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-rw-r--r--src/game/Unit.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e55b54996f0..eede4b4bed2 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10536,9 +10536,10 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(GetTypeId() != TYPEID_PLAYER)
{
- //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
- //if (((Creature *)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
- //((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ // Set home position at place of engaging combat for escorted creatures
+ if(((Creature*)this)->IsAIEnabled)
+ if (((Creature *)this)->AI()->IsEscorted())
+ ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
if(((Creature*)this)->IsAIEnabled)