");
+ ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ ((Player*)pVictim)->GetSession()->SendPacket(&data);
+ }
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+ Creature *cVictim = (Creature*)pVictim;
+
+ if(!cVictim->isPet())
+ {
+ cVictim->DeleteThreatList();
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+ // Call creature just died function
+ if (cVictim->AI())
+ cVictim->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if(cVictim->GetInstanceId())
+ {
+ Map *m = cVictim->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if(m->IsDungeon() && creditedPlayer)
+ {
+ if(m->IsRaid() || m->IsHeroic())
+ {
+ if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
+ if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
+ if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
+ }
+ }
+
+ // last damage from non duel opponent or opponent controlled creature
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->DuelComplete(DUEL_INTERUPTED);
+ }
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
+ {
+ Player *killed = ((Player*)pVictim);
+ if(BattleGround *bg = killed->GetBattleGround())
+ if(player)
+ bg->HandleKillPlayer(killed, player);
+ //later we can add support for creature->player kills here i'm
+ //not sure, but i guess those kills also get counted in av
+ //else if(GetTypeId() == TYPEID_UNIT)
+ // bg->HandleKillPlayer(killed,(Creature*)this);
+ }*/
}
else // if (health <= damage)
{
@@ -812,7 +880,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
-
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
@@ -879,7 +946,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
- if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)
+ if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
pVictim->InterruptNonMeleeSpells(false);
else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
spell->Delayed();
@@ -929,7 +996,7 @@ void Unit::CastStop(uint32 except_spellid)
InterruptSpell(i,false);
}
-void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@@ -942,7 +1009,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@@ -996,20 +1063,20 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
spell->prepare(&targets, triggeredByAura);
}
-void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
- sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
+ sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
return;
}
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@@ -1060,7 +1127,7 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
}
// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@@ -1085,7 +1152,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
}
// used for scripting
-void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!go)
return;
@@ -1192,6 +1259,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
@@ -1206,7 +1276,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
- damage = SpellCriticalBonus(spellInfo, damage, pVictim);
+ damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
@@ -1216,12 +1286,12 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
- damage = CalcArmorReducedDamage(pVictim, damage);
+ damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
{
- CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
+ CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
damage-= damageInfo->absorb + damageInfo->resist;
}
else
@@ -1229,6 +1299,37 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->damage = damage;
}
+int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return 0;
+ //check if spell uses weapon
+ if (!spellInfo || spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
+ return 0;
+ Item *item = NULL;
+ if(attackType == BASE_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ else if (attackType == OFF_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ else if (attackType == RANGED_ATTACK)
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ if (!item)
+ return 0;
+
+ AuraEffectList const& armAuras = GetAurasByType(SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE);
+ int32 armorIgnored = 0;
+ for(AuraEffectList::const_iterator i = armAuras.begin();i != armAuras.end(); ++i)
+ {
+ if (!((*i)->GetSpellProto()->EquippedItemClass==item->GetProto()->Class
+ && (*i)->GetSpellProto()->EquippedItemSubClassMask & (1<<item->GetProto()->SubClass)))
+ continue;
+
+ if((*i)->GetAmount())
+ armorIgnored += (*i)->GetAmount();
+ }
+ return (-armorIgnored);
+}
+
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
@@ -1258,20 +1359,6 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
return;
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage && spellProto->Id == 35395)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
@@ -1325,7 +1412,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
}
// Physical Immune check
- if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
+ if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
@@ -1339,7 +1426,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
- damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
@@ -1427,8 +1514,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
@@ -1574,41 +1665,26 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
CastSpell(pVictim, 1604, true);
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
// If not miss
if (!(damageInfo->HitInfo & HITINFO_MISS))
{
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
{
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
+ ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
}
// victim's damage shield
- std::set<Aura*> alreadyDone;
+ std::set<AuraEffect*> alreadyDone;
uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
+ for(AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
{
next++;
if (alreadyDone.find(*i) == alreadyDone.end())
{
alreadyDone.insert(*i);
- uint32 damage=(*i)->GetModifier()->m_amount;
+ uint32 damage=(*i)->GetAmount();
SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
if(!spellProto)
continue;
@@ -1618,11 +1694,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
+ data << uint32(spellProto->Id);
+ data << uint32(damage); // Damage
+ data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
- data << uint32(damage);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
@@ -1641,28 +1719,50 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
- data << anim_id << GetGUID();
- WPAssert(data.size() == 12);
-
+ data << uint32(anim_id);
+ data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
- if (armor<0.0f) armor=0.0f;
+ armor *= float((GetIgnoredArmorMultiplier(spellInfo, attackType)+100.0f)/100.0f);
+ if(spellInfo)
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
+
+ AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
+ && (*j)->isAffectedOnSpell(spellInfo))
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ // Apply Player CR_ARMOR_PENETRATION rating
+ if (GetTypeId()==TYPEID_PLAYER)
+ armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
- float tmpvalue = 0.0f;
- if(getLevel() <= 59) //Level 1-59
- tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
- else if(getLevel() < 70) //Level 60-69
- tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
- else //Level 70+
- tmpvalue = armor / (armor + 10557.5f);
+ if (armor < 0.0f) armor=0.0f;
+
+ float levelModifier = getLevel();
+ if ( levelModifier > 59 )
+ levelModifier = levelModifier + (4.5f * (levelModifier-59));
+
+ float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
+ tmpvalue = tmpvalue/(1.0f + tmpvalue);
if(tmpvalue < 0.0f)
tmpvalue = 0.0f;
@@ -1673,7 +1773,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
return (newdamage > 1) ? newdamage : 1;
}
-void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
+void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
@@ -1709,122 +1809,331 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
+
+ AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & schoolMask
+ && (*j)->isAffectedOnSpell(spellInfo))
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & schoolMask)
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
}
else
*resist = 0;
int32 RemainingDamage = damage - *resist;
-
+ int32 TotalAbsorb = RemainingDamage;
+ // Get unit state (need for some absorb check)
+ uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Reflect damage spells (not cast any damage spell in aura lookup)
+ uint32 reflectSpell = 0;
+ int32 reflectDamage = 0;
+ uint32 healSpell = 0;
+ int32 healAmount = 0;
+ Unit * healCaster = NULL;
+ // Need remove expired auras after
+ bool existExpired = false;
// absorb without mana cost
- int32 reflectDamage = 0;
- Aura* reflectAura = NULL;
- AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
+ AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
+ for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
- next = i; ++next;
-
- if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if (!((*i)->GetMiscValue() & schoolMask))
continue;
- // Cheat Death
- if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
+ SpellEntry const* spellProto = (*i)->GetSpellProto();
+
+ // Max Amount can be absorbed by this aura
+ int32 currentAbsorb = (*i)->GetAmount();
+
+ // Found empty aura (impossible but..)
+ if (currentAbsorb <=0)
{
- if (((Player*)pVictim)->HasSpellCooldown(31231))
- continue;
- if (pVictim->GetHealth() <= RemainingDamage)
+ existExpired = true;
+ continue;
+ }
+ // Handle custom absorb auras
+ // TODO: try find better way
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
{
- int32 chance = (*i)->GetModifier()->m_amount;
- if (roll_chance_i(chance))
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
{
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
-
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Nerves of Steel
+ if (spellProto->SpellIconID == 2115)
+ {
+ // while affected by Stun and Fear
+ if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
}
+ // Spell Deflection
+ if (spellProto->SpellIconID == 3006)
+ {
+ // You have a chance equal to your Parry chance
+ if (damagetype == DIRECT_DAMAGE && // Only for direct damage
+ roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Reflective Shield (Lady Malande boss)
+ if (spellProto->Id == 41475)
+ {
+ if(RemainingDamage < currentAbsorb)
+ reflectDamage = RemainingDamage / 2;
+ else
+ reflectDamage = currentAbsorb / 2;
+ reflectSpell = 33619;
+ break;
+ }
+ if (spellProto->Id == 39228 || // Argussian Compass
+ spellProto->Id == 60218) // Essence of Gossamer
+ {
+ // Max absorb stored in 1 dummy effect
+ if (spellProto->EffectBasePoints[1] < currentAbsorb)
+ currentAbsorb = spellProto->EffectBasePoints[1];
+ break;
+ }
+ break;
}
- continue;
- }
-
- int32 currentAbsorb;
-
- //Reflective Shield
- if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
- {
- if(Unit* caster = (*i)->GetCaster())
+ case SPELLFAMILY_DRUID:
{
- AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ // Primal Tenacity
+ if (spellProto->SpellIconID == 2253)
{
- switch((*k)->GetModifier()->m_miscvalue)
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Cheat Death
+ if(spellProto->SpellIconID == 2109)
+ {
+ if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
+ pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
+ !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
+ roll_chance_i(currentAbsorb)) // Only if roll
{
- case 5065: // Rank 1
- case 5064: // Rank 2
- case 5063: // Rank 3
- case 5062: // Rank 4
- case 5061: // Rank 5
- {
- if(RemainingDamage >= (*i)->GetModifier()->m_amount)
- reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
- else
- reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
- reflectAura = *i;
-
- } break;
- default: break;
+ pVictim->CastSpell(pVictim,31231,true);
+ ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
+ // with health > 10% lost health until health==10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ }
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Guardian Spirit
+ if (spellProto->Id==47788)
+ {
+ if (pVictim->GetHealth() <= RemainingDamage) // Killing Blow
+ {
+ healAmount = pVictim->GetMaxHealth()/2;
+ healCaster = pVictim;
+ healSpell = 48153;
+ (*i)->SetAmount(0);
+ RemainingDamage=0;
}
+ continue;
+ }
- if(reflectDamage)
+ // Reflective Shield
+ if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
+ {
+ if (pVictim == this)
break;
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ break;
+ AuraEffectList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ {
+ if((*k)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PRIEST)
+ continue;
+ switch((*k)->GetMiscValue())
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ case 5063: // Rank 3
+ {
+ if(RemainingDamage >= currentAbsorb)
+ reflectDamage = (*k)->GetAmount() * currentAbsorb/100;
+ else
+ reflectDamage = (*k)->GetAmount() * RemainingDamage/100;
+ reflectSpell = 33619;
+ } break;
+ }
+ }
}
+ // no break here, rapture can proc with reflective shield
+ // Rapture
+ if (spellProto->SpellFamilyFlags.HasFlag(0x1, 0x1000000))
+ {
+ if (pVictim == this)
+ break;
+ healCaster = (*i)->GetCaster();
+ if (!healCaster)
+ break;
+
+ AuraEffectList const& lOverRideCS = pVictim->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator k = lOverRideCS.begin(); k != lOverRideCS.end(); ++k)
+ {
+ switch((*k)->GetMiscValue())
+ {
+ case 7556: // Rank 1
+ case 7555: // Rank 2
+ case 7554: // Rank 3
+ case 7553: // Rank 4
+ case 7552: // Rank 5
+ {
+ healSpell = 47755;
+ healAmount += ((pVictim->getLevel() * (-0.2) + 18) / 1000000) * currentAbsorb * pVictim->GetMaxPower(POWER_MANA);
+ // limitation based on aura amount
+ if(healAmount > pVictim->GetMaxPower(POWER_MANA) * (*k)->GetAmount() / 1000)
+ healAmount = pVictim->GetMaxPower(POWER_MANA) * (*k)->GetAmount() / 1000;
+ } break;
+ }
+ }
+ }
+ break;
}
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Shadow of Death
+ if (spellProto->SpellIconID == 1958)
+ {
+ // TODO: absorb only while transform
+ continue;
+ }
+ // Anti-Magic Shell (on self)
+ if (spellProto->Id == 48707)
+ {
+ // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
+ // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 regen = absorbed * 2 / 10;
+ pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, (*i));
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ // Anti-Magic Shell (on single party/raid member)
+ if (spellProto->Id == 50462)
+ {
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Anti-Magic Zone
+ if (spellProto->Id == 50461)
+ {
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ continue;
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 canabsorb = caster->GetHealth();
+ if (canabsorb < absorbed)
+ absorbed = canabsorb;
+ DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ break;
+ }
+ default:
+ break;
}
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- {
- currentAbsorb = (*i)->GetModifier()->m_amount;
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vSchoolAbsorb.begin();
- }
- else
- {
+ // currentAbsorb - damage can be absorbed by shield
+ // If need absorb less damage
+ if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
- (*i)->GetModifier()->m_amount -= RemainingDamage;
- }
RemainingDamage -= currentAbsorb;
+
+ // Reduce shield amount
+ (*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
+ // Need remove it later
+ if ((*i)->GetAmount()<=0)
+ existExpired = true;
+ }
+ if(healSpell && healCaster)
+ healCaster->CastCustomSpell(healCaster, healSpell, &healAmount, NULL, NULL, true);
+
+ // Remove all expired absorb auras
+ if (existExpired)
+ {
+ for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
+ {
+ if ((*i)->GetAmount()<=0)
+ {
+ pVictim->RemoveAurasDueToSpell((*i)->GetId(), (*i)->GetCasterGUID(), AURA_REMOVE_BY_ENEMY_SPELL);
+ i = vSchoolAbsorb.begin();
+ }
+ else
+ ++i;
+ }
}
- // do not cast spells while looping auras; auras can get invalid otherwise
- if (reflectDamage)
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
+ // Cast back reflect damage spell
+ if (reflectSpell)
+ pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
// absorb by mana cost
- AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
- for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
+ AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
+ for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
- if(Player *modOwner = GetSpellModOwner())
+ if(Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
if (currentAbsorb > maxAbsorb)
currentAbsorb = maxAbsorb;
- (*i)->GetModifier()->m_amount -= currentAbsorb;
- if((*i)->GetModifier()->m_amount <= 0)
+ (*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
+ if((*i)->GetAmount() <= 0)
{
pVictim->RemoveAurasDueToSpell((*i)->GetId());
next = vManaShield.begin();
@@ -1839,13 +2148,13 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// only split damage if not damaging yourself
if(pVictim != this)
{
- AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
- for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
+ AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
+ for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -1854,8 +2163,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
continue;
int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
@@ -1867,13 +2176,13 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
- AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
- for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
+ AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
+ for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -1881,7 +2190,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
- int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
+ int32 splitted = int32(RemainingDamage * (*i)->GetAmount() / 100.0f);
RemainingDamage -= splitted;
@@ -1892,409 +2201,53 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
}
- *absorb = damage - RemainingDamage - *resist;
-}
-
-/*
-void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- MeleeHitOutcome outcome;
-
- // If is casted Melee spell, calculate like physical
- if(!spellCasted)
- outcome = RollMeleeOutcomeAgainst (pVictim, attType);
- else
- outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
-
- if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
- pVictim->AddThreat(this, 0.0f);
- switch(outcome)
+ TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
+ // TODO: School should be checked for absorbing auras or for attacks?
+ int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
+ AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
+ for(AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i)
{
- case MELEE_HIT_EVADE:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(attType);
- return;
- }
+ if ((*i)->GetAmount() > auraAbsorbMod
+ && (*i)->isAffectedOnSpell(spellInfo))
+ auraAbsorbMod = (*i)->GetAmount();
}
- /// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
- && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if(Probability > 40.0f)
- Probability = 40.0f;
-
- if(roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- {
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
+ // Ignore absorb - add reduced amount again to damage
+ RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
-
- if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
+ *absorb = damage - RemainingDamage - *resist;
- switch (outcome)
+ if (*absorb)
{
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
+ bool found = false;
+ int32 spell_dmg=0;
+ // Incanter's Absorption
+ AuraEffectList const& DummmyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = DummmyAuras.begin(); i != DummmyAuras.end(); ++i)
{
- //*hitInfo = 0xEA;
- // 0xEA
- *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
-
- // Crit bonus calc
- uint32 crit_bonus;
- crit_bonus = *damage;
-
- // Apply crit_damage bonus for melee spells
- if (spellCasted)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- crit_bonus = uint32(crit_bonus * ((*i)->GetModifierValue()+100.0f)/100.0f);
- }
-
- *damage += crit_bonus;
-
- uint32 resilienceReduction = 0;
-
- if(attType == RANGED_ATTACK)
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
- }
- else
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- }
-
- *damage -= resilienceReduction;
- cleanDamage->damage += resilienceReduction;
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateWeaponSkill(attType);
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
+ SpellEntry const* spellInfo = (*i)->GetSpellProto();
+ if (spellmgr.GetFirstSpellInChain(spellInfo->Id) == 44394)
{
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ int32 total_dmg=0;
+ // Get total bonus from auras
+ AuraEffectList const& BonusAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for(AuraEffectList::const_iterator itr = BonusAuras.begin(); itr != BonusAuras.end(); ++itr)
{
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ if ((*itr)->GetId()==44413)
+ total_dmg += (*itr)->GetMiscValue();
}
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- break;
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- break;
- }
- case MELEE_HIT_PARRY:
- {
- if(attType == RANGED_ATTACK) //range attack - no parry
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_PARRY;
-
- // instant (maybe with small delay) counter attack
- {
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // after parry nearest next attack time will reduced at %40 from full attack time.
- // The delay cannot be reduced to less than 20% of your weapon base swing delay.
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(offtime > percent60)
- {
- offtime -= 2*percent20;
- pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
- }
- // ELSE not changed
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(basetime > percent60)
- {
- basetime -= 2*percent20;
- pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
- }
- // ELSE not changed
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_DODGE:
- {
- if(attType == RANGED_ATTACK) //range attack - no dodge
- {
- outcome = MELEE_HIT_NORMAL;
+ spell_dmg = int32(*absorb * (*i)->GetAmount() / 100);
+ // Do not apply more auras if more than 5% hp
+ if(total_dmg+spell_dmg > int32(GetMaxHealth() * 5 / 100))
+ break;
+ found=true;
break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_DODGE;
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() != CLASS_ROGUE) // Riposte
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_BLOCK:
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- break;
- }
- case MELEE_HIT_GLANCING:
- {
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- *damage *= (1 - leveldif * 0.1f);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_GLANCING;
- break;
- }
- case MELEE_HIT_CRUSHING:
- {
- // 150% normal damage
- *damage += (*damage / 2);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_CRUSHING;
- // TODO: victimState, victim animation?
