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-rw-r--r--src/game/Unit.cpp576
1 files changed, 288 insertions, 288 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 017f941ffd2..7e81806e658 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -518,7 +518,7 @@ bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
{
float combat_reach = GetCombatReach();
- if(combat_reach < 0.1) // sometimes bugged for players
+ if (combat_reach < 0.1) // sometimes bugged for players
{
//sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
//if (GetTypeId() == TYPEID_UNIT)
@@ -2004,7 +2004,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
{
- if(Player *modOwner = pVictim->GetSpellModOwner())
+ if (Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
@@ -2848,7 +2848,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (pVictim->IsImmunedToDamage(spell))
return SPELL_MISS_IMMUNE;
- if(this == pVictim)
+ if (this == pVictim)
return SPELL_MISS_NONE;
// Try victim reflect spell
@@ -2857,7 +2857,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
+ if ((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
@@ -2882,7 +2882,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
{
- if(!pVictim)
+ if (!pVictim)
return 0.0f;
// Base misschance 5%
@@ -2894,7 +2894,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
bool isNormal = false;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
- if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
+ if ( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
{
isNormal = true;
break;
@@ -2910,7 +2910,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
- if(leveldif < 0)
+ if (leveldif < 0)
leveldif = 0;
// Hit chance from attacker based on ratings and auras
@@ -2920,7 +2920,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
else
m_modHitChance = m_modMeleeHitChance;
- if(leveldif < 3)
+ if (leveldif < 3)
misschance += (leveldif - m_modHitChance);
else
misschance += ((leveldif - 2) * chance - m_modHitChance);
@@ -2935,7 +2935,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
}
// Modify miss chance by victim auras
- if(attType == RANGED_ATTACK)
+ if (attType == RANGED_ATTACK)
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
@@ -2955,7 +2955,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
// in PvP use full skill instead current skill value
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
@@ -2970,13 +2970,13 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const
float Unit::GetUnitDodgeChance() const
{
- if(hasUnitState(UNIT_STAT_STUNNED))
+ if (hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
- if( GetTypeId() == TYPEID_PLAYER )
+ if ( GetTypeId() == TYPEID_PLAYER )
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
- if(((Creature const*)this)->isTotem())
+ if (((Creature const*)this)->isTotem())
return 0.0f;
else
{
@@ -2994,22 +2994,22 @@ float Unit::GetUnitParryChance() const
float chance = 0.0f;
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
- if(player->CanParry() )
+ if (player->CanParry() )
{
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
- if(!tmpitem)
+ if (!tmpitem)
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
- if(tmpitem)
+ if (tmpitem)
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
}
}
- else if(GetTypeId() == TYPEID_UNIT)
+ else if (GetTypeId() == TYPEID_UNIT)
{
- if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
+ if (GetCreatureType() == CREATURE_TYPE_HUMANOID)
{
chance = 5.0f;
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
@@ -3024,13 +3024,13 @@ float Unit::GetUnitBlockChance() const
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
- if(player->CanBlock() )
+ if (player->CanBlock() )
{
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
+ if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
@@ -3038,7 +3038,7 @@ float Unit::GetUnitBlockChance() const
}
else
{
- if(((Creature const*)this)->isTotem())
+ if (((Creature const*)this)->isTotem())
return 0.0f;
else
{
@@ -3053,7 +3053,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
{
float crit;
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
switch(attackType)
{
@@ -3080,7 +3080,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
}
// flat aura mods
- if(attackType == RANGED_ATTACK)
+ if (attackType == RANGED_ATTACK)
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
else
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
@@ -3109,7 +3109,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
{
uint32 value = 0;
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true);
@@ -3152,7 +3152,7 @@ void Unit::_DeleteRemovedAuras()
void Unit::_UpdateSpells( uint32 time )
{
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
@@ -3176,7 +3176,7 @@ void Unit::_UpdateSpells( uint32 time )
// remove expired auras - do that after updates(used in scripts?)
