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-rw-r--r--src/game/Unit.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index db777fe757f..d46b4180b64 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -149,7 +149,7 @@ bool IsPassiveStackableSpell( uint32 spellId )
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false)
+, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -3576,7 +3576,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
// feral or unarmed skill only for base attack
if(attType != BASE_ATTACK && !item )
+ {
+ if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
+ return GetMaxSkillValueForLevel();
return 0;
+ }
if(((Player*)this)->IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact