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-rw-r--r--src/game/Unit.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 961fb623b72..918eb0fbbdc 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11491,10 +11491,6 @@ Unit* Creature::SelectVictim()
//next-victim-selection algorithm and evade mode are called
//threat list sorting etc.
- //This should not be called by unit who does not have a threatlist
- //or who does not have threat (totem/pet/critter)
- //otherwise enterevademode every update
-
Unit* target = NULL;
// First checking if we have some taunt on us
const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);