aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp10720
1 files changed, 6542 insertions, 4178 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 28fb9e5eed8..06f2b4e2b93 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -18,7 +18,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <omp.h>
#include "Common.h"
#include "Log.h"
#include "Opcodes.h"
@@ -50,6 +49,10 @@
#include "CreatureGroups.h"
#include "PetAI.h"
#include "NullCreatureAI.h"
+#include "Traveller.h"
+#include "TemporarySummon.h"
+#include "Vehicle.h"
+#include "Transports.h"
#include <math.h>
@@ -63,102 +66,28 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
};
-void InitTriggerAuraData();
-
-// auraTypes contains attacker auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- auraTypes.insert(SPELL_AURA_MOD_HASTE);
- auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- return auraTypes;
-}
-
-// auraTypes contains victim auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
-static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
- auraTypes.insert(SPELL_AURA_MOD_RATING);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
-static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- return auraTypes;
-}
-
-static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
-static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
-
-static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
-static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
-
-// auraTypes contains auras capable of proc'ing for attacker and victim
-static Unit::AuraTypeSet GenerateProcAuraTypes()
-{
- InitTriggerAuraData();
-
- Unit::AuraTypeSet auraTypes;
- auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
- auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
- auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
- auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
- return auraTypes;
-}
-
-static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
-
-bool IsPassiveStackableSpell( uint32 spellId )
-{
- if(!IsPassiveSpell(spellId))
- return false;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
- if(!spellProto)
- return false;
-
- for(int j = 0; j < 3; ++j)
- {
- if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
- return false;
- }
-
- return true;
-}
+// Used for prepare can/can`t triggr aura
+static bool InitTriggerAuraData();
+// Define can trigger auras
+static bool isTriggerAura[TOTAL_AURAS];
+// Define can`t trigger auras (need for disable second trigger)
+static bool isNonTriggerAura[TOTAL_AURAS];
+// Prepare lists
+static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
-, i_AI(NULL), i_disabledAI(NULL), m_procDeep(0)
+, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
+, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_Vehicle(NULL), m_transport(NULL)
+, m_ControlledByPlayer(false), m_procDeep(0)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
- // 2.3.2 - 0x70
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
+
+ m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
@@ -179,15 +108,14 @@ Unit::Unit()
m_addDmgOnce = 0;
- for(int i = 0; i < MAX_TOTEM; ++i)
- m_TotemSlot[i] = 0;
+ for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
//m_AurasCheck = 2000;
//m_removeAuraTimer = 4;
//tmpAura = NULL;
- waterbreath = false;
m_Visibility = VISIBILITY_ON;
@@ -198,9 +126,9 @@ Unit::Unit()
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
- for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
- for (int i = 0; i < UNIT_MOD_END; ++i)
+ for (uint8 i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
@@ -210,12 +138,12 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
- for (int i = 0; i < 3; i++)
+ for (uint8 i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
- for (int i = 0; i < MAX_STATS; ++i)
+ for (uint8 i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;
@@ -228,20 +156,19 @@ Unit::Unit()
m_lastManaUse = 0;
//m_victimThreat = 0.0f;
- for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
m_threatModifier[i] = 1.0f;
m_isSorted = true;
- for (int i = 0; i < MAX_MOVE_TYPE; ++i)
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
m_speed_rate[i] = 1.0f;
- m_removedAuras = 0;
m_charmInfo = NULL;
- m_unit_movement_flags = 0;
+ //m_unit_movement_flags = 0;
m_reducedThreatPercent = 0;
m_misdirectionTargetGUID = 0;
// remove aurastates allowing special moves
- for(int i=0; i < MAX_REACTIVE; ++i)
+ for(uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
}
@@ -259,12 +186,14 @@ Unit::~Unit()
RemoveAllGameObjects();
RemoveAllDynObjects();
+ _DeleteAuras();
if(m_charmInfo) delete m_charmInfo;
assert(!m_attacking);
assert(m_attackers.empty());
assert(m_sharedVision.empty());
+ assert(m_Controlled.empty());
}
void Unit::Update( uint32 p_time )
@@ -283,7 +212,7 @@ void Unit::Update( uint32 p_time )
_UpdateSpells( p_time );
// update combat timer only for players and pets
- if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
+ if (isInCombat() && IsControlledByPlayer())
{
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
@@ -314,6 +243,7 @@ void Unit::Update( uint32 p_time )
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+ ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}
@@ -330,28 +260,23 @@ void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
{
float x, y, z;
if(GetMotionMaster()->GetDestination(x, y, z))
- SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
+ SendMonsterMoveWithSpeed(x, y, z, 0, player);
}
-void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
+void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
{
if (!transitTime)
{
- float dx = x - GetPositionX();
- float dy = y - GetPositionY();
- float dz = z - GetPositionZ();
-
- float dist = ((dx*dx) + (dy*dy) + (dz*dz));
- if(dist<0)
- dist = 0;
+ if(GetTypeId()==TYPEID_PLAYER)
+ {
+ Traveller<Player> traveller(*(Player*)this);
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
else
- dist = sqrt(dist);
-
- double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
- if(speed<=0)
- speed = 2.5f;
- speed *= 0.001f;
- transitTime = static_cast<uint32>(dist / speed + 0.5);
+ {
+ Traveller<Creature> traveller(*(Creature*)this);
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
}
//float orientation = (float)atan2((double)dy, (double)dx);
SendMonsterMove(x, y, z, transitTime, player);
@@ -361,6 +286,7 @@ void Unit::SendMonsterStop()
{
WorldPacket data( SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()) );
data.append(GetPackGUID());
+ data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(1);
@@ -371,15 +297,15 @@ void Unit::SendMonsterStop()
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
- WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
+ data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(0);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
-
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -392,38 +318,73 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
addUnitState(UNIT_STAT_MOVE);
}
-/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
{
- WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
- // Point A, starting location
+ data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
- // unknown field - unrelated to orientation
- // seems to increment about 1000 for every 1.7 seconds
- // for now, we'll just use mstime
data << getMSTime();
+ data << uint8(0);
+ data << MoveFlags;
+
+ if(MoveFlags & MOVEFLAG_JUMP)
+ {
+ data << time;
+ data << speedZ;
+ data << (uint32)0; // walk time after jump
+ }
+ else
+ data << time;
+
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if(player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet( &data, true );
+}
+
+/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
+{
+ float moveTime = Time;
+
+ WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ data.append(GetPackGUID());
+ data << uint8(0); // new in 3.1
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << uint32(getMSTime());
+
data << uint8(type); // unknown
switch(type)
{
case 0: // normal packet
break;
- case 1: // stop packet
+ case 1: // stop packet (raw pos?)
SendMessageToSet( &data, true );
return;
+ case 2: // facing spot, not used currently
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ break;
case 3: // not used currently
- data << uint64(0); // probably target guid
+ data << uint64(0); // probably target guid (facing target?)
break;
case 4: // not used currently
- data << float(0); // probably orientation
+ data << float(0); // facing angle
break;
}
- //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
- data << uint32((MovementFlags & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+ data << uint32(MovementFlags);
- data << Time; // Time in between points
+ if(MovementFlags & MONSTER_MOVE_WALK)
+ moveTime *= 1.05f;
+
+ data << uint32(moveTime); // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -437,34 +398,52 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
- uint32 pathSize = end-start;
+ uint32 pathSize = end - start;
- WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
+ WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
+ data << uint8(0);
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
-
- data << getMSTime();
-
+ data << uint32(getMSTime());
data << uint8( 0 );
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
data << uint32( traveltime );
data << uint32( pathSize );
data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
-
- //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
SendMessageToSet(&data, true);
-
+//MONSTER_MOVE_SPLINE_FLY
addUnitState(UNIT_STAT_MOVE);
}
+void Unit::SendMonsterMoveTransport(Vehicle *vehicle)
+{
+ WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicle->GetPackGUID().size());
+ data.append(GetPackGUID());
+ data.append(vehicle->GetPackGUID());
+ data << int8(GetTransSeat());
+ data << uint8(0);
+ data << GetPositionX() - vehicle->GetPositionX();
+ data << GetPositionY() - vehicle->GetPositionY();
+ data << GetPositionZ() - vehicle->GetPositionZ();
+ data << uint32(getMSTime());
+ data << uint8(4);
+ data << GetTransOffsetO();
+ data << uint32(MOVEFLAG_ENTER_TRANSPORT);
+ data << uint32(0); // move time
+ data << uint32(0);//GetTransOffsetX();
+ data << uint32(0);//GetTransOffsetY();
+ data << uint32(0);//GetTransOffsetZ();
+ SendMessageToSet(&data, true);
+}
+
void Unit::resetAttackTimer(WeaponAttackType type)
{
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
-bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
+bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{
if (!obj || !IsInMap(obj)) return false;
@@ -479,7 +458,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
return distsq < maxdist * maxdist;
}
-bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const
+bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{
if (!obj || !IsInMap(obj)) return false;
@@ -506,8 +485,8 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
}
uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*GetMap()->rand_norm()
- , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * GetMap()->rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
+ GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
+ , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0));
}
void Unit::RemoveMovementImpairingAuras()
@@ -521,71 +500,22 @@ void Unit::RemoveMovementImpairingAuras()
}
}
-void Unit::RemoveSpellsCausingAura(AuraType auraType)
-{
- if (auraType >= TOTAL_AURAS) return;
- AuraList::iterator iter, next;
- for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
- {
- next = iter;
- ++next;
-
- if (*iter)
- {
- RemoveAurasDueToSpell((*iter)->GetId());
- if (!m_modAuras[auraType].empty())
- next = m_modAuras[auraType].begin();
- else
- return;
- }
- }
-}
-
-void Unit::RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID)
-{
- if (auraType >= TOTAL_AURAS) return;
- AuraList::iterator iter, next;
- for(iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
- {
- next = iter;
- ++next;
-
- if (*iter)
- {
- RemoveAurasByCasterSpell((*iter)->GetId(), casterGUID);
- if (!m_modAuras[auraType].empty())
- next = m_modAuras[auraType].begin();
- else
- return;
- }
- }
-}
-
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
if(!(m_interruptMask & flag))
return;
// interrupt auras
- AuraList::iterator iter, next;
- for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
+ for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
{
- next = iter;
- ++next;
-
- //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
- if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag))
+ Aura * aur = *iter;
+ ++iter;
+ if ((aur->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aur->GetId() != except))
{
- if((*iter)->IsInUse())
- sLog.outError("Aura %u is trying to remove itself! Flag %u. May cause crash!", (*iter)->GetId(), flag);
- else if(!except || (*iter)->GetId() != except)
- {
- RemoveAurasDueToSpell((*iter)->GetId());
- if (!m_interruptableAuras.empty())
- next = m_interruptableAuras.begin();
- else
- break;
- }
+ uint32 removedAuras = m_removedAurasCount;
+ RemoveAura(aur, AURA_REMOVE_BY_ENEMY_SPELL);
+ if (removedAuras+1 < m_removedAurasCount)
+ iter=m_interruptableAuras.begin();
}
}
@@ -599,6 +529,23 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
UpdateInterruptMask();
}
+void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ {
+ if (!casterGUID || iter->second->GetCasterGUID() == casterGUID)
+ {
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ RemoveAura(iter);
+ continue;
+ }
+ }
+ ++iter;
+ }
+}
+
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
@@ -612,18 +559,13 @@ void Unit::UpdateInterruptMask()
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
-bool Unit::HasAuraType(AuraType auraType) const
-{
- return (!m_modAuras[auraType].empty());
-}
-
-bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName ,uint64 familyFlags) const
+bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
{
if(!HasAuraType(auraType)) return false;
- AuraList const &auras = GetAurasByType(auraType);
- for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ AuraEffectList const &auras = GetAurasByType(auraType);
+ for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
- if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags & familyFlags)
+ if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
return true;
return false;
}
@@ -635,27 +577,31 @@ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
float chance = float(damage) / max_dmg * 100.0f;
- AuraList::iterator i, next;
- for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next)
+ std::queue < std::pair < uint32, uint64 > > remove_list;
+
+ for (AuraList::iterator iter = m_ccAuras.begin(); iter != m_ccAuras.end();++iter)
{
- next = i;
- ++next;
+ if((!spell || (*iter)->GetId() != spell) && roll_chance_f(chance))
+ {
+ remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) );
+ }
+ }
- if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance))
- {
- RemoveAurasDueToSpell((*i)->GetId());
- if (!m_ccAuras.empty())
- next = m_ccAuras.begin();
- else
- return;
- }
+ for(;remove_list.size();remove_list.pop())
+ {
+ RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
-uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
- if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return 0;
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ {
+ if(absorb)
+ absorb += damage;
+ damage = 0;
+ return;
+ }
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
@@ -663,45 +609,37 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
- return 0;
+ {
+ if(absorb)
+ absorb += damage;
+ damage = 0;
+ }
}
+ uint32 originalDamage = damage;
+
+ //Script Event damage Deal
+ //if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
+ // ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
//Script Event damage taken
- if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
- {
- ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
+ //if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
+ // ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
- // Set tagging
- if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
- {
- //Set Loot
- switch(GetTypeId())
- {
- case TYPEID_PLAYER:
- {
- ((Creature *)pVictim)->SetLootRecipient(this);
- //Set tagged
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- break;
- }
- case TYPEID_UNIT:
- {
- if(((Creature*)this)->isPet())
- {
- ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- }
- break;
- }
- }
- }
- }
+ if(absorb && originalDamage > damage)
+ absorb += (originalDamage - damage);
+}
+uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+{
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
+ {
+ ((Creature*)pVictim)->AI()->DamageTaken(this, damage);
+ }
if (damagetype != NODAMAGE)
{
- // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE, spellProto ? spellProto->Id : 0);
- pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
+ // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
+ pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
}
if(!damage)
@@ -713,30 +651,27 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
return 0;
}
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
+ // no xp,health if type 8 /critters/
+ if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
{
- // no xp,health if type 8 /critters/
- if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ // allow loot only if has loot_id in creature_template
+ if(damage >= pVictim->GetHealth())
{
- // allow loot only if has loot_id in creature_template
- if(damage >= pVictim->GetHealth())
- {
- pVictim->setDeathState(JUST_DIED);
- pVictim->SetHealth(0);
-
- CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
- if(cInfo && cInfo->lootid)
- pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ pVictim->setDeathState(JUST_DIED);
+ pVictim->SetHealth(0);
- // some critters required for quests
- if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
- }
- else
- pVictim->ModifyHealth(- (int32)damage);
+ CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
+ if(cInfo && cInfo->lootid)
+ pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- return damage;
+ // some critters required for quests
+ if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
}
+ else
+ pVictim->ModifyHealth(- (int32)damage);
+
+ return damage;
}
DEBUG_LOG("DealDamageStart");
@@ -789,53 +724,215 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
}
- if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
{
- if(((Player*)pVictim)->InBattleGround())
+ Player *killer = ((Player*)this);
+
+ // in bg, count dmg if victim is also a player
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
- Player *killer = ((Player*)this);
- if(killer != ((Player*)pVictim))
- if(BattleGround *bg = killer->GetBattleGround())
- bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
+ if (BattleGround *bg = killer->GetBattleGround())
+ {
+ // FIXME: kept by compatibility. don't know in BG if the restriction apply.
+ bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
+ }
}
+
+ killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
+ killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
}
- if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet())
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
+ else if(!pVictim->IsControlledByPlayer())
{
+ //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
if(!((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
- if(GetCharmerOrOwnerPlayerOrPlayerItself())
+ if(IsControlledByPlayer())
((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage);
}
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
+
Kill(pVictim, durabilityLoss);
- }
- else // if (health <= damage)
- {
- DEBUG_LOG("DealDamageAlive");
- pVictim->ModifyHealth(- (int32)damage);
+ /*// find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
+ player = ((Creature*)pVictim)->GetLootRecipient();
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if(player && player!=pVictim)
+ {
+ player->RewardPlayerAndGroupAtKill(pVictim);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ }
+
+ DEBUG_LOG("DealDamageAttackStop");
+
+ // stop combat
+ pVictim->CombatStop();
+ pVictim->getHostilRefManager().deleteReferences();
+
+ bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
+
+ // if talent known but not triggered (check priest class for speedup check)
+ Aura* spiritOfRedemtionTalentReady = NULL;
+ if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
+ pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ {
+ AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellIconID==1654)
+ {
+ spiritOfRedemtionTalentReady = *itr;
+ break;
+ }
+ }
+ }
+
+ DEBUG_LOG("SET JUST_DIED");
+ if(!spiritOfRedemtionTalentReady)
+ pVictim->setDeathState(JUST_DIED);
+
+ DEBUG_LOG("DealDamageHealth1");
+
+ if(spiritOfRedemtionTalentReady)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if(!ressSpellId)
+ ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
+
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
- if(damagetype != DOT)
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
+ }
+ else
+ pVictim->SetHealth(0);
+
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
+ ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
- if(!getVictim())
- /*{
- // if have target and damage pVictim just call AI reaction
- if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
- ((Creature*)pVictim)->AI()->AttackedBy(this);
+ if (GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
+ }
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // only if not player and not controlled by player pet. And not at BG
+ if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ {
+ DEBUG_LOG("We are dead, loosing 10 percents durability");
+ ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ ((Player*)pVictim)->GetSession()->SendPacket(&data);
}
- else*/
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+ Creature *cVictim = (Creature*)pVictim;
+
+ if(!cVictim->isPet())
{
- // if not have main target then attack state with target (including AI call)
- //start melee attacks only after melee hit
- Attack(pVictim,(damagetype == DIRECT_DAMAGE));
+ cVictim->DeleteThreatList();
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+ // Call creature just died function
+ if (cVictim->AI())
+ cVictim->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if(cVictim->GetInstanceId())
+ {
+ Map *m = cVictim->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if(m->IsDungeon() && creditedPlayer)
+ {
+ if(m->IsRaid() || m->IsHeroic())
+ {
+ if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
+ if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
+ if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
}
}
+ // last damage from non duel opponent or opponent controlled creature
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->DuelComplete(DUEL_INTERUPTED);
+ }
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
+ {
+ Player *killed = ((Player*)pVictim);
+ if(BattleGround *bg = killed->GetBattleGround())
+ if(player)
+ bg->HandleKillPlayer(killed, player);
+ //later we can add support for creature->player kills here i'm
+ //not sure, but i guess those kills also get counted in av
+ //else if(GetTypeId() == TYPEID_UNIT)
+ // bg->HandleKillPlayer(killed,(Creature*)this);
+ }*/
+ }
+ else // if (health <= damage)
+ {
+ DEBUG_LOG("DealDamageAlive");
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
+
+ pVictim->ModifyHealth(- (int32)damage);
+
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
{
//TODO: This is from procflag, I do not know which spell needs this
@@ -843,7 +940,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
-
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
@@ -863,7 +959,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
- EquipmentSlots slot = EquipmentSlots(GetMap()->urand(0,EQUIPMENT_SLOT_END-1));
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
}
}
@@ -873,7 +969,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
- EquipmentSlots slot = EquipmentSlots(GetMap()->urand(0,EQUIPMENT_SLOT_END-1));
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
}
}
@@ -910,7 +1006,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
- if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)
+ if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
pVictim->InterruptNonMeleeSpells(false);
else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
spell->Delayed();
@@ -960,7 +1056,7 @@ void Unit::CastStop(uint32 except_spellid)
InterruptSpell(i,false);
}
-void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@@ -973,7 +1069,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@@ -981,10 +1077,14 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
return;
}
+ if (!originalCaster && GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer())
+ if (Unit * owner = GetOwner())
+ originalCaster=owner->GetGUID();
+
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
- for(int i = 0; i < 3; ++i)
+ for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
@@ -1027,7 +1127,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
spell->prepare(&targets, triggeredByAura);
}
-void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
if(bp0) values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
@@ -1036,14 +1136,14 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, uint32 value, Unit* target, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
@@ -1056,7 +1156,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
uint32 targetMask = spellInfo->Targets;
//check unit target
- for(int i = 0; i < 3; ++i)
+ for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
@@ -1100,7 +1200,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
}
// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@@ -1125,7 +1225,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
}
// used for scripting
-void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!go)
return;
@@ -1159,12 +1259,13 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
}
// Obsolete func need remove, here only for comotability vs another patches
-uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
+uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
@@ -1232,6 +1333,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
@@ -1246,7 +1350,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
- damage = SpellCriticalBonus(spellInfo, damage, pVictim);
+ damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
@@ -1256,12 +1360,12 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
- damage = CalcArmorReducedDamage(pVictim, damage);
+ damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
{
- CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
+ CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
damage-= damageInfo->absorb + damageInfo->resist;
}
else
@@ -1279,7 +1383,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if(!this || !pVictim)
return;
- if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
@@ -1294,24 +1398,10 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & 0x800) //sanctuary
+ if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage && spellProto->Id == 35395)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && spellInfo->AttributesEx3 & 0x40000)
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
@@ -1346,26 +1436,26 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
switch (attackType)
{
case BASE_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
damageInfo->HitInfo = HITINFO_NORMALSWING2;
break;
case OFF_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
damageInfo->HitInfo = HITINFO_LEFTSWING;
break;
case RANGED_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- damageInfo->HitInfo = 0x08;// test
+ damageInfo->HitInfo = HITINFO_UNK2;// test
break;
default:
break;
}
// Physical Immune check
- if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
+ if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
@@ -1379,7 +1469,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
- damageInfo->damage = (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) ? CalcArmorReducedDamage(damageInfo->target, damage) : damage;
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
@@ -1467,8 +1557,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
@@ -1532,7 +1626,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(!this || !pVictim)
return;
- if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
//You don't lose health from damage taken from another player while in a sanctuary
@@ -1540,11 +1634,11 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & 0x800) //sanctuary
+ if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
- // Hmmmm dont like this emotes cloent must by self do all animations
+ // Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
@@ -1558,29 +1652,29 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
// Reduce attack time
if (pVictim->haveOffhandWeapon() && offtime < basetime)
{
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
+ float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
+ float percent60 = 3.0f * percent20;
if(offtime > percent20 && offtime <= percent60)
{
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
}
else if(offtime > percent60)
{
- offtime -= 2 * percent20;
+ offtime -= 2.0f * percent20;
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
}
}
else
{
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
+ float percent60 = 3.0f * percent20;
if(basetime > percent20 && basetime <= percent60)
{
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
}
else if(basetime > percent60)
{
- basetime -= 2 * percent20;
+ basetime -= 2.0f * percent20;
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
}
}
@@ -1592,61 +1686,46 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
+ GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
&& (pVictim->GetTypeId() == TYPEID_PLAYER || !((Creature*)pVictim)->isWorldBoss()))
{
// -probability is between 0% and 40%
// 20% base chance
- float Probability = 20;
+ float Probability = 20.0f;
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
+ Probability = 0.65f*pVictim->getLevel()+0.5f;
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill/(float)VictimDefense;
- if(Probability > 40)
- Probability = 40;
+ if(Probability > 40.0f)
+ Probability = 40.0f;
if(roll_chance_f(Probability))
CastSpell(pVictim, 1604, true);
}
- // update at damage Judgement aura duration that applied by attacker at victim
- if(damageInfo->damage)
- {
- AuraMap& vAuras = pVictim->GetAuras();
- for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
if(GetTypeId() == TYPEID_PLAYER)
((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
// Do effect if any damage done to target
- if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
+ if (damageInfo->damage)
{
// victim's damage shield
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ std::set<AuraEffect*> alreadyDone;
+ uint32 removedAuras = pVictim->m_removedAurasCount;
+ AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
+ for(AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
{
next++;
if (alreadyDone.find(*i) == alreadyDone.end())
{
alreadyDone.insert(*i);
- uint32 damage=(*i)->GetModifier()->m_amount;
+ uint32 damage=(*i)->GetAmount();
SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
if(!spellProto)
continue;
@@ -1656,18 +1735,22 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4));
+ pVictim->DealDamageMods(this,damage,NULL);
+
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
+ data << uint32(spellProto->Id);
+ data << uint32(damage); // Damage
+ data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
- data << uint32(damage);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
- if (pVictim->m_removedAuras > removedAuras)
+ if (pVictim->m_removedAurasCount > removedAuras)
{
- removedAuras = pVictim->m_removedAuras;
+ removedAuras = pVictim->m_removedAurasCount;
next = vDamageShields.begin();
}
}
@@ -1678,29 +1761,50 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
- WorldPacket data( SMSG_EMOTE, 12 );
- data << anim_id << GetGUID();
- WPAssert(data.size() == 12);
-
+ WorldPacket data( SMSG_EMOTE, 4 + 8 );
+ data << uint32(anim_id);
+ data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
- if (armor<0.0f) armor=0.0f;
+ if(spellInfo)
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
- float tmpvalue = 0.0f;
- if(getLevel() <= 59) //Level 1-59
- tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
- else if(getLevel() < 70) //Level 60-69
- tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
- else //Level 70+
- tmpvalue = armor / (armor + 10557.5f);
+ AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
+ && (*j)->isAffectedOnSpell(spellInfo))
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ // Apply Player CR_ARMOR_PENETRATION rating
+ if (GetTypeId()==TYPEID_PLAYER)
+ armor *= 1.0f - (((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f);
+
+ if (armor < 0.0f) armor=0.0f;
+
+ float levelModifier = getLevel();
+ if ( levelModifier > 59 )
+ levelModifier = levelModifier + (4.5f * (levelModifier-59));
+
+ float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
+ tmpvalue = tmpvalue/(1.0f + tmpvalue);
if(tmpvalue < 0.0f)
tmpvalue = 0.0f;
@@ -1711,7 +1815,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
return (newdamage > 1) ? newdamage : 1;
}
-void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
+void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
@@ -1729,7 +1833,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
tmpvalue2 = 0.0f;
if (tmpvalue2 > 0.75f)
tmpvalue2 = 0.75f;
- uint32 ran = GetMap()->urand(0, 100);
+ uint32 ran = urand(0, 100);
uint32 faq[4] = {24,6,4,6};
uint8 m = 0;
float Binom = 0.0f;
@@ -1747,124 +1851,307 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
+
+ AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & schoolMask
+ && (*j)->isAffectedOnSpell(spellInfo))
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetMiscValue() & schoolMask)
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
}
else
*resist = 0;
int32 RemainingDamage = damage - *resist;
-
+ int32 TotalAbsorb = RemainingDamage;
+ // Get unit state (need for some absorb check)
+ uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Reflect damage spells (not cast any damage spell in aura lookup)
+ uint32 reflectSpell = 0;
+ int32 reflectDamage = 0;
+ AuraEffect* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
+ uint32 healSpell = 0;
+ int32 healAmount = 0;
+ Unit * healCaster = NULL;
+ // Death Prevention Aura
+ SpellEntry const* preventDeathSpell = NULL;
+ int32 preventDeathAmount = 0;
+ // Need remove expired auras after
+ bool existExpired = false;
// absorb without mana cost
- int32 reflectDamage = 0;
- Aura* reflectAura = NULL;
- AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
+ AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
+ for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
- next = i; ++next;
-
- if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if (!((*i)->GetMiscValue() & schoolMask))
continue;
- // Cheat Death
- if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
+ SpellEntry const* spellProto = (*i)->GetSpellProto();
+
+ // Max Amount can be absorbed by this aura
+ int32 currentAbsorb = (*i)->GetAmount();
+
+ // Found empty aura (impossible but..)
+ if (currentAbsorb <=0)
{
- if (((Player*)pVictim)->HasSpellCooldown(31231))
- continue;
- if (pVictim->GetHealth() <= RemainingDamage)
+ existExpired = true;
+ continue;
+ }
+ // Handle custom absorb auras
+ // TODO: try find better way
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
{
- int32 chance = (*i)->GetModifier()->m_amount;
- if (roll_chance_i(chance))
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
{
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
-
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Nerves of Steel
+ if (spellProto->SpellIconID == 2115)
+ {
+ // while affected by Stun and Fear
+ if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Spell Deflection
+ if (spellProto->SpellIconID == 3006)
+ {
+ // You have a chance equal to your Parry chance
+ if (damagetype == DIRECT_DAMAGE && // Only for direct damage
+ roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Reflective Shield (Lady Malande boss)
+ if (spellProto->Id == 41475)
+ {
+ if(RemainingDamage < currentAbsorb)
+ reflectDamage = RemainingDamage / 2;
+ else
+ reflectDamage = currentAbsorb / 2;
+ reflectSpell = 33619;
+ reflectTriggeredBy = *i;
+ break;
+ }
+ if (spellProto->Id == 39228 || // Argussian Compass
+ spellProto->Id == 60218) // Essence of Gossamer
+ {
+ // Max absorb stored in 1 dummy effect
+ if (spellProto->EffectBasePoints[1] < currentAbsorb)
+ currentAbsorb = spellProto->EffectBasePoints[1];
+ break;
}
+ break;
}
- continue;
- }
-
- int32 currentAbsorb;
-
- //Reflective Shield
- if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
- {
- if(Unit* caster = (*i)->GetCaster())
+ case SPELLFAMILY_DRUID:
+ {
+ // Primal Tenacity
+ if (spellProto->SpellIconID == 2253)
+ {
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
{
- AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ // Cheat Death (make less prio with Guardian Spirit case)
+ if (spellProto->SpellIconID == 2109)
{
- switch((*k)->GetModifier()->m_miscvalue)
+ if (!preventDeathSpell &&
+ pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
+ !((Player*)pVictim)->HasSpellCooldown(31231) &&
+ // Only if no cooldown
+ roll_chance_i((*i)->GetAmount()))
+ // Only if roll
{
- case 5065: // Rank 1
- case 5064: // Rank 2
- case 5063: // Rank 3
- case 5062: // Rank 4
- case 5061: // Rank 5
- {
- if(RemainingDamage >= (*i)->GetModifier()->m_amount)
- reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
- else
- reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
- reflectAura = *i;
-
- } break;
- default: break;
+ preventDeathSpell = (*i)->GetSpellProto();
}
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Guardian Spirit
+ if (spellProto->SpellIconID == 2873)
+ {
+ preventDeathSpell = (*i)->GetSpellProto();
+ preventDeathAmount = (*i)->GetAmount();
+ continue;
+ }
- if(reflectDamage)
+ // Reflective Shield
+ if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
+ {
+ if (pVictim == this)
+ break;
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
break;
+ AuraEffectList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ {
+ if((*k)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PRIEST)
+ continue;
+ switch((*k)->GetMiscValue())
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ {
+ if(RemainingDamage >= currentAbsorb)
+ reflectDamage = (*k)->GetAmount() * currentAbsorb/100;
+ else
+ reflectDamage = (*k)->GetAmount() * RemainingDamage/100;
+ reflectSpell = 33619;
+ reflectTriggeredBy = *i;
+ } break;
+ }
+ }
}
+ break;
}
- }
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Shadow of Death
+ if (spellProto->Id == 49157)
+ {
+ continue;
+ }
+ // Anti-Magic Shell (on self)
+ if (spellProto->Id == 48707)
+ {
+ // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
+ // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 regen = absorbed * 2 / 10;
+ pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, (*i));
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ // Anti-Magic Shell (on single party/raid member)
+ if (spellProto->Id == 50462)
+ {
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Anti-Magic Zone
+ if (spellProto->Id == 50461)
+ {
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ continue;
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 canabsorb = caster->GetHealth();
+ if (canabsorb < absorbed)
+ absorbed = canabsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- {
- currentAbsorb = (*i)->GetModifier()->m_amount;
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vSchoolAbsorb.begin();
+ RemainingDamage -= absorbed;
+
+ uint32 ab_damage = absorbed;
+ DealDamageMods(caster,ab_damage,NULL);
+ DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
+ continue;
+ }
+ break;
+ }
+ default:
+ break;
}
- else
- {
+
+ // currentAbsorb - damage can be absorbed by shield
+ // If need absorb less damage
+ if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
- (*i)->GetModifier()->m_amount -= RemainingDamage;
- }
RemainingDamage -= currentAbsorb;
+
+ // Reduce shield amount
+ (*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
+ // Need remove it later
+ if ((*i)->GetAmount()<=0)
+ existExpired = true;
}
- // do not cast spells while looping auras; auras can get invalid otherwise
- if (reflectDamage)
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
+ if(healSpell && healCaster)
+ healCaster->CastCustomSpell(healCaster, healSpell, &healAmount, NULL, NULL, true);
+
+ // Remove all expired absorb auras
+ if (existExpired)
+ {
+ for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
+ {
+ Aura *aura=(*i)->GetParentAura();
+ AuraEffect *auraeff =(*i);
+ ++i;
+ if (auraeff->GetAmount()<=0)
+ {
+ uint32 removedAuras = pVictim->m_removedAurasCount;
+ pVictim->RemoveAura(aura, AURA_REMOVE_BY_ENEMY_SPELL);
+ if (removedAuras+1<pVictim->m_removedAurasCount)
+ i=vSchoolAbsorb.begin();
+ }
+ }
+ }
+
+ // Cast back reflect damage spell
+ if (reflectSpell)
+ pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
// absorb by mana cost
- AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
- for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
+ AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
+ for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
- if(Player *modOwner = GetSpellModOwner())
+ if(Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
if (currentAbsorb > maxAbsorb)
currentAbsorb = maxAbsorb;
- (*i)->GetModifier()->m_amount -= currentAbsorb;
- if((*i)->GetModifier()->m_amount <= 0)
+ (*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
+ if((*i)->GetAmount() <= 0)
{
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ pVictim->RemoveAura((*i)->GetParentAura(), AURA_REMOVE_BY_ENEMY_SPELL);
next = vManaShield.begin();
}
@@ -1877,13 +2164,13 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// only split damage if not damaging yourself
if(pVictim != this)
{
- AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
- for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
+ AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
+ for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -1892,26 +2179,31 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
continue;
int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
RemainingDamage -= currentAbsorb;
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
- CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ uint32 splitted = currentAbsorb;
+ uint32 splitted_absorb = 0;
+ DealDamageMods(caster,splitted,&splitted_absorb);
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
- AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
- for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
+ AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
+ for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -1919,431 +2211,111 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
- int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
+ uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
+
+ RemainingDamage -= int32(splitted);
- RemainingDamage -= splitted;
+ uint32 split_absorb = 0;
+ DealDamageMods(caster,splitted,&split_absorb);
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
}
- *absorb = damage - RemainingDamage - *resist;
-}
-
-/*
-void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- MeleeHitOutcome outcome;
-
- // If is casted Melee spell, calculate like physical
- if(!spellCasted)
- outcome = RollMeleeOutcomeAgainst (pVictim, attType);
- else
- outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
-
- if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
- pVictim->AddThreat(this, 0.0f);
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(attType);
- return;
- }
- }
-
- /// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
- && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if(Probability > 40.0f)
- Probability = 40.0f;
-
- if(roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
+ // TODO: School should be checked for absorbing auras or for attacks?