- break;
- }
- default:
- break;
- }
-
- // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
- if(*victimState != VICTIMSTATE_BLOCKS)
- {
- MeleeDamageBonus(pVictim, damage,attType,spellCasted);
- CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
- }
-
- if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
- if (*resistDamage) *hitInfo |= HITINFO_RESIST;
-
- cleanDamage->damage += *blocked_amount;
-
- if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
- {
- //*hitInfo = 0x00010020;
- //*hitInfo |= HITINFO_SWINGNOHITSOUND;
- //*damageType = 0;
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
-
- // update at damage Judgement aura duration that applied by attacker at victim
- if(*damage)
- {
- AuraMap const& vAuras = pVictim->GetAuras();
- for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
- CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);eld
- // yet another hack to fix crashes related to the aura getting removed during iteration
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
- {
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
- {
- alreadyDone.insert(*i);
- pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifierValue(), false, false);
- if (pVictim->m_removedAuras > removedAuras)
- {
- removedAuras = pVictim->m_removedAuras;
- next = vDamageShields.begin();
- }
+ }
}
+ if (found)
+ pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, false);
}
-}*/
+}
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
@@ -2362,67 +2315,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
}
}
-/*
-MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
-{
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
- // this is to avoid compiler issue when declaring variables inside if
- float block_chance, parry_chance, dodge_chance;
-
- // cannot be dodged/parried/blocked
- if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- {
- block_chance = 0.0f;
- parry_chance = 0.0f;
- dodge_chance = 0.0f;
- }
- else
- {
- // parry can be avoided only by some abilities
- parry_chance = pVictim->GetUnitParryChance();
- // block might be bypassed by it as well
- block_chance = pVictim->GetUnitBlockChance();
- // stunned target cannot dodge and this is check in GetUnitDodgeChance()
- dodge_chance = pVictim->GetUnitDodgeChance();
- }
-
- // Only players can have Talent&Spell bonuses
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
-
- if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
- {
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
- {
- // can't be dodged rogue finishing move
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
- {
- if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodge_chance = 0.0f;
- break;
- }
- }
- }
- }
- }
-
- // Spellmods
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
-}*/
-
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
// This is only wrapper
@@ -2442,10 +2334,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
// Useful if want to specify crit & miss chances for melee, else it could be removed
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return MELEE_HIT_EVADE;
@@ -2458,7 +2350,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// bonus from skills is 0.04%
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
- int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
@@ -2496,6 +2387,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
+ dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
@@ -2539,16 +2431,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
- // Critical chance
- tmp = crit_chance + skillBonus2;
- if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
- {
- if ( roll_chance_i(tmp/100))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
- return MELEE_HIT_BLOCK_CRIT;
- }
- }
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
@@ -2556,7 +2438,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Critical chance
- tmp = crit_chance + skillBonus2;
+ tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
@@ -2565,7 +2447,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
- if( attType != RANGED_ATTACK && !SpellCasted &&
+ if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
@@ -2584,10 +2466,14 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
- if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() && !SpellCasted /*Only autoattack can be crushing blow*/ )
+ // mobs can score crushing blows if they're 4 or more levels above victim
+ if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
+ // can be from by creature (if can) or from controlled player that considered as creature
+ (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
+ !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
+ GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
{
- // mobs can score crushing blows if they're 3 or more levels above victim
- // or when their weapon skill is 15 or more above victim's defense skill
+ // when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
@@ -2697,32 +2583,52 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
{
if (pVictim->HasInArc(M_PI,this))
{
- float blockChance = GetUnitBlockChance();
- blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
+ /* Currently not exist spells with ignore block
+ // Ignore combat result aura (parry/dodge check on prepare)
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ if ((*i)->GetMiscValue() == )
+ return false;
+ }
+ */
+
+ // Check creatures flags_extra for disable block
+ if(pVictim->GetTypeId()==TYPEID_UNIT &&
+ ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
+ return false;
+
+ float blockChance = pVictim->GetUnitBlockChance();
+ blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
if (roll_chance_f(blockChance))
return true;
}
return false;
}
+bool Unit::isBlockCritical()
+{
+ if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
+ return true;
+ return false;
+}
+
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
- /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
- HitChance = 93 - (leveldif - 2) * lchance;*/
- if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
- HitChance = 95.0f;
- else
- HitChance = 76.0f;
+ HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
@@ -2731,11 +2637,8 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(spellId)
- {
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
- }
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
@@ -2747,12 +2650,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if(pVictim->GetTypeId()==TYPEID_PLAYER)
- miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
- else
- miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+ miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
@@ -2760,7 +2658,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
-}
+}*/
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
@@ -2776,68 +2674,117 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
uint32 roll = urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_mech = 0;
+ // Get effects mechanic and chance
+ for(int eff = 0; eff < 3; ++eff)
+ {
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp*100)
+ resist_mech = temp*100;
+ }
+ }
+ // Roll chance
+ tmp += resist_mech;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
+ bool canDodge = true;
+ bool canParry = true;
+
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
- // Ranged attack can`t miss too
+ // Ranged attack cannot be parry/dodge only deflect
if (attType == RANGED_ATTACK)
+ {
+ // only if in front
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (roll < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
return SPELL_MISS_NONE;
+ }
- bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
-
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
-
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
- dodgeChance = 0;
-
- // Rogue talent`s cant be dodged
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ // Check for attack from behind
+ if (!pVictim->HasInArc(M_PI,this))
+ {
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry
+ canParry = false;
+ }
+ // Check creatures flags_extra for disable parry
+ if(pVictim->GetTypeId()==TYPEID_UNIT)
+ {
+ uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
+ if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
+ canParry = false;
+ }
+ // Ignore combat result aura
+ AuraEffectList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
+ if (!(*i)->isAffectedOnSpell(spell))
+ continue;
+ switch((*i)->GetMiscValue())
{
- if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodgeChance = 0;
+ case MELEE_HIT_DODGE: canDodge = false; break;
+ case MELEE_HIT_BLOCK: break; // Block check in hit step
+ case MELEE_HIT_PARRY: canParry = false; break;
+ default:
+ DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
- }
}
}
- tmp += dodgeChance;
- if (roll < tmp)
- return SPELL_MISS_DODGE;
+ if (canDodge)
+ {
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (dodgeChance < 0)
+ dodgeChance = 0;
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- // Can`t parry from behind
- if (parryChance < 0 || attackFromBehind)
- parryChance = 0;
+ tmp += dodgeChance;
+ if (roll < tmp)
+ return SPELL_MISS_DODGE;
+ }
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
+ if (canParry)
+ {
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (parryChance < 0)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+ }
return SPELL_MISS_NONE;
}
@@ -2904,9 +2851,22 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (HitChance < 100) HitChance = 100;
if (HitChance > 9900) HitChance = 9900;
+ int32 tmp = 10000 - HitChance;
+
uint32 rand = urand(0,10000);
- if (rand > HitChance)
+
+ if (rand < tmp)
return SPELL_MISS_RESIST;
+
+ // cast by caster in front of victim
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (rand < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
+
return SPELL_MISS_NONE;
}
@@ -2928,8 +2888,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
return SPELL_MISS_NONE;
- // Check for immune (use charges)
- if (pVictim->IsImmunedToSpell(spell,true))
+ // Check for immune
+ if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
@@ -2938,8 +2898,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
- // Check for immune (use charges)
- if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
+ // Check for immune
+ if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
@@ -2949,10 +2909,10 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (CanReflect)
{
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
- Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
- for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- reflectchance = (*i)->GetModifierValue();
+ Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
+ for(Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
+ if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
+ reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
@@ -3127,7 +3087,7 @@ float Unit::GetUnitBlockChance() const
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
- Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
@@ -3193,6 +3153,9 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
}
+ // Apply crit chance from defence skill
+ crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
+
if (crit < 0.0f)
crit = 0.0f;
return crit;
@@ -3209,11 +3172,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
- return GetMaxSkillValueForLevel();
+ return GetMaxSkillValueForLevel();
return 0;
}
- if(((Player*)this)->IsInFeralForm())
+ if(IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack)
@@ -3284,8 +3247,8 @@ void Unit::_UpdateSpells( uint32 time )
if ((*i).second)
{
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
- {
- RemoveAura(i);
+ {
+ RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
}
else
{
@@ -3324,7 +3287,7 @@ void Unit::_UpdateAutoRepeatSpell()
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
{
// cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
@@ -3339,7 +3302,7 @@ void Unit::_UpdateAutoRepeatSpell()
if (isAttackReady(RANGED_ATTACK))
{
// Check if able to cast
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
@@ -3377,7 +3340,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
{
// break autorepeat if not Auto Shot
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
@@ -3392,7 +3355,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// it also does break autorepeat if not Auto Shot
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
@@ -3400,7 +3363,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
- if (pSpell->m_spellInfo->Category == 351)
+ if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
@@ -3572,9 +3535,9 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetModifierValue();
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ modifier += (*i)->GetAmount();
return modifier;
}
@@ -3583,23 +3546,22 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
return multiplier;
}
-int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
+int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- int32 amount = (*i)->GetModifierValue();
- if (amount > modifier)
- modifier = amount;
+ if ((*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3609,13 +3571,10 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifierValue();
- if (amount < modifier)
- modifier = amount;
- }
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if ((*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
return modifier;
}
@@ -3624,12 +3583,11 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- modifier += (*i)->GetModifierValue();
+ if ((*i)->GetMiscValue()& misc_mask)
+ modifier += (*i)->GetAmount();
}
return modifier;
}
@@ -3638,12 +3596,11 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ if ((*i)->GetMiscValue()& misc_mask)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
@@ -3652,13 +3609,11 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount > modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3668,13 +3623,11 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount < modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3684,12 +3637,11 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- modifier += (*i)->GetModifierValue();
+ if ((*i)->GetMiscValue()== misc_value)
+ modifier += (*i)->GetAmount();
}
return modifier;
}
@@ -3698,12 +3650,11 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ if ((*i)->GetMiscValue()== misc_value)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
@@ -3712,13 +3663,11 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount > modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3728,13 +3677,11 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount < modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3742,6 +3689,13 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
bool Unit::AddAura(Aura *Aur)
{
+ // aura doesn't apply effects-return
+ if (!Aur->GetEffectMask())
+ {
+ delete Aur;
+ return false;
+ }
+
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
@@ -3752,8 +3706,8 @@ bool Unit::AddAura(Aura *Aur)
if(Aur->GetTarget() != this)
{
- sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
- Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
+ sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
+ Aur->GetId(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
delete Aur;
return false;
@@ -3761,66 +3715,28 @@ bool Unit::AddAura(Aura *Aur)
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
- spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
-
- bool stackModified=false;
// passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
+ if (!Aur->IsPassive() && !Aur->IsPersistent() && aurSpellInfo->StackAmount>1)
{
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
+ // find current aura from spell and change it's stackamount
+ if (Aura * foundAura = GetAura(aurSpellInfo->Id,Aur->GetCasterGUID()))
{
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
- {
- if (!stackModified)
- {
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
- {
- // prevent adding stack more than once
- stackModified=true;
- Aur->SetStackAmount(i2->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
- }
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- i2=m_Auras.lower_bound(spair);
- continue;
- }
- }
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
- {
- // DOT or HOT from different casters will stack
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_POWER_BURN_MANA:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_OBS_MOD_HEALTH:
- ++i2;
- continue;
- }
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- i2=m_Auras.lower_bound(spair);
- continue;
+ if(foundAura->GetStackAmount() < aurSpellInfo->StackAmount)
+ foundAura->SetStackAmount(foundAura->GetStackAmount()+1);
+ delete Aur;
+ return true;
}
}
- // passive auras stack with all (except passive spell proc auras)
- if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
- !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
+ // passive auras not stacable with other ranks
+ if (!RemoveNoStackAurasDueToAura(Aur))
{
- if (!RemoveNoStackAurasDueToAura(Aur))
- {
- delete Aur;
- return false; // couldn't remove conflicting aura with higher rank
- }
+ delete Aur;
+ return false; // couldn't remove conflicting aura with higher rank
}
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
- if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
+ if (Aur->IsSingleTarget() && Aur->GetTarget())
{
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
for(;;)
@@ -3838,10 +3754,10 @@ bool Unit::AddAura(Aura *Aur)
{
if ((*itr)->IsInUse())
{
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
+ sLog.outError("Aura (Spell %u) is in process but attempt removed at aura (Spell %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(),Aur->GetId());
continue;
}
- (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
+ (*itr)->GetTarget()->RemoveAurasDueToSpell((*itr)->GetId(), caster->GetGUID(), AURA_REMOVE_BY_STACK);
restart = true;
break;
}
@@ -3858,63 +3774,24 @@ bool Unit::AddAura(Aura *Aur)
// add aura, register in lists and arrays
Aur->_AddAura();
- m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ m_Auras.insert(AuraMap::value_type(Aur->GetId(), Aur));
+
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
{
- m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
- if(Aur->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.push_back(Aur);
- AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
- }
- if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
- {
- m_ccAuras.push_back(Aur);
- }
+ m_interruptableAuras.push_back(Aur);
+ AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
}
-
- Aur->ApplyModifier(true,true);
-
- uint32 id = Aur->GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
+ if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
+ && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
+ || (Aur->GetSpellProto()->Mechanic==MECHANIC_KNOCKOUT && Aur->IsAuraType(SPELL_AURA_MOD_STUN)))
{
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true);
- else if(Unit* caster = Aur->GetCaster())
- caster->AddAura(*itr, this);
+ m_ccAuras.push_back(Aur);
}
- sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
- return true;
-}
-
-void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return;
- AuraMap::iterator i,next;
- for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- uint32 i_spellId = (*i).second->GetId();
- if((*i).second && i_spellId && i_spellId != spellId)
- {
- if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
- {
- RemoveAurasDueToSpell(i_spellId);
+ Aur->HandleEffects(true);
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
- }
+ sLog.outDebug("Aura %u now is in use", Aur->GetId());
+ return true;
}
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
@@ -3927,10 +3804,18 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return false;
uint32 spellId = Aur->GetId();
- uint32 effIndex = Aur->GetEffIndex();
+
+ // passive spell special case (only non stackable with ranks)
+ if(IsPassiveSpell(spellId))
+ {
+ if(IsPassiveSpellStackableWithRanks(spellProto))
+ return true;
+ }
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
+ //bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false;
+
AuraMap::iterator i,next;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
{
@@ -3945,12 +3830,10 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
- if (spellId==i_spellId)
- continue;
-
if(IsPassiveSpell(i_spellId))
{
- if(IsPassiveStackableSpell(i_spellId))
+ // passive non-stackable spells not stackable only for same caster
+ if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
continue;
// passive non-stackable spells not stackable only with another rank of same spell
@@ -3958,180 +3841,127 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
continue;
}
- uint32 i_effIndex = (*i).second->GetEffIndex();
-
bool is_triggered_by_spell = false;
// prevent triggered aura of removing aura that triggered it
for(int j = 0; j < 3; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
- if (is_triggered_by_spell) continue;
- for(int j = 0; j < 3; ++j)
+ // check if they can stack
+ bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
+
+ /*// Dont remove by stack with linked auras
+ // Not needed for now
+ if(sameCaster && linked)
{
- // prevent remove dummy triggered spells at next effect aura add
- switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
- {
- case SPELL_EFFECT_DUMMY:
- switch(spellId)
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA))
+ for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ if(*itr>0 && *itr==i_spellId)
{
- case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
+ is_triggered_by_spell=true;
+ break;
}
- break;
- }
+ }*/
- if(is_triggered_by_spell)
- break;
+ if (is_triggered_by_spell)
+ continue;
- // prevent remove form main spell by triggered passive spells
- switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
- {
- case SPELL_AURA_MOD_SHAPESHIFT:
- switch(i_spellId)
- {
- case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
- case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
- case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
- }
- break;
- }
- }
+ if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
+ continue;
- if(!is_triggered_by_spell)
- {
- bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
- if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) )
- {
- //some spells should be not removed by lower rank of them (totem, paladin aura)
- if (!sameCaster
- &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
- &&(spellProto->DurationIndex==21)
- &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
- return false;
+ //some spells should be not removed by lower rank of them (totem, paladin aura)
+ if (!sameCaster
+ &&(Aur->IsAreaAura())
+ &&(spellProto->DurationIndex==21)
+ &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ &&(IsHigherHankOfSpell(spellId,i_spellId)))
+ return false;
- // Its a parent aura (create this aura in ApplyModifier)
- if ((*i).second->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
+ // Its a parent aura (create this aura in ApplyModifier)
+ if ((*i).second->IsInUse())
+ {
+ sLog.outError("Aura (Spell %u) is in process but attempt removed at aura (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(),Aur->GetId());
+ continue;
+ }
- uint64 caster = (*i).second->GetCasterGUID();
- // Remove all auras by aura caster
- for (uint8 a=0;a<3;++a)
- {
- spellEffectPair spair = spellEffectPair(i_spellId, a);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if(iter->second->GetCasterGUID()==caster)
- {
- RemoveAura(iter, AURA_REMOVE_BY_STACK);
- iter = m_Auras.lower_bound(spair);
- }
- else
- ++iter;
- }
- }
+ // Remove all auras by aura caster
+ RemoveAurasDueToSpell(i_spellId , (*i).second->GetCasterGUID(), AURA_REMOVE_BY_STACK);
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
+ if( m_Auras.empty())
+ break;
+ else
+ next = m_Auras.begin();
}
return true;
}
-void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
+void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- spellEffectPair spair = spellEffectPair(spellId, effindex);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- if(iter->second!=except)
+ if ((!caster || iter->second->GetCasterGUID()==caster) && !iter->second->IsDuringUpdate())
{
- RemoveAura(iter);
- iter = m_Auras.lower_bound(spair);
+ RemoveAura(iter, removeMode);
+ return;
}
else
++iter;
}
}
-void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
+void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(int k = 0; k < 3; ++k)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ if ((!caster || iter->second->GetCasterGUID()==caster) && !iter->second->IsDuringUpdate())
{
- if (iter->second->GetCasterGUID() == casterGUID)
- {
- RemoveAura(iter);
- iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
+ RemoveAura(iter, removeMode);
+ iter = m_Auras.lower_bound(spellId);
}
+ else
+ ++iter;
}
}
-void Unit::SetAurasDurationByCasterSpell(uint32 spellId, uint64 casterGUID, int32 duration)
+void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(uint8 i = 0; i < 3; ++i)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- spellEffectPair spair = spellEffectPair(spellId, i);
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
+ if (!caster || iter->second->GetCasterGUID()==caster)
{
- if(itr->second->GetCasterGUID()==casterGUID)
- {
- itr->second->SetAuraDuration(duration);
- break;
- }
+ RemoveAuraFromStack(iter, removeMode);
+ return;
}
+ else
+ ++iter;
}
}
-Aura* Unit::GetAuraByCasterSpell(uint32 spellId, uint64 casterGUID)
+inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode)
{
- // Returns first found aura from spell-use only in cases where effindex of spell doesn't matter!
- for(uint8 i = 0; i < 3; ++i)
- {
- spellEffectPair spair = spellEffectPair(spellId, i);
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
- {
- if(itr->second->GetCasterGUID()==casterGUID)
- return itr->second;
- }
- }
- return NULL;
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, removeMode);
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ Aura * aur= iter->second;
+ if (casterGUID == aur->GetCasterGUID())
{
- // Custom dispel case
// Unstable Affliction
- if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
+ if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
{
- int32 damage = aur->GetModifier()->m_amount*9;
+ int32 damage = aur->GetPartAura(0)->GetAmount()*9;
uint64 caster_guid = aur->GetCasterGUID();
-
- // Remove aura
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
-
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
// backfire damage and silence
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
-
- iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
+ return;
}
- else
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+ return;
}
else
++iter;
@@ -4140,130 +3970,77 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ if (casterGUID == stealer->GetGUID())
+ return;
+
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ Aura * aur= iter->second;
+ if (casterGUID == aur->GetCasterGUID())
{
- int32 basePoints = aur->GetBasePoints();
- // construct the new aura for the attacker
- Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), NULL/*&basePoints*/, stealer);
- if(!new_aur)
- continue;
-
- // set its duration and maximum duration
- // max duration 2 minutes (in msecs)
- int32 dur = aur->GetAuraDuration();
- const int32 max_dur = 2*MINUTE*1000;
- new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
- new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
+ int32 damage[3];
+ for (uint8 i=0;i<3;++i)
+ {
+ if (aur->GetPartAura(i))
+ damage[i]=aur->GetPartAura(i)->GetAmount();
+ else
+ damage[i]=NULL;
+ }
+ int32 dur = 2*MINUTE*IN_MILISECONDS > aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration();
+ Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), NULL, stealer, stealer, NULL);
+ new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]);
- // add the new aura to stealer
- stealer->AddAura(new_aur);
+ // Unregister _before_ adding to stealer
+ aur->UnregisterSingleCastAura();
- // Remove aura as dispel
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
+ new_aur->SetIsSingleTarget(false);
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+ return;
}
else
++iter;
}
}
-void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- if (iter->second->GetId() == spellId)
- RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasWithDispelType( DispelType type )
-{
- // Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask(type);
- // Dispel all existing auras vs current dispel type
- AuraMap& auras = GetAuras();
- for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
- {
- SpellEntry const* spell = itr->second->GetSpellProto();
- if( (1<<spell->Dispel) & dispelMask )
- {
- // Dispel aura
- RemoveAurasDueToSpell(spell->Id);
- itr = auras.begin();
- }
- else
- ++itr;
- }
-}
-
-void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId)
+void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId)
+ if ((!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID()) && !iter->second->IsDuringUpdate())
{
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- else
- RemoveAura(iter,AURA_REMOVE_BY_DISPEL);
+ RemoveAura(iter);
+ iter = m_Auras.upper_bound(spellId); // overwrite by more appropriate
}
else
++iter;
}
}
-void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
+void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except)
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if(iter != m_Auras.end())
+ if (auraType >= TOTAL_AURAS) return;
+ for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
- if(iter->second->GetStackAmount() > 1)
+ Aura const * aur = (*iter)->GetParentAura();
+ ++iter;
+ if (aur != except && (!casterGUID || aur->GetCasterGUID()==casterGUID))
{
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
+ RemoveAura(aur->GetId(), aur->GetCasterGUID(), AURA_REMOVE_BY_ENEMY_SPELL);
}
- RemoveAura(iter);
}
}
-void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
+void Unit::RemoveAurasByTypeWithDispel(AuraType auraType, Spell * spell)
{
- for (int i = 0; i < 3; ++i)
- RemoveAura(spellId,i,except);
-}
-
-void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
-{
- for (int k=0; k < 3; ++k)
+ if (auraType >= TOTAL_AURAS) return;
+ for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ Aura const* aur = (*iter)->GetParentAura();
+ ++iter;
+ if (GetDispelChance(spell, aur->GetCaster(), aur->GetId()))
{
- if (iter->second->GetCastItemGUID() == castItem->GetGUID())
- {
- RemoveAura(iter);
- iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
+ RemoveAura(aur->GetId(), aur->GetCasterGUID(), AURA_REMOVE_BY_ENEMY_SPELL);
}
}
}
@@ -4281,24 +4058,30 @@ void Unit::RemoveNotOwnSingleTargetAuras()
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
- for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
+ for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
{
- Aura* aura = *iter;
- if (aura->GetTarget()!=this)
+ if ((*iter)->GetTarget()!=this)
{
- scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
- aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
- iter = scAuras.begin();
+ Aura * aur=*iter;
+ ++iter;
+ aur->GetTarget()->RemoveAura(aur->GetId(),aur->GetCasterGUID());
}
else
++iter;
}
-
}
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
Aura* Aur = i->second;
+ //aura can be during update when removing, set it to remove at next update
+ if (Aur->IsDuringUpdate())
+ {
+ Aur->RemoveAura();
+ i++;
+ return;
+ }
+
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
@@ -4306,38 +4089,19 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
m_Auras.erase(i);
++m_removedAuras; // internal count used by unit update
- Unit* caster = NULL;
- if (IsSingleTargetSpell(AurSpellInfo))
+ Aur->UnregisterSingleCastAura();
+
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
{
- caster = Aur->GetCaster();
- if(caster)
- {
- AuraList& scAuras = caster->GetSingleCastAuras();
- scAuras.remove(Aur);
- }
- else
- {
- sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
- assert(false);
- }
+ m_interruptableAuras.remove(Aur);
+ UpdateInterruptMask();
}
- // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
+ && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
+ || (Aur->GetSpellProto()->Mechanic==MECHANIC_KNOCKOUT && Aur->IsAuraType(SPELL_AURA_MOD_STUN)))
{
- m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
-
- if(Aur->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.remove(Aur);
- UpdateInterruptMask();
- }
-
- if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
- {
- m_ccAuras.remove(Aur);
- }
+ m_ccAuras.remove(Aur);
}
// Set remove mode
@@ -4348,32 +4112,31 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
bool channeled = false;
if(Aur->GetAuraDuration() && !Aur->IsPersistent() && IsChanneledSpell(AurSpellInfo))
{
- if(!caster) // can be already located for IsSingleTargetSpell case
- caster = Aur->GetCaster();
-
+ Unit* caster = Aur->GetCaster();
if(caster && caster->isAlive())
{
// stop caster chanelling state
- if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
+ if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
+ {
+ // same spell
+ if (AurSpellInfo == caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo
//prevent recurential call
&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
- {
- if (caster==this || !IsAreaOfEffectSpell(AurSpellInfo))
{
- // remove auras only for non-aoe spells or when chanelled aura is removed
- // because aoe spells don't require aura on target to continue
- if (AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!=SPELL_AURA_PERIODIC_DUMMY
- && AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!= SPELL_AURA_DUMMY)
- //don't stop channeling of scripted spells (this is actually a hack)
+ if (caster==this || !IsAreaOfEffectSpell(AurSpellInfo))
{
- caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
- caster->m_currentSpells[CURRENT_CHANNELED_SPELL]=NULL;
+ // remove auras only for non-aoe spells or when chanelled aura is removed
+ // because aoe spells don't require aura on target to continue
+ {
+ caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
+ caster->m_currentSpells[CURRENT_CHANNELED_SPELL]=NULL;
+ }
}
- }
- if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
- statue = ((Totem*)caster);
+ if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
+ statue = ((Totem*)caster);
+ }
}
// Unsummon summon as possessed creatures on spell cancel
@@ -4381,63 +4144,23 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
for(int i = 0; i < 3; ++i)
{
- if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
- (AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
- AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
- AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
- {
- ((Player*)caster)->StopCastingCharm();
- break;
- }
+ if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
+ if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(AurSpellInfo->EffectMiscValueB[i]))
+ if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED)
+ {
+ ((Player*)caster)->StopCastingCharm();
+ break;
+ }
}
}
}
}
- sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode);
+ sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
assert(!Aur->IsInUse());
- Aur->ApplyModifier(false,true);
-
- Aur->SetStackAmount(0);
-
+ Aur->HandleEffects(false);
Aur->_RemoveAura();
- bool stack = false;
- spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
- {
- if (itr->second->GetCasterGUID()==GetGUID())
- {
- stack = true;
- }
- }
- if (!stack)
- {
- // Remove all triggered by aura spells vs unlimited duration
- Aur->CleanupTriggeredSpells();
-
- // Remove Linked Auras
- uint32 id = Aur->GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- RemoveAurasDueToSpell(-(*itr));
- else if(Unit* caster = Aur->GetCaster())
- CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
- }
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
- else
- RemoveAurasDueToSpell(*itr);
- }
- }
-
delete Aur;
if(statue)
@@ -4452,11 +4175,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
void Unit::RemoveAllAuras()
{
+ AuraMap::iterator iter = m_Auras.begin();
while (!m_Auras.empty())
- {
- AuraMap::iterator iter = m_Auras.begin();
RemoveAura(iter);
- }
}
void Unit::RemoveArenaAuras(bool onleave)
@@ -4488,17 +4209,17 @@ void Unit::RemoveAllAurasOnDeath()
}
}
-void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
+void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime)
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
+ if (Aura * aur = GetAura(spellId, caster))
{
- if (iter->second->GetAuraDuration() < delaytime)
- iter->second->SetAuraDuration(0);
+ if (aur->GetAuraDuration() < delaytime)
+ aur->SetAuraDuration(0);
else
- iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
- iter->second->UpdateAuraDuration();
- sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
+ aur->SetAuraDuration(aur->GetAuraDuration() - delaytime);
+ // update for out of range group members (on 1 slot use)
+ UpdateAuraForGroup(aur->GetAuraSlot());
+ sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aur->GetId(), GetGUIDLow(), aur->GetAuraDuration());
}
}
@@ -4506,7 +4227,7 @@ void Unit::_RemoveAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
- (*i).second->ApplyModifier(false);
+ (*i).second->ApplyAllModifiers(false);
}
}
@@ -4514,15 +4235,79 @@ void Unit::_ApplyAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
- (*i).second->ApplyModifier(true);
+ (*i).second->ApplyAllModifiers(true);
}
}
-Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
+bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
- return iter->second;
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if (miscvalue == (*i)->GetMiscValue())
+ return true;
+ return false;
+}
+
+bool Unit::HasAuraType(AuraType auraType) const
+{
+ return (!m_modAuras[auraType].empty());
+}
+
+bool Unit::HasAura(uint32 spellId, uint64 caster) const
+{
+ //Special case for non existing spell
+ if (spellId==61988)
+ return HasAura(61987, caster) || HasAura(25771, caster);
+
+ if (Aura * aur = GetAura(spellId, caster))
+ return true;
+ return false;
+}
+
+bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ if (Aura * aur = GetAura(spellId, caster))
+ return bool(aur->HasEffect(effIndex));
+ return false;
+}
+
+Aura * Unit::GetAura(uint32 spellId, uint64 caster) const
+{
+ if (!caster)
+ {
+ AuraMap::const_iterator itr = m_Auras.find(spellId);
+ return itr != m_Auras.end() ? itr->second : NULL;
+ }
+ else
+ {
+ AuraMap const& auras = GetAuras();
+ for(AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
+ if(itr->second->GetCasterGUID()==caster)
+ return itr->second;
+ return NULL;
+ }
+}
+
+AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ if (Aura * aur = GetAura(spellId, caster))
+ return aur->GetPartAura(effIndex);
+ return false;
+}
+
+AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ AuraEffectList const& auras = GetAurasByType(type);
+ for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ {
+ SpellEntry const *spell = (*i)->GetSpellProto();
+ if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
+ continue;
+ return (*i);
+ }
+ }
return NULL;
}
@@ -4604,22 +4389,40 @@ void Unit::AddGameObject(GameObject* gameObj)
assert(gameObj && gameObj->GetOwnerGUID()==0);
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
+
+ if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
+ // Need disable spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
+ }
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
+ gameObj->SetOwnerGUID(0);
+
// GO created by some spell
- if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ if (uint32 spellid = gameObj->GetSpellId())
{
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
- // Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- ((Player*)this)->SendCooldownEvent(createBySpell);
+ RemoveAurasDueToSpell(spellid);
+
+ if (GetTypeId()==TYPEID_PLAYER)
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
+ // Need activate spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)this)->SendCooldownEvent(createBySpell);
+ }
}
- gameObj->SetOwnerGUID(0);
+
m_gameObj.remove(gameObj);
+
if(del)
{
gameObj->SetRespawnTime(0);
@@ -4670,6 +4473,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); //damage amount
+ data << uint32(0);
data << uint8 (log->schoolMask); //damage school
data << uint32(log->absorb); //AbsorbedDamage
data << uint32(log->resist); //resist
@@ -4689,6 +4493,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage,
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
+ data << uint32(0); // wotlk
data << uint8(damageSchoolMask); // spell school
data << uint32(AbsorbedDamage); // AbsorbedDamage
data << uint32(Resist); // resist
@@ -4727,25 +4532,65 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size
+ uint32 count = 1;
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
+ data << uint32(0); // overkill value
+
+ data << (uint8)count; // Sub damage count
- data << (uint8)1; // Sub damage count
- //=== Sub damage description
- data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
- data << (float)damageInfo->damage; // sub damage
- data << (uint32)damageInfo->damage; // Sub Damage
- data << (uint32)damageInfo->absorb; // Absorb
- data << (uint32)damageInfo->resist; // Resist
- //=================================================
- data << (uint32)damageInfo->TargetState;
+ for(int i = 0; i < count; ++i)
+ {
+ data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
+ data << (float)damageInfo->damage; // sub damage
+ data << (uint32)damageInfo->damage; // Sub Damage
+ }
+
+ if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->absorb; // Absorb
+ }
+
+ if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->resist; // Resist
+ }
+
+ data << (uint8)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
- data << (uint32)damageInfo->blocked_amount;
- SendMessageToSet( &data, true );/**/
+
+ if(damageInfo->HitInfo & HITINFO_BLOCK)
+ data << (uint32)damageInfo->blocked_amount;
+
+ if(damageInfo->HitInfo & HITINFO_UNK3)
+ data << uint32(0);
+
+ if(damageInfo->HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
+ }
+
+ SendMessageToSet( &data, true );
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -4753,176 +4598,76 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType,
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << (uint32)HitInfo;
+ data << uint32(HitInfo); // flags
data.append(GetPackGUID());
data.append(target->GetPackGUID());
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
+ data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
+ data << uint32(0); // overkill value
data << (uint8)SwingType; // count?
