diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 5ade3845276..abdd8746679 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2302,6 +2302,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodge_chance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE); tmp = dodge_chance; if ( (tmp > 0) // check if unit _can_ dodge @@ -2663,6 +2664,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodgeChance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE); // Reduce dodge chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); |