diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8c2d95fb825..a38ea3cc0ca 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8612,6 +8612,19 @@ void Unit::SetMinion(Minion *minion, bool apply) } } +void Unit::RemoveAllMinionsByEntry(uint32 entry) +{ + for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + { + Unit *unit = *itr; + ++itr; + if(unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT + && ((Creature*)unit)->isSummon()) // minion, actually + ((TempSummon*)unit)->UnSummon(); + // i think this is safe because i have never heard that a despawned minion will trigger a same minion + } +} + void Unit::SetCharm(Unit* charm, bool apply) { if(apply) |