diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f014448bdb5..39a14825573 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -586,8 +586,10 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) { if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) + { ((Creature*)pVictim)->AI()->DamageTaken(this, damage); - + ((Creature*)pVictim)->AddDamageByPlayers(damage); + } if (damagetype != NODAMAGE) { // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) |