diff options
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 961fb623b72..918eb0fbbdc 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11491,10 +11491,6 @@ Unit* Creature::SelectVictim() //next-victim-selection algorithm and evade mode are called //threat list sorting etc. - //This should not be called by unit who does not have a threatlist - //or who does not have threat (totem/pet/critter) - //otherwise enterevademode every update - Unit* target = NULL; // First checking if we have some taunt on us const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT); |