for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
{
- if(i->second->IsExpired())
+ if (i->second->IsExpired())
RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE);
else
++i;
@@ -3188,12 +3188,12 @@ void Unit::_UpdateSpells( uint32 time )
_DeleteRemovedAuras();
- if(!m_gameObj.empty())
+ if (!m_gameObj.empty())
{
GameObjectList::iterator itr;
for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
- if( !(*itr)->isSpawned() )
+ if ( !(*itr)->isSpawned() )
{
(*itr)->SetOwnerGUID(0);
(*itr)->SetRespawnTime(0);
@@ -3212,7 +3212,7 @@ void Unit::_UpdateAutoRepeatSpell()
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75) )
{
// cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
@@ -3227,7 +3227,7 @@ void Unit::_UpdateAutoRepeatSpell()
if (isAttackReady(RANGED_ATTACK))
{
// Check if able to cast
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
@@ -3321,12 +3321,12 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
//sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
Spell *spell = m_currentSpells[spellType];
- if(spell
+ if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->GetCastTime() > 0))
{
// for example, do not let self-stun aura interrupt itself
- if(!spell->IsInterruptable())
+ if (!spell->IsInterruptable())
return;
m_currentSpells[spellType] = NULL;
@@ -3334,7 +3334,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
{
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->SendAutoRepeatCancel(this);
}
@@ -3401,7 +3401,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withI
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
return m_currentSpells[i];
return NULL;
}
@@ -3436,7 +3436,7 @@ void Unit::SetFacingToObject(WorldObject* pObject)
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
- if(IsInWater())
+ if (IsInWater())
return c->canSwim();
else
return c->canWalk() || c->canFly();
@@ -3468,7 +3468,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
// find current aura from spell and change it's stackamount
if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura))
{
- if(aura->GetSpellProto()->StackAmount)
+ if (aura->GetSpellProto()->StackAmount)
aura->ModStackAmount(foundAura->GetStackAmount());
// Use the new one to replace the old one
@@ -3493,7 +3493,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
Unit::AuraList& scAuras = caster->GetSingleCastAuras();
for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
{
- if( (*itr) != aura &&
+ if ( (*itr) != aura &&
IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto()))
{
(*itr)->Remove();
@@ -3502,7 +3502,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
}
}
- if(!restart)
+ if (!restart)
break;
}
}
@@ -3521,7 +3521,7 @@ AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
uint32 aurId = aurSpellInfo->Id;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
- if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
+ if ( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
(GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()) )
return NULL;
@@ -3530,13 +3530,13 @@ AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask);
m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
- if(aurSpellInfo->AuraInterruptFlags)
+ if (aurSpellInfo->AuraInterruptFlags)
{
m_interruptableAuras.push_back(aurApp);
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
- if(AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
+ if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
aura->_ApplyForTarget(this, caster, aurApp);
@@ -3567,7 +3567,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
return;
// Update target aura state flag
- if(AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
+ if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
ModifyAuraState(aState, true);
if (aurApp->GetRemoveMode())
@@ -3666,7 +3666,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
aura->HandleAuraSpecificMods(aurApp, caster, false);
// only way correctly remove all auras from list
- //if(removedAuras != m_removedAurasCount) new aura may be added
+ //if (removedAuras != m_removedAurasCount) new aura may be added
i = m_appliedAuras.begin();
}
@@ -3699,13 +3699,13 @@ void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura)
uint32 spellId = spellProto->Id;
// passive spell special case (only non stackable with ranks)
- if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
+ if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
return;
bool remove = false;
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
{
- if(remove)
+ if (remove)
{
remove = false;
i = m_appliedAuras.begin();
@@ -3715,7 +3715,7 @@ void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura)
continue;
RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
- if(i == m_appliedAuras.end())
+ if (i == m_appliedAuras.end())
break;
remove = true;
}
@@ -3728,13 +3728,13 @@ void Unit::_RemoveNoStackAurasDueToAura(Aura * aura)
uint32 spellId = spellProto->Id;
// passive spell special case (only non stackable with ranks)
- if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
+ if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
return;
bool remove = false;
for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i)
{
- if(remove)
+ if (remove)
{
remove = false;
i = m_ownedAuras.begin();
@@ -3744,7 +3744,7 @@ void Unit::_RemoveNoStackAurasDueToAura(Aura * aura)
continue;
RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT);
- if(i == m_ownedAuras.end())
+ if (i == m_ownedAuras.end())
break;
remove = true;
}
@@ -3765,10 +3765,10 @@ bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) cons
uint32 i_spellId = i_spellProto->Id;
bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID();
- if(IsPassiveSpell(i_spellId))
+ if (IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster
- if(!sameCaster)
+ if (!sameCaster)
return false;
// passive non-stackable spells not stackable only with another rank of same spell
@@ -3792,7 +3792,7 @@ bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) cons
if (is_triggered_by_spell)
return false;
- if(spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
+ if (spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
return false;
return true;
}
@@ -3830,7 +3830,7 @@ void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
- if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster))
+ if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster))
{
RemoveOwnedAura(itr, removeMode);
itr = m_ownedAuras.lower_bound(spellId);
@@ -3859,7 +3859,7 @@ void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode)
Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const
{
for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
- if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second))
+ if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second))
return itr->second;
return NULL;
}
@@ -4358,7 +4358,7 @@ void Unit::_ApplyAllAuraStatMods()
AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
- if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
+ if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
return itr->second->GetBase()->GetEffect(effIndex);
return NULL;
}
@@ -4414,7 +4414,7 @@ AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, ui
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
{
Aura const * aura = itr->second->GetBase();
- if(((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except!=itr->second))
+ if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except!=itr->second))
return itr->second;
}
return NULL;
@@ -4451,7 +4451,7 @@ Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEf
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
- if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
+ if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
return true;
return false;
}
@@ -4729,16 +4729,16 @@ void Unit::AddDynObject(DynamicObject* dynObj)
void Unit::RemoveDynObject(uint32 spellid)
{
- if(m_dynObjGUIDs.empty())
+ if (m_dynObjGUIDs.empty())
return;
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
- if(!dynObj) // may happen if a dynobj is removed when grid unload
+ if (!dynObj) // may happen if a dynobj is removed when grid unload
{
i = m_dynObjGUIDs.erase(i);
}
- else if(spellid == 0 || dynObj->GetSpellId() == spellid)
+ else if (spellid == 0 || dynObj->GetSpellId() == spellid)
{
dynObj->Delete();
i = m_dynObjGUIDs.erase(i);
@@ -4753,7 +4753,7 @@ void Unit::RemoveAllDynObjects()
while (!m_dynObjGUIDs.empty())
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
- if(dynObj)
+ if (dynObj)
dynObj->Delete();
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
}
@@ -4764,7 +4764,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
- if(!dynObj)
+ if (!dynObj)
{
i = m_dynObjGUIDs.erase(i);
continue;
@@ -4788,7 +4788,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if(!gameObj || !gameObj->GetOwnerGUID()==0) return;
+ if (!gameObj || !gameObj->GetOwnerGUID()==0) return;
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
@@ -4804,13 +4804,13 @@ void Unit::AddGameObject(GameObject* gameObj)
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
- if(!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
+ if (!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
gameObj->SetOwnerGUID(0);
for (uint32 i = 0; i < 4; ++i)
{
- if(m_ObjectSlot[i] == gameObj->GetGUID())
+ if (m_ObjectSlot[i] == gameObj->GetGUID())
{
m_ObjectSlot[i] = 0;
break;
@@ -4834,7 +4834,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
m_gameObj.remove(gameObj);
- if(del)
+ if (del)
{
gameObj->SetRespawnTime(0);
gameObj->Delete();
@@ -4843,16 +4843,16 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
void Unit::RemoveGameObject(uint32 spellid, bool del)
{
- if(m_gameObj.empty())
+ if (m_gameObj.empty())
return;
GameObjectList::iterator i, next;
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
{
next = i;
- if(spellid == 0 || (*i)->GetSpellId() == spellid)
+ if (spellid == 0 || (*i)->GetSpellId() == spellid)
{
(*i)->SetOwnerGUID(0);
- if(del)
+ if (del)
{
(*i)->SetRespawnTime(0);
(*i)->Delete();
@@ -4907,7 +4907,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damag
log.physicalLog = PhysicalDamage;
log.blocked = Blocked;
log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
- if(CriticalHit)
+ if (CriticalHit)
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
SendSpellNonMeleeDamageLog(&log);
}
@@ -4919,7 +4919,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
+ if (pVictim && pVictim->isAlive() && procVictim)
pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
}
@@ -5004,13 +5004,13 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
data << uint32(damageInfo->damage); // Sub Damage
}
- if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
+ if (damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->absorb); // Absorb
}
- if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
+ if (damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->resist); // Resist
@@ -5020,13 +5020,13 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
data << uint32(0);
data << uint32(0);
- if(damageInfo->HitInfo & HITINFO_BLOCK)
+ if (damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
- if(damageInfo->HitInfo & HITINFO_UNK3)
+ if (damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
- if(damageInfo->HitInfo & HITINFO_UNK1)
+ if (damageInfo->HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
@@ -5147,7 +5147,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
case 54646:
{
Unit* caster = triggeredByAura->GetCaster();
- if(!caster)
+ if (!caster)
return false;
triggered_spell_id = 54648;
@@ -5159,30 +5159,30 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
}
// processed charge only counting case
- if(!triggered_spell_id)
+ if (!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
- if(!triggerEntry)
+ if (!triggerEntry)
{
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
return false;
}
// default case
- if(!target || target!=this && !target->isAlive())
+ if (!target || target!=this && !target->isAlive())
return false;
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -5241,7 +5241,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 35429:
{
target = SelectNearbyTarget();
- if(!target)
+ if (!target)
return false;
triggered_spell_id = 26654;
@@ -5266,7 +5266,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Adaptive Warding (Frostfire Regalia set)
case 28764:
{
- if(!procSpell)
+ if (!procSpell)
return false;
// find Mage Armor
@@ -5293,7 +5293,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
case 27539:
{
- if(!procSpell)
+ if (!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
@@ -5318,7 +5318,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
// Cast on owner
target = GetOwner();
- if(!target)
+ if (!target)
return false;
triggered_spell_id = 34650;
@@ -5329,7 +5329,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