// for(i = 0; i < SwingType; ++i)
data << (uint32)damageSchoolMask;
data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
- // still need to double check damage
data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
- data << (uint32)AbsorbDamage;
- data << (uint32)Resist;
// end loop
- data << (uint32)TargetState;
-
- if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
- data << (uint32)0;
- else
- data << (uint32)-1;
-
- data << (uint32)0;
- data << (uint32)BlockedAmount;
-
- SendMessageToSet( &data, true );
-}
-/*
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
-{
- sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
- if(procSpell)
- sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
-
- // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
- // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
- // That is the question though if it's fully correct
- if(procSpell && !isTriggeredSpell)
+ if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
- if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
- attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
- }
- else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
- attType = RANGED_ATTACK;
- }
+ // for(i = 0; i < SwingType; ++i)
+ data << uint32(AbsorbDamage);
+ // end loop
}
- if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
- procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
- // Not much to do if no flags are set.
- if (procAttacker)
+ if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
+ // for(i = 0; i < SwingType; ++i)
+ data << uint32(Resist);
+ // end loop
}
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
+ data << (uint8)TargetState;
+ data << (uint32)0;
+ data << (uint32)0;
+
+ if(HitInfo & HITINFO_BLOCK)
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
+ data << uint32(BlockedAmount);
}
-}
-
-void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- if(!pVictim)
- return;
- uint32 procAttacker = PROC_FLAG_NONE;
- uint32 procVictim = PROC_FLAG_NONE;
-
- switch(outcome)
+ if(HitInfo & HITINFO_UNK3)
{
- case MELEE_HIT_EVADE:
- return;
- case MELEE_HIT_MISS:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_MISS;
- }
- break;
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- if(spellCasted && attType == BASE_ATTACK)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- procVictim |= PROC_FLAG_BLOCK;
- procAttacker |= PROC_FLAG_TARGET_BLOCK;
- }
- }
- else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- case MELEE_HIT_PARRY:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_PARRY;
- break;
- case MELEE_HIT_BLOCK:
- procAttacker = PROC_FLAG_TARGET_BLOCK;
- procVictim = PROC_FLAG_BLOCK;
- break;
- case MELEE_HIT_DODGE:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_DODGE;
- break;
- case MELEE_HIT_CRUSHING:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- default:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED;
- }
- break;
+ data << uint32(0);
}
- if(damage > 0)
- procVictim |= PROC_FLAG_TAKE_DAMAGE;
+ if(HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
+ }
- if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
-}*/
+ SendMessageToSet( &data, true );
+}
-bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
@@ -4980,25 +4725,54 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
-bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
+ // Master of subtlety (checked here because ranks have different spellfamilynames)
+ if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222)
+ {
+ if (procEx & AURA_REMOVE_PROC_EX_MASK)
+ triggered_spell_id = 31666;
+ else
+ {
+ triggered_spell_id = 31665;
+ basepoints0 = triggerAmount;
+ }
+ }
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (dummySpell->Id)
{
- // Eye of Eye
+ // Improved Divine Spirit
+ case 33174:
+ case 33182:
+ {
+ // Tricky thing here, we find current aura from spell by caster and change its modifier value
+ int32 spelldmg = CalculateSpellDamage(procSpell, 0, procSpell->EffectBasePoints[0],pVictim);
+ if (AuraEffect * Aur = pVictim->GetAuraEffect(procSpell->Id, effIndex+1, triggeredByAura->GetCasterGUID()))
+ {
+ // Remove aura mods
+ Aur->ApplyModifier(false);
+ Aur->SetAmount(Aur->GetAmount() + spelldmg * triggerAmount / 100);
+ // Apply extended aura mods
+ Aur->ApplyModifier(true);
+ return true;
+ }
+ return false;
+ }
+ // Eye for an Eye
case 9799:
case 25988:
{
@@ -5007,7 +4781,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// return damage % to attacker but < 50% own total health
- basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
+ basepoints0 = triggerAmount*int32(damage)/100;
if(basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
@@ -5036,15 +4810,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
- RemoveSingleAuraFromStack(24659, 0);
- RemoveSingleAuraFromStack(24659, 1);
+ RemoveAuraFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
- RemoveSingleAuraFromStack(24662, 0);
+ RemoveAuraFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
@@ -5055,12 +4828,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// find Mage Armor
bool found = false;
- AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
- for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
+ AuraEffectList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
+ for(AuraEffectList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
{
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
{
- if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
+ if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000))
{
found=true;
break;
@@ -5118,15 +4891,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if(!target)
return false;
- basepoints0 = int32(damage * 2.5f); // manaregen
triggered_spell_id = 34650;
break;
}
+ // Overkill
+ case 58426:
+ {
+ if (procEx & AURA_REMOVE_PROC_EX_MASK)
+ triggered_spell_id = 58428;
+ else
+ {
+ basepoints0 = -triggerAmount;
+ triggered_spell_id = 58427;
+ }
+ break;
+ }
// Mark of Malice
case 33493:
{
// Cast finish spell at last charge
- if (triggeredByAura->m_procCharges > 1)
+ if (triggeredByAura->GetParentAura()->GetAuraCharges() > 1)
return false;
target = this;
@@ -5329,6 +5113,57 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
return false;
}
+ // Living Seed
+ case 48504:
+ {
+ triggered_spell_id = 48503;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Kill command
+ case 58914:
+ {
+ // Remove aura stack from pet
+ RemoveAuraFromStack(58914);
+ Unit* owner = GetOwner();
+ if(!owner)
+ return true;
+ // reduce the owner's aura stack
+ owner->RemoveAuraFromStack(34027);
+ return true;
+ }
+ // Vampiric Touch (generic, used by some boss)
+ case 52723:
+ case 60501:
+ {
+ triggered_spell_id = 52724;
+ basepoints0 = damage / 2;
+ target = this;
+ break;
+ }
+ // Divine purpose
+ case 31871:
+ case 31872:
+ {
+ // Roll chane
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ // Remove any stun effect on target
+ AuraMap& Auras = pVictim->GetAuras();
+ for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if( GetAllSpellMechanicMask(spell) & 1<<(MECHANIC_STUN-1))
+ {
+ pVictim->RemoveAura(iter);
+ }
+ else
+ ++iter;
+ }
+ return true;
+ }
}
break;
}
@@ -5341,7 +5176,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana reward
- basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
+ basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
target = this;
triggered_spell_id = 29442;
break;
@@ -5353,7 +5188,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
@@ -5361,8 +5197,53 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 29077;
break;
}
+ // Shattered Barrier
+ if (dummySpell->SpellIconID == 2945)
+ {
+ // only on dispel/remove aura by destroy
+ target = NULL;
+ triggered_spell_id = 55080;
+ CastSpell(target, triggered_spell_id, true);
+ return true;
+ }
+ // Hot Streak
+ if (dummySpell->SpellIconID == 2999)
+ {
+ if (effIndex!=0)
+ return true;
+ AuraEffect *counter = GetAuraEffect(triggeredByAura->GetId(), 1);
+ if (!counter)
+ return true;
+
+ // Count spell criticals in a row in second aura
+ if (procEx & PROC_EX_CRITICAL_HIT)
+ {
+ counter->SetAmount(counter->GetAmount()*2);
+ if (counter->GetAmount() < 100) // not enough
+ return true;
+ // Crititcal counted -> roll chance
+ if (roll_chance_i(triggerAmount))
+ CastSpell(this, 48108, true, castItem, triggeredByAura);
+ }
+ counter->SetAmount(25);
+ return true;
+ }
+ // Burnout
+ if (dummySpell->SpellIconID == 2998)
+ {
+ if(!procSpell)
+ return false;
+
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
+ if( basepoints0 <=0 )
+ return false;
+ triggered_spell_id = 44450;
+ target = this;
+ break;
+ }
// Incanter's Regalia set (add trigger chance to Mana Shield)
- if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
+ if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
@@ -5399,7 +5280,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 11129:
{
//last charge and crit
- if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
+ if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
@@ -5414,7 +5295,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case SPELLFAMILY_WARRIOR:
{
// Retaliation
- if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
+ if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0))
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
@@ -5423,26 +5304,51 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 22858;
break;
}
- else if (dummySpell->SpellIconID == 1697) // Second Wind
+ // Glyph of Devastate
+ if(dummySpell->Id==58388)
+ {
+ // get highest rank of the Sunder Armor spell
+ if (GetTypeId()!=TYPEID_PLAYER)
+ return false;
+ const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ // only highest rank is shown in spell book, so simply check if shown in spell book
+ if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
+ continue;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo)
+ continue;
+
+ if (spellInfo->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR)
+ && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
+ {
+ triggered_spell_id = spellInfo->Id;
+ break;
+ }
+ }
+ if (!triggered_spell_id)
+ return false;
+ for (int32 value = CalculateSpellDamage(dummySpell, 0 , dummySpell->EffectBasePoints[0], pVictim);value>0;value--)
+ CastSpell(target,triggered_spell_id,true);
+ return true;
+ }
+ // Second Wind
+ if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
- if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
- {
- int32 i;
- for (i=0; i<3; i++)
- if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
- break;
- if (i == 3)
- return false;
- }
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
+ return false;
switch (dummySpell->Id)
{
case 29838: triggered_spell_id=29842; break;
case 29834: triggered_spell_id=29841; break;
+ case 42770: triggered_spell_id=42771; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
return false;
@@ -5451,16 +5357,23 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Damage Shield
+ if (dummySpell->SpellIconID == 3214)
+ {
+ triggered_spell_id = 59653;
+ // % of amount blocked
+ basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
+ break;
+ }
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
- if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
- Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
- if( mod->m_amount <= damage || GetHealth() <= damage )
+ if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5475,15 +5388,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
// Damage counting
- mod->m_amount-=damage;
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
// Seed of Corruption (Mobs cast) - no die req
- if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
+ if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
{
- Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need deal finish spell
- if( mod->m_amount <= damage )
+ if( triggeredByAura->GetAmount() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5497,9 +5409,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true; // no hidden cooldown
}
// Damage counting
- mod->m_amount-=damage;
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
+ // Fel Synergy
+ if (dummySpell->SpellIconID == 3222)
+ {
+ target = GetGuardianPet();
+ if (!target)
+ return false;
+ triggered_spell_id = 54181;
+ basepoints0 = damage * triggerAmount / 100;
+ break;
+ }
switch(dummySpell->Id)
{
// Nightfall
@@ -5515,12 +5437,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 30295:
case 30296:
{
+ // Improved Soul Leech
+ AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i)
+ {
+ if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
+ {
+ basepoints0 = int32((*i)->GetAmount());
+ if (target = GetGuardianPet())
+ {
+ // regen mana for pet
+ CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ }
+ // regen mana for caster
+ CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ break;
+ }
+ }
// health
- basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
+ basepoints0 = int32(damage*triggerAmount/100);
target = this;
triggered_spell_id = 30294;
break;
}
+ // Improved Fear
+ case 53754:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 60946,true);
+ return true;
+ }
+ // Improved Fear (Rank 2)
+ case 53759:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 60947,true);
+ return true;
+ }
// Shadowflame (Voidheart Raiment set bonus)
case 37377:
{
@@ -5530,12 +5485,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
- target = GetPet();
+ target = GetGuardianPet();
if(!target)
return false;
// heal amount
- basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 37382;
break;
}
@@ -5551,7 +5506,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
- if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
+ if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
if(!pVictim || !pVictim->isAlive())
return false;
@@ -5561,10 +5516,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// energize amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ basepoints0 = triggerAmount*damage/100;
pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
+ // Divine Aegis
+ if (dummySpell->SpellIconID == 2820)
+ {
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 47753;
+ break;
+ }
switch(dummySpell->Id)
{
// Vampiric Embrace
@@ -5578,18 +5540,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ int32 team = triggerAmount*damage/500;
+ int32 self = triggerAmount*damage/100 - team;
+ pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
- if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
triggered_spell_id = 40440;
else
return false;
@@ -5597,6 +5560,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Power Word: Shield
+ case 55672:
+ {
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 56160;
+ break;
+ }
+ // Psychic Horror
+ case 47571:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 59980,true);
+ return true;
+ }
+ // Psychic Horror (Rank 2)
+ case 47572:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 59981,true);
+ return true;
+ }
+ // Glyph of Dispel Magic
+ case 55677:
+ {
+ if(!target->IsFriendlyTo(this))
+ return false;
+
+ basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
+ triggered_spell_id = 56131;
+ break;
+ }
// Oracle Healing Bonus ("Garments of the Oracle" set)
case 26169:
{
@@ -5613,12 +5609,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = int32(damage * 2 / 100);
+ basepoints0 = damage * triggerAmount/100;
target = this;
triggered_spell_id = 39373;
break;
}
- // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
+ // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
@@ -5631,6 +5627,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
switch(dummySpell->Id)
{
+ // Leader of the Pack
+ case 24932:
+ {
+ if (triggerAmount <= 0)
+ return false;
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ target = this;
+ triggered_spell_id = 34299;
+ if (triggeredByAura->GetCaster() != this)
+ break;
+ int32 basepoints1 = triggerAmount * 2 *GetMaxPower(POWER_MANA)/100;
+ CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
+ break;
+ }
// Healing Touch (Dreamwalker Raiment set)
case 28719:
{
@@ -5661,19 +5671,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Starfire
- if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
chance = 25.f;
}
// Rejuvenation
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
chance = 25.f;
}
// Mangle (cat/bear)
- else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
+ else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.f;
@@ -5695,6 +5705,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Eclipse
+ if (dummySpell->SpellIconID == 2856)
+ {
+ if (!procSpell)
+ return false;
+ // Only 0 aura can proc
+ if (effIndex!=0)
+ return true;
+ // Wrath crit
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
+ {
+ if (!roll_chance_i(60))
+ return false;
+ triggered_spell_id = 48518;
+ target = this;
+ break;
+ }
+ // Starfire crit
+ if (procSpell->SpellFamilyFlags[0] & 0x4)
+ {
+ triggered_spell_id = 48517;
+ target = this;
+ break;
+ }
+ return false;
+ }
+ // Living Seed
+ else if (dummySpell->SpellIconID == 2860)
+ {
+ triggered_spell_id = 48504;
+ basepoints0 = triggerAmount * damage / 100;
+ break;
+ }
break;
}
case SPELLFAMILY_ROGUE:
@@ -5712,19 +5755,32 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Cut to the Chase
+ if( dummySpell->SpellIconID == 2909 )
+ {
+ // "refresh your Slice and Dice duration to its 5 combo point maximum"
+ // lookup Slice and Dice
+ if (AuraEffect * aur = GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
+ {
+ aur->GetParentAura()->SetAuraDuration(GetSpellMaxDuration(aur->GetSpellProto()));
+ return true;
+ }
+ return false;
+ }
+ // Deadly Brew
+ else if( dummySpell->SpellIconID == 2963 )
+ {
+ triggered_spell_id = 25809;
+ break;
+ }
// Quick Recovery
- if( dummySpell->SpellIconID == 2116 )
+ else if( dummySpell->SpellIconID == 2116 )
{
if(!procSpell)
return false;
- // only rogue's finishing moves (maybe need additional checks)
- if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
- (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
- return false;
-
// energy cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = procSpell->manaCost * triggerAmount/100;
if(basepoints0 <= 0)
return false;
@@ -5743,7 +5799,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * 40/100;
+ int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = mana * 40/100;
if(basepoints0 <= 0)
return false;
@@ -5751,75 +5808,112 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 34720;
break;
}
+ // Hunting Party
+ if ( dummySpell->SpellIconID == 3406 )
+ {
+ triggered_spell_id = 57669;
+ target = this;
+ break;
+ }
+ // Lock and Load
+ if ( dummySpell->SpellIconID == 3579 )
+ {
+ // Proc only from periodic (from trap activation proc another aura of this spell)
+ if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
+ return false;
+ triggered_spell_id = 56453;
+ target = this;
+ break;
+ }
+ // Rapid Recuperation
+ if ( dummySpell->SpellIconID == 3560 )
+ {
+ // This effect only from Rapid Killing (mana regen)
+ if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
+ return false;
+ triggered_spell_id = 56654;
+ target = this;
+ break;
+ }
break;
}
case SPELLFAMILY_PALADIN:
{
- // Seal of Righteousness - melee proc dummy
- if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
+ // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
+ if (dummySpell->SpellFamilyFlags[0]&0x8000000 && effIndex==0)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- uint32 spellId;
- switch (triggeredByAura->GetId())
- {
- case 21084: spellId = 25742; break; // Rank 1
- case 20287: spellId = 25740; break; // Rank 2
- case 20288: spellId = 25739; break; // Rank 3
- case 20289: spellId = 25738; break; // Rank 4
- case 20290: spellId = 25737; break; // Rank 5
- case 20291: spellId = 25736; break; // Rank 6
- case 20292: spellId = 25735; break; // Rank 7
- case 20293: spellId = 25713; break; // Rank 8
- case 27155: spellId = 27156; break; // Rank 9
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
- return false;
- }
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
-
- float damageBasePoints;
- if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- // two hand weapon
- damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
- else
- // one hand weapon/no weapon
- damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
-
- int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
-
- // apply damage bonuses manually
- if(damagePoint >= 0)
- damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
-
- CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
- return true; // no hidden cooldown
+ triggered_spell_id = 25742;
+ float ap = GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
+ basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
+ break;
}
- // Seal of Blood do damage trigger
- if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
+ // Judgements of the Wise
+ if (dummySpell->SpellIconID == 3017)
{
- switch(triggeredByAura->GetEffIndex())
- {
- case 0:
- triggered_spell_id = 31893;
- break;
- case 1:
- {
- // damage
- damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
- basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
-
- target = this;
- triggered_spell_id = 32221;
- break;
- }
- }
+ // hardcoded amount
+ basepoints0 = 15 * GetCreatePowers(POWER_MANA)/100;
+ target = this;
+ triggered_spell_id = 31930;
+ // replenishment
+ CastSpell(this,57669,true);
+ break;
+ }
+ // Sanctified Wrath
+ if (dummySpell->SpellIconID == 3029)
+ {
+ triggered_spell_id = 57318;
+ target = this;
+ basepoints0 = triggerAmount;
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Sacred Shield
+ if (dummySpell->SpellFamilyFlags[1]&0x00080000)
+ {
+ triggered_spell_id = 58597;
+ target = this;
+ break;
+ }
+ // Righteous Vengeance
+ if (dummySpell->SpellIconID == 3025)
+ {
+ // 4 damage tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 61840;
+ break;
+ }
+ // Sheath of Light
+ if (dummySpell->SpellIconID == 3030)
+ {
+ // 4 healing tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 54203;
+ break;
}
-
switch(dummySpell->Id)
{
+ // Judgement of Light
+ case 20185:
+ {
+ // Get judgement caster
+ Unit *caster = triggeredByAura->GetCaster();
+ if (!caster)
+ return false;
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
+ basepoints0 = int32(ap*0.10f + 0.10f*holy);
+ pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
+ // Judgement of Wisdom
+ case 20186:
+ {
+ pVictim->CastSpell(pVictim, 20268, true, NULL, triggeredByAura);
+ return true;
+ }
// Holy Power (Redemption Armor set)
case 28789:
{
@@ -5851,7 +5945,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
break;
}
- //Seal of Vengeance
+ // Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
@@ -5860,7 +5954,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 31803;
break;
}
- // Spiritual Att.
