diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 651d09d98a1..7b6b65bbb5a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13796,6 +13796,18 @@ void Unit::AddAura(uint32 spellId, Unit* target) target->AddAura(Aur); } +void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) +{ + Aura *aur = target->GetAura(spellId, GetGUID()); + if(!aur) + { + AddAura(spellId, target); + aur = target->GetAura(spellId, GetGUID()); + } + if(aur && stack) + aur->SetStackAmount(stack); +} + Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * source) { // can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect |