diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a4963e37d5b..7117449ae34 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1626,6 +1626,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break; + default: + slot=EQUIPMENT_SLOT_END; } // offhand item cannot proc from main hand hit etc if (slot != i) @@ -1638,7 +1640,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) if (!((Player*)this)->IsUseEquipedWeapon(true)) slot=EQUIPMENT_SLOT_END; } - else + else if (damageInfo->attackType == OFF_ATTACK) { if (((Player*)this)->IsInFeralForm()) slot=EQUIPMENT_SLOT_END; @@ -1647,12 +1649,12 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } // If usable, try to cast item spell if(slot!=EQUIPMENT_SLOT_END) - (((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), &damageInfo); + ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), damageInfo); } } // Do effect if any damage done to target - if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) + if (damageInfo->damage) { // victim's damage shield std::set<Aura*> alreadyDone; |