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-rw-r--r--src/game/Unit.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 83ad2b51b1c..642b49ee99a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8486,10 +8486,16 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& ((Creature*)target)->isAggressive() && ((Creature*)target)->AI())
+ {
+ SetInCombatWith(target);
+ target->SetInCombatWith(this);
((Creature*)target)->AI()->AttackStart(this);
-
- SetInCombatWith(target);
- target->SetInCombatWith(this);
+ }
+ else
+ {
+ SetInCombatWith(target);
+ target->SetInCombatWith(this);
+ }
if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself())
SetContestedPvP(attackedPlayer);