diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e55b54996f0..eede4b4bed2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10536,9 +10536,10 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if(GetTypeId() != TYPEID_PLAYER) { - //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE) - //if (((Creature *)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) - //((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + // Set home position at place of engaging combat for escorted creatures + if(((Creature*)this)->IsAIEnabled) + if (((Creature *)this)->AI()->IsEscorted()) + ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if(enemy) { if(((Creature*)this)->IsAIEnabled) |