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-rw-r--r--src/game/Unit.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5f08895cf87..d5c4f0db0e1 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6499,20 +6499,21 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
- // Off-Hand case
- if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK) )
- {
- // Value gained from additional AP
- basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
- triggered_spell_id = 33750;
- }
// Main-Hand case
- else if ( isAttackReady(BASE_ATTACK) )
+ if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK) )
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
triggered_spell_id = 25504;
}
+ // Off-Hand case
+ else if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK) )
+ {
+ // Value gained from additional AP
+ basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
+ triggered_spell_id = 33750;
+ }
+
else
return false;