diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c3b5a4a8f3e..a0d88f922dc 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8086,12 +8086,15 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) } //switch target - m_attacking->_removeAttacker(this); InterruptSpell(CURRENT_MELEE_SPELL); if(!meleeAttack) clearUnitState(UNIT_STAT_MELEE_ATTACKING); + m_attacking->_removeAttacker(this); } + m_attacking = victim; + m_attacking->_addAttacker(this); + //Set our target SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); @@ -8102,9 +8105,6 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) //if(GetTypeId()==TYPEID_UNIT) // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - m_attacking = victim; - m_attacking->_addAttacker(this); - //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled) // ((Creature*)m_attacking)->AI()->AttackedBy(this); |