+ int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
+ AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
+ for(AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i)
{
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(GetMap()->urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
+ if ((*i)->GetAmount() > auraAbsorbMod
+ && (*i)->isAffectedOnSpell(spellInfo))
+ auraAbsorbMod = (*i)->GetAmount();
}
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
-
- if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
+ // Ignore absorb - add reduced amount again to damage
+ RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
- switch (outcome)
+ // Apply death prevention spells effects
+ if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
{
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
+ switch(preventDeathSpell->SpellFamilyName)
{
- //*hitInfo = 0xEA;
- // 0xEA
- *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
-
- // Crit bonus calc
- uint32 crit_bonus;
- crit_bonus = *damage;
-
- // Apply crit_damage bonus for melee spells
- if (spellCasted)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- crit_bonus = uint32(crit_bonus * ((*i)->GetModifierValue()+100.0f)/100.0f);
- }
-
- *damage += crit_bonus;
-
- uint32 resilienceReduction = 0;
-
- if(attType == RANGED_ATTACK)
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
- }
- else
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- }
-
- *damage -= resilienceReduction;
- cleanDamage->damage += resilienceReduction;
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateWeaponSkill(attType);
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
+ case SPELLFAMILY_ROGUE:
{
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ // Cheat Death
+ if (preventDeathSpell->SpellIconID == 2109)
{
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ pVictim->CastSpell(pVictim,31231,true);
+ ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
+ // with health > 10% lost health until health==10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
break;
}
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- break;
- }
- case MELEE_HIT_PARRY:
- {
- if(attType == RANGED_ATTACK) //range attack - no parry
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_PARRY;
-
- // instant (maybe with small delay) counter attack
+ case SPELLFAMILY_PRIEST:
{
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // after parry nearest next attack time will reduced at %40 from full attack time.
- // The delay cannot be reduced to less than 20% of your weapon base swing delay.
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
+ // Guardian Spirit
+ if (preventDeathSpell->SpellIconID == 2873)
{
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(offtime > percent60)
- {
- offtime -= 2*percent20;
- pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
- }
- // ELSE not changed
+ int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
+ pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
+ pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
+ RemainingDamage = 0;
}
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(basetime > percent60)
- {
- basetime -= 2*percent20;
- pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
- }
- // ELSE not changed
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_DODGE:
- {
- if(attType == RANGED_ATTACK) //range attack - no dodge
- {
- outcome = MELEE_HIT_NORMAL;
break;
}
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_DODGE;
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() != CLASS_ROGUE) // Riposte
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_BLOCK:
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- break;
- }
- case MELEE_HIT_GLANCING:
- {
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- *damage *= (1 - leveldif * 0.1f);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_GLANCING;
- break;
}
- case MELEE_HIT_CRUSHING:
- {
- // 150% normal damage
- *damage += (*damage / 2);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_CRUSHING;
- // TODO: victimState, victim animation?
- break;
- }
- default:
- break;
}
- // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
- if(*victimState != VICTIMSTATE_BLOCKS)
- {
- MeleeDamageBonus(pVictim, damage,attType,spellCasted);
- CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
- }
-
- if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
- if (*resistDamage) *hitInfo |= HITINFO_RESIST;
-
- cleanDamage->damage += *blocked_amount;
-
- if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
- {
- //*hitInfo = 0x00010020;
- //*hitInfo |= HITINFO_SWINGNOHITSOUND;
- //*damageType = 0;
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
-
- // update at damage Judgement aura duration that applied by attacker at victim
- if(*damage)
- {
- AuraMap const& vAuras = pVictim->GetAuras();
- for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
+ *absorb = damage - RemainingDamage - *resist;
- CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);eld
- // yet another hack to fix crashes related to the aura getting removed during iteration
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ if (*absorb)
{
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
+ bool found = false;
+ int32 spell_dmg=0;
+ // Incanter's Absorption
+ AuraEffectList const& DummmyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = DummmyAuras.begin(); i != DummmyAuras.end(); ++i)
{
- alreadyDone.insert(*i);
- pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifierValue(), false, false);
- if (pVictim->m_removedAuras > removedAuras)
+ SpellEntry const* spellInfo = (*i)->GetSpellProto();
+ if (spellmgr.GetFirstSpellInChain(spellInfo->Id) == 44394)
{
- removedAuras = pVictim->m_removedAuras;
- next = vDamageShields.begin();
- }
+ int32 total_dmg=0;
+ // Get total bonus from auras
+ AuraEffectList const& BonusAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for(AuraEffectList::const_iterator itr = BonusAuras.begin(); itr != BonusAuras.end(); ++itr)
+ {
+ if ((*itr)->GetId()==44413)
+ total_dmg += (*itr)->GetMiscValue();
+ }
+ spell_dmg = int32(*absorb * (*i)->GetAmount() / 100);
+ // Do not apply more auras if more than 5% hp
+ if(total_dmg+spell_dmg > int32(GetMaxHealth() * 5 / 100))
+ break;
+ found=true;
+ break;
+ }
}
+ if (found)
+ pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, true);
}
-}*/
+}
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
- if(!extra && hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
+ if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
return;
if (!pVictim->isAlive())
return;
CombatStart(pVictim);
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
uint32 hitInfo;
if (attType == BASE_ATTACK)
@@ -2360,12 +2332,17 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
return;
}
+ // attack can be redirected to another target
+ pVictim = SelectMagnetTarget(pVictim);
+
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
+ DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
SendAttackStateUpdate(&damageInfo);
- DealMeleeDamage(&damageInfo,true);
+
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
+ DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
@@ -2374,68 +2351,11 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
-}
-
-/*
-MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
-{
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
- // this is to avoid compiler issue when declaring variables inside if
- float block_chance, parry_chance, dodge_chance;
-
- // cannot be dodged/parried/blocked
- if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- {
- block_chance = 0.0f;
- parry_chance = 0.0f;
- dodge_chance = 0.0f;
- }
- else
- {
- // parry can be avoided only by some abilities
- parry_chance = pVictim->GetUnitParryChance();
- // block might be bypassed by it as well
- block_chance = pVictim->GetUnitBlockChance();
- // stunned target cannot dodge and this is check in GetUnitDodgeChance()
- dodge_chance = pVictim->GetUnitDodgeChance();
- }
-
- // Only players can have Talent&Spell bonuses
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
-
- if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
- {
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
- {
- // can't be dodged rogue finishing move
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
- {
- if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodge_chance = 0.0f;
- break;
- }
- }
- }
- }
- }
-
- // Spellmods
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
+ // if damage pVictim call AI reaction
+ //if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
+ // ((Creature*)pVictim)->AI()->AttackedBy(this);
- DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
-}*/
+}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
@@ -2456,10 +2376,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
// Useful if want to specify crit & miss chances for melee, else it could be removed
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return MELEE_HIT_EVADE;
@@ -2472,9 +2392,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// bonus from skills is 0.04%
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
- int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
int32 sum = 0, tmp = 0;
- int32 roll = GetMap()->urand (0, 10000);
+ int32 roll = urand (0, 10000);
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
@@ -2510,6 +2429,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
@@ -2536,12 +2456,12 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
{
- int32 tmp = int32(parry_chance);
- if ( (tmp > 0) // check if unit _can_ parry
- && ((tmp -= skillBonus) > 0)
- && (roll < (sum += tmp)))
+ int32 tmp2 = int32(parry_chance);
+ if ( (tmp2 > 0) // check if unit _can_ parry
+ && ((tmp2 -= skillBonus) > 0)
+ && (roll < (sum += tmp2)))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
return MELEE_HIT_PARRY;
}
}
@@ -2553,16 +2473,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
- // Critical chance
- tmp = crit_chance + skillBonus2;
- if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
- {
- if ( roll_chance_i(tmp/100))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
- return MELEE_HIT_BLOCK_CRIT;
- }
- }
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
@@ -2570,7 +2480,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Critical chance
- tmp = crit_chance + skillBonus2;
+ tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
@@ -2582,7 +2492,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
- if( attType != RANGED_ATTACK && !SpellCasted &&
+ if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
@@ -2601,10 +2511,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
- if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() && !SpellCasted /*Only autoattack can be crushing blow*/ )
+ // mobs can score crushing blows if they're 4 or more levels above victim
+ if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
+ // can be from by creature (if can) or from controlled player that considered as creature
+ !IsControlledByPlayer() &&
+ !(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
{
- // mobs can score crushing blows if they're 3 or more levels above victim
- // or when their weapon skill is 15 or more above victim's defense skill
+ // when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
@@ -2665,7 +2578,7 @@ uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
if(max_damage == 0.0f)
max_damage = 5.0f;
- return GetMap()->urand((uint32)min_damage, (uint32)max_damage);
+ return urand((uint32)min_damage, (uint32)max_damage);
}
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
@@ -2684,9 +2597,9 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
}
-void Unit::SendAttackStart(Unit* pVictim)
+void Unit::SendMeleeAttackStart(Unit* pVictim)
{
- WorldPacket data( SMSG_ATTACKSTART, 16 );
+ WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
@@ -2694,7 +2607,7 @@ void Unit::SendAttackStart(Unit* pVictim)
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
}
-void Unit::SendAttackStop(Unit* victim)
+void Unit::SendMeleeAttackStop(Unit* victim)
{
if(!victim)
return;
@@ -2710,36 +2623,56 @@ void Unit::SendAttackStop(Unit* victim)
((Creature*)victim)->AI().EnterEvadeMode(this);*/
}
-bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
+bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
{
if (pVictim->HasInArc(M_PI,this))
{
- float blockChance = GetUnitBlockChance();
- blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
+ /* Currently not exist spells with ignore block
+ // Ignore combat result aura (parry/dodge check on prepare)
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ if ((*i)->GetMiscValue() == )
+ return false;
+ }
+ */
+
+ // Check creatures flags_extra for disable block
+ if(pVictim->GetTypeId()==TYPEID_UNIT &&
+ ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
+ return false;
+
+ float blockChance = pVictim->GetUnitBlockChance();
+ blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
if (roll_chance_f(blockChance))
return true;
}
return false;
}
+bool Unit::isBlockCritical()
+{
+ if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
+ return true;
+ return false;
+}
+
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
- /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
- HitChance = 93 - (leveldif - 2) * lchance;*/
- if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
- HitChance = 95.0f;
- else
- HitChance = 76.0f;
+ HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
@@ -2748,11 +2681,8 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(spellId)
- {
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
- }
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
@@ -2764,12 +2694,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if(pVictim->GetTypeId()==TYPEID_PLAYER)
- miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
- else
- miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+ miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
@@ -2777,7 +2702,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
-}
+}*/
int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
@@ -2785,7 +2710,7 @@ int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
if(!spell)
return 0;
int32 resist_mech = 0;
- for(int eff = 0; eff < 3; ++eff)
+ for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
if(spell->Effect[eff] == 0)
break;
@@ -2805,22 +2730,49 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
attType = RANGED_ATTACK;
+ int32 attackerWeaponSkill;
+ // skill value for these spells (for example judgements) is 5* level
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
+ attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
- int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+ else
+ attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
- uint32 roll = GetMap()->urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
+ uint32 roll = urand (0, 10000);
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_mech = 0;
+ // Get effects mechanic and chance
+ for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
+ {
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp*100)
+ resist_mech = temp*100;
+ }
+ }
+ // Roll chance
+ tmp += resist_mech;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
+ bool canDodge = true;
+ bool canParry = true;
+
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
@@ -2830,58 +2782,88 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
tmp += resist_chance;
if (roll < tmp)
return SPELL_MISS_RESIST;
-
- // Ranged attack can`t miss too
- if (attType == RANGED_ATTACK)
+
+ // Ranged attack cannot be parry/dodge only deflect
+ // Check damage class instead of attack type to correctly handle judgements
+ // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ {
+ // only if in front
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (roll < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
return SPELL_MISS_NONE;
+ }
- bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
-
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
-
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
- dodgeChance = 0;
-
- // Rogue talent`s cant be dodged
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ // Check for attack from behind
+ if (!pVictim->HasInArc(M_PI,this))
{
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry
+ canParry = false;
+ }
+ // Check creatures flags_extra for disable parry
+ if(pVictim->GetTypeId()==TYPEID_UNIT)
+ {
+ uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
+ if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
+ canParry = false;
+ }
+ // Ignore combat result aura
+ AuraEffectList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spell))
+ continue;
+ switch((*i)->GetMiscValue())
{
- if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodgeChance = 0;
+ case MELEE_HIT_DODGE: canDodge = false; break;
+ case MELEE_HIT_BLOCK: break; // Block check in hit step
+ case MELEE_HIT_PARRY: canParry = false; break;
+ default:
+ DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
- }
}
}
- tmp += dodgeChance;
- if (roll < tmp)
- return SPELL_MISS_DODGE;
+ if (canDodge)
+ {
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (dodgeChance < 0)
+ dodgeChance = 0;
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- // Can`t parry from behind
- if (parryChance < 0 || attackFromBehind)
- parryChance = 0;
+ tmp += dodgeChance;
+ if (roll < tmp)
+ return SPELL_MISS_DODGE;
+ }
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
+ if (canParry)
+ {
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (parryChance < 0)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+ }
return SPELL_MISS_NONE;
}
@@ -2935,11 +2917,24 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
if (HitChance < 100) HitChance = 100;
- if (HitChance > 9900) HitChance = 9900;
+ if (HitChance > 10000) HitChance = 10000;
+
+ int32 tmp = 10000 - HitChance;
- uint32 rand = GetMap()->urand(0,10000);
- if (rand > HitChance)
+ uint32 rand = urand(0,10000);
+
+ if (rand < tmp)
return SPELL_MISS_RESIST;
+
+ // cast by caster in front of victim
+ if (pVictim->HasInArc(M_PI,this))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (rand < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
+
return SPELL_MISS_NONE;
}
@@ -2957,12 +2952,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return SPELL_MISS_EVADE;
- // If Spel has this flag cannot be resisted/immuned/etc
- if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return SPELL_MISS_NONE;
-
- // Check for immune (use charges)
- if (pVictim->IsImmunedToSpell(spell,true))
+ // Check for immune
+ if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
@@ -2970,9 +2961,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (IsPositiveSpell(spell->Id)
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
-
- // Check for immune (use charges)
- if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
+ // Check for immune
+ if (pVictim->IsImmunedToDamage(spell))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
@@ -2982,14 +2972,14 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (CanReflect)
{
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
- Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
- for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- reflectchance = (*i)->GetModifierValue();
+ Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
+ for(Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
+ if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
+ reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
- ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
+ ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 0, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
@@ -3160,7 +3150,7 @@ float Unit::GetUnitBlockChance() const
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
- Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
@@ -3226,6 +3216,9 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
}
+ // Apply crit chance from defence skill
+ crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
+
if (crit < 0.0f)
crit = 0.0f;
return crit;
@@ -3240,20 +3233,16 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
// feral or unarmed skill only for base attack
if(attType != BASE_ATTACK && !item )
- {
- if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
- return GetMaxSkillValueForLevel();
return 0;
- }
- if(((Player*)this)->IsInFeralForm())
+ if(IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack)
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
// in PvP use full skill instead current skill value
- value = (target && target->GetTypeId() == TYPEID_PLAYER)
+ value = (target && target->IsControlledByPlayer())
? ((Player*)this)->GetMaxSkillValue(skill)
: ((Player*)this)->GetSkillValue(skill);
// Modify value from ratings
@@ -3270,13 +3259,23 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
return value;
}
+void Unit::_DeleteAuras()
+{
+ while(!m_removedAuras.empty())
+ {
+ delete m_removedAuras.front();
+ m_removedAuras.pop_front();
+// sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
+ }
+}
+
void Unit::_UpdateSpells( uint32 time )
{
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
@@ -3286,67 +3285,59 @@ void Unit::_UpdateSpells( uint32 time )
}
// TODO: Find a better way to prevent crash when multiple auras are removed.
- m_removedAuras = 0;
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
- if ((*i).second)
- (*i).second->SetUpdated(false);
+ i->second->SetUpdated(false);
- for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
+ for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
- next = i;
- ++next;
- if ((*i).second)
+ Aura *aur = i->second;
+
+ // prevent double update
+ if(aur->IsUpdated())
{
- // prevent double update
- if ((*i).second->IsUpdated())
- continue;
- (*i).second->SetUpdated(true);
- (*i).second->Update( time );
- // several auras can be deleted due to update
- if (m_removedAuras)
- {
- if (m_Auras.empty()) break;
- next = m_Auras.begin();
- m_removedAuras = 0;
- }
+ ++i;
+ continue;
}
- }
- for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
- {
- if ((*i).second)
+ aur->SetUpdated(true);
+
+ m_removedAurasCount = 0;
+ aur->Update( time );
+
+ // several auras can be deleted due to update
+ if(m_removedAurasCount)
{
- if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
- {
- RemoveAura(i);
- }
- else
- {
- ++i;
- }
+ m_removedAurasCount = 0;
+ i = m_Auras.begin();
}
else
- {
++i;
- }
}
+ for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
+ {
+ if(i->second->IsExpired())
+ RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
+ else
+ ++i;
+ }
+
+ _DeleteAuras();
+
if(!m_gameObj.empty())
{
- std::list<GameObject*>::iterator ite1, dnext1;
- for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
+ GameObjectList::iterator itr;
+ for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
- dnext1 = ite1;
- //(*i)->Update( difftime );
- if( !(*ite1)->isSpawned() )
+ if( !(*itr)->isSpawned() )
{
- (*ite1)->SetOwnerGUID(0);
- (*ite1)->SetRespawnTime(0);
- (*ite1)->Delete();
- dnext1 = m_gameObj.erase(ite1);
+ (*itr)->SetOwnerGUID(0);
+ (*itr)->SetRespawnTime(0);
+ (*itr)->Delete();
+ m_gameObj.erase(itr++);
}
else
- ++dnext1;
+ ++itr;
}
}
}
@@ -3354,10 +3345,10 @@ void Unit::_UpdateSpells( uint32 time )
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
- if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
+ if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) )
{
// cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
@@ -3372,7 +3363,7 @@ void Unit::_UpdateAutoRepeatSpell()
if (isAttackReady(RANGED_ATTACK))
{
// Check if able to cast
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
@@ -3391,7 +3382,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
{
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
- uint32 CSpellType = pSpell->GetCurrentContainer();
+ CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
@@ -3410,7 +3401,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
{
// break autorepeat if not Auto Shot
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
@@ -3425,7 +3416,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// it also does break autorepeat if not Auto Shot
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
@@ -3433,7 +3424,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
- if (pSpell->m_spellInfo->Category == 351)
+ if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
@@ -3462,6 +3453,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
{
assert(spellType < CURRENT_MAX_SPELL);
+ //sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
Spell *spell = m_currentSpells[spellType];
if(spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
@@ -3486,7 +3478,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
}
}
-bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
+bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
{
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
@@ -3495,12 +3487,14 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
- return(true);
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ return(true);
// channeled spells may be delayed, but they are still considered casted
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
- return(true);
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ return(true);
// autorepeat spells may be finished or delayed, but they are still considered casted
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
@@ -3532,7 +3526,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
return NULL;
}
-bool Unit::isInFront(Unit const* target, float distance, float arc) const
+bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
@@ -3542,7 +3536,7 @@ void Unit::SetInFront(Unit const* target)
SetOrientation(GetAngle(target));
}
-bool Unit::isInBack(Unit const* target, float distance, float arc) const
+bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
@@ -3565,12 +3559,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
bool Unit::IsInWater() const
{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
+ return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
+ return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()
@@ -3582,9 +3576,9 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetModifierValue();
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ modifier += (*i)->GetAmount();
return modifier;
}
@@ -3593,23 +3587,22 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
return multiplier;
}
-int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
+int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- int32 amount = (*i)->GetModifierValue();
- if (amount > modifier)
- modifier = amount;
+ if ((*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3619,13 +3612,10 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifierValue();
- if (amount < modifier)
- modifier = amount;
- }
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if ((*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
return modifier;
}
@@ -3634,12 +3624,11 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- modifier += (*i)->GetModifierValue();
+ if ((*i)->GetMiscValue()& misc_mask)
+ modifier += (*i)->GetAmount();
}
return modifier;
}
@@ -3648,12 +3637,11 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ if ((*i)->GetMiscValue()& misc_mask)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
@@ -3662,13 +3650,11 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount > modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3678,13 +3664,11 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue & misc_mask && amount < modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3694,12 +3678,11 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- modifier += (*i)->GetModifierValue();
+ if ((*i)->GetMiscValue()== misc_value)
+ modifier += (*i)->GetAmount();
}
return modifier;
}
@@ -3708,12 +3691,11 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{
float multiplier = 1.0f;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ if ((*i)->GetMiscValue()== misc_value)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
@@ -3722,13 +3704,11 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount > modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
@@ -3738,20 +3718,44 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
{
int32 modifier = 0;
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
- if (mod->m_miscvalue == misc_value && amount < modifier)
- modifier = amount;
+ if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
}
return modifier;
}
-bool Unit::AddAura(Aura *Aur)
+void Unit::SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask)
{
+ WorldPacket data(SMSG_AURA_UPDATE);
+ data.append(GetPackGUID());
+ // use always free 64+ slots
+ data << uint8(MAX_AURAS);
+ if (!apply)
+ {
+ data << uint32(0);
+ SendMessageToSet(&data, true);
+ return;
+ }
+ data << uint32(id);
+ data << uint8(AFLAG_CASTER | AFLAG_POSITIVE | effmask);
+ data << uint8(getLevel());
+ data << uint8(1);
+ SendMessageToSet(&data, true);
+}
+
+bool Unit::AddAura(Aura *Aur, bool handleEffects)
+{
+ // aura doesn't apply effects-return
+ if (!Aur->GetEffectMask() || Aur->IsExpired())
+ {
+ delete Aur;
+ return false;
+ }
+
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
@@ -3762,75 +3766,75 @@ bool Unit::AddAura(Aura *Aur)
if(Aur->GetTarget() != this)
{
- sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
- Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
+ sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
+ Aur->GetId(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
delete Aur;
return false;
}
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
+ uint32 aurId = aurSpellInfo->Id;
- spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
-
- bool stackModified=false;
- // passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
+ // passive and persistent and Incanter's Absorption auras can stack with themselves any number of times
+ if (!Aur->IsPassive() && !Aur->IsPersistent() && aurId != 44413)
{
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
+ // find current aura from spell and change it's stackamount
+ if (Aura * foundAura = GetAura(aurId, Aur->GetCasterGUID()))
{
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
+ if(aurSpellInfo->StackAmount)
{
- if (!stackModified)
+ uint8 stackAmount = foundAura->GetStackAmount() + 1;
+ if (stackAmount > aurSpellInfo->StackAmount)
+ stackAmount = aurSpellInfo->StackAmount;
+ Aur->SetStackAmount(stackAmount, false);
+
+ // spell is triggered with only stackamount change but no amount change
+ switch(aurId)
{
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
- {
- // prevent adding stack more than once
- stackModified=true;
- Aur->SetStackAmount(i2->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
- }
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- i2=m_Auras.lower_bound(spair);
- continue;
+ case 28832: // Mark of Korth'azz
+ case 28833: // Mark of Blaumeux
+ case 28834: // Mark of Rivendare
+ case 28835: // Mark of Zeliek
+ if(Unit *caster = Aur->GetCaster()) // actually we can also use cast(this, originalcasterguid)
+ {
+ int32 damage;
+ switch(stackAmount)
+ {
+ case 1: damage = 0; break;
+ case 2: damage = 500; break;
+ case 3: damage = 1000; break;
+ case 4: damage = 1500; break;
+ case 5: damage = 4000; break;
+ case 6: damage = 12000; break;
+ default:damage = 20000 + 1000 * (stackAmount - 7); break;
+ }
+ if(damage)
+ caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, this);
+ }
+ break;
+ case 64821: // Fuse Armor (Razorscale)
+ if(stackAmount == aurSpellInfo->StackAmount)
+ CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID());
+ break;
}
}
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
- {
- // DOT or HOT from different casters will stack
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_POWER_BURN_MANA:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_OBS_MOD_HEALTH:
- ++i2;
- continue;
- }
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- i2=m_Auras.lower_bound(spair);
- continue;
+
+ // Use the new one to replace the old one
+ // This is the only place where AURA_REMOVE_BY_STACK should be used
+ RemoveAura(foundAura, AURA_REMOVE_BY_STACK);
}
}
- // passive auras stack with all (except passive spell proc auras)
- if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
- !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
+ // passive auras not stacable with other ranks
+ if (!RemoveNoStackAurasDueToAura(Aur))
{
- if (!RemoveNoStackAurasDueToAura(Aur))
- {
- delete Aur;
- return false; // couldn't remove conflicting aura with higher rank
- }
+ delete Aur;
+ return false; // couldn't remove conflicting aura with higher rank
}
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
- if (Aur->IsSingleTarget() && Aur->GetTarget())
+ if (Aur->IsSingleTarget())
{
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
for(;;)
@@ -3846,12 +3850,7 @@ bool Unit::AddAura(Aura *Aur)
if( (*itr)->GetTarget() != Aur->GetTarget() &&
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
{
- if ((*itr)->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
- (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
+ (*itr)->GetTarget()->RemoveAurasDueToSpell((*itr)->GetId(), caster->GetGUID(), AURA_REMOVE_BY_DEFAULT);
restart = true;
break;
}
@@ -3868,99 +3867,56 @@ bool Unit::AddAura(Aura *Aur)
// add aura, register in lists and arrays
Aur->_AddAura();
- m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ m_Auras.insert(AuraMap::value_type(aurId, Aur));
+
+ if(aurSpellInfo->AuraInterruptFlags)
{
- m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
- if(Aur->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.push_back(Aur);
- AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
- }
- if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
- {
- m_ccAuras.push_back(Aur);
- }
+ m_interruptableAuras.push_back(Aur);
+ AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
-
- Aur->ApplyModifier(true,true);
-
- uint32 id = Aur->GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
+ if((aurSpellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
+ && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
+ || ((GetAllSpellMechanicMask(aurSpellInfo) & 1<<MECHANIC_KNOCKOUT) && Aur->IsAuraType(SPELL_AURA_MOD_STUN)))
{
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true);
- else if(Unit* caster = Aur->GetCaster())
- caster->AddAura(*itr, this);
+ m_ccAuras.push_back(Aur);
}
- sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
- return true;
-}
-
-void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return;
- AuraMap::iterator i,next;
- for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- uint32 i_spellId = (*i).second->GetId();
- if((*i).second && i_spellId && i_spellId != spellId)
- {
- if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
- {
- RemoveAurasDueToSpell(i_spellId);
+ if (handleEffects)
+ Aur->HandleEffects(true);
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
- }
+ sLog.outDebug("Aura %u now is in use", aurId);
+ return true;
}
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
{
- if (!Aur)
- return false;
-
SpellEntry const* spellProto = Aur->GetSpellProto();
- if (!spellProto)
- return false;
uint32 spellId = Aur->GetId();
- uint32 effIndex = Aur->GetEffIndex();
- SpellSpecific spellId_spec = GetSpellSpecific(spellId);
-
- AuraMap::iterator i,next;
- for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- if (!(*i).second) continue;
+ // passive spell special case (only non stackable with ranks)
+ if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
+ return true;
- SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
+ //bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false;
- if (!i_spellProto)
- continue;
+ bool remove = false;
+ for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
+ {
+ if(remove)
+ {
+ remove = false;
+ i = m_Auras.begin();
+ }
+ SpellEntry const* i_spellProto = i->second->GetSpellProto();
uint32 i_spellId = i_spellProto->Id;
-
- if (spellId==i_spellId)
- continue;
+ bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if(IsPassiveSpell(i_spellId))
{
- if(IsPassiveStackableSpell(i_spellId))
+ // passive non-stackable spells not stackable only for same caster
+ if(!sameCaster)
continue;
// passive non-stackable spells not stackable only with another rank of same spell
@@ -3968,180 +3924,142 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
continue;
}
- uint32 i_effIndex = (*i).second->GetEffIndex();
-
bool is_triggered_by_spell = false;
// prevent triggered aura of removing aura that triggered it
- for(int j = 0; j < 3; ++j)
+ for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
- if (is_triggered_by_spell) continue;
- for(int j = 0; j < 3; ++j)
- {
- // prevent remove dummy triggered spells at next effect aura add
- switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
- {
- case SPELL_EFFECT_DUMMY:
- switch(spellId)
- {
- case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
- }
- break;
- }
+ // check if they can stack
- if(is_triggered_by_spell)
- break;
-
- // prevent remove form main spell by triggered passive spells
- switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
- {
- case SPELL_AURA_MOD_SHAPESHIFT:
- switch(i_spellId)
+ /*// Dont remove by stack with linked auras
+ // Not needed for now
+ if(sameCaster && linked)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA))
+ for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ if(*itr>0 && *itr==i_spellId)
{
- case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
- case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
- case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
+ is_triggered_by_spell=true;
+ break;
}
- break;
- }
- }
+ }*/
- if(!is_triggered_by_spell)
- {
- bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
- if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) )
- {
- //some spells should be not removed by lower rank of them (totem, paladin aura)
- if (!sameCaster
- &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
- &&(spellProto->DurationIndex==21)
- &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
- return false;
+ if (is_triggered_by_spell)
+ continue;
- // Its a parent aura (create this aura in ApplyModifier)
- if ((*i).second->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
+ if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
+ continue;
- uint64 caster = (*i).second->GetCasterGUID();
- // Remove all auras by aura caster
- for (uint8 a=0;a<3;++a)
- {
- spellEffectPair spair = spellEffectPair(i_spellId, a);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if(iter->second->GetCasterGUID()==caster)
- {
- RemoveAura(iter, AURA_REMOVE_BY_STACK);
- iter = m_Auras.lower_bound(spair);
- }
- else
- ++iter;
- }
- }
+ //some spells should be not removed by lower rank of them (totem, paladin aura)
+ if (!sameCaster
+ &&(Aur->IsAreaAura())
+ &&(spellProto->DurationIndex==21)
+ &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ &&(IsHigherHankOfSpell(spellId,i_spellId)))
+ return false;
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
+ // Remove all auras by aura caster
+ RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
+ if(i == m_Auras.end())
+ break;
+ remove = true;
}
return true;
}
-void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
+void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- spellEffectPair spair = spellEffectPair(spellId, effindex);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- if(iter->second!=except)
+ if (!caster || iter->second->GetCasterGUID()==caster)
{
- RemoveAura(iter);
- iter = m_Auras.lower_bound(spair);
+ RemoveAura(iter, removeMode);
+ return;
}
else
++iter;
}
}
-void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
+void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode)
{
- for(int k = 0; k < 3; ++k)
+ // no need to remove
+ if (!aur || aur->IsRemoved())
+ return;
+ for(AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
{
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ if (aur == iter->second)
{
- if (iter->second->GetCasterGUID() == casterGUID)
- {
- RemoveAura(iter);
- iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
+ RemoveAura(iter, mode);
+ return;
}
+ else
+ ++iter;
}
}
-void Unit::SetAurasDurationByCasterSpell(uint32 spellId, uint64 casterGUID, int32 duration)
+void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(uint8 i = 0; i < 3; ++i)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- spellEffectPair spair = spellEffectPair(spellId, i);
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
+ if (!caster || iter->second->GetCasterGUID()==caster)
{
- if(itr->second->GetCasterGUID()==casterGUID)
- {
- itr->second->SetAuraDuration(duration);
- break;
- }
+ RemoveAura(iter, removeMode);
+ iter = m_Auras.lower_bound(spellId);
}
+ else
+ ++iter;
}
}
-Aura* Unit::GetAuraByCasterSpell(uint32 spellId, uint64 casterGUID)
+void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- // Returns first found aura from spell-use only in cases where effindex of spell doesn't matter!
- for(uint8 i = 0; i < 3; ++i)
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- spellEffectPair spair = spellEffectPair(spellId, i);
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
+ if (!caster || iter->second->GetCasterGUID()==caster)
{
- if(itr->second->GetCasterGUID()==casterGUID)
- return itr->second;
+ RemoveAuraFromStack(iter, removeMode);
+ return;
}
+ else
+ ++iter;
}
- return NULL;
+}
+
+inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode)
+{
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, removeMode);
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ Aura * aur= iter->second;
+ if (casterGUID == aur->GetCasterGUID())
{
- // Custom dispel case
// Unstable Affliction
- if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
+ if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
{
- int32 damage = aur->GetModifier()->m_amount*9;
- uint64 caster_guid = aur->GetCasterGUID();
-
- // Remove aura
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
-
+ int32 damage = aur->GetPartAura(0)->GetAmount()*9;
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
// backfire damage and silence
- dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
-
- iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
+ dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
+ return;
}
- else
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ // Vampiric Touch
+ else if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0400))
+ {
+ int32 damage = aur->GetPartAura(1)->GetAmount()*4;
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+ // backfire damage
+ dispeler->CastCustomSpell(dispeler, 64085, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
+ return;
+ }
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+ return;
}
else
++iter;
@@ -4150,134 +4068,85 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ if (casterGUID == stealer->GetGUID())
+ return;
+
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ Aura * aur= iter->second;
+ if (casterGUID == aur->GetCasterGUID())
{
- int32 basePoints = aur->GetBasePoints();
- // construct the new aura for the attacker
- Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), NULL/*&basePoints*/, stealer);
- if(!new_aur)
- continue;
-
- // set its duration and maximum duration
- // max duration 2 minutes (in msecs)
- int32 dur = aur->GetAuraDuration();
- const int32 max_dur = 2*MINUTE*1000;
- new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
- new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
+ int32 damage[MAX_SPELL_EFFECTS];
+ for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ {
+ if (aur->GetPartAura(i))
+ damage[i]=aur->GetPartAura(i)->GetAmount();
+ else
+ damage[i]=NULL;
+ }
+ int32 dur = 2*MINUTE*IN_MILISECONDS < aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration();
+ Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), NULL, stealer, stealer, NULL);
+ new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]);
// Unregister _before_ adding to stealer
aur->UnregisterSingleCastAura();
// strange but intended behaviour: Stolen single target auras won't be treated as single targeted
new_aur->SetIsSingleTarget(false);
- // add the new aura to stealer
stealer->AddAura(new_aur);
- // Remove aura as dispel
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+ return;
}
else
++iter;
}
}
-void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- if (iter->second->GetId() == spellId)
- RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasWithDispelType( DispelType type )
+void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
- // Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask(type);
- // Dispel all existing auras vs current dispel type
- AuraMap& auras = GetAuras();
- for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- SpellEntry const* spell = itr->second->GetSpellProto();
- if( (1<<spell->Dispel) & dispelMask )
+ if (!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID())
{
- // Dispel aura
- RemoveAurasDueToSpell(spell->Id);
- itr = auras.begin();
+ RemoveAura(iter);
+ iter = m_Auras.upper_bound(spellId); // overwrite by more appropriate
}
else
- ++itr;
+ ++iter;
}
}
-void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId)
+void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
- Aura *aur = iter->second;
- if (aur->GetId() == spellId)
+ Aura * aur = (*iter)->GetParentAura();
+ ++iter;
+ if (aur != except && (!casterGUID || aur->GetCasterGUID()==casterGUID)
+ && ((negative && !aur->IsPositive()) || (positive && aur->IsPositive())))
{
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- else
- RemoveAura(iter,AURA_REMOVE_BY_DISPEL);
+ uint32 removedAuras = m_removedAurasCount;
+ RemoveAura(aur);
+ if (removedAuras+1< m_removedAurasCount)
+ iter=m_modAuras[auraType].begin();
}
- else
- ++iter;
}
}
-void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
+void Unit::RemoveAurasByTypeWithDispel(AuraType auraType, Spell * spell)
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if(iter != m_Auras.end())
- {
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
+ std::queue < std::pair < uint32, uint64 > > remove_list;
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- RemoveAura(iter);
+ for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();++iter)
+ {
+ if(GetDispelChance((*iter)->GetCaster(), (*iter)->GetId()))
+ {
+ remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) );
+ }
}
-}
-void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
-{
- for (int i = 0; i < 3; ++i)
- RemoveAura(spellId,i,except);
-}
-
-void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
-{
- for (int k=0; k < 3; ++k)
+ for(;remove_list.size();remove_list.pop())
{
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if (iter->second->GetCastItemGUID() == castItem->GetGUID())
- {
- RemoveAura(iter);
- iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
- }
+ RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
@@ -4294,169 +4163,70 @@ void Unit::RemoveNotOwnSingleTargetAuras()
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
- for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
+ for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
{
- Aura* aura = *iter;
- if (aura->GetTarget()!=this)
+ Aura * aur=*iter;
+ ++iter;
+ if (aur->GetTarget()!=this)
{
- scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
- aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
- iter = scAuras.begin();
+ uint32 removedAuras = m_removedAurasCount;
+ aur->GetTarget()->RemoveAura(aur->GetId(),aur->GetCasterGUID());
+ if (removedAuras+1<m_removedAurasCount)
+ iter=scAuras.begin();
}
- else
- ++iter;
}
-
}
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
Aura* Aur = i->second;
- SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
// remove aura from list before to prevent deleting it before
m_Auras.erase(i);
- ++m_removedAuras; // internal count used by unit update
+ m_removedAurasCount += 1;
- Unit* caster = NULL;
Aur->UnregisterSingleCastAura();
- // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
{
- m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
-
- if(Aur->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.remove(Aur);
- UpdateInterruptMask();
- }
-
- if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
- {
- m_ccAuras.remove(Aur);
- }
+ m_interruptableAuras.remove(Aur);
+ UpdateInterruptMask();
}
- // Set remove mode
- Aur->SetRemoveMode(mode);
-
- // Statue unsummoned at aura remove
- Totem* statue = NULL;
- bool channeled = false;
- if(Aur->GetAuraDuration() && !Aur->IsPersistent() && IsChanneledSpell(AurSpellInfo))
+ if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
+ && !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
+ || ((GetAllSpellMechanicMask(Aur->GetSpellProto()) & 1<<MECHANIC_KNOCKOUT) && Aur->IsAuraType(SPELL_AURA_MOD_STUN)))
{
- if(!caster) // can be already located for IsSingleTargetSpell case
- caster = Aur->GetCaster();
-
- if(caster && caster->isAlive())
- {
- // stop caster chanelling state
- if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
- //prevent recurential call
- && caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
- {
- if (caster==this || !IsAreaOfEffectSpell(AurSpellInfo))
- {
- // remove auras only for non-aoe spells or when chanelled aura is removed
- // because aoe spells don't require aura on target to continue
- if (AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!=SPELL_AURA_PERIODIC_DUMMY
- && AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!= SPELL_AURA_DUMMY)
- //don't stop channeling of scripted spells (this is actually a hack)
- {
- caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
- caster->m_currentSpells[CURRENT_CHANNELED_SPELL]=NULL;
-
- }
- }
-
- if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
- statue = ((Totem*)caster);
- }
-
- // Unsummon summon as possessed creatures on spell cancel
- if(caster->GetTypeId() == TYPEID_PLAYER)
- {
- for(int i = 0; i < 3; ++i)
- {
- if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
- (AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
- AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
- AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
- {
- ((Player*)caster)->StopCastingCharm();
- break;
- }
- }
- }
- }
+ m_ccAuras.remove(Aur);
}
- sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode);
- assert(!Aur->IsInUse());
- Aur->ApplyModifier(false,true);
+ Aur->SetRemoveMode(mode);
+
+ sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
+ Aur->HandleEffects(false);
- Aur->SetStackAmount(0);
+ // set aura to be removed during unit::_updatespells
+ m_removedAuras.push_back(Aur);
Aur->_RemoveAura();
- bool stack = false;
- spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
- for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
+ // Remove totem at next update if totem looses its aura
+ if (GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID()==Aur->GetCasterGUID())
{
- if (itr->second->GetCasterGUID()==GetGUID())
- {
- stack = true;
- }
+ if (((Totem*)this)->GetSpell()==Aur->GetId() && ((Totem*)this)->GetTotemType()==TOTEM_PASSIVE)
+ ((Totem*)this)->setDeathState(JUST_DIED);
}
- if (!stack)
- {
- // Remove all triggered by aura spells vs unlimited duration
- Aur->CleanupTriggeredSpells();
-
- // Remove Linked Auras
- uint32 id = Aur->GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- RemoveAurasDueToSpell(-(*itr));
- else if(Unit* caster = Aur->GetCaster())
- CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
- }
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
- else
- RemoveAurasDueToSpell(*itr);
- }
- }
-
- delete Aur;
-
- if(statue)
- statue->UnSummon();
// only way correctly remove all auras from list
- if( m_Auras.empty() )
- i = m_Auras.end();
- else
- i = m_Auras.begin();
+ i = m_Auras.begin();
}
void Unit::RemoveAllAuras()
{
+ AuraMap::iterator iter = m_Auras.begin();
while (!m_Auras.empty())
- {
- AuraMap::iterator iter = m_Auras.begin();
RemoveAura(iter);
- }
}
void Unit::RemoveArenaAuras(bool onleave)
@@ -4488,17 +4258,17 @@ void Unit::RemoveAllAurasOnDeath()
}
}
-void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
+void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime)
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
+ if (Aura * aur = GetAura(spellId, caster))
{
- if (iter->second->GetAuraDuration() < delaytime)
- iter->second->SetAuraDuration(0);
+ if (aur->GetAuraDuration() < delaytime)
+ aur->SetAuraDuration(0);
else
- iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
- iter->second->UpdateAuraDuration();
- sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
+ aur->SetAuraDuration(aur->GetAuraDuration() - delaytime);
+ // update for out of range group members (on 1 slot use)
+ UpdateAuraForGroup(aur->GetAuraSlot());
+ sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aur->GetId(), GetGUIDLow(), aur->GetAuraDuration());
}
}
@@ -4506,7 +4276,7 @@ void Unit::_RemoveAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
- (*i).second->ApplyModifier(false);
+ (*i).second->ApplyAllModifiers(false);
}
}
@@ -4514,18 +4284,156 @@ void Unit::_ApplyAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
- (*i).second->ApplyModifier(true);
+ (*i).second->ApplyAllModifiers(true);
+ }
+}
+
+bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
+{
+ AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if (miscvalue == (*i)->GetMiscValue())
+ return true;
+ return false;
+}
+
+bool Unit::HasAuraType(AuraType auraType) const
+{
+ return (!m_modAuras[auraType].empty());
+}
+
+bool Unit::HasAura(uint32 spellId, uint64 caster) const
+{
+ //Special case for non existing spell
+ if (spellId==61988)
+ return HasAura(61987, caster) || HasAura(25771, caster);
+ // Demonic Circle - special aura for client
+ else if (spellId==62388)
+ return HasAura(48018, caster);
+
+ if (Aura * aur = GetAura(spellId, caster))
+ return true;
+ return false;
+}
+
+bool Unit::HasAura(Aura * aur) const
+{
+ // no need to find aura
+ if (!aur || aur->IsRemoved())
+ return false;
+ for(AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
+ {
+ if (aur == iter->second)
+ return true;
+ else
+ ++iter;
}
+ return false;
+}
+
+bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ if (Aura * aur = GetAura(spellId, caster))
+ return aur->HasEffect(effIndex);
+ return false;
}
-Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
+Aura * Unit::GetAura(uint32 spellId, uint64 caster) const
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
- return iter->second;
+ if (!caster)
+ {
+ AuraMap::const_iterator itr = m_Auras.find(spellId);
+ return itr != m_Auras.end() ? itr->second : NULL;
+ }
+ else
+ {
+ AuraMap const& auras = GetAuras();
+ for(AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
+ if(itr->second->GetCasterGUID()==caster)
+ return itr->second;
+ return NULL;
+ }
+}
+
+AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ if (Aura * aur = GetAura(spellId, caster))
+ return aur->GetPartAura(effIndex);
+ return false;
+}
+
+AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ AuraEffectList const& auras = GetAurasByType(type);
+ for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ {
+ SpellEntry const *spell = (*i)->GetSpellProto();
+ if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
+ continue;
+ return (*i);
+ }
+ }
return NULL;
}
+uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
+{
+ static const AuraType diseaseAuraTypes[] =
+ {
+ SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
+ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, // Crypt Fever and Ebon Plague
+ SPELL_AURA_NONE
+ };
+
+ uint32 diseases=0;
+ for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ {
+ for(AuraEffectList::iterator i = m_modAuras[*itr].begin();i != m_modAuras[*itr].end(); )
+ {
+ // Get auras with disease dispel type by caster
+ if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
+ && (*i)->GetCasterGUID()==casterGUID)
+ {
+ ++diseases;
+
+ if (remove)
+ {
+ RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
+ i = m_modAuras[*itr].begin();
+ continue;
+ }
+ }
+ ++i;
+ }
+ }
+ return diseases;
+}
+
+uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
+{
+ static const AuraType diseaseAuraTypes[] =
+ {
+ SPELL_AURA_PERIODIC_DAMAGE,
+ SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
+ SPELL_AURA_NONE
+ };
+
+ uint32 dots=0;
+ for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ {
+ Unit::AuraEffectList const& auras = GetAurasByType(*itr);
+ for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ {
+ // Get auras by caster
+ if ((*i)->GetCasterGUID()==casterGUID)
+ ++dots;
+ }
+ }
+ return dots;
+}
+
void Unit::AddDynObject(DynamicObject* dynObj)
{
m_dynObjGUIDs.push_back(dynObj->GetGUID());
@@ -4537,7 +4445,7 @@ void Unit::RemoveDynObject(uint32 spellid)
return;
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) // may happen if a dynobj is removed when grid unload
{
i = m_dynObjGUIDs.erase(i);
@@ -4556,7 +4464,7 @@ void Unit::RemoveAllDynObjects()
{
while(!m_dynObjGUIDs.empty())
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
if(dynObj)
dynObj->Delete();
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
@@ -4567,7 +4475,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
@@ -4585,7 +4493,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
@@ -4599,27 +4507,54 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
return NULL;
}
+GameObject* Unit::GetGameObject(uint32 spellId) const
+{
+ for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
+ if ((*i)->GetSpellId() == spellId)
+ return *i;
+
+ return NULL;
+}
+
void Unit::AddGameObject(GameObject* gameObj)
{
assert(gameObj && gameObj->GetOwnerGUID()==0);
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
+
+ if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
+ // Need disable spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
+ }
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
+ gameObj->SetOwnerGUID(0);
+
// GO created by some spell
- if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ if (uint32 spellid = gameObj->GetSpellId())
{
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
- // Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- ((Player*)this)->SendCooldownEvent(createBySpell);
+ RemoveAurasDueToSpell(spellid);
+
+ if (GetTypeId()==TYPEID_PLAYER)
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
+ // Need activate spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)this)->SendCooldownEvent(createBySpell);
+ }
}
- gameObj->SetOwnerGUID(0);
+
m_gameObj.remove(gameObj);
+
if(del)
{
gameObj->SetRespawnTime(0);
@@ -4631,7 +4566,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
{
if(m_gameObj.empty())
return;
- std::list<GameObject*>::iterator i, next;
+ GameObjectList::iterator i, next;
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
{
next = i;
@@ -4654,7 +4589,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
void Unit::RemoveAllGameObjects()
{
// remove references to unit
- for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
+ for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
{
(*i)->SetOwnerGUID(0);
(*i)->SetRespawnTime(0);
@@ -4665,50 +4600,92 @@ void Unit::RemoveAllGameObjects()
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
+ WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
- data << uint32(log->damage); //damage amount
- data << uint8 (log->schoolMask); //damage school
- data << uint32(log->absorb); //AbsorbedDamage
- data << uint32(log->resist); //resist
- data << uint8 (log->phusicalLog); // damsge type? flag
- data << uint8 (log->unused); //unused
- data << uint32(log->blocked); //blocked
+ data << uint32(log->damage); // damage amount
+ data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth());
+ //data << uint32(log->overkill); // overkill
+ data << uint8 (log->schoolMask); // damage school
+ data << uint32(log->absorb); // AbsorbedDamage
+ data << uint32(log->resist); // resist
+ data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
+ data << uint8 (log->unused); // unused
+ data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
- data << uint8 (0); // flag to use extend data
+ data << uint8 (0); // flag to use extend data
SendMessageToSet( &data, true );
}
-void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
+void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
- sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
- data.append(target->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
- data << uint8(damageSchoolMask); // spell school
- data << uint32(AbsorbedDamage); // AbsorbedDamage
- data << uint32(Resist); // resist
- data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
- data << uint8(0); // unk isFromAura
- data << uint32(Blocked); // blocked
- data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
- data << uint8(0); // isDebug?
- SendMessageToSet( &data, true );
+ SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
+ log.damage = Damage - AbsorbedDamage - Resist - Blocked;
+ log.absorb = AbsorbedDamage;
+ log.resist = Resist;
+ log.physicalLog = PhysicalDamage;
+ log.blocked = Blocked;
+ log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
+ if(CriticalHit)
+ log.HitInfo |= SPELL_HIT_TYPE_CRIT;
+ SendSpellNonMeleeDamageLog(&log);
}
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, bool canTrigger)
+void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
{
// Not much to do if no flags are set.
- if (procAttacker && canTrigger)
- ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
+ if (procAttacker)
+ ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
if(pVictim && pVictim->isAlive() && procVictim)
- pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
+ pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura);
+}
+
+void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
+{
+ AuraEffect *aura = pInfo->auraEff;
+
+ WorldPacket data(SMSG_PERIODICAURALOG, 30);
+ data.append(GetPackGUID());
+ data.appendPackGUID(aura->GetCasterGUID());
+ data << uint32(aura->GetId()); // spellId
+ data << uint32(1); // count
+ data << uint32(aura->GetAuraName()); // auraId
+ switch(aura->GetAuraName())
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overkill?
+ data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
+ data << uint32(pInfo->absorb); // absorb
+ data << uint32(pInfo->resist); // resist
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overheal?
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
+ break;
+ case SPELL_AURA_OBS_MOD_ENERGY:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // damage
+ break;
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // amount
+ data << float(pInfo->multiplier); // gain multiplier
+ break;
+ default:
+ sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName()));
+ return;
+ }
+
+ SendMessageToSet(&data, true);
}
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
@@ -4727,202 +4704,90 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size
- data << (uint32)damageInfo->HitInfo;
- data.append(GetPackGUID());
- data.append(damageInfo->target->GetPackGUID());
- data << (uint32)(damageInfo->damage); // Full damage
-
- data << (uint8)1; // Sub damage count
- //=== Sub damage description
- data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
- data << (float)damageInfo->damage; // sub damage
- data << (uint32)damageInfo->damage; // Sub Damage
- data << (uint32)damageInfo->absorb; // Absorb
- data << (uint32)damageInfo->resist; // Resist
- //=================================================
- data << (uint32)damageInfo->TargetState;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)damageInfo->blocked_amount;
- SendMessageToSet( &data, true );/**/
-}
-
-void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
-{
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << (uint32)HitInfo;
- data.append(GetPackGUID());
- data.append(target->GetPackGUID());
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
-
- data << (uint8)SwingType; // count?
-
- // for(i = 0; i < SwingType; ++i)
- data << (uint32)damageSchoolMask;
- data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
- // still need to double check damage
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
- data << (uint32)AbsorbDamage;
- data << (uint32)Resist;
- // end loop
-
- data << (uint32)TargetState;
-
- if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
- data << (uint32)0;
- else
- data << (uint32)-1;
-
- data << (uint32)0;
- data << (uint32)BlockedAmount;
-
- SendMessageToSet( &data, true );
-}
-/*
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
-{
- sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
- if(procSpell)
- sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
+ uint32 count = 1;
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
+ data << uint32(damageInfo->HitInfo);
+ data.append(damageInfo->attacker->GetPackGUID());
+ data.append(damageInfo->target->GetPackGUID());
+ data << uint32(damageInfo->damage); // Full damage
+ int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
+ data << uint32(overkill < 0 ? 0 : overkill); // Overkill
+ data << uint8(count); // Sub damage count
- // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
- // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
- // That is the question though if it's fully correct
- if(procSpell && !isTriggeredSpell)
+ for(uint32 i = 0; i < count; ++i)
{
- if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
- attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
- }
- else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
- attType = RANGED_ATTACK;
- }
+ data << uint32(damageInfo->damageSchoolMask); // School of sub damage
+ data << float(damageInfo->damage); // sub damage
+ data << uint32(damageInfo->damage); // Sub Damage
}
- if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
- procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
- // Not much to do if no flags are set.
- if (procAttacker)
+ if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
+ for(uint32 i = 0; i < count; ++i)
+ data << uint32(damageInfo->absorb); // Absorb
}
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
+ if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
+ for(uint32 i = 0; i < count; ++i)
+ data << uint32(damageInfo->resist); // Resist
}
-}
-void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- if(!pVictim)
- return;
+ data << uint8(damageInfo->TargetState);
+ data << uint32(0);
+ data << uint32(0);
- uint32 procAttacker = PROC_FLAG_NONE;
- uint32 procVictim = PROC_FLAG_NONE;
+ if(damageInfo->HitInfo & HITINFO_BLOCK)
+ data << uint32(damageInfo->blocked_amount);
+
+ if(damageInfo->HitInfo & HITINFO_UNK3)
+ data << uint32(0);
- switch(outcome)
+ if(damageInfo->HitInfo & HITINFO_UNK1)
{
- case MELEE_HIT_EVADE:
- return;
- case MELEE_HIT_MISS:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_MISS;
- }
- break;
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- if(spellCasted && attType == BASE_ATTACK)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- procVictim |= PROC_FLAG_BLOCK;
- procAttacker |= PROC_FLAG_TARGET_BLOCK;
- }
- }
- else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- case MELEE_HIT_PARRY:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_PARRY;
- break;
- case MELEE_HIT_BLOCK:
- procAttacker = PROC_FLAG_TARGET_BLOCK;
- procVictim = PROC_FLAG_BLOCK;
- break;
- case MELEE_HIT_DODGE:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_DODGE;
- break;
- case MELEE_HIT_CRUSHING:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- default:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED;
- }
- break;
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
}
- if(damage > 0)
- procVictim |= PROC_FLAG_TAKE_DAMAGE;
+ SendMessageToSet( &data, true );
+}
- if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
-}*/
+void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
+{
+ CalcDamageInfo dmgInfo;
+ dmgInfo.HitInfo = HitInfo;
+ dmgInfo.attacker = this;
+ dmgInfo.target = target;
+ dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
+ dmgInfo.damageSchoolMask = damageSchoolMask;
+ dmgInfo.absorb = AbsorbDamage;
+ dmgInfo.resist = Resist;
+ dmgInfo.TargetState = TargetState;
+ dmgInfo.blocked_amount = BlockedAmount;
+ SendAttackStateUpdate(&dmgInfo);
+}
-bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
@@ -4980,34 +4845,70 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
-bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
+ // Master of subtlety (checked here because ranks have different spellfamilynames)
+ if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222)
+ {
+ if (procEx & AURA_REMOVE_PROC_EX_MASK)
+ triggered_spell_id = 31666;
+ else
+ {
+ triggered_spell_id = 31665;
+ basepoints0 = triggerAmount;
+ }
+ }
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (dummySpell->Id)
{
- // Eye of Eye
+ // Improved Divine Spirit
+ case 33174:
+ case 33182:
+ {
+ // Tricky thing here, we find current aura from spell by caster and change its modifier value
+ int32 spelldmg = CalculateSpellDamage(procSpell, 0, procSpell->EffectBasePoints[0],pVictim);
+ if (AuraEffect * Aur = pVictim->GetAuraEffect(procSpell->Id, effIndex+1, triggeredByAura->GetCasterGUID()))
+ {
+ // Remove aura mods
+ Aur->ApplyModifier(false);
+ Aur->SetAmount(Aur->GetAmount() + spelldmg/* * triggerAmount / 100*/);
+ // Apply extended aura mods
+ Aur->ApplyModifier(true);
+ return true;
+ }
+ return false;
+ }
+ // Overkill
+ case 58426:
+ {
+ if (procEx & AURA_REMOVE_PROC_EX_MASK)
+ triggered_spell_id = 58428;
+ else
+ {
+ triggered_spell_id = 58427;
+ }
+ break;
+ }
+ // Eye for an Eye
case 9799:
case 25988:
{
- // prevent damage back from weapon special attacks
- if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
- return false;
-
// return damage % to attacker but < 50% own total health
- basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
+ basepoints0 = triggerAmount*int32(damage)/100;
if(basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
@@ -5015,14 +4916,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
// Sweeping Strikes
- case 12328:
case 18765:
case 35429:
{
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==26654)
- return false;
-
target = SelectNearbyTarget();
if(!target)
return false;
@@ -5036,15 +4932,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
- RemoveSingleAuraFromStack(24659, 0);
- RemoveSingleAuraFromStack(24659, 1);
+ RemoveAuraFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
- RemoveSingleAuraFromStack(24662, 0);
+ RemoveAuraFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
@@ -5055,12 +4950,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// find Mage Armor
bool found = false;
- AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
- for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
+ AuraEffectList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
+ for(AuraEffectList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
{
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
{
- if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
+ if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000))
{
found=true;
break;
@@ -5118,7 +5013,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if(!target)
return false;
- basepoints0 = int32(damage * 2.5f); // manaregen
triggered_spell_id = 34650;
break;
}
@@ -5126,7 +5020,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 33493:
{
// Cast finish spell at last charge
- if (triggeredByAura->m_procCharges > 1)
+ if (triggeredByAura->GetParentAura()->GetAuraCharges() > 1)
return false;
target = this;
@@ -5172,14 +5066,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
{
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
- triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
{
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
- triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
@@ -5188,13 +5082,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
default:
@@ -5232,7 +5126,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
return false;
- }/**/
+ }*/
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
// cast 45479 Light's Wrath if Exalted by Aldor
// cast 45429 Arcane Bolt if Exalted by Scryers
@@ -5329,6 +5223,57 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
return false;
}
+ // Living Seed
+ case 48504:
+ {
+ triggered_spell_id = 48503;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Kill command
+ case 58914:
+ {
+ // Remove aura stack from pet
+ RemoveAuraFromStack(58914);
+ Unit* owner = GetOwner();
+ if(!owner)
+ return true;
+ // reduce the owner's aura stack
+ owner->RemoveAuraFromStack(34027);
+ return true;
+ }
+ // Vampiric Touch (generic, used by some boss)
+ case 52723:
+ case 60501:
+ {
+ triggered_spell_id = 52724;
+ basepoints0 = damage / 2;
+ target = this;
+ break;
+ }
+ // Divine purpose
+ case 31871:
+ case 31872:
+ {
+ // Roll chane
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ // Remove any stun effect on target
+ AuraMap& Auras = pVictim->GetAuras();
+ for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if( GetAllSpellMechanicMask(spell) & 1<<(MECHANIC_STUN))
+ {
+ pVictim->RemoveAura(iter);
+ }
+ else
+ ++iter;
+ }
+ return true;
+ }
}
break;
}
@@ -5341,7 +5286,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana reward
- basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
+ basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
target = this;
triggered_spell_id = 29442;
break;
@@ -5353,7 +5298,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
@@ -5361,8 +5307,72 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 29077;
break;
}
+ // Shattered Barrier
+ if (dummySpell->SpellIconID == 2945)
+ {
+ // only on dispel/remove aura by destroy
+ target = NULL;
+ triggered_spell_id = 55080;
+ CastSpell(target, triggered_spell_id, true, 0, triggeredByAura);
+ return true;
+ }
+
+ //Arcane Potency
+ if (dummySpell->SpellIconID == 2120)
+ {
+ if(!procSpell)
+ return false;
+
+ target = this;
+ switch (dummySpell->Id)
+ {
+ case 31571: triggered_spell_id = 57529; break;
+ case 31572: triggered_spell_id = 57531; break;
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
+ return false;
+ }
+ break;
+ }
+
+ // Hot Streak
+ if (dummySpell->SpellIconID == 2999)
+ {
+ if (effIndex!=0)
+ return false;
+ AuraEffect *counter = triggeredByAura->GetParentAura()->GetPartAura(1);
+ if (!counter)
+ return true;
+
+ // Count spell criticals in a row in second aura
+ if (procEx & PROC_EX_CRITICAL_HIT)
+ {
+ counter->SetAmount(counter->GetAmount()*2);
+ if (counter->GetAmount() < 100) // not enough
+ return true;
+ // Crititcal counted -> roll chance
+ if (roll_chance_i(triggerAmount))
+ CastSpell(this, 48108, true, castItem, triggeredByAura);
+ }
+ counter->SetAmount(25);
+ return true;
+ }
+ // Burnout
+ if (dummySpell->SpellIconID == 2998)
+ {
+ if(!procSpell)
+ return false;
+
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
+ if( basepoints0 <=0 )
+ return false;
+ triggered_spell_id = 44450;
+ target = this;
+ break;
+ }
// Incanter's Regalia set (add trigger chance to Mana Shield)
- if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
+ if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
@@ -5373,6 +5383,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
switch(dummySpell->Id)
{
+ // Glyph of Icy Veins
+ case 56374:
+ RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
+ RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ return true;
// Ignite
case 11119:
case 11120:
@@ -5399,7 +5414,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 11129:
{
//last charge and crit
- if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
+ if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
@@ -5408,13 +5423,53 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
CastSpell(this, 28682, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
+ // Glyph of Ice Block
+ case 56372:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns();
+ // remove cooldowns on all ranks of Frost Nova
+ for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
+ {
+ SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
+ // Frost Nova
+ if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
+ && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
+ ((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true);
+ }
+ break;
+ }
}
break;
}
case SPELLFAMILY_WARRIOR:
{
+ switch(dummySpell->Id)
+ {
+ // Sweeping Strikes
+ case 12328:
+ {
+ target = SelectNearbyTarget();
+ if(!target)
+ return false;
+
+ triggered_spell_id = 26654;
+ break;
+ }
+ // Improved Spell Reflection
+ case 59088:
+ case 59089:
+ {
+ triggered_spell_id = 59725;
+ target = this;
+ break;
+ }
+ }
+
// Retaliation
- if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
+ if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0))
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
@@ -5423,26 +5478,21 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 22858;
break;
}
- else if (dummySpell->SpellIconID == 1697) // Second Wind
+ // Second Wind
+ if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
- if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
- {
- int32 i;
- for (i=0; i<3; i++)
- if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
- break;
- if (i == 3)
- return false;
- }
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
+ return false;
switch (dummySpell->Id)
{
case 29838: triggered_spell_id=29842; break;
case 29834: triggered_spell_id=29841; break;
+ case 42770: triggered_spell_id=42771; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
return false;
@@ -5451,18 +5501,25 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Damage Shield
+ if (dummySpell->SpellIconID == 3214)
+ {
+ triggered_spell_id = 59653;
+ // % of amount blocked
+ basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
+ break;
+ }
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
- if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
if(procSpell && procSpell->Id == 27285)
return false;
- Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
- if( mod->m_amount <= damage || GetHealth() <= damage )
+ if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5477,15 +5534,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
// Damage counting
- mod->m_amount-=damage;
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
// Seed of Corruption (Mobs cast) - no die req
- if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
+ if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
{
- Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need deal finish spell
- if( mod->m_amount <= damage )
+ if( triggeredByAura->GetAmount() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5499,14 +5555,34 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true; // no hidden cooldown
}
// Damage counting
- mod->m_amount-=damage;
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
+ // Fel Synergy
+ if (dummySpell->SpellIconID == 3222)
+ {
+ target = GetGuardianPet();
+ if (!target)
+ return false;
+ basepoints0 = damage * triggerAmount / 100;
+ triggered_spell_id = 54181;
+ break;
+ }
switch(dummySpell->Id)
{
+ // Siphon Life
+ case 63108:
+ {
+ triggered_spell_id = 63106;
+ target = this;
+ basepoints0 = int32(damage*triggerAmount/100);
+ break;
+ }
// Nightfall
case 18094:
case 18095:
+ // Glyph of corruption
+ case 56218:
{
target = this;
triggered_spell_id = 17941;
@@ -5517,12 +5593,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 30295:
case 30296:
{
+ // Improved Soul Leech
+ AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i)
+ {
+ if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
+ {
+ basepoints0 = int32((*i)->GetAmount());
+ if (target = GetGuardianPet())
+ {
+ // regen mana for pet
+ CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ }
+ // regen mana for caster
+ CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ break;
+ }
+ }
// health
- basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
+ basepoints0 = int32(damage*triggerAmount/100);
target = this;
triggered_spell_id = 30294;
