diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index eb5bd306511..97dc6351ccf 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -517,7 +517,7 @@ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) { - if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return 0; //You don't lose health from damage taken from another player while in a sanctuary @@ -1320,7 +1320,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) if(!this || !pVictim) return; - if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return; SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); @@ -1563,7 +1563,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) if(!this || !pVictim) return; - if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return; //You don't lose health from damage taken from another player while in a sanctuary @@ -9665,7 +9665,7 @@ bool Unit::isAttackableByAOE() const if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) return false; - return !isInFlight(); + return !hasUnitState(UNIT_STAT_UNATTACKABLE); } int32 Unit::ModifyHealth(int32 dVal) @@ -12784,7 +12784,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) if(this == charmer) return; - if(isInFlight()) + if(hasUnitState(UNIT_STAT_UNATTACKABLE)) return; if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport()) |