+ // Seal of Corruption
+ case 53736:
+ {
+ if(effIndex != 0) // effect 1,2 used by seal unleashing code
+ return false;
+
+ triggered_spell_id = 53742;
+ break;
+ }
+ // Spiritual Attunement
case 31785:
case 33776:
{
@@ -5869,11 +5972,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ basepoints0 = triggerAmount*damage/100;
target = this;
triggered_spell_id = 31786;
break;
}
+ // Seal of Blood do damage trigger
+ case 31892:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 31893;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 32221;
+ }
+ else
+ return true;
+ break;
+ }
+ // Seal of the Martyr do damage trigger
+ case 53720:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 53719;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 53718;
+ }
+ else
+ return true;
+ break;
+ }
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
@@ -5883,13 +6020,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Flash of light/Holy light
- if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
+ if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.f;
}
// Judgement
- else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x800000 )
{
triggered_spell_id = 40472;
chance = 50.f;
@@ -5902,6 +6039,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
+ // Glyph of Divinity
+ case 54939:
+ {
+ // Lookup base amount mana restore
+ for (int i=0; i<3;i++)
+ if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ int32 mana = procSpell->EffectBasePoints[i];
+ CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
+ break;
+ }
+ return true;
+ }
+ // Glyph of Flash of Light
+ case 54936:
+ {
+ triggered_spell_id = 54957;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
+ // Glyph of Holy Light
+ case 54937:
+ {
+ triggered_spell_id = 54968;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
}
break;
}
@@ -5909,8 +6073,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
switch(dummySpell->Id)
{
+ // Improved fire nova totem
+ case 16544:
+ {
+ triggered_spell_id = 16086;
+ break;
+ }
+ // Tidal Force
+ case 55198:
+ {
+ // Remove aura stack from caster
+ RemoveAuraFromStack(55166);
+ // drop charges
+ return false;
+ }
// Totemic Power (The Earthshatterer set)
- case 28823:
+ case 28823:
{
if( !pVictim )
return false;
@@ -5960,14 +6138,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
+ // Now amount of extra power stored in 1 effect of Enchant spell
+ // Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
- case 283: spellId = 33757; break; //1 Rank
- case 284: spellId = 33756; break; //2 Rank
- case 525: spellId = 33755; break; //3 Rank
- case 1669:spellId = 33754; break; //4 Rank
- case 2636:spellId = 33727; break; //5 Rank
+ case 283: spellId = 8232; break; // 1 Rank
+ case 284: spellId = 8235; break; // 2 Rank
+ case 525: spellId = 10486; break; // 3 Rank
+ case 1669:spellId = 16362; break; // 4 Rank
+ case 2636:spellId = 25505; break; // 5 Rank
+ case 3785:spellId = 58801; break; // 6 Rank
+ case 3786:spellId = 58803; break; // 7 Rank
+ case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
@@ -5983,7 +6166,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
}
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
+ int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
// Off-Hand case
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
@@ -6017,17 +6200,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
float chance;
- if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
chance = 15.f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
+ else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
chance = 10.f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
chance = 50.f;
@@ -6041,20 +6224,69 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Healing Wave
+ case 55440:
+ {
+ // Not proc from self heals
+ if (this==pVictim)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 55533;
+ break;
+ }
+ // Spirit Hunt
+ case 58877:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if(!target)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 58879;
+ break;
+ }
+ }
+ // Ancestral Awakening
+ if (dummySpell->SpellIconID == 3065)
+ {
+ // TODO: frite dummy fot triggered spell
+ triggered_spell_id = 52759;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ break;
}
-
// Earth Shield
- if(dummySpell->SpellFamilyFlags==0x40000000000LL)
+ if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // heal
- basepoints0 = triggeredByAura->GetModifier()->m_amount;
+ basepoints0 = triggerAmount;
target = this;
triggered_spell_id = 379;
break;
}
+ // Improved Water Shield
+ if (dummySpell->SpellIconID == 2287)
+ {
+ // Lesser Healing Wave need aditional 60% roll
+ if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
+ return false;
+ // lookup water shield
+ AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020)
+ {
+ uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ if ((*itr)->GetParentAura()->DropAuraCharge())
+ RemoveAurasDueToSpell((*itr)->GetId());
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
@@ -6082,6 +6314,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 15208: spellId = 45294; break; // Rank 10
case 25448: spellId = 45295; break; // Rank 11
case 25449: spellId = 45296; break; // Rank 12
+ case 49237: spellId = 49239; break; // Rank 13
+ case 49238: spellId = 49240; break; // Rank 14
// Chain Lightning
case 421: spellId = 45297; break; // Rank 1
case 930: spellId = 45298; break; // Rank 2
@@ -6089,40 +6323,148 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 10605: spellId = 45300; break; // Rank 4
case 25439: spellId = 45301; break; // Rank 5
case 25442: spellId = 45302; break; // Rank 6
+ case 49268: spellId = 49270; break; // Rank 7
+ case 49269: spellId = 49271; break; // Rank 8
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
- // No thread generated mod
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_THREAT;
- mod->value = -100;
- mod->type = SPELLMOD_PCT;
- mod->spellId = dummySpell->Id;
- mod->effectId = 0;
- mod->lastAffected = NULL;
- mod->mask = 0x0000000000000003LL;
- mod->charges = 0;
- ((Player*)this)->AddSpellMod(mod, true);
-
- // Remove cooldown (Chain Lightning - have Category Recovery time)
- if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
- ((Player*)this)->RemoveSpellCooldown(spellId);
-
- // Hmmm.. in most case spells already set half basepoints but...
- // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
- // As on wiki:
- // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
- // So - no add changes :)
- CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
-
- ((Player*)this)->AddSpellMod(mod, false);
+ // Apply spellmod
+ CastSpell(this, 39805, true, castItem, triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+ CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
return true;
}
+ // Static Shock
+ if(dummySpell->SpellIconID == 3059)
+ {
+ // lookup Lightning Shield
+ AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400)
+ {
+ uint32 spell = 0;
+ switch ((*itr)->GetId())
+ {
+ case 324: spell = 26364; break;
+ case 325: spell = 26365; break;
+ case 905: spell = 26366; break;
+ case 945: spell = 26367; break;
+ case 8134: spell = 26369; break;
+ case 10431: spell = 26370; break;
+ case 10432: spell = 26363; break;
+ case 25469: spell = 26371; break;
+ case 25472: spell = 26372; break;
+ case 49280: spell = 49278; break;
+ case 49281: spell = 49279; break;
+ default:
+ return false;
+ }
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ if ((*itr)->GetParentAura()->DropAuraCharge())
+ RemoveAurasDueToSpell((*itr)->GetId());
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Blood Aura
+ if (dummySpell->SpellIconID == 2636)
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 53168;
+ break;
+ }
+ // Butchery
+ if (dummySpell->SpellIconID == 2664)
+ {
+ basepoints0 = triggerAmount;
+ triggered_spell_id = 50163;
+ target = this;
+ break;
+ }
+ // Dancing Rune Weapon
+ if (dummySpell->Id == 49028)
+ {
+ // 1 dummy aura for dismiss rune blade
+ if (effIndex!=2)
+ return false;
+ // TODO: wite script for this "fights on its own, doing the same attacks"
+ // NOTE: Trigger here on every attack and spell cast
+ return false;
+ }
+ // Mark of Blood
+ if (dummySpell->Id == 49005)
+ {
+ // TODO: need more info (cooldowns/PPM)
+ triggered_spell_id = 50424;
+ break;
+ }
+ // Vendetta
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000)
+ {
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ triggered_spell_id = 50181;
+ target = this;
+ break;
+ }
+ // Necrosis
+ if (dummySpell->SpellIconID == 2709)
+ {
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 51460;
+ break;
+ }
+ // Runic Power Back on Snare/Root
+ if (dummySpell->Id == 61257)
+ {
+ // only for spells and hit/crit (trigger start always) and not start from self casted spells
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+ // Need snare or root mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
+ return false;
+ triggered_spell_id = 61258;
+ target = this;
+ break;
+ }
+ // Wandering Plague
+ if (dummySpell->SpellIconID == 1614)
+ {
+ if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 50526;
+ break;
+ }
+ // Death Strike healing effect
+ if (dummySpell->Id == 45469)
+ {
+ uint8 n=0;
+ Unit::AuraEffectList const& decSpeedList = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
+ {
+ if((*iter)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DEATHKNIGHT
+ && (*iter)->GetCasterGUID() == GetGUID()
+ && (*iter)->GetSpellProto()->Dispel == DISPEL_DISEASE)
+ {
+ n++;
+ }
+ }
+ int32 heal=0.5f*n*damage+damage;
+ CastCustomSpell(this,45470,&heal,NULL,NULL,true);
+ return true;
+ }
break;
}
case SPELLFAMILY_POTION:
@@ -6141,13 +6483,35 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
triggered_spell_id = 21400;
}
- else continue;
- basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
+ else
+ continue;
+
+ basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
}
return true;
}
}
+ break;
+ }
+ case SPELLFAMILY_PET:
+ {
+ // improved cower
+ if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
+ {
+ triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
+ target = this;
+ break;
+ }
+ // guard dog
+ if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
+ {
+ triggered_spell_id = 54445;
+ target = this;
+ pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100);
+ break;
+ }
+ break;
}
default:
break;
@@ -6182,1172 +6546,570 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
-/*
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
+
+bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
- uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
int32 basepoints0 = 0;
- switch(auraSpellInfo->SpellFamilyName)
+ switch(dummySpell->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
+ case SPELLFAMILY_HUNTER:
{
- switch(auraSpellInfo->Id)
+ // Aspect of the Viper
+ if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
{
- // Aegis of Preservation
- case 23780:
- //Aegis Heal (instead non-existed triggered spell)
- triggered_spell_id = 23781;
- target = this;
- break;
- // Elune's Touch (moonkin mana restore)
- case 24905:
- {
- // Elune's Touch (instead non-existed triggered spell)
- triggered_spell_id = 33926;
- basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
- target = this;
+ uint32 maxmana = GetMaxPower(POWER_MANA);
+ basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
+
+ target = this;
+ triggered_spell_id = 34075;
+ break;
+ }
+ break;
+ }
+ }
+ // processed charge only counting case
+ if(!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
+{
+ // Get triggered aura spell info
+ SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
+
+ // Basepoints of trigger aura
+ int32 triggerAmount = triggeredByAura->GetAmount();
+
+ // Set trigger spell id, target, custom basepoints
+ uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+ Unit* target = NULL;
+ int32 basepoints0 = 0;
+
+ if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
+ basepoints0 = triggerAmount;
+
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
+
+ // Try handle uncnown trigger spells
+ if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
+ {
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
+ //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
+ //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
+ if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
+ trigger_spell_id = 23781;
+ //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
+ //else if (auraSpellInfo->Id == 48876) // Beast's Mark
+ //{
+ // trigger_spell_id = 48877;
+ //}
+ //else if (auraSpellInfo->Id == 59237) // Beast's Mark
+ //{
+ // trigger_spell_id = 59233;
+ //}
+ //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
+ //{
+ // trigger_spell_id = 29471; // gain mana
+ // 27526; // drain mana if possible
+ //}
+ //else if (auraSpellInfo->Id==50844) // Blood Mirror
+ //else if (auraSpellInfo->Id==54476) // Blood Presence
+ //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
+ //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
+ //else if (auraSpellInfo->Id==52856) // Charge
+ else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
+ {
+ // Pct value stored in dummy
+ basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
+ target = pVictim;
break;
}
- // Enlightenment
- case 29601:
- {
- // only for cast with mana price
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
- return false;
- break; // fall through to normal cast
+ //else if (auraSpellInfo->Id==41248) // Consuming Strikes
+ // trigger_spell_id = 41249;
+ //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
+ //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
+ //else if (auraSpellInfo->Id==41054) // Copy Weapon
+ // trigger_spell_id = 41055;
+ //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
+ //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
+ else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
+ {
+ float stat = 0.0f;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
+ // intellect
+ if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
+ // spirit
+ if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
}
- // Health Restore
- case 33510:
+ //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
+ //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
+ //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
+ else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
+ trigger_spell_id = 33898;
+ //else if (auraSpellInfo->Id==18943) // Double Attack
+ //else if (auraSpellInfo->Id==19194) // Double Attack
+ //else if (auraSpellInfo->Id==19817) // Double Attack
+ //else if (auraSpellInfo->Id==19818) // Double Attack
+ //else if (auraSpellInfo->Id==22835) // Drunken Rage
+ // trigger_spell_id = 14822;
+ /*
+ else if (auraSpellInfo->SpellIconID==191) // Elemental Response
{
- // at melee hit call std triggered spell
- if(procFlags & PROC_FLAG_HIT_MELEE)
- break; // fall through to normal cast
-
- // Mark of Conquest - else (at range hit) called custom case
- triggered_spell_id = 39557;
- target = this;
- break;
+ switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
+ {
+ case 34191:
+ case 34329:
+ case 34524:
+ case 34582:
+ case 36733:
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
+ return false;
+ }
+ //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
+ switch (procSpell->School)
+ {
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
+ case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
+ case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
+ case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
+ case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
+ return false;
+ }
}
- // Shaleskin
- case 36576:
- return true; // nothing to do
- // Forgotten Knowledge (Blade of Wizardry)
- case 38319:
- // only for harmful enemy targeted spell
- if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
- return false;
- break; // fall through to normal cast
- // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
- case 39442:
- {
- // proc only at non-crit hits
- if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
- return false;
- break; // fall through to normal cast
+ */
+ //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
+ //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
+ //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
+ //else if (auraSpellInfo->Id==35321) // Gushing Wound
+ //else if (auraSpellInfo->Id==38363) // Gushing Wound
+ //else if (auraSpellInfo->Id==39215) // Gushing Wound
+ //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
+ //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
+ //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
+ //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==40250) // Improved Duration
+ //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
+ //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
+ else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
+ // Mana Drain Trigger
+ {
+ // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
+ if (this && this->isAlive())
+ CastSpell(this, 29471, true, castItem, triggeredByAura);
+ if (pVictim && pVictim->isAlive())
+ CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
+ return true;
}
- // Augment Pain (Timbal's Focusing Crystal trinket bonus)
- case 45054:
+ //else if (auraSpellInfo->Id==55580) // Mana Link
+ //else if (auraSpellInfo->Id==45903) // Offensive State
+ //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
+ //else if (auraSpellInfo->Id==43453) // Rune Ward
+ //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
+ //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
+ //else if (auraSpellInfo->Id==34783) // Spell Reflection
+ //else if (auraSpellInfo->Id==36096) // Spell Reflection
+ //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
+ //else if (auraSpellInfo->Id==36207) // Steal Weapon
+ //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
+ //else if (auraSpellInfo->Id==35205) // Vanish
+ //else if (auraSpellInfo->Id==42730) // Woe Strike
+ //else if (auraSpellInfo->Id==59735) // Woe Strike
+ //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
+ break;
+ case SPELLFAMILY_MAGE:
+ if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
{
- if(!procSpell)
- return false;
-
- //only periodic damage can trigger spell
- bool found = false;
- for(int j = 0; j < 3; ++j)
+ switch (auraSpellInfo->Id)
{
- if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
- {
- found = true;
+ case 31641: // Rank 1
+ case 31642: // Rank 2
+ trigger_spell_id = 31643;
break;
- }
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
+ return false;
}
- if(!found)
- return false;
-
- break; // fall through to normal cast
}
- // Evasive Maneuvers (Commendation of Kael'thas)
- case 45057:
+ break;
+ case SPELLFAMILY_WARRIOR:
+ if (auraSpellInfo->Id == 50421) // Scent of Blood
+ trigger_spell_id = 50422;
+ break;
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Pyroclasm
+ if (auraSpellInfo->SpellIconID == 1137)
{
- // damage taken that reduces below 35% health
- // does NOT mean you must have been >= 35% before
- if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
+ if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
+ return false;
+ // Calculate spell tick count for spells
+ uint32 tick = 1; // Default tick = 1
+
+ // Hellfire have 15 tick
+ if (procSpell->SpellFamilyFlags[0]&0x40)
+ tick = 15;
+ // Rain of Fire have 4 tick
+ else if (procSpell->SpellFamilyFlags[0]&0x20)
+ tick = 4;
+ else
return false;
- break; // fall through to normal cast
- }
- }
- switch(triggered_spell_id)
- {
- // Setup
- case 15250:
- {
- // applied only for main target
- if(!pVictim || pVictim != getVictim())
+ // Calculate chance = baseChance / tick
+ float chance = 0;
+ switch (auraSpellInfo->Id)
+ {
+ case 18096: chance = 13.0f / tick; break;
+ case 18073: chance = 26.0f / tick; break;
+ }
+ // Roll chance
+ if (!roll_chance_f(chance))
return false;
- // continue normal case
- break;
+ trigger_spell_id = 18093;
}
- // Shamanistic Rage triggered spell
- case 30824:
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
- break;
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Blazing Speed
- case 2127:
- //Blazing Speed (instead non-existed triggered spell)
- triggered_spell_id = 31643;
- target = this;
- break;
- }
- switch(auraSpellInfo->Id)
- {
- // Persistent Shield (Scarab Brooch)
- case 26467:
- basepoints0 = int32(damage * 0.15f);
- break;
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- //Rampage
- if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
- {
- //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
- //and effect[1]==TriggerSpell
- if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
+ // Drain Soul
+ else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
{
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
- break; // fall through to normal cast
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
- {
- // last case for Hellfire that damage caster also but don't must stun caster
- if( pVictim == this )
+ Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+ for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ {
+ int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
+ // Drain Soul
+ CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ break;
+ }
+ }
+ // Not remove charge (aura removed on death in any cases)
+ // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
-
- // custom chance
- float chance = 0;
- switch (triggeredByAura->GetId())
- {
- case 18096: chance = 13.0f; break;
- case 18073: chance = 26.0f; break;
}
- if (!roll_chance_f(chance))
- return false;
-
- // Pyroclasm (instead non-existed triggered spell)
- triggered_spell_id = 18093;
- target = pVictim;
- break;
- }
- // Drain Soul
- if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
- {
- bool found = false;
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ // Nether Protection
+ else if (auraSpellInfo->SpellIconID == 1985)
{
- //Improved Drain Soul
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- // Drain Soul
- CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- break;
+ case SPELL_SCHOOL_NORMAL:
+ case SPELL_SCHOOL_HOLY:
+ return false; // ignore
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
}
}
- // Not remove charge (aura removed on death in any cases)
- // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
- return false;
+ break;
}
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- //Blessed Recovery
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
+ case SPELLFAMILY_PRIEST:
{
- switch (triggeredByAura->GetSpellProto()->Id)
+ // Greater Heal Refund
+ if (auraSpellInfo->Id==37594)
+ trigger_spell_id = 37595;
+ // Blessed Recovery
+ else if (auraSpellInfo->SpellIconID == 1875)
{
- case 27811: triggered_spell_id = 27813; break;
- case 27815: triggered_spell_id = 27817; break;
- case 27816: triggered_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
- basepoints0 = heal_amount/3;
- target = this;
- break;
- }
- // Shadowguard
- if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
- {
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 18137:
- triggered_spell_id = 28377; break; // Rank 1
- case 19308:
- triggered_spell_id = 28378; break; // Rank 2
- case 19309:
- triggered_spell_id = 28379; break; // Rank 3
- case 19310:
- triggered_spell_id = 28380; break; // Rank 4
- case 19311:
- triggered_spell_id = 28381; break; // Rank 5
- case 19312:
- triggered_spell_id = 28382; break; // Rank 6
- case 25477:
- triggered_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
+ switch (auraSpellInfo->Id)
+ {
+ case 27811: trigger_spell_id = 27813; break;
+ case 27815: trigger_spell_id = 27817; break;
+ case 27816: trigger_spell_id = 27818; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
+ }
+ basepoints0 = damage * triggerAmount / 100 / 3;
+ target = this;
}
- target = pVictim;
break;
}
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(auraSpellInfo->Id)
+ case SPELLFAMILY_DRUID:
{
- // Leader of the Pack (triggering Improved Leader of the Pack heal)
- case 24932:
- {
- if (triggeredByAura->GetModifier()->m_amount == 0)
- return false;
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- triggered_spell_id = 34299;
- break;
- };
- // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
- case 37336:
+ // Druid Forms Trinket
+ if (auraSpellInfo->Id==37336)
{
switch(m_form)
{
+ case FORM_NONE: trigger_spell_id = 37344;break;
+ case FORM_CAT: trigger_spell_id = 37341;break;
case FORM_BEAR:
- case FORM_DIREBEAR:
- triggered_spell_id=37340; break;// Ursine Blessing
- case FORM_CAT:
- triggered_spell_id=37341; break;// Feline Blessing