break;
}
+ // Improved Fear
+ case 53754:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 60946,true, castItem, triggeredByAura);
+ return true;
+ }
+ // Improved Fear (Rank 2)
+ case 53759:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 60947,true, castItem, triggeredByAura);
+ return true;
+ }
// Shadowflame (Voidheart Raiment set bonus)
case 37377:
{
@@ -5532,12 +5641,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
- target = GetPet();
+ target = GetGuardianPet();
if(!target)
return false;
// heal amount
- basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 37382;
break;
}
@@ -5553,7 +5662,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
- if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
+ if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
if(!pVictim || !pVictim->isAlive())
return false;
@@ -5562,11 +5671,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
- // energize amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ // Energize 0.25% of max. mana
+ pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
+ // Divine Aegis
+ if (dummySpell->SpellIconID == 2820)
+ {
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 47753;
+ break;
+ }
switch(dummySpell->Id)
{
// Vampiric Embrace
@@ -5580,18 +5695,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ int32 team = triggerAmount*damage/500;
+ int32 self = triggerAmount*damage/100 - team;
+ pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
- if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
triggered_spell_id = 40440;
else
return false;
@@ -5599,6 +5715,112 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Power Word: Shield
+ case 55672:
+ {
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 56160;
+ break;
+ }
+ // Glyph of Prayer of Healing
+ case 55680:
+ {
+ triggered_spell_id = 56161;
+
+ SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
+ if(!GoPoH)
+ return false;
+
+ int EffIndex = 0;
+ for(uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
+ {
+ if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ EffIndex = i;
+ break;
+ }
+ }
+ int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
+ if(!tickcount)
+ return false;
+
+ basepoints0 = damage * triggerAmount / tickcount / 100;
+ break;
+ }
+ // Improved Shadowform
+ case 47570:
+ case 47569:
+ {
+ RemoveAurasByTypeWithDispel(SPELL_AURA_MOD_ROOT);
+ RemoveAurasByTypeWithDispel(SPELL_AURA_MOD_DECREASE_SPEED);
+ break;
+ }
+ // Rapture
+ case 47535: // Rank 1 1.5% of max mana
+ case 47536: // Rank 2 2% of max mana
+ case 47537: // Rank 3 2.5% of max mana
+ {
+ // Effect 0 - proc on self
+ if (effIndex == 0)
+ {
+ float multiplier = triggerAmount;
+ if (dummySpell->Id == 47535)
+ multiplier -= 0.5f;
+ else if (dummySpell->Id == 47537)
+ multiplier += 0.5f;
+
+ basepoints0 = (multiplier * GetMaxPower(POWER_MANA) / 100);
+ triggered_spell_id = 47755;
+ target = this;
+ }
+ else
+ {
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ switch(pVictim->getPowerType())
+ {
+ target = pVictim;
+ case POWER_MANA:
+ triggered_spell_id = 63654;
+ basepoints0 = 2 * (pVictim->GetMaxPower(POWER_MANA) / 100);
+ break;
+ case POWER_RAGE: triggered_spell_id = 63653; break;
+ case POWER_ENERGY: triggered_spell_id = 63655; break;
+ case POWER_RUNIC_POWER: triggered_spell_id = 63652; break;
+ }
+ }
+ break;
+ }
+ // Psychic Horror
+ case 47571:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 59980,true, castItem, triggeredByAura);
+ return true;
+ }
+ // Psychic Horror (Rank 2)
+ case 47572:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ pVictim->CastSpell(pVictim, 59981,true, castItem, triggeredByAura);
+ return true;
+ }
+ // Glyph of Dispel Magic
+ case 55677:
+ {
+ // Dispel Magic shares spellfamilyflag with abolish disease
+ if (procSpell->SpellIconID!=74)
+ return false;
+ if(!target->IsFriendlyTo(this))
+ return false;
+
+ basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
+ triggered_spell_id = 56131;
+ break;
+ }
// Oracle Healing Bonus ("Garments of the Oracle" set)
case 26169:
{
@@ -5615,12 +5837,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = int32(damage * 2 / 100);
+ basepoints0 = damage * triggerAmount/100;
target = this;
triggered_spell_id = 39373;
break;
}
- // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
+ // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
@@ -5633,6 +5855,27 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
switch(dummySpell->Id)
{
+ // Savage Roar (aura recast on return to cat form)
+ case 52610:
+ {
+ target = this;
+ triggered_spell_id = 62071;
+ break;
+ }
+ // Leader of the Pack
+ case 24932:
+ {
+ if (triggerAmount <= 0)
+ return false;
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ target = this;
+ triggered_spell_id = 34299;
+ if (triggeredByAura->GetCaster() != this)
+ break;
+ int32 basepoints1 = triggerAmount * 2;
+ CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
+ break;
+ }
// Healing Touch (Dreamwalker Raiment set)
case 28719:
{
@@ -5642,6 +5885,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 28742;
break;
}
+ // Glyph of Rejuvenation
+ case 54754:
+ {
+ if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
+ return false;
+ basepoints0 = int32(triggerAmount * damage / 100);
+ triggered_spell_id = 54755;
+ break;
+ }
// Healing Touch Refund (Idol of Longevity trinket)
case 28847:
{
@@ -5663,22 +5915,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Starfire
- if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
+ if( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
- chance = 25.f;
+ chance = 25.0f;
}
// Rejuvenation
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
- chance = 25.f;
+ chance = 25.0f;
}
// Mangle (cat/bear)
- else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
+ else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
- chance = 40.f;
+ chance = 40.0f;
}
else
return false;
@@ -5697,6 +5949,65 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Eclipse
+ if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!procSpell)
+ return false;
+ // Only 0 aura can proc
+ if (effIndex!=0)
+ return false;
+ // Wrath crit
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
+ {
+ if (!roll_chance_i(60))
+ return false;
+ ((Player*)this)->AddSpellCooldown(48517,0,time(NULL) + cooldown);
+ triggered_spell_id = 48518;
+ target = this;
+ break;
+ }
+ // Starfire crit
+ if (procSpell->SpellFamilyFlags[0] & 0x4)
+ {
+ ((Player*)this)->AddSpellCooldown(48518,0,time(NULL) + cooldown);
+ triggered_spell_id = 48517;
+ target = this;
+ break;
+ }
+ return false;
+ }
+ // Living Seed
+ else if (dummySpell->SpellIconID == 2860)
+ {
+ triggered_spell_id = 48504;
+ basepoints0 = triggerAmount * damage / 100;
+ break;
+ }
+ // King of the Jungle
+ else if (dummySpell->SpellIconID == 2850)
+ {
+ // Effect 0 - mod damage while having Enrage
+ if (effIndex==0)
+ {
+ if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
+ return false;
+ triggered_spell_id = 51185;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Effect 1 - Tiger's Fury restore energy
+ else if (effIndex==1)
+ {
+ if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
+ return false;
+ triggered_spell_id = 51178;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ }
break;
}
case SPELLFAMILY_ROGUE:
@@ -5714,19 +6025,32 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
}
+ // Cut to the Chase
+ if( dummySpell->SpellIconID == 2909 )
+ {
+ // "refresh your Slice and Dice duration to its 5 combo point maximum"
+ // lookup Slice and Dice
+ if (AuraEffect const* aur = GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
+ {
+ aur->GetParentAura()->SetAuraDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
+ return true;
+ }
+ return false;
+ }
+ // Deadly Brew
+ else if( dummySpell->SpellIconID == 2963 )
+ {
+ triggered_spell_id = 3409;
+ break;
+ }
// Quick Recovery
- if( dummySpell->SpellIconID == 2116 )
+ else if( dummySpell->SpellIconID == 2116 )
{
if(!procSpell)
return false;
- // only rogue's finishing moves (maybe need additional checks)
- if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
- (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
- return false;
-
// energy cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ basepoints0 = procSpell->manaCost * triggerAmount/100;
if(basepoints0 <= 0)
return false;
@@ -5745,7 +6069,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * 40/100;
+ int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = mana * 40/100;
if(basepoints0 <= 0)
return false;
@@ -5753,75 +6078,149 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 34720;
break;
}
+ // Hunting Party
+ if ( dummySpell->SpellIconID == 3406 )
+ {
+ triggered_spell_id = 57669;
+ target = this;
+ break;
+ }
+ // Lock and Load
+ if ( dummySpell->SpellIconID == 3579 )
+ {
+ // Proc only from periodic (from trap activation proc another aura of this spell)
+ if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
+ return false;
+ triggered_spell_id = 56453;
+ target = this;
+ break;
+ }
+ // Rapid Recuperation
+ if ( dummySpell->SpellIconID == 3560 )
+ {
+ // This effect only from Rapid Killing (mana regen)
+ if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
+ return false;
+ triggered_spell_id = 56654;
+ target = this;
+ break;
+ }
break;
}
case SPELLFAMILY_PALADIN:
{
- // Seal of Righteousness - melee proc dummy
- if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
+ // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
+ if (dummySpell->SpellFamilyFlags[0]&0x8000000)
{
- if(GetTypeId() != TYPEID_PLAYER)
+ if (effIndex!=0)
return false;
-
- uint32 spellId;
- switch (triggeredByAura->GetId())
- {
- case 21084: spellId = 25742; break; // Rank 1
- case 20287: spellId = 25740; break; // Rank 2
- case 20288: spellId = 25739; break; // Rank 3
- case 20289: spellId = 25738; break; // Rank 4
- case 20290: spellId = 25737; break; // Rank 5
- case 20291: spellId = 25736; break; // Rank 6
- case 20292: spellId = 25735; break; // Rank 7
- case 20293: spellId = 25713; break; // Rank 8
- case 27155: spellId = 27156; break; // Rank 9
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
- return false;
- }
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
-
- float damageBasePoints;
- if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- // two hand weapon
- damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
- else
- // one hand weapon/no weapon
- damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
-
- int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
-
- // apply damage bonuses manually
- if(damagePoint >= 0)
- damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
-
- CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
- return true; // no hidden cooldown
+ triggered_spell_id = 25742;
+ float ap = GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
+ basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
+ break;
}
- // Seal of Blood do damage trigger
- if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
+ // Light's Beacon - Beacon of Light
+ if ( dummySpell->Id == 53651 )
{
- switch(triggeredByAura->GetEffIndex())
+ if (Unit * source = triggeredByAura->GetSource())
{
- case 0:
- triggered_spell_id = 31893;
- break;
- case 1:
+ // do not proc when target of beacon of light is healed
+ if (source == this)
+ return false;
+ if (Unit * caster = triggeredByAura->GetCaster())
{
- // damage
- damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
- basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
-
- target = this;
- triggered_spell_id = 32221;
+ if (caster != pVictim)
+ return false;
+ basepoints0 = damage;
+ triggered_spell_id = 53654;
+ target = source;
break;
}
}
+ return false;
+ }
+ // Judgements of the Wise
+ if (dummySpell->SpellIconID == 3017)
+ {
+ // hardcoded amount
+ basepoints0 = 15 * GetCreatePowers(POWER_MANA)/100;
+ target = this;
+ triggered_spell_id = 31930;
+ // replenishment
+ CastSpell(this,57669,true, castItem, triggeredByAura);
+ break;
+ }
+ // Sanctified Wrath
+ if (dummySpell->SpellIconID == 3029)
+ {
+ triggered_spell_id = 57318;
+ target = this;
+ basepoints0 = triggerAmount;
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Sacred Shield
+ if (dummySpell->SpellFamilyFlags[1]&0x00080000)
+ {
+ triggered_spell_id = 58597;
+ target = this;
+ break;
+ }
+ // Righteous Vengeance
+ if (dummySpell->SpellIconID == 3025)
+ {
+ // 4 damage tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 61840;
+ break;
+ }
+ // Sheath of Light
+ if (dummySpell->SpellIconID == 3030)
+ {
+ // 4 healing tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 54203;
+ break;
}
-
switch(dummySpell->Id)
{
+ // Heart of the Crusader
+ case 20335: // rank 1
+ triggered_spell_id = 21183;
+ break;
+ case 20336: // rank 2
+ triggered_spell_id = 54498;
+ break;
+ case 20337: // rank 3
+ triggered_spell_id = 54499;
+ break;
+ // Judgement of Light
+ case 20185:
+ {
+ // Get judgement caster
+ Unit *caster = triggeredByAura->GetCaster();
+ if (!caster)
+ return false;
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
+ basepoints0 = int32(ap*0.10f + 0.10f*holy);
+ pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
+ // Judgement of Wisdom
+ case 20186:
+ {
+ if (pVictim->getPowerType() == POWER_MANA)
+ {
+ // 2% of base mana
+ basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
+ pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
+ }
+ return true;
+ }
// Holy Power (Redemption Armor set)
case 28789:
{
@@ -5853,7 +6252,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
break;
}
- //Seal of Vengeance
+ // Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
@@ -5862,7 +6261,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 31803;
break;
}
- // Spiritual Att.
+ // Seal of Corruption
+ case 53736:
+ {
+ if(effIndex != 0) // effect 1,2 used by seal unleashing code
+ return false;
+
+ triggered_spell_id = 53742;
+ break;
+ }
+ // Spiritual Attunement
case 31785:
case 33776:
{
@@ -5871,13 +6279,47 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// heal amount
- basepoints0 = triggeredByAura->GetModifierValue()*std::min(damage,GetMaxHealth() - GetHealth())/100;
+ basepoints0 = triggerAmount*damage/100;
target = this;
if(basepoints0)
triggered_spell_id = 31786;
break;
}
+ // Seal of Blood do damage trigger
+ case 31892:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 31893;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 32221;
+ }
+ else
+ return false;
+ break;
+ }
+ // Seal of the Martyr do damage trigger
+ case 53720:
+ {
+ if (effIndex == 0) // 0 effect - is proc on enemy
+ triggered_spell_id = 53719;
+ else if (effIndex == 1) // 1 effect - is proc on self
+ {
+ // add spell damage from prev effect (27%)
+ damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 53718;
+ }
+ else
+ return false;
+ break;
+ }
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
@@ -5887,16 +6329,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
float chance;
// Flash of light/Holy light
- if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
+ if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
- chance = 15.f;
+ chance = 15.0f;
}
// Judgement
- else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
+ else if( procSpell->SpellFamilyFlags[0] & 0x800000 )
{
triggered_spell_id = 40472;
- chance = 50.f;
+ chance = 50.0f;
}
else
return false;
@@ -5906,6 +6348,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
break;
}
+ // Glyph of Divinity
+ case 54939:
+ {
+ // Lookup base amount mana restore
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS;i++)
+ if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ int32 mana = procSpell->EffectBasePoints[i];
+ CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
+ break;
+ }
+ return true;
+ }
+ // Glyph of Flash of Light
+ case 54936:
+ {
+ triggered_spell_id = 54957;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
+ // Glyph of Holy Light
+ case 54937:
+ {
+ triggered_spell_id = 54968;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
}
break;
}
@@ -5913,6 +6382,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
switch(dummySpell->Id)
{
+ // Improved fire nova totem
+ case 16544:
+ {
+ triggered_spell_id = 51880;
+ break;
+ }
+ // Tidal Force
+ case 55198:
+ {
+ // Remove aura stack from caster
+ RemoveAuraFromStack(55166);
+ // drop charges
+ return false;
+ }
// Totemic Power (The Earthshatterer set)
case 28823:
{
@@ -5964,14 +6447,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
+ // Now amount of extra power stored in 1 effect of Enchant spell
+ // Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
- case 283: spellId = 33757; break; //1 Rank
- case 284: spellId = 33756; break; //2 Rank
- case 525: spellId = 33755; break; //3 Rank
- case 1669:spellId = 33754; break; //4 Rank
- case 2636:spellId = 33727; break; //5 Rank
+ case 283: spellId = 8232; break; // 1 Rank
+ case 284: spellId = 8235; break; // 2 Rank
+ case 525: spellId = 10486; break; // 3 Rank
+ case 1669:spellId = 16362; break; // 4 Rank
+ case 2636:spellId = 25505; break; // 5 Rank
+ case 3785:spellId = 58801; break; // 6 Rank
+ case 3786:spellId = 58803; break; // 7 Rank
+ case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
@@ -5987,22 +6475,25 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
}
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
+ int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
+ // Main-Hand case
+ if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK) )
+ {
+ // Value gained from additional AP
+ basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
+ triggered_spell_id = 25504;
+ }
// Off-Hand case
- if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
+ else if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK) )
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
triggered_spell_id = 33750;
}
- // Main-Hand case
+
else
- {
- // Value gained from additional AP
- basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
- triggered_spell_id = 25504;
- }
+ return false;
// apply cooldown before cast to prevent processing itself
if( cooldown )
@@ -6021,20 +6512,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
float chance;
- if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
- chance = 15.f;
+ chance = 15.0f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
+ else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
- chance = 10.f;
+ chance = 10.0f;
}
- else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
- chance = 50.f;
+ chance = 50.0f;
}
else
return false;
@@ -6045,20 +6536,126 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Healing Wave
+ case 55440:
+ {
+ // Not proc from self heals
+ if (this==pVictim)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 55533;
+ break;
+ }
+ // Spirit Hunt
+ case 58877:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if(!target)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 58879;
+ break;
+ }
}
-
- // Earth Shield
- if(dummySpell->SpellFamilyFlags==0x40000000000LL)
+ // Storm, Earth and Fire
+ if (dummySpell->SpellIconID == 3063)
{
- if(GetTypeId() != TYPEID_PLAYER)
+ // Earthbind Totem summon only
+ if(procSpell->Id != 2484)
return false;
- // heal
- basepoints0 = triggeredByAura->GetModifier()->m_amount;
+ float chance = triggerAmount;
+ if (!roll_chance_f(chance))
+ return false;
+
+ triggered_spell_id = 64695;
+ break;
+ }
+ // Ancestral Awakening
+ if (dummySpell->SpellIconID == 3065)
+ {
+ triggered_spell_id = 52759;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ break;
+ }
+ // Earth Shield
+ if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
+ {
+ basepoints0 = triggerAmount;
target = this;
triggered_spell_id = 379;
break;
}
+ // Flametongue Weapon (Passive)
+ if (dummySpell->SpellFamilyFlags[0] & 0x200000)
+ {
+ if(GetTypeId()!=TYPEID_PLAYER)
+ return false;
+
+ if(!castItem || !castItem->IsEquipped())
+ return false;
+
+ // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
+ float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
+
+ float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
+ + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
+
+ // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
+ add_spellpower= add_spellpower / 100.0 * 3.84;
+
+ // Enchant on Off-Hand and ready?
+ if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
+ {
+ float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
+
+ // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
+ basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
+ triggered_spell_id = 10444;
+ }
+
+ // Enchant on Main-Hand and ready?
+ else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
+ {
+ float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
+
+ // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
+ basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
+ triggered_spell_id = 10444;
+ }
+
+ // If not ready, we should return, shouldn't we?!
+ else
+ return false;
+
+ CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Improved Water Shield
+ if (dummySpell->SpellIconID == 2287)
+ {
+ // Lesser Healing Wave need aditional 60% roll
+ if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
+ return false;
+ // lookup water shield
+ AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020)
+ {
+ uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ (*itr)->GetParentAura()->DropAuraCharge();
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
@@ -6086,6 +6683,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 15208: spellId = 45294; break; // Rank 10
case 25448: spellId = 45295; break; // Rank 11
case 25449: spellId = 45296; break; // Rank 12
+ case 49237: spellId = 49239; break; // Rank 13
+ case 49238: spellId = 49240; break; // Rank 14
// Chain Lightning
case 421: spellId = 45297; break; // Rank 1
case 930: spellId = 45298; break; // Rank 2
@@ -6093,49 +6692,198 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 10605: spellId = 45300; break; // Rank 4
case 25439: spellId = 45301; break; // Rank 5
case 25442: spellId = 45302; break; // Rank 6
+ case 49268: spellId = 49270; break; // Rank 7
+ case 49269: spellId = 49271; break; // Rank 8
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
- // No thread generated mod
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_THREAT;
- mod->value = -100;
- mod->type = SPELLMOD_PCT;
- mod->spellId = dummySpell->Id;
- mod->effectId = 0;
- mod->lastAffected = NULL;
- mod->mask = 0x0000000000000003LL;
- mod->charges = 0;
- ((Player*)this)->AddSpellMod(mod, true);
-
// Remove cooldown (Chain Lightning - have Category Recovery time)
- if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
+ if (procSpell->SpellFamilyFlags[0] & 0x2)
((Player*)this)->RemoveSpellCooldown(spellId);
- // Hmmm.. in most case spells already set half basepoints but...
- // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
- // As on wiki:
- // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
- // So - no add changes :)
- CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
+ // do not reduce damage-spells have correct basepoints
+ int32 mod = 0;
- ((Player*)this)->AddSpellMod(mod, false);
+ // Apply spellmod
+ CastCustomSpell(this, 39805, NULL, &mod, NULL, true, castItem, triggeredByAura);
+
+ CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
}
+ // Static Shock
+ if(dummySpell->SpellIconID == 3059)
+ {
+ // lookup Lightning Shield
+ AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
+ for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400)
+ {
+ uint32 spell = 0;
+ switch ((*itr)->GetId())
+ {
+ case 324: spell = 26364; break;
+ case 325: spell = 26365; break;
+ case 905: spell = 26366; break;
+ case 945: spell = 26367; break;
+ case 8134: spell = 26369; break;
+ case 10431: spell = 26370; break;
+ case 10432: spell = 26363; break;
+ case 25469: spell = 26371; break;
+ case 25472: spell = 26372; break;
+ case 49280: spell = 49278; break;
+ case 49281: spell = 49279; break;
+ default:
+ return false;
+ }
+ CastSpell(target, spell, true, castItem, triggeredByAura);
+ (*itr)->GetParentAura()->DropAuraCharge();
+ return true;
+ }
+ }
+ return false;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Blood-Caked Strike - Blood-Caked Blade
+ if (dummySpell->EffectTriggerSpell[effIndex] == 50463)
+ {
+ triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
+ break;
+ }
+ // Blood Aura
+ if (dummySpell->SpellIconID == 2636)
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 53168;
+ break;
+ }
+ // Butchery
+ if (dummySpell->SpellIconID == 2664)
+ {
+ basepoints0 = triggerAmount;
+ triggered_spell_id = 50163;
+ target = this;
+ break;
+ }
+ // Dancing Rune Weapon
+ if (dummySpell->Id == 49028)
+ {
+ // 1 dummy aura for dismiss rune blade
+ if (effIndex!=2)
+ return false;
+ // TODO: wite script for this "fights on its own, doing the same attacks"
+ // NOTE: Trigger here on every attack and spell cast
+ return false;
+ }
+ // Mark of Blood
+ if (dummySpell->Id == 49005)
+ {
+ // TODO: need more info (cooldowns/PPM)
+ triggered_spell_id = 61607;
+ break;
+ }
+ // Vendetta
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000)
+ {
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ triggered_spell_id = 50181;
+ target = this;
+ break;
+ }
+ // Necrosis
+ if (dummySpell->SpellIconID == 2709)
+ {
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 51460;
+ break;
+ }
+ // Runic Power Back on Snare/Root
+ if (dummySpell->Id == 61257)
+ {
+ // only for spells and hit/crit (trigger start always) and not start from self casted spells
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+ // Need snare or root mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
+ return false;
+ triggered_spell_id = 61258;
+ target = this;
+ break;
+ }
+ // Wandering Plague
+ if (dummySpell->SpellIconID == 1614)
+ {
+ if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 50526;
+ break;
+ }
+ // Death Strike healing effect
+ if (dummySpell->Id == 45469)
+ {
+ int32 heal=pVictim->GetDiseasesByCaster(GetGUID()) * GetMaxHealth()* 5 /100;
+ CastCustomSpell(this,45470,&heal,NULL,NULL,true);
+ return true;
+ }
+ // Sudden Doom
+ if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellChainNode const* chain = NULL;
+ // get highest rank of the Death Coil spell
+ const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ // check if shown in spell book
+ if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
+ continue;
+
+ SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
+ if (!spellProto)
+ continue;
+
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
+ && spellProto->SpellFamilyFlags[0] & 0x2000)
+ {
+ SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
+
+ // No chain entry or entry lower than found entry
+ if (!chain || !newChain || (chain->rank < newChain->rank))
+ {
+ triggered_spell_id = itr->first;
+ chain = newChain;
+ }
+ else
+ continue;
+ // Found spell is last in chain - do not need to look more
+ // Optimisation for most common case
+ if (chain && chain->last == itr->first)
+ break;
+ }
+ }
+ }
break;
}
case SPELLFAMILY_POTION:
{
+ // alchemist's stone
if (dummySpell->Id == 17619)
{
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
{
- for (uint8 i=0;i<3;i++)
+ for (uint8 i=0;i<MAX_SPELL_EFFECTS;i++)
{
if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
{
@@ -6145,13 +6893,35 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
triggered_spell_id = 21400;
}
- else continue;
+ else
+ continue;
+
basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
- CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
}
return true;
}
}
+ break;
+ }
+ case SPELLFAMILY_PET:
+ {
+ // improved cower
+ if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
+ {
+ triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
+ target = this;
+ break;
+ }
+ // guard dog
+ if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
+ {
+ triggered_spell_id = 54445;
+ target = this;
+ pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100);
+ break;
+ }
+ break;
}
default:
break;
@@ -6186,510 +6956,653 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
+bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
+
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_HUNTER:
+ {
+ // Aspect of the Viper
+ if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
+ {
+ uint32 maxmana = GetMaxPower(POWER_MANA);
+ basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
+ target = this;
+ triggered_spell_id = 34075;
+ break;
+ }
+ break;
+ }
+ }
+ // processed charge only counting case
+ if(!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ return true;
+}
+bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
+
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_PALADIN:
+ {
+ // Blessing of Sanctuary
+ if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 )
+ {
+ switch (getPowerType())
+ {
+ case POWER_MANA: triggered_spell_id = 57319; break;
+ default:
+ return false;
+ }
+ }
+ break;
+ }
+ }
+ // processed charge only counting case
+ if(!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
+// Used in case when access to whole aura is needed
+// All procs should be handled like this...
+bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ switch(dummySpell->Id)
+ {
+ // Hungering Cold aura drop
+ case 51209:
+ *handled = true;
+ // Drop only in disease case
+ if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
+ return false;
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
// Get triggered aura spell info
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
// Basepoints of trigger aura
- int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
+ int32 triggerAmount = triggeredByAura->GetAmount();
// Set trigger spell id, target, custom basepoints
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+
Unit* target = NULL;
int32 basepoints0 = 0;
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
+ basepoints0 = triggerAmount;
+
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
// Try handle unknown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
- switch (auraSpellInfo->SpellFamilyName)
- {
- //=====================================================================
- // Generic class
- // ====================================================================
- // .....
- //=====================================================================
- case SPELLFAMILY_GENERIC:
-// if (auraSpellInfo->Id==34082) // Advantaged State (DND)
-// trigger_spell_id = ???;
- if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
- trigger_spell_id = 23781;
-// else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==37030) // Chaotic Temperament
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
- {
- // Pct value stored in dummy
- basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
- target = pVictim;
- break;
- }
-// else if (auraSpellInfo->Id==41248) // Consuming Strikes
-// trigger_spell_id = 41249;
-// else if (auraSpellInfo->Id==41054) // Copy Weapon
-// trigger_spell_id = 41055;
-// else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==5301) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==13358) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==16092) // Defensive State (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
-// trigger_spell_id = ;
- // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
- else if (auraSpellInfo->Id == 33896)
- trigger_spell_id = 33898;
-// else if (auraSpellInfo->Id==18943) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19194) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19817) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==19818) // Double Attack
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==22835) // Drunken Rage
-// trigger_spell_id = 14822;
- /*
- else if (auraSpellInfo->SpellIconID==191) // Elemental Response
- {
- switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
- {
- case 34191:
- case 34329:
- case 34524:
- case 34582:
- case 36733:break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
- return false;
- }
- //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
- switch (procSpell->School)
- {
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192;break;//Fire: 34192
- case SPELL_SCHOOL_FROST: trigger_spell_id = 34193;break;//Frost: 34193
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 34194;break;//Arcane: 34194
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 34195;break;//Nature: 34195
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 34196;break;//Shadow: 34196
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197;break;//Holy: 34197
- case SPELL_SCHOOL_NORMAL: trigger_spell_id = 34198;break;//Physical: 34198
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
- return false;
- }
- }*/
-// else if (auraSpellInfo->Id==6542) // Enraged Defense
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35321) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==38363) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==39215) // Gushing Wound
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==40250) // Improved Duration
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==27522) // Mana Drain Trigger
- {
- // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
- if (this && this->isAlive())
- CastSpell(this, 29471, true, castItem, triggeredByAura);
- if (pVictim && pVictim->isAlive())
- CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
- return true;
- }
- else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive)
- {
- // Elune's Touch (instead non-existed triggered spell) 30% from AP
- trigger_spell_id = 33926;
- basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100;
- target = this;
- }
-// else if (auraSpellInfo->Id==43453) // Rune Ward
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1)
-// trigger_spell_id = ;
- // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
-// else if (auraSpellInfo->Id==36576)
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==34783) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36096) // Spell Reflection
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==36207) // Steal Weapon
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==35205) // Vanish
- break;
- //=====================================================================
- // Mage
- //=====================================================================
- // Blazing Speed (Rank 1,2) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_MAGE:
- // Blazing Speed
- if (auraSpellInfo->SpellIconID == 2127)
- {
- switch (auraSpellInfo->Id)
- {
- case 31641: // Rank 1
- case 31642: // Rank 2
- trigger_spell_id = 31643;
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warrior
- //=====================================================================
- // Rampage (Rank 1-3) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_WARRIOR:
- // Rampage
- if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000)
- {
- switch(auraSpellInfo->Id)
- {
- case 29801: trigger_spell_id = 30029; break; // Rank 1
- case 30030: trigger_spell_id = 30031; break; // Rank 2
- case 30033: trigger_spell_id = 30032; break; // Rank 3
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- //=====================================================================
- // Warlock
- //=====================================================================
- // Pyroclasm trigger = 18350
- // Drain Soul (Rank 1-5) trigger = 0
- //=====================================================================
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if (auraSpellInfo->SpellIconID == 1137)
- {
- if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
- return false;
- // Calculate spell tick count for spells
- uint32 tick = 1; // Default tick = 1
-
- // Hellfire have 15 tick
- if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
- tick = 15;
- // Rain of Fire have 4 tick
- else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
- tick = 4;
- else
- return false;
-
- // Calculate chance = baseChance / tick
- float chance = 0;
- switch (auraSpellInfo->Id)
- {
- case 18096: chance = 13.0f / tick; break;
- case 18073: chance = 26.0f / tick; break;
- }
- // Roll chance
- if (!roll_chance_f(chance))
- return false;
-
- trigger_spell_id = 18093;
- }
- // Drain Soul
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
- {
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- }
- }
- if ( basepoints0 == 0 )
- return false;
- trigger_spell_id = 18371;
- }
- break;
- }
- //=====================================================================
- // Priest
- //=====================================================================
- // Greater Heal Refund trigger = 18350
- // Blessed Recovery (Rank 1-3) trigger = 18350
- // Shadowguard (1-7) trigger = 28376
- //=====================================================================
- case SPELLFAMILY_PRIEST:
- {
- // Greater Heal Refund
- if (auraSpellInfo->Id==37594)
- trigger_spell_id = 37595;
- // Shadowguard
- else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958)
- {
- switch(auraSpellInfo->Id)
- {
- case 18137: trigger_spell_id = 28377; break; // Rank 1
- case 19308: trigger_spell_id = 28378; break; // Rank 2
- case 19309: trigger_spell_id = 28379; break; // Rank 3
- case 19310: trigger_spell_id = 28380; break; // Rank 4
- case 19311: trigger_spell_id = 28381; break; // Rank 5
- case 19312: trigger_spell_id = 28382; break; // Rank 6
- case 25477: trigger_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id);
- return false;
- }
- }
- // Blessed Recovery
- else if (auraSpellInfo->SpellIconID == 1875)
- {
- switch (auraSpellInfo->Id)
- {
- case 27811: trigger_spell_id = 27813; break;
- case 27815: trigger_spell_id = 27817; break;
- case 27816: trigger_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
- return false;
- }
- basepoints0 = damage * triggerAmount / 100 / 3;
- target = this;
- }
- break;
- }
- //=====================================================================
- // Druid
- // ====================================================================
- // Druid Forms Trinket trigger = 18350
- // Entangling Roots trigger = 30023
- // Leader of the Pack trigger = 18350
- //=====================================================================
- case SPELLFAMILY_DRUID:
- {
- // Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
- {
- switch(m_form)
- {
- case 0: trigger_spell_id = 37344;break;
- case FORM_CAT: trigger_spell_id = 37341;break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 37340;break;
- case FORM_TREE: trigger_spell_id = 37342;break;
- case FORM_MOONKIN: trigger_spell_id = 37343;break;
- default:
- return false;
- }
- }
-// else if (auraSpellInfo->Id==40363)// Entangling Roots ()
-// trigger_spell_id = ????;
- // Leader of the Pack
- else if (auraSpellInfo->Id == 24932)
- {
- if (triggerAmount == 0)
- return false;
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 34299;
- }
- break;
- }
- //=====================================================================
- // Hunter
- // ====================================================================
- // ......