// Cast on owner
target = GetOwner();
- if(!target)
+ if (!target)
return false;
triggered_spell_id = 58876;
@@ -5375,7 +5375,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
case 39446:
{
- if(GetTypeId() != TYPEID_PLAYER || !this->isAlive())
+ if (GetTypeId() != TYPEID_PLAYER || !this->isAlive())
return false;
// Select class defined buff
@@ -5430,7 +5430,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// cast 45429 Arcane Bolt if Exalted by Scryers
case 45481:
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
@@ -5444,17 +5444,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
{
// triggered at positive/self casts also, current attack target used then
- if(IsFriendlyTo(target))
+ if (IsFriendlyTo(target))
{
target = getVictim();
- if(!target)
+ if (!target)
{
uint64 selected_guid = ToPlayer()->GetSelection();
target = ObjectAccessor::GetUnit(*this,selected_guid);
- if(!target)
+ if (!target)
return false;
}
- if(IsFriendlyTo(target))
+ if (IsFriendlyTo(target))
return false;
}
@@ -5468,7 +5468,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// cast 45428 Arcane Strike if Exalted by Scryers
case 45482:
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
@@ -5491,7 +5491,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// cast 45432 Light's Ward if Exalted by Scryers
case 45483:
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
@@ -5515,7 +5515,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// cast 45430 Arcane Surge if Exalted by Scryers
case 45484:
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
@@ -5547,7 +5547,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Remove aura stack from pet
RemoveAuraFromStack(58914);
Unit* owner = GetOwner();
- if(!owner)
+ if (!owner)
return true;
// reduce the owner's aura stack
owner->RemoveAuraFromStack(34027);
@@ -5604,13 +5604,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Master of Elements
if (dummySpell->SpellIconID == 1920)
{
- if(!procSpell)
+ if (!procSpell)
return false;
// mana cost save
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if( basepoints0 <=0 )
+ if ( basepoints0 <=0 )
return false;
target = this;
@@ -5620,7 +5620,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Arcane Potency
if (dummySpell->SpellIconID == 2120)
{
- if(!procSpell)
+ if (!procSpell)
return false;
target = this;
@@ -5660,12 +5660,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Burnout
if (dummySpell->SpellIconID == 2998)
{
- if(!procSpell)
+ if (!procSpell)
return false;
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if( basepoints0 <=0 )
+ if ( basepoints0 <=0 )
return false;
triggered_spell_id = 44450;
target = this;
@@ -5674,7 +5674,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
target = this;
@@ -5731,7 +5731,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Glyph of Ice Block
case 56372:
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
SpellCooldowns const SpellCDs = this->ToPlayer()->GetSpellCooldowns();
@@ -5740,7 +5740,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
// Frost Nova
- if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
+ if (SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
&& SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
this->ToPlayer()->RemoveSpellCooldown(SpellCDs_entry->Id, true);
}
@@ -5757,7 +5757,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 12328:
{
target = SelectNearbyTarget();
- if(!target)
+ if (!target)
return false;
triggered_spell_id = 26654;
@@ -5774,7 +5774,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// Retaliation
- if(dummySpell->SpellFamilyFlags[1] & 0x8)
+ if (dummySpell->SpellFamilyFlags[1] & 0x8)
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
@@ -5840,10 +5840,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seed of Corruption
if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
- if(procSpell && procSpell->Id == 27285)
+ if (procSpell && procSpell->Id == 27285)
return false;
// if damage is more than need or target die from damage deal finish spell
- if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
+ if ( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5852,7 +5852,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
+ if (Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 27285, true, castItem);
return true; // no hidden cooldown
}
@@ -5865,7 +5865,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
{
// if damage is more than need deal finish spell
- if( triggeredByAura->GetAmount() <= damage )
+ if ( triggeredByAura->GetAmount() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5874,7 +5874,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
+ if (Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 32865, true, castItem);
return true; // no hidden cooldown
}
@@ -5976,7 +5976,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 37381:
{
target = GetGuardianPet();
- if(!target)
+ if (!target)
return false;
// heal amount
@@ -5996,16 +5996,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
- if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
+ if ( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
if (effIndex!=0)
return false;
// pVictim is caster of aura
- if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
+ if (triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
// Energize 0.25% of max. mana
@@ -6042,7 +6042,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Vampiric Embrace
case 15286:
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
// heal amount
@@ -6055,10 +6055,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 40438:
{
// Shadow Word: Pain
- if( procSpell->SpellFamilyFlags[0] & 0x8000 )
+ if ( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
- else if( procSpell->SpellFamilyFlags[0] & 0x40 )
+ else if ( procSpell->SpellFamilyFlags[0] & 0x40 )
triggered_spell_id = 40440;
else
return false;
@@ -6072,20 +6072,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 56161;
SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
- if(!GoPoH)
+ if (!GoPoH)
return false;
int EffIndex = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
- if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ if (GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
EffIndex = i;
break;
}
}
int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
- if(!tickcount)
+ if (!tickcount)
return false;
basepoints0 = damage * triggerAmount / tickcount / 100;
