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-rw-r--r--src/game/Unit.cpp53
1 files changed, 2 insertions, 51 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 29bb1c5bcad..7e4bdb6b88a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -171,8 +171,6 @@ Unit::Unit()
// remove aurastates allowing special moves
for(uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
-
- IsRotating = 0;
}
Unit::~Unit()
@@ -256,10 +254,7 @@ void Unit::Update( uint32 p_time )
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
- if(!IsUnitRotating())
- i_motionMaster.UpdateMotion(p_time);
- else
- AutoRotate(p_time);
+ i_motionMaster.UpdateMotion(p_time);
}
bool Unit::haveOffhandWeapon() const
@@ -503,43 +498,6 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0));
}
-void Unit::StartAutoRotate(uint8 type, uint32 fulltime)
-{
- if(getVictim())
- RotateAngle = GetAngle(getVictim());
- else
- RotateAngle = GetOrientation();
- RotateTimer = fulltime;
- RotateTimerFull = fulltime;
- IsRotating = type;
- LastTargetGUID = GetUInt64Value(UNIT_FIELD_TARGET);
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
-}
-
-void Unit::AutoRotate(uint32 time)
-{
- if(!IsRotating)return;
- if(IsRotating == CREATURE_ROTATE_LEFT)
- {
- RotateAngle += (double)time/RotateTimerFull*(double)M_PI*2;
- if (RotateAngle >= M_PI*2)RotateAngle = 0;
- }
- else
- {
- RotateAngle -= (double)time/RotateTimerFull*(double)M_PI*2;
- if (RotateAngle < 0)RotateAngle = M_PI*2;
- }
- SetOrientation(RotateAngle);
- StopMoving();
- if(RotateTimer <= time)
- {
- IsRotating = CREATURE_ROTATE_NONE;
- RotateAngle = 0;
- RotateTimer = RotateTimerFull;
- SetUInt64Value(UNIT_FIELD_TARGET, LastTargetGUID);
- }else RotateTimer -= time;
-}
-
void Unit::RemoveMovementImpairingAuras()
{
RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
@@ -3468,12 +3426,6 @@ bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
-void Unit::SetInFront(Unit const* target)
-{
- if(!IsUnitRotating())
- SetOrientation(GetAngle(target));
-}
-
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
@@ -11329,8 +11281,7 @@ Unit* Creature::SelectVictim()
if(target)
{
- if(!hasUnitState(UNIT_STAT_STUNNED))
- SetInFront(target);
+ SetInFront(target);
return target;
}