- //=====================================================================
- case SPELLFAMILY_HUNTER:
- break;
- //=====================================================================
- // Paladin
- // ====================================================================
- // Blessed Life trigger = 31934
- // Healing Discount trigger = 18350
- // Illumination (Rank 1-5) trigger = 18350
- // Judgement of Light (Rank 1-5) trigger = 5373
- // Judgement of Wisdom (Rank 1-4) trigger = 1826
- // Lightning Capacitor trigger = 18350
- //=====================================================================
- case SPELLFAMILY_PALADIN:
- {
- /* // Blessed Life
- if (auraSpellInfo->SpellIconID == 2137)
- {
- switch (auraSpellInfo->Id)
- {
- case 31828: // Rank 1
- case 31829: // Rank 2
- case 31830: // Rank 3
+ {
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
+ //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
+ //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
+ if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
+ trigger_spell_id = 23781;
+ //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
+ //else if (auraSpellInfo->Id == 48876) // Beast's Mark
+ //{
+ // trigger_spell_id = 48877;
+ //}
+ //else if (auraSpellInfo->Id == 59237) // Beast's Mark
+ //{
+ // trigger_spell_id = 59233;
+ //}
+ //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
+ //{
+ // trigger_spell_id = 29471; // gain mana
+ // 27526; // drain mana if possible
+ //}
+ //else if (auraSpellInfo->Id==50844) // Blood Mirror
+ //else if (auraSpellInfo->Id==54476) // Blood Presence
+ //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
+ //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
+ //else if (auraSpellInfo->Id==52856) // Charge
+ else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
+ {
+ // Pct value stored in dummy
+ basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
+ target = pVictim;
+ break;
+ }
+ //else if (auraSpellInfo->Id==41248) // Consuming Strikes
+ // trigger_spell_id = 41249;
+ //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
+ //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
+ //else if (auraSpellInfo->Id==41054) // Copy Weapon
+ // trigger_spell_id = 41055;
+ //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
+ //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
+ else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
+ {
+ float stat = 0.0f;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
+ // intellect
+ if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
+ // spirit
+ if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
+ }
+ //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
+ //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
+ //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
+ //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
+ else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
+ trigger_spell_id = 33898;
+ //else if (auraSpellInfo->Id==18943) // Double Attack
+ //else if (auraSpellInfo->Id==19194) // Double Attack
+ //else if (auraSpellInfo->Id==19817) // Double Attack
+ //else if (auraSpellInfo->Id==19818) // Double Attack
+ //else if (auraSpellInfo->Id==22835) // Drunken Rage
+ // trigger_spell_id = 14822;
+ /*
+ else if (auraSpellInfo->SpellIconID==191) // Elemental Response
+ {
+ switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
+ {
+ case 34191:
+ case 34329:
+ case 34524:
+ case 34582:
+ case 36733:
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
+ return false;
+ }
+ //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
+ switch (procSpell->School)
+ {
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
+ case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
+ case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
+ case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
+ case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
+ return false;
+ }
+ }
+ */
+ //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
+ //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
+ //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
+ //else if (auraSpellInfo->Id==35321) // Gushing Wound
+ //else if (auraSpellInfo->Id==38363) // Gushing Wound
+ //else if (auraSpellInfo->Id==39215) // Gushing Wound
+ //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
+ //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
+ //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
+ //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
+ //else if (auraSpellInfo->Id==40250) // Improved Duration
+ //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
+ //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
+ else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
+ // Mana Drain Trigger
+ {
+ // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
+ if (this && this->isAlive())
+ CastSpell(this, 29471, true, castItem, triggeredByAura);
+ if (pVictim && pVictim->isAlive())
+ CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
+ return true;
+ }
+ //else if (auraSpellInfo->Id==55580) // Mana Link
+ //else if (auraSpellInfo->Id==45903) // Offensive State
+ //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
+ //else if (auraSpellInfo->Id==43453) // Rune Ward
+ //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
+ //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
+ //else if (auraSpellInfo->Id==34783) // Spell Reflection
+ //else if (auraSpellInfo->Id==36096) // Spell Reflection
+ //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
+ //else if (auraSpellInfo->Id==36207) // Steal Weapon
+ //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
+ //else if (auraSpellInfo->Id==35205) // Vanish
+ //else if (auraSpellInfo->Id==42730) // Woe Strike
+ //else if (auraSpellInfo->Id==59735) // Woe Strike
+ //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
+ break;
+ case SPELLFAMILY_MAGE:
+ if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 31641: // Rank 1
+ case 31642: // Rank 2
+ trigger_spell_id = 31643;
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
+ return false;
+ }
+ }
+ break;
+ case SPELLFAMILY_WARRIOR:
+ if (auraSpellInfo->Id == 50421) // Scent of Blood
+ trigger_spell_id = 50422;
+ break;
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Pyroclasm
+ if (auraSpellInfo->SpellIconID == 1137)
+ {
+ if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
+ return false;
+ // Calculate spell tick count for spells
+ uint32 tick;
+
+ // Hellfire have 15 tick
+ if (procSpell->SpellFamilyFlags[0]&0x40)
+ tick = 15;
+ // Rain of Fire have 4 tick
+ else if (procSpell->SpellFamilyFlags[0]&0x20)
+ tick = 4;
+ else
+ tick = 1;
+
+ // Calculate chance = baseChance / tick
+ float chance = 0;
+ switch (auraSpellInfo->Id)
+ {
+ case 18096: chance = 13.0f / tick; break;
+ case 18073: chance = 26.0f / tick; break;
+ }
+ // Roll chance
+ if (!roll_chance_f(chance))
+ return false;
+
+ trigger_spell_id = 18093;
+ }
+ // Improved Drain Soul
+ else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
+ {
+ Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ {
+ int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
+ basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
+ // Drain Soul
+ CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ break;
+ }
+ }
+ // Not remove charge (aura removed on death in any cases)
+ // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
+ return false;
+ }
+ // Nether Protection
+ else if (auraSpellInfo->SpellIconID == 1985)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Greater Heal Refund
+ if (auraSpellInfo->Id==37594)
+ trigger_spell_id = 37595;
+ // Blessed Recovery
+ else if (auraSpellInfo->SpellIconID == 1875)
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 27811: trigger_spell_id = 27813; break;
+ case 27815: trigger_spell_id = 27817; break;
+ case 27816: trigger_spell_id = 27818; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
+ return false;
+ }
+ basepoints0 = damage * triggerAmount / 100 / 3;
+ target = this;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Druid Forms Trinket
+ if (auraSpellInfo->Id==37336)
+ {
+ switch(m_form)
+ {
+ case FORM_NONE: trigger_spell_id = 37344;break;
+ case FORM_CAT: trigger_spell_id = 37341;break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR: trigger_spell_id = 37340;break;
+ case FORM_TREE: trigger_spell_id = 37342;break;
+ case FORM_MOONKIN: trigger_spell_id = 37343;break;
+ default:
+ return false;
+ }
+ }
+ //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
+ // trigger_spell_id = ????;
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ break;
+ case SPELLFAMILY_PALADIN:
+ {
+ /*
+ // Blessed Life
+ if (auraSpellInfo->SpellIconID == 2137)
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 31828: // Rank 1
+ case 31829: // Rank 2
+ case 31830: // Rank 3
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
+ return false;
+ }
+ }
+ */
+ // Healing Discount
+ if (auraSpellInfo->Id==37705)
+ {
+ trigger_spell_id = 37706;
+ target = this;
+ }
+ // Soul Preserver
+ if (auraSpellInfo->Id==60510)
+ {
+ trigger_spell_id = 60515;
+ target = this;
+ }
+ // Illumination
+ else if (auraSpellInfo->SpellIconID==241)
+ {
+ if(!procSpell)
+ return false;
+ // procspell is triggered spell but we need mana cost of original casted spell
+ uint32 originalSpellId = procSpell->Id;
+ // Holy Shock heal
+ if(procSpell->SpellFamilyFlags[1] & 0x00010000)
+ {
+ switch(procSpell->Id)
+ {
+ case 25914: originalSpellId = 20473; break;
+ case 25913: originalSpellId = 20929; break;
+ case 25903: originalSpellId = 20930; break;
+ case 27175: originalSpellId = 27174; break;
+ case 33074: originalSpellId = 33072; break;
+ case 48820: originalSpellId = 48824; break;
+ case 48821: originalSpellId = 48825; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ return false;
+ }
+ }
+ SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
+ if(!originalSpell)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ return false;
+ }
+ // percent stored in effect 1 (class scripts) base points
+ int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
+ trigger_spell_id = 20272;
+ target = this;
+ }
+ // Lightning Capacitor
+ else if (auraSpellInfo->Id==37657)
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ // stacking
+ CastSpell(this, 37658, true, NULL, triggeredByAura);
+
+ AuraEffect * dummy = GetDummyAura(37658);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(37658);
+ trigger_spell_id = 37661;
+ target = pVictim;
+ }
+ // Thunder Capacitor
+ else if (auraSpellInfo->Id == 54841)
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ // stacking
+ CastSpell(this, 54842, true, NULL, triggeredByAura);
+
+ // counting
+ AuraEffect * dummy = GetDummyAura(54842);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(54842);
+ trigger_spell_id = 54843;
+ target = pVictim;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
+ if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
+ {
+ switch(auraSpellInfo->Id)
+ {
+ case 324: // Rank 1
+ trigger_spell_id = 26364; break;
+ case 325: // Rank 2
+ trigger_spell_id = 26365; break;
+ case 905: // Rank 3
+ trigger_spell_id = 26366; break;
+ case 945: // Rank 4
+ trigger_spell_id = 26367; break;
+ case 8134: // Rank 5
+ trigger_spell_id = 26369; break;
+ case 10431: // Rank 6
+ trigger_spell_id = 26370; break;
+ case 10432: // Rank 7
+ trigger_spell_id = 26363; break;
+ case 25469: // Rank 8
+ trigger_spell_id = 26371; break;
+ case 25472: // Rank 9
+ trigger_spell_id = 26372; break;
+ case 49280: // Rank 10
+ trigger_spell_id = 49278; break;
+ case 49281: // Rank 11
+ trigger_spell_id = 49279; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
+ return false;
+ }
+ }
+ // Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23551)
+ {
+ trigger_spell_id = 23552;
+ target = pVictim;
+ }
+ // Damage from Lightning Shield (The Ten Storms set)
+ else if (auraSpellInfo->Id == 23552)
+ trigger_spell_id = 27635;
+ // Mana Surge (The Earthfury set)
+ else if (auraSpellInfo->Id == 23572)
+ {
+ if(!procSpell)
+ return false;
+ basepoints0 = procSpell->manaCost * 35 / 100;
+ trigger_spell_id = 23571;
+ target = this;
+ }
+ // Nature's Guardian
+ else if (auraSpellInfo->SpellIconID == 2013)
+ {
+ // Check health condition - should drop to less 30% (damage deal after this!)
+ if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
+ return false;
+
+ if(pVictim && pVictim->isAlive())
+ pVictim->getThreatManager().modifyThreatPercent(this,-10);
+
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ trigger_spell_id = 31616;
+ target = this;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Acclimation
+ if (auraSpellInfo->SpellIconID == 1930)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
+ default:
+ return false;
+ }
+ }
+ // Blood Presence
+ else if (auraSpellInfo->Id == 48266)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+ if (!((Player*)this)->isHonorOrXPTarget(pVictim))
+ return false;
+ trigger_spell_id = 50475;
+ basepoints0 = damage * triggerAmount / 100;
+ }
+ break;
+ }
+ default:
break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
- return false;
- }
- }*/
- // Healing Discount
- if (auraSpellInfo->Id==37705)
- {
- trigger_spell_id = 37706;
- target = this;
- }
- // Judgement of Light and Judgement of Wisdom
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL)
- {
- switch (auraSpellInfo->Id)
- {
- // Judgement of Light
- case 20185: trigger_spell_id = 20267;break; // Rank 1
- case 20344: trigger_spell_id = 20341;break; // Rank 2
- case 20345: trigger_spell_id = 20342;break; // Rank 3
- case 20346: trigger_spell_id = 20343;break; // Rank 4
- case 27162: trigger_spell_id = 27163;break; // Rank 5
- // Judgement of Wisdom
- case 20186: trigger_spell_id = 20268;break; // Rank 1
- case 20354: trigger_spell_id = 20352;break; // Rank 2
- case 20355: trigger_spell_id = 20353;break; // Rank 3
- case 27164: trigger_spell_id = 27165;break; // Rank 4
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id);
- return false;
- }
- pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura);
- return true; // no hidden cooldown
- }
- // Illumination
- else if (auraSpellInfo->SpellIconID==241)
- {
- if(!procSpell)
- return false;
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
- // Holy Shock
- if(procSpell->SpellFamilyFlags & 0x00200000)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
- // percent stored in effect 1 (class scripts) base points
- basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
- trigger_spell_id = 20272;
- target = this;
- }
- // Lightning Capacitor
- else if (auraSpellInfo->Id==37657)
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
- // stacking
- CastSpell(this, 37658, true, NULL, triggeredByAura);
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
- // release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(dummy->GetStackAmount() <= 2)
- return false;
-
- RemoveAurasDueToSpell(37658);
- trigger_spell_id = 37661;
- target = pVictim;
- }
- break;
- }
- //=====================================================================
- // Shaman
- //====================================================================
- // Lightning Shield trigger = 18350
- // Mana Surge trigger = 18350
- // Nature's Guardian (Rank 1-5) trigger = 18350
- //=====================================================================
- case SPELLFAMILY_SHAMAN:
- {
- //Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37)
- {
- switch(auraSpellInfo->Id)
- {
- case 324: trigger_spell_id = 26364; break; // Rank 1
- case 325: trigger_spell_id = 26365; break; // Rank 2
- case 905: trigger_spell_id = 26366; break; // Rank 3
- case 945: trigger_spell_id = 26367; break; // Rank 4
- case 8134: trigger_spell_id = 26369; break; // Rank 5
- case 10431: trigger_spell_id = 26370; break; // Rank 6
- case 10432: trigger_spell_id = 26363; break; // Rank 7
- case 25469: trigger_spell_id = 26371; break; // Rank 8
- case 25472: trigger_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
- return false;
- }
- }
- // Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23551)
- {
- trigger_spell_id = 23552;
- target = pVictim;
- }
- // Damage from Lightning Shield (The Ten Storms set)
- else if (auraSpellInfo->Id == 23552)
- trigger_spell_id = 27635;
- // Mana Surge (The Earthfury set)
- else if (auraSpellInfo->Id == 23572)
- {
- if(!procSpell)
- return false;
- basepoints0 = procSpell->manaCost * 35 / 100;
- trigger_spell_id = 23571;
- target = this;
- }
- else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian
- {
- // Check health condition - should drop to less 30% (damage deal after this!)
- if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
- return false;
-
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
-
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 31616;
- target = this;
- }
- break;
- }
- // default
- default:
- break;
+ }
}
// All ok. Check current trigger spell
@@ -6706,6 +7619,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// aura is passive (talent's aura)
// trigger_spell_id's aura is already active (allow to refresh triggered auras)
// trigger_spell_id's triggeredByAura is already active (for example shaman's shields)
+
+ // This is disabled because:
+ // TODO: we need better rules here. Enrage should not overwrite death wish, but it should overwrite Wrecking Crew
+ // Check if triggered spell is aura spell to reduce unnecessary check
+ /*
AuraMap::iterator i,next;
uint32 aura_id = 0;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
@@ -6718,8 +7636,13 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if (spellmgr.IsNoStackSpellDueToSpell(trigger_spell_id, (*i).second->GetSpellProto()->Id, ((*i).second->GetCasterGUID() == GetGUID())))
return false;
}
+ */
+
+ // not allow proc extra attack spell at extra attack
+ if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
+ return false;
- // Costum requirements (not listed in procEx) Warning! damage dealing after this
+ // Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
@@ -6753,7 +7676,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
- // Not give if target alredy have full health
+ // Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
@@ -6777,12 +7700,49 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Rapid Recuperation
+ case 53228:
+ case 53232:
+ {
+ // This effect only from Rapid Fire (ability cast)
+ if (!(procSpell->SpellFamilyFlags[0] & 0x20))
+ return false;
+ break;
+ }
+ // Decimation
+ case 63156:
+ case 63158:
+ // Can proc only if target has hp below 35%
+ if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
+ return false;
+ break;
}
- // Costum basepoints/target for exist spell
+ // Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
+ // Auras which should proc on area aura source (caster in this case):
+ // Turn the Tables
+ case 52914:
+ case 52915:
+ case 52910:
+ // Honor Among Thieves
+ case 52916:
+ {
+ target = triggeredByAura->GetParentAura()->GetCaster();
+ if(!target)
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
+ return false;
+
+ target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+ return true;
+ }
// Cast positive spell on enemy target
case 7099: // Curse of Mending
case 39647: // Curse of Mending
@@ -6792,7 +7752,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
target = pVictim;
break;
}
- // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
+ // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
@@ -6806,11 +7766,27 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
+ case 22959:
+ {
+ // Glyph of Improved Scorch
+ if (AuraEffect * aurEff = GetDummyAura(56371))
+ {
+ for (int32 count = aurEff->GetAmount();count>0;count--)
+ CastSpell(pVictim, 22959, true);
+ return true;
+ }
+ break;
+ }
+ // Bloodthirst (($m/100)% of max health)
+ case 23880:
+ {
+ basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
+ break;
+ }
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
- trigger_spell_id = 30824;
break;
}
// Enlightenment (trigger only from mana cost spells)
@@ -6820,6 +7796,96 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Demonic Pact
+ case 48090:
+ {
+ // Get talent aura from owner
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ if (Unit * owner = GetOwner())
+ {
+ if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220))
+ {
+ basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
+ CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ }
+ break;
+ }
+ // Sword and Board
+ case 50227:
+ {
+ // remove cooldown of Shield Slam
+ if (GetTypeId()==TYPEID_PLAYER)
+ ((Player*)this)->RemoveCategoryCooldown(1209);
+ break;
+ }
+ case 63375: // Improved Stormstrike
+ {
+ basepoints0 = GetCreateMana() * 0.20f;
+ break;
+ }
+ // Brain Freeze
+ case 57761:
+ {
+ if(!procSpell)
+ return false;
+ // For trigger from Blizzard need exist Improved Blizzard
+ if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80)
+ {
+ bool found = false;
+ AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ int32 script = (*i)->GetMiscValue();
+ if(script==836 || script==988 || script==989)
+ {
+ found=true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+ }
+ break;
+ }
+ // Astral Shift
+ case 52179:
+ {
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+
+ // Need stun, fear or silence mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
+ return false;
+ break;
+ }
+ // Burning Determination
+ case 54748:
+ {
+ if(!procSpell)
+ return false;
+ // Need Interrupt or Silenced mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
+ return false;
+ break;
+ }
+ // Lock and Load
+ case 56453:
+ {
+ // Proc only from trap activation (from periodic proc another aura of this spell)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION))
+ return false;
+ break;
+ }
+ // Glyph of Death Grip
+ case 58628:
+ {
+ // remove cooldown of Death Grip
+ if (GetTypeId()==TYPEID_PLAYER)
+ ((Player*)this)->RemoveCategoryCooldown(82);
+ return true;
+ }
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
@@ -6833,27 +7899,26 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if(!target || target!=this && !target->isAlive())
return false;
- // apply spell cooldown before casting to prevent triggering spells with SPELL_EFFECT_ADD_EXTRA_ATTACKS if spell has hidden cooldown
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
-
if(basepoints0)
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+
return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
- int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
+ int32 scriptId = triggeredByAura->GetMiscValue();
if(!pVictim || !pVictim->isAlive())
return false;
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -6861,21 +7926,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
{
case 836: // Improved Blizzard (Rank 1)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
- if (!procSpell || procSpell->SpellVisual!=9487)
+ if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12486;
break;
@@ -6912,6 +7977,16 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
+ case 8152: // Serendipity
+ {
+ // if heal your target over maximum health
+ if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
+ return false;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ int32 basepoints0 = cost * triggeredByAura->GetAmount()/100;
+ CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
}
// not processed
@@ -7003,6 +8078,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
+ if(!unit)
+ return false;
// always non-hostile to self
if(unit==this)
return false;
@@ -7053,11 +8130,11 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
@@ -7082,28 +8159,31 @@ bool Unit::IsHostileTo(Unit const* unit) const
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player*)tester)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
-
- // if faction have reputation then hostile state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
+ if(target_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force <= REP_HOSTILE;
+
+ // if faction have reputation then hostile state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
+ if(tester_faction->faction)
+ {
+ if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force <= REP_HOSTILE;
- // apply reputation state
- FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
+ // apply reputation state
+ FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
+ if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
+ }
}
// common faction based case (CvC,PvC,CvP)
@@ -7162,11 +8242,11 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
@@ -7191,28 +8271,31 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(target_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force >= REP_FRIENDLY;
- // if faction have reputation then friendly state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
- return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
+ // if faction have reputation then friendly state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
+ return !(factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(tester_faction->faction)
+ {
+ if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force >= REP_FRIENDLY;
- // apply reputation state
- if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
- if(raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
+ // apply reputation state
+ if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
+ if(raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
+ }
}
// common faction based case (CvC,PvC,CvP)
@@ -7222,7 +8305,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
+ if(!my_faction || !my_faction->faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
@@ -7235,7 +8318,7 @@ bool Unit::IsHostileToPlayers() const
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
+ if(!my_faction || !my_faction->faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
@@ -7272,7 +8355,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
- RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
+ RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
{
@@ -7282,39 +8365,48 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
{
addUnitState(UNIT_STAT_MELEE_ATTACKING);
- SendAttackStart(victim);
+ SendMeleeAttackStart(victim);
return true;
}
return false;
}
- AttackStop();
+
+ //switch target
+ InterruptSpell(CURRENT_MELEE_SPELL);
+ if(!meleeAttack)
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
}
+ if(m_attacking)
+ m_attacking->_removeAttacker(this);
+
+ m_attacking = victim;
+ m_attacking->_addAttacker(this);
+
//Set our target
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
if(meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
- m_attacking = victim;
- m_attacking->_addAttacker(this);
- //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled)
- // ((Creature*)m_attacking)->AI()->AttackedBy(this);
+ // set position before any AI calls/assistance
+ //if(GetTypeId()==TYPEID_UNIT)
+ // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
- if(GetTypeId()==TYPEID_UNIT)
+ if(GetTypeId()==TYPEID_UNIT && !IsControlledByPlayer())
{
+ // should not let player enter combat by right clicking target
+ SetInCombatWith(victim);
+ if(victim->GetTypeId() == TYPEID_PLAYER)
+ victim->SetInCombatWith(this);
+ AddThreat(victim, 0.0f);
+
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
-
- // should not let player enter combat by right clicking target
- SetInCombatWith(victim);
- if(victim->GetTypeId() == TYPEID_PLAYER)
- victim->SetInCombatWith(this);
- AddThreat(victim, 0.0f);
}
// delay offhand weapon attack to next attack time
@@ -7322,7 +8414,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
resetAttackTimer(OFF_ATTACK);
if(meleeAttack)
- SendAttackStart(victim);
+ SendMeleeAttackStart(victim);
return true;
}
@@ -7344,20 +8436,21 @@ bool Unit::AttackStop()
InterruptSpell(CURRENT_MELEE_SPELL);
- if( GetTypeId()==TYPEID_UNIT )
+ // reset only at real combat stop
+ if(GetTypeId()==TYPEID_UNIT )
{
- // reset call assistance
((Creature*)this)->SetNoCallAssistance(false);
+ ((Creature*)this)->SetNoSearchAssistance(false);
}
- SendAttackStop(victim);
+ SendMeleeAttackStop(victim);
return true;
}
-void Unit::CombatStop(bool cast)
+void Unit::CombatStop(bool includingCast)
{
- if(cast && IsNonMeleeSpellCasted(false))
+ if (includingCast && IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
AttackStop();
@@ -7367,20 +8460,12 @@ void Unit::CombatStop(bool cast)
ClearInCombat();
}
-void Unit::CombatStopWithPets(bool cast)
+void Unit::CombatStopWithPets(bool includingCast)
{
- CombatStop(cast);
- if(Pet* pet = GetPet())
- pet->CombatStop(cast);
- if(Unit* charm = GetCharm())
- charm->CombatStop(cast);
- if(GetTypeId()==TYPEID_PLAYER)
- {
- GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
- for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
- if(Unit* guardian = Unit::GetUnit(*this,*itr))
- guardian->CombatStop(cast);
- }
+ CombatStop(includingCast);
+
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ (*itr)->CombatStop(includingCast);
}
bool Unit::isAttackingPlayer() const
@@ -7388,23 +8473,15 @@ bool Unit::isAttackingPlayer() const
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
- Pet* pet = GetPet();
- if(pet && pet->isAttackingPlayer())
- return true;
-
- Unit* charmed = GetCharm();
- if(charmed && charmed->isAttackingPlayer())
- return true;
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if((*itr)->isAttackingPlayer())
+ return true;
- for (int8 i = 0; i < MAX_TOTEM; i++)
- {
- if(m_TotemSlot[i])
- {
- Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if(totem && totem->isAttackingPlayer())
- return true;
- }
- }
+ for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if(m_SummonSlot[i])
+ if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
+ if(summon->isAttackingPlayer())
+ return true;
return false;
}
@@ -7431,7 +8508,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
if(GetTypeId() == TYPEID_PLAYER)
{
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
+ PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
@@ -7448,35 +8525,50 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
{
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+
+ if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
{
- SpellEntry const* spellProto = (*itr).second->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
+ Unit::AuraMap& tAuras = GetAuras();
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
{
- // exceptions (applied at state but not removed at state change)
- // Rampage
- if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
+ SpellEntry const* spellProto = (*itr).second->GetSpellProto();
+ if (spellProto->CasterAuraState == flag)
{
- ++itr;
- continue;
- }
+ // exceptions (applied at state but not removed at state change)
+ // Rampage
+ if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags[0]==0x100000)
+ {
+ ++itr;
+ continue;
+ }
- RemoveAura(itr);
+ RemoveAura(itr);
+ }
+ else
+ ++itr;
}
- else
- ++itr;
}
}
}
}
+bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const
+{
+ if (Caster && spellProto)
+ {
+ AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ if((*j)->isAffectedOnSpell(spellProto))
+ return true;
+ }
+ return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+}
+
Unit *Unit::GetOwner() const
{
- uint64 ownerid = GetOwnerGUID();
- if(!ownerid)
- return NULL;
- return ObjectAccessor::GetUnit(*this, ownerid);
+ if(uint64 ownerid = GetOwnerGUID())
+ return ObjectAccessor::GetUnit(*this, ownerid);
+ return NULL;
}
Unit *Unit::GetCharmer() const
@@ -7495,15 +8587,31 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
-Pet* Unit::GetPet() const
+Minion *Unit::GetFirstMinion() const
+{
+ if(uint64 pet_guid = GetMinionGUID())
+ {
+ if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
+ if(pet->HasSummonMask(SUMMON_MASK_MINION))
+ return (Minion*)pet;
+
+ sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
+ const_cast<Unit*>(this)->SetMinionGUID(0);
+ }
+
+ return NULL;
+}
+
+Guardian* Unit::GetGuardianPet() const
{
if(uint64 pet_guid = GetPetGUID())
{
- if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
- return pet;
+ if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
+ if(pet->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ return (Guardian*)pet;
- sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
- const_cast<Unit*>(this)->SetPet(0);
+ sLog.outError("Unit::GetGuardianPet: Guardian %u not exist.",GUID_LOPART(pet_guid));
+ const_cast<Unit*>(this)->SetPetGUID(0);
}
return NULL;
@@ -7517,28 +8625,383 @@ Unit* Unit::GetCharm() const
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
- const_cast<Unit*>(this)->SetCharm(0);
+ const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
return NULL;
}
-void Unit::SetPet(Pet* pet)
+void Unit::SetMinion(Minion *minion, bool apply)
+{
+ sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
+
+ if(apply)
+ {
+ if(!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
+ {
+ sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.insert(minion);
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ minion->m_ControlledByPlayer = true;
+ minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ }
+
+ // Can only have one pet. If a new one is summoned, dismiss the old one.
+ if(minion->isPet() || minion->m_Properties && minion->m_Properties->Category == SUMMON_CATEGORY_PET)
+ {
+ if(Guardian* oldPet = GetGuardianPet())
+ {
+ if(oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
+ {
+ // remove existing minion pet
+ if(oldPet->isPet())
+ ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
+ else
+ oldPet->UnSummon();
+ SetPetGUID(minion->GetGUID());
+ SetMinionGUID(0);
+ }
+ }
+ else
+ {
+ SetPetGUID(minion->GetGUID());
+ SetMinionGUID(0);
+ }
+ }
+
+ if(minion->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ {
+ if(AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ {
+ }
+ }
+ //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ // AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
+
+ // PvP, FFAPvP
+ minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
+
+ // FIXME: hack, speed must be set only at follow
+ if(GetTypeId() == TYPEID_PLAYER && minion->HasSummonMask(SUMMON_MASK_PET))
+ for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
+
+ // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
+ if (minion->IsPetGhoul())
+ {
+ minion->setPowerType(POWER_ENERGY);
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ {
+ ((Player*)this)->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
+ }
+ }
+ }
+ else
+ {
+ if(minion->GetOwnerGUID() != GetGUID())
+ {
+ sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.erase(minion);
+
+ if(minion->isPet() || minion->m_Properties && minion->m_Properties->Category == SUMMON_CATEGORY_PET)
+ {
+ if(GetPetGUID() == minion->GetGUID())
+ SetPetGUID(0);
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ // Remove infinity cooldown
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ {
+ ((Player*)this)->SendCooldownEvent(spellInfo);
+ }
+ }
+
+ //if(minion->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ {
+ if(RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ {
+ //Check if there is another minion
+ for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ {
+ if(GetCharmGUID() == (*itr)->GetGUID())
+ continue;
+
+ assert((*itr)->GetOwnerGUID() == GetGUID());
+ assert((*itr)->GetTypeId() == TYPEID_UNIT);
+
+ if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ continue;
+
+ if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
+ {
+ //show another pet bar if there is no charm bar
+ if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ {
+ if(((Creature*)(*itr))->isPet())
+ ((Player*)this)->PetSpellInitialize();
+ else
+ ((Player*)this)->CharmSpellInitialize();
+ }
+ }
+ break;
+ }
+ }
+ }
+ //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ // RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
+ }
+}
+
+void Unit::SetCharm(Unit* charm, bool apply)
+{
+ if(apply)
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+
+ charm->m_ControlledByPlayer = true;
+ // TODO: maybe we can use this flag to check if controlled by player
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ }
+ else
+ charm->m_ControlledByPlayer = false;
+
+ // PvP, FFAPvP
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
+
+ if(!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ if(charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ {
+ charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ charm->SendMovementFlagUpdate();
+ }
+
+ m_Controlled.insert(charm);
+ }
+ else
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+ }
+
+ if(charm->GetTypeId() == TYPEID_PLAYER)
+ {
+ charm->m_ControlledByPlayer = true;
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ ((Player*)charm)->UpdatePvPState();
+ }
+ else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ charm->m_ControlledByPlayer = true;
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
+ }
+ else
+ {
+ charm->m_ControlledByPlayer = false;
+ charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
+ }
+
+ if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ if(charm->GetTypeId() == TYPEID_PLAYER
+ || !((Creature*)charm)->HasSummonMask(SUMMON_MASK_MINION)
+ || charm->GetOwnerGUID() != GetGUID())
+ m_Controlled.erase(charm);
+ }
+}
+
+int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
+{
+ int32 gain = pVictim->ModifyHealth(int32(addhealth));
+
+ if (GetTypeId()==TYPEID_PLAYER)
+ {
+ // overheal = addhealth - gain
+ SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth > gain ? addhealth - gain : 0, critical);
+
+ if (BattleGround *bg = ((Player*)this)->GetBattleGround())
+ bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
+
+ // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
+ if (gain)
+ ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
+
+ ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
+ }
+
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ {
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
+ }
+
+ return gain;
+}
+
+Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
- SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
+ if(!victim)
+ return NULL;
- // FIXME: hack, speed must be set only at follow
- if(pet)
- for(int i = 0; i < MAX_MOVE_TYPE; ++i)
- pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
+ // Magic case
+ if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
+ {
+ //I am not sure if this should be redirected.
