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-rw-r--r--src/game/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0fbeb5a9f7d..d3c58881516 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12709,6 +12709,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
+ pVictim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // should not be attackable
SpiritOfRedemption = true;
break;
}
@@ -12719,6 +12720,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
+ pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // reactive attackable flag
}
// 10% durability loss on death