diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 33bcfa6d75c..6f57b27d567 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11564,6 +11564,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) cooldown = i->spellProcEvent->cooldown; + uint32 procDebug = 0; + for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex) { if (!(i->effMask & (1<<effIndex))) @@ -11598,18 +11600,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) continue; + if (procDebug & 1) + sLog.outError("Dummy aura of spell %d procs twice from one effect!",spellInfo->Id); + procDebug |= 1; break; } case SPELL_AURA_OBS_MOD_ENERGY: sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) continue; + if (procDebug & 2) + sLog.outError("ObsModEnergy aura of spell %d procs twice from one effect!",spellInfo->Id); + procDebug |= 2; break; case SPELL_AURA_MOD_HASTE: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) continue; + if (procDebug & 4) + sLog.outError("Haste aura of spell %d procs twice from one effect!",spellInfo->Id); + procDebug |= 4; break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: @@ -11617,6 +11628,9 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) continue; + if (procDebug & 8) + sLog.outError("OverrideClassScripts aura of spell %d procs twice from one effect!",spellInfo->Id); + procDebug |= 8; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: |