aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d91a6bf83e6..303270ee8fe 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8715,16 +8715,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
- if (IsChanneledSpell(spellProto))
- ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
- //apply casting time mods for channeled spells
- if (IsChanneledSpell(spellProto))
- ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{
@@ -9211,16 +9206,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
- if (IsChanneledSpell(spellProto))
- ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
- //apply casting time mods for channeled spells
- if (IsChanneledSpell(spellProto))
- ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{