diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 60 |
1 files changed, 49 insertions, 11 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c9461d4b218..39e23db5fb9 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -535,10 +535,15 @@ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) } } -uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) { if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) - return 0; + { + if(absorb) + absorb += damage; + damage = 0; + return; + } //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though @@ -546,14 +551,30 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary - return 0; + { + if(absorb) + absorb += damage; + damage = 0; + } } + uint32 originalDamage = damage; + + //Script Event damage Deal + //if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI()) + // ((Creature *)this)->AI()->DamageDeal(pVictim, damage); //Script Event damage taken if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled ) - { ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + if(absorb && originalDamage > damage) + absorb += (originalDamage - damage); +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + if( pVictim->GetTypeId()== TYPEID_UNIT) + { // Set tagging if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet()) { @@ -1203,6 +1224,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); return damageInfo.damage; @@ -1706,6 +1728,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); //damage-=absorb + resist; + pVictim->DealDamageMods(this,damage,NULL); + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); data << uint64(pVictim->GetGUID()); data << uint64(GetGUID()); @@ -2082,8 +2106,12 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe int32 canabsorb = caster->GetHealth(); if (canabsorb < absorbed) absorbed = canabsorb; - DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false); + RemainingDamage -= absorbed; + + uint32 ab_damage = absorbed; + DealDamageMods(caster,ab_damage,NULL); + DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false); continue; } break; @@ -2192,10 +2220,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe RemainingDamage -= currentAbsorb; - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false); - CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + uint32 splitted = currentAbsorb; + uint32 splitted_absorb = 0; + DealDamageMods(caster,splitted,&splitted_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); } AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); @@ -2212,11 +2245,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) continue; - int32 splitted = int32(RemainingDamage * (*i)->GetAmount() / 100.0f); + uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); + + RemainingDamage -= int32(splitted); - RemainingDamage -= splitted; + uint32 split_absorb = 0; + DealDamageMods(caster,splitted,&split_absorb); - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false); + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); @@ -2351,6 +2387,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex CalcDamageInfo damageInfo; CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); // Send log damage message to client + DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb); SendAttackStateUpdate(&damageInfo); ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); DealMeleeDamage(&damageInfo,true); @@ -11916,6 +11953,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); break; |