+ if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ return victim;
+
+ Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
+ for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
+ if(Unit* magnet = (*itr)->IsAreaAura() ? ((AreaAuraEffect*)(*itr))->GetSource():(*itr)->GetCaster() )
+ if(magnet->isAlive())
+ {
+ return magnet;
+ }
+ }
+ // Melee && ranged case
+ else
+ {
+ AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
+ for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
+ if(Unit* magnet = (*i)->IsAreaAura() ? ((AreaAuraEffect*)(*i))->GetSource():(*i)->GetCaster() )
+ if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
+ if(roll_chance_i((*i)->GetAmount()))
+ {
+ (*i)->GetParentAura()->DropAuraCharge();
+ return magnet;
+ }
+ }
+
+ return victim;
}
-void Unit::SetCharm(Unit* pet)
+Unit* Unit::GetFirstControlled() const
{
+ //Sequence: charmed, pet, other guardians
+ Unit *unit = GetCharm();
+ if(!unit)
+ {
+ if(uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
+ unit = ObjectAccessor::GetUnit(*this, guid);
+ }
+ return unit;
+}
+
+void Unit::RemoveAllControlled()
+{
+ //possessed pet and vehicle
if(GetTypeId() == TYPEID_PLAYER)
- SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
+ ((Player*)this)->StopCastingCharm();
+
+ while(!m_Controlled.empty())
+ {
+ Unit *target = *m_Controlled.begin();
+ m_Controlled.erase(m_Controlled.begin());
+ if(target->GetCharmerGUID() == GetGUID())
+ {
+ target->RemoveCharmAuras();
+ }
+ else if(target->GetOwnerGUID() == GetGUID()
+ && target->GetTypeId() == TYPEID_UNIT
+ && ((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON))
+ {
+
+ if(!((TempSummon*)target)->isPet())
+ ((TempSummon*)target)->UnSummon();
+ }
+ else
+ {
+ sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
+ }
+ }
+ if(GetPetGUID())
+ sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
+ if(GetMinionGUID())
+ sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
+ if(GetCharmGUID())
+ sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
}
+Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
+{
+ Player* player = NULL;
+ if(GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)this;
+ // Should we enable this also for charmed units?
+ else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ player=(Player*)GetOwner();
+
+ if (!player)
+ return NULL;
+ Group *pGroup = player->GetGroup();
+ //When there is no group check pet presence
+ if (!pGroup)
+ {
+ // We are pet now, return owner
+ if(player!=this)
+ return IsWithinDistInMap(player, radius) ? player : NULL;
+ Unit * pet = GetGuardianPet();
+ //No pet, no group, nothing to return
+ if (!pet)
+ return NULL;
+ // We are owner now, return pet
+ return IsWithinDistInMap(pet, radius) ? pet : NULL;
+ }
+
+ std::vector<Unit*> nearMembers;
+ //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
+ nearMembers.reserve(pGroup->GetMembersCount()*2);
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) &&
+ !IsHostileTo(Target) )
+ nearMembers.push_back(Target);
+
+ // Push player's pet to vector
+ Unit * pet = Target->GetGuardianPet();
+ if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) &&
+ !IsHostileTo(pet) )
+ nearMembers.push_back(pet);
+ }
+
+ if (nearMembers.empty())
+ return NULL;
+
+ uint32 randTarget = urand(0,nearMembers.size()-1);
+ return nearMembers[randTarget];
+}
+
+//only called in Player::SetSeer
void Unit::AddPlayerToVision(Player* plr)
{
if(m_sharedVision.empty())
@@ -7547,9 +9010,9 @@ void Unit::AddPlayerToVision(Player* plr)
SetWorldObject(true);
}
m_sharedVision.push_back(plr);
- plr->SetFarsightTarget(this);
}
+//only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* plr)
{
m_sharedVision.remove(plr);
@@ -7558,35 +9021,35 @@ void Unit::RemovePlayerFromVision(Player* plr)
setActive(false);
SetWorldObject(false);
}
- plr->ClearFarsight();
}
void Unit::RemoveBindSightAuras()
{
- RemoveSpellsCausingAura(SPELL_AURA_BIND_SIGHT);
+ RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
- RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
- RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
- RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
+ RemoveAurasByType(SPELL_AURA_MOD_CHARM);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
+ RemoveAurasByType(SPELL_AURA_AOE_CHARM);
}
void Unit::UnsummonAllTotems()
{
- for (int8 i = 0; i < MAX_TOTEM; ++i)
+ for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
- if(!m_TotemSlot[i])
+ if(!m_SummonSlot[i])
continue;
- Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if (OldTotem && OldTotem->isTotem())
- ((Totem*)OldTotem)->UnSummon();
+ Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]);
+ if(OldTotem && OldTotem->isSummon())
+ ((TempSummon*)OldTotem)->UnSummon();
}
}
-void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
+void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
@@ -7594,6 +9057,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
+ data << uint32(OverHeal);
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
@@ -7610,426 +9074,381 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po
SendMessageToSet(&data, true);
}
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
+void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
+{
+ SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
+ // needs to be called after sending spell log
+ pVictim->ModifyPower(powertype, Damage);
+}
+
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
- //if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
- // return pdamage;
- //damage = CalcArmorReducedDamage(pVictim, damage);
-
- int32 BonusDamage = 0;
- if( GetTypeId()==TYPEID_UNIT )
+ // For totems get damage bonus from owner
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
{
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (((Creature*)this)->isPet())
- {
- BonusDamage = ((Pet*)this)->GetBonusDamage();
- }
- // For totems get damage bonus from owner (statue isn't totem in fact)
- else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
- {
- if(Unit* owner = GetOwner())
- return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
- }
- }
-
- // Damage Done
- uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
- {
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
+ if(Unit* owner = GetOwner())
+ return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
+ float ApCoeffMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
// ..done
- AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ // Pet damage
+ if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
+ DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+
+ AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
+ if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
-
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
-
- // .. taken pct: scripted (increases damage of * against targets *)
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- switch((*i)->GetModifier()->m_miscvalue)
- {
- //Molten Fury
- case 4920: case 4919:
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
- }
- }
-
- bool hasmangle=false;
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
+ // Add flat bonus from spell damage versus
+ DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetMiscValue())
{
- //Cheat Death
- case 2109:
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
+ case 4920: // Molten Fury
+ case 4919:
+ case 6917: // Death's Embrace
+ case 6926:
+ case 6928:
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
- //This is changed in WLK, using aura 255
- //Mangle
- case 2312:
- case 44955:
- // don't apply mod twice
- if (hasmangle)
- break;
- hasmangle=true;
- for(int j=0;j<3;j++)
+ }
+ // Soul Siphon
+ case 4992:
+ case 4993:
+ {
+ // effect 1 m_amount
+ int32 maxPercent = (*i)->GetAmount();
+ // effect 0 m_amount
+ int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
+ // count affliction effects and calc additional damage in percentage
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
- if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
+ if (modPercent >= maxPercent)
{
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ modPercent = maxPercent;
break;
}
}
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
- }
- }
-
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
-
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- // Siphon Essence - 0%
- if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
- {
- CastingTime = 0;
- }
- // Goblin Rocket Launcher - 0%
- else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
- {
- CastingTime = 0;
- }
- // Darkmoon Card: Vengeance - 0.1%
- else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230)
- {
- CastingTime = 3.5;
- }
- case SPELLFAMILY_MAGE:
- // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
- if(spellProto->Id==12654)
- {
- return pdamage;
- }
- // Ice Lance
- else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
- {
- CastingTime /= 3; // applied 1/3 bonuses in case generic target
- if(pVictim->isFrozen()) // and compensate this for frozen target.
- TakenTotalMod *= 3.0f;
- }
- // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
- {
- DotFactor = damagetype == DOT ? 0.2f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 4025;
- }
- // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
- {
- CastingTime = 3500;
- DotFactor = damagetype == DOT ? 0.0f : 1.0f;
- }
- // Molten armor
- else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
- {
- CastingTime = 0;
}
- // Arcane Missiles triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
- {
- CastingTime = 1000;
- }
- // Blizzard triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Life Tap
- if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
- {
- CastingTime = 2800; // 80% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Dark Pact
- else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
- {
- CastingTime = 3360; // 96% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Soul Fire - 115% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
- {
- CastingTime = 4025;
- }
- // Curse of Agony - 120% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
- {
- DotFactor = 1.2f;
- }
- // Drain Mana - 0% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
+ case 6916: // Death's Embrace
+ case 6925:
+ case 6927:
+ if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ break;
+ case 5481: // Starfire Bonus
{
- CastingTime = 0;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- // Drain Soul 214.3%
- else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
+ case 4418: // Increased Shock Damage
+ case 4554: // Increased Lightning Damage
+ case 4555: // Improved Moonfire
+ case 5142: // Increased Lightning Damage
+ case 5147: // Improved Consecration / Libram of Resurgence
+ case 5148: // Idol of the Shooting Star
+ case 6008: // Increased Lightning Damage / Totem of Hex
{
- CastingTime = 7500;
+ DoneTotal+=(*i)->GetAmount();
+ break;
}
- // Hellfire
- else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
+ // Tundra Stalker
+ // Merciless Combat
+ case 7277:
{
- CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
+ // Merciless Combat
+ if ((*i)->GetSpellProto()->SpellIconID == 2656)
+ {
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ }
+ else // Tundra Stalker
+ {
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT,0, 0x4000000,0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ break;
}
- // Unstable Affliction - 180%
- else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
+ case 7293: // Rage of Rivendare
{
- CastingTime = 6300;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ {
+ SpellChainNode const* chain = spellmgr.GetSpellChainNode((*i)->GetId());
+ if (chain)
+ DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
+ }
+ break;
}
- // Corruption 93%
- else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
+ // Twisted Faith
+ case 7377:
{
- DotFactor = 0.93f;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- break;
- case SPELLFAMILY_PALADIN:
- // Consecration - 95% of Holy Damage
- if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
+ // Marked for Death
+ case 7598:
+ case 7599:
+ case 7600:
+ case 7601:
+ case 7602:
{
- DotFactor = 0.95f;
- CastingTime = 3500;
+ if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
- // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
- else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
- {
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
+ }
+ }
- if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- CastingTime = uint32(wspeed*3500*0.102f);
- else
- CastingTime = uint32(wspeed*3500*0.098f);
- }
- // Judgement of Righteousness - 73%
- else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
- {
- CastingTime = 2555;
- }
- // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
- else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
- {
- DotFactor = 0.85f;
- CastingTime = 3500;
- }
- // Holy shield - 5% of Holy Damage
- else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
- {
- CastingTime = 175;
- }
- // Blessing of Sanctuary - 0%
- else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
+ // Custom scripted damage
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ // Ice Lance
+ if (spellProto->SpellIconID == 186)
{
- CastingTime = 0;
+ if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
+ DoneTotalMod *= 3.0f;
}
- // Seal of Righteousness trigger - already computed for parent spell
- else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
+
+ // Torment the weak
+ if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
{
- return pdamage;
+ if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
+ {
+ AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
+ if ((*i)->GetSpellProto()->SpellIconID == 3263)
+ {
+ DoneTotalMod *=float((*i)->GetAmount() + 100.f) / 100.f;
+ break;
+ }
+ }
}
- break;
- case SPELLFAMILY_SHAMAN:
- // totem attack
- if (spellProto->SpellFamilyFlags & 0x000040000000LL)
- {
- if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
- CastingTime = 749; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
- CastingTime = 280; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
- CastingTime = 234; // ignore CastingTimePenalty and use as modifier
- }
- // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
- else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
- CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
- break;
+ break;
+ // Glyph of Shadow Word: Pain
case SPELLFAMILY_PRIEST:
- // Mana Burn - 0% of Shadow Damage
- if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
- {
- CastingTime = 0;
- }
- // Mind Flay - 59% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
- {
- CastingTime = 2065;
- }
- // Holy Fire - 86.71%, DoT - 16.5%
- else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
+ if (spellProto->SpellFamilyFlags[0] & 0x800000)
{
- DotFactor = damagetype == DOT ? 0.165f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 3035;
+ // Increase Mind Flay damage
+ if (AuraEffect * aurEff = GetDummyAura(55687))
+ // if Shadow Word: Pain present
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
}
- // Shadowguard - 28% per charge
- else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
- {
- CastingTime = 980;
- }
- // Touch of Weakeness - 10%
- else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
- {
- CastingTime = 350;
- }
- // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
- else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
- {
- CastingTime = 0;
+ break;
+
+ case SPELLFAMILY_PALADIN:
+ // Judgement of Vengeance/ Judgement of Corruption
+ if((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
+ {
+ // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
+ uint32 stacks = 0;
+ Unit::AuraEffectList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
+ {
+ stacks = (*itr)->GetParentAura()->GetStackAmount();
+ break;
+ }
+ // + 10% for each application of Holy Vengeance/Blood Corruption on the target
+ if(stacks)
+ DoneTotalMod *= (10.0f + (float)stacks) / 10.0f;
}
- // Holy Nova - 14%
- else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Improved Icy Touch
+ if (spellProto->SpellFamilyFlags[0] & 0x2)
{
- CastingTime = 500;
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721))
+ DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f ;
}
- break;
- case SPELLFAMILY_DRUID:
- // Hurricane triggered spell
- if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
+ // Glacier Rot
+ if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
{
- CastingTime = 500;
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196))
+ DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
}
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_HUNTER:
- case SPELLFAMILY_ROGUE:
- CastingTime = 0;
- break;
- default:
- break;
+ // This is not a typo - Impurity has SPELLFAMILY_DRUID
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986))
+ ApCoeffMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
+ break;
}
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = DotFactor * 100.0f;
- if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- CoefficientPtc *= ((float)CastingTime/3500.0f);
+ // ..taken
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // .. taken pct: dummy auras
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ //Cheat Death
+ if (AuraEffect *dummy = pVictim->GetDummyAura(45182))
+ {
+ float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
+ if (mod < dummy->GetAmount())
+ mod = dummy->GetAmount();
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ }
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // From caster spells
+ AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
+ for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+ if (mechanicMask)
+ {
+ AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
- float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
- float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty;
- if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- TakenActualBenefit *= ((float)CastingTime / 3500.0f);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
+
+ // Check for table values
+ float coeff;
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack * ApCoeffMod;
+ }
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if(!bonus)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
- float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ else
+ coeff = DotFactor;
+ }
- // Add flat bonus from spell damage versus
- tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ float coeff2 = CalculateLevelPenalty(spellProto) * stack;
+ if(spellProto->SpellFamilyName) //TODO: fix this
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
+ }
- // apply spellmod to Done damage
+ float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
+ // apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
- tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
-
- if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
- tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+ tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
@@ -8039,39 +9458,36 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
int32 DoneAdvertisedBenefit = 0;
// ..done
- AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
+ AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetModifierValue();
+ DoneAdvertisedBenefit += (*i)->GetAmount();
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
+
// Damage bonus from stats
- AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
+ AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
+ for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
{
- if((*i)->GetModifier()->m_miscvalue & schoolMask)
+ if((*i)->GetMiscValue() & schoolMask)
{
- SpellEntry const* iSpellProto = (*i)->GetSpellProto();
- uint8 eff = (*i)->GetEffIndex();
-
- // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
- Stats usedStat = STAT_INTELLECT;
- if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
- usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
-
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ // stat used stored in miscValueB for this aura
+ Stats usedStat = Stats((*i)->GetMiscBValue());
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
}
// ... and attack power
- AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
- for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
+ for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return DoneAdvertisedBenefit;
@@ -8083,16 +9499,16 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ TakenAdvertisedBenefit += (*i)->GetAmount();
// ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ TakenAdvertisedBenefit += (*i)->GetAmount();
return TakenAdvertisedBenefit;
}
@@ -8121,30 +9537,90 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
// taken
- if (pVictim && !IsPositiveSpell(spellProto->Id))
- {
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
- // Modify by player victim resilience
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ if (pVictim)
+ {
+ if (!IsPositiveSpell(spellProto->Id))
+ {
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+ // Modify by player victim resilience
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ }
// scripted (increase crit chance ... against ... target by x%
- if(pVictim->isFrozen()) // Shatter
+ AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ if (!((*i)->isAffectedOnSpell(spellProto)))
+ continue;
+ int32 modChance=0;
+ switch((*i)->GetMiscValue())
{
- switch((*i)->GetModifier()->m_miscvalue)
+ // Shatter
+ case 911: modChance+= 16.0f;
+ case 910: modChance+= 17.0f;
+ case 849: modChance+= 17.0f;
+ if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
+ break;
+ crit_chance+=modChance;
+ break;
+ case 7917: // Glyph of Shadowburn
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ crit_chance+=(*i)->GetAmount();
+ break;
+ default:
+ break;
+ }
+ }
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_PALADIN:
+ // Sacred Shield
+ if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
- case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
- case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
- case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
- case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
- case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
+ AuraEffect const* aura = pVictim->GetDummyAura(58597);
+ if (aura && aura->GetCasterGUID() == GetGUID())
+ crit_chance+=aura->GetAmount();
+ break;
}
- }
+ // Exorcism - "If the target is Undead or Demon, it will always critically hit"
+ else if(spellProto->SpellFamilyFlags[1]&0x2)
+ {
+ if(pVictim->GetCreatureType() == CREATURE_TYPE_DEMON
+ || pVictim->GetCreatureType() == CREATURE_TYPE_UNDEAD)
+ return true;
+ break;
+ }
+ break;
+ case SPELLFAMILY_SHAMAN:
+ // Lava Burst
+ if (spellProto->SpellFamilyFlags[1] & 0x00001000)
+ {
+ if (AuraEffect const* flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
+ {
+ // Consume shock aura if not have Glyph of Flame Shock
+ if (!GetAuraEffect(55447, 0))
+ pVictim->RemoveAurasDueToSpell(flameShock->GetId(), GetGUID());
+ return true;
+ }
+ break;
+ }
+ break;
+
}
}
break;
@@ -8155,7 +9631,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
if (pVictim)
{
crit_chance = GetUnitCriticalChance(attackType, pVictim);
- crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
@@ -8174,7 +9649,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
return false;
}
-uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
@@ -8206,238 +9681,327 @@ uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Uni
return damage;
}
-uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
+uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+ if(pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if(crit_bonus > 0)
+ damage += crit_bonus;
+
+ damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
+
+ return damage;
+}
+
+uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
- if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
if(Unit* owner = GetOwner())
- return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
+ return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
// Healing Done
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
- // These Spells are doing fixed amount of healing (TODO found less hack-like check)
- if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
- spellProto->Id == 33778 || spellProto->Id == 379 ||
- spellProto->Id == 38395 || spellProto->Id == 40972 ||
- spellProto->Id == 22845 || spellProto->Id == 33504 ||
- spellProto->Id == 34299 || spellProto->Id == 27813 ||
- spellProto->Id == 27817 || spellProto->Id == 27818)
- return healamount;
-
- int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- uint32 CastingTime = GetSpellCastTime(spellProto);
-
- // Healing Taken
- AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Healing done percent
+ AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
+ for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
+ DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
- // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner();
+ if (!owner) owner = this;
+ AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetMiscValue())
{
- if((*i)->GetSpellProto()->SpellVisual == 9180)
+ case 4415: // Increased Rejuvenation Healing
+ case 4953:
+ case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
+ DoneTotal+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 7798: // Glyph of Regrowth
{
- // Flash of Light
- if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- // Holy Light
- else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
}
+ case 8477: // Nourish Heal Boost
+ {
+ int32 stepPercent = (*i)->GetAmount();
+ int32 modPercent = 0;
+ AuraMap const& victimAuras = pVictim->GetAuras();
+ for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ if (itr->second->GetCasterGUID()!=GetGUID())
+ continue;
+ SpellEntry const* m_spell = itr->second->GetSpellProto();
+ if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
+ !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
+ continue;
+ modPercent += stepPercent * itr->second->GetStackAmount();
+ }
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
+ break;
+ }
+ case 7871: // Glyph of Lesser Healing Wave
+ {
+ if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ default:
+ break;
}
}
- float ActualBenefit = 0.0f;
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- if (AdvertisedBenefit != 0)
+ bool scripted = false;
+
+ for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
{
- // Healing over Time spells
- float DotFactor = 1.0f;
- if(damagetype == DOT)
+ switch (spellProto->EffectApplyAuraName[i])
{
- int32 DotDuration = GetSpellDuration(spellProto);
- if(DotDuration > 0)
- {
- // 200% limit
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- AdvertisedBenefit /= DotTicks;
- }
+ // These auras do not use healing coeff
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
+ scripted = true;
+ break;
}
+ }
- // distribute healing to all effects, reduce AoE damage
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 0% bonus for damage and healing spells for leech spells from healing bonus
- for(int j = 0; j < 3; ++j)
+ // Check for table values
+ SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
+ float coeff;
+ float factorMod = 1.0f;
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ else // scripted bonus
+ {
+ // Gift of the Naaru
+ if (spellProto->Id==59547)
{
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ scripted = true;
+ uint32 apBonus = GetTotalAttackPowerValue(BASE_ATTACK);
+ if (apBonus > DoneAdvertisedBenefit)
{
- CastingTime = 0;
- break;
+ DoneTotal+=apBonus * stack;
+ coeff = 0.0f;
}
+ else
+ coeff = 1.0f;
+ }
+ // Earthliving - 0.45% of normal hot coeff
+ else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
+ {
+ factorMod *= 0.45f;
}
+ // Already set to scripted? so not uses healing bonus coefficient
+ // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
+ else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ {
+ scripted = true;
+ coeff = 0.0f;
+ }
+ }
- // Exception
- switch (spellProto->SpellFamilyName)
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if(!bonus && !scripted)
{
- case SPELLFAMILY_SHAMAN:
- // Healing stream from totem (add 6% per tick from hill bonus owner)
- if (spellProto->SpellFamilyFlags & 0x000000002000LL)
- CastingTime = 210;
- // Earth Shield 30% per charge
- else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
- CastingTime = 1050;
- break;
- case SPELLFAMILY_DRUID:
- // Lifebloom
- if (spellProto->SpellFamilyFlags & 0x1000000000LL)
- {
- CastingTime = damagetype == DOT ? 3500 : 1200;
- DotFactor = damagetype == DOT ? 0.519f : 1.0f;
- }
- // Tranquility triggered spell
- else if (spellProto->SpellFamilyFlags & 0x80LL)
- CastingTime = 667;
- // Rejuvenation
- else if (spellProto->SpellFamilyFlags & 0x10LL)
- DotFactor = 0.845f;
- // Regrowth
- else if (spellProto->SpellFamilyFlags & 0x40LL)
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
{
- DotFactor = damagetype == DOT ? 0.705f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 1010;
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ uint32 x = 0;
+ for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
+ TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
+ }
}
- // Improved Leader of the Pack
- else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
- && spellProto->AttributesEx3 == 33554432)
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
- CastingTime = 0;
+ CastingTime /= 2;
+ break;
}
- break;
- case SPELLFAMILY_PRIEST:
- // Holy Nova - 14%
- if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
- CastingTime = 500;
- break;
- case SPELLFAMILY_PALADIN:
- // Seal and Judgement of Light
- if ( spellProto->SpellFamilyFlags & 0x100040000LL )
- CastingTime = 0;
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_ROGUE:
- case SPELLFAMILY_HUNTER:
- CastingTime = 0;
- break;
+ }
+ // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
+ coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
}
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f;
-
+ factorMod *= CalculateLevelPenalty(spellProto)* stack;
+ TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
-
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
-
- //ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
- ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
}
// use float as more appropriate for negative values and percent applying
- float heal = healamount + ActualBenefit;
-
- // TODO: check for ALL/SPELLS type
- // Healing done percent
- AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
- heal *= (100.0f + (*i)->GetModifierValue()) / 100.0f;
-
+ float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
- // Healing Wave cast
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
+ // Nourish cast
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
{
- // Search for Healing Way on Victim (stack up to 3 time)
- int32 pctMod = 0;
- Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
- {
- if((*itr)->GetId() == 29203)
- {
- pctMod = (*itr)->GetModifier()->m_amount * (*itr)->GetStackAmount();
- break;
- }
- }
- // Apply bonus
- if (pctMod)
- heal = heal * (100 + pctMod) / 100;
+ // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
+ if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
+ //increase healing by 20%
+ TakenTotalMod *= 1.2f;
+ }
+
+ // Taken mods
+
+ // Healing Wave
+ if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
+ {
+ // Search for Healing Way on Victim
+ AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0);
+ if(HealingWay)
+ TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
- heal *= (100.0f + minval) / 100.0f;
+ TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
- heal *= (100.0f + maxval) / 100.0f;
+ TakenTotalMod *= (100.0f + maxval) / 100.0f;
- if (heal < 0) heal = 0;
+ if(damagetype==DOT)
+ {
+ // Healing over time taken percent
+ float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(minval_hot)
+ TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
+
+ float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if(maxval_hot)
+ TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
+ }
+
+ AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
+ for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
+ if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
+ TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
- return uint32(heal);
+ heal = (heal + TakenTotal) * TakenTotalMod;
+
+ return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
- AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
- for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
+ for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
+ // Base value
+ AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
+
// Healing bonus from stats
- AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
+ AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
+ for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
// ... and attack power
- AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
- for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
+ for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return AdvertisedBenefit;
}
@@ -8445,14 +10009,14 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
int32 AdvertisedBenefit = 0;
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
return AdvertisedBenefit;
}
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
@@ -8469,60 +10033,100 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
+{
+ uint32 shoolMask = GetSpellSchoolMask(spellInfo);
+ if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
+ {
+ //If m_immuneToSchool type contain this school type, IMMUNE damage.
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if(itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
+ return true;
+ }
+
+ //If m_immuneToDamage type contain magic, IMMUNE damage.
+ SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
+ for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
+ if(itr->type & shoolMask)
+ return true;
+
+ return false;
+}
+
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
- SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
- for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
- if(itr->type == spellInfo->Dispel)
+ // Single spell immunity.
+ SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
+ for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
+ if(itr->type == spellInfo->Id)
return true;
- if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
- !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it)
- && (spellInfo->Id != 42292))
+ if(spellInfo->Dispel)
{
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
- (itr->type & GetSpellSchoolMask(spellInfo)) )
+ SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
+ for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
+ if(itr->type == spellInfo->Dispel)
return true;
}
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(spellInfo->Mechanic)
{
- if(itr->type == spellInfo->Mechanic)
- {
- return true;
- }
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(itr->type == spellInfo->Mechanic)
+ return true;
}
- SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
- for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
+ if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
- if(itr->type == spellInfo->Id)
- {
- return true;
- }
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if((itr->type & GetSpellSchoolMask(spellInfo))
+ && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
+ && !IsDispelableBySpell(spellInfo, itr->spellId))
+ return true;
}
return false;
}
-bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
+ if (!spellInfo)
+ return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
+ uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
if(itr->type == effect)
return true;
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type == mechanic)
- return true;
+ if(uint32 mechanic = spellInfo->EffectMechanic[index])
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(itr->type == spellInfo->EffectMechanic[index])
+ return true;
+ }
+
+ if(uint32 aura = spellInfo->EffectApplyAuraName[index])
+ {
+ SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
+ for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
+ if(itr->type == aura)
+ return true;
+ // Check for immune to application of harmful magical effects
+ AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
+ for(AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
+ if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
+ ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
+ !IsPositiveEffect(spellInfo->Id, index)) // Harmful
+ return true;
+ }
return false;
}
@@ -8532,12 +10136,21 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
if(!spellInfo)
return false;
- uint32 family = spellInfo->SpellFamilyName;
- uint64 flags = spellInfo->SpellFamilyFlags;
-
- if((family == 5 && flags == 256) || //Searing Pain
- (family == SPELLFAMILY_SHAMAN && flags == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK))
- return true;
+ switch(spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_WARLOCK:
+ if(spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
+ return true;
+ break;
+ case SPELLFAMILY_SHAMAN:
+ if(spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
+ return true;
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ if(spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
+ return true;
+ break;
+ }
return false;
}
@@ -8557,10 +10170,10 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
int32 TakenFlatBenefit = 0;
// ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneFlatBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneFlatBenefit += (*i)->GetAmount();
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
@@ -8572,20 +10185,20 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
+ for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
}
else
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
+ for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
}
if (APbonus!=0) // Can be negative
@@ -8593,7 +10206,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
bool normalized = false;
if(spellProto)
{
- for (uint8 i = 0; i<3;i++)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS;i++)
{
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
@@ -8607,10 +10220,10 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
}
// ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetModifierValue();
+ AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenFlatBenefit += (*i)->GetAmount();
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
@@ -8618,39 +10231,39 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
- float DoneTotalMod = 1;
- float TakenTotalMod = 1;
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
- if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
+ if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
if(pVictim->GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
+ if (mod < (*i)->GetAmount())
+ mod = (*i)->GetAmount();
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
@@ -8659,22 +10272,22 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if(spellProto==NULL)
break;
// Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
- if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0))
+ TakenTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
}
}
// .. taken pct: class scripts
- AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
+ AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch((*i)->GetMiscValue())
{
case 6427: case 6428: // Dirty Deeds
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
- Aura* eff0 = GetAura((*i)->GetId(),0);
+ AuraEffect* eff0 = (*i)->GetParentAura()->GetPartAura(0);
if(!eff0 || (*i)->GetEffIndex()!=1)
{
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
@@ -8682,23 +10295,38 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
}
// effect 0 have expected value but in negative state
- TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
+ TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
}
break;
}
}
+ if (spellProto)
+ {
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+ if (mechanicMask)
+ {
+ AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
+ // Shred - "Effects which increase Bleed damage also increase Shred damage"
+ || ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+ }
+
if(attType != RANGED_ATTACK)
{
- AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
+ for(AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
else
{
- AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
+ for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -8753,7 +10381,23 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- RemoveAurasWithDispelType(type);
+ {
+ // Create dispel mask by dispel type
+ uint32 dispelMask = GetDispellMask(type);
+ // Dispel all existing auras vs current dispel type
+ AuraMap& auras = GetAuras();
+ for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ {
+ SpellEntry const* spell = itr->second->GetSpellProto();
+ if( (1<<spell->Dispel) & dispelMask )
+ {
+ // Dispel aura
+ RemoveAura(itr);
+ }
+ else
+ ++itr;
+ }
+ }
}
float Unit::GetWeaponProcChance() const
@@ -8767,48 +10411,43 @@ float Unit::GetWeaponProcChance() const
return 0;
}
-float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
+float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
{
// proc per minute chance calculation
if (PPM <= 0) return 0.0f;
+ // Apply chance modifer aura
+ if (spellProto)
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
+
uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
return result;
}
void Unit::Mount(uint32 mount)
{
- if(!mount)
- return;
-
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
+ if(mount)
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
- Pet* pet = GetPet();
+ Pet* pet = ((Player*)this)->GetPet();
if(pet)
{
BattleGround *bg = ((Player *)this)->GetBattleGround();
- // don't unsummon pet in arena but SetFlag UNIT_FLAG_DISABLE_ROTATE to disable pet's interface
+ // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
if(bg && bg->isArena())
- pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
else
- {
- if(pet->isControlled())
- {
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
- ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
- }
- ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
- return;
- }
+ ((Player*)this)->UnsummonPetTemporaryIfAny();
}
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
}
+
}
void Unit::Unmount()
@@ -8824,19 +10463,15 @@ void Unit::Unmount()
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
- if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && isAlive())
- {
- if( ((Player*)this)->GetTemporaryUnsummonedPetNumber() )
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Pet *pPet = ((Player*)this)->GetPet())
{
- Pet* NewPet = new Pet;
- if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
- delete NewPet;
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
+ if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
+ pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- else
- if(Pet *pPet = GetPet())
- if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
- pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ else
+ ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
}
}
@@ -8845,7 +10480,7 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if(eOwner->IsPvP())
{
- SetInCombatState(true);
+ SetInCombatState(true,enemy);
return;
}
@@ -8855,27 +10490,22 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if(((Player const*)eOwner)->duel->opponent == myOwner)
{
- SetInCombatState(true);
+ SetInCombatState(true,enemy);
return;
}
}
- SetInCombatState(false);
+ SetInCombatState(false,enemy);
}
void Unit::CombatStart(Unit* target)
{
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
- target->SetStandState(PLAYER_STATE_NONE);
+ target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
- if(((Creature*)target)->GetFormation())
- {
- ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
- sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
- }
}
SetInCombatWith(target);
@@ -8893,10 +10523,9 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-
}
-void Unit::SetInCombatState(bool PvP)
+void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
// only alive units can be in combat
if(!isAlive())
@@ -8910,8 +10539,18 @@ void Unit::SetInCombatState(bool PvP)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- if(GetTypeId() != TYPEID_PLAYER && GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
- ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ if(GetTypeId() != TYPEID_PLAYER)
+ {
+ //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
+ ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ if(enemy)
+ {
+ if(((Creature*)this)->IsAIEnabled)
+ ((Creature*)this)->AI()->EnterCombat(enemy);
+ if(((Creature*)this)->GetFormation())
+ ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
+ }
+ }
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
@@ -8933,12 +10572,14 @@ void Unit::ClearInCombat()
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ else
+ ((Player*)this)->UpdatePotionCooldown();
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
if(Unit *owner = GetOwner())
{
- for(int i = 0; i < MAX_MOVE_TYPE; ++i)
+ for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
}
@@ -8990,7 +10631,7 @@ bool Unit::isAttackableByAOE() const
if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
return false;
- return !isInFlight();
+ return !hasUnitState(UNIT_STAT_UNATTACKABLE);
}
int32 Unit::ModifyHealth(int32 dVal)
@@ -9025,6 +10666,35 @@ int32 Unit::ModifyHealth(int32 dVal)
return gain;
}
+int32 Unit::GetHealthGain(int32 dVal)
+{
+ int32 gain = 0;
+
+ if(dVal==0)
+ return 0;
+
+ int32 curHealth = (int32)GetHealth();
+
+ int32 val = dVal + curHealth;
+ if(val <= 0)
+ {
+ return -curHealth;
+ }
+
+ int32 maxHealth = (int32)GetMaxHealth();
+
+ if(val < maxHealth)
+ {
+ gain = dVal;
+ }
+ else if(curHealth != maxHealth)
+ {
+ gain = maxHealth - curHealth;
+ }
+
+ return gain;
+}
+
int32 Unit::ModifyPower(Powers power, int32 dVal)
{
int32 gain = 0;
@@ -9074,8 +10744,8 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
if(m_invisibilityMask & u->m_invisibilityMask) // same group
return true;
- AuraList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
@@ -9088,10 +10758,10 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
// find invisibility level
uint32 invLevel = 0;
- Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
- invLevel = (*itr)->GetModifier()->m_amount;
+ Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
+ invLevel = (*itr)->GetAmount();
// find invisibility detect level
uint32 detectLevel = 0;
@@ -9101,10 +10771,10 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
}
else
{
- Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
- detectLevel = (*itr)->GetModifier()->m_amount;
+ Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for(Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
+ if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
+ detectLevel = (*itr)->GetAmount();
}
if(invLevel <= detectLevel)
@@ -9126,8 +10796,8 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
return true;
- AuraList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
@@ -9149,11 +10819,12 @@ void Unit::DestroyForNearbyPlayers()
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
+ Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
- && ((Player*)(*iter))->HaveAtClient(this))
+ && ((Player*)(*iter))->HaveAtClient(this)
+ && GetCharmerGUID() != (*iter)->GetGUID()) // TODO: this is for puppet
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
@@ -9164,8 +10835,7 @@ void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
- if(IsInWorld())
- SetToNotify();
+ SetToNotify();
if(x == VISIBILITY_GROUP_STEALTH)
DestroyForNearbyPlayers();
@@ -9208,12 +10878,33 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
return;
case MOVE_FLIGHT:
{
- if (IsMounted()) // Use on mount auras
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
+ if (GetTypeId()==TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
+
+ // for some spells this mod is applied on vehicle owner
+ uint32 owner_speed_mod = 0;
+
+ if (Unit * owner = GetCharmer())
+ uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
+
+ main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
+ }
+ else if (IsMounted())
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
+ }
else // Use not mount (shapeshift for example) auras (should stack)
- main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
+ main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
+
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
+
+ // Update speed for vehicle if avalible
+ if (GetTypeId()==TYPEID_PLAYER)
+ if (Unit * vehicle = ((Player*)this)->m_Vehicle)
+ vehicle->UpdateSpeed(MOVE_FLIGHT, true);
break;
}
case MOVE_FLIGHT_BACK:
@@ -9273,38 +10964,37 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
propagateSpeedChange();
- // Send speed change packet only for player
- if (GetTypeId()!=TYPEID_PLAYER)
- return;
-
WorldPacket data;
if(!forced)
{
switch(mtype)
{
case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
@@ -9312,22 +11002,30 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
}
data.append(GetPackGUID());
- data << uint32(0); //movement flags
- data << uint8(0); //unk
+ data << uint32(0); // movement flags
+ data << uint16(0); // unk flags
data << uint32(getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
- data << uint32(0); //flag unk
+ data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
{
- // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
- // and do it only for real sent packets and use run for run/mounted as client expected
- ++((Player*)this)->m_forced_speed_changes[mtype];
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
+ // and do it only for real sent packets and use run for run/mounted as client expected
+ ++((Player*)this)->m_forced_speed_changes[mtype];
+
+ if(!isInCombat())
+ if(Pet* pet = ((Player*)this)->GetPet())
+ pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
+ }
+
switch(mtype)
{
case MOVE_WALK:
@@ -9354,6 +11052,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
+ break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
@@ -9365,15 +11066,12 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
- if(GetPetGUID() && !isInCombat())
- if(Pet* pet = GetPet())
- pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
void Unit::SetHover(bool on)
{
if(on)
- CastSpell(this,11010,true);
+ CastSpell(this, 11010, true);
else
RemoveAurasDueToSpell(11010);
}
@@ -9389,13 +11087,15 @@ void Unit::setDeathState(DeathState s)
if(IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
+
+ UnsummonAllTotems();
+ RemoveAllControlled();
+ RemoveAllAurasOnDeath();
+ ExitVehicle();
}
if (s == JUST_DIED)
{
- RemoveAllAurasOnDeath();
- UnsummonAllTotems();
-
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
@@ -9415,6 +11115,8 @@ void Unit::setDeathState(DeathState s)
if (m_deathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
+ // Reset display id on resurection - needed by corpse explosion to cleanup after display change
+ SetDisplayId(GetNativeDisplayId());
}
m_deathState = s;
}
@@ -9438,6 +11140,10 @@ bool Unit::CanHaveThreatList() const
if( ((Creature*)this)->isTotem() )
return false;
+ // vehicles can not have threat list
+ //if( ((Creature*)this)->isVehicle() )
+ // return false;
+
// pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false;
@@ -9485,6 +11191,9 @@ void Unit::TauntApply(Unit* taunter)
if(!CanHaveThreatList())
return;
+ if(((Creature*)this)->HasReactState(REACT_PASSIVE))
+ return;
+
Unit *target = getVictim();
if(target && target == taunter)
return;
@@ -9508,6 +11217,9 @@ void Unit::TauntFadeOut(Unit *taunter)
if(!CanHaveThreatList())
return;
+ if(((Creature*)this)->HasReactState(REACT_PASSIVE))
+ return;
+
Unit *target = getVictim();
if(!target || target != taunter)
return;
@@ -9543,17 +11255,41 @@ Unit* Creature::SelectVictim()
//otherwise enterevademode every update
Unit* target = NULL;
-
- if(!m_ThreatManager.isThreatListEmpty())
+ // First checking if we have some taunt on us
+ const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
+ if ( !tauntAuras.empty() )
{
- if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
+ Unit* caster;
+
+ // The last taunt aura caster is alive an we are happy to attack him
+ if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
+ return getVictim();
+ else if (tauntAuras.size() > 1)
{
- target = m_ThreatManager.getHostilTarget();
+ // We do not have last taunt aura caster but we have more taunt auras,
+ // so find first available target
+
+ // Auras are pushed_back, last caster will be on the end
+ AuraEffectList::const_iterator aura = --tauntAuras.end();
+ do
+ {
+ --aura;
+ if ( (caster = (*aura)->GetCaster()) &&
+ caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
+ {
+ target = caster;
+ break;
+ }
+ }while (aura != tauntAuras.begin());
}
else
target = getVictim();
}
+ if ( !target && !m_ThreatManager.isThreatListEmpty() )
+ // No taunt aura or taunt aura caster is dead standart target selection
+ target = m_ThreatManager.getHostilTarget();
+
if(target)
{
if(!hasUnitState(UNIT_STAT_STUNNED))
@@ -9586,9 +11322,9 @@ Unit* Creature::SelectVictim()
if(m_invisibilityMask)
{
- Unit::AuraList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if((*itr)->IsPermanent())
+ Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if((*itr)->GetParentAura()->IsPermanent())
{
AI()->EnterEvadeMode();
break;
@@ -9625,8 +11361,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
- // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
- int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:GetMap()->irand(spellProto->EffectBaseDice[effect_index], randomPoints);
+ // range can have possitive and negative values, so order its for irand
+ int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
+ ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
+ : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
+
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
@@ -9651,7 +11390,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
- spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
+ spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
//there are many more: slow speed, -healing pct
//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
@@ -9659,7 +11402,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
return value;
}
-int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
+int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -9675,15 +11418,39 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
else
duration = minduration;
- if (duration > 0)
+ return duration;
+}
+
+int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
+{
+ //don't mod permament auras duration
+ if (duration<0)
+ return duration;
+
+ //cut duration only of negative effects
+ if (!positive)
{
- int32 mechanic = GetEffectMechanic(spellProto, effect_index);
- // Find total mod value (negative bonus)
- int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
- // Find max mod (negative bonus)
- int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
+ int32 mechanic = GetAllSpellMechanicMask(spellProto);
+
+ int32 durationMod;
+ int32 durationMod_always = 0;
+ int32 durationMod_not_stack = 0;
+
+ for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i)
+ {
+ if (!(mechanic & 1<<i))
+ continue;
+ // Find total mod value (negative bonus)
+ int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
+ // Find max mod (negative bonus)
+ int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
+ // Check if mods applied before were weaker
+ if (new_durationMod_always < durationMod_always)
+ durationMod_always = new_durationMod_always;
+ if (new_durationMod_not_stack < durationMod_not_stack)
+ durationMod_not_stack = new_durationMod_not_stack;
+ }
- int32 durationMod = 0;
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
durationMod = durationMod_not_stack;
@@ -9691,12 +11458,41 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in
durationMod = durationMod_always;
if (durationMod != 0)
- duration = int32(int64(duration) * (100+durationMod) /100);
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
- if (duration < 0) duration = 0;
+ // there are only negative mods currently
+ durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
+ durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
+
+ durationMod=0;
+ if (durationMod_always > durationMod_not_stack)
+ durationMod += durationMod_not_stack;
+ else
+ durationMod += durationMod_always;
+
+ if (durationMod != 0)
+ duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
+ //else positive mods here, there are no currently
+ //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
+ return duration>0 ? duration : 0;
+}
- return duration;
+void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
+{
+ if (!spellProto || castTime<0)
+ return;
+ //called from caster
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
+ castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
+ castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
@@ -9730,21 +11526,15 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
- bool IsExist = false;
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
-
- IsExist = true;
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
-
- break;
+ return;
}
-
- if(!IsExist)
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+ m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
@@ -9793,17 +11583,50 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
if(i->DRGroup != group)
continue;
- i->hitTime = getMSTime();
-
if(apply)
i->stack += 1;
else if(i->stack)
+ {
i->stack -= 1;
-
+ // Remember time after last aura from group removed
+ if (i->stack == 0)
+ i->hitTime = getMSTime();
+ }
break;
}
}
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
+ return rangeEntry->maxRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->maxRangeHostile;
+ return rangeEntry->maxRangeFriend;
+};
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
+ return rangeEntry->minRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->minRangeHostile;
+ return rangeEntry->minRangeFriend;
+};
+uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+{
+ if (!radiusEntry)
+ return 0;
+ if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
+ return radiusEntry->radiusFriend;
+ if (IsHostileTo(target))
+ return radiusEntry->radiusHostile;
+ return radiusEntry->radiusFriend;
+};
+
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
@@ -9816,19 +11639,19 @@ Player* Unit::GetPlayer(uint64 guid)
Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
{
- return ObjectAccessor::GetCreature(object, guid);
+ return object.GetMap()->GetCreature(guid);
}
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
- return isVisibleForOrDetect(u, false, inVisibleList, false);
+ return u->canSeeOrDetect(this, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
{
if(GetTypeId() == TYPEID_PLAYER)
{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
if(ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
@@ -9891,7 +11714,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
+ case UNIT_MOD_HAPPINESS:
+ case UNIT_MOD_RUNE:
+ case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
@@ -9918,7 +11743,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
+ sLog.outError("trial to access non existed modifier value from UnitMods!");
return 0.0f;
}
@@ -9948,7 +11773,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if(unitMod >= UNIT_MOD_END)
{
- sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
+ sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
@@ -10004,32 +11829,37 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
- Powers power = POWER_MANA;
-
switch(unitMod)
{
- case UNIT_MOD_MANA: power = POWER_MANA; break;
- case UNIT_MOD_RAGE: power = POWER_RAGE; break;
- case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
- case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
- case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
-
- default:
- break;
+ case UNIT_MOD_MANA: return POWER_MANA;
+ case UNIT_MOD_RAGE: return POWER_RAGE;
+ case UNIT_MOD_FOCUS: return POWER_FOCUS;
+ case UNIT_MOD_ENERGY: return POWER_ENERGY;
+ case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
+ case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
+ default: return POWER_MANA;
}
- return power;
+ return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
- UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- float val = GetTotalAuraModValue(unitMod);
- if(val < 0.0f)
- val = 0.0f;
-
- return val;
+ if (attType == RANGED_ATTACK)
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
+ }
+ else
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
+ }
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
@@ -10117,6 +11947,12 @@ void Unit::SetPower(Powers power, uint32 val)
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+ WorldPacket data(SMSG_POWER_UPDATE);
+ data.append(GetPackGUID());
+ data << uint8(power);
+ data << uint32(val);
+ SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
@@ -10211,15 +12047,6 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
}
}
-void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
-{
- AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
- if(apply)
- tAuraProcTriggerDamage.push_back(aura);
- else
- tAuraProcTriggerDamage.remove(aura);
-}
-
uint32 Unit::GetCreatePowers( Powers power ) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
@@ -10230,6 +12057,9 @@ uint32 Unit::GetCreatePowers( Powers power ) const
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ case POWER_RUNIC_POWER: return 1000;
+ case POWER_RUNE: return 0;
+ case POWER_HEALTH: return 0;
}
return 0;
@@ -10241,7 +12071,8 @@ void Unit::AddToWorld()
{
WorldObject::AddToWorld();
m_Notified = false;
- m_IsInNotifyList = false;
+ assert(m_NotifyListPos < 0); //instance : crash
+ //m_NotifyListPos = -1;
SetToNotify();
}
}
@@ -10249,18 +12080,37 @@ void Unit::AddToWorld()
void Unit::RemoveFromWorld()
{
// cleanup
+ assert(GetGUID());
+
if(IsInWorld())
{
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
+
+ ExitVehicle();
+ UnsummonAllTotems();
+ RemoveAllControlled();
+
+ if(m_NotifyListPos >= 0)
+ {
+ GetMap()->RemoveUnitFromNotify(m_NotifyListPos);
+ m_NotifyListPos = -1;
+ }
+
+ if(GetCharmerGUID())
+ {
+ sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
+ assert(false);
+ }
+
WorldObject::RemoveFromWorld();
}
}
void Unit::CleanupsBeforeDelete()
{
- assert(m_uint32Values);
+ assert(GetGUID());
//A unit may be in removelist and not in world, but it is still in grid
//and may have some references during delete
@@ -10298,7 +12148,7 @@ void Unit::UpdateCharmAI()
if(isCharmed())
{
i_disabledAI = i_AI;
- if(isPossessed())
+ if(isPossessed() || ((Creature*)this)->isVehicle())
i_AI = new PossessedAI((Creature*)this);
else
i_AI = new PetAI((Creature*)this);
@@ -10326,7 +12176,7 @@ void Unit::DeleteCharmInfo()
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
- for(int i =0; i<4; ++i)
+ for(uint8 i =0; i<MAX_SPELL_CHARM; ++i)
{
m_charmspells[i].spellId = 0;
m_charmspells[i].active = ACT_DISABLED;
@@ -10348,42 +12198,27 @@ CharmInfo::~CharmInfo()
void CharmInfo::InitPetActionBar()
{
- if (m_barInit)
- return;
-
// the first 3 SpellOrActions are attack, follow and stay
- for(uint32 i = 0; i < 3; i++)
- {
- PetActionBar[i].Type = ACT_COMMAND;
- PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
+ for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
+ SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
- PetActionBar[i + 7].Type = ACT_REACTION;
- PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
- }
- for(uint32 i=0; i < 4; i++)
- {
- PetActionBar[i + 3].Type = ACT_DISABLED;
- PetActionBar[i + 3].SpellOrAction = 0;
- }
- m_barInit = true;
+ // middle 4 SpellOrActions are spells/special attacks/abilities
+ for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
+
+ // last 3 SpellOrActions are reactions
+ for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
- if (m_barInit)
- return;
-
- for(uint32 x = 0; x < 10; ++x)
- {
- PetActionBar[x].Type = ACT_CAST;
- PetActionBar[x].SpellOrAction = 0;
- }
- if (withAttack)
- {
- PetActionBar[0].Type = ACT_COMMAND;
- PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
- }
- m_barInit = true;
+ if(withAttack)
+ SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
+ else
+ SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
+ for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
+ SetActionBar(x,0,ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
@@ -10393,11 +12228,14 @@ void CharmInfo::InitPossessCreateSpells()
{
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
- uint32 spellid = ((Creature*)m_unit)->m_spells[i];
- if(IsPassiveSpell(spellid))
- m_unit->CastSpell(m_unit, spellid, true);
+ uint32 spellId = ((Creature*)m_unit)->m_spells[i];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+ if(IsPassiveSpell(spellId))
+ m_unit->CastSpell(m_unit, spellId, true);
else
- AddSpellToAB(0, spellid, ACT_CAST);
+ AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE);
}
}
}
@@ -10412,9 +12250,13 @@ void CharmInfo::InitCharmCreateSpells()
InitPetActionBar();
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+
m_charmspells[x].spellId = spellId;
if(!spellId)
@@ -10428,53 +12270,86 @@ void CharmInfo::InitCharmCreateSpells()
else
{
ActiveStates newstate;
- bool onlyselfcast = true;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
-
- if(!spellInfo) onlyselfcast = false;
- for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
+ if(spellInfo)
{
- if(spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER && spellInfo->EffectImplicitTargetA[i] != 0)
- onlyselfcast = false;
- }
+ if(!IsAutocastableSpell(spellId))
+ newstate = ACT_PASSIVE;
+ else
+ {
+ bool autocast = false;
+ for(uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
+ if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
+ autocast = true;
- if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
- newstate = ACT_DISABLED;
- else
- newstate = ACT_CAST;
+ if(autocast)
+ {
+ newstate = ACT_ENABLED;
+ ToggleCreatureAutocast(spellId, true);
+ }
+ else
+ newstate = ACT_DISABLED;
+ }
+ }
- AddSpellToAB(0, spellId, newstate);
+ AddSpellToActionBar(spellId, newstate);
}
}
}
-bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
+bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
- for(uint8 i = 0; i < 10; i++)
+ uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
+
+ // new spell rank can be already listed
+ for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
- if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
+ if (PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
{
- PetActionBar[i].SpellOrAction = newid;
- if(!oldid)
+ if (spellmgr.GetFirstSpellInChain(PetActionBar[i].SpellOrAction) == first_id)
{
- if(newstate == ACT_DECIDE)
- PetActionBar[i].Type = ACT_DISABLED;
- else
- PetActionBar[i].Type = newstate;
+ PetActionBar[i].SpellOrAction = spell_id;
+ return true;
}
+ }
+ }
+ // or use empty slot in other case
+ for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (!PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
+ {
+ SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
return true;
}
}
return false;
}
+bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
+{
+ uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
+
+ for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
+ {
+ if (spellmgr.GetFirstSpellInChain(PetActionBar[i].SpellOrAction) == first_id)
+ {
+ SetActionBar(i,0,ACT_PASSIVE);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
{
if(IsPassiveSpell(spellid))
return;
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
if(spellid == m_charmspells[x].spellId)
{
@@ -10492,216 +12367,86 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
-bool Unit::isFrozen() const
+void CharmInfo::LoadPetActionBar(const std::string& data )
{
- AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
- for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
- if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
- return true;
- return false;
-}
-
-/*
-struct ProcTriggeredData
-{
- ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
- : triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
- cooldown(_cooldown)
- {}
+ InitPetActionBar();
- Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
- Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
- uint32 cooldown; // possible hidden cooldown
-};
+ Tokens tokens = StrSplit(data, " ");
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
+ if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
+ return; // non critical, will reset to default
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
-{
- for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
+ uint8 index;
+ Tokens::iterator iter;
+ for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
{
- // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
- ProcTriggeredList procTriggered;
+ // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
+ PetActionBar[index].Type = atol((*iter).c_str());
+ ++iter;
+ PetActionBar[index].SpellOrAction = atol((*iter).c_str());
- AuraList const& auras = GetAurasByType(*aur);
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
+ // check correctness
+ if(PetActionBar[index].IsActionBarForSpell())
{
- next = i; ++next;
-
- Aura* i_aura = *i;
-
- uint32 cooldown; // returned at next line
- if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
+ if(!sSpellStore.LookupEntry(PetActionBar[index].SpellOrAction))
+ SetActionBar(index,0,ACT_PASSIVE);
+ else if(!IsAutocastableSpell(PetActionBar[index].SpellOrAction))
+ SetActionBar(index,PetActionBar[index].SpellOrAction,ACT_PASSIVE);
}
+ }
+}
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auras in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- {
- sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
- sLog.outError("It can be deleted one from early processed auras:");
- for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
- sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
- sLog.outError(" <end of list>");
- continue;
- }
- }
-
- /// this is aura triggering code call
- Aura* triggeredByAura = i->triggeredByAura;
-
- /// save charges existence before processing to prevent crash at access to deleted triggered aura after
- /// used in speedup code check before check aura existance.
- bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
-
- /// success in event proccesing
- /// used in speedup code check before check aura existance.
- bool casted = false;
-
- /// process triggered code
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
- sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
- triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
- casted = true;
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- uint32 effect = triggeredByAura->GetEffIndex();
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- casted = HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- {
- // nothing do, just charges counter
- // but count only in case appropriate school damage
- casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
- break;
- }
- default:
- {
- // nothing do, just charges counter
- casted = true;
- break;
- }
- }
-
- /// Update charge (aura can be removed by triggers)
- if(casted && triggeredByAuraWithCharges)
- {
- /// need re-found aura (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == triggeredByAura) // pointer still valid
- {
- if(triggeredByAura->m_procCharges > 0)
- triggeredByAura->m_procCharges -= 1;
-
- triggeredByAura->UpdateAuraCharges();
- break;
- }
- }
- }
- }
+void CharmInfo::BuildActionBar( WorldPacket* data )
+{
+ for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ *data << uint16(PetActionBar[i].SpellOrAction);
+ *data << uint16(PetActionBar[i].Type);
+ }
+}
- /// Safely remove auras with zero charges
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
+void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
+{
+ for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if(spell_id == PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
{
- next = i; ++next;
- if((*i)->m_procCharges == 0)
- {
- RemoveAurasDueToSpell((*i)->GetId());
- next = auras.begin();
- }
+ PetActionBar[i].Type = state ? ACT_ENABLED : ACT_DISABLED;
+ break;
}
}
}
-*/
+
+bool Unit::isFrozen() const
+{
+ return HasAuraState(AURA_STATE_FROZEN);
+}
+
struct ProcTriggeredData
{
- ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
- : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
- {}
+ ProcTriggeredData(Aura* _aura)
+ : aura(_aura)
+ {
+ effMask = 0;
+ spellProcEvent = NULL;
+ }
SpellProcEventEntry const *spellProcEvent;
- Aura* triggeredByAura;
- Unit::spellEffectPair triggeredByAura_SpellPair;
+ Aura * aura;
+ uint32 effMask;
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
-typedef std::list< uint32> RemoveSpellList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
-static bool isTriggerAura[TOTAL_AURAS];
-static bool isNonTriggerAura[TOTAL_AURAS];
-void InitTriggerAuraData()
+bool InitTriggerAuraData()
{
- for (int i=0;i<TOTAL_AURAS;i++)
+ for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
- isTriggerAura[i]=false;
- isNonTriggerAura[i] = false;
+ isTriggerAura[i]=false;
+ isNonTriggerAura[i] = false;
}
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
@@ -10710,12 +12455,13 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
+ isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; // Aura not have charges but need remove him on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
- isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
+ isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
@@ -10729,10 +12475,16 @@ void InitTriggerAuraData()
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
- isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
+ isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
- isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
+ isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
+
+ return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
@@ -10773,17 +12525,11 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
+void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura)
{
- ++m_procDeep;
- if (m_procDeep > 5)
- {
- sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
- if (procSpell)
- sLog.outError(" Spell %u", procSpell->Id);
- --m_procDeep;
+ // Player is loaded now - do not allow passive spell casts to proc
+ if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
return;
- }
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{
@@ -10794,7 +12540,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
+ ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
@@ -10846,199 +12592,228 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
- // Enable AURA_STATE_CRIT on crit
- if (procExtra & PROC_EX_CRITICAL_HIT)
- {
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
- }
}
}
}
- RemoveSpellList removedSpells;
ProcTriggeredList procTriggered;
// Fill procTriggered list
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
- SpellProcEventEntry const* spellProcEvent = NULL;
- if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
- }
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auars in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
+ // Do not allow auras to proc from effect triggered by itself
+ if (procAura && procAura->Id == itr->first)
+ continue;
+ ProcTriggeredData triggerData(itr->second);
+ if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), triggerData.spellProcEvent))
+ continue;
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
{
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
- if(!found)
+ if (AuraEffect * aurEff = itr->second->GetPartAura(i))
{
-// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
-// sLog.outDebug("It can be deleted one from early proccesed auras:");
-// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
-// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
-// sLog.outDebug(" <end of list>");
- continue;
+ // Skip this auras
+ if (isNonTriggerAura[aurEff->GetAuraName()])
+ continue;
+ // If not trigger by default and spellProcEvent==NULL - skip
+ if (!isTriggerAura[aurEff->GetAuraName()] && triggerData.spellProcEvent==NULL)
+ continue;
+ triggerData.effMask |= 1<<i;
}
}
+ if (triggerData.effMask)
+ procTriggered.push_front(triggerData);
+ }
+
+ // Nothing found
+ if (procTriggered.empty())
+ return;
+
+ if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
+ SetCantProc(true);
+
+ // Handle effects proceed this time
+ for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
+ {
+ // look for aura in auras list, it may be removed while proc event processing
+ if (!HasAura(i->aura))
+ continue;
+
+ bool useCharges= i->aura->GetAuraCharges()>0;
+ bool takeCharges = false;
+ SpellEntry const *spellInfo = i->aura->GetSpellProto();
+ uint32 Id = i->aura->GetId();
- SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
- Aura *triggeredByAura = i->triggeredByAura;
- Modifier *auraModifier = triggeredByAura->GetModifier();
- SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
- uint32 effIndex = triggeredByAura->GetEffIndex();
- bool useCharges = triggeredByAura->m_procCharges > 0;
// For players set spell cooldown if need
uint32 cooldown = 0;
- if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
- cooldown = spellProcEvent->cooldown;
+ if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
+ cooldown = i->spellProcEvent->cooldown;
- switch(auraModifier->m_auraname)
+ // This bool is needed till separate aura effect procs are still here
+ bool handled = false;
+ if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- // Don`t drop charge or add cooldown for not started trigger
- if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
- uint32 damage = SpellDamageBonus(pTarget, spellInfo, auraModifier->m_amount, SPELL_DIRECT_DAMAGE);
- CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- SendSpellNonMeleeDamageLog(&damageInfo);
- DealSpellDamage(&damageInfo, true);
- break;
- }
- case SPELL_AURA_MANA_SHIELD:
- case SPELL_AURA_DUMMY:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
- continue;
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
+ takeCharges = true;
+ }
+
+ uint32 procDebug = 0;
+ if (!handled)
+ for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex)
+ {
+ if (!(i->effMask & (1<<effIndex)))
+ continue;
+
+ AuraEffect *triggeredByAura = i->aura->GetPartAura(effIndex);
+ assert(triggeredByAura);
+
+ switch(triggeredByAura->GetAuraName())
{
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ // Don`t drop charge or add cooldown for not started trigger
+ if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_DAMAGE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
+ uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
+ CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ SendSpellNonMeleeDamageLog(&damageInfo);
+ DealSpellDamage(&damageInfo, true);
+ break;
+ }
+ case SPELL_AURA_MANA_SHIELD:
+ case SPELL_AURA_DUMMY:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ if (procDebug & 1)
+ sLog.outError("Dummy aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 1;
+ break;
+ }
+ case SPELL_AURA_OBS_MOD_ENERGY:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ if (procDebug & 2)
+ sLog.outError("ObsModEnergy aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 2;
+ break;
+ case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ if (procDebug & 16)
+ sLog.outError("ModDamagePctTaken aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 16;
+ break;