- case FORM_TREE:
- triggered_spell_id=37342; break;// Slyvan Blessing
- case FORM_MOONKIN:
- triggered_spell_id=37343; break;// Lunar Blessing
- case FORM_NONE:
- triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
+ case FORM_DIREBEAR: trigger_spell_id = 37340;break;
+ case FORM_TREE: trigger_spell_id = 37342;break;
+ case FORM_MOONKIN: trigger_spell_id = 37343;break;
default:
return false;
}
-
- target = this;
- break;
}
+ //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
+ // trigger_spell_id = ????;
+ break;
}
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
+ case SPELLFAMILY_HUNTER:
+ break;
+ case SPELLFAMILY_PALADIN:
{
- switch(auraSpellInfo->SpellIconID)
+ /*
+ // Blessed Life
+ if (auraSpellInfo->SpellIconID == 2137)
{
- // Combat Potency
- case 2260:
+ switch (auraSpellInfo->Id)
{
- // skip non offhand attacks
- if(attackType!=OFF_ATTACK)
+ case 31828: // Rank 1
+ case 31829: // Rank 2
+ case 31830: // Rank 3
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
return false;
- break; // fall through to normal cast
}
}
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
- {
- switch(auraSpellInfo->Id)
+ */
+ // Healing Discount
+ if (auraSpellInfo->Id==37705)
{
- // Lightning Capacitor
- case 37657:
- {
- // trinket ProcTriggerSpell but for safe checks for player
- if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- if(((Player*)this)->HasSpellCooldown(37657))
- return false;
-
- // stacking
- CastSpell(this, 37658, true, castItem, triggeredByAura);
- // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
- ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
-
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
-
- // release at 3 aura in stack
- if(dummy->GetStackAmount() <= 2)
- return true; // main triggered spell casted anyway
-
- RemoveAurasDueToSpell(37658);
- CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
- return true;
- }
- // Healing Discount
- case 37705:
- // Healing Trance (instead non-existed triggered spell)
- triggered_spell_id = 37706;
- target = this;
- break;
- // HoTs on Heals (Fel Reaver's Piston trinket)
- case 38299:
- {
- // at direct heal effect
- if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
- return false;
-
- // single proc at time
- AuraList const& scAuras = GetSingleCastAuras();
- for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- if((*itr)->GetId()==triggered_spell_id)
- return false;
-
- // positive cast at victim instead self
- target = pVictim;
- break;
- }
+ trigger_spell_id = 37706;
+ target = this;
}
- switch(auraSpellInfo->SpellIconID)
+ // Soul Preserver
+ if (auraSpellInfo->Id==60510)
{
- case 241:
- {
- switch(auraSpellInfo->EffectTriggerSpell[0])
- {
- //Illumination
- case 18350:
- {
- if(!procSpell)
- return false;
-
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
-
- // Holy Shock
- if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
- {
- if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- }
-
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
-
- // percent stored in effect 1 (class scripts) base points
- int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
-
- basepoints0 = originalSpell->manaCost*percent/100;
- triggered_spell_id = 20272;
- target = this;
- break;
- }
- }
- break;
- }
+ trigger_spell_id = 60515;
+ target = this;
}
- }
- if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
- {
- switch(auraSpellInfo->SpellIconID)
+ // Illumination
+ else if (auraSpellInfo->SpellIconID==241)
{
- //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
- case 206:
+ if(!procSpell)
+ return false;
+ // procspell is triggered spell but we need mana cost of original casted spell
+ uint32 originalSpellId = procSpell->Id;
+ // Holy Shock heal
+ if(procSpell->SpellFamilyFlags[1] & 0x00010000)
{
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- switch(triggeredByAura->GetSpellProto()->Id)
+ switch(procSpell->Id)
{
- case 20186:
- triggered_spell_id = 20268; // Rank 1
- break;
- case 20354:
- triggered_spell_id = 20352; // Rank 2
- break;
- case 20355:
- triggered_spell_id = 20353; // Rank 3
- break;
- case 27164:
- triggered_spell_id = 27165; // Rank 4
- break;
+ case 25914: originalSpellId = 20473; break;
+ case 25913: originalSpellId = 20929; break;
+ case 25903: originalSpellId = 20930; break;
+ case 27175: originalSpellId = 27174; break;
+ case 33074: originalSpellId = 33072; break;
+ case 48820: originalSpellId = 48824; break;
+ case 48821: originalSpellId = 48825; break;
default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
- return false;
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ return false;
}
-
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
}
- //Judgement of Light
- case 299:
+ SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
+ if(!originalSpell)
{
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20185:
- triggered_spell_id = 20267; // Rank 1
- break;
- case 20344:
- triggered_spell_id = 20341; // Rank 2
- break;
- case 20345:
- triggered_spell_id = 20342; // Rank 3
- break;
- case 20346:
- triggered_spell_id = 20343; // Rank 4
- break;
- case 27162:
- triggered_spell_id = 27163; // Rank 5
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ return false;
}
+ // percent stored in effect 1 (class scripts) base points
+ int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
+ trigger_spell_id = 20272;
+ target = this;
}
- }
- // custom check for proc spell
- switch(auraSpellInfo->Id)
- {
- // Bonus Healing (item spell)
- case 40971:
+ // Lightning Capacitor
+ else if (auraSpellInfo->Id==37657)
{
if(!pVictim || !pVictim->isAlive())
return false;
+ // stacking
+ CastSpell(this, 37658, true, NULL, triggeredByAura);
- // bonus if health < 50%
- if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
+ AuraEffect * dummy = GetDummyAura(37658);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
return false;
- // cast at target positive spell
+ RemoveAurasDueToSpell(37658);
+ trigger_spell_id = 37661;
target = pVictim;
- break;
}
- }
- switch(triggered_spell_id)
- {
- // Seal of Command
- case 20424:
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==20424)
+ // Thunder Capacitor
+ else if (auraSpellInfo->Id == 54841)
+ {
+ if(!pVictim || !pVictim->isAlive())
return false;
- break;
+ // stacking
+ CastSpell(this, 54842, true, NULL, triggeredByAura);
+
+ // counting
+ AuraEffect * dummy = GetDummyAura(54842);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(54842);
+ trigger_spell_id = 54843;
+ target = pVictim;
+ }
+ break;
}
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
+ case SPELLFAMILY_SHAMAN:
{
- switch(auraSpellInfo->SpellIconID)
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
+ if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
- case 19:
+ switch(auraSpellInfo->Id)
{
- switch(auraSpellInfo->Id)
- {
- case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 23552;
- target = pVictim;
- break;
- }
- case 23552: // Lightning Shield - trigger shield damage
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 27635;
- target = pVictim;
- break;
- }
- }
- break;
- }
- // Mana Surge (Shaman T1 bonus)
- case 87:
- {
- if(!procSpell)
- return false;
-
- basepoints0 = procSpell->manaCost * 35/100;
- triggered_spell_id = 23571;
- target = this;
- break;
+ case 324: // Rank 1
+ trigger_spell_id = 26364; break;
+ case 325: // Rank 2
+ trigger_spell_id = 26365; break;
+ case 905: // Rank 3
+ trigger_spell_id = 26366; break;
+ case 945: // Rank 4
+ trigger_spell_id = 26367; break;
+ case 8134: // Rank 5
+ trigger_spell_id = 26369; break;
+ case 10431: // Rank 6
+ trigger_spell_id = 26370; break;
+ case 10432: // Rank 7
+ trigger_spell_id = 26363; break;
+ case 25469: // Rank 8
+ trigger_spell_id = 26371; break;
+ case 25472: // Rank 9
+ trigger_spell_id = 26372; break;
+ case 49280: // Rank 10
+ trigger_spell_id = 49278; break;
+ case 49281: // Rank 11
+ trigger_spell_id = 49279; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
+ return false;
}
- //Nature's Guardian
- case 2013:
- {
- if(GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- // damage taken that reduces below 30% health
- // does NOT mean you must have been >= 30% before
- if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
- return false;
-
- triggered_spell_id = 31616;
+ }
+ // Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23551)
+ {
+ trigger_spell_id = 23552;
+ target = pVictim;
+ }
+ // Damage from Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23552)
+ trigger_spell_id = 27635;
+ // Mana Surge (The Earthfury set)
+ else if (auraSpellInfo->Id == 23572)
+ {
+ if(!procSpell)
+ return false;
+ basepoints0 = procSpell->manaCost * 35 / 100;
+ trigger_spell_id = 23571;
+ target = this;
+ }
+ // Nature's Guardian
+ else if (auraSpellInfo->SpellIconID == 2013)
+ {
+ // Check health condition - should drop to less 30% (damage deal after this!)
+ if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
+ return false;
- // need check cooldown now
- if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
+ if(pVictim && pVictim->isAlive())
+ pVictim->getThreatManager().modifyThreatPercent(this,-10);
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- target = this;
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
- break;
- }
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ trigger_spell_id = 31616;
+ target = this;
}
- }
-
- // Water Shield (we can't set cooldown for main spell - it's player casted spell
- if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
- {
- target = this;
break;
}
-
- // Lightning Shield
- if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
- {
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 324:
- triggered_spell_id = 26364; break; // Rank 1
- case 325:
- triggered_spell_id = 26365; break; // Rank 2
- case 905:
- triggered_spell_id = 26366; break; // Rank 3
- case 945:
- triggered_spell_id = 26367; break; // Rank 4
- case 8134:
- triggered_spell_id = 26369; break; // Rank 5
- case 10431:
- triggered_spell_id = 26370; break; // Rank 6
- case 10432:
- triggered_spell_id = 26363; break; // Rank 7
- case 25469:
- triggered_spell_id = 26371; break; // Rank 8
- case 25472:
- triggered_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Acclimation
+ if (auraSpellInfo->SpellIconID == 1930)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
+ }
+ // Blood Presence
+ else if (auraSpellInfo->Id == 48266)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
+ if (!((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ trigger_spell_id = 50475;
+ basepoints0 = damage * triggerAmount / 100;
}
-
- target = pVictim;
break;
}
- break;
- }
- }
-
- // standard non-dummy case
- if(!triggered_spell_id)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
- return false;
- }
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
- return false;
- }
-
- // not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-*/
-
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
-{
- // Get triggered aura spell info
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
-
- // Basepoints of trigger aura
- int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
-
- // Set trigger spell id, target, custom basepoints
- uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = NULL;
- int32 basepoints0 = 0;
-
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- // Try handle uncnown trigger spells
- if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
- switch (auraSpellInfo->SpellFamilyName)
- {
- //=====================================================================
- // Generic class
- // ====================================================================
- // .....
- //=====================================================================
- case SPELLFAMILY_GENERIC:
-// if (auraSpellInfo->Id==34082) // Advantaged State (DND)
-// trigger_spell_id = ???;
- if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
- trigger_spell_id = 23781;
-// else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==37030) // Chaotic Temperament
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
- {
- // Pct value stored in dummy
- basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
- target = pVictim;
- break;
- }
-// else if (auraSpellInfo->Id==41248) // Consuming Strikes
-// trigger_spell_id = 41249;
-// else if (auraSpellInfo->Id==41054) // Copy Weapon
-// trigger_spell_id = 41055;
-// else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==5301) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==13358) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==16092) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
-// trigger_spell_id = ;
- // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
- else if (auraSpellInfo->Id == 33896)
- trigger_spell_id = 33898;
-// else if (auraSpellInfo->Id==18943) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19194) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19817) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19818) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==22835) // Drunken Rage
-// trigger_spell_id = 14822;
- /*
- else if (auraSpellInfo->SpellIconID==191) // Elemental Response
- {
- switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
- {
- case 34191:
- case 34329:
- case 34524:
- case 34582:
- case 36733:break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
- return false;
- }
- //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
- switch (procSpell->School)
- {
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192;break;//Fire: 34192
- case SPELL_SCHOOL_FROST: trigger_spell_id = 34193;break;//Frost: 34193
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 34194;break;//Arcane: 34194
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 34195;break;//Nature: 34195
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 34196;break;//Shadow: 34196
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197;break;//Holy: 34197
- case SPELL_SCHOOL_NORMAL: trigger_spell_id = 34198;break;//Physical: 34198
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
- return false;
- }
- }*/
-// else if (auraSpellInfo->Id==6542) // Enraged Defense
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35321) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==38363) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==39215) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40250) // Improved Duration
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==27522) // Mana Drain Trigger
- {
- // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
- if (this && this->isAlive())
- CastSpell(this, 29471, true, castItem, triggeredByAura);
- if (pVictim && pVictim->isAlive())
- CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
- return true;
- }
- else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive)
- {
- // Elune's Touch (instead non-existed triggered spell) 30% from AP
- trigger_spell_id = 33926;
- basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100;
- target = this;
- }
-// else if (auraSpellInfo->Id==43453) // Rune Ward
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1)
-// trigger_spell_id = ;
- // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
-// else if (auraSpellInfo->Id==36576)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==34783) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36096) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36207) // Steal Weapon
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35205) // Vanish
- break;
- //=====================================================================
- // Mage
- //=====================================================================
- // Blazing Speed (Rank 1,2) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_MAGE:
- // Blazing Speed
- if (auraSpellInfo->SpellIconID == 2127)
- {
- switch (auraSpellInfo->Id)
- {
- case 31641: // Rank 1
- case 31642: // Rank 2
- trigger_spell_id = 31643;
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warrior
- //=====================================================================
- // Rampage (Rank 1-3) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_WARRIOR:
- // Rampage
- if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000)
- {
- switch(auraSpellInfo->Id)
- {
- case 29801: trigger_spell_id = 30029; break; // Rank 1
- case 30030: trigger_spell_id = 30031; break; // Rank 2
- case 30033: trigger_spell_id = 30032; break; // Rank 3
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warlock
- //=====================================================================
- // Pyroclasm trigger = 18350
- // Drain Soul (Rank 1-5) trigger = 0
- //=====================================================================
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if (auraSpellInfo->SpellIconID == 1137)
- {
- if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
- return false;
- // Calculate spell tick count for spells
- uint32 tick = 1; // Default tick = 1
-
- // Hellfire have 15 tick
- if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
- tick = 15;
- // Rain of Fire have 4 tick
- else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
- tick = 4;
- else
- return false;
-
- // Calculate chance = baseChance / tick
- float chance = 0;
- switch (auraSpellInfo->Id)
- {
- case 18096: chance = 13.0f / tick; break;
- case 18073: chance = 26.0f / tick; break;
- }
- // Roll chance
- if (!roll_chance_f(chance))
- return false;
-
- trigger_spell_id = 18093;
- }
- // Drain Soul
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
- {
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- }
- }
- if ( basepoints0 == 0 )
- return false;
- trigger_spell_id = 18371;
- }
- break;
- }
- //=====================================================================
- // Priest
- //=====================================================================
- // Greater Heal Refund trigger = 18350
- // Blessed Recovery (Rank 1-3) trigger = 18350
- // Shadowguard (1-7) trigger = 28376
- //=====================================================================
- case SPELLFAMILY_PRIEST:
- {
- // Greater Heal Refund
- if (auraSpellInfo->Id==37594)
- trigger_spell_id = 37595;
- // Shadowguard
- else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958)
- {
- switch(auraSpellInfo->Id)
- {
- case 18137: trigger_spell_id = 28377; break; // Rank 1
- case 19308: trigger_spell_id = 28378; break; // Rank 2
- case 19309: trigger_spell_id = 28379; break; // Rank 3
- case 19310: trigger_spell_id = 28380; break; // Rank 4
- case 19311: trigger_spell_id = 28381; break; // Rank 5
- case 19312: trigger_spell_id = 28382; break; // Rank 6
- case 25477: trigger_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id);
- return false;
- }
- }
- // Blessed Recovery
- else if (auraSpellInfo->SpellIconID == 1875)
- {
- switch (auraSpellInfo->Id)
- {
- case 27811: trigger_spell_id = 27813; break;
- case 27815: trigger_spell_id = 27817; break;
- case 27816: trigger_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
- return false;
- }
- basepoints0 = damage * triggerAmount / 100 / 3;
- target = this;
- }
- break;
- }
- //=====================================================================
- // Druid
- // ====================================================================
- // Druid Forms Trinket trigger = 18350
- // Entangling Roots trigger = 30023
- // Leader of the Pack trigger = 18350
- //=====================================================================
- case SPELLFAMILY_DRUID:
- {
- // Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
- {
- switch(m_form)
- {
- case 0: trigger_spell_id = 37344;break;
- case FORM_CAT: trigger_spell_id = 37341;break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 37340;break;
- case FORM_TREE: trigger_spell_id = 37342;break;
- case FORM_MOONKIN: trigger_spell_id = 37343;break;
- default:
- return false;
- }
- }
-// else if (auraSpellInfo->Id==40363)// Entangling Roots ()
-// trigger_spell_id = ????;
- // Leader of the Pack
- else if (auraSpellInfo->Id == 24932)
- {
- if (triggerAmount == 0)
- return false;
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 34299;
- }
- break;
- }
- //=====================================================================
- // Hunter
- // ====================================================================
- // ......
- //=====================================================================
- case SPELLFAMILY_HUNTER:
- break;
- //=====================================================================
- // Paladin
- // ====================================================================
- // Blessed Life trigger = 31934
- // Healing Discount trigger = 18350
- // Illumination (Rank 1-5) trigger = 18350
- // Judgement of Light (Rank 1-5) trigger = 5373
- // Judgement of Wisdom (Rank 1-4) trigger = 1826
- // Lightning Capacitor trigger = 18350
- //=====================================================================
- case SPELLFAMILY_PALADIN:
- {
- /* // Blessed Life
- if (auraSpellInfo->SpellIconID == 2137)
- {
- switch (auraSpellInfo->Id)
- {
- case 31828: // Rank 1
- case 31829: // Rank 2
- case 31830: // Rank 3
+ default:
break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
- return false;
- }
- }*/
- // Healing Discount
- if (auraSpellInfo->Id==37705)
- {
- trigger_spell_id = 37706;
- target = this;
- }
- // Judgement of Light and Judgement of Wisdom
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL)
- {
- switch (auraSpellInfo->Id)
- {
- // Judgement of Light
- case 20185: trigger_spell_id = 20267;break; // Rank 1
- case 20344: trigger_spell_id = 20341;break; // Rank 2
- case 20345: trigger_spell_id = 20342;break; // Rank 3
- case 20346: trigger_spell_id = 20343;break; // Rank 4
- case 27162: trigger_spell_id = 27163;break; // Rank 5
- // Judgement of Wisdom
- case 20186: trigger_spell_id = 20268;break; // Rank 1
- case 20354: trigger_spell_id = 20352;break; // Rank 2
- case 20355: trigger_spell_id = 20353;break; // Rank 3
- case 27164: trigger_spell_id = 27165;break; // Rank 4
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id);
- return false;
- }
- pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura);
- return true; // no hidden cooldown
- }
- // Illumination
- else if (auraSpellInfo->SpellIconID==241)
- {
- if(!procSpell)
- return false;
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
- // Holy Shock
- if(procSpell->SpellFamilyFlags & 0x00200000)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
- // percent stored in effect 1 (class scripts) base points
- basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
- trigger_spell_id = 20272;
- target = this;
- }
- // Lightning Capacitor
- else if (auraSpellInfo->Id==37657)
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
- // stacking
- CastSpell(this, 37658, true, NULL, triggeredByAura);
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
- // release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(dummy->GetStackAmount() <= 2)
- return false;
-
- RemoveAurasDueToSpell(37658);
- trigger_spell_id = 37661;
- target = pVictim;
- }
- break;
- }
- //=====================================================================
- // Shaman
- //====================================================================
- // Lightning Shield trigger = 18350
- // Mana Surge trigger = 18350
- // Nature's Guardian (Rank 1-5) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_SHAMAN:
- {
- //Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37)
- {
- switch(auraSpellInfo->Id)
- {
- case 324: trigger_spell_id = 26364; break; // Rank 1
- case 325: trigger_spell_id = 26365; break; // Rank 2
- case 905: trigger_spell_id = 26366; break; // Rank 3
- case 945: trigger_spell_id = 26367; break; // Rank 4
- case 8134: trigger_spell_id = 26369; break; // Rank 5
- case 10431: trigger_spell_id = 26370; break; // Rank 6
- case 10432: trigger_spell_id = 26363; break; // Rank 7
- case 25469: trigger_spell_id = 26371; break; // Rank 8
- case 25472: trigger_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
- return false;
- }
- }
- // Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23551)
- {
- trigger_spell_id = 23552;
- target = pVictim;
- }
- // Damage from Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23552)
- trigger_spell_id = 27635;
- // Mana Surge (The Earthfury set)
- else if (auraSpellInfo->Id == 23572)
- {
- if(!procSpell)
- return false;
- basepoints0 = procSpell->manaCost * 35 / 100;
- trigger_spell_id = 23571;
- target = this;
- }
- else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian
- {
- // Check health condition - should drop to less 30% (damage deal after this!)
