diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f2f824481ad..b1a39c30cce 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3394,12 +3394,14 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) pSpell->SetReferencedFromCurrent(true); } -void Unit::InterruptSpell(uint32 spellType, bool withDelayed) +void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant) { assert(spellType < CURRENT_MAX_SPELL); Spell *spell = m_currentSpells[spellType]; - if(spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) ) + if(spell + && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) + && (withInstant || spell->GetCastTime() > 0)) { // for example, do not let self-stun aura interrupt itself if(!spell->IsInterruptable()) @@ -3443,19 +3445,19 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip return(false); } -void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id) +void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant) { // generic spells are interrupted if they are not finished or delayed if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) - InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed); + InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant); // autorepeat spells are interrupted if they are not finished or delayed if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed); + InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant); // channeled spells are interrupted if they are not finished, even if they are delayed if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) - InterruptSpell(CURRENT_CHANNELED_SPELL,true); + InterruptSpell(CURRENT_CHANNELED_SPELL,true,true); } Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const @@ -3484,10 +3486,9 @@ bool Unit::isInBack(Unit const* target, float distance, float arc) const bool Unit::isInLine(Unit const* target, float distance) const { if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false; - float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2; - float angle = GetAngle(target); - angle -= GetOrientation(); - return abs(sin(angle)) * distance < width; + float width = GetObjectSize() + target->GetObjectSize() * 0.5f; + float angle = GetAngle(target) - GetOrientation(); + return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width; } bool Unit::isInAccessiblePlaceFor(Creature const* c) const @@ -9336,10 +9337,13 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) { + if(spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + uint32 shoolMask = GetSpellSchoolMask(spellInfo); - if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity - !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it) - && (spellInfo->Id != 42292)) + if(!(spellInfo->AttributesEx & + (SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE | SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it) + && spellInfo->Id != 42292) { //If m_immuneToSchool type contain this school type, IMMUNE damage. SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; @@ -9362,14 +9366,23 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if (!spellInfo) return false; + // Single spell immunity. + SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; + for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) + if(itr->type == spellInfo->Id) + return true; + + if(spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) if(itr->type == spellInfo->Dispel) return true; - if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity - !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it) - && (spellInfo->Id != 42292)) + if(!(spellInfo->AttributesEx & + (SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE | SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it) + && spellInfo->Id != 42292) { SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) @@ -9390,15 +9403,6 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) } } - SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; - for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) - { - if(itr->type == spellInfo->Id) - { - return true; - } - } - return false; } |