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-rw-r--r--src/game/Unit.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e369c322277..022fb462e28 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2376,7 +2376,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
SendAttackStateUpdate(&damageInfo);
- ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
+ // Send blocked amount to spell_proc event if proc can be only from block (Damage Shield)
+ uint32 ProcAmount = damageInfo.procEx == PROC_EX_BLOCK ? damageInfo.blocked_amount : damageInfo.damage;
+ ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, ProcAmount, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
@@ -5550,7 +5552,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (dummySpell->SpellIconID == 3214)
{
triggered_spell_id = 59653;
- basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
+ // % of amount blocked
+ basepoints0 = damage * triggerAmount / 100;
break;
}
break;