- if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
- return false;
-
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
-
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 31616;
- target = this;
- }
- break;
- }
- // default
- default:
- break;
+ }
}
// All ok. Check current trigger spell
@@ -7421,6 +7183,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Rapid Recuperation
+ case 53228:
+ case 53232:
+ {
+ // This effect only from Rapid Fire (ability cast)
+ if (!(procSpell->SpellFamilyFlags[0] & 0x20))
+ return false;
+ break;
+ }
}
// Costum basepoints/target for exist spell
@@ -7450,11 +7221,16 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
+ // Bloodthirst (($m/100)% of max health)
+ case 23880:
+ {
+ basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
+ break;
+ }
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
- trigger_spell_id = 30824;
break;
}
// Enlightenment (trigger only from mana cost spells)
@@ -7464,6 +7240,59 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Brain Freeze
+ case 57761:
+ {
+ if(!procSpell)
+ return false;
+ // For trigger from Blizzard need exist Improved Blizzard
+ if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80)
+ {
+ bool found = false;
+ AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ int32 script = (*i)->GetMiscValue();
+ if(script==836 || script==988 || script==989)
+ {
+ found=true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+ }
+ break;
+ }
+ // Astral Shift
+ case 52179:
+ {
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+
+ // Need stun, fear or silence mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
+ return false;
+ break;
+ }
+ // Burning Determination
+ case 54748:
+ {
+ if(!procSpell)
+ return false;
+ // Need Interrupt or Silenced mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
+ return false;
+ break;
+ }
+ // Lock and Load
+ case 56453:
+ {
+ // Proc only from trap activation (from periodic proc another aura of this spell)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
+ return false;
+ break;
+ }
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
@@ -7490,15 +7319,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
- int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
+ int32 scriptId = triggeredByAura->GetMiscValue();
if(!pVictim || !pVictim->isAlive())
return false;
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -7506,21 +7335,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
{
case 836: // Improved Blizzard (Rank 1)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12486;
break;
@@ -7557,6 +7386,29 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
+ case 8152: // Serendipity
+ {
+ // if heal your target over maximum health
+ if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
+ return false;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ int32 basepoints0 = cost * triggeredByAura->GetAmount()/100;
+ CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
+ // Rapture
+ case 7556: // Rank 1
+ case 7555: // Rank 2
+ case 7554: // Rank 3
+ case 7553: // Rank 4
+ case 7552: // Rank 5
+ {
+ int32 basepoints0 = ((getLevel() * (-0.2) + 18) / 1000000) * damage * GetMaxPower(POWER_MANA);
+ if(basepoints0 > (GetMaxPower(POWER_MANA) / 100) * (triggeredByAura->GetAmount() / 10))
+ basepoints0 = (GetMaxPower(POWER_MANA) / 100) * (triggeredByAura->GetAmount() / 10);
+ CastCustomSpell(this, 47755, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
}
// not processed
@@ -7648,6 +7500,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
+ if(!unit)
+ return false;
// always non-hostile to self
if(unit==this)
return false;
@@ -7698,11 +7552,11 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
@@ -7727,28 +7581,31 @@ bool Unit::IsHostileTo(Unit const* unit) const
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player*)tester)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
-
- // if faction have reputation then hostile state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
+ if(target_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force <= REP_HOSTILE;
+
+ // if faction have reputation then hostile state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
+ if(tester_faction->faction)
+ {
+ if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force <= REP_HOSTILE;
- // apply reputation state
- FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
+ // apply reputation state
+ FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
+ if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
+ }
}
// common faction based case (CvC,PvC,CvP)
@@ -7807,11 +7664,11 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
@@ -7836,28 +7693,31 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(target_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force >= REP_FRIENDLY;
- // if faction have reputation then friendly state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
- return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
+ // if faction have reputation then friendly state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
+ return !(factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(tester_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force >= REP_FRIENDLY;
- // apply reputation state
- if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
- if(raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
+ // apply reputation state
+ if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
+ if(raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
+ }
}
// common faction based case (CvC,PvC,CvP)
@@ -7867,7 +7727,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
+ if(!my_faction || !my_faction->faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
@@ -7880,7 +7740,7 @@ bool Unit::IsHostileToPlayers() const
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
+ if(!my_faction || !my_faction->faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
@@ -7917,7 +7777,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
- RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
+ RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
{
@@ -7932,34 +7792,46 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
}
return false;
}
- AttackStop();
+
+ //switch target
+ InterruptSpell(CURRENT_MELEE_SPELL);
+ if(!meleeAttack)
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
}
+ if(m_attacking)
+ m_attacking->_removeAttacker(this);
+
+ m_attacking = victim;
+ m_attacking->_addAttacker(this);
+
//Set our target
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
if(meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
- m_attacking = victim;
- m_attacking->_addAttacker(this);
+
+ // set position before any AI calls/assistance
+ //if(GetTypeId()==TYPEID_UNIT)
+ // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
//if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled)
// ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
{
+ // should not let player enter combat by right clicking target
+ SetInCombatWith(victim);
+ if(victim->GetTypeId() == TYPEID_PLAYER)
+ victim->SetInCombatWith(this);
+ AddThreat(victim, 0.0f);
+
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
-
- // should not let player enter combat by right clicking target
- SetInCombatWith(victim);
- if(victim->GetTypeId() == TYPEID_PLAYER)
- victim->SetInCombatWith(this);
- AddThreat(victim, 0.0f);
}
// delay offhand weapon attack to next attack time
@@ -8015,17 +7887,9 @@ void Unit::CombatStop(bool cast)
void Unit::CombatStopWithPets(bool cast)
{
CombatStop(cast);
- if(Pet* pet = GetPet())
- pet->CombatStop(cast);
- if(Unit* charm = GetCharm())
- charm->CombatStop(cast);
- if(GetTypeId()==TYPEID_PLAYER)
- {
- GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
- for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
- if(Unit* guardian = Unit::GetUnit(*this,*itr))
- guardian->CombatStop(cast);
- }
+
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ (*itr)->CombatStop(cast);
}
bool Unit::isAttackingPlayer() const
@@ -8033,23 +7897,15 @@ bool Unit::isAttackingPlayer() const
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
- Pet* pet = GetPet();
- if(pet && pet->isAttackingPlayer())
- return true;
-
- Unit* charmed = GetCharm();
- if(charmed && charmed->isAttackingPlayer())
- return true;
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if((*itr)->isAttackingPlayer())
+ return true;
- for (int8 i = 0; i < MAX_TOTEM; i++)
- {
- if(m_TotemSlot[i])
- {
- Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if(totem && totem->isAttackingPlayer())
- return true;
- }
- }
+ for(int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if(m_SummonSlot[i])
+ if(Creature *summon = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]))
+ if(summon->isAttackingPlayer())
+ return true;
return false;
}
@@ -8069,51 +7925,19 @@ void Unit::RemoveAllAttackers()
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
- if (apply)
- {
- if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
- {
- SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- if(GetTypeId() == TYPEID_PLAYER)
- {
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- }
- }
- else
- {
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
- {
- RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- SpellEntry const* spellProto = (*itr).second->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
- {
- // exceptions (applied at state but not removed at state change)
- // Rampage
- if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
- {
- ++itr;
- continue;
- }
+ ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
+}
- RemoveAura(itr);
- }
- else
- ++itr;
- }
- }
+bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const
+{
+ if (Caster && spellProto)
+ {
+ AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ if((*j)->isAffectedOnSpell(spellProto))
+ return true;
}
+ return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
}
Unit *Unit::GetOwner() const
@@ -8140,15 +7964,16 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
-Pet* Unit::GetPet() const
+Guardian* Unit::GetGuardianPet() const
{
if(uint64 pet_guid = GetPetGUID())
{
- if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
- return pet;
+ if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
+ if(pet->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ return (Guardian*)pet;
- sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
- const_cast<Unit*>(this)->SetPet(0);
+ sLog.outError("Unit::GetGuardianPet: Pet %u not exist.",GUID_LOPART(pet_guid));
+ const_cast<Unit*>(this)->SetPetGUID(0);
}
return NULL;
@@ -8162,28 +7987,231 @@ Unit* Unit::GetCharm() const
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
- const_cast<Unit*>(this)->SetCharm(0);
+ const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
return NULL;
}
-void Unit::SetPet(Pet* pet)
+void Unit::SetGuardian(Guardian* guardian, bool apply)
{
- SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
+ sLog.outDebug("SetGuardian %u for %u, apply %u", guardian->GetEntry(), GetEntry(), apply);
+
+ if(apply)
+ {
+ if(!guardian->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
+ {
+ sLog.outCrash("Guardian %u is summoned by %u but it already has a owner", guardian->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.insert(guardian);
+
+ if(guardian->isPet() || guardian->m_Properties && guardian->m_Properties->Category == SUMMON_CATEGORY_PET)
+ {
+ if(Guardian* oldPet = GetGuardianPet())
+ {
+ if(oldPet != guardian && (oldPet->isPet() || guardian->isPet() || oldPet->GetEntry() != guardian->GetEntry()))
+ {
+ // remove existing guardian pet
+ if(oldPet->isPet())
+ ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
+ else
+ oldPet->UnSummon();
+ SetPetGUID(guardian->GetGUID());
+ SetGuardianGUID(0);
+ }
+ }
+ else
+ {
+ SetPetGUID(guardian->GetGUID());
+ SetGuardianGUID(0);
+ }
+ }
+
+ if(AddUInt64Value(UNIT_FIELD_SUMMON, guardian->GetGUID()))
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(guardian->isPet())
+ ((Player*)this)->PetSpellInitialize();
+ else
+ ((Player*)this)->CharmSpellInitialize();
+ }
+ }
+
+ // FIXME: hack, speed must be set only at follow
+ if(GetTypeId() == TYPEID_PLAYER && guardian->HasSummonMask(SUMMON_MASK_PET))
+ for(int i = 0; i < MAX_MOVE_TYPE; ++i)
+ guardian->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
+ }
+ else
+ {
+ if(!guardian->RemoveUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
+ {
+ sLog.outCrash("Pet %u is unsummoned by %u but it has another owner", guardian->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.erase(guardian);
- // FIXME: hack, speed must be set only at follow
- if(pet)
- for(int i = 0; i < MAX_MOVE_TYPE; ++i)
- pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
+ if(guardian->isPet() || guardian->m_Properties && guardian->m_Properties->Category == SUMMON_CATEGORY_PET)
+ {
+ if(GetPetGUID() == guardian->GetGUID())
+ SetPetGUID(0);
+ }
+
+ if(RemoveUInt64Value(UNIT_FIELD_SUMMON, guardian->GetGUID()))
+ {
+ //Check if there is another guardian
+ for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ {
+ assert((*itr)->GetOwnerGUID() == GetGUID());
+ if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(guardian->isPet())
+ ((Player*)this)->PetSpellInitialize();
+ else
+ ((Player*)this)->CharmSpellInitialize();
+ }
+ }
+ break;
+ }
+ }
+ }
}
-void Unit::SetCharm(Unit* pet)
+void Unit::SetCharm(Unit* charm, bool apply)
{
+ if(apply)
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+ }
+
+ if(!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ m_Controlled.insert(charm);
+ }
+ else
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+ }
+
+ if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ m_Controlled.erase(charm);
+ }
+}
+
+Unit* Unit::GetFirstControlled() const
+{
+ //Sequence: charmed, pet, other guardians
+ Unit *unit = GetCharm();
+ if(!unit)
+ {
+ if(uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
+ unit = ObjectAccessor::GetUnit(*this, guid);
+ }
+ return unit;
+}
+
+void Unit::RemoveAllControlled()
+{
+ //possessed pet and vehicle
if(GetTypeId() == TYPEID_PLAYER)
- SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
+ ((Player*)this)->StopCastingCharm();
+
+ while(!m_Controlled.empty())
+ {
+ Unit *target = *m_Controlled.begin();
+ m_Controlled.erase(m_Controlled.begin());
+ if(target->GetCharmerGUID() == GetGUID())
+ {
+ target->RemoveCharmAuras();
+ }
+ else if(target->GetOwnerGUID() == GetGUID()
+ && target->GetTypeId() == TYPEID_UNIT
+ && ((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON))
+ {
+
+ if(!((TempSummon*)target)->isPet())
+ ((TempSummon*)target)->UnSummon();
+ }
+ else
+ {
+ sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
+ }
+ }
+ if(GetPetGUID() != GetUInt64Value(UNIT_FIELD_SUMMON))
+ sLog.outCrash("Unit %u is not able to release its summon %u", GetEntry(), GetPetGUID());
+ if(GetCharmGUID())
+ sLog.outCrash("Unit %u is not able to release its charm %u", GetEntry(), GetCharmGUID());
}
+Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
+{
+ Player* player = NULL;
+ if(GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)this;
+ // Should we enable this also for charmed units?
+ else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ player=(Player*)GetOwner();
+
+ if (!player)
+ return NULL;
+ Group *pGroup = player->GetGroup();
+ //When there is no group check pet presence
+ if (!pGroup)
+ {
+ // We are pet now, return owner
+ if(player!=this)
+ return IsWithinDistInMap(player, radius) ? player : NULL;
+ Unit * pet = GetGuardianPet();
+ //No pet, no group, nothing to return
+ if (!pet)
+ return NULL;
+ // We are owner now, return pet
+ return IsWithinDistInMap(pet, radius) ? pet : NULL;
+ }
+
+ std::vector<Unit*> nearMembers;
+ //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
+ nearMembers.reserve(pGroup->GetMembersCount()*2);
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) &&
+ !IsHostileTo(Target) )
+ nearMembers.push_back(Target);
+
+ // Push player's pet to vector
+ Unit * pet = Target->GetGuardianPet();
+ if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) &&
+ !IsHostileTo(pet) )
+ nearMembers.push_back(pet);
+ }
+
+ if (nearMembers.empty())
+ return NULL;
+
+ uint32 randTarget = urand(0,nearMembers.size()-1);
+ return nearMembers[randTarget];
+}
+
+//only called in Player::SetSeer
void Unit::AddPlayerToVision(Player* plr)
{
if(m_sharedVision.empty())
@@ -8192,9 +8220,9 @@ void Unit::AddPlayerToVision(Player* plr)
SetWorldObject(true);
}
m_sharedVision.push_back(plr);
- plr->SetFarsightTarget(this);
}
+//only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* plr)
{
m_sharedVision.remove(plr);
@@ -8203,31 +8231,30 @@ void Unit::RemovePlayerFromVision(Player* plr)
setActive(false);
SetWorldObject(false);
}
- plr->ClearFarsight();
}
void Unit::RemoveBindSightAuras()
{
- RemoveSpellsCausingAura(SPELL_AURA_BIND_SIGHT);
+ RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
- RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
- RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
- RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
+ RemoveAurasByType(SPELL_AURA_MOD_CHARM);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
}
void Unit::UnsummonAllTotems()
{
- for (int8 i = 0; i < MAX_TOTEM; ++i)
+ for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
- if(!m_TotemSlot[i])
+ if(!m_SummonSlot[i])
continue;
- Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if (OldTotem && OldTotem->isTotem())
- ((Totem*)OldTotem)->UnSummon();
+ Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]);
+ if(OldTotem && OldTotem->isSummon())
+ ((TempSummon*)OldTotem)->UnSummon();
}
}
@@ -8239,6 +8266,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
+ data << uint32(0); // over healing?
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
@@ -8255,426 +8283,319 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po
SendMessageToSet(&data, true);
}
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
- //if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
- // return pdamage;
- //damage = CalcArmorReducedDamage(pVictim, damage);
-
- int32 BonusDamage = 0;
- if( GetTypeId()==TYPEID_UNIT )
- {
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (((Creature*)this)->isPet())
- {
- BonusDamage = ((Pet*)this)->GetBonusDamage();
- }
- // For totems get damage bonus from owner (statue isn't totem in fact)
- else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
- {
- if(Unit* owner = GetOwner())
- return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
- }
- }
-
- // Damage Done
- uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
+ // For totems get damage bonus from owner (statue isn't totem in fact)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
- {
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
+ if(Unit* owner = GetOwner())
+ return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
// ..done
- AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ // Pet damage
+ if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
+ DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+
+ AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
+ if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
-
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
-
- // .. taken pct: scripted (increases damage of * against targets *)
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- switch((*i)->GetModifier()->m_miscvalue)
- {
- //Molten Fury
- case 4920: case 4919:
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
- }
- }
-
- bool hasmangle=false;
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
+ // Add flat bonus from spell damage versus
+ DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetMiscValue())
{
- //Cheat Death
- case 2109:
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
+ case 4920: // Molten Fury
+ case 4919:
+ case 6917: // Death's Embrace
+ case 6926:
+ case 6928:
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
- //This is changed in WLK, using aura 255
- //Mangle
- case 2312:
- case 44955:
- // don't apply mod twice
- if (hasmangle)
- break;
- hasmangle=true;
- for(int j=0;j<3;j++)
- {
- if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
+ }
+ // Soul Siphon
+ case 4992:
+ case 4993:
+ {
+ // effect 1 m_amount
+ int32 maxPercent = (*i)->GetAmount();
+ // effect 0 m_amount
+ int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
+ // count affliction effects and calc additional damage in percentage
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
+ if (modPercent >= maxPercent)
{
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ modPercent = maxPercent;
break;
}
}
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
- }
- }
-
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
-
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- // Siphon Essence - 0%
- if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
- {
- CastingTime = 0;
- }
- // Goblin Rocket Launcher - 0%
- else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
- {
- CastingTime = 0;
- }
- // Darkmoon Card: Vengeance - 0.1%
- else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230)
- {
- CastingTime = 3.5;
- }
- case SPELLFAMILY_MAGE:
- // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
- if(spellProto->Id==12654)
- {
- return pdamage;
- }
- // Ice Lance
- else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
- {
- CastingTime /= 3; // applied 1/3 bonuses in case generic target
- if(pVictim->isFrozen()) // and compensate this for frozen target.
- TakenTotalMod *= 3.0f;
- }
- // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
- {
- DotFactor = damagetype == DOT ? 0.2f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 4025;
}
- // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
- {
- CastingTime = 3500;
- DotFactor = damagetype == DOT ? 0.0f : 1.0f;
- }
- // Molten armor
- else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
- {
- CastingTime = 0;
- }
- // Arcane Missiles triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
- {
- CastingTime = 1000;
- }
- // Blizzard triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Life Tap
- if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
- {
- CastingTime = 2800; // 80% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Dark Pact
- else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
- {
- CastingTime = 3360; // 96% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Soul Fire - 115% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
- {
- CastingTime = 4025;
- }
- // Curse of Agony - 120% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
- {
- DotFactor = 1.2f;
- }
- // Drain Mana - 0% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
+ case 6916: // Death's Embrace
+ case 6925:
+ case 6927:
+ if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ break;
+ case 5481: // Starfire Bonus
{
- CastingTime = 0;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- // Drain Soul 214.3%
- else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
+ case 4418: // Increased Shock Damage
+ case 4554: // Increased Lightning Damage
+ case 4555: // Improved Moonfire
+ case 5142: // Increased Lightning Damage
+ case 5147: // Improved Consecration / Libram of Resurgence
+ case 5148: // Idol of the Shooting Star
+ case 6008: // Increased Lightning Damage / Totem of Hex
{
- CastingTime = 7500;
+ DoneTotal+=(*i)->GetAmount();
+ break;
}
- // Hellfire
- else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
+ // Tundra Stalker
+ // Merciless Combat
+ case 7277:
{
- CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
+ // Merciless Combat
+ if ((*i)->GetSpellProto()->SpellIconID == 2656)
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ }
+ else // Tundra Stalker
+ {
+ if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT,0, 0x04000000,0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ break;
}
- // Unstable Affliction - 180%
- else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
+ case 7293: // Rage of Rivendare
{
- CastingTime = 6300;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- // Corruption 93%
- else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
+ // Twisted Faith
+ case 7377:
{
- DotFactor = 0.93f;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- break;
- case SPELLFAMILY_PALADIN:
- // Consecration - 95% of Holy Damage
- if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
+ // Marked for Death
+ case 7598:
+ case 7599:
+ case 7600:
+ case 7601:
+ case 7602:
{
- DotFactor = 0.95f;
- CastingTime = 3500;
+ if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
- else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
- {
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
+ }
+ }
- if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- CastingTime = uint32(wspeed*3500*0.102f);
- else
- CastingTime = uint32(wspeed*3500*0.098f);
- }
- // Judgement of Righteousness - 73%
- else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
- {
- CastingTime = 2555;
- }
- // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
- else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
- {
- DotFactor = 0.85f;
- CastingTime = 3500;
- }
- // Holy shield - 5% of Holy Damage
- else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
- {
- CastingTime = 175;
- }
- // Blessing of Sanctuary - 0%
- else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
- {
- CastingTime = 0;
- }
- // Seal of Righteousness trigger - already computed for parent spell
- else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
- {
- return pdamage;
- }
- break;
- case SPELLFAMILY_SHAMAN:
- // totem attack
- if (spellProto->SpellFamilyFlags & 0x000040000000LL)
- {
- if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
- CastingTime = 749; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
- CastingTime = 280; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
- CastingTime = 234; // ignore CastingTimePenalty and use as modifier
- }
- // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
- else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
- CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
- break;
- case SPELLFAMILY_PRIEST:
- // Mana Burn - 0% of Shadow Damage
- if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
- {
- CastingTime = 0;
- }
- // Mind Flay - 59% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
- {
- CastingTime = 2065;
- }
- // Holy Fire - 86.71%, DoT - 16.5%
- else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
- {
- DotFactor = damagetype == DOT ? 0.165f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 3035;
- }
- // Shadowguard - 28% per charge
- else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
- {
- CastingTime = 980;
- }
- // Touch of Weakeness - 10%
- else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
- {
- CastingTime = 350;
- }
- // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
- else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
- {
- CastingTime = 0;
- }
- // Holy Nova - 14%
- else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_DRUID:
- // Hurricane triggered spell
- if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
+ // Custom scripted damage
+ // Ice Lance
+ if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
+ {
+ if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
+ DoneTotalMod *= 3.0f;
+ }
+
+ // Torment the weak
+ if (spellProto->SpellFamilyName== SPELLFAMILY_MAGE && (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000))
+ {
+ if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
+ {
+ AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
{
- CastingTime = 500;
+ if ((*i)->GetSpellProto()->SpellIconID == 3263)
+ {
+ DoneTotalMod *=float((*i)->GetAmount() + 100.f) / 100.f;
+ break;
+ }
}
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_HUNTER:
- case SPELLFAMILY_ROGUE:
- CastingTime = 0;
- break;
- default:
- break;
+ }
}
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = DotFactor * 100.0f;
- if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- CoefficientPtc *= ((float)CastingTime/3500.0f);
+ // ..taken
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // .. taken pct: dummy auras
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ //Cheat Death
+ if (AuraEffect *dummy = pVictim->GetDummyAura(45182))
+ {
+ float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
+ if (mod < dummy->GetAmount())
+ mod = dummy->GetAmount();
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ }
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // From caster spells
+ AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
+ for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+ if (mechanicMask)
+ {
+ AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
- float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
- float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty;
- if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- TakenActualBenefit *= ((float)CastingTime / 3500.0f);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
+
+ // Check for table values
+ float coeff;
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if(!bonus)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
- float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ else
+ coeff = DotFactor;
+ }
- // Add flat bonus from spell damage versus
- tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ float coeff2 = CalculateLevelPenalty(spellProto) * stack;
+ if(spellProto->SpellFamilyName) //TODO: fix this
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
+ }
- // apply spellmod to Done damage
+ float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
+ // apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
- tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
-
- if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
- tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+ tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
@@ -8684,39 +8605,36 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
int32 DoneAdvertisedBenefit = 0;
// ..done
- AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
+ AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetModifierValue();
+ DoneAdvertisedBenefit += (*i)->GetAmount();
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
+
// Damage bonus from stats
- AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
+ AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
+ for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
{
- if((*i)->GetModifier()->m_miscvalue & schoolMask)
+ if((*i)->GetMiscValue() & schoolMask)
{
- SpellEntry const* iSpellProto = (*i)->GetSpellProto();
- uint8 eff = (*i)->GetEffIndex();
-
- // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
- Stats usedStat = STAT_INTELLECT;
- if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
- usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
-
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ // stat used stored in miscValueB for this aura
+ Stats usedStat = Stats((*i)->GetMiscBValue());
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
}
// ... and attack power
- AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
- for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
+ for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return DoneAdvertisedBenefit;
@@ -8728,16 +8646,16 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ TakenAdvertisedBenefit += (*i)->GetAmount();
// ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ TakenAdvertisedBenefit += (*i)->GetAmount();
return TakenAdvertisedBenefit;
}
@@ -8766,30 +8684,77 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
// taken
- if (pVictim && !IsPositiveSpell(spellProto->Id))
- {
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
- // Modify by player victim resilience
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ if (pVictim)
+ {
+ if (!IsPositiveSpell(spellProto->Id))
+ {
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+ // Modify by player victim resilience
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ }
+
// scripted (increase crit chance ... against ... target by x%
- if(pVictim->isFrozen()) // Shatter
+ AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ if (!((*i)->isAffectedOnSpell(spellProto)))
+ continue;
+ switch((*i)->GetMiscValue())
{
- switch((*i)->GetModifier()->m_miscvalue)
