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-rw-r--r--src/game/Unit.cpp40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0bf8faa5bb2..e6661145439 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9967,6 +9967,24 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
return distance < visibleDistance;
}
+void Unit::DestroyForNearbyPlayers()
+{
+ if(!IsInWorld())
+ return;
+
+ std::list<Unit*> targets;
+ Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
+ Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
+ VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
+ for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
+ && ((Player*)(*iter))->HaveAtClient(this))
+ {
+ DestroyForPlayer((Player*)(*iter));
+ ((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
+ }
+}
+
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
@@ -9975,27 +9993,7 @@ void Unit::SetVisibility(UnitVisibility x)
SetToNotify();
if(x == VISIBILITY_GROUP_STEALTH)
- {
- std::list<Unit*> targets;
- Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
- VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
- if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
- && ((Player*)(*iter))->HaveAtClient(this))
- {
- DestroyForPlayer((Player*)(*iter));
- ((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
- }
- }
- /*{
- Map *m = GetMap();
-
- if(GetTypeId()==TYPEID_PLAYER)
- m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- else
- m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- }*/
+ DestroyForNearbyPlayers();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)