diff options
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e80ccf019f2..7c404474908 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10845,25 +10845,6 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const return distance < visibleDistance; } -void Unit::DestroyForNearbyPlayers() -{ - if(!IsInWorld()) - return; - - std::list<Unit*> targets; - Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check); - VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher); - for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) - if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER - && ((Player*)(*iter))->HaveAtClient(this) - && GetCharmerGUID() != (*iter)->GetGUID()) // TODO: this is for puppet - { - DestroyForPlayer((Player*)(*iter)); - ((Player*)(*iter))->m_clientGUIDs.erase(GetGUID()); - } -} - void Unit::SetVisibility(UnitVisibility x) { m_Visibility = x; |