+ case 849: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 17.0f; break; //Shatter Rank 1
+ case 910: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 34.0f; break; //Shatter Rank 2
+ case 911: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 50.0f; break; //Shatter Rank 3
+ case 7917: // Glyph of Shadowburn
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ crit_chance+=(*i)->GetAmount();
+ break;
+ default:
+ break;
+ }
+ }
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_PALADIN:
+ // Sacred Shield
+ if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
- case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
- case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
- case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
- case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
- case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
+ AuraEffect *aura = pVictim->GetDummyAura(58597);
+ if (aura && aura->GetCasterGUID() == GetGUID())
+ crit_chance+=aura->GetAmount();
+ break;
}
- }
+ break;
+ case SPELLFAMILY_SHAMAN:
+ // Lava Burst
+ if (spellProto->SpellFamilyFlags[1] & 0x00001000)
+ {
+ if (AuraEffect *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 10000000, 0,0, GetGUID()))
+ {
+ // Consume shock aura if not have Glyph of Flame Shock
+ if (!GetAuraEffect(55447, 0))
+ pVictim->RemoveAurasDueToSpell(flameShock->GetId(), GetGUID());
+ return true;
+ }
+ break;
+ }
+ break;
+
}
}
break;
@@ -8800,7 +8765,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
if (pVictim)
{
crit_chance = GetUnitCriticalChance(attackType, pVictim);
- crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
@@ -8819,7 +8783,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
return false;
}
-uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
@@ -8851,233 +8815,287 @@ uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Uni
return damage;
}
-uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
+uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+
+ if(pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if(crit_bonus > 0)
+ damage += crit_bonus;
+
+ damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
+
+ return damage;
+}
+
+uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
+ // No heal amount for this class spells
+ if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ return healamount;
+
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
- return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
+ return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
// Healing Done
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
- // These Spells are doing fixed amount of healing (TODO found less hack-like check)
- if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
- spellProto->Id == 33778 || spellProto->Id == 379 ||
- spellProto->Id == 38395 || spellProto->Id == 40972 ||
- spellProto->Id == 22845 || spellProto->Id == 33504 ||
- spellProto->Id == 34299 || spellProto->Id == 27813 ||
- spellProto->Id == 27817 || spellProto->Id == 27818)
- return healamount;
-
- int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- uint32 CastingTime = GetSpellCastTime(spellProto);
-
- // Healing Taken
- AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Healing done percent
+ AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
+ for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
+ DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
- // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetMiscValue())
{
- if((*i)->GetSpellProto()->SpellVisual == 9180)
+ case 4415: // Increased Rejuvenation Healing
+ case 4953:
+ case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
+ DoneTotal+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 7798: // Glyph of Regrowth
{
- // Flash of Light
- if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- // Holy Light
- else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
+ case 8477: // Nourish Heal Boost
+ {
+ int32 stepPercent = (*i)->GetAmount();
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ if (itr->second->GetCasterGUID()!=GetGUID())
+ continue;
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
+ !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
+ }
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
+ break;
+ }
+ case 7871: // Glyph of Lesser Healing Wave
+ {
+ if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ default:
+ break;
}
}
- float ActualBenefit = 0.0f;
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- if (AdvertisedBenefit != 0)
+ // Check for table values
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ float coeff;
+ if (bonus)
{
- // Healing over Time spells
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if(!bonus)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
if(DotDuration > 0)
{
- // 200% limit
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(int j = 0; j < 3; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
- int DotTicks = 6;
+ int32 DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
- AdvertisedBenefit /= DotTicks;
+ {
+ DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
+ TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
+ }
}
}
-
- // distribute healing to all effects, reduce AoE damage
+ // Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 0% bonus for damage and healing spells for leech spells from healing bonus
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(int j = 0; j < 3; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
- CastingTime = 0;
+ CastingTime /= 2;
break;
}
}
-
- // Exception
- switch (spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_SHAMAN:
- // Healing stream from totem (add 6% per tick from hill bonus owner)
- if (spellProto->SpellFamilyFlags & 0x000000002000LL)
- CastingTime = 210;
- // Earth Shield 30% per charge
- else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
- CastingTime = 1050;
- break;
- case SPELLFAMILY_DRUID:
- // Lifebloom
- if (spellProto->SpellFamilyFlags & 0x1000000000LL)
- {
- CastingTime = damagetype == DOT ? 3500 : 1200;
- DotFactor = damagetype == DOT ? 0.519f : 1.0f;
- }
- // Tranquility triggered spell
- else if (spellProto->SpellFamilyFlags & 0x80LL)
- CastingTime = 667;
- // Rejuvenation
- else if (spellProto->SpellFamilyFlags & 0x10LL)
- DotFactor = 0.845f;
- // Regrowth
- else if (spellProto->SpellFamilyFlags & 0x40LL)
- {
- DotFactor = damagetype == DOT ? 0.705f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 1010;
- }
- // Improved Leader of the Pack
- else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
- && spellProto->AttributesEx3 == 33554432)
- {
- CastingTime = 0;
- }
- break;
- case SPELLFAMILY_PRIEST:
- // Holy Nova - 14%
- if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
- CastingTime = 500;
- break;
- case SPELLFAMILY_PALADIN:
- // Seal and Judgement of Light
- if ( spellProto->SpellFamilyFlags & 0x100040000LL )
- CastingTime = 0;
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_ROGUE:
- case SPELLFAMILY_HUNTER:
- CastingTime = 0;
- break;
+ coeff = (CastingTime / 3500.0f) * DotFactor;
}
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f;
-
+ float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
+ TakenTotal += TakenAdvertisedBenefit * coeff * coeff2;
if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
-
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
-
- //ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
- ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
}
// use float as more appropriate for negative values and percent applying
- float heal = healamount + ActualBenefit;
-
- // TODO: check for ALL/SPELLS type
- // Healing done percent
- AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
- heal *= (100.0f + (*i)->GetModifierValue()) / 100.0f;
-
+ float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
+ // Nourish cast
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
+ {
+ // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
+ //increase healing by 20%
+ DoneTotalMod *= 1.2f;
+ }
+
+ // Taken mods
// Healing Wave cast
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
+ if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
{
- // Search for Healing Way on Victim (stack up to 3 time)
- int32 pctMod = 0;
- Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
+ // Search for Healing Way on Victim
+ Unit::AuraEffectList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
- pctMod += (*itr)->GetModifier()->m_amount;
- // Apply bonus
- if (pctMod)
- heal = heal * (100 + pctMod) / 100;
+ TakenTotalMod *= ((*itr)->GetAmount()+100.0f) / 100.0f;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
- heal *= (100.0f + minval) / 100.0f;
+ TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
- heal *= (100.0f + maxval) / 100.0f;
+ TakenTotalMod *= (100.0f + maxval) / 100.0f;
- if (heal < 0) heal = 0;
+ if(damagetype==DOT)
+ {
+ // Healing over time taken percent
+ float minval_hot = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(minval_hot)
+ TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
+
+ float maxval_hot = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(maxval_hot)
+ TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
+ }
- return uint32(heal);
+ AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
+ for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
+ if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
+ TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
+
+ heal = (heal + TakenTotal) * TakenTotalMod;
+
+ return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
- AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
- for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
+ for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
+
// Healing bonus from stats
- AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
+ AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
+ for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
// ... and attack power
- AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
- for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
+ for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return AdvertisedBenefit;
}
@@ -9085,14 +9103,14 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
int32 AdvertisedBenefit = 0;
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
return AdvertisedBenefit;
}
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
@@ -9109,7 +9127,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@@ -9133,7 +9151,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
- if(itr->type == spellInfo->Mechanic)
+ if(itr->type & (1<<spellInfo->Mechanic))
{
return true;
}
@@ -9151,18 +9169,39 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
+ if (!spellInfo)
+ return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
+ uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
if(itr->type == effect)
return true;
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type == mechanic)
- return true;
+ if(uint32 mechanic = spellInfo->EffectMechanic[index])
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
+ return true;
+ }
+
+ if(uint32 aura = spellInfo->EffectApplyAuraName[index])
+ {
+ SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
+ for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
+ if(itr->type == aura)
+ return true;
+ // Check for immune to application of harmful magical effects
+ AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
+ for(AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
+ if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
+ ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
+ !IsPositiveEffect(spellInfo->Id, index)) // Harmful
+ return true;
+ }
return false;
}
@@ -9197,10 +9236,10 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
int32 TakenFlatBenefit = 0;
// ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneFlatBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneFlatBenefit += (*i)->GetAmount();
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
@@ -9212,20 +9251,20 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
+ for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
}
else
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
+ for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
}
if (APbonus!=0) // Can be negative
@@ -9247,10 +9286,10 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
}
// ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenFlatBenefit += (*i)->GetAmount();
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
@@ -9258,39 +9297,39 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
- float DoneTotalMod = 1;
- float TakenTotalMod = 1;
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
- if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
+ if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
if(pVictim->GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
+ if (mod < (*i)->GetAmount())
+ mod = (*i)->GetAmount();
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
@@ -9299,22 +9338,22 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if(spellProto==NULL)
break;
// Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
- if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0))
+ TakenTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
}
}
// .. taken pct: class scripts
- AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
+ AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch((*i)->GetMiscValue())
{
case 6427: case 6428: // Dirty Deeds
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
- Aura* eff0 = GetAura((*i)->GetId(),0);
+ AuraEffect* eff0 = GetAuraEffect((*i)->GetId(),0,GetGUID());
if(!eff0 || (*i)->GetEffIndex()!=1)
{
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
@@ -9322,7 +9361,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
}
// effect 0 have expected value but in negative state
- TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
+ TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
}
break;
}
@@ -9330,15 +9369,15 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if(attType != RANGED_ATTACK)
{
- AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
+ for(AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
else
{
- AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
+ for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -9393,7 +9432,23 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- RemoveAurasWithDispelType(type);
+ {
+ // Create dispel mask by dispel type
+ uint32 dispelMask = GetDispellMask(type);
+ // Dispel all existing auras vs current dispel type
+ AuraMap& auras = GetAuras();
+ for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ {
+ SpellEntry const* spell = itr->second->GetSpellProto();
+ if( (1<<spell->Dispel) & dispelMask )
+ {
+ // Dispel aura
+ RemoveAura(itr);
+ }
+ else
+ ++itr;
+ }
+ }
}
float Unit::GetWeaponProcChance() const
@@ -9407,10 +9462,15 @@ float Unit::GetWeaponProcChance() const
return 0;
}
-float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
+float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
{
// proc per minute chance calculation
if (PPM <= 0) return 0.0f;
+ // Apply chance modifer aura
+ if (spellProto)
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
+
uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
return result;
}
@@ -9429,7 +9489,7 @@ void Unit::Mount(uint32 mount)
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
- Pet* pet = GetPet();
+ Pet* pet = ((Player*)this)->GetPet();
if(pet)
{
if(pet->isControlled())
@@ -9460,8 +9520,8 @@ void Unit::Unmount()
// (it could probably happen when logging in after a previous crash)
if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
{
- Pet* NewPet = new Pet;
- if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
+ Pet* NewPet = new Pet((Player*)this);
+ if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
@@ -9493,7 +9553,7 @@ void Unit::SetInCombatWith(Unit* enemy)
void Unit::CombatStart(Unit* target)
{
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
- target->SetStandState(PLAYER_STATE_NONE);
+ target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
@@ -9561,6 +9621,8 @@ void Unit::ClearInCombat()
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ else
+ ((Player*)this)->UpdatePotionCooldown();
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
@@ -9702,8 +9764,8 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
if(m_invisibilityMask & u->m_invisibilityMask) // same group
return true;
- AuraList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
@@ -9716,10 +9778,10 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
// find invisibility level
uint32 invLevel = 0;
- Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
- invLevel = (*itr)->GetModifier()->m_amount;
+ Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
+ invLevel = (*itr)->GetAmount();
// find invisibility detect level
uint32 detectLevel = 0;
@@ -9729,10 +9791,10 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
}
else
{
- Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
- detectLevel = (*itr)->GetModifier()->m_amount;
+ Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for(Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
+ if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
+ detectLevel = (*itr)->GetAmount();
}
if(invLevel <= detectLevel)
@@ -9754,8 +9816,8 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
return true;
- AuraList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
@@ -9777,7 +9839,7 @@ void Unit::DestroyForNearbyPlayers()
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
+ Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
@@ -9901,38 +9963,37 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
propagateSpeedChange();
- // Send speed change packet only for player
- if (GetTypeId()!=TYPEID_PLAYER)
- return;
-
WorldPacket data;
if(!forced)
{
switch(mtype)
{
case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
@@ -9940,22 +10001,30 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
}
data.append(GetPackGUID());
- data << uint32(0); //movement flags
- data << uint8(0); //unk
+ data << uint32(0); // movement flags
+ data << uint16(0); // unk flags
data << uint32(getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
- data << uint32(0); //flag unk
+ data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
{
- // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
- // and do it only for real sent packets and use run for run/mounted as client expected
- ++((Player*)this)->m_forced_speed_changes[mtype];
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
+ // and do it only for real sent packets and use run for run/mounted as client expected
+ ++((Player*)this)->m_forced_speed_changes[mtype];
+
+ if(!isInCombat())
+ if(Pet* pet = ((Player*)this)->GetPet())
+ pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
+ }
+
switch(mtype)
{
case MOVE_WALK:
@@ -9982,6 +10051,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
+ break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
@@ -9993,9 +10065,6 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
- if(GetPetGUID() && !isInCombat())
- if(Pet* pet = GetPet())
- pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
void Unit::SetHover(bool on)
@@ -10021,8 +10090,10 @@ void Unit::setDeathState(DeathState s)
if (s == JUST_DIED)
{
- RemoveAllAurasOnDeath();
UnsummonAllTotems();
+ RemoveAllControlled();
+ RemoveAllAurasOnDeath();
+ //This is needed to clear visible auras after unit dies
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
@@ -10066,6 +10137,10 @@ bool Unit::CanHaveThreatList() const
if( ((Creature*)this)->isTotem() )
return false;
+ // vehicles can not have threat list
+ if( ((Creature*)this)->isVehicle() )
+ return false;
+
// pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false;
@@ -10170,18 +10245,44 @@ Unit* Creature::SelectVictim()
//or who does not have threat (totem/pet/critter)
//otherwise enterevademode every update
- Unit* target = NULL;
- if(!m_ThreatManager.isThreatListEmpty())
+
+ Unit* target = NULL;
+ // First checking if we have some taunt on us
+ const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
+ if ( !tauntAuras.empty() )
{
- if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
+ Unit* caster;
+
+ // The last taunt aura caster is alive an we are happy to attack him
+ if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
+ return getVictim();
+ else if (tauntAuras.size() > 1)
{
- target = m_ThreatManager.getHostilTarget();
+ // We do not have last taunt aura caster but we have more taunt auras,
+ // so find first available target
+
+ // Auras are pushed_back, last caster will be on the end
+ AuraEffectList::const_iterator aura = --tauntAuras.end();
+ do
+ {
+ --aura;
+ if ( (caster = (*aura)->GetCaster()) &&
+ caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
+ {
+ target = caster;
+ break;
+ }
+ }while (aura != tauntAuras.begin());
}
else
target = getVictim();
}
+ if ( !target && !m_ThreatManager.isThreatListEmpty() )
+ // No taunt aura or taunt aura caster is dead standart target selection
+ target = m_ThreatManager.getHostilTarget();
+
if(target)
{
if(!hasUnitState(UNIT_STAT_STUNNED))
@@ -10214,9 +10315,9 @@ Unit* Creature::SelectVictim()
if(m_invisibilityMask)
{
- Unit::AuraList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if((*itr)->IsPermanent())
+ Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if((*itr)->GetParentAura()->IsPermanent())
{
AI()->EnterEvadeMode();
break;
@@ -10253,8 +10354,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
- // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
- int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
+ // range can have possitive and negative values, so order its for irand
+ int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
+ ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
+ : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
+
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
@@ -10287,7 +10391,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
return value;
}
-int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
+int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -10303,14 +10407,24 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
else
duration = minduration;
- if (duration > 0)
+ return duration;
+}
+
+int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
+{
+ //don't mod permament auras duration
+ if (duration<0)
+ return duration;
+
+ //cut duration only of negative effects
+ if (!positive)
{
- int32 mechanic = GetEffectMechanic(spellProto, effect_index);
+ int32 mechanic = spellProto->Mechanic;
+
// Find total mod value (negative bonus)
int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
// Find max mod (negative bonus)
int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
-
int32 durationMod = 0;
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
@@ -10319,12 +10433,41 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
durationMod = durationMod_always;
if (durationMod != 0)
- duration = int32(int64(duration) * (100+durationMod) /100);
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
+
+ // there are only negative mods currently
+ durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
+ durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
+
+ durationMod=0;
+ if (durationMod_always > durationMod_not_stack)
+ durationMod += durationMod_not_stack;
+ else
+ durationMod += durationMod_always;
- if (duration < 0) duration = 0;
+ if (durationMod != 0)
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
+ //else positive mods here, there are no currently
+ //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
+ return duration>0 ? duration : 0;
+}
- return duration;
+void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell const * spell)
+{
+ if (!spellProto || castTime<0)
+ return;
+ //called from caster
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
+ castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
@@ -10358,21 +10501,15 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
- bool IsExist = false;
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
-
- IsExist = true;
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
-
- break;
+ return;
}
-
- if(!IsExist)
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+ m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
@@ -10421,17 +10558,50 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
if(i->DRGroup != group)
continue;
- i->hitTime = getMSTime();
-
if(apply)
i->stack += 1;
else if(i->stack)
+ {
i->stack -= 1;
-
+ // Remember time after last aura from group removed
+ if (i->stack == 0)
+ i->hitTime = getMSTime();
+ }
break;
}
}
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
+ return rangeEntry->maxRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->maxRangeHostile;
+ return rangeEntry->maxRangeFriend;
+};
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
+ return rangeEntry->minRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->minRangeHostile;
+ return rangeEntry->minRangeFriend;
+};
+uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+{
+ if (!radiusEntry)
+ return 0;
+ if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
+ return radiusEntry->radiusFriend;
+ if (IsHostileTo(target))
+ return radiusEntry->radiusHostile;
+ return radiusEntry->radiusFriend;
+};
+
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
@@ -10439,14 +10609,14 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
- return isVisibleForOrDetect(u, false, inVisibleList, false);
+ return u->canSeeOrDetect(this, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
{
if(GetTypeId() == TYPEID_PLAYER)
{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
if(ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
@@ -10509,7 +10679,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
+ case UNIT_MOD_HAPPINESS:
+ case UNIT_MOD_RUNE:
+ case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
@@ -10536,7 +10708,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
+ sLog.outError("trial to access non existed modifier value from UnitMods!");
return 0.0f;
}
@@ -10566,7 +10738,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if(unitMod >= UNIT_MOD_END)
{
- sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
+ sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
@@ -10622,32 +10794,36 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
- Powers power = POWER_MANA;
-
switch(unitMod)
{
- case UNIT_MOD_MANA: power = POWER_MANA; break;
- case UNIT_MOD_RAGE: power = POWER_RAGE; break;
- case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
- case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
- case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
-
- default:
- break;
+ case UNIT_MOD_MANA: return POWER_MANA;
+ case UNIT_MOD_RAGE: return POWER_RAGE;
+ case UNIT_MOD_FOCUS: return POWER_FOCUS;
+ case UNIT_MOD_ENERGY: return POWER_ENERGY;
+ case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
+ case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
}
- return power;
+ return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
- UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- float val = GetTotalAuraModValue(unitMod);
- if(val < 0.0f)
- val = 0.0f;
-
- return val;
+ if (attType == RANGED_ATTACK)
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
+ }
+ else
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
+ }
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
@@ -10735,6 +10911,12 @@ void Unit::SetPower(Powers power, uint32 val)
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+ WorldPacket data(SMSG_POWER_UPDATE);
+ data.append(GetPackGUID());
+ data << uint8(power);
+ data << uint32(val);
+ SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
@@ -10829,15 +11011,6 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
}
}
-void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
-{
- AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
- if(apply)
- tAuraProcTriggerDamage.push_back(aura);
- else
- tAuraProcTriggerDamage.remove(aura);
-}
-
uint32 Unit::GetCreatePowers( Powers power ) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
@@ -10848,6 +11021,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ case POWER_RUNIC_POWER: return 1000;
}
return 0;
@@ -10858,9 +11032,15 @@ void Unit::RemoveFromWorld()
// cleanup
if(IsInWorld())
{
+ UnsummonAllTotems();
+ RemoveAllControlled();
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
+
+ if(GetCharmerGUID())
+ sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
+
WorldObject::RemoveFromWorld();
}
}
@@ -10982,7 +11162,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack)
for(uint32 x = 0; x < 10; ++x)
{
- PetActionBar[x].Type = ACT_CAST;
+ PetActionBar[x].Type = ACT_PASSIVE;
PetActionBar[x].SpellOrAction = 0;
}
if (withAttack)
@@ -11004,7 +11184,7 @@ void CharmInfo::InitPossessCreateSpells()
if(IsPassiveSpell(spellid))
m_unit->CastSpell(m_unit, spellid, true);
else
- AddSpellToAB(0, spellid, ACT_CAST);
+ AddSpellToAB(0, spellid, ACT_DISABLED);
}
}
}
@@ -11019,7 +11199,7 @@ void CharmInfo::InitCharmCreateSpells()
InitPetActionBar();
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
m_charmspells[x].spellId = spellId;
@@ -11048,7 +11228,7 @@ void CharmInfo::InitCharmCreateSpells()
if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
newstate = ACT_DISABLED;
else
- newstate = ACT_CAST;
+ newstate = ACT_PASSIVE;
AddSpellToAB(0, spellId, newstate);
}
@@ -11059,7 +11239,7 @@ bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
{
for(uint8 i = 0; i < 10; i++)
{
- if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
+ if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
{
PetActionBar[i].SpellOrAction = newid;
if(!oldid)
@@ -11081,7 +11261,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
if(IsPassiveSpell(spellid))
return;
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
if(spellid == m_charmspells[x].spellId)
{
@@ -11101,209 +11281,45 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
bool Unit::isFrozen() const
{
- AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
- for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
- if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
- return true;
- return false;
+ return HasAuraState(AURA_STATE_FROZEN);
}
-/*
struct ProcTriggeredData
{
- ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
- : triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
- cooldown(_cooldown)
- {}
-
- Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
- Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
- uint32 cooldown; // possible hidden cooldown
+ ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, AuraEffect* _triggeredByAura)
+ : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura)
+ {}
+ SpellProcEventEntry const *spellProcEvent;
+ AuraEffect* triggeredByAura;
};
-
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
-
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
+struct ProcTriggerringAura
{
- for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
+ ProcTriggerringAura(uint32 _spellId, uint64 _casterGUID) : spellId(_spellId), casterGUID(_casterGUID)
{
- // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
- ProcTriggeredList procTriggered;
-
- AuraList const& auras = GetAurasByType(*aur);
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
-
- Aura* i_aura = *i;
-
- uint32 cooldown; // returned at next line
- if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
- }
-
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auras in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- {
- sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
- sLog.outError("It can be deleted one from early processed auras:");
- for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
- sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
- sLog.outError(" <end of list>");
- continue;
- }
- }
-
- /// this is aura triggering code call
- Aura* triggeredByAura = i->triggeredByAura;
-
- /// save charges existence before processing to prevent crash at access to deleted triggered aura after
- /// used in speedup code check before check aura existance.
- bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
-
- /// success in event proccesing
- /// used in speedup code check before check aura existance.