@@ -6107,7 +6107,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Dispel Magic shares spellfamilyflag with abolish disease
if (procSpell->SpellIconID != 74)
return false;
- if(!target || !target->IsFriendlyTo(this))
+ if (!target || !target->IsFriendlyTo(this))
return false;
basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
@@ -6126,7 +6126,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
- if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
+ if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
return false;
// heal amount
@@ -6241,19 +6241,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
float chance;
// Starfire
- if( procSpell->SpellFamilyFlags[0] & 0x4 )
+ if ( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
chance = 25.0f;
}
// Rejuvenation
- else if( procSpell->SpellFamilyFlags[0] & 0x10 )
+ else if ( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
chance = 25.0f;
}
// Mangle (Bear) and Mangle (Cat)
- else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
+ else if ( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.0f;
@@ -6340,7 +6340,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 32748:
{
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
- if(this == pVictim)
+ if (this == pVictim)
return false;
triggered_spell_id = 32747;
@@ -6348,7 +6348,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
}
// Cut to the Chase
- if( dummySpell->SpellIconID == 2909 )
+ if ( dummySpell->SpellIconID == 2909 )
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
@@ -6360,20 +6360,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
}
// Deadly Brew
- else if( dummySpell->SpellIconID == 2963 )
+ else if ( dummySpell->SpellIconID == 2963 )
{
triggered_spell_id = 3409;
break;
}
// Quick Recovery
- else if( dummySpell->SpellIconID == 2116 )
+ else if ( dummySpell->SpellIconID == 2116 )
{
- if(!procSpell)
+ if (!procSpell)
return false;
// energy cost save
basepoints0 = procSpell->manaCost * triggerAmount/100;
- if(basepoints0 <= 0)
+ if (basepoints0 <= 0)
return false;
target = this;
@@ -6387,13 +6387,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Thrill of the Hunt
if ( dummySpell->SpellIconID == 2236 )
{
- if(!procSpell)
+ if (!procSpell)
return false;
// mana cost save
int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = mana * 40/100;
- if(basepoints0 <= 0)
+ if (basepoints0 <= 0)
return false;
target = this;
@@ -6411,7 +6411,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if ( dummySpell->SpellIconID == 267 )
{
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
- if(!roll_chance_i(chance))
+ if (!roll_chance_i(chance))
return false;
triggered_spell_id = 24406;
@@ -6575,7 +6575,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Holy Power (Redemption Armor set)
case 28789:
{
- if(!pVictim)
+ if (!pVictim)
return false;
// Set class defined buff
@@ -6620,7 +6620,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Vengeance (damage calc on apply aura)
case 31801:
{
- if(effIndex != 0) // effect 1,2 used by seal unleashing code
+ if (effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
@@ -6645,7 +6645,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Corruption
case 53736:
{
- if(effIndex != 0) // effect 1,2 used by seal unleashing code
+ if (effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
@@ -6672,27 +6672,27 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 33776:
{
// if healed by another unit (pVictim)
- if(this == pVictim)
+ if (this == pVictim)
return false;
// heal amount
basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
target = this;
- if(basepoints0)
+ if (basepoints0)
triggered_spell_id = 31786;
break;
}
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
- if( !procSpell )
+ if ( !procSpell )
return false;
float chance;
// Flash of light/Holy light
- if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
+ if ( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.0f;
@@ -6776,7 +6776,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Totemic Power (The Earthshatterer set)
case 28823:
{
- if( !pVictim )
+ if ( !pVictim )
return false;
// Set class defined buff
@@ -6814,11 +6814,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
- if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
+ if (GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
return false;
// custom cooldown processing case
- if( cooldown && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ if ( cooldown && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
return false;
if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
@@ -6863,7 +6863,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
- if(!windfurySpellEntry)
+ if (!windfurySpellEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
return false;
@@ -6876,7 +6876,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 25504;
// apply cooldown before cast to prevent processing itself
- if( cooldown )
+ if ( cooldown )
this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
// Attack Twice
@@ -6932,7 +6932,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
// Cast on owner
target = GetOwner();
- if(!target)
+ if (!target)
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 58879;
@@ -6962,7 +6962,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->SpellIconID == 3063)
{
// Earthbind Totem summon only
- if(procSpell->Id != 2484)
+ if (procSpell->Id != 2484)
return false;
float chance = triggerAmount;
@@ -6981,7 +6981,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Earth Shield
- if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
// 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
originalCaster = triggeredByAura->GetCasterGUID();
@@ -7000,7 +7000,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
- if(GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
+ if (GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
return false;
// firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
@@ -7067,11 +7067,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
- if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
+ if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
return false;
// custom cooldown processing case
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
return false;
uint32 spellId = 0;
@@ -7125,13 +7125,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