+ case SPELL_AURA_MOD_HASTE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
+ if (procDebug & 4)
+ sLog.outError("Haste aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 4;
+ break;
+ }
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
+ continue;
+ if (procDebug & 8)
+ sLog.outError("OverrideClassScripts aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 8;
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_STUN:
- // Remove by default, but if charge exist drop it
- if (triggeredByAura->m_procCharges == 0)
- removedSpells.push_back(triggeredByAura->GetId());
- break;
- case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- // Hunter's Mark (1-4 Rangs)
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL))
+ HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
- uint32 basevalue = triggeredByAura->GetBasePoints();
- auraModifier->m_amount += basevalue/10;
- if (auraModifier->m_amount > basevalue*4)
- auraModifier->m_amount = basevalue*4;
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+
+ HandleAuraRaidProcFromCharge(triggeredByAura);
+ break;
}
- break;
- case SPELL_AURA_MOD_CASTING_SPEED:
- // Skip melee hits or instant cast spells
- if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
- continue;
- break;
- case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
- // Skip Melee hits and spells ws wrong school
- if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
- continue;
- break;
- case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
- case SPELL_AURA_MOD_POWER_COST_SCHOOL:
- // Skip melee hits and spells ws wrong school or zero cost
- if (procSpell == NULL ||
- (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
- (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
- continue;
- break;
- case SPELL_AURA_MECHANIC_IMMUNITY:
- // Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
- continue;
- break;
- case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
- // Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
- continue;
- break;
- default:
- // nothing do, just charges counter
- break;
- }
- // Remove charge (aura can be removed by triggers)
- if(useCharges)
- {
- // need found aura on drop (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == i->triggeredByAura)
+ case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
- triggeredByAura->m_procCharges -=1;
- triggeredByAura->UpdateAuraCharges();
- if (triggeredByAura->m_procCharges <= 0)
- removedSpells.push_back(triggeredByAura->GetId());
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+
+ if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ continue;
break;
}
+ case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
+ // Skip melee hits or instant cast spells
+ if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
+ continue;
+ break;
+ case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
+ // Skip Melee hits and spells ws wrong school
+ if (procSpell == NULL || (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0)
+ continue;
+ break;
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL:
+ // Skip melee hits and spells ws wrong school or zero cost
+ if (procSpell == NULL ||
+ (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
+ (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
+ continue;
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ // Compare mechanic
+ if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
+ continue;
+ break;
+ case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
+ // Compare mechanic
+ if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
+ continue;
+ break;
+ case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
+ // Compare casters
+ if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
+ continue;
+ break;
+ case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
+ if (!procSpell)
+ continue;
+ break;
+ /*case SPELL_AURA_ADD_FLAT_MODIFIER:
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ // HandleSpellModAuraProc
+ break;*/
+ default:
+ // nothing do, just charges counter
+ break;
}
+ takeCharges=true;
+ }
+ // Remove charge (aura can be removed by triggers)
+ if(useCharges && takeCharges)
+ {
+ i->aura->DropAuraCharge();
}
}
- if (removedSpells.size())
- {
- // Sort spells and remove dublicates
- removedSpells.sort();
- removedSpells.unique();
- // Remove auras from removedAuras
- for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
- RemoveAurasDueToSpell(*i);
- }
- --m_procDeep;
+
+ // Cleanup proc requirements
+ if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
+ SetCantProc(false);
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
@@ -11060,15 +12835,21 @@ Player* Unit::GetSpellModOwner() const
}
///----------Pet responses methods-----------------
-void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
+void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
{
+ if(msg == SPELL_CAST_OK)
+ return;
+
Unit *owner = GetCharmerOrOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
+ WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
+ data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
+ // uint32 for some reason
+ // uint32 for some reason
((Player*)owner)->GetSession()->SendPacket(&data);
}
@@ -11089,47 +12870,21 @@ void Unit::SendPetTalk (uint32 pettalk)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
+ WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
data << uint64(GetGUID());
data << uint32(pettalk);
((Player*)owner)->GetSession()->SendPacket(&data);
}
-void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
- data << uint64(GetGUID());
- data << uint8(0x0); // flags (0x1, 0x2)
- data << uint32(spellid);
- data << uint32(cooltime);
-
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetClearCooldown (uint32 spellid)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
- data << uint32(spellid);
- data << uint64(GetGUID());
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
void Unit::SendPetAIReaction(uint64 guid)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_AI_REACTION, 12);
- data << uint64(guid) << uint32(00000002);
+ WorldPacket data(SMSG_AI_REACTION, 8 + 4);
+ data << uint64(guid);
+ data << uint32(AI_REACTION_AGGRO);
((Player*)owner)->GetSession()->SendPacket(&data);
}
@@ -11144,7 +12899,7 @@ void Unit::StopMoving()
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
- Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
+ //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterStop();
@@ -11154,8 +12909,15 @@ void Unit::StopMoving()
SendMessageToSet(&data,false);
}
+void Unit::SendMovementFlagUpdate()
+{
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
/*
-void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
+void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID, uint32 time)
{
if( apply )
{
@@ -11169,7 +12931,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
- GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
+ GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
}
else
{
@@ -11187,8 +12949,8 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
- if(caster && caster != getVictim() && ((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->AttackStart(caster);
+ if(caster && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->AttackedBy(caster);
}
}
@@ -11228,15 +12990,16 @@ void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
bool Unit::IsSitState() const
{
uint8 s = getStandState();
- return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
- s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
- s == PLAYER_STATE_SIT;
+ return
+ s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
+ s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
+ s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
- return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
+ return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
@@ -11290,26 +13053,20 @@ void Unit::ClearComboPointHolders()
void Unit::ClearAllReactives()
{
-
- for(int i=0; i < MAX_REACTIVE; ++i)
+ for(uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
if (HasAuraState( AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (HasAuraState( AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
-
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
void Unit::UpdateReactives( uint32 p_time )
{
- for(int i = 0; i < MAX_REACTIVE; ++i)
+ for(uint8 i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
@@ -11330,14 +13087,6 @@ void Unit::UpdateReactives( uint32 p_time )
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
- case REACTIVE_CRIT:
- if (HasAuraState(AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- break;
- case REACTIVE_HUNTER_CRIT:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
- break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
@@ -11357,7 +13106,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list<Unit *> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -11382,7 +13131,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return NULL;
// select random
- uint32 rIdx = GetMap()->urand(0,targets.size()-1);
+ uint32 rIdx = urand(0,targets.size()-1);
std::list<Unit *>::const_iterator tcIter = targets.begin();
for(uint32 i = 0; i < rIdx; ++i)
++tcIter;
@@ -11390,6 +13139,16 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return *tcIter;
}
+bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
+ {
+ if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
+ return true;
+ }
+ return false;
+}
+
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
@@ -11431,7 +13190,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
bool DirectDamage = false;
bool AreaEffect = false;
- for ( uint32 i=0; i<3;i++)
+ for ( uint32 i=0; i<MAX_SPELL_EFFECTS;i++)
{
switch ( spellProto->Effect[i] )
{
@@ -11473,7 +13232,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
// Portion to Over Time
- float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
+ float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
if ( damagetype == DOT )
CastingTime = uint32(CastingTime * PtOT);
@@ -11506,13 +13265,15 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
void Unit::UpdateAuraForGroup(uint8 slot)
{
+ if(slot >= MAX_AURAS) // slot not found, return
+ return;
if(GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)this;
if(player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
- player->SetAuraUpdateMask(slot);
+ player->SetAuraUpdateMaskForRaid(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
@@ -11524,7 +13285,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
{
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
- pet->SetAuraUpdateMask(slot);
+ pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
@@ -11555,16 +13316,29 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
}
}
-Aura* Unit::GetDummyAura( uint32 spell_id ) const
+AuraEffect* Unit::GetDummyAura( uint32 spell_id ) const
{
- Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
if ((*itr)->GetId() == spell_id)
return *itr;
return NULL;
}
+AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId) const
+{
+ Unit::AuraEffectList const& mDummy = GetAurasByType(type);
+ for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ {
+ SpellEntry const * spell = (*itr)->GetSpellProto();
+ if (spell->SpellIconID == iconId && spell->SpellFamilyName == name
+ && !spell->SpellFamilyFlags)
+ return *itr;
+ }
+ return NULL;
+}
+
bool Unit::IsUnderLastManaUseEffect() const
{
return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
@@ -11595,21 +13369,30 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
void Unit::AddPetAura(PetAura const* petSpell)
{
+ if(GetTypeId() != TYPEID_PLAYER)
+ return;
+
m_petAuras.insert(petSpell);
- if(Pet* pet = GetPet())
+ if(Pet* pet = ((Player*)this)->GetPet())
pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
+ if(GetTypeId() != TYPEID_PLAYER)
+ return;
+
m_petAuras.erase(petSpell);
- if(Pet* pet = GetPet())
+ if(Pet* pet = ((Player*)this)->GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
- Pet* pet = new Pet(HUNTER_PET);
+ if(GetTypeId()!=TYPEID_PLAYER)
+ return NULL;
+
+ Pet* pet = new Pet((Player*)this, HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
@@ -11617,43 +13400,39 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return NULL;
}
- pet->SetOwnerGUID(GetGUID());
pet->SetCreatorGUID(GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+ pet->setFaction(getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
- if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ if(GetTypeId()==TYPEID_PLAYER)
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
+
+ if(!pet->InitStatsForLevel(level))
{
- sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
+ sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
- pet->AIM_Initialize();
pet->InitPetCreateSpells();
+ //pet->InitLevelupSpellsForLevel();
+ pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}
-bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
+bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
// Get proc Event Entry
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
- // Aura info stored here
- Modifier *mod = aura->GetModifier();
- // Skip this auras
- if (isNonTriggerAura[mod->m_auraname])
- return false;
- // If not trigger by default and spellProcEvent==NULL - skip
- if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
- return false;
-
// Get EventProcFlag
uint32 EventProcFlag;
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
@@ -11664,13 +13443,30 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if (!EventProcFlag)
return false;
+ // Additional checks for triggered spells
+ if (procExtra & PROC_EX_INTERNAL_TRIGGERED)
+ {
+ if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
+ return false;
+ }
+
// Check spellProcEvent data requirements
- if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
+ if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra))
return false;
-
- // Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
- // But except periodic triggers (can triggered from self)
- if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
+ // In most cases req get honor or XP from kill
+ if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
+ {
+ bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
+ // Shadow Word: Death - can trigger from every kill
+ if (aura->GetId() == 32409)
+ allow = true;
+ if (!allow)
+ return false;
+ }
+ // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
+ // But except periodic and kill triggers (can triggered from self)
+ if(procSpell && procSpell->Id == spellProto->Id
+ && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
return false;
// Check if current equipment allows aura to proc
@@ -11680,13 +13476,13 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
{
Item *item = NULL;
if(attType == BASE_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
- if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
+ if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
@@ -11695,7 +13491,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
@@ -11709,60 +13505,55 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
+ chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
+ {
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
+ }
return roll_chance_f(chance);
}
-bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
+bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
- int32 heal = triggeredByAura->GetModifier()->m_amount;
+ int32 heal = triggeredByAura->GetAmount();
uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ //Currently only Prayer Of Mending
+ if (!(spellProto->SpellFamilyName==SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
+ {
+ sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
// jumps
- int32 jumps = triggeredByAura->m_procCharges-1;
+ int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
// current aura expire
- triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
+ triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
- if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
+ if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
- if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
+ if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
{
- // aura will applied from caster, but spell casted from current aura holder
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_CHARGES;
- mod->value = jumps-5; // negative
- mod->type = SPELLMOD_FLAT;
- mod->spellId = spellProto->Id;
- mod->effectId = effIdx;
- mod->lastAffected = NULL;
- mod->mask = spellProto->SpellFamilyFlags;
- mod->charges = 0;
-
- caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
- caster->AddSpellMod(mod, false);
-
- heal = caster->SpellHealingBonus(spellProto, heal, HEAL, this);
+ if (Aura * aur = target->GetAura(spellProto->Id, caster->GetGUID()))
+ aur->SetAuraCharges(jumps);
+ caster->SpellHealingBonus(this, spellProto, heal, HEAL);
}
}
}
@@ -11771,42 +13562,81 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}
-
-void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster)
+bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura )
{
-/* uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
- if(target_guid == GetGUID())
- return;
+ // aura can be deleted at casts
+ SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
- if(!IS_UNIT_GUID(target_guid))
- return;
+ uint32 damageSpellId;
+ switch(spellProto->Id)
+ {
+ case 57949: //shiver
+ damageSpellId=57952;
+// animationSpellId=57951; dummy effects for jump spell have unknown use (see also 41637)
+ break;
+ case 59978: //shiver
+ damageSpellId=59979;
+ break;
+ case 43593: //Cold Stare
+ damageSpellId=43594;
+ break;
+ default:
+ sLog.outDebug("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
- Unit* target = ObjectAccessor::GetUnit(*this, target_guid);*/
- if(!caster)
- return;
+ uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ uint32 effIdx = triggeredByAura->GetEffIndex();
+
+ // jumps
+ int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
+
+ // current aura expire
+ triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
- for (AuraMap::iterator iter = GetAuras().begin(); iter != GetAuras().end(); )
+ // next target selection
+ if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
- if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID() == caster->GetGUID())
- RemoveAura(iter);
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- ++iter;
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
+ {
+ caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
+
+ if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
+ {
+ CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
+ if (Aura * aur = target->GetAura(spellProto->Id, caster->GetGUID()))
+ aur->SetAuraCharges(jumps);
+ }
+ }
}
-}
+ CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
+
+ return true;
+}
/*-----------------------TRINITY-----------------------------*/
void Unit::SetToNotify()
{
- if(m_IsInNotifyList)
- return;
-
- if(Map *map = GetMap())
- map->AddUnitToNotify(this);
+ // it is called somewhere when obj is not in world (crash when log in instance)
+ if(m_NotifyListPos < 0)
+ GetMap()->AddUnitToNotify(this);
}
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
+ // Prevent killing unit twice (and giving reward from kill twice)
+ if (!pVictim->GetHealth())
+ return;
+
+ //sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry());
+
pVictim->SetHealth(0);
// find player: owner of controlled `this` or `this` itself maybe
@@ -11827,7 +13657,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(bRewardIsAllowed && player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
}
@@ -11836,8 +13666,8 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
bool SpiritOfRedemption = false;
if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
- AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
@@ -11944,9 +13774,9 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(OutdoorPvP * pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, pVictim);
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
- pvp->HandlePlayerActivityChanged((Player*)pVictim);
+ //if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ // if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
+ // pvp->HandlePlayerActivityChanged((Player*)pVictim);
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(player && player->InBattleGround())
@@ -11959,6 +13789,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
+
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
+ }
}
void Unit::SetControlled(bool apply, UnitState state)
@@ -11997,7 +13836,7 @@ void Unit::SetControlled(bool apply, UnitState state)
{
case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return;
else SetStunned(false); break;
- case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT)) return;
+ case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT) || m_Vehicle) return;
else SetRooted(false); break;
case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
else SetConfused(false); break;
@@ -12028,14 +13867,15 @@ void Unit::SetStunned(bool apply)
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastStop();
+ AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
// Creature specific
if(GetTypeId() != TYPEID_PLAYER)
((Creature*)this)->StopMoving();
else
- SetUnitMovementFlags(0); //Clear movement flags
+ SetStandState(UNIT_STAND_STATE_STAND);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(GetPackGUID());
@@ -12047,10 +13887,10 @@ void Unit::SetStunned(bool apply)
if(isAlive() && getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- // don't remove UNIT_FLAG_DISABLE_ROTATE for pet when owner is mounted (disabled pet's interface)
+ // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
Unit *pOwner = GetOwner();
if(!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted()))
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
@@ -12058,21 +13898,20 @@ void Unit::SetStunned(bool apply)
data.append(GetPackGUID());
data << uint32(0);
SendMessageToSet(&data,true);
+
+ RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
}
}
void Unit::SetRooted(bool apply)
{
- uint32 apply_stat = UNIT_STAT_ROOT;
if(apply)
{
- SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
+ AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
if(GetTypeId() == TYPEID_PLAYER)
{
- SetUnitMovementFlags(0);
-
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
data.append(GetPackGUID());
data << (uint32)2;
@@ -12083,8 +13922,6 @@ void Unit::SetRooted(bool apply)
}
else
{
- RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
-
if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
{
if(GetTypeId() == TYPEID_PLAYER)
@@ -12094,6 +13931,8 @@ void Unit::SetRooted(bool apply)
data << (uint32)2;
SendMessageToSet(&data,true);
}
+
+ RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
}
}
@@ -12102,18 +13941,25 @@ void Unit::SetFeared(bool apply)
{
if(apply)
{
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
Unit *caster = NULL;
- Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
+ Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if(!caster)
caster = getAttackerForHelper();
- GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
+ GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
}
else
{
- if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
- GetMotionMaster()->MovementExpired();
+ if(isAlive())
+ {
+ if(GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
+ if(getVictim())
+ SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
+ }
}
if (GetTypeId() == TYPEID_PLAYER)
@@ -12124,114 +13970,134 @@ void Unit::SetConfused(bool apply)
{
if(apply)
{
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
GetMotionMaster()->MoveConfused();
}
else
{
- if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
- GetMotionMaster()->MovementExpired();
+ if(isAlive())
+ {
+ if(GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
+ if(getVictim())
+ SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
+ }
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
-void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
+void Unit::SetCharmedBy(Unit* charmer, CharmType type)
{
if(!charmer)
return;
- assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isVehicle());
if(this == charmer)
return;
- if(isInFlight())
+ if(hasUnitState(UNIT_STAT_UNATTACKABLE))
return;
if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport())
return;
- RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
DeleteThreatList();
// Charmer stop charming
if(charmer->GetTypeId() == TYPEID_PLAYER)
+ {
((Player*)charmer)->StopCastingCharm();
+ ((Player*)charmer)->StopCastingBindSight();
+ }
// Charmed stop charming
if(GetTypeId() == TYPEID_PLAYER)
+ {
((Player*)this)->StopCastingCharm();
+ ((Player*)this)->StopCastingBindSight();
+ }
// StopCastingCharm may remove a possessed pet?
if(!IsInWorld())
return;
// Set charmed
- charmer->SetCharm(this);
- SetCharmerGUID(charmer->GetGUID());
setFaction(charmer->getFaction());
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charmer->SetCharm(this, true);
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->AI()->OnCharmed(true);
- GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
}
else
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
- ((Player*)this)->SetViewport(GetGUID(), false);
+ ((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
- if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
+ if(type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
{
CharmInfo *charmInfo = InitCharmInfo();
- if(possess)
+ if(type == CHARM_TYPE_POSSESS)
charmInfo->InitPossessCreateSpells();
else
charmInfo->InitCharmCreateSpells();
}
- //Set possessed
- if(possess)
- {
- addUnitState(UNIT_STAT_POSSESSED);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
- AddPlayerToVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(GetGUID(), true);
- charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- }
- // Charm demon
- else if(GetTypeId() == TYPEID_UNIT && charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK)
+ if(charmer->GetTypeId() == TYPEID_PLAYER)
{
- CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
- if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ switch(type)
{
- //to prevent client crash
- SetFlag(UNIT_FIELD_BYTES_0, 2048);
+ case CHARM_TYPE_VEHICLE:
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ ((Player*)charmer)->SetClientControl(this, 1);
+ ((Player*)charmer)->SetViewpoint(this, true);
+ ((Player*)charmer)->VehicleSpellInitialize();
+ break;
+ case CHARM_TYPE_POSSESS:
+ addUnitState(UNIT_STAT_POSSESSED);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ ((Player*)charmer)->SetClientControl(this, 1);
+ ((Player*)charmer)->SetViewpoint(this, true);
+ ((Player*)charmer)->PossessSpellInitialize();
+ break;
+ case CHARM_TYPE_CHARM:
+ if(GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ {
+ CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
+ if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ //to prevent client crash
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
- //just to enable stat window
- if(GetCharmInfo())
- GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
+ //just to enable stat window
+ if(GetCharmInfo())
+ GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
- //if charmed two demons the same session, the 2nd gets the 1st one's name
- SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ //if charmed two demons the same session, the 2nd gets the 1st one's name
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ }
+ }
+ ((Player*)charmer)->CharmSpellInitialize();
+ break;
+ default:
+ case CHARM_TYPE_CONVERT:
+ break;
}
- }
-
- if(possess)
- ((Player*)charmer)->PossessSpellInitialize();
- else if(charmer->GetTypeId() == TYPEID_PLAYER)
- ((Player*)charmer)->CharmSpellInitialize();
+ }
}
-void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
+void Unit::RemoveCharmedBy(Unit *charmer)
{
if(!isCharmed())
return;
@@ -12241,85 +14107,92 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
else if(charmer != GetCharmer()) // one aura overrides another?
return;
- bool possess = hasUnitState(UNIT_STAT_POSSESSED);
+ CharmType type;
+ if(hasUnitState(UNIT_STAT_POSSESSED))
+ type = CHARM_TYPE_POSSESS;
+ else if(this == charmer->m_Vehicle)
+ type = CHARM_TYPE_VEHICLE;
+ else
+ type = CHARM_TYPE_CHARM;
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
getHostilRefManager().deleteReferences();
DeleteThreatList();
- SetCharmerGUID(0);
RestoreFaction();
+ GetMotionMaster()->InitDefault();
- if(possess)
+ if(type == CHARM_TYPE_POSSESS)
{
clearUnitState(UNIT_STAT_POSSESSED);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
{
- if(!((Creature*)this)->isPet())
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
-
((Creature*)this)->AI()->OnCharmed(false);
- if(isAlive() && ((Creature*)this)->IsAIEnabled)
+ if(isAlive() && charmer && !IsFriendlyTo(charmer))
+ ((Creature*)this)->AddThreat(charmer, 10000.0f);
+ /*if(isAlive() && ((Creature*)this)->IsAIEnabled)
{
if(charmer && !IsFriendlyTo(charmer))
{
- ((Creature*)this)->AddThreat(charmer, 10000.0f);
((Creature*)this)->AI()->AttackStart(charmer);
}
else
((Creature*)this)->AI()->EnterEvadeMode();
- }
+ }*/
}
else
- ((Player*)this)->SetViewport(GetGUID(), true);
+ ((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
return;
- assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isVehicle());
- charmer->SetCharm(0);
- if(possess)
- {
- RemovePlayerFromVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(charmer->GetGUID(), true);
- charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- }
- // restore UNIT_FIELD_BYTES_0
- else if(GetTypeId() == TYPEID_UNIT && charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK)
+ charmer->SetCharm(this, false);
+
+ if(charmer->GetTypeId() == TYPEID_PLAYER)
{
- CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
- if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ switch(type)
{
- CreatureDataAddon const *cainfo = ((Creature*)this)->GetCreatureAddon();
- if(cainfo && cainfo->bytes0 != 0)
- SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
- else
- RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
-
- if(GetCharmInfo())
- GetCharmInfo()->SetPetNumber(0, true);
- else
- sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
+ case CHARM_TYPE_VEHICLE:
+ ((Player*)charmer)->SetClientControl(charmer, 1);
+ ((Player*)charmer)->SetViewpoint(this, false);
+ break;
+ case CHARM_TYPE_POSSESS:
+ ((Player*)charmer)->SetClientControl(charmer, 1);
+ ((Player*)charmer)->SetViewpoint(this, false);
+ charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ break;
+ case CHARM_TYPE_CHARM:
+ if(GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ {
+ CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
+ if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
+ if(GetCharmInfo())
+ GetCharmInfo()->SetPetNumber(0, true);
+ else
+ sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
+ }
+ }
+ break;
+ default:
+ case CHARM_TYPE_CONVERT:
+ break;
}
}
- if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
- {
+ //a guardian should always have charminfo
+ if(charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
+ ((Player*)charmer)->SendRemoveControlBar();
+ else if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian())
DeleteCharmInfo();
- }
-
- if(possess || charmer->GetTypeId() == TYPEID_PLAYER)
- {
- // Remove pet spell action bar
- WorldPacket data(SMSG_PET_SPELLS, 8);
- data << uint64(0);
- ((Player*)charmer)->GetSession()->SendPacket(&data);
- }
}
void Unit::RestoreFaction()
@@ -12328,16 +14201,16 @@ void Unit::RestoreFaction()
((Player*)this)->setFactionForRace(getRace());
else
{
- CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
-
- if(((Creature*)this)->isPet())
+ if(((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION))
{
if(Unit* owner = GetOwner())
+ {
setFaction(owner->getFaction());
- else if(cinfo)
- setFaction(cinfo->faction_A);
+ return;
+ }
}
- else if(cinfo) // normal creature
+
+ if(CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature
setFaction(cinfo->faction_A);
}
}
@@ -12381,21 +14254,34 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
return;
Group *pGroup = owner->GetGroup();
- if(!pGroup)
- return;
-
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ if(pGroup)
{
- Player* Target = itr->getSource();
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
- // IsHostileTo check duel and controlled by enemy
- if( Target && Target != this && Target->isAlive()
- && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
- nearMembers.push_back(Target);
+ if( Target && !IsHostileTo(Target) )
+ {
+ if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
+ nearMembers.push_back(Target);
+
+ if(Guardian* pet = Target->GetGuardianPet())
+ if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
+ nearMembers.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
+ nearMembers.push_back(owner);
+ if(Guardian* pet = owner->GetGuardianPet())
+ if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
+ nearMembers.push_back(pet);
}
}
-void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
+void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
Unit *owner = GetCharmerOrOwnerOrSelf();
Group *pGroup = NULL;
@@ -12416,7 +14302,7 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
TagUnitMap.push_back(Target);
- if(Pet* pet = Target->GetPet())
+ if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
TagUnitMap.push_back(pet);
}
@@ -12426,12 +14312,82 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
- if(Pet* pet = owner->GetPet())
+ if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
}
+void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
+{
+ Unit *owner = GetCharmerOrOwnerOrSelf();
+ Group *pGroup = NULL;
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ pGroup = ((Player*)owner)->GetGroup();
+
+ if(pGroup)
+ {
+ uint8 subgroup = ((Player*)owner)->GetSubGroup();
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) )
+ {
+ if(Target->isAlive() && IsInMap(Target) )
+ TagUnitMap.push_back(Target);
+
+ if(Guardian* pet = Target->GetGuardianPet())
+ if(pet->isAlive() && IsInMap(Target) )
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if(owner->isAlive() && (owner == this || IsInMap(owner)))
+ TagUnitMap.push_back(owner);
+ if(Guardian* pet = owner->GetGuardianPet())
+ if(pet->isAlive() && (pet == this || IsInMap(pet)))
+ TagUnitMap.push_back(pet);
+ }
+}
+
+void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
+{
+ if (aureff->GetParentAura()->IsRemoved())
+ return;
+ if (apply)
+ {
+ if (aureff->IsApplied())
+ return;
+
+ aureff->SetApplied(true);
+ m_modAuras[aureff->GetAuraName()].push_back(aureff);
+ aureff->ApplyModifier(true, true);
+ }
+ else
+ {
+ if (!aureff->IsApplied())
+ return;
+ aureff->SetApplied(false);
+ // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
+ m_modAuras[aureff->GetAuraName()].remove(aureff);
+ aureff->ApplyModifier(false, true);
+ Unit * caster = aureff->GetParentAura()->GetCaster();
+ if(caster && aureff->IsPersistent())
+ {
+ DynamicObject *dynObj = caster->GetDynObject(aureff->GetId(), aureff->GetEffIndex());
+ if (dynObj)
+ dynObj->RemoveAffected(this);
+ }
+ // Remove all triggered by aura spells vs unlimited duration
+ aureff->CleanupTriggeredSpells();
+ }
+}
+
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target || !target->isAlive())
@@ -12444,23 +14400,431 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if (target->IsImmunedToSpell(spellInfo))
return;
- for(uint32 i = 0; i < 3; ++i)
+ uint8 eff_mask=0;
+
+ for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i]))
{
- if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
+ if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
+ eff_mask|=1<<i;
+ }
+ }
- /*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
- {
- Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
- AddAura(Aur);
- }
- else*/
+ if (!eff_mask)
+ return;
+
+ //TODO: we use target as source for now, but that may not be true
+ Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, target, this, NULL);
+ target->AddAura(Aur);
+}
+
+void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
+{
+ Aura *aur = target->GetAura(spellId, GetGUID());
+ if(!aur)
+ {
+ AddAura(spellId, target);
+ aur = target->GetAura(spellId, GetGUID());
+ }
+ if(aur && stack)
+ aur->SetStackAmount(stack);
+}
+
+Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * source)
+{
+ // can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
+ //assert (!IsPassiveSpell(spellInfo));
+
+ sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex);
+
+ Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
+
+ if (aur)
+ {
+ AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints, caster,NULL, source);
+ if (aurEffect && !aur->SetPartAura(aurEffect, effIndex))
+ delete aurEffect;
+ }
+ else
+ {
+ if (basePoints)
+ {
+ int32 amount[MAX_SPELL_EFFECTS];
+ amount[effIndex] = *basePoints;
+ aur = new Aura(spellInfo, 1<<effIndex, amount, this, source, caster, NULL);
+ }
+ else
+ aur = new Aura(spellInfo, 1<<effIndex, NULL, this, source ,caster, NULL);
+
+ if(!AddAura(aur))
+ return NULL;
+ }
+ return aur;
+}
+
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if(leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;*/
+ if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
+ HitChance = 95.0f;
+ else
+ HitChance = 76.0f;
+
+ // Hit chance depends from victim auras
+ if(attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(spellId)
+ {
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+ }
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ //miss_chance -= skillDiff * 0.04f;
+ int32 diff = -skillDiff;
+ if(pVictim->GetTypeId()==TYPEID_PLAYER)
+ miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
+ else
+ miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}
+
+void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ WorldObject::SetPhaseMask(newPhaseMask,update);
+
+ if(!IsInWorld())
+ return;
+
+ for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if((*itr)->GetTypeId() == TYPEID_UNIT)
+ (*itr)->SetPhaseMask(newPhaseMask,true);
+
+ for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if(m_SummonSlot[i])
+ if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
+ summon->SetPhaseMask(newPhaseMask,true);
+}
+
+void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
+{
+ if(GetTypeId() == TYPEID_UNIT)
+ {
+ GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
+ }
+ else
+ {
+ float vcos, vsin;
+ GetSinCos(x, y, vsin, vcos);
+
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
+ data.append(GetPackGUID());
+ data << uint32(0); // Sequence
+ data << float(vcos); // x direction
+ data << float(vsin); // y direction
+ data << float(speedXY); // Horizontal speed
+ data << float(-speedZ); // Z Movement speed (vertical)
+
+ ((Player*)this)->GetSession()->SendPacket(&data);
+ }
+}
+
+void Unit::JumpTo(float speedXY, float speedZ, bool forward)
+{
+ float angle = forward ? 0 : M_PI;
+ if(GetTypeId() == TYPEID_UNIT)
+ {
+ GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
+ }
+ else
+ {
+ float vcos = cos(angle+GetOrientation());
+ float vsin = sin(angle+GetOrientation());
+
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
+ data.append(GetPackGUID());
+ data << uint32(0); // Sequence
+ data << float(vcos); // x direction
+ data << float(vsin); // y direction
+ data << float(speedXY); // Horizontal speed
+ data << float(-speedZ); // Z Movement speed (vertical)
+
+ ((Player*)this)->GetSession()->SendPacket(&data);
+ }
+}
+
+void Unit::JumpTo(WorldObject *obj, float speedZ)
+{
+ float x, y, z;
+ obj->GetContactPoint(this, x, y, z);
+ float speedXY = GetExactDistance2d(x, y) * 10.0f / speedZ;
+ GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+}
+
+void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
+{
+ if(!isAlive() || this == vehicle)
+ return;
+
+ if(m_Vehicle)
+ {
+ if(m_Vehicle == vehicle)
+ {
+ if(seatId >= 0)
+ ChangeSeat(seatId);
+ return;
+ }
+ else
+ ExitVehicle();
+ }
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)this)->StopCastingCharm();
+ ((Player*)this)->StopCastingBindSight();
+ }
+
+ assert(!m_Vehicle);
+ m_Vehicle = vehicle;
+ if(!m_Vehicle->AddPassenger(this, seatId))
+ {
+ m_Vehicle = NULL;
+ return;
+ }
+
+ addUnitState(UNIT_STAT_ONVEHICLE);
+ SetControlled(true, UNIT_STAT_ROOT);
+ //movementInfo is set in AddPassenger
+ //packets are sent in AddPassenger
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ //((Player*)this)->SetClientControl(vehicle, 1);
+ WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
+ ((Player*)this)->GetSession()->SendPacket(&data);
+ }
+}
+
+void Unit::ChangeSeat(int8 seatId, bool next)
+{
+ if(!m_Vehicle)
+ return;
+
+ if(seatId < 0)
+ {
+ seatId = m_Vehicle->GetNextEmptySeat(GetTransSeat(), next);
+ if(seatId < 0)
+ return;
+ }
+ else if(seatId == GetTransSeat() || !m_Vehicle->HasEmptySeat(seatId))
+ return;
+
+ m_Vehicle->RemovePassenger(this);
+ if(!m_Vehicle->AddPassenger(this, seatId))
+ assert(false);
+}
+
+void Unit::ExitVehicle()
+{
+ if(!m_Vehicle)
+ return;
+
+ //sLog.outError("exit vehicle");
+
+ m_Vehicle->RemovePassenger(this);
+
+ // This should be done before dismiss, because there may be some aura removal
+ Vehicle *vehicle = m_Vehicle;
+ m_Vehicle = NULL;
+
+ clearUnitState(UNIT_STAT_ONVEHICLE);
+ SetControlled(false, UNIT_STAT_ROOT);
+
+ RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ m_movementInfo.t_x = 0;
+ m_movementInfo.t_y = 0;
+ m_movementInfo.t_z = 0;
+ m_movementInfo.t_o = 0;
+ m_movementInfo.t_time = 0;
+ m_movementInfo.t_seat = 0;
+
+ //Send leave vehicle, not correct
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ //((Player*)this)->SetClientControl(this, 1);
+ ((Player*)this)->SendTeleportAckMsg();
+ }
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+
+ if(vehicle->GetOwnerGUID() == GetGUID())
+ vehicle->Dismiss();
+}
+
+void Unit::BuildMovementPacket(ByteBuffer *data) const
+{
+ switch(GetTypeId())
+ {
+ case TYPEID_UNIT:
+ if(isInFlight())
+ const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
+ break;
+ case TYPEID_PLAYER:
+ // remove unknown, unused etc flags for now
+ const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
+ if(isInFlight())
{
- Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
- target->AddAura(Aur);
+ WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
+ const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
}
+ break;
+ }
+
+ *data << uint32(GetUnitMovementFlags()); // movement flags
+ *data << uint16(m_movementInfo.unk1); // 2.3.0
+ *data << uint32(getMSTime()); // time
+ *data << GetPositionX();
+ *data << GetPositionY();
+ *data << GetPositionZ();
+ *data << GetOrientation();
+
+ // 0x00000200
+ if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
+ {
+ if(m_Vehicle)
+ data->append(m_Vehicle->GetPackGUID());
+ else if(GetTransport())
+ data->append(GetTransport()->GetPackGUID());
+ else
+ {
+ sLog.outError("Unit %u does not have transport!", GetEntry());
+ *data << (uint8)0;
}
+ *data << float (GetTransOffsetX());
+ *data << float (GetTransOffsetY());
+ *data << float (GetTransOffsetZ());
+ *data << float (GetTransOffsetO());
+ *data << uint32(GetTransTime());
+ *data << uint8 (GetTransSeat());
+ }
+
+ // 0x02200000
+ if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
+ || (m_movementInfo.unk1 & 0x20))
+ *data << (float)m_movementInfo.s_pitch;
+
+ *data << (uint32)m_movementInfo.fallTime;
+
+ // 0x00001000
+ if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
+ {
+ *data << (float)m_movementInfo.j_zspeed;
+ *data << (float)m_movementInfo.j_sinAngle;
+ *data << (float)m_movementInfo.j_cosAngle;
+ *data << (float)m_movementInfo.j_xyspeed;
+ }
+
+ // 0x04000000
+ if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
+ *data << (float)m_movementInfo.u_unk1;
+
+ /*if(GetTypeId() == TYPEID_PLAYER)
+ {
+ sLog.outString("Send MovementInfo:");
+ OutMovementInfo();
+ }*/
+}
+
+void Unit::OutMovementInfo() const
+{
+ sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
+ if(m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
+ sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
+ if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
+ sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
+ if(m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
+ sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
+ if(m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
+ sLog.outString("Spline: %f", m_movementInfo.u_unk1);
+}
+
+void Unit::SetFlying(bool apply)
+{
+ if(apply)
+ {
+ SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
+ }
+ else
+ {
+ RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
+ }
+}
+
+void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
+ else
+ {
+ WorldPacket data;
+ /*data.Initialize(MSG_MOVE_TELEPORT, 30);
+ data.append(GetPackGUID());
+ data << uint32(GetUnitMovementFlags());
+ data << uint16(0); // Probably walk flags here
+ data << getMSTime(); // time
+ data << x; // destination coords
+ data << y;
+ data << z;
+ data << orientation;
+ data << uint32 (0);
+ // Other information here: jumping angle etc
+ SendMessageToSet(&data, false);*/
+
+ // FIXME: this interrupts spell visual
+ DestroyForNearbyPlayers();
+
+ GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
+ //ObjectAccessor::UpdateObjectVisibility(this);
+
+ //WorldPacket data;
+ // Work strange for many spells: triggered active mover set for targeted player to creature
+ //BuildTeleportAckMsg(&data, x, y, z, orientation);
+ //BuildHeartBeatMsg(&data);
+ //SendMessageToSet(&data, false);
}
}