- bool casted = false;
-
- /// process triggered code
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
- sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
- triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
- casted = true;
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- uint32 effect = triggeredByAura->GetEffIndex();
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- casted = HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- {
- // nothing do, just charges counter
- // but count only in case appropriate school damage
- casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
- break;
- }
- default:
- {
- // nothing do, just charges counter
- casted = true;
- break;
- }
- }
-
- /// Update charge (aura can be removed by triggers)
- if(casted && triggeredByAuraWithCharges)
- {
- /// need re-found aura (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == triggeredByAura) // pointer still valid
- {
- if(triggeredByAura->m_procCharges > 0)
- triggeredByAura->m_procCharges -= 1;
-
- triggeredByAura->UpdateAuraCharges();
- break;
- }
- }
- }
- }
-
- /// Safely remove auras with zero charges
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
- if((*i)->m_procCharges == 0)
- {
- RemoveAurasDueToSpell((*i)->GetId());
- next = auras.begin();
- }
- }
+ triggeringAura[0]=NULL;
+ triggeringAura[1]=NULL;
+ triggeringAura[2]=NULL;
+ }
+ ProcTriggeredData * triggeringAura[3];
+ uint32 spellId;
+ uint64 casterGUID;
+ ~ProcTriggerringAura()
+ {
+ for (uint8 i = 0;i<3;++i)
+ if (triggeringAura[i])
+ delete triggeringAura[i];
}
-}
-*/
-struct ProcTriggeredData
-{
- ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
- : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
- {}
- SpellProcEventEntry const *spellProcEvent;
- Aura* triggeredByAura;
- Unit::spellEffectPair triggeredByAura_SpellPair;
};
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
+//typedef std::list< ProcTriggeredData > ProcTriggeredList;
+typedef std::list< ProcTriggerringAura > ProcTriggeredList;
typedef std::list< uint32> RemoveSpellList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
-static bool isTriggerAura[TOTAL_AURAS];
-static bool isNonTriggerAura[TOTAL_AURAS];
-void InitTriggerAuraData()
+bool InitTriggerAuraData()
{
for (int i=0;i<TOTAL_AURAS;i++)
{
@@ -11322,7 +11338,7 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
- isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
+ isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
@@ -11336,10 +11352,15 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
- isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
- isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
+ isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
+
+ return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
@@ -11380,18 +11401,8 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
-static int deep = 0;
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
{
- deep ++;
- if (deep > 5)
- {
- sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
- if (procSpell)
- sLog.outError(" Spell %u", procSpell->Id);
- deep--;
- return;
- }
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{
@@ -11402,7 +11413,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
+ ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
@@ -11454,17 +11465,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
- // Enable AURA_STATE_CRIT on crit
- if (procExtra & PROC_EX_CRITICAL_HIT)
- {
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
- }
}
}
}
@@ -11474,179 +11474,206 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
// Fill procTriggered list
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
- SpellProcEventEntry const* spellProcEvent = NULL;
- if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
+ bool first = true;
+ ProcTriggeredList::iterator aurItr;
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
+ {
+ if (AuraEffect * aurEff = itr->second->GetPartAura(i))
+ {
+ SpellProcEventEntry const* spellProcEvent = NULL;
+ if(!IsTriggeredAtSpellProcEvent(pTarget, aurEff, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
+ continue;
+ if (first)
+ {
+ first = false;
+ ProcTriggerringAura procAur(itr->second->GetId(), itr->second->GetCasterGUID());
+ procTriggered.push_front(procAur);
+ aurItr = procTriggered.begin();
+ }
+ aurItr->triggeringAura[i] = new ProcTriggeredData(spellProcEvent, aurEff);
+ }
+ }
}
+
+ // Nothing found
+ if (procTriggered.empty())
+ return;
// Handle effects proceed this time
for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auars in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
+ bool found=true;
+ bool useCharges=false;
+ Aura * parentAura = NULL;
+ bool takeCharges = false;
+ for (uint8 j = 0; j<MAX_SPELL_EFFECTS && found;++j)
{
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
+ if (!i->triggeringAura[j])
+ continue;
+ // Some auras can be deleted in function called in this loop (except first, ofc)
+ // Until storing auars in std::multimap to hard check deleting by another way
+ if(i != procTriggered.begin())
{
- if(itr->second==i->triggeredByAura)
+ if(!GetAura(i->spellId, i->casterGUID))
{
- found = true;
+// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
+// sLog.outDebug("It can be deleted one from early proccesed auras:");
+// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
+// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
+// sLog.outDebug(" <end of list>");
+ found=false;
break;
}
}
- if(!found)
- {
-// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
-// sLog.outDebug("It can be deleted one from early proccesed auras:");
-// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
-// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
-// sLog.outDebug(" <end of list>");
+
+ if (!found)
continue;
- }
- }
- SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
- Aura *triggeredByAura = i->triggeredByAura;
- Modifier *auraModifier = triggeredByAura->GetModifier();
- SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
- uint32 effIndex = triggeredByAura->GetEffIndex();
- bool useCharges = triggeredByAura->m_procCharges > 0;
- // For players set spell cooldown if need
- uint32 cooldown = 0;
- if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
- cooldown = spellProcEvent->cooldown;
+ SpellProcEventEntry const *spellProcEvent = i->triggeringAura[j]->spellProcEvent;
+ AuraEffect *triggeredByAura =triggeredByAura = i->triggeringAura[j]->triggeredByAura;
- switch(auraModifier->m_auraname)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
+ SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ // For players set spell cooldown if need
+ uint32 cooldown = 0;
+ if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
+ cooldown = spellProcEvent->cooldown;
+ if (!parentAura)
{
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- // Don`t drop charge or add cooldown for not started trigger
- if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
- uint32 damage = SpellDamageBonus(pTarget, spellInfo, auraModifier->m_amount, SPELL_DIRECT_DAMAGE);
- CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- SendSpellNonMeleeDamageLog(&damageInfo);
- DealSpellDamage(&damageInfo, true);
- break;
- }
- case SPELL_AURA_MANA_SHIELD:
- case SPELL_AURA_DUMMY:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
+ parentAura=triggeredByAura->GetParentAura();
+ if (!parentAura)
+ {
+ sLog.outError("Still null pointer here, something went wrong");
+ found=false;
continue;
- break;
+ }
+ useCharges = parentAura->GetAuraCharges()>0;
}
- case SPELL_AURA_PRAYER_OF_MENDING:
+
+ switch(triggeredByAura->GetAuraName())
{
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ // Don`t drop charge or add cooldown for not started trigger
+ if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_DAMAGE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
+ uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
+ CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ SendSpellNonMeleeDamageLog(&damageInfo);
+ DealSpellDamage(&damageInfo, true);
+ break;
+ }
+ case SPELL_AURA_MANA_SHIELD:
+ case SPELL_AURA_DUMMY:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_OBS_MOD_ENERGY:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ case SPELL_AURA_MOD_HASTE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_STUN:
- // Remove by default, but if charge exist drop it
- if (triggeredByAura->m_procCharges == 0)
- removedSpells.push_back(triggeredByAura->GetId());
- break;
- case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- // Hunter's Mark (1-4 Rangs)
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL))
+ HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
- uint32 basevalue = triggeredByAura->GetBasePoints();
- auraModifier->m_amount += basevalue/10;
- if (auraModifier->m_amount > basevalue*4)
- auraModifier->m_amount = basevalue*4;
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+
+ HandleAuraRaidProcFromCharge(triggeredByAura);
+ break;
}
- break;
- case SPELL_AURA_MOD_CASTING_SPEED:
- // Skip melee hits or instant cast spells
- if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
- continue;
- break;
- case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
- // Skip Melee hits and spells ws wrong school
- if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
- continue;
- break;
- case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
- case SPELL_AURA_MOD_POWER_COST_SCHOOL:
- // Skip melee hits and spells ws wrong school or zero cost
- if (procSpell == NULL ||
- (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
- (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
- continue;
- break;
- case SPELL_AURA_MECHANIC_IMMUNITY:
- // Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
- continue;
- break;
- case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
- // Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
- continue;
- break;
- default:
- // nothing do, just charges counter
- break;
+ case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+
+ if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
+ // Skip melee hits or instant cast spells
+ if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
+ continue;
+ break;
+ case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
+ // Skip Melee hits and spells ws wrong school
+ if (procSpell == NULL || (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0)
+ continue;
+ break;
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL:
+ // Skip melee hits and spells ws wrong school or zero cost
+ if (procSpell == NULL ||
+ (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
+ (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
+ continue;
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ // Compare mechanic
+ if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
+ continue;
+ break;
+ case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
+ // Compare mechanic
+ if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
+ continue;
+ break;
+ case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
+ // Compare casters
+ if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
+ continue;
+ break;
+ default:
+ // nothing do, just charges counter
+ break;
+ }
+ takeCharges=true;
}
// Remove charge (aura can be removed by triggers)
- if(useCharges)
+ if(useCharges && found && takeCharges)
{
// need found aura on drop (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(i->spellId); iter != m_Auras.upper_bound(i->spellId);)
{
- if(itr->second == i->triggeredByAura)
+ if (iter->second->GetCasterGUID()==i->casterGUID)
{
- triggeredByAura->m_procCharges -=1;
- triggeredByAura->UpdateAuraCharges();
- if (triggeredByAura->m_procCharges <= 0)
- removedSpells.push_back(triggeredByAura->GetId());
+ if (iter->second->DropAuraCharge())
+ RemoveAura(iter);
break;
}
}
}
}
- if (removedSpells.size())
- {
- // Sort spells and remove dublicates
- removedSpells.sort();
- removedSpells.unique();
- // Remove auras from removedAuras
- for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
- RemoveAurasDueToSpell(*i);
- }
- deep--;
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
@@ -11668,15 +11695,21 @@ Player* Unit::GetSpellModOwner() const
}
///----------Pet responses methods-----------------
-void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
+void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
{
+ if(msg == SPELL_CAST_OK)
+ return;
+
Unit *owner = GetCharmerOrOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
+ data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
+ // uint32 for some reason
+ // uint32 for some reason
((Player*)owner)->GetSession()->SendPacket(&data);
}
@@ -11836,15 +11869,16 @@ void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
bool Unit::IsSitState() const
{
uint8 s = getStandState();
- return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
- s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
- s == PLAYER_STATE_SIT;
+ return
+ s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
+ s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
+ s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
- return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
+ return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
@@ -11898,7 +11932,6 @@ void Unit::ClearComboPointHolders()
void Unit::ClearAllReactives()
{
-
for(int i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
@@ -11906,11 +11939,6 @@ void Unit::ClearAllReactives()
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (HasAuraState( AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
-
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
@@ -11938,14 +11966,6 @@ void Unit::UpdateReactives( uint32 p_time )
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
- case REACTIVE_CRIT:
- if (HasAuraState(AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- break;
- case REACTIVE_HUNTER_CRIT:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
- break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
@@ -11965,7 +11985,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list<Unit *> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -11998,6 +12018,16 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return *tcIter;
}
+bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
+ {
+ if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
+ return true;
+ }
+ return false;
+}
+
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
@@ -12114,13 +12144,15 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
void Unit::UpdateAuraForGroup(uint8 slot)
{
+ if(slot >= MAX_AURAS) // slot not found, return
+ return;
if(GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)this;
if(player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
- player->SetAuraUpdateMask(slot);
+ player->SetAuraUpdateMaskForRaid(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
@@ -12132,7 +12164,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
{
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
- pet->SetAuraUpdateMask(slot);
+ pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
@@ -12163,10 +12195,10 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
}
}
-Aura* Unit::GetDummyAura( uint32 spell_id ) const
+AuraEffect* Unit::GetDummyAura( uint32 spell_id ) const
{
- Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
if ((*itr)->GetId() == spell_id)
return *itr;
@@ -12203,21 +12235,30 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
void Unit::AddPetAura(PetAura const* petSpell)
{
+ if(GetTypeId() != TYPEID_PLAYER)
+ return;
+
m_petAuras.insert(petSpell);
- if(Pet* pet = GetPet())
+ if(Pet* pet = ((Player*)this)->GetPet())
pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
+ if(GetTypeId() != TYPEID_PLAYER)
+ return;
+
m_petAuras.erase(petSpell);
- if(Pet* pet = GetPet())
+ if(Pet* pet = ((Player*)this)->GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
- Pet* pet = new Pet(HUNTER_PET);
+ if(GetTypeId()!=TYPEID_PLAYER)
+ return NULL;
+
+ Pet* pet = new Pet((Player*)this, HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
@@ -12225,41 +12266,43 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return NULL;
}
- pet->SetOwnerGUID(GetGUID());
pet->SetCreatorGUID(GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
- if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ if(GetTypeId()==TYPEID_PLAYER)
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
+
+ if(!pet->InitStatsForLevel(level))
{
- sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
+ sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
- pet->AIM_Initialize();
pet->InitPetCreateSpells();
+ pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}
-bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
+bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, AuraEffect * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
// Get proc Event Entry
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
- // Aura info stored here
- Modifier *mod = aura->GetModifier();
// Skip this auras
- if (isNonTriggerAura[mod->m_auraname])
+ if (isNonTriggerAura[aura->GetAuraName()])
return false;
// If not trigger by default and spellProcEvent==NULL - skip
- if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
+ if (!isTriggerAura[aura->GetAuraName()] && spellProcEvent==NULL)
return false;
// Get EventProcFlag
@@ -12276,7 +12319,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
- // Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
+ // In most cases req get honor or XP from kill
+ if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
+ {
+ bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
+ // Shadow Word: Death - can trigger from every kill
+ if (aura->GetId() == 32409)
+ allow = true;
+ if (!allow)
+ return false;
+ }
+ // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
// But except periodic triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
return false;
@@ -12288,13 +12341,13 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
{
Item *item = NULL;
if(attType == BASE_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
- if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
+ if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
@@ -12303,7 +12356,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
@@ -12317,60 +12370,60 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
+ chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
+ {
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ }
return roll_chance_f(chance);
}
-bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
+bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
- int32 heal = triggeredByAura->GetModifier()->m_amount;
+ int32 heal = triggeredByAura->GetAmount();
uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ //Currently only Prayer Of Mending
+ if (!(spellProto->SpellFamilyName==SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
+ {
+ sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
// jumps
- int32 jumps = triggeredByAura->m_procCharges-1;
+ int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
// current aura expire
- triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
+ triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
- if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
+ if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ //Get max possible jumps for aura to get proper charges amount for target
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
- if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
+ if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
{
- // aura will applied from caster, but spell casted from current aura holder
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_CHARGES;
- mod->value = jumps-5; // negative
- mod->type = SPELLMOD_FLAT;
- mod->spellId = spellProto->Id;
- mod->effectId = effIdx;
- mod->lastAffected = NULL;
- mod->mask = spellProto->SpellFamilyFlags;
- mod->charges = 0;
-
- caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
- caster->AddSpellMod(mod, false);
+ if (Aura * aur = GetAura(spellProto->Id, caster->GetGUID()))
+ aur->SetAuraCharges(jumps);
- heal = caster->SpellHealingBonus(spellProto, heal, HEAL, this);
+ //bonus must be applied after aura cast on target
+ heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
}
}
}
@@ -12379,29 +12432,69 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}
-
-void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster)
+bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura )
{
-/* uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
- if(target_guid == GetGUID())
- return;
+ // aura can be deleted at casts
+ SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
- if(!IS_UNIT_GUID(target_guid))
- return;
+ uint32 damageSpellId;
+ switch(spellProto->Id)
+ {
+ case 57949: //shiver
+ damageSpellId=57952;
+// animationSpellId=57951; dummy effects for jump spell have unknown use (see also 41637)
+ break;
+ case 59978: //shiver
+ damageSpellId=59979;
+ break;
+ case 43593: //Cold Stare
+ damageSpellId=43594;
+ break;
+ default:
+ sLog.outDebug("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
- Unit* target = ObjectAccessor::GetUnit(*this, target_guid);*/
- if(!caster)
- return;
+ uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ uint32 effIdx = triggeredByAura->GetEffIndex();
+
+ // jumps
+ int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
- for (AuraMap::iterator iter = GetAuras().begin(); iter != GetAuras().end(); )
+ // current aura expire
+ triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
+
+ // next target selection
+ if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
- if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID() == caster->GetGUID())
- RemoveAura(iter);
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- ++iter;
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ //Get max possible jumps for aura to get proper charges amount for target
+ int32 maxJumps = spellProto->procCharges;
+
+ if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
+ {
+ caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
+
+ caster->ApplySpellMod(spellProto->Id, SPELLMOD_CHARGES, maxJumps, NULL);
+
+ if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
+ {
+ CastSpell(this, spellProto, true,NULL,triggeredByAura,caster_guid);
+ if (Aura * aur = GetAura(spellProto->Id, caster->GetGUID()))
+ aur->SetAuraCharges(jumps);
+ }
+ }
}
-}
+ CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
+
+ return true;
+}
/*-----------------------TRINITY-----------------------------*/
void Unit::SetToNotify()
@@ -12427,7 +12520,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
}
@@ -12436,8 +12529,8 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
bool SpiritOfRedemption = false;
if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
- AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
@@ -12559,6 +12652,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
+
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
+ }
}
void Unit::SetControlled(bool apply, UnitState state)
@@ -12628,7 +12730,7 @@ void Unit::SetStunned(bool apply)
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastStop();
// Creature specific
@@ -12646,7 +12748,7 @@ void Unit::SetStunned(bool apply)
{
if(isAlive() && getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
@@ -12699,7 +12801,7 @@ void Unit::SetFeared(bool apply)
if(apply)
{
Unit *caster = NULL;
- Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
+ Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if(!caster)
@@ -12755,21 +12857,26 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
// Charmer stop charming
if(charmer->GetTypeId() == TYPEID_PLAYER)
+ {
((Player*)charmer)->StopCastingCharm();
+ ((Player*)charmer)->StopCastingBindSight();
+ }
// Charmed stop charming
if(GetTypeId() == TYPEID_PLAYER)
+ {
((Player*)this)->StopCastingCharm();
+ ((Player*)this)->StopCastingBindSight();
+ }
// StopCastingCharm may remove a possessed pet?
if(!IsInWorld())
return;
// Set charmed
- charmer->SetCharm(this);
- SetCharmerGUID(charmer->GetGUID());
setFaction(charmer->getFaction());
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charmer->SetCharm(this, true);
if(GetTypeId() == TYPEID_UNIT)
{
@@ -12781,11 +12888,12 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
- ((Player*)this)->SetViewport(GetGUID(), false);
+ ((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
- if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
+ if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT
+ && !((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN))
{
CharmInfo *charmInfo = InitCharmInfo();
if(possess)
@@ -12798,9 +12906,10 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(possess)
{
addUnitState(UNIT_STAT_POSSESSED);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
- AddPlayerToVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(GetGUID(), true);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ ((Player*)charmer)->SetClientControl(this, 1);
+ ((Player*)charmer)->SetMover(this);
+ ((Player*)charmer)->SetViewpoint(this, true);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// Charm demon
@@ -12843,13 +12952,13 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
getHostilRefManager().deleteReferences();
DeleteThreatList();
- SetCharmerGUID(0);
RestoreFaction();
+ GetMotionMaster()->InitDefault();
if(possess)
{
clearUnitState(UNIT_STAT_POSSESSED);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
@@ -12870,7 +12979,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
else
- ((Player*)this)->SetViewport(GetGUID(), true);
+ ((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
@@ -12878,11 +12987,12 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
- charmer->SetCharm(0);
+ charmer->SetCharm(this, false);
if(possess)
{
- RemovePlayerFromVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(charmer->GetGUID(), true);
+ ((Player*)charmer)->SetClientControl(charmer, 1);
+ ((Player*)charmer)->SetMover(charmer);
+ ((Player*)charmer)->SetViewpoint(this, false);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// restore UNIT_FIELD_BYTES_0
@@ -12904,7 +13014,9 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
- if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
+ //a guardian should always have charminfo
+ if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT
+ && !((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN))
{
DeleteCharmInfo();
}
@@ -12977,17 +13089,30 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
return;
Group *pGroup = owner->GetGroup();
- if(!pGroup)
- return;
-
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ if(pGroup)
{
- Player* Target = itr->getSource();
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
- // IsHostileTo check duel and controlled by enemy
- if( Target && Target != this && Target->isAlive()
- && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
- nearMembers.push_back(Target);
+ if( Target && !IsHostileTo(Target) )
+ {
+ if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
+ nearMembers.push_back(Target);
+
+ if(Guardian* pet = Target->GetGuardianPet())
+ if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
+ nearMembers.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
+ nearMembers.push_back(owner);
+ if(Guardian* pet = owner->GetGuardianPet())
+ if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
+ nearMembers.push_back(pet);
}
}
@@ -13012,7 +13137,7 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
TagUnitMap.push_back(Target);
- if(Pet* pet = Target->GetPet())
+ if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
TagUnitMap.push_back(pet);
}
@@ -13022,12 +13147,36 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
- if(Pet* pet = owner->GetPet())
+ if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
}
+void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
+{
+ if (apply)
+ {
+ m_modAuras[aureff->GetAuraName()].push_back(aureff);
+ aureff->ApplyModifier(true, true);
+ }
+ else
+ {
+ // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
+ m_modAuras[aureff->GetAuraName()].remove(aureff);
+ aureff->ApplyModifier(false, true);
+ Unit * caster = aureff->GetParentAura()->GetCaster();
+ if(caster && aureff->IsPersistent())
+ {
+ DynamicObject *dynObj = caster->GetDynObject(aureff->GetId(), aureff->GetEffIndex());
+ if (dynObj)
+ dynObj->RemoveAffected(this);
+ }
+ // Remove all triggered by aura spells vs unlimited duration
+ aureff->CleanupTriggeredSpells();
+ }
+}
+
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target || !target->isAlive())
@@ -13040,24 +13189,136 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if (target->IsImmunedToSpell(spellInfo))
return;
+ uint8 eff_mask=0;
+
for(uint32 i = 0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
- if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
+ if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
-
- /*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
- {
- Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
- AddAura(Aur);
- }
- else*/
- {
- Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
- target->AddAura(Aur);
- }
+ eff_mask|=1<<i;
}
}
+
+ if (!eff_mask)
+ return;
+
+ Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, this);
+ target->AddAura(Aur);
+}
+
+Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo || !caster)
+ return NULL;
+
+ // can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
+ //assert (!IsPassiveSpell(spellInfo));
+
+ Aura * aur = GetAura(spellId, caster->GetGUID());
+
+ if (aur)
+ {
+ AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, NULL, caster);
+ if (!aur->SetPartAura(aurEffect, effIndex))
+ delete aurEffect;
+ }
+ else
+ {
+ aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster);
+ AddAura(aur);
+ }
+ return aur;
+}
+
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if(leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;*/
+ if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
+ HitChance = 95.0f;
+ else
+ HitChance = 76.0f;
+
+ // Hit chance depends from victim auras
+ if(attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(spellId)
+ {
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+ }
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ //miss_chance -= skillDiff * 0.04f;
+ int32 diff = -skillDiff;
+ if(pVictim->GetTypeId()==TYPEID_PLAYER)
+ miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
+ else
+ miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}
+
+void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ WorldObject::SetPhaseMask(newPhaseMask,update);
+
+ if(!IsInWorld())
+ return;
+
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if((*itr)->GetOwnerGUID() == GetGUID())
+ (*itr)->SetPhaseMask(newPhaseMask,true);
+
+ for(int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if(m_SummonSlot[i])
+ if(Creature *summon = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]))
+ summon->SetPhaseMask(newPhaseMask,true);
}
+void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
+ else
+ {
+ GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
+
+ WorldPacket data;
+ // Work strange for many spells: triggered active mover set for targeted player to creature
+ //BuildTeleportAckMsg(&data, x, y, z, orientation);
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+ }
+}