this->ToPlayer()->AddSpellMod(mod, false);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
}
// Static Shock
- if(dummySpell->SpellIconID == 3059)
+ if (dummySpell->SpellIconID == 3059)
{
// Lightning Shield
if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
@@ -7329,7 +7329,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// check if shown in spell book
- if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
+ if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
@@ -7410,30 +7410,30 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// processed charge only counting case
- if(!triggered_spell_id)
+ if (!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
- if(!triggerEntry)
+ if (!triggerEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7468,30 +7468,30 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
}
}
// processed charge only counting case
- if(!triggered_spell_id)
+ if (!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
// Try handle unknown trigger spells
- if(!triggerEntry)
+ if (!triggerEntry)
{
sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -7526,30 +7526,30 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
}
}
// processed charge only counting case
- if(!triggered_spell_id)
+ if (!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
- if(!triggerEntry)
+ if (!triggerEntry)
{
sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7614,7 +7614,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura,
// Convert recently used Blood Rune to Death Rune
if (GetTypeId() == TYPEID_PLAYER)
{
- if(this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ if (this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
return false;
RuneType rune = this->ToPlayer()->GetLastUsedRune();
// can't proc from death rune use
@@ -7688,7 +7688,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
Unit* target = NULL;
int32 basepoints0 = 0;
- if(triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
+ if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
basepoints0 = triggerAmount;
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
@@ -7888,7 +7888,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
return false;
}
SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
- if(!TriggerPS)
+ if (!TriggerPS)
return false;
basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
target = pVictim;
@@ -7916,14 +7916,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Lightning Capacitor
case 37657:
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 37658, true, NULL, triggeredByAura);
Aura * dummy = GetAura(37658);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(37658);
@@ -7934,7 +7934,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Thunder Capacitor
case 54841:
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 54842, true, NULL, triggeredByAura);
@@ -7942,7 +7942,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// counting
Aura * dummy = GetAura(54842);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(54842);
@@ -7954,12 +7954,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Illumination
if (auraSpellInfo->SpellIconID==241)
{
- if(!procSpell)
+ if (!procSpell)
return false;
// procspell is triggered spell but we need mana cost of original casted spell
uint32 originalSpellId = procSpell->Id;
// Holy Shock heal
- if(procSpell->SpellFamilyFlags[1] & 0x00010000)
+ if (procSpell->SpellFamilyFlags[1] & 0x00010000)
{
switch(procSpell->Id)
{
@@ -7976,7 +7976,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
+ if (!originalSpell)
{
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
return false;
@@ -8011,7 +8011,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Mana Surge (The Earthfury set)
case 23572:
{
- if(!procSpell)
+ if (!procSpell)
return false;
basepoints0 = procSpell->manaCost * 35 / 100;
trigger_spell_id = 23571;
@@ -8021,7 +8021,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
default:
{
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
+ if (auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id));
}
@@ -8032,7 +8032,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
return false;
- if(pVictim && pVictim->isAlive())
+ if (pVictim && pVictim->isAlive())
pVictim->getThreatManager().modifyThreatPercent(this,-10);
basepoints0 = triggerAmount * GetMaxHealth() / 100;
@@ -8090,7 +8090,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
// not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
+ if ( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
// Custom requirements (not listed in procEx) Warning! damage dealing after this
@@ -8109,14 +8109,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Unyielding Knights (item exploit 29108\29109)
case 38164:
{
- if(pVictim->GetEntry() != 19457) // Proc only if you target is Grillok
+ if (pVictim->GetEntry() != 19457) // Proc only if you target is Grillok
return false;
break;
}
// Deflection
case 52420:
{
- if(GetHealth()*100 / GetMaxHealth() >= 35)
+ if (GetHealth()*100 / GetMaxHealth() >= 35)
return false;
break;
}
@@ -8190,7 +8190,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 63156:
case 63158:
// Can proc only if target has hp below 35%
- if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
+ if (!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
return false;
break;
}
@@ -8225,15 +8225,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 52916:
{
target = triggeredByAura->GetBase()->GetCaster();
- if(!target)
+ if (!target)
return false;
- if( cooldown && GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
return false;
target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -8249,7 +8249,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
- if(!pVictim || pVictim != getVictim()) // applied only for main target
+ if (!pVictim || pVictim != getVictim()) // applied only for main target
return false;
break; // continue normal case
}
@@ -8277,7 +8277,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
+ if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
return false;
break;
}
@@ -8312,7 +8312,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// PPM = 2.5 * (rank of talent),
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
- if(!roll_chance_i(20*rank))
+ if (!roll_chance_i(20*rank))
return false;
break;
}
@@ -8330,7 +8330,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Burning Determination
case 54748:
{
- if(!procSpell)
+ if (!procSpell)
return false;
// Need Interrupt or Silenced mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
@@ -8378,7 +8378,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(trigger_spell_id))
return false;
// try detect target manually if not set
@@ -8386,15 +8386,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
@@ -8404,7 +8404,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
{
int32 scriptId = triggeredByAura->GetMiscValue();
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
@@ -8475,24 +8475,24 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
}
// not processed
- if(!triggered_spell_id)
+ if (!triggered_spell_id)
return false;
// standard non-dummy case
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
- if(!triggerEntry)
+ if (!triggerEntry)
{
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
return false;
}
- if( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if ( cooldown && GetTypeId() == TYPEID_PLAYER )
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -8502,18 +8502,18 @@ void Unit::setPowerType(Powers new_powertype)
{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(this->ToPlayer()->GetGroup())
+ if (this->ToPlayer()->GetGroup())
this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
}
- else if(this->ToCreature()->isPet())
+ else if (this->ToCreature()->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
}
}
@@ -8544,11 +8544,11 @@ void Unit::setPowerType(Powers new_powertype)
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
- if(!entry)
+ if (!entry)
{
static uint64 guid = 0; // prevent repeating spam same faction problem
- if(GetGUID() != guid)
+ if (GetGUID() != guid)
{
if (const Player *player = ToPlayer())
sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
@@ -8565,18 +8565,18 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
- if(!unit)
+ if (!unit)
return false;
// always non-hostile to self
- if(unit==this)
+ if (unit==this)
return false;
// always non-hostile to GM in GM mode
- if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return false;
// always hostile to enemy
- if(getVictim()==unit || unit->getVictim()==this)
+ if (getVictim()==unit || unit->getVictim()==this)
return true;
// test pet/charm masters instead pers/charmeds
@@ -8584,51 +8584,51 @@ bool Unit::IsHostileTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return true;
// always hostile to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return true;
// always hostile to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
- if(tester==target)
+ if (tester==target)
return false;
// special cases (Duel, etc)
- if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
+ if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
- if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
+ if (pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
return true;
// Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return false;
// Sanctuary
- if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
+ if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
- if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
+ if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
// Green/Blue (can't attack)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if(pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam()==pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
@@ -8639,39 +8639,39 @@ bool Unit::IsHostileTo(Unit const* unit) const
// faction base cases
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
- if(!tester_faction || !target_faction)
+ if (!tester_faction || !target_faction)
return false;
- if(target->isAttackingPlayer() && tester->IsContestedGuard())
+ if (target->isAttackingPlayer() && tester->IsContestedGuard())
return true;
// PvC forced reaction and reputation case
- if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
+ if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
- if(target_faction->faction)
+ if (target_faction->faction)
{
- if(ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ if (ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
return *force <= REP_HOSTILE;
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
+ if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if (FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
}
}
// CvP forced reaction and reputation case
- else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
+ else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
- if(tester_faction->faction)
+ if (tester_faction->faction)
{
- if(ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ if (ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
return *force <= REP_HOSTILE;
// apply reputation state
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
+ if (raw_tester_faction && raw_tester_faction->reputationListID >=0 )
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
}
}
@@ -8683,15 +8683,15 @@ bool Unit::IsHostileTo(Unit const* unit) const
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
- if(unit==this)
+ if (unit==this)
return true;
// always friendly to GM in GM mode
- if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return true;
// always non-friendly to enemy
- if(getVictim()==unit || unit->getVictim()==this)
+ if (getVictim()==unit || unit->getVictim()==this)
return false;
// test pet/charm masters instead pers/charmeds
@@ -8699,51 +8699,51 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return false;
// always non-friendly to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return false;
// always non-friendly to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
- if(tester==target)
+ if (tester==target)
return true;
// special cases (Duel)
- if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
+ if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
- if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
+ if (pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
return false;
// Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return true;
// Sanctuary
- if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
+ if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
- if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
+ if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
// Green/Blue (non-attackable)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if(pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam()==pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
@@ -8823,31 +8823,31 @@ bool Unit::IsNeutralToAll() const
bool Unit::Attack(Unit *victim, bool meleeAttack)
{
- if(!victim || victim == this)
+ if (!victim || victim == this)
return false;
// dead units can neither attack nor be attacked
- if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
+ if (!isAlive() || !victim->IsInWorld() || !victim->isAlive())
return false;
// player cannot attack in mount state
- if(GetTypeId() == TYPEID_PLAYER && IsMounted())
+ if (GetTypeId() == TYPEID_PLAYER && IsMounted())
return false;
// nobody can attack GM in GM-mode
- if(victim->GetTypeId() == TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
- if(victim->ToPlayer()->isGameMaster())
+ if (victim->ToPlayer()->isGameMaster())
return false;
}
else
{
- if(victim->ToCreature()->IsInEvadeMode())
+ if (victim->ToCreature()->IsInEvadeMode())
return false;
}
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
- if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
+ if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
@@ -8892,7 +8892,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
// set position before any AI calls/assistance
- //if(GetTypeId() == TYPEID_UNIT)
+ //if (GetTypeId() == TYPEID_UNIT)
// this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
if (GetTypeId() == TYPEID_UNIT)
@@ -8908,7 +8908,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
}
// delay offhand weapon attack to next attack time
- if(haveOffhandWeapon())
+ if (haveOffhandWeapon())
resetAttackTimer(OFF_ATTACK);
if (meleeAttack)
@@ -9213,7 +9213,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
}
}
- //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ //else if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
// AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
// PvP, FFAPvP
@@ -9272,7 +9272,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
this->ToPlayer()->SendCooldownEvent(spellInfo);
}
- //if(minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
{
if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
@@ -9280,7 +9280,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
// do not use this check, creature do not have charm guid
- //if(GetCharmGUID() == (*itr)->GetGUID())
+ //if (GetCharmGUID() == (*itr)->GetGUID())
if (GetGUID() == (*itr)->GetCharmerGUID())
continue;
@@ -9311,7 +9311,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
}
}
- //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ //else if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
// RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
}
}
@@ -9388,7 +9388,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
charm->ToPlayer()->UpdatePvPState();
}
- else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
+ else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
@@ -11233,9 +11233,9 @@ void Unit::Mount(uint32 mount, uint32 VehicleId)
this->ToPlayer()->UnsummonPetTemporaryIfAny();
}
- if(VehicleId !=0)
+ if (VehicleId !=0)
{
- if(VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
+ if (VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
{
if (CreateVehicleKit(VehicleId))
@@ -11280,7 +11280,7 @@ void Unit::Unmount()
else
this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
- if(GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
+ if (GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 );
@@ -11442,7 +11442,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
else if (!IsHostileTo(target))
return false;
- //if(m_Vehicle && m_Vehicle == target->m_Vehicle)
+ //if (m_Vehicle && m_Vehicle == target->m_Vehicle)
// return true;
if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
@@ -12459,7 +12459,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
if (group == DIMINISHING_TAUNT)
{
- if(GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
+ if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
{
DiminishingLevels diminish = Level;
switch(diminish)
@@ -15224,8 +15224,8 @@ Unit *Unit::GetVehicleBase() const
Creature *Unit::GetVehicleCreatureBase() const
{
- if( Unit *veh = GetVehicleBase())
- if( Creature *c = veh->ToCreature())
+ if ( Unit *veh = GetVehicleBase())
+ if ( Creature *c = veh->ToCreature())
return c;
return NULL;
@@ -15550,7 +15550,7 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const
{
// Player's pet get resilience from owner
if (Unit* owner = GetOwner())
- if(owner->GetTypeId() == TYPEID_PLAYER)
+ if (owner->GetTypeId() == TYPEID_PLAYER)
return ((Player*)owner)->GetRatingBonusValue(cr);
}
@@ -15644,7 +15644,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 8571;
}
}
- else if(Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace())==ALLIANCE)
return 892;
else
return 8571;
@@ -15723,14 +15723,14 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 2289;
}
}
- else if(Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace())==ALLIANCE)
return 2281;
else
return 2289;
case FORM_TRAVEL:
return 632;
case FORM_AQUA:
- if(Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace())==ALLIANCE)
return 2428;
else
return 2428;
@@ -15741,17 +15741,17 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
case FORM_GHOSTWOLF:
return 4613;
case FORM_FLIGHT:
- if(Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace())==ALLIANCE)
return 20857;
else
return 20872;
case FORM_MOONKIN:
- if(Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace())==ALLIANCE)
return 15374;
else
return 15375;
case FORM_FLIGHT_EPIC:
- if(Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace())==ALLIANCE)
return 21243;
else
return 21244;
@@ -15841,8 +15841,8 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
this->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
// drop flag at invisible in bg
- if(this->ToPlayer()->InBattleGround())
- if(BattleGround *bg = this->ToPlayer()->GetBattleGround())
+ if (this->ToPlayer()->InBattleGround())
+ if (BattleGround *bg = this->ToPlayer()->GetBattleGround())
bg->EventPlayerDroppedFlag(this->ToPlayer());
}
@@ -16073,12 +16073,12 @@ bool Unit::SetPosition(float x, float y, float z, float orientation, bool telepo
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
// move and update visible state if need
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation);
else
GetMap()->CreatureRelocation(this->ToCreature(), x, y, z, orientation);
}
- else if(turn)
+ else if (turn)
SetOrientation(orientation);
if ((relocated || turn) && IsVehicle())