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-rw-r--r--src/game/Unit.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e5eaadbedff..bd5e96c9adc 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8012,20 +8012,19 @@ void Unit::setPowerType(Powers new_powertype)
case POWER_MANA:
break;
case POWER_RAGE:
- SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
- SetPower( POWER_RAGE,0);
+ SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
+ SetPower(POWER_RAGE, 0);
break;
case POWER_FOCUS:
- SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
- SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
+ SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
+ SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
break;
case POWER_ENERGY:
- SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
- SetPower( POWER_ENERGY,0);
+ SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
break;
case POWER_HAPPINESS:
- SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
+ SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